a tired octoling's advice for gold ???? salmon run rotations
so i'm in evp950-999 bracket right now and seeing people clearly not use their weapons correctly and it's kind of driving me bananas. i don't know why this is happening. but it makes me want to make a cheatsheet for Grizzco weapons and what they should be doing to make the shift smoother.
note that anyone can deal with maws because of how you dispose of them, same with flippers. "grounded bosses" refers to eels + big shots + scrappers (not steelheads bc you need range or piercing to get them).
so here's some weapon-based tips for anyone who may need them during the last few hours of big run + for later gold rotations:
grizzco slosher: like the explosher, a flyfish killer. hitting the cockpit of a flyfish with a gslosh projectile is an instant splat. aim well and move fast. prioritize flyfish. also armored bosses (drizzlers, steelheads, sometimes scrappers + lids) because you two-hit all of them regardless where you hit them. mind your ink, you have 4 shots on a full tank.
unless you have 3+ gsloshers in team comp, please don't waste your shots on fish sticks i beg you
grizzco brella & blaster: as rapid-fire, you need to help handle fish sticks and stingers the most; deal with them as they show up. but outside of that, you are the flexible team slot(s) and can generally handle a lot of threats.
grizzco roller: your speed and contact damage helps you destroy hordes of lessers as well as grounded bosses. use your speed to run eggs and revive teammates, too. your flick is slow and can easily get you splatted; use it to fell steelheads, ink fish sticks, etc in a pinch. you can also use your speed to set off slammin lids very safely.
also please note the knockback from running into scrappers, it can and will get you into trouble. ALSO this weapon completely trivializes Glowflies/Rush. move slowly at the swarm.
grizzco dualies: like the rapid-fire weapons, you destroy stingers; unlike them you can't climb fish sticks easily without help. work on thinning hordes of lessers, reviving teammates, running eggs and dealing with grounded bosses. your dodge roll is a very safe bet to get slammin lids to go off. PLEASE be mindful of where you end up after you're done dodge rolling or you will get splatted.
if you don't have anything better to do, just run eggs or throw bombs at flyfish.... but this is advice for most generalist and low-range weapons.
grizzco charger: first get used to spamming it at max charge. good? okay, you handle steelheads, slammin lids, stingers, and sometimes drizzlers. you can also spam shots at steel eels and scrappers pretty effectively. in a sense you are a generalist with a lot of range.
for the love of fax machine kamisama, DO NOT WASTE YOUR SHOTS ON FISH STICKS. DO NOT. even a groller will do it better and faster than you. ink the side of a fish stick for a teammate and go do something better. please
grizzco splatana: all power, no range. focus on armored foes like drizzlers + steelheads, grounded bosses and hordes of lessers. you can kill flyfish in a pinch but you risk being hit by their exhaust and they need to be on land.
grizzco stringer: another generalist/flex team slot. you have the reach for steelheads and slammin lids but you need to align your shots well to oneshot them. i suggest helping with grounded bosses + fish sticks + stingers and then doing general duties like bombing maws/flyfish, running eggs, reviving allies.
a lot of this does rely on your whole team having common sense and knowing what each weapon is best at. and that's not always reasonable in random queue! but if you know what you're doing, then you're already doing a great job. if you're doing your best and your team still fails, it's not really your fault. it happens.
be willing to be flexible based on team composition. sometimes you get 3 stringer 1 splatana and you just have to deal with it. i've had multiple 2 roller 2 dualies compositions this weekend... and had times where the only bosses that spawn in the first 20 seconds are flyfish, with no slosher present. you gotta do stupid things to survive and hit quota and that is okay!
but being informed about what each weapon can do is very helpful too. i hope i could help. :3 please feel free to add since this is just for normal wave!
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PSA (Public Salmon Announcement)
For some reason, it seems, everyone thinks that the taller platforms on Gone Fission Hydroplant are where to go during the Salmon Rush wave. THIS IS NOT TRUE. So I've made a quick visual aid to show people where the chokepoint ACTUALLY is, and why it's better. Explanation and Tips under cut.
Image A: When it starts getting dark at the beginning of a wave, it's best to run to Platform C, so you have time to (re)ink the area. Prepare for Glowflies to happen, even if it ends up being fog, or Mothership. It's better to be safe than being covered in Glowflies and scrambling to get to the chokepoint. If you or a coworker aren't at the chokepoint, GET THERE. Spam "This Way!" if you need to.
Image B: Why is Platform C better?? Well, looking at the diagram above, I've shown two possible routes that the line of Salmonids will travel, depending on where the person with the Glowflies is. Salmonids will pour in from two sides of the map. Sometimes the left, sometimes the right, sometimes BOTH sides at the same time. This is why Platform C is more safe to use than Platforms A and B. No matter the direction the Salmonids come from, they will have to approach from the single pathway up to Platform C, making them much easier to deal with. While on Platforms A & B, there are TWO potential pathways that the Salmonids could take to get to you AT THE SAME TIME. Even if they only came from one direction, you would have to guess where they'd come from next. But on Platform C, they will ALWAYS travel to this single pathway. Please use it to your advantage!
Tip A: After a few seconds, the Glowflies will switch to another person on your team (or you), so there's no reason to separate from them. The handy thing about egg throwing, is that you don't need to move from the chokepoint to deposit your eggs. Take a second to refill your ink tank, and continue shooting at Chums and Goldies, giving your coworkers the opportunity to do the same. They will also ignore players that do not have Glowflies on them, so it's safe to have one person depositing eggs while the other three fend off Salmonids. Just don't stray to far in case the Glowflies latch on to you next.
Tip B: A lot of Salmon Run guides advise that, if you are target of Glowflies, that you climb a wall and let the Salmon collect under you, allowing your teammates to easily take care of them. I have to STRONGLY advise against this, however. Firstly, you can't help shoot Salmonids if you're clinging to the wall, meaning they will be splatted a bit more slowly. It's essentially leaving your coworkers one person short. You also can't revive fallen teammates. Secondly, like mentioned before, the Glowflies will move on to someone else in a short amount of time. Having to switch out who gets to sit on the wall wastes time, and can be tricky, depending on where this wall is. It's a risky move, and may separate you from your team too much. And finally, it's just less hassle to use the normal chokepoint. There's no need to try to "cheat" the game, using the chokepoint is already the easiest way to deal with a Salmon Rush. Obviously, do whatever works, but not everyone you play with will want to use this strategy, so it's best just to do what everyone else is doing (which should be using CHOKEPOINT ON PLATFORM C. PLEASE.)
Thank you for reading :) Feel free to tell your friends! And now go commit more war crimes in the squid game
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