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#and on a separate layer
addamii · 2 months
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Some gifs of the animation I did for my animatic! They only show up for a little bit in the actual thing so I wanted to give them their own post :)
Also a video version because it’s better quality
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couch-house · 2 months
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little comic for disability pride month! HoH rouge is a headcanon i've had for a while but I never do anything with it... tragic... well now I've changed that :)
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darkxsoulzyx · 3 months
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So, back around 2022-2023, I had to explain to a BUNCH of friends what exactly is/was the Undertale/UTMV fandom. It was hard to explain AUs of AUs… of multiverses… to people which weren’t there to personally experience the transition?
A lot of these stories and ideas just stems from people getting inspired off of other people, and kind of building up from there. However, if you weren’t really there for the natural progression of that… the fandom will kind of seem like… a lot (even though it kind of is ^^ the rabbit hole runs deep…).
So, I tried my hand at semi-making a “comprehensive” guide to how I see the layers of the fandom ^^” (in a silly, not-so-serious way).
The deeper you go into this fandom, the harder it sometimes gets to even leave 💀
Anyways, tag yourself, I’m stuck in Hell 7 🕺
(note: please don’t take this entirely too seriously! I just used this as a way to make the entirety of the fandom slightly more digestible, instead of me yapping for hours in a pseudo lecture about the history of the fandom).
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salted15 · 10 months
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tried gradient mapping a second time !! i will never do it again WIUERGKFDJSHKKFD
ko-fi
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g1ngerbeer · 9 months
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i hope they did go ice skating and it was normal and fun and absolutely nothing bad happened
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dianagj-art · 11 months
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Sorry not sorry for making Sprout the official babysitter of these gremlins
2AL @intotheelliwoods
SD @bluesgras
SLAU (me)
GEM @tangledinink
EMD @3lectricinsomnia/@teaableu/@evenmoreofadisaster
TN @y0unginhumans/@the-saturn-project
TD @s0fti3w1tch
NB @less-depresso-more-espresso
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tagidearte · 18 days
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Who?
(Can't do digital art again yet. Traditional has been fun, though. Click for not blurry quality)
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dragonpropaganda · 7 months
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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fu-cough · 7 months
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you should find another guiding light, guiding light, but i shine so bright~ // adrien agreste doodle
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benevolenterrancy · 6 days
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a quick cheat sheet because @meso-mijali was preparing to kill me over the fact that one character's acronym is SQQ and the other's is SQH
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goosesartblog · 2 months
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i like her. not sorry
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planetarythorns · 2 months
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Man, I love Rui's birthday card this y…
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Wh. Where'd he go.
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soriastrider · 1 year
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blue hair dirk...
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witchtrix · 1 year
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an old anthy and utena piece i found that i never finished! it's very big so please right click for the full view! ☆ platforms: https://linktr.ee/witchtrix ☆
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daedelweiss · 2 years
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hello, tumblr! welcome to my version of a rottmnt separated AU ✨ "life mission: save my brothers" ✨ where splinter managed to rescue only leo after the turtles have been mutated. raph was taken to big mama and was raised to become a battle nexus champion, mikey was taken by draxum and was trained to be a warrior to protect yokai and fight against humans, and donnie was thought to be dead but was actually taken by a tech mob and ran away when he was 7 only to meet big mama, who used his talent with tech to her advantage.
there will be a comic about this . 3 . it’s quite long help-
btw, donnie doesn’t know that other turtle mutants exist. big mama gave him goggles that prevented him to see them and was told to cover up his turtle-yness which is how he got to meet raph sometimes before they found out they were brothers. leo rescues them over the course of the story: first raph, then mikey, then donnie (after they found out he’s still alive).
there will be more about them! and feel free to ask 😄 i’m really happy with the feedback i have about my AU so hope y’all like it too 👉👈
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( 🌿 do NOT repost, edit, trace, use, and/or sell 🌿 )
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floweroflaurelin · 2 years
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Necromancy has its ups and its downs.
Playing with brushstrokes! Plus I’m still giving him the hair length nearly every one of my Smajor designs has 😆
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