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#and then i started drawing out thumbnails for THAT and decided it was too ambitious
misty-wisp · 1 year
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[dreamscape au]
You cut me to pieces! It's your fault I'm a complete wreck!
(au by @omoriboii)
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bvannn · 7 days
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Weekly Update June 7, 2024
I’m in a sour mood right now because I got differed from plasma over paperwork. I’ll try a different chain next week, since the one I’ve been going to is super crowded now anyway. We also got a cat this week, that was the correct answer to the post on Saturday. It’s my mom’s cat, but mom has been out most of this week so I’ve been left alone with her. I’ve been really tired. Like insanely tired. But I still got a good amount of stuff done.
Artfight stuff: I’m planning on revamping the thumbnails and redoing Romeo’s refsheet, plus adding Josh. Luckily at work this week I was put on a job that’s pretty relaxed as far as timing goes, and I have lots of little gaps of time to draw while I wait for the balance to stabilize. As a result I got Romeo and Josh’s refsheets sketched, as well as all the thumbnails planned + several sketched. Tomorrow I’ll try to get some of those rendered.
Comic stuff: Comic is going to be on the back burner this month and next most likely, but I did finish off page 7 and started sketching page 8, which I plan to continue slowly. Every once in a while I’ll get stunlocked with indecisiveness and what I’ve been doing to combat it is 15 sit-ups and then roll a wheel of small tasks and do whatever it says, then repeat until free time is over. So it’s still getting done in those little bursts where I don’t have enough time for something bigger.
Music: another quickie is generally done, but I’m going to hold off on it until I decide to do lyrics for it, because it would probably be perfect for an animation meme if I add some quick generic poppy lyrics. Like I can just channel my rage into a couple stanzas and call it good. I really want to release songs specifically for animation memes because I like newgrounds and respect newgrounds’ copyright policy so I want to make some nice music for animation memes that’s copyright safe for whoever to use with credit. Also still making progress on re-mixing my older tracks, OEB needed a complete redo, some VSTs needed to be swapped out entirely, plug I’m learning a bunch of fancy new tricks, so good chance I’ll post another sample of that once I get it figured out. Unsure if I need to actually redo the vocaloid track or just to redo the effects, but I can figure that out after the instrumentals are done.
Also got a good amount of lyric writing done, RR is 88% done, BATB is still a cool 71%. I’m getting into the groove of doing that at work too, so hopefully those should be done quick, plus the quickie I have on hold. Once I have energy I’ll also finish up that other quickie and the Zelda medley I’ve had in the pipe, hopefully that’ll be this weekend, but good chance it’ll be Monday night.
Other things: OEB is at 32% on storyboards, and like 17% on the Kyo rig. A whole bunch of assets are done but need to be imported/exported, plus I’m taking a couple shortcuts too to make things a bit easier, and I can flesh out the rig more as I use it more. Also, my strategy for the sketchy lines is a success! I may also be able to apply it to other areas and fix the issue of flash being shit for drawing, but that’s a bit ambitious. I’ll try chipping away at having the rest of the clip assets *drawn* by the end of the month so I can import/export them at work next month. But again that’s currently in the ‘if I have a little free time’ bracket of priority.
Miscellaneous: I’m getting a couple TTRPG things done too, little bit of writing, little bit of drawing, again not too high a priority but it’s getting done.
Tonight I’m tired and in a bad mood so I’m going to just chip away at re-mixing OEB tonight and maybe sketch a comic panel or two. Maybe. I have one more regular general drawing I want to get done before the end of the month but I don’t know when that’s coming, this weekend I’ll try to focus on Artfight stuff, with breaks in between to spin the wheel of small tasks I need to accomplish. Lots of housekeeping, hopefully next week is kind to me with plasma so I get more time.
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comicteaparty · 4 years
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April 4th-April 10th, 2020 Creator Babble Archive
The archive for the Creator Babble  chat that occurred from April 4th, 2020 to April 10th, 2020.  The chat focused on the following question:
What is something you’ve improved with in regards to writing or comic creation thanks to working on your story?
carcarchu
Oh this one i can answer definitively. it's 100% lineart. forcing myself to have to do lineart for hours everyday is definitely a way to force yourself to get better at it while i still don't like it it's something that i can do now without being scared about it
shadowhood (SunnyxRain)
Colouring. I had to get really creative in expressing emotion and hinting plot devices with colour. Also got much better with drawing gesture drawings due to looking at a lot of references!
Cronaj (Whispers of the Past)
Either writing dialogue or drawing/painting backgrounds... I used to be particularly awful at writing dialogue. It was too stiff and formal, and sounded a lot like old prose. Now, because of writing a comic and going through several scripts, the dialogue is a lot more natural, and the pacing is more realistic to actual conversations. And the other: backgrounds. I really used to not even draw them at all, and doing a comic forced me to have to think about environments in scenes. So I went from drawing floating characters to having to consider where they are and how it affects the story/mood.(edited)
Feather J. Fern
Paneling! That was my main focus to figure out how to do good paneling to have clearer pages
Deo101 [Millennium]
Honestly? Everything. It's all gotten better and I've learned so much. I would say my biggest improvement is probably in my time management, and art wise is probably composition and layouts. But it's hard to pick because I've grown so much in every aspect!
chalcara [Nyx+Nyssa]
Biggest thing I learned was to keep the story small and focused - and that the smaller, more human struggles are much better in creating tension than the whole default "the world's gonna end!" thing. Mind you, I still love a good "world's ending" story, but you gotta make people CARE about the people in that world first!
Holmeaa - working on WAYFINDERS
ohohohoooo I have done more drawing in photoshop in this short time I have worked on Wayfinders, than the rest of my life! That has given me some skills for sure! Coloring is another one, and generally just efficiency and flow in a comic
Nutty (Court of Roses)
For me it's been my use of color, and getting more confident in experimenting with it to really drive home a scene's mood!
LadyLazuli (Phantomarine)
The clearest improvement I always notice is my layouts - I’ve gotten more adventurous with panel shapes and placement as time has gone on, experimenting with more interesting designs for the whole page. Some of those experiments haven’t been totally successful but it always feels like a worthwhile try. I’ve gotten some really, REALLY cool layouts out of these experiments, and I love seeing how dynamic the panels have become compared to my first chapter. Also speed. I’m so much faster now. Thank gooooooodness (edited)
Eightfish (Puppeteer)
@LadyLazuli (Phantomarine) I've definitely noticed the experimental panel layouts! They're really cool.
AntiBunny
Planning. Book 2 is when I started using sketchbook thumbnails to plan ahead. The luxury of that first draft meant I could rethink panel layouts and how to best express the events happening if I first had an idea of what was happening laid out.
Also digital art by necessity since I switched to digital during the current arc. I was decent at lineart already, but other aspects have really challenged me to grow as an artist. I had to totally rethink the way I create backgrounds for instance. During this time the background quality actually declined a little while I got used to a new method, but experience has improved my skills greatly as I force myself into new methods.
DanitheCarutor
Hmmm maybe paneling, speechbubbles and backgrounds? My current project is my second real attempt at doing a comic, but I have learned a lot of stuff from the community and general art and story tutorials. Backgrounds and bubbles were the worst for me when first starting out, I only read manga before starting so the speechbubble shapes did not fit with how English is written. Plus I've only drawn wooded fantasy settings before making my comic, so using a ruler, figuring out perspective points and drawing buildings was very new to me. I still hate drawing cities and such, but I've gotten a lot better at it and it is easier to do now. Since I mostly stuck with B&W before my current project, coloring also kind of improved? Depending on who's looking at it. Lmao If I were to think about story/characters/dialogue, I have no idea if I've improved. Honestly, I don't pay much attention to the quality. Also my brain kinda says it's all bad regardless of what I make.(edited)
Joichi [Hybrid Dolls]
For my Improvements: I'm getting better at my comic panels, as I adjust to the vertical style. Before I've always drawn the standard format. It's more than just boxes, I try to keep a variety of sizes. I'm picking up roughly how much 'gutter space' I need per 2-3 panels.etc I'm also improving on choosing colors that fits my love of detailed linework.(edited)
OH! I'm also learning about Clip studio shortcuts, how to use the assets they provide which makes the process, abit easier on me. Things I need to change, is I want to get a good speedy coloring style, without referring to my usual coloring.(edited)
Tuyetnhi (Only In Your Dreams!)
the more I worked on the comic, the more I feel ambitious in making different angles and perspective. So it's really hitting me out of my comfort zone which is good! lol Though I'm trying to keep in mind of my speed, what I feel like I've improved a bit is trying to keep in mind of paneling and dialogue.
FeatherNotes(Krispy)
Process! Space and i have definitely figured out the most productive way to produce content at the rate and quality that also provides us with time for our own projects. Comics are a useful tool that helps you discover ways to better organize your creative workflow for sure!
sssfrs (JOE IS DEAD)
I think probably scenery. I used to dread drawing inanimate objects but now I feel more confident in filling in a scene & even look forward to it sometimes. Maybe also page composition and paneling but I still have a lot to learn there
eli [a winged tale]
One of the reasons I embarked on the webcomic journey is to push myself to improve not only storytelling but also utilizing art to create a reader experience that would be difficult to replicate with just words. I’d like to think that 9 months into making A Winged Tale, I’ve improved on deciding when is a good opportunity to invest more into backgrounds vs character dynamics and when should be focused more on sequences of panels and composition. While the comic is written in a four panel format, more and more I’m finding areas where the story could be told by breaking those rules (attached pic). It’s a balance and I hope going forward I will improve more in pushing the limits of panels and find ways to express the story in fun and interesting ways.(edited)
Joichi [Hybrid Dolls]
Wow that's a very good description @eli [a winged tale] I look forward to reading more of your story journey
eli [a winged tale]
Thanks so much Joichi! I’m eager to keep learning~
Capitania do Azar
I'm gonna go with planning and actually getting it done. I'm so much faster because now the process is much more streamlined to me
kayotics
My whole comic was started s an exercise to just get better at comics generally so I’d probably say every part I’ve improved at? The biggest things are probably colors and the upfront planning process
Phin (Heirs of the Veil)
Ooof hard question. I think my main improvement lies with page and speechballoon layouts and writing natural feeling dialouge. I'd say maybe also character acting?
Joichi [Hybrid Dolls]
I'm slowly learning how to create more engaging comic narrative. I read and research in the polished prem webcomics to see what makes them engaging? Like I'm going to challenge myself by creating a series of short stories with a reoccurring set of characters. Every new comic series I create is an experience, trial and error. Sometimes I skip the writeup and just go in blind, trust my own instincts. I'm glad to reach out and talk about it than in my own head. I hope by this year, I'll have at least 2 chapters of Hybrid Dolls out.(edited)
keii’ii (Heart of Keol)
I've definitely gotten better at planning/ outlining multiple chapters ahead of time. I did not even do this when I was doing the first 10 something chapters. (I did attempt an outline before I began the comic, but the story changed significantly from the outline by the time I started the comic, and I did not try to do it again for a long while.) I can't remember when I started, but I do recall having a lot of trouble the first time I tried to do it. It's gotten a little easier each time, though. In fact, I just spent the past few days outlining the next few very important chapters, de-tangling some big tangles. I'm really glad my outlining (and overall writing) skills had leveled up, because HOO boy, I don't think my 2014-2015 self could have done this!
I also became friends with enviros. I had already become somewhat comfortable drawing perspective when HoK started, but I had a sort of mechanical approach to it, like "oh I need some enviro for these establishing shots, guess I'll draw them." But now I LOVE drawing enviros! (some types anyway...) It's my comfort activity, something I treat myself to after a long day! In the thumbnails for my next few pages, there's a few enviro-heavy panels that I have to remove, because I drew too many of them (and the pacing got too slow as a result). I have to stop myself from drawing too many of these.
My biggest improvement is probably I've come to understand my characters and my themes much better, but that's more of a "I got better at making HoK" than a "I got better at making comics." There's definitely a difference between the two.
Joichi [Hybrid Dolls]
@keii’ii (Heart of Keol) ah I totally understand I tried the outline method before I start but my story changed alot after I drew it. So it start to feel like a waste of time for me, but I'll still write an outline to make sure to plan where my story heads(edited)
keii’ii (Heart of Keol)
Yeah! I needed to draw those first few chapters to understand the direction of my own story.
The drawing part is an essential part of self-reflection, to try to understand what it is that I want out of the story. The answer has always been there in my heart, but I'm not able to see it clearly from the get-go.
Joichi [Hybrid Dolls]
I end up breaking scenes and put them in for future episodes, since I want to get a certain flow in the story.
It could be tricky to see what it is you want out of the story until you are in at least 3 chapters in?
keii’ii (Heart of Keol)
I needed way more than 3 chapters -- though granted, my chapters are short, so that could be a part of it
Joichi [Hybrid Dolls]
I see the early first script as testing the water. like a test to figure out the characters personalities. Unless you are bringing in old characters which you knew before?(edited)
keii’ii (Heart of Keol)
Even if the characters have been with you for a while, unless I have made a comic with them, there is a big chance that the characters will completely change, too.
DanitheCarutor
You know, I was thinking about about this, mostly about how I wouldn't have been happy if I was able to finish my comic the day I started. Then I realized I'm happy that I didn't. The first chapter wasn't the best, I was just learning how to coloring a comic, still fleshing out my characters and was still brainstorming small kinks in the story. I also still didn't have as much of an understanding of perspective, or panel and bubble layout. Even though I still have a lot I need to work on, I've gotten a lot better in all those aspects. Even though my use of color is weird, I've definitely gotten much more confident in it, enough so that I experiment and take a lot more risks with style. Even though my panelling can be boring, I have a much better understanding of how I want a page to look. I've improved a lot with my planning as well, like even though my thumbnailing/storyboarding only takes maybe 30, I've learned to step away for a bit if I don't like a layout, or analyzing why I don't like it and brainstorming ways to make it better. If I had magically finished the comic all at once, it would look really bad and may have been less readable.
Joichi [Hybrid Dolls]
That is inspiring to hear about your improvement @DanitheCarutor
Natsu-no-Hikari
Chiming in! Just this week, Miko (my co-creator) and I were discussing how far we've come from when we started our first comic (https://liarsgotoparadise.com/) vs. where we are now. I think there have been a lot of learn experiences, such as art, dialogue, general editing - but especially with pacing and character interaction. We regret that we didn't stop to focus more on that interaction, as we wanted to move ahead in the story...and now we can't change that, except to start now and not allow ourselves to grow impatient. Take our time and enjoy the journey - that's our new motto. There's a time to rush ahead in perilous moments, but there's also definitely a time to catch our breaths and let the characters mingle and speak. It's an improvement that will become more noticeable going forward in Liars and our second comic as well.
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admesser · 5 years
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Hello everyone!
To kick off my new series of interviews with authors, artists, and creators, I want to introduce you to Seth Greenwood and Angela Zhang.  I have been following their work for a couple of years now, and find the story intriguing and the artwork incredible.
Seth Greenwood
Angela Zhang
1) Please discuss your creative background. Who are you, and how did you get involved with your art?
SG: I would love to tell you some quirky little story of how I got involved in writing comics. But I am afraid the answer is very simple. I was a dreamer, a poet, and a blogger when I traveled to South Korea to live for a year. One of my co-workers kept telling me about all of these ideas he wanted to make into comics. At that time I was 27 or so and I didn’t know the first thing about comics, and to be honest I had never even read my first comic book. I was always into reading novels and watching films. You might even say that I was disinterested but I believe I finally decided to do it because a friend needed my help and I felt I had the ability to make it happen. Stories are stories, right? So when I said yes, I jumped into research head first. I learned how to write, and format scripts. I started reading many comics from the past and present, and ultimately I started writing my first script for a P.A. piece called “Covenant”.
AZ:  While I didn’t realize it back then, I was making wordless comics on the back of my mom’s PhD thesis drafts since I was 7 years old. When I grew up,  I thought academia and teaching were the only viable career paths for artists. So I ended up going to art school and then completed a master’s in Art History. I realized that reading theory and writing about art really wasn’t my thing. I ended up working in administration full time for a while. It was during this time that I discovered there are people who will pay you to draw if you were good enough. So I kept working on my art on the side. (I spent a whole year waking up at  5AM before work to practice drawing and I am NOT a morning person hahaha!) In 2014, I quit my job to pursue freelance illustration. It’s been hard, to say the least, but no doubt creatively rewarding. So far I’ve done storyboards, concept art, architecture illustration, product design, book covers and of course comics!
2) How did you two meet and collaborate on the Gale Project?
SG: Long story short? “Covenant” never happened. I decided to try my hand at screenwriting since I had such a bad first experience. I realized quickly that even with the best of friends, partnerships can be very difficult to maintain. One night I posted a snippet from one of my screenplays on a blog and tweeted the link. I never expected to get a reaction but that script reeled in one of my favorite artists to this day! Angela Zhang tweeted me and said that she liked my style and to contact her if I ever wanted to do a noir style comic. I didn’t know if this was an empty gesture, but I immediately replied that I knew just the story for us. The rest is history. Angela and I have known each other for a little over 3 years now and we have been moonlighting Gale ever since.
AZ: My big dream has been to make a long-running comic series. But I’m not a writer.  As an adult,  I really got into comics through the works of Craig Thompson (Blankets) and independent creators like Rich Barrett (Nathan Sorry), Lora Innes (The Dreamer) and Jason Brubaker (reMIND). The first comic that I posted online was a realistic, drama that focused on character acting, mood and atmosphere.  I didn’t think anyone else would be into this kind of story until I came across Seth’s writing online. He has a knack for natural dialogue and I can imagine his character’s emotions through their words. I honestly didn’t think anything would come out of our tweets. But it was his persistence and speed that convinced me, yes, this guy wants to make a comic as much as I do.
3) What is the inspiration for Gale?
SG: Oh wow! A lot! The idea of Gale, whether I knew it or not, first started to form in 10th grade when I wrote a free verse poem about a man at his father’s funeral who had obviously been murdered for some mysterious reason. The rest of the story comes from my experience with the world that I grew up in. The things I noticed that were beautiful on the outside were actually rotting on the inside. I started writing about those things you don’t introduce yourself with and immediately start talking about. Politics, civil rights, class consciousness, you name it. It’s all in Gale, in a quasi-dystopian alternate reality. I don’t intend to present my solution to these issues in Gale. In the end, it is a fictional story that will hopefully both entertain and inspire.
AZ: In terms of art, Seth and I met over Skype where he would describe his vision. Gale’s world is a mix of the old and new in American culture. The vehicles and architecture are based on 1940s design and they coexist with our everyday technology, like cell phones and laptops. When we visit Ned Norman’s mansion, there’s a touch of gothic horror. I researched Hollywood movies between the 1930s and 1950s. My library has a collection of classic films. I would rent Hitchcock and Dracula to see how directors in those days composed dramatic shots, knowing that the output would be in black and white.
4) Please describe the visualization process from script to screen. How do you imagine it as a writer, and how do you imagine it as an illustrator?
SG: Would it sound too unreal if a lot of what Angela does is almost exactly how I see it in my head. It’s almost as if she downloaded my brain onto a Wacom Tablet. But the process is much harder than that! It’s why I am the writer and she is the artist. Every once in a while she will suggest something and most of the time it makes it better or translates better to the comic medium. One thing that I had a problem doing at first, was getting out of the habit of writing scenes and getting into the habit of writing still panels. Angela did a wonderful job showing movement and expression.
AZ: I’m grateful that Seth trusts me and gives me a lot of creative freedom to put his words into comic form. We have  over 50 posts on our Patreon blog detailing the process from script to panel (collecting reference, thumbnailing, layout, word bubbles etc.) To be honest, these days I don’t even think about my process, because drawing Gale has become more intuitive for me. I think what lead to this magical understanding between Seth and I is that we’ve built a solid friendship. If you get to know Seth, you will see that he’s truly caring and generous. We chat almost every day. Seth sends me photos, writing and videos related to Gale and we talk about life too. The more that I think about it, our conversations allow me to have a better understanding of where Seth is coming from and deeper insight into the characters and the world of Gale.
5) Talk about the heart of Gale’s storyline. What challenges does it face?
SG: Angela may want to elaborate, but I believe this sums up the storyline.:
Gale is a drama, mystery and suspense story that draws inspiration from film noir. Rookie attorney Gale Norman is determined to seek out the truth behind his father’s mysterious death. As Gale’s suspicions grow, buried memories of his mother’s disappearance resurface and he refuses to hide from his dark past. With the help of his childhood friend, Laurie Gambill, Gale attempts to solve a seemingly ordinary mystery that may eventually lead him in a downward spiral. Will he uncover the truth to his parent’s demise or will he become further entangled in a web of lies?
As far as challenges? Well here recently my life has been unpredictable. Being a full-time soldier in the US Army and trying to write, update social media and maintain a valuable connection with our audience has been hard to say the very least. We have had to try to remain very flexible. I have had to re-dedicate myself over and over again. It’s something that plagues me but at the same time it is something I can’t and won’t leave.
AZ: Making the characters relatable is one of the challenges that Seth and I are always thinking about. At first, I had a hard time describing Gale to people because the story has many layers. Gale also comes from a wealthy upbringing which is pivotal to the story but  I can’t relate to it.  After I completed the scene where Gale kisses his childhood friend Laurie, I started relating to them in a real way. I thought about how the 20s is an interesting period to explore the loss of innocence. Unlike adolescence, the loss is more of intellectual awakening. In Gale’s case, it’s about dealing with death, discovering the truth about his past, getting friend-zoned by the only one he trusts and feeling alone in the world. As the series progresses, Gale gets caught up in more and more unbelievable situations. I think as long as we’re grounding the story in an emotional truth we’ll overcome the challenge of making the characters relatable.
6) What are some difficulties you have experienced with the project and how did you overcome them?
SG: I’m glad you said “some”! Let’s see here. The decision to publish Gale independently was not always considered. We did that when we realized the publisher would really not have much more to offer us and we wanted complete freedom for the project.
Angela had issues with me not being patient and almost jumping the gun a couple of times before we were ready. That is just me. I am a little too ambitious at times. She was always the voice of reason when it came to the business side of things. A lot of times she had to pull my head out of the clouds.
We have had to push back launch dates because of our day jobs and we have had to cancel convention appearances for the same thing. The way we overcome obstacles is to keep pressing on, remain flexible, and continue to create this wonderful story that’s brought so many people together. It’s persistence, more than anything, it is always persistence.
AZ: I think Seth and I have an interesting dynamic that I’ve come to appreciate. In the beginning, we had a bit of friction because we didn’t understand our working styles. I have to think things through from all sides, create a plan and put a process in place to execute. Seth, on the other hand, will act immediately when he gets an idea. I don’t think Gale would have the following it does today without Seth’s fearlessness, tenacity and enthusiasm to try new things. However, self-publishing a comic to our standards of quality has a lot of finer details that require time and planning. What I love about Seth is that he’s open to feedback, he’s always willing to improve and that inspires me to do the same.
On a personal side, I was very slow at drawing Gale pages in the beginning. It would take me a month to finish a page. Seth probably worried at some point whether I was cut out for this job and he’s been really flexible and patient with the project. Some people told me I should simplify my art for comics. But I pushed myself to keep going in the style I have for Gale and I reinvented my process along the way. I’ve learned that just because you have an ounce of talent, it doesn’t entitle you to anything except hard work. Now I can produce 3-4 pages a month alongside my full-time work.
7) Please discuss your creative process. Do you follow a schedule? Set deadlines? How do you get the creative juices flowing for your project?
SG: I am chaotic! Ask my wife. Despite my military experience, I can be somewhat all over the place. The reason why Angela is much more than the artist and she carries the title co-creator is because she keeps me on point. She keeps us on schedule. I write when I am inspired, I send notes to Angela and forget to save them in the shared file so she does it for me. If it was not for her I wouldn’t have come this far. No other artist would have taught me how to maintain good order in this line of work.  As for creative juices? I read books, watch some character driven NETFLIX shows, and study people and cultures. I love Sociology, Anthropology, and Psychology. One thing that is most important in this process, however,  is reading. To be a great writer, you have to be a reader first!
AZ: I actually have a militaristic approach when it comes to creativity. If you’ve ever read The War of Art by Steven Pressfield, you’ll get where I’m coming from. In the past, I’ve struggled with time management and it has a lot to do with fear and procrastination. I now manage and track my creative time through a pomodoro app. It’s basically an interval timer that alternates between a work and break period. When that whistle sounds for the work interval I’m not checking email or rummaging through social media. The app allows you to export an excel spreadsheet so you can see how long you spent on a task or project. I base my schedule and deadlines around the data and strive to be more efficient over time.
On the other end of the spectrum, I think it’s important for artists to recharge their creative juices to prevent burnout.  Although I’m rigid and structured during projects, I’m the complete opposite when it comes to downtime. I like going for aimless walks, cooking, watching movies, reading manga, and comics and playing video games with my fiancé (who by the way has been super supportive of Gale).
8) What is in store for Gale? When will it be released?
SG: I don’t want to steal Angela’s thunder. Most of this is her brilliance. I will let you take the reigns for this, co-creator!
AZ: As Seth mentioned, we’re going the self-publishing route and playing the long game of making a series one page at a time. Instead of releasing Gale when it’s all done, we’re inviting people to follow our journey of making comics by sharing the process, what we’ve learned through trial and error and how we’re constantly striving to improve. I think that’s more fulfilling for us creators to relate to readers every step of the way then just popping up one day and saying ‘hey here’s  our product, buy it.’
Last fall we completed Chapter 1: The Calm and launched it on Webtoon and we’re also currently posting it panel by panel on Instagram. We’re halfway through Chapter 2: Storm Chaser and aiming to finish it by the end of this year. Next year, we’re going to explore Kickstarter as well as comic book conventions.
9) Do you have anything you would like to add to the article?
AZ:  I want to thank anyone who took the time to read our interview. Although we’re small and at the beginning of our journey, I’m super grateful and touched by all the support that Gale has received.  I also want to give huge thanks to the Savannah Quill for having us and putting all of this together. I deeply appreciate this opportunity to share our thoughts and  process
SG: Same as Angela, thanks! Also, look out for Gale on Webtoon and make sure you stay tuned for a short we have contributed to Red Stylo Media’s newest upcoming anthology; a collaboration of artists and writers paying tribute to the band, Forence + The Machine entitled “Cosmic Love”. The Kickstarter for the main print run will launch sometime this Fall. Just look for the announcement on IG “Stories” or on Twitter!
www.thegalecomic.com
IG: www.instagram.com/thegalecomic/
Twitter: https://twitter.com/thegalecomic
Webtoon: http://tiny.cc/mnwrxy
Patreon: https://www.patreon.com/galecomic
©2019 Adam Messer. All Rights Reserved.
Inside the minds of The Gale Comic creator and artist. #indie #author #comicbook #artist #adammesser #sethgreenwood #angelazhang #thegalecomic www.adammesser.net Hello everyone! To kick off my new series of interviews with authors, artists, and creators, I want to introduce you to Seth Greenwood and Angela Zhang. 
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mercurialscoundrel · 4 years
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There’s an evil trifecta that will always affect everything you do. You must choose between:
Good
Cheap
Fast
And I’ve not figured out how to get around that. Sometimes you can get good and cheap, but it probably won’t be fast. Good and fast won’t be cheap, and fast and cheap are almost never good. This is true for food and books, and it’s also true for book covers.
So let it be known that if you follow the advice on this page, you’re at best going to get good and cheap. It won’t be fast, and at some level the “good” part will depend on your skill level. That being said, here’s how I make my covers.
1. Choose a Style
I like to pick a style first so I know what I’m going for. My cover for American Chimera, for instance, was done in an art-deco style. Evolution of the Predator was supposed to make you think of a peaceful homeland, and If I Only Had No Heart was honestly just bad but was supposed to make you think of evil computers. Good Intentions is a God-don’t-let-it-off-my-computer werewolf story that I wrote to prove that Twilight could have been “cool” instead of “garbo”, and I chose to go with something that reminded me of gangsters. The Poet of the Week Compilation was made with a style to imitate Colleen Chesebro’s website, nature-inspired works, the feel of the contest, and the need to have a printer-friendly cover. The Mercury Dimension is deceptive because it’s hard to see the stupid spaceship I painstakingly shopped in.
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They’re all different, and I’ve learned over the course of all of them.
2. Make a Crappy Idea Drawing
Let’s say I have an idea for a book cover in my head. If I don’t commit it to paper in any form or fashion, I’m not really going to have an idea how it will look. I won’t know what kind of space it will take up on the page or if it makes sense.
Once it’s on paper, I can gauge if it has any merit at all. Sometimes I put it to paper and realize it’s melodramatic, or I realize it won’t have anywhere for a title to go. The other thing I realize by making a Crappy Idea Drawing is if the cover is too ambitious. Like on the Great British Baking Show, going for something too ambitious for your skill level can lead to despair later. If you’re having too hard a time drawing the crappy version, you can decide if your idea is just too much for you.
Once I settle on the Crappy Idea Drawing, it’s time to move to a computer.
3. Get GIMP
GIMP is a freeware photoshop. I guess you can get Photoshop instead (I can confirm that it’s better and more intuitive), but it’s so much less free than GIMP.
All of the covers I’ve made have been in GIMP.
4. Get a Template
No, not an art template – a template for the size of your cover! Amazon has standard sizes for their Kindle and Print-on-Demand services, and you can download a template for your book. If you plan on including the back and spine, though, you’ll need to have your book written already; that will allow Amazon to calculate how big the spine will actually be.
If you’re not going to do Print On Demand and just want a front cover, then huzzah and hurrah! You can choose whatever you damn well please.
5. Choose a Color Palette
This is most important if you’re making graphic art, but even if you’re going for something more natural, you’ll at least want to make some decisions about colors. With American Chimera, I wanted to evoke thoughts of gold, of riches, of opulence, which is why I went with the yellow and yellow-gold tones. Evolution of the Predator is a survival tale on an alien world, so I went with natural tones and then a red for a standout title.
6. Choose a Font
If there’s nothing else on this stupid post you pay attention to, this is the big one.
A font is everything. The font should match your style, should be daring. Yet, it should be legible, clear, easy to read. Serif and non-serif fonts have an enormous difference between the two and can make huge impacts on your work. Go to font download sites and look for exactly what you need. Then keep looking. Keep looking. Find the perfect font, and the rest of the cover will be easier.
Be sure to choose fonts that don’t require attribution.
7. Le Sigh… Draw It On GIMP…
Ok, this one’s the major step, and it’s the one that will screw with you the most. However, since no two covers will be the same, it’s excessively hard to tell you every step for your book specifically. Feel free to ask me questions in the comments, or there’s YouTube videos for almost anything you want to make.
Here’s some hints and tips, though:
It Will Take Forever
You’ll get dispirited if you’ve never used GIMP or Photoshop before. It takes such a long time to get a handle on the program. But that’s where your crap drawing and style will help you – figure out what your goal is, and you’ll be better equipped to put questions into Google. Take the time to figure out the how, and you’ll get better. Be patient and forgive yourself for sucking. People take classes on this crap for a reason.
Use the Pen (it takes forever)
The “Pen” tool (in GIMP, not sure if it’s the same in Photoshop) allows you to draw vectors or paths. These paths can be resized without diminishing image quality, which is something I wish I’d known when making that Good Intentions cover seen above. With American Chimera and the Poet of the Week compilation, I knew about paths and could make good use of them. Paths create smooth, crisp lines on any size document you want to make.
Understand Layers
A layer is like adding a clear piece of plastic overtop the image for you to draw on, except it remains stable and in place. You can afterward pull that piece out of the way, or you can switch which piece you’re working on. Or you can toss the crappy pieces. If you’re new to photoshop or GIMP, look up layers so you can get this concept.
Start With the Background Layer and Work Forward
Let’s pretend you want your cover to be a landscape. Start with the sky, then make a new layer and put in any mountains or items in the distance. Then draw the foreground. Put in another layer for things on top of the foreground. Work your way closer to the camera, putting layer on top of layer.
Keep A Color Palette Layer
It’s easy to lose track of what colors you have and where you want them. If you have a layer just full of stupid splotches of the colors you’re using, you’ll never completely lose it ever again.
When In Doubt, Start a New Layer
If you start a new layer, you won’t screw up anything you’ve done under or above it.
Use Guidelines
Guidelines are lines that don’t show up on the final image but help you with placement. Put them where you want them to be, and you’ll be well-off.
Huzzah! You’ve Got a Cover!
And, at last, you’ve drawn something. Like I said, a lot of it will depend on your skills, but these things have helped me make a lot of perfectly ok covers.
Cover Making On a Dime There's an evil trifecta that will always affect everything you do. You must choose between: Good…
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bvannn · 3 months
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Weekly Update March 8, 2024
I didn’t do as much as I had hoped over spring break due to still being sleep deprived, but tomorrow and the next night I should be able to catch up. I’m making a good deal of progress on stuff.
I figured out animation with Clip Studio enough to make a little gif of Romeo playing piano, to go along with his theme. I’m really happy with how it came out. That’s the biggest song I have ready, but I’m really close on another (unless I decide to get more ambitious, which I might), and I do have a smaller one scheduled to go up Tuesday. I’m feeling surprisingly good about music.
The main problem I’m having is kind of a ‘just finish it’ thing, where I’m just not motivated to go record melodies or melody parts for whatever reason. That’s what’s holding back a couple pieces now, but I’m hoping that I can do some tonight or tomorrow. I’m thinking tonight because I got hit with inspiration for another character theme melody, and I don’t want to lose it while I sleep tonight, but I’d feel bad starting in that when another character theme and some other miscellaneous pieces are also awaiting melodies and recordings. I’d like to knock a whole bunch out tonight, because theoretically they shouldn’t be that bad, the annoying part is dressing them up for use which doesn’t need to be done tonight. Im not sure if I want to tonight because I also want to draw, at a minimum I’ll record that character theme melody.
The other big music thing is a vocaloid cover of a song that I’m using to test out how vocaloid works. I got the audio back from the friend with the voicebanks, and it sounds a lot better than expected! There’s a couple things I do want to tweak, but I don’t think I’d be able to do it from within the program, it’ll probably be more me fiddling with the wav file. Idk song is going surprisingly well, shouldn’t be very complicated to round up instruments, I already got all the plugins set up it’s just a matter of recording. I’ve also managed to find a guy in my area who offers Guitar lessons for cheap, which I’ve been taking and I do think the two I’ve been to are helping. Maybe if I get really brazen I can record organic guitar instead of using a vst, since it should be mostly or entirely power chords, but it’s not the end of the world if I can’t.
I do want to figure out visuals to go with it. I was a little hesitant to really put in a big effort with it, until I heard that buying a license for cover rights is ‘not actually that expensive’. I don’t know if that means 10 or 200 bucks but worst case I can hold onto it until I’m comfortable enough to drop money if it’s really that expensive. I’d like to do a simple music video with the vocaloid character, since the original song’s video is also really simple, although I need to figure out character design. Might throw a few together and put up a poll.
I’ve been trying to get more drawing stuff done too, some miscellaneous animations mostly. I’m really trying to push myself to finish up the timings I need for my commission sheet, and honestly I’m pretty close. I feel bad because I probably will have to increase prices after all, but I’m also offering other options, which can still be cheap. I’m trying not to undercut myself for my level of work, but art commissions are so expensive that I don’t want to be overcharging either. Most of the comms I have done have come with tips, so I guess people are willing to pay a bit more than I was charging anyway, but even then I don’t want to crank the prices high just because a few people are willing to pay more. I’m charging based on time, I just need to sort out how long things take.
Final point, comic writing/thumbnailing is going well, I’m at 25.5/32. Unsure how bad editing is going to be, but I’m kinda editing as I go along so I don’t anticipate it’ll be that bad. I’m expecting to be able to actually start making pages soon. What comes next could either be a continuation or a pitch for the other story. I get more questions about the other story, so I’m tempted, but I also feel like it’s a harder sell than the first. Whatever I need to finish the first one first, and that’s what I’ll do.
I’m still messed up on sleep and flareups are also picking up pretty bad, but only in the mornings, so I bet if I get more sleep they’ll go away too. Either way I do have a consult for the next surgery to deal with that in a couple months, so I should hopefully be okay. Plan tonight is to either draw some more or record some stuff
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