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#anyway. i dont really have as much passionate thoughts about the other maps or modes beyond whats stated above
skeletalheartattack · 7 months
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Thoughts on the new tf2 maps?
well, i can't give my thoughts on all 12 maps that were added, as my experience with them has been queuing through casual, and bots are absolutely ruining the fun of trying to play these maps, so i'll try and provide my thoughts with just the ones i've done.
Spineyard: i think ive only played a few rounds of it, but i like the maps looks and layout. the mafia skeletons are neat, although i couldn't figure out what the piles of money they dropped did. overall, pretty good payload map.
Lava Pit: it's gravel pit with a lot of lava pits, it's alright, i don't have much to say about it.
Mannsylvania: so, player destruction and king of the hill maps are kinda my least favourite gamemodes, but from what i played of the map. it's neat, i like how the map looks.
Slime: only actually got to play this map for one match with 5 players on both teams, since every other time was just flooded with bots. i like it, despite my disliking of king of the hill. the salmenn are fun skeleton replacements, i think i like them better than the other skeleton reskins. they've got fun designs too.
Perks: really liked the map, though i always do kinda wish valve would add more modular support for arena mode, so map makers don't have to resort to using other gamemodes like koth and player destruction just to simulate arena. i only played like three whole matches, with like 4 players on each team. wish i had played with more cause i did really like the concept.
Murky: im conflicted with the idea of a zombies mode in TF2, mostly just from a design standpoint. each class has their own zombie perks, some work fine, others feel lacking. with 9 classes, i think you eventually spread yourself thin with trying to come up with unique abilities that are useful for taking out the survivors. the map itself is fine. mostly had to deal with a lot of bot rounds before i could enjoy the map.
Atoll: the visual design of the map is really nice, though with how open the map is, it's tough to play as zombies, as humans have the high ground. playing as a sniper zombie, who can shoot acid, sucks a lot since you can't really get a read on how far your projectiles drop. engineer zombies have a similar problem, though with them, it's nearly impossible to see the travel arc of your pipebombs.
every other map, i've just not had enough time playing them. both due to bots and also because im doing my halloween contracts in the order it gives me.
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