Tumgik
#anyways. just figured out how my grandparents on the bio dads side were related to me and i feel like an idiot
trickstarbrave · 2 months
Text
.
I feel like other adopted kids and foster kids constantly long for their bio families whenever I see them talking abt their struggles online. And I guess maybe it’s bc I wasn’t directly adopted but became a ward of the state but was basically always raised by my grandparents (who I am not biologically related to, my mom is adopted)
Past a certain age I never really missed my dad. I am completely over it. I used to get sad but I think I mostly wanted a father to feel normal and have all those “father daughter bonding moments” described by other ppl. I have my grandpa who I often call dad bc he’s the only father figure I’ve had, and I think that’s more than enough. I guess I also missed my dad himself but I’ve forgotten most of the memories ZTFXVXGJBJB
My mom talking abt getting in touch w her bio parents and I do not know how to tell her I don’t rly WANT to meet them bc they’re strangers. I have never at once felt like my grandparents weren’t my real family. My uncle is like my older brother, and tbh my grandparents have been more my parents than my mom ever rly was (not entirely her fault she is deeply mentally unwell and had substance abuse problems, but fails to recognize that was why she lost custody of me and was never really a full parental figure). My mom has even said I’m “the kid they actually wanted to adopt” instead of her and yeah that was. Weird to hear. But I guess that cements we simultaneously have a sibling body and mother and child bond with the sibling one being being strong since she views me as the spoiled youngest sibling. I don’t think I’m necessarily spoiled for that reason I think it was more so bc my mom had serious psychological issues that were effecting me and I nearly died multiple times as a baby and continued to be sick the rest of my life. Then again my mom was also disabled as a baby. I don’t know if I can trust her judgement that she was not spoiled considering her parents have bailed her out hundreds of times and made excuses for her to my uncle and I. So
Anyways that was a tangent this family is my real family. I don’t wanna blend with my dad’s and not just bc his mom is crazy and I don’t wanna meet my mom’s bio family but I guess I will if she really wants me to. Doesn’t mean I need to have a relationship w them. But I don’t really have any desire to. Maybe that’s also the autism or mental illness for me idk
I’m really afraid to like, say it around other ppl who grew up not w their bio family bc idk I’m afraid I’ll get accused as ungrateful or trying to trample on their feelings. Or that I am actually a freak and no one else feels like how I do bc my situation is so weird and convoluted or that I don’t “count” and “wouldn’t get it” bc my bio mom WAS still technically around
On a side note oh my GOD I just realized in grade school when they asked me to meet a woman in the office and she asked me a bunch of questions abt my problems at home that was a social worker. I was being interviewed by a social worker. I think I was actually being interviewed bc I missed a lot of school, came to school w random bruises and scrapes, was underweight, and didn’t react much when getting hurt. None of those were from abuse or neglect tho I was just chronically ill so I missed school and had trouble putting on weight, have a weirdly high pain tolerance, and had poor spacial awareness so I often bumped into things or fell down (I think i still do actually). I literally had no clue until now when I remembered that while writing this post VHCGUVFCHVVHVHBJ HELP
5 notes · View notes
noiivvern · 2 years
Text
why do i only learn my family history on long car rides
0 notes
soulmate-game · 4 years
Text
Bio Dad Bruce Wayne Month 2020
Day 1: Meeting for the first time
Not my best work, but decent. I hope you enjoy!
—*—*—*—*—*
Mari was intelligent. That much could not be disputed— and despite her dislike for the sciences in general, she was fully capable of comprehending them when she wanted to. She just usually didn’t care enough to try. But genetics? That was kinda cool. So, when she was ten years old and they began their short unit on it, she was obsessed. And by obsessed, she dove in head first. Like, the fact that her eye color didn’t match either of her parents or grandparents. How could she have blue eyes when none of them did? She delved in deeper and deeper until she uncovered a truth her parents hadn’t wanted her to figure out quite so soon.
She was adopted.
Mari never told her parents about her discovery, the epiphany only managing to sate her curiosity. Who needed blood relation when her parents loved her like real ones anyway? But as the years passed and certain life changes came up, she couldn’t help but feel intrigued by the mystery of where her DNA came from. The heroism thing had to have some root in genetics, right? Okay, so maybe she was just looking for someone to be mad at besides Master Fu. But still, could she be blamed?
So, when Marinette was thirteen years old, she traced her DNA back to her biological parents. And for a while, that was it. She had once again sated her curiosity. She didn’t need anything else. Her mother was dead, and she doubted her biological father knew a thing about her. So Marinette forgot about her discovery, or at least let it sink into the recesses of her brain. And there it stayed, until she was eighteen.
—* — * — * — * — *
It had to be one of the most accidentally dramatic days possible. Top floor of Wayne Enterprises, in one of Bruce’s massive conference rooms with every member of his large family in attendance. Even Kori and Mar’i were there, and Jason’s boyfriend Roy. Everyone was getting fairly restless, considering that Bruce had only informed a few of them (Read: just Dick, who was vibrating in his seat and not soothing anyone’s nerves) about what they were even all called in for. In their civilian identities, no less. It was very odd. Damian, not least of all, was sitting beside Bruce with his jaw clenched but eyes scanning the room in curiosity. He had come a long way from the surly ten year old, and he hadn’t even killed anyone in four years. He had well and truly become a Bat, and with that progress came the lessening of his old temper and brattiness.
Make note: lessening. Not erasure.
It wasn’t long, maybe ten or fifteen minutes of Bruce checking his phone and grinning secretively without answering anyone’s questions, before a businesslike tap-tap-tap sounded on the door to the conference room. Immediately, everything went silent. Kori, Tim, and Jason stopped trying to get Dick to say anything intelligible and went instead to just keeping the man in his seat at all. Bruce let out a rare, soft chuckle before raising his coffee mug to his lips. He called out:
“Come on in, miss MDC. We’re ready for our meeting,” before taking a long sip.
And as soon as the door opened all the way, admitting a short woman of asian descent with navy black hair brushing the bottom of her shoulder blades and piercing (familiar. Too familiar) deep blue eyes, he promptly choked. Trying his damndest not to get coffee everywhere, Bruce devolved into a coughing fit even as his eyes continued to flitter up to the figure just admitted into the room. The woman pretended not to notice his suffering, closing the door behind her and walking forward towards the side of the rectangular-set-up ring of tables that was closest to her and also unoccupied. She plopped a heavy bag down onto the table, reaching in and pulling out a large red and white polka-dotted journal from within, along with a black pen. But despite her businesslike movements and her silence, nobody missed the way that her far too familiar stunningly blue eyes twinkled in suppressed mirth. She didn’t seem surprised at all.
That was the last time Bruce was ever gonna let Tim do someone’s background check on his own. He should have at least looked at the file Tim had made, but of course not. Tim was capable, he trusted the boy with half of their entire family’s company. One background check on one highly reputable designer? Of course he could trust Tim.
Except apparently not. This is what Bruce got for keeping secrets.
“Marinette Dupain-Cheng,” Bruce spoke once he got a handle of himself, pushing back his chair almost hurriedly and standing. Damian followed suit, laser focused on his father along with everyone else who knew just how out of character the older man was being just then. It was hard to fluster Bruce at all those days, let alone make him choke and hurry to stand. “I— Welcome to WE. I’m—“ Bruce was cut off by a soft chuckle.
“Bruce Wayne, my biological father and employer for the next few weeks. I know,” Marinette interrupted, sending a sly smile his way. “I had a feeling somebody didn’t actually tell you my name. I was planning on coming to Gotham later this year after I graduated Lycee and demanding to get to know you, but it looks like you did the hard work for me without even knowing. But,” her smile widened in good humor as she walked up closer to Bruce, holding her hand out for a shake. “I do have to say, now that I’ve seen you in person I feel a bit cheated. With how tall you are, you’d think I would have inherited at least a couple more inches.”
“Excuse me? Who do you think you are, claiming to be a Wayne?” Damian asked, tone sharp and his emerald eyes glaring straight towards her. Bruce just took Marinette’s hand, shaking it gently from surprise, but his foot gently kicked his son in the ankle.
“Damian,” Bruce said simply, the single name laced with warning as it came out of his mouth. He turned his attention back to the girl in front of him. “It is nice to finally meet you in person, Marinette. I admit, I did not know of our relation until a few years ago, and I wasn’t in the right mindset back then to welcome another child. Besides, I had it on good authority that your adoptive parents are more than wonderful to you.”
Marinette shrugged. “I don’t mind. I didn’t look into who my biological father was until I was thirteen, anyway. I don’t think things would have ended well if you had just shown up in Paris one day asking to be involved in my life. Enough of that though,” Marinette turned to the sixteen year old by Bruce’s side now stiffened and wide-mouthed. His entire expression, subdued as it was, still managed to clearly telegraph betrayal. And then those eyes locked on Marinettes, and the emerald simmered into something much more vile and acidic. Marinette was not perturbed, merely giving the younger boy a smile and holding out her hand for a shake.
“You must be my half-brother, Damian. I expected someone carved out of stone, with how the tabloids paint you as unfeeling and cold,” she joked. Damian glared harder. She raised an eyebrow. “You seem pretty heated and angry, like a hissing cat, to me. And by the way, I never claimed to be a Wayne. My last name is Dupain-Cheng, and I don’t plan on changing it anytime soon. Having the same blood relation as you does not mean I plan to throw away the name given to me by the ones who actually raised me. But, it does mean that I will get to know you one way or another. I’m not easy to get rid of, and I’ve always wanted a sibling or two.”
That was when the room couldn’t hold it any more; everyone bar the three in the center of the room burst out laughing. It wasn’t too raucous, confusion dampening the hysteria that usually would have taken over, but there was a good round of chuckles and laughter. When it settled down, Damian’s shoulders had slightly relaxed but he still hadn’t taken Marinette’s hand. Instead, he turned to his father again.
“Explain.” He demanded. Bruce sighed, his gaze connecting with Marinette’s own identical one. He searched her for any hesitation, but only got a flash of a bright smile in return. Bruce straightened his shoulders, clasping his hands behind his back and turning to face Damian and the rest of the room.
“I found out about Marinette shortly after Damian was… introduced to the family,” Bruce admitted, resisting the urge to glance at Marinette after the hedged mention of how he met Damian. “I decided to scour every resource I had to make sure I couldn’t be surprised by another biological child. And, lo and behold, I found out that I was right to do so. Her biological mother passed away in childbirth however, so she was adopted by a couple in Paris. I did not see any need to contact her at the time. A friend of mine did happen to be in Paris back then though, and hung around to make sure Marinette was being treated well before leaving again.”
“You sent a friend of yours to spy on me?” Marinette asked, but she just sounded thoroughly amused. “Geez. Now I know where I get it from. When I was thirteen, I had a bit of a bad habit of spying on my friends when I was worried instead of confronting them head on. It took a while to grow out of, and even now I can easily slip back into the habit if I’m not careful. But, as great as this reunion is, it isn’t what I’m being paid to be here for,” Her grin turned downright wicked as she snapped open her sketchbook and clicked her pen.
“I am MDC, the owner and CEO of the up and rising fashion label Spotted Designs, where every look will turn heads and ensure confidence. Monsieur Wayne,” her grin turned into a sly smirk when she said his name, which visibly made Bruce twitch. “Has hired me today to design all of you a new outfit for his gala in four months time, as well as a casual outfit of your own choosing should you want one. Before I get started, I would like to ask you to please sign your NDAs, which my assistant and best friend will bring in for you in a few minutes, before we conclude this meeting. I go by an alias for a reason, I value my privacy, and I would prefer it if word did not get out about my being MDC just yet. Being CEO of a business I started from scratch when I’m only eighteen right now will garner attention that I am not patient enough to deal with right now.”
The silence was near palpable until Jason huffed in amusement and remarked: “Yup. I can see the resemblance.”
“Resemblance?” Duke asked, leaning forward with an incredulous look on his face. “It’s like seeing a tiny, genderswapped, innocent copy of Damian. Is anyone else terrified right now?”
“Tt,” Damian tutted, letting a heavy breath out through his nose before shoving his hand forward. He didn’t look pleased, but neither did he look venomous or betrayed anymore. “Miss Dupain-Cheng. I am Damian Wayne, and I look forward to working with you.” He greeted as if the past few minutes hadn’t happened at all. Marinette beamed, letting out a short belt of delighted laughter before clasping his hand firmly with hers.
“My competence always wins people over,” she teased.
“Only if they don’t see you trip over empty air first,” a new voice joined in, lightly joining the teasing. It belonged to a tall, blond haired green eyed man that looked about the same age as Marinette herself. He came carrying a large two-foot stack of papers as easily as if he was only carrying one sheet. Closing the door behind him with his foot, he went around the large square of tables distributing NDAs to everyone who hadn’t already signed one. “Mari’s the clumsiest person I’ve ever seen, but I’ve also seen her hand sew a double sided ball gown with a layer of knife-resistant fabric in less than thirty hours and still threaten anyone to come near with a needle to the eye, so I’ve learned to just not take anything about her at face value anymore.”
“Oh shut up,” Marinette snapped back cheerfully, rolling her eyes. “This is my best friend, assistant, and business partner Adrien Agreste.”
“I deal with all the paperwork and spotlight that she doesn’t want to handle,” he agreed, nearly blinding everyone with his beaming smile. “Now. Please sign these NDAs, and you can experience Marinette’s skill firsthand.”
After papers were signed and Adrien left, Bruce tried to start another conversation with Marinette.
“So, when did you find out—“
“I’m going to start with taking all of your measurements, if you don’t mind. You first, Monsieur Wayne.”
Bruce blinked, not used to being interrupted. “Ah. We can do this tomorrow, I wasn’t expecting—“
“That’s not my fault, Monsieur Wayne. I came here knowing exactly who I was going to deal with, and you want me to make a quite frankly horrifying amount of clothing in a very short amount of time. Any designer lesser than me would be completely incapable of meeting your deadline. I plan on sticking to my schedule, which means that we are going to get everyone’s measurements and a baseline of the kind of designs you all want done today before the end of our scheduled appointment.”
“Marinette, I would really like to talk about—“
“Arms out. And take your suit jacket off, I can’t get an accurate measurement with it,” she once again interrupted, businesslike and efficient as she took her measuring tape and lined it up against various parts of his body, jotting down the results. She didn’t entertain any of his attempts at conversation in the meantime, instead using the dead time to grill Damian on what he wanted for his suit design.
And, like a partnership that never should have existed, Damian merely smirked and played along with her game. He answered her questions thoroughly but precisely, never allowing their father a chance to make actual conversation. Next thing the poor eldest Wayne knew, Marinette had already taken everyone’s measurements and almost an hour had passed. No less than ten pages of her notebook were already filled with neat lines of notes and numbers.
“You really take this whole thing seriously, don’t you?” Tim asked, in the middle of describing his ideal suit to Marinette. She hummed, grinning up at him mysteriously. As if she was in on a joke he hadn’t heard.
“Designing is my life, Monsieur Drake. This company is something I’ve been building from the ground up since I was thirteen, I’ve made my own clothes since I was ten. Of course I take it seriously. Now. I believe that is everything I need,” she stood up, asking a few last second questions as she gathered up her things. Seeing his chance, Brucie walked her to the door.
“Really, Marinette, I would like to talk to you more. Would you like to come to the Manor tonight, for dinner maybe?”
Marinette smirked, opening the door before Bruce could and turning her head to say over her shoulder: “Not tonight, but maybe tomorrow. Do me a favor though, and try not to get too injured on patrol. I need you all in good enough shape to stand while I do your initial fittings later this week. Gotham might need it’s vigilantes, but you will all regret it if you break a bone before I can fit my prototypes to you.”
Nobody was able to say a word before she closed the door behind her and continued briskly to the elevator. Bruce stood, dumbfounded. Tim, Jason, and Dick, after a moment, started cackling.
“Oh yeah. That’s Damian’s sister.”
“Tt. At least this proves it.”
Bruce, suddenly very exhausted, turned to his son while rubbing his forehead. “Proves what, Damian?”
His trademark razor sharp smirk overtook his face as Damian replied: “Your blood children really are much more competent and effective than the strays you took in.”
“Hey!”
—*—*—*—*—*
“You didn’t have a full conversation?” Adrien guessed, looking exactly like the cat who caught the canary. Marinette had her head in her hands, her entire face red.
“I didn't know how to have an actual conversation with them, Adrien! You should have seen it, Monsieur Wayne—“
“You can just say your father, you know.”
“—Wanted to talk about feelings. Emotions! Gooey, family stuff and probably sentimental things. In front of so many people, too. I panicked!”
“You panicked and went full Business Empress mode,” Adrien agreed, patting her back in both comfort and condescension. “It’s okay. You at least agreed to dinner tomorrow night.”
“Fuuuuuuuuuck, I diiiiiid. Quick, let’s come up with a way to fake my kidnapping.”
“No.”
“Damn.”
884 notes · View notes
maximelebled · 6 years
Text
Growing Pains - Zelda, Tony Hawk, The Sims, games and related memories from my formative years
This blog post is about my personal history with video games, how they influenced me growing up, how they sometimes helped me, and more or less an excuse to write about associated memories with them.
This is a very straightforward intro, because I’ve had this post sitting as a draft for ages, trying to glue all of it cohesively, but I’m not a very good writer, so I never really succeeded. Some of these paragraphs date back at least one year. 
And I figured I should write about a lot of this as long as I still remember clearly, or not too inaccurately. Because I know that I don’t remember my earliest ever memory. I only remember how I remember it. So I might as well help my future self here, and give myself a good memento.
Anyway, the post is a kilometer long, so it’ll be under this cut.
Tumblr media
My family got a Windows 95 computer when I was 3 years old. While I don’t remember this personally, I’m told that one of the first things I ever did with it was mess up with the BIOS settings so badly that dad’s computer-expert friend had to be invited to repair it. (He stayed for dinner as a thank you.)
It was that off-white plastic tower, it had a turbo button, and even a 4X CD reader! Wow! And the CRT monitor must have been... I don’t remember what it was, actually. But I do once remember launching a game at a stupidly high resolution: 1280x1024! And despite being a top-down 2D strategy, it ran VERY slowly. Its video card was an ATI Rage. I had no idea what that really meant that at the time, but I do recall that detail nonetheless.
Along with legitimately purchased games, the list of which I can remember:
Tubular Worlds
Descent II
Alone in the Dark I & III
Lost Eden
Formula One (not sure which game exactly)
Heart of Darkness
(and of course the famous Adibou/Adi series of educational games)
... we also had what I realize today were cracked/pirated games, from the work-friend that had set up the family computer. I remember the following:
Age of Empires I (not sure about that one, I think it might have been from a legitimate “Microsoft Plus!” disc)
Nightmare Creatures (yep, there was a PC port of that game)
Earthworm Jim (but without any music)
The Fifth Element
Moto Racer II
There are a few other memorable games, which were memorable in most aspects, except their name. I just cannot remember their name. And believe me, I have looked. Too bad! Anyway, in this list, I can point out a couple games that made a big mark on me.
First, the Alone in the Dark trilogy. It took me a long time to beat them. I still remember the morning I beat the third game. I think it was in 2001 or 2002.
youtube
There was a specific death in it which gave me nightmares for a week. You shrink yourself to fit through a crack in a wall, but it’s possible to let a timer run out—or fall down a hole—and this terrifying thing happens (16:03). I remember sometimes struggling to run the game for no reason; something about DOS Extended Memory being too small.
I really like the low-poly flat-shaded 3D + hand-drawn 2D style of the game, and it’d be really cool to see something like that pop up again. After the 8-bit/16-bit trend, there’s now more and more games paying tribute to rough PS1-style 3D, so maybe this will happen? Maybe I’ll have to do it myself? Who knows!
Second, Lost Eden gave me a taste for adventure and good music, and outlandish fantasy universes. Here’s the intro to the game:
youtube
A lot of the game is very evocative, especially its gorgeous soundtrack, and you spend a lot of time trekking through somewhat empty renders of landscapes. Despite being very rough early pre-rendered 3D, those places were an incredible journey in my young eyes. If you have some time, I suggest either playing the game (it’s available on Steam) or watching / skimmering through this “longplay” video. Here are some of my personal highlights: 25:35, 38:05, 52:15 (love that landscape), 1:17:20, 1:20:20 (another landscape burned in my neurons), 2:12:10, 2:55:30, 3:01:18. (spoiler warning)
But let’s go a couple years back. Ever since my youngest years, I was very intrigued by creation. I filled entire pocket-sized notebooks with writing—sometimes attempts at fiction, sometimes daily logs like the weather reports from the newspaper, sometimes really bad attempts at drawing. I also filled entire audio tapes over and over and OVER with “fake shows” that my sister and I would act out. The only thing that survived is this picture of 3-year-old me with the tape player/recorder.
Tumblr media
It also turns out that the tape recorder AND the shelf have both survived.
(I don’t know if it still works.)
Tumblr media
On Wednesday afternoons (school was off) and on the week-ends, I often got to play on the family computer, most of the time with my older brother, who’s the one who introduced me to... well... all of it, really. (Looking back on the games he bought, I can say he had very good tastes.)
Tumblr media
Moto Racer II came with a track editor. It was simple but pretty cool to play around with. You just had to make the track path and elevation; all the scenery was generated by the game. You could draw impossible tracks that overlapped themselves, but the editor wouldn’t let you save them. However, I found out there was a way to play/save them no matter what you did, and I got to experiment with crazy glitches. 85 degree inclines that launched the bike so high you couldn’t see the ground anymore? No problem. Tracks that overlapped themselves several times, causing very strange behaviour at the meeting points? You bet. That stuff made me really curious about how video games worked. I think a lot of my initial interest in games can be traced back to that one moment I figured out how to exploit the track editor...
There was also another game—I think it was Tubular Worlds—that came on floppy disks. I don’t remember what exactly lead me to do it, but I managed to edit the text that was displayed by the installer... I think it was the license agreement bit of it. That got me even more curious as to how computers worked.
Up until some time around my 13th or 14th birthday, during summer break (the last days of June to the first days of September for French pupils), my sister and I would always go on vacation at my grandparents’ home.
The very first console game I ever played was The Legend of Zelda: A Link to the Past on my cousin’s Super Nintendo, who also usually stayed with us. Unlike us, he had quite a few consoles available to him, and brought a couple along. My first time watching and playing this game was absolutely mind-blowing to me. An adventure with a huge game world to explore, so many mysterious things at every corner. “Why are you a pink rabbit now?” “I’m looking for the pearl that will help me not be that.”
Growing up and working in the games industry has taken the magic out of many things in video games... and my curiosity for the medium (and its inner workings) definitely hasn’t helped. I know more obscure technical trivia about older games than I care to admit. But I think this is what is shaping my tastes in video games nowadays... part of it is that I crave story-rich experiences that can bring me back to a, for lack of a better term, “child-like” wonderment. And I know how weird this is going to sound, but I don’t really enjoy “pure gameplay” games as much for that reason. Some of the high-concept ones are great, of course (e.g. Tetris), but I usually can’t enjoy others without a good interwoven narrative. I can’t imagine I would have completed The Talos Principle had it consisted purely of the puzzles without any narrative beats, story bits, and all that. What I’m getting at is, thinking about it, I guess I tend to value the “narrative” side of games pretty highly, because, to me, it’s one of the aspects of the medium that, even if distillable to some formulas, is inherently way more “vague” and “ungraspable”. You can do disassembly on game mechanics and figure out even the most obsure bits of weird technical trivia. You can’t do that to a plot, a universe, characters, etc. or at least nowhere near to the same extent.
You can take a good story and weave it into a number of games, but the opposite is not true. It’s easy to figure out the inner working of gameplay mechanics, and take the magic out of them, but it’s a lot harder to do that for a story, unless it’s fundamentally flawed in some way.
Video games back then seemed a lot bigger than they actually were.
youtube
I got Heart of Darkness as a gift in 1998 or 1999. We used to celebrate Christmas at my grandparents’, so I had to wait a few days to be back home, and to able to put the CD in the computer. But boy was it worth it! Those animated cutscenes! The amazing pixel art animations! The amazing and somewhat disturbing variety of ways in which you can die, most of which gruesome and mildly graphic! And of course, yet again... a strange and outlandish universe that just scratches my itch for it. Well, one of which that forged my taste for them.
I can’t remember exactly when it happened or what it was, but I do remember that at some point we visited some sort of... exposition? Exhibit? Something along those lines. And it had a board games & computer games section. The two that stick out in my mind were Abalone (of which I still have the box somewhere) and what I think was some sort of 2D isometric (MMO?) RPG. I wanna say it was Ultima Online but I recall it looking more primitive than that (it had small maps whose “void” outside them was a single blueish color). 
In my last two years of elementary school, there was one big field trip per year. They lasted two weeks, away from family. The first one was to the Alps. The second one was... not too far from where I live now, somewhere on the coast of Brittany! I have tried really hard to find out exactly where it was, as I remember the building and facilities really well, but I was never able to find it again. On a couple occasions, we went on a boat with some kind of... algae harvesters? The smell was extremely strong (burning itself into my memory) and made me sick. The reason I bring them up is because quite a few of my classmates had Game Boy consoles, most of them with, you know, all those accessories, especially the little lights. I remember being amazed at the transparent ones. Play was usually during the off-times, and I watched what my friends were up to, with, of course, a bit of jealousy mixed in. The class traveled by bus, and it took off in the middle of the night; something like 3 or 4 in the morning? It seemed like such a huge deal at the time! Now here I am, writing THESE WORDS at 03:00. Anyway, most of my classmates didn’t fall back asleep and those that had a Game Boy just started playing on them. One of my classmates, however, handed me his whole kit and I got to do pretty much what I wanted with it, with the express condition that I would not overwrite any of his save files. I remember getting reasonably far in Pokémon before I had to give it back to him and my progress was wiped.
During the trip to the Alps, I remember seeing older kids paying for computer time; there was a row of five computers in a small room... and they played Counter-Strike. I had absolutely no idea what it was, and I would forget about it until the moment I’m writing these words, but I was watching with much curiosity.
Tumblr media
The first time I had my own access to console games was in 2001. The first Harry Potter film had just come out, and at Christmas, I was gifted a Game Boy Advance with the first official game. I just looked it up again and good god, it’s rougher than I remember. The three most memorable GBA games which I then got to play were both Golden Sun(s) and Sword of Mana... especially the latter, with its gorgeous art direction. My dad had a cellphone back then, and I remember sneakily going on there to look up a walkthrough for a tricky part of Golden Sun’s desert bit. Cellphones had access to something called “WAP” internet... very basic stuff, but of course still incredible to me back then.
I eventually got to play another Zelda game on my GBA: Link’s Awakening DX. I have very fond memories of that one because I was bed-ridden with a terrible flu. My fever ran so high that I started having some really funky dreams, delirious half-awake hallucinations/feelings, and one night, I got so hot that I stumbled out of bed and just laid down against the cold tile of the hallway. At 3 in the morning! A crazy time! (Crazy for 11-year-old me.)
(The fever hallucinations were crazy. My bedroom felt like it was three times at big, and I was convinced that a pack of elephants were charging at me from the opposite corner. The “night grain” of my vision felt sharper, amplified. Every touch, my sore body rubbing against the bed covers felt like it was happening twice as much. You know that “Heavy Rain with 300% facial animation” video? Imagine that, but as a feverish feeling. The dreams were on another level entirely. I could spend pages on them, but suffice to say that’s when I had my first dream where I dreamed of dying. There were at least two, actually. The first one was by walking down a strange, blueish metal corridor, then getting in an elevator, and then feeling that intimate convinction that it was leading me to passing over. The second one was in some Myst-like world, straight out of a Roger Dean cover, with some sort of mini-habitat pods floating on a completely undisturbed lake. We were just trapped in them. It just felt like some kind of weird afterlife.)
I also eventually got to play the GBA port of A Link To The Past. My uncle was pretty amused by seeing me play it, as he’d also played the original on SNES before I’d even been born. I asked him for help with a boss (the first Dark World one), but unfortunately, he admitted he didn’t remember much of the game.
We had a skiing holiday around this time. I don’t remember the resort’s or the town’s name, but its sights are burned in my memory. Maybe it’s because, shortly after we arrived, and we went to the ski rental place, I almost fainted and puked on myself, supposedly from the low oxygen. It also turned out that the bedroom my parents had rented unexpectedly came with a SNES in the drawer under the tiny TV. The game: Super Mario World. I got sick at one point and got to stay in and play it. This was also the holiday where I developed a fondness for iced tea, although back then the most common brand left an awful aftertaste in your mouth that just made you even more thirsty.
We got a new PC in December of 2004. Ditching the old Windows 98 SE (yep, the OS had been upgraded in... 2002, I think?). Look at how old-school this looks. The computer office room was in the basement. Even with the blur job that I applied to the monitor for privacy reasons, you can still tell that this is the XP file explorer:
Tumblr media Tumblr media
A look at what the old DSLR managed to capture on the shelf reveals some more of the games that were available to me back then: a bunch of educational software, The Sims 2, and SpellForce Gold. 
I might be misremembering but I think they were our Christmas gifts for that year; we both got to pick one game. I had no idea what I wanted, really, but out of all the boxes at (what I think was) the local Fnac store, it was SpellForce that stood out to me the most. Having watched Lord of the Rings the year prior might have been a factor. I somewhat understood Age of Empires years before that, but SpellForce? Man, I loved the hell out of SpellForce. Imagine a top-down RPG that can also be played from a third-person perspective. And with the concept of... hero units... wait a second... now that reminds me of Dota.
Imagine playing a Dota hero with lots of micro-management and being able to build a whole base on new maps. And sometimes visiting very RPG-ish sections (my favorites!) with very little top-down strategy bits, towns, etc. like Siltbreaker. I guess this game was somewhat like an alternate, single-player Dota if you look at it from the right angle. (Not the third-person one.)
I do remember being very excited when I found out that it, too, came with a level editor. I never figured it out, though. I only ever got as far as making a nice landscape for my island, and that was it!
A couple weeks after, it was Christmas; my sister and I got our first modern PC game: The Sims 2. It didn’t run super well—most games didn’t, because the nVidia GeForce FX 5200 wasn’t very good. But that didn’t stop me or my sister from going absolutely nuts with the game. This video has the timestamp of 09 January 2005, and it is the first video I’ve ever made with a computer. Less than two weeks after we got the game, I was already neck-deep in creating stuff.
Not that it was particularly good, of course. This is a video that meets all of the “early YouTube Windows Movie Maker clichés”.
youtube
Speaking of YouTube, I did register an account there pretty early on, in August of 2006. I’ve been through all of it. I remember every single layout change. I also started using Sony Vegas around that time. It felt so complex and advanced back then! And I’m still using it today. Besides Windows, Vegas Pro is very likely to be the piece of software that I’ve been using for the longest time.
I don’t have a video on YouTube from before 2009, because I decided to delete all of them out of embarassment. They were mostly Super Mario 64 machinima. It’s as bad as it sounds. The reason I bring that up right now, though, is that it makes the “first” video of my account the last one I made with the Sims 2.
Tumblr media
But before I get too far ahead with my early YouTube days, let me go backwards a bit. We got hooked up to the Internet some time in late 2005. It was RTC (dialup), 56 kbps. my first steps into the Internet led me to the Cube engine. Mostly because back then my dad would purchase computer magazines (which were genuinely helpful back then), and came with CDs of common downloadable software for those without Internet connections. One of them linked to Cube. I think it was using either this very same screenshot, or a very similar one, on the same map.
The amazing thing about Cube is not only that it was open-source and moddable, but had map editing built-in the game. The mode was toggled on with a single key press. You could even edit maps cooperatively with other people. Multiplayer mapping! How cool is that?! And the idea of a game that enabled so much creation was amazing to me, so I downloaded it right away. (Over the course of several hours, 30 MiB being large for dialup.)
I made lots of bad maps that never fulfilled the definition of “good level” or “good gameplay”, not having any idea how “game design” meant, or what it even was. But I made places. Places that I could call my own. “Virtual homes”. I still distinctively remember the first map I ever made, even though no trace of it survives to this day. In the second smallest map size possible, I’d made a tower surrounded by a moat and a few smaller cozy towers, with lots of nice colored lighting. This, along with the distinctive skyboxes and intriguing music, made me feel like I’d made my home in a strange new world.
At some point later down the line, I made a kinda-decent singleplayer level. It was very linear, but one of the two lead developers of the game played it and told me he liked it a lot! Of course, half of that statement was probably “to be nice”, but it was really validating and encouraging. And I’m glad they were like that. Because I remember being annoying to some other mappers in the Sauerbraten community (the follow-up to Cube, more advanced technically), who couldn’t wrap their heads around my absolutely god awful texturing work and complete lack of level “design”. Honestly, sometimes, I actually kinda feel like trying to track a couple of them down and being like, “yeah, remember that annoying kid? That was me. Sorry you had to deal with 14-year-old me.”
youtube
At some point, I stumbled upon a mod called Cube Legends. It was a heavily Zelda-inspired “total conversion”; a term reserved for mods that are the moddiest mods and try to take away as much of the original foundation as possible. It featured lots of evocative MIDI music by the Norwegian composer Bjørn Lynne. Fun fact: the .mid files are still available officially from his website!
This was at the crossroad of many of my interests. It was yet another piece of the puzzle. As a quick side note, this is why Zelda is the first series that I name in the title of this post, even though I... never really thought of myself as a Zelda fan. It’s not that it’s one of the game series that I like the most, it’s just that, before I started writing this, I’d never realized how far-reaching its influence had been in my life, both in overt and subtle ways, especially during my formative years.
And despite how clearly unfinished, how much of a “draft” Cube Legends was, I could see what it was trying to do. I could see the author’s intent. And I’m still listening to Bjørn Lynne’s music today.
The Cube Engine and its forums were a big part of why I started speaking English so well. Compared to most French people, I mean. We’re notoriously bad with the English language, and so was I up until then. But having this much hands-on practice proved to be immensely valuable. And so, I can say that the game and its community have therefore had long-lasting impacts in my life.
I also tried out a bunch of N64 games via emulation, bringing me right back in that bedroom at my grandparents’ house, with my cousin. Though he did not have either N64 Zelda game back then.
The first online forum I ever joined was a Zelda fan site’s. There are two noteworthy things to say here:
It was managed by a woman who, during my stay in the community, graduated from her animation degree. At this stage I had absolutely no idea that this was going to be the line of work I would eventually pursue!
I recently ran into the former head moderator of the forums. (I don’t know when the community died.) One of the Dota players on my friends list invited him because I was like “hmm, I wanna go as 3, not as 2 players today”. His nickname very vaguely reminded me of something, a weird hunch I couldn’t place. Half an hour into the game, he said “hey Max... this might be a long shot, but did you ever visit [forum]?” and then I immediately yelled “OH MY GOD—IT IS YOU.” The world is a small place.
Access to the computer was sometimes tricky. I didn’t always have good grades, and of course, “punishment” (not sure the word is appropriate, hence the quotes, but you get the idea) often involved locking me out of the computer room. Of course, most times, I ended up trying to find the key instead. I needed my escape from the real world.  (You better believe it’s Tangent Time.)
I was always told I was the “smart kid”, because I “understood things faster” than my classmates. So they made me skip two grades ahead. This made me enter high school at nine years old. The consequences were awful (I was even more of the typical nerdy kid that wouldn’t fit in), and I wish it had never happened. Over the years, I finally understood: I wasn’t more intelligent. I merely had the chance to have been able to grow up with an older brother who’d instilled a sense of curiosity, critical thinking, and taste in books that were ahead of my age and reading level. This situation—and its opposite—is what I believe accounts for the difference in how well kids get to learn. It’s not innate talent, it’s not genetics (as some racists would like you to believe). It’s parenting and privilege.
And that’s why I’ll always be an outspoken proponent for any piece of media that tries to instill critical thinking and curiosity in its viewer, reader, or player.
But I digress.
Well, I’ve been digressing a lot, really, but games aren’t everything and after all, this post is about the context in which I played those games. Otherwise I reckon I would’ve just made a simple list.
Tumblr media
I eventually got a Nintendo DS for Christmas, along with Mario Kart DS. My sister had gotten her own just around the time when it released... she had the Nintendogs bundle. We had also upgraded to proper ADSL, what I think was about a ~5 megabits download speed. The Nintendo DS supported wi-fi, which was still relatively rare compared to today. In fact, Nintendo sold a USB wireless adapter to help with that issue—our ISP-supplied modem-router did not have any wireless capabilities. I couldn’t get it the adapter work and I remember I got help from a really kind stranger who knew a lot about networking—to a point that it seemed like wizardry to me.
I remember I got a “discman” as a gift some time around that point. In fact, I still have it. Check out the stickers I put on it! I think those came from the Sims 2 DVD box and/or one of its add-ons.
Tumblr media
I burned a lot of discs. In fact, in the stack of burned CDs/DVDs that I found (with the really bad Sims movies somewhere in there), I found at least three discs that had the Zelda album Hyrule Symphony burned in, each with different additional tracks. Some were straight-up MIDI files from vgmusic.com...! And speaking (again) of Zelda, when the Wii came out, Twilight Princess utterly blew my mind. I never got the game or the console, but damn did I yearn badly for it. I listened to the main theme of the game a lot, which didn’t help. I eventually got to play the first few hours at a friend’s place.
At some point, we’d upgraded the family computer to something with a bit more horsepower. It had a GeForce 8500 GT inside, which was eventually upgraded to a 9600 GT after the card failed for some reason. It could also dual-boot between XP and Vista. I stuck with that computer until 2011.
We moved to where I currently live in 2007. I’ve been here over a decade! And before we’d even fully finished unpacking, I was on the floor of the room that is now my office, with the computer on the ground and the monitor on a cardboard box, playing a pirated copy of... Half-Life! It was given to me by my cousin. It took me that long to find out about the series. It’s the first Valve game I played. I also later heard about the Orange Box, but mostly about Portal. Which I also pirated and played. I distinctly remember being very puzzled by the options menu: I thought it was glitched or broken, as changing settings froze the game. Turns out the Source engine had to chug for a little while, like a city car in countryside mud, as it reloaded a bunch of stuff. Patience is a virtue...
But then, something serious happened.
In the afternoon of 25 December 2007, I started having a bit of a dull stomach pain. I didn’t think much of it. Figured maybe I’d eaten too many Christmas chocolates and it’d go away. It didn’t. It progressively deteriorated into a high fever where I had trouble walking and my tummy really hurt; especially if you pressed on it. My parents tried to gently get me to eat something nice on New Year’s Eve, but it didn’t stay in very long. I could only feed myself with lemonade and painkiller. Eventually, the doctor decided I should get blood tests done as soon as possible. And I remember that day very clearly.
I was already up at 6:30 in the morning. Back then, The Daily Show aired on the French TV channel Canal+, so I was watching that, lying in the couch while waiting for my mom to get up and drive me to my appointment, at 7:00. It was just two streets away, but there was no way I could walk there. At around noon, the doctor called and told my mom: “get your son to the emergency room now.”
Long story short, part of my intestines nuked themselves into oblivion, causing acute peritonitis. To give you an idea, that’s something with a double-digit fatality rate. Had we waited maybe a day or two more, I would not be here writing this. They kind of blew up. I had an enormous abcess attached to a bunch of my organs. I had to be operated on with only weak local anaesthetics as they tried to start draining the abscess. It is, to date, by far the most painful thing that has ever happened to me. It was bad enough that the hospital doctor that was on my case told me that I was pretty much a case worthy to be in textbooks. I even had medical students come into my hospital room about it! They were very nice.
This whole affair lasted over a month. I became intimately familiar with TV schedules. And thankfully, I had my DS to keep me company. At the time, I was pretty big into the Tony Hawk DS games. They were genuinely good. They had extensive customization, really great replayability, etc. you get the idea. I think I even got pretty high on the online leaderboards at some point. I didn’t have much to do on some days besides lying down in pain while perfecting my scoring and combo strategies. I think Downhill Jam might’ve been my favorite.
My case was bad enough that they were unable to do something due to the sad state of my insides during the last surgery of my stay. I was told that I could come back in a few months for a checkup, and potentially a “cleanup” operation that would fix me up for good. I came back in late June of 2008, got the operation, and... woke up in my hospital room surrounded by, like, nine doctors, and hooked up to a morphine machine that I could trigger on command. Apparently something had gone wrong during the operation, but they never told me what. I wasn’t legally an adult, so they didn’t have to tell me. I suspect it’s somewhere in some medical files, but I never bothered to dig up through my parents’ archives, or ask the hospital. And I think I would rather not know. But anyway, that was almost three more weeks in the hospital. And it sucked even more that time because, you see, hospital beds do not “breathe” like regular beds do. The air can’t go through. Let’s say I’m intimately familiar with the smell of back sweat forever.
When I got out, my mom stopped by a supermarket on the way home. And that is when I bought The Orange Box, completely on a whim, and made my Steam account. Why? Because it was orange and stood out on the shelf.
Tumblr media
(As a side note, that was the whole bit I started writing first, and that made me initially title this post “growing pains”. First, because I’m bad at titles. Second, because not that I didn’t have them otherwise (ow oof ouch my knees), but that was literally the most painful episode of my entire life thus far and it ended in a comically-unrelated, high-impact, life-changing decision. Just me picking up The Orange Box after two awful hospital stays... led me to where I am today.)
While I was recovering, I also started playing EarthBound! Another bit of a life-changer, that one. To a lesser extent, but still. I was immediately enamored by its unique tone. Giygas really really really creeped me out for a while afterwards though. I still get unsettled if I hear its noises sometimes.
I later bought Garry’s Mod (after convincing my mom that it was a “great creative toolbox that only cost ten bucks!”), and, well, the rest is history. By which I mean, a lot of my work and gaming activity since 2009 is still up and browsable. But there are still a few things to talk about.
In 2009, I bought my first computer with YouTube ad money: the Asus eee PC 1005HA-H. By modern standards, it’s... not very powerful. The processor in my current desktop machine is nearly 50 times as fast as its Atom N280. It had only one gigabyte of RAM, Windows 7 Basic Edition, and an integrated GPU barely worthy of the name; Intel didn’t care much for 3D in their chips back then. The GMA 945 didn’t even have hardware support for Transform & Lighting.
But I made it work, damn it. I made that machine run so much stuff. I played countless Half-Life and Half-Life 2 mods on it—though, due to the CPU overhead on geometry, some of those were trickier. I think one of the most memorable ones I played was Mistake of Pythagoras; very surreal, very rough, but I still remember it so clearly. I later played The Longest Journey on it, in the middle of winter. It was a very cozy and memorable experience. (And another one that’s an adventure wonderful outlandish alien universe. LOVE THOSE.)
I did more than playing games on it, though...
Tumblr media
This is me sitting, sunburned on the nose, in an apartment room, on 06 August 2010. This was in the Pyrénées, at the border between France and Spain. We had a vacation with daily hiking. Some of the landscapes we visited reminded me very strongly of those from Lost Eden, way up the page...
Tumblr media
So, you see, I had 3ds Max running on that machine. The Source SDK as well. Sony Vegas. All of it was slow; you bet I had to use some workarounds to squeeze performance out of software, and that I had to keep a close, watchful eye on RAM usage. But I worked on this thing. I really did! I animated this video’s facial animation bits (warning: this is old & bad) on the eee PC, during the evenings of the trip, when we were back at our accomodation. The Faceposer tool in the Source SDK really worked well on that machine.
I also animated an entire video solely on the machine (warning: also old and bad). It had to be rendered on the desktop computer... but every single bit of the animation was crafted on the eee PC.
I made it work.
Speaking of software that did not run well: around that time, I also played the original Crysis. The “but can it run Crysis?” joke was very much justified back then. I had to edit configuration files by hand so that I could run the game in 640x480... because I wanted to keep most of the high-end settings enabled. The motion blur was delicious, and it blew my mind that the effect made the game feel this smooth, despite wobbling around in the 20 to 30 fps range.
Alright. It’s time to finish writing this damn post and publish it at last, so I’m going to close it out by listing some more memories and games that I couldn’t work in up there.
Advance Wars. Strategy game on GBA with a top-down level editor. You better believe I was all over the editor right away.
BioShock. When we got the 2007 desktop computer, it was one of the first games I tried. Well, its demo, to be precise. Its tech and graphics blew my mind, enough that I saved up to buy the full game. This was before I had a Steam account; I got a boxed copy! I think it might have been the last boxed game I ever bought? It had a really nice metal case. The themes and political messages of the game flew way over my head, though.
Mirror’s Edge. The art direction was completely fascinating to me, and it introduced me to Solar Fields’ music; my most listened artist this decade, by a long shot.
L.A. Noire. I lost myself in its stories and investigations, and then, I did it all again, with my sister at the helm. I very rarely play games twice (directly or indirectly), which I figure is worth mentioning.
Zeno Clash. It was weird and full of soul, had cool music, and cool cutscenes. It inspired me a lot in my early animation days.
Skyward Sword. Yep, going back to Zelda on that one. The whole game was pretty good, and I’m still thinking about how amazing its art direction was. Look up screenshots of it running in HD on an emulator... it’s outstanding. But there’s a portion of the game that stands tall above the rest: the Lanayru Sand Sea. It managed to create a really striking atmosphere in many aspects, through and through. I still think about it from time to time, especially when its music comes on in shuffle mode.
Wandersong. A very recent pick, but it was absolutely a life-changing one. That game is an anti-depressant, a vaccine against cynicism, a lone bright and optimist voice.
I realize now this is basically a “flawed but interesting and impactful games” list. With “can establish its atmosphere very well” as a big criteria. (A segment of video games that is absolutely worth exploring.)
I don’t know if I’ll ever make my own video game. I have a few ideas floating around and I tried prototyping some stuff, though my limited programming abilities stood in my way. But either way, if it happens one day, I hope I’ll manage to channel all those years of games into the CULMINATION OF WHAT I LIKE. Something along those lines, I reckon.
20 notes · View notes