Ogh that's nearly impossible to pick, so you get a ramble.
If I judge it by hours, it's either Xenoblade Chronicles or Dark Souls 1. I've spent three figures of hours in both games, and done a lot of fanwork for both.
If I judge it by impact and living permanently in my brain, we can add Final Fantasy VII and Xenogears to the list. And Monster Hunter 4U!
Judging by music, it's Final Fantasy VII and Xenogears again, and Ar Tonelico: Melody of Elemia.
I'm kinda all over the place, but that's how I like it. :)
Time for more Ar Tonelico: Melody of Elemia (The Girl Who Keeps Singing At The End Of The World). Last time: we ended immediately after leaving the room where Bishop Falss (aka Kyle Clancy, apparently, and that's his name in the Japanese too) was struggling under viral assault, and immediately before charging back in to beat him up.
Hm. He's in a dramatic billowy cape. First move: Elemia Acceleration. Then he gets five turns in a row and occasionally warps his arm into a laser gatling. Unclear if the viruses won or he absorbed them. Music is excellent.
Also we've still got Aurica fighting in a bath towel, because this game's outfits are frequently dumb. Think we were
Aurica sings Life Warmth (enhanced with lightning, though apparently Falss resists that) while the rest of the party's using HP-costing specials, we quickly hit three crystals and wear him down fast. Try to finish him off with a two-person counter on his big called attack, but he survives with an invisible speck of HP and needs one more stab (not a scripted cutscene-fight, just how the numbers worked out) The main threat would seem to be that he gets four attacks in a row and breaks through before you can recover, but since we went with a plan of "use magic for a heal with extra boosts" and had decent max-HP, that wasn't much of a risk.
Final results: apparently this fight was worth 7777 money and quite a lot of XP and DP.
And some impressive-looking rank-4 crystals, Elemia Talisman (huge attack and defense boosts) and Protective Power (sizable boosts to all stats). And, yeah, wasn't kidding about that bath towel. Not sure if that harms the tone or emphasizes the way it ended up as a bit of a stomp.
Standard blather about how this is "the only way forward" and we deserve to die, and then he explodes and we leave. Radolf explains that he managed to help calm the fighting in Platina itself, and leaves to go organize repairs and otherwise help out. So now we're free to roam a bit (shops!). Inspection of our own equipment and where we can put the new crystals results in the conclusion: we're already plenty strong and getting more power might make it too hard to actually build up the meter for full loot in encounters before winning. Though we do give Aurica a new camisole and put the Virus Code in it for +900 MP at no disadvantage that matters. Some NPCs are talking about the destruction from the riot but none of it was drawn in the backgrounds anywhere we can go.
Progressing now to plot... Radolf is talking to Leard (not dead - what was that shoelace about, then?). Radolf is repentant, Leard is saying it wasn't his fault and that he (Leard) didn't realize Kyle hadn't died when he left Platina (he was an administrator up here, apparently - unclear if that's a high rank or if he was just some guy)... and Jack and Krusche show up. They're back from getting Misha CHRONICLE_KEY back, though she's still singing. Ayatane goes back to his duties assisting/guarding Shurelia, who has collapsed of exhaustion, Jack and Krusche rejoin the party (not having leveled at all), and Leard dismisses us with a complete lack of being-paternal-to-his-son-Lyner. No actual guidance on the next plot thing, but presumably it'll come up either when we leave the room or when we rest and come back.
The Girl Who Keeps Singing at the End of the World – Ar Tonelico Melody of Elemia
Viruses are escaping from the Ar Tonelico Tower, and everyone is now in danger; may the power of Song Magic rescue them, and may The Girl Who Keeps Singing at the End of the World be their saving light. Always assuming she isn’t tone-deaf…
Beginning the horribly slow process of porting the HD textures done in PCSX2-EX to conform to the format used by the actual PCSX2 emulator. Spent 6 hours that translated to about 5 minutes of gameplay. A significant portion of the time is spent dealing with redundant textures that I’m solving with using clever OS tricks but is a hassle since it needs to be done for every duplicated texture.🥵
Once progress reaches the end of the first boss fight, I want to do an alpha release to gauge the public’s interest in seeing this remastered graphically, and perhaps beg for donations as well to fund its continued development. It’s taking a lot of time, and I have mouths to feed.