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#aromage
fyeahygocardart · 2 years
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Blessed Winds
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herusco · 1 year
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Un exercice que je me suis donné pour me remettre au pixel art. J'adore le design des Arômages ! Et j'espère faire d'autre dessins avec ces personnages une fois que je me sentirais plus à l'aise avec de plus grand formats !
An exercise i give to myself to get back to pixel art. I love the Aromages design ! And I hope to do more drawings with this characters once I'll feel more comfortable with larger formats !
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nancelilspace · 2 years
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My Aromage Deck right now. I still hope it gets more support so it can be more consistent (and the new tuner and synchro that came out in Photon Hypernova should have been Aroma support!!!)
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bode-rook · 2 years
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Aromage deck aka LP Is Just A Number Baby
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rpgmakers · 4 months
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Mini sweet marjoram for .. @sweetmarjoram !! This was a blast to work on ^^
Emergency commissions are open!
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aashiyancha · 1 year
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My go to deck on duel links right now is the weather painters and what do I do when I get obsessed with things?
That's right, I doodle em. Here's a redraw of the field card that I did
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zeravmeta · 6 months
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every single time theres a new plant support revealed im like golly gee new aromage support yaaay but this time its like ACTUALLY true lmao
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merryfortune · 11 months
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so. when i get back from my trip to japan, i want to apply to adop a cat (just/ any cat) and if the cat comes with a name that it knows, that's fine but on the off chance i get to name it, i don't kknow what i'd name it. if this wasn't a family cat, i would want to name it Loci (low-kai) but the problem is. No one else would want me to name it Loci and it would get too confusing since Loki (low-key) is a very popular cat name and I want nothing to do with m*rvel since most people know that as a fictional character and not really as a norse god so yes. problems abound. and also i need to think about nicknames because I did not think about nicknames for Buster which resulted in. an unfortunate one for him: Bussy.
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lunareiitic · 5 months
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I wish all KC Cup Blue Eyes OTK deck users a Merry Go Die
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dragons
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yamislittleangel55 · 25 days
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I just had a fun idea! Reblog and share your strongest Deck based on an Element? I’ll go first:
Light: Blue Eyes
Dark: Red Eyes
Water: N/A
Fire: N/A
Earth: Ancient Gear
Wind: Harpie Ladies
Elemental: Aromage
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fluffalpenguin · 11 months
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⬅[Prev] Day 2: Family
@ygoc-week Day 3: Decks
I wanted to sketch something for each of my ocs with their aces but unfortunately i passed out last night so i'm just going to chuck the actual card beside a picture of them, lol
Image heavy post below!
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Starting off with the Synchro Dimension, Hamelin uses a Yang Zing deck, and has two "secret roommates" (read: pet rats) that she named after Ba Xia and Jiaotu, her two main Extra Deck Aces.
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She switches gears to Magikeys when in her Phantom Thief persona, who has a deep grudge against...
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Jackie, who uses Swordsouls, an archetype that carries much meaning to her. Her belt is based on QXYL's sword(?)tail(?) and her unwavering devotion to an estranged childhood friend makes her a worthy wielder of the sword the card is based on, which represents integrity.
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Jackie works for Fleur, who uses Aromages. As someone who is very at home behind a chessboard, she doesn't like dueling that much as it has too many uncontrollable factors, such as luck.
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Moving to the Standard Dimension, first up is Cider and her Myutants! What? Her duel disk? Oh, that's because she's originally from [REDACTED]
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Weird, how did we end up in the Xyz Dimension? Anyway, Alcidis uses Witchcrafters, and before you ask me how he Xyz summons with this deck, my answer is that he splashes in Dogmatika cards from his bestie:
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Arte, who uses Dogmatika! When she duels, it's like a switch flips, and she looks a lot like her brother... It scares her teacher, because it reminds him of a very unpleasant memory...
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Viol used Mermails during the war, but after the events of the show he upgrades his ace from Abyss Dweller to a... custom monster... that I haven't designed yet lmao sigh one day i will
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Back in Academia, Faye and Fence shared a Dream Mirror deck, each memorising one side of the deck as they struggled too much to memorise and use a single deck by themselves. After they moved to Standard, Fence picked up Normal Pendulums and Faye uses a custom Xyz archetype that lets her transform like her favourite masked riders!
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(Above art by @mechaseraph go throw money at them you won't regret it)
Last but not least, Fuschia with his Despians! He picked it because he loves red and purple, but more importantly, he found the love of his life... Aluber the Dogmatic. Yeah, he's one of those weirdos with a duel monster crush (same tbh)
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He'd never admit he had a crush on Aluber during the events of ARC-V, but post-canon he unabashedly has a giant poster of him (pictured above) in his room.
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死の舞台で闇と光こそ栄える… 答え探し道はここに途絶える! 融合召喚!レベル⑧ デスピアン・クエリティス!
Upon this stage of death¹, darkness and light² alike thrive… Your path for answers³ ends here! I fusion summon! Level 8 Despian Quaeritis!
Did I make a summon chant in japanese too because i could yeah i may be cringe but at least im free
[1] Despia is a portmanteau of 'death' and 'thespian'. [2] His ace's fusion materials requires one Despian monster and a LIGHT or DARK monster. [3] Despian Quaeritis is named after quem quaeritis i.e. Whom do you seek? It's a question Fuschia often asks his quarry during the war. (And then he cards them all together after helping them reunite)
➞[Next] Day 4: Relationships
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enemyoflactose · 1 year
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Since chapter 4 is out and done, here are the decks I have given the characters for duels and stuff. This will span over my fanfic multiverse. If you have any suggestions please let me know and I will consider them.
Ishizu: Tearlament
Marik: Scare claw
Yami Marik: kashtira/scare claw
Odion: Mannadium
Kaiba: blue eyes/knight-mare
Yugi: Crusadia/dark magician
Yami: dark magician/mekk-knight
Joey: red eyes/world legacy
Tristan: s-force/Mayakashi
Téa: Aromage
Rex: dino rabbit
Weevil: Inzector/traptrix
Mako: umi control
Mai: Harpie lady
Espa Roba: Jinzo
Yami Bakura: Labyrinth/Dark Necrofear
Ryou: spell book/Mayakashi
Bonz: ghost trick/eldiltch the golden lord
Pegasus: in series toons/relinquished
Bandit Keith: gamble cheating
Duke Devlin: gambling
Mokuba: masked hero/turbo hungry burger
Serenity: melffy
Lumis+umbra: chaos
Exodia guy: crappy exodia deck
Strings: Marik deck
Arkana: dark magician deck
Panik: funky
Paradox brothers: labyrinth wall
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saucylobster · 2 months
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Immolix is upposed to be kind of like a Snorlax situation where jumping through a few hoops can net you a strong pokemon that isn't a legendary, but is otherwise unobtainable. This is Tresto's second take on a phoenix but I've wanted to do a moth phoenix for ages and the design has actually changed quite considerably over the years. From a distance, Immolix resemble a crane or some other tall bird but in actuality they are more closely related to insects, specifically butterflies and moths. They communicate with each other over large distances by using phermones excreted from their tails. By burning these phermones like an incense, the smell they create can carry for miles on the wind. Calm but secretive, they are most often seen at night when their blazing wings light up the sky as they meet with one another before fading back into darkness as they depart. I liek to imagine there could be an event where this guy gets the move Aromagic. --Attack Info-- --Ability Info--
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*ahem* No one asked but I'm going to talk about my favorite archetype to play anyway:
Aromas!
Its not competitive in any way, really, (too reliant on continuous spells/traps for the current meta) but it sure is fun (and that's all I care about, haha), and for a 5D's-era archetype, it's actually really pretty decent. When you see that the highest rarity is only 6*, you might be tempted to think otherwise, but with the phenomenal monster effects, they had to be nerfed somehow.
The basic premise: Gaining Life Points utterly destroys your opponent's field, hand, and graveyard.
Extra Deck:
Aromaseraphy Sweet Marjoram - 6* Synchro - 2200 ATK, 2000 DEF - When summoned, you can add one of three archetype continuous traps to your hand. Once per turn when you gain LP, you can destroy a card on your opponent's field. Any card you want. (Idk if this effect stacks as I only have one copy in Master Duel because she's UR. I really should craft another one if for no other reason than to find out, but I have not yet.)
Aromaseraphy Rosemary - 5* Synchro - 2000 ATK, 900 DEF - When you gain LP, you get to nullify the effect of one card on your opponent's field, monster or spell or trap, they are all up for grabs. When your LPs are higher than your opponent's, all Plant-type monsters on your field gain 500 ATK and DEF. And both of these effects stack. Which means you can potentially nullify the effects of three cards and grant all of your monsters 1500 ATK. Which is sick, by the way. I have done this.
Aromaseraphy Jasmine - Rank 2 Link - 1800 ATK - Can you say "card advantage"? When you gain LP, you can add one Plant-type monster from your deck to your hand. Also, when your LP are higher than your opponent's, this monster and any it points to cannot be destroyed by battle. You can also tribute one monster she points to to special summon a monster from your deck in DEF mode. (This is a great defense strat if you choose to run Chirubime but more on that later.) (Obviously if you're writing a 5Ds-era duel then you can't run her, but she is quite nice.)
Main Deck Monsters:
Aromage Bergamot - 6* Effect - 2400 ATK, 1800 DEF - This bad boy is 100% worth the single tribute. Once per turn when you gain LP, he gains 1000 ATK and DEF. If just being a beat-stick isn't good enough, ALL Plant-type monsters deal piercing damage when your LPs are higher than your opponent's. Goodbye, defense.
Aromage Marjoram - 5* Effect - 2000 ATK, 1600 DEF - You can special summon her from your hand if a Plant-type monster on your field is destroyed. If you do this, you can gain 500LP, and whenever you gain LP, you get to banish cards from your opponent's GY, one for every Aroma monster face up on your field. Goodbye, graveyard.
Aromage Rosemary - 4* Effect - 1800 ATK, 700 DEF - Admittedly I do use her for synchro fodder more than anything simply because in the easy duels I'm usually in with this deck, her first effect tends to hurt more than help which is that when you gain LP you have to switch the position of one monster on the field. Key words being have to. You don't get a choice so if you're not careful you end up having to switch your own. Her other effect, however, of your opponent not being allowed to use monster effects during battle, is slightly cooler and more helpful (especially depending on what type of deck you're battling against; once again, I'm usually in easy solo mode duels).
Aromage Cananga - 3* Effect - 1400 ATK, 1000 DEF - When your LP are higher than your opponent's, all of your opponent's monsters lose 500 ATK and DEF. You also get to bounce a spell/trap back to their hand when your gain LP. And, yes, these effects DO stack. So if you've got three on your field, all of your opponent's monsters lose 1500 ATK and DEF. (I've never had more than two on the field once, but still. The possibility is there, lol.) Goodbye, ATK points.
Aromage Jasmine - 2* Effect - 100 ATK, 1900 DEF - Can you say "card advantage" again? Once per turn when you gain LP you get to draw a card. If that wasn't enough, you can also summon an additional plant monster during your turn (when your LPs are higher than your opponent's). When combined with some other card effects, she makes it very easy to synchro summon 5*s very quickly. (I looped out all three 5* synchros in one turn once with her. That was sick.)
Aroma Jar - 1* Effect - 500 ATK, 400 DEF - This little guy is a great defender because when flip summoned he can't be destroyed by battle. (Doesn't....doesn't work in anime duels unfortunately then but hey.) During the End Phase of each turn, you gain 500 LPs. So he becomes a very handy way to quickly gain the LP advantage as well as proc'ing other effects during your opponent's End Phase.
Aromage Laurel - 1* Effect - 800 ATK, 0 DEF - Oh, this handy lil dude. When your LPs are higher than your opponent's, you can special summon him from your hand. If you gain LP, you can select another Plant-type monster on your field (including him) to treat as a Tuner until the End Phase. When he leaves the field for any reason, you can gain 500 LP. Tiny but mighty.
Aromaseraphy Angelica - 1* Tuner - 0 ATK, 0 DEF - Aside from being the only archetype tuner, she's got some neat effects. You can send her to the GY, select another Aroma monster already there, and gain LP equal to the selected monster's ATK points. While in the GY, if your LPs are higher than your opponent's and you have another Aroma monster on your field, you can special summon her (though you have to banish her when she leaves the field; had to nerf her somehow, haha).
Spells and Traps:
Aroma Garden - Field Spell - As long as you have at least one Aroma monster face up on your field, you can gain 500 LPs and ALL monsters on your field gain 500 ATK and DEF. If an Aroma monster is destroyed by battle, you gain 1000 LP.
Aroma Gardening - Continuous Spell - Once per turn when you summon an Aroma monster, you can gain 1000 LP. Also, if your LPs are lower than your opponent's and they declare battle, you can special summon an Aroma monster from your deck (and then gain that 1000 LP for summoning it). Summon Bergamot and that about stops any attack, lol.
Dried Winds - Continuous Trap - Once per turn when you gain LP you can destroy one face-up monster on your opponent's field. (This is really the only effect I use, but there is a second one that allows you to pay LP to destroy your opponent's monsters. You can only use this when you have 3000+ more LP than they do, and you have to pay whatever the difference is. So if you have 5000 more then you pay 5000 to destroy up to a certain number of monsters but no matter how many you choose to destroy, the cost is the same.)
Humid Winds - Continuous Trap - Effect one: you can pay 1000 LP to add on Aroma monster from your deck to your hand. Effect two: if your LPs are lower than your opponent's, you can gain 500 LP. You can use both in the same turn. This combo has occasionally been a life-saver, haha.
Blessed Winds - Continuous Trap - Three effects on this one, but you can only use one effect once per turn. One: you can send one Plant-type monster from your hand or field to the graveyard to gain 500 LP. Two: you can shuffle one Plant-type monster from your GY back into your deck to gain 500 LP. Three: you can pay 1000 LP to special summon an Aroma monster from your GY. The third one gives you an infinite synchro-summoning loop. Or an infinite healing loop, depending on your immediate needs. (Both made possible when used with one non-archetype card listed below).
[Insert other spells/traps here] What else you run is entirely up to you. I typically run Monster Reborn, Raigeki, and Skill Successor, but I have run other things like Call of the Haunted and Trap Hole with Spikes. (And I'm honestly wondering if I really even need Raigeki but then I have to find something else to add because it's only a 40-card deck as is, lol.)
Non-Archetype Winners:
Rose Girl - 3* Tuner - 800 ATK, 600 DEF - I would not dream of running this deck without her. When she's in your GY and you have a Plant-type monster on your field, you can add her back to your hand. Not to mention having a tuner that's not a 1* makes synchro summoning much easier. Her effect combined with Blessed Winds creates "endless" loops for either gaining LPs or synchro summoning. Additionally, if a Plant-type monster leaves your field, you can special summon her. She's a must for this deck. (Even if she is nerfed with a hard once per turn.)
Queen of Thorns - 6* Synchro - 2200 ATK, 1800 DEF - This lovely girl makes it almost impossible for your opponent to normal or special summon monsters. Both players have to pay 1000 LP to summon monsters unless they are Plant-type. Which, ya know, isn't a problem for this deck since the only monster in it that isn't Plant-type is Aroma Jar (lil dude is a Rock-type).
Chirubime, Princess of Autumn Leaves - 8* Effect - 1800 ATK, 2800 DEF - While I'm not currently running her, she is a good defensive tactic with L2 Aromaseraphy Jasmine due to her high DEF and her effect which makes her the only Plant-type monster your opponent can target for attacks. Additionally if she is sent to the GY by your opponent (by battle or card effect), you can special summon another Plant-type monster from your deck.
Botanical Lion, Botanical Girl, and Violet Witch - I'm lumping these together because I don't currently run them either but they do work well within the deck. BL gains 300 ATK for every Plant-type monster on your field which comes in handy sometimes, and the other two allow you to search out cards when they are destroyed. They are also useful as syrchro material, obviously.
If you actually read all of that, I am both impressed and kissing you gently on the forehead in appreciation, lol.
But yeah, I love this deck. You get a few key cards in your opening hand, and it's over before it even really starts.
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herusco · 3 months
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Fairyant the Circular Sorcerer
Another piece from my little challenge.
I really love this card, It suit pretty well with my Aromage Deck, even if this tiny Sorcerer is not perfect for strategy ! I also love the Synchro card linked to it, Circle of the fairies.
I think there is some mistakes here and there, but I can't hate the result.
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