#artist includes visual- programmers- writers- and everyone involved with the process here btw
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This.
I'd like to personally wrap a wreath of rusted forks around the neck first idiot who decided to complain about a lack of realism in game visuals, and strangle him in front of his family.
The visuals never hold up long enough to be worth it either, they're always uncanny valley in 5 years at the latest, and they put so much pressure on rigs and consoles it's ridiculous.
Solid, COMPETENT art direction is always more important than proximity to life.
"Oh, great, another game falls prey to Yellow Paint Syndrome" well, gee, my guy, maybe if we didn't demand hyper-photorealism in every game regardless of context, modern platformers might be able to develop a visual language that doesn't require painting a sign on every single interactable feature to render it distinguishable from the clutter.
#when artistic decisions are made by producers instead of artists#artist includes visual- programmers- writers- and everyone involved with the process here btw#cursed girl#gaming#video games#game design#visual design#design#old cloud screams at clouds
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