#assassin's creed odyssey linux
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linuxgamingalchemy · 5 years ago
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Assassin's Creed Odyssey on Linux with steam Play Proton
CPU: I7 3770 + GPU: GTX970
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leam1983 · 2 years ago
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Razer Blade 14 - Thoughts
Specs before anyone asks:
AMD Ryzen™ 9 6900HX Processor (8-Cores /16-Threads, 20MB Cache, Up to 4.9 GHz max boost) with Radeon™ 680M Graphics.
Windows 11 Home.
14-inch FHD 144Hz, 1920 x 1080. ...
NVIDIA® GeForce RTX™ 3060 (6GB GDDR6 VRAM)
1TB SSD (M.2 NVMe PCIe 4.0 x4)
Actual thoughts below the cut. Send gamer hate at [email protected]
So. It, um, certainly is a laptop. At fourteen inches, it's just about comfortable enough to sit in someone's lap, assuming you're not looking to kill your cojones by sitting cross-legged through a maxed-out run on Cyberpunk 2077. Not that you could, it's only got 6 GB of VRAM and the onboard RTX 3060 draws a ton of juice. You'd be lucky to get an hour at 1080p Medium. Being a Ryzen lappy, it also doesn't support Thunderbolt, so you couldn't exactly turn it into a hybrid system by plugging in a docked GPU while at home. Your only other option is the humble 6900HX's onboard Radeon graphics, which are, well...
Calling them limited by today's standards would be fair.
So why the fuck did I buy that? Because I'm an adult, and I need something with a screen and a keyboard that can follow me. The Steam Deck's great for my Linux needs and it still is my contender for actual portable gaming, but I've increasingly found myself getting shipped around the city to deal with sales reps directly for the sake of my job, and dealing with a car dealership's Sales Director typically means waiting. Waiting quite a bit, at that. If I'm told to sit around a break room and wait above ninety minutes, I'm getting comfortable and getting some work done.
All that, and the fact that I already have a decent gaming PC. I don't need the new portable hotness, not when gaming at work would get me fired, and not when I'd be liable to wait for a hotel room or some other accommodation to consider loading up a Skyrim save away from home.
On the plus side, the USB-C ports are decently zippy and allowed me to tether to our single Windows server rack quite comfortably.
You're not here for Adult Shit, though, any old croaker can run some form of a word-processor or an office suite. In terms of performance, the onboard RTX 3060 outpaces my housebound RTX 2080 in terms of raytracing capabilities, but has less of a texture buffer. Warhammer 40K: Darktide runs with all its bells and whistles cranked to High on my main rig, and with ray-tracing turned off. On my laptop, my single Darktide run yielded a steady 60 FPS at low-to-medium details, with a few ray-tracing elements turned on. Considering the type of game this is, it's really an "apples or oranges" sort of deal. Crisper details you won't really slow down to look at, or deeper shadows? Take your pick.
The same goes for Cyberpunk 2077, with things improving if you step down a notch and consider older titles. FarCry 5 is amenable with the 3060's lean VRAM budget, as is Assassin's Creed Odyssey - everything gets cranked up with no complaints other than the cooling array's incessant whining.
Therein lies the one reason why I think even gaming laptops should be seen as a stopgap for when computers aren't available: heat transfer. If you're the type to pack a gamepad while on the go, odds are this won't concern you. If you're hoping to tackle an FPS or a Management game, however, odds are you'll quickly realize how toasty your hands and fingers can become. Over time, the resulting feeling can be quite uncomfortable. If you've gone for one of the pricier Blades or any other laptop with an Intel CPU, you've got access to Thunderbolt 3 and as such, could reliably dock the machine and use it as a hybrid rig, thereby negating any heating-related issues. As this is quite the commitment - and a pricey one at that - it's almost more worthwhile to do what I've done, and to invest into a mobile gap-filler.
Do I like it, though? I'll answer like a boring adult man nearing his forties and say that it does what I need it to, without looking like your typically cheap ASUS Aspire build. It's utterly quiet unless taxed, seeing as the 6900HX covers both processing and video display as long as low-effort jobs are presented. You can set it to consistently default to the snappier RTX 3060 if you absolutely must get that high-frequency Refresh Rate feel even while working on someone's Sales portfolio, but then this adds a consistent low hum to the overall use experience. I like the idea of knowing that my laptop's GPU is effectively turned completely off until taxed. In an office, not being known as the one guy with a jet engine of a notes-taker feels particularly good.
As you'd expect of Razer, however, very little is serviceable or upgradeable, with the onboard Wi-Fi suite and default audio and video drivers absolutely requiring the presence of a default, factory-flashed recovery partition. Delete that, and your custom Windows install is going to get unpleasant really, really quickly. I've also attempted to use one of my old Windows 11 serials to upgrade from the default Home Windows fork to the Pro, and it seems as though this particular Home license key is linked to the recovery partition. I can change OSes at will, but doing so will require that I invest in a USB-to-Ethernet adapter first, to work around my lack of an onboard Ethernet port.
Small ray of sunshine, though - remove six tri-wing screws as well as the backplate itself, and you get access to the one and only serviceable component, which is its SSD drive. The M.2 slot could theoretically accept any size of drive whatsoever, but the Blade 14's confines are so tight that tests show chipsets going above 2 GBs will bend slightly when screwed in. The one source I checked who tried it with an obscenely-priced 8 GB stick from Sabrent claims the laptop still works fine after several weeks, but I wouldn't expect them to maintain their optimism once a chip's solder pads pop off. The safest bet would be a simple 2 GB stick, with anything higher perhaps requiring a little bit of literal hacking to raise the stick while somehow making contact with the port's pins.
My thinking is that I could perhaps find an M.2 riser cable, if those do indeed exist, snip it down to barely an inch, solder its other connector end back on, using that to connect with a high-capacity double-sided NVME drive I'd have stuck to the backplate proper with a combination of thumb tack and electric tape. Problem solved, I think - only I'd be unable to touch my laptop's backplate without burning my fingers.
At that point, you have to question who really needs 8 GBs of storage on a laptop, of all things...
I'm more than satisfied, all things told - except perhaps with that dreaded Razer tax. It's almost worth it, seeing as a few gaming-related stickers got the office's Apple cultists to ask me if I'd just gotten a vintage MacBook. Cover up the three tangled snakes and it certainly passes a cursory inspection.
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rubicongames · 6 years ago
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Railway Empire is a tycoon simulation game released on 26 January 2018 for Playstation 4, Xbox One, PC and Linux. The game was developed by the German studio Gaming Minds Studios and produced by Kalypso Media. In Japan, the physical copy of the game was distributed by Ubisoft in May 2018. Initial release date: January 26, 2018 Genre: Construction and management simulation Mode: Single-player video game Developers: Kalypso Media, Gaming Minds Studios, Gaming Minds Platforms: PlayStation 4, Microsoft Windows, Xbox One, Linux Publishers: Kalypso Media, Kalypso Media Digital Ltd. Our channel delivers hot new trailers and teasers and sneak peeks for all the best upcoming games. Subscribe to stay up to date on everything coming to in the world. #Game #Games #2019 #Trailer #Gametrailer #Videogame -------------------------------------------------------------------------- ►►►SUBSCRIBE: -------------------------------------------------------------------------- ► Youtube - https://goo.gl/vLacPz ► Twitter - https://goo.gl/cPxbjQ ► Reddit - https://goo.gl/b1synW ► Tumblr - https://goo.gl/4ee8Zy ► Telegram - https://goo.gl/djSruo -------------------------------------------------------------------------- ►►►Playlist: -------------------------------------------------------------------------- ►All game trailers - https://goo.gl/dCbE8S -------------------------------------------------------------------------- ►Fallout 76 - https://goo.gl/retKrm -------------------------------------------------------------------------- ►Assassin's Creed Odyssey - https://goo.gl/4vg18i -------------------------------------------------------------------------- ►Battlefield 5 - https://goo.gl/2MFFtt -------------------------------------------------------------------------- ►Super Smash Bros. Ultimate - https://goo.gl/xD2Mjn -------------------------------------------------------------------------- ►Fortnite - https://goo.gl/qfi1S4 by Rubicon - Games
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videogamesdensetsu · 8 years ago
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Katsuya Terada / 寺田 克也 - Part 1: 1987-1993 http://cacazan.com/ http://katsuyaterada.tumblr.com/ https://www.facebook.com/katsuya.terra.terada Terada has worked on about 50 games in the past 30 years. He became famous in the West in the early 2000s with the release of the movie Blood: The Last vampire for which he designed the main characters, his cover girls and his huge artbook "Rakugaking". Paradoxically, nowadays , outside of Japan, his name is more often attached to the Zelda series, one of his earliest works -- from 1989 to 1995, he was a regular contributor to the North American magazine Nintendo Power for which he did many artworks, including illustrations for Link's Awakening and A Link to the Past. On a related note, some of his Link's Awakening artworks seem to be exclusive to the official German player's guide. Games pictured above: 1) Tantei Jingūji Saburō - Shinjuku Chūō Kōen Satsujin Jiken / 探偵神宮寺三郎 新宿中央公園殺人事件 (FDS - 1987) 2-5) Sorcerian System Scenario Vol. 2: Sengoku Sorcerian / 戦国ソーサリ���ン (PC-88 - 1988) 6) Tantei Jingūji Saburō - Yokohama-kō Renzoku Satsujin Jiken / 探偵 神宮寺三郎 横浜港 連続殺人事件 (Famicom - 1988) Tantei Jingūji Saburō - Kiken na Futari Zenpen / 探偵神宮寺三郎 危険な二人 前編 (FDS - 1988) Tantei Jingūji Saburō - Kiken na Futari Kōhen / 探偵神宮寺三郎 危険な二人 後編 (FDS - 1989) Tantei Jingūji Saburō - Toki no Sugiyuku Mama ni... / 探偵 神宮寺三郎 時の過ぎゆくままに… (Famicom - 1990) 7) Blue almanac / ブルーアルマナック, AKA Star Odyssey (Mega Drive - 1991) 8) Prince of Persia / プリンスオブペルシャ (SFC - 1992) 9) Final Fantasy Mystic Quest, AKA Final Fantasy USA: Mystic Quest / ファイナルファンタジーUSA ミスティッククエスト (SNES - 1992) 10) Bishin Densetsu Zoku / 美神伝説Zoku Bishin Densetsu Zoku / Zoku: The Legend of Bishin (SFC - 1993) Games he has worked on: Note: I omited a few games such as Tekken 5 Dark Resurrection, Culdcept II: Expansion and Culdcept 3DS which reuse designs/card illustrations from earlier games.
Alteil / アルテイル (browser game - 2004) card illustrations and chara design for 4 EX Villains Battle K-Road / バトルクロード (Arcade - 1994) character illustrations Bishin Densetsu Zoku / 美神伝説Zoku Bishin Densetsu Zoku / Zoku: The Legend of Bishin (SFC - 1993) cover art, illustrations Blue almanac / ブルーアルマナック, AKA Star Odyssey (Mega Drive - 1991) cover art, manual illustrations Busin: Wizardry Alternative, AKA Wizardry: Tale of the Forsaken Land (PS2 - 2001) chara-design, illustrations, cover art Cristopher Columbus / クリストファー・コロンブス (SFC - ~1993 - canceled) illustration Culdcept II / カルドセプト セカンド (Dreamcast - 2001) card illustrations (with others) Culdcept Saga / カルドセプト サーガ (Xbox 360 - 2006) card illustrations (with others) Dual Heroes / デュアルヒーローズ (N64 - 1997) character illustrations, in-game illustration, "Virtual Gamer Design" Fate/Apocrypha / フェイト/アポクリファ (cancelled MMO - year unknown but the project was covered by a book published in June 2011) chara-design for 2 characters (Berserker and Lancer) Final Fantasy Mystic Quest, AKA Final Fantasy USA: Mystic Quest / ファイナルファンタジーUSA ミスティッククエスト (SNES - 1992) manual illustrations (North American version) Final Fantasy XI / ファイナルファンタジーXI (PS2, PC - 2005) promotional illustration featured on postcards available at the FFXI Summer Carnival 2005. Final Fantasy XI Tsuika scenario "Ishi no Miru Yume" / ファイナルファンタジーXI追加シナリオ 『石の見る夢』, AKA Final Fantasy XI Additional scenario: A Crystalline Prophecy (PS2, PC, Xbox 360 - 2009) illustration Galak-Z: The Dimensional (Windows, Mac, Linux - 2015) enemy-designs (with others) Kengō 2 / 剣豪2 (PS2 - 2002) cover art, illustrations, chara-design Kitakata Kenzou Sangokushi / 北方謙三 三国志 (PS2 - 2001) Cover art, illustrations Knights Contract / ナイツコントラクト (PS3, Xbox 360 - 2011) promotional illustration La-Mulana EX (PS Vita - 2014) Illustration Lord of Vermilion / ロード・オブ・ヴァーミリオン (Arcade - 2008) card illustration x1 Maten Densetsu: Senritsu no Ooparts / 魔天伝説 戦慄のオーパーツ (SFC - 1995) chara design, illustrations, cover art Nanatama: Chronicle of Dungeon Maker / 七魂 クロニクルオブダンジョンメーカー (PSP - 2009) cover art, illustrations, chara design Onimusha Soul / 鬼武者Soul (browser game - 2012) chara-design (Tokugawa Ieyasu, Takeda Shingen) Prince of Persia / プリンスオブペルシャ (SFC - 1992) cover art Ryūteki go sennen: Dragons of China / 龍的五千年 Dragons of China (Saturn - 1997) Chara-design Sangokushi Taisen / 三国志大戦 (Arcade - 2005) card illustration x1 (EX005 Zhang Liao) Seifū no Kyōshikyoku: The Rhapsody of Zephyr / 西風の狂詩曲 (Windows - 1999) cover art Sengoku Efuda Yūgi Hototogisu Ran / 戦国絵札遊戯 不如帰 -HOTOTOGISU- 乱 (PSP - 2008) card illustrations (with others) Sengoku Efuda Yūgi Hototogisu Tairan / 戦国絵札遊戯 不如帰 -HOTOTOGISU- 大乱 (PSP - 2010) card illustrations (with others) Sengoku IXA / 戦国IXA (browser game - 2010) Simple 2000 series Ultimate Vol. 12: Street Golfer / SIMPLE2000シリーズ アルティメット Vol.12 ストリートゴルファー (PS2 - 2003) illustrations, chara-design Sol Divide / ソルディバイド (Arcade - 1997) illustrations, chara design Sorcerian System Scenario Vol. 2: Sengoku Sorcerian / 戦国ソーサリアン (PC-88 - 1988) cover art, illustrations Tantei Jingūji Saburō - Early Collection / 探偵 神宮寺三郎 アーリーコレクション (PS1 - 1999) cover art, illustrations, chara-design Tantei Jingūji Saburō - Ghost of the Dusk (3DS - 2017) cover art Tantei Jingūji Saburō - Innocent Black / 探偵 神宮寺三郎 Innocent Black (PS2 - 2002) Tantei Jingūji Saburō - Kiken na Futari Kōhen / 探偵神宮寺三郎 危険な二人 後編 (FDS - 1989) cover art, illustrations, chara-design Tantei Jingūji Saburō - Kiken na Futari Zenpen / 探偵神宮寺三郎 危険な二人 前編 (FDS - 1988) cover art, illustrations, chara-design Tantei Jingūji Saburō - Kind of Blue / 探偵 神宮寺三郎 Kind of Blue (PS2 - 2004) original chara-design, illustrations Tantei Jingūji Saburō - Mikan no Rupo / 探偵神宮寺三郎 未完のルポ (PS1, Saturn - 1996) Tantei Jingūji Saburō - Shinjuku Chūō Kōen Satsujin Jiken / 探偵神宮寺三郎 新宿中央公園殺人事件 (FDS - 1987) cover art, illustrations, chara-design? Tantei Jingūji Saburō - Toki no Sugiyuku Mama ni... / 探偵 神宮寺三郎 時の過ぎゆくままに… (Famicom - 1990) illustration, original art Tantei Jingūji Saburō - Tomoshibi ga Kienu Ma ni / 探偵神宮寺三郎 灯火が消えぬ間に(PS1 - 1999) Tantei Jingūji Saburō - Yokohama-kō Renzoku Satsujin Jiken / 探偵 神宮寺三郎 横浜港 連続殺人事件 (Famicom - 1988) cover art, illustrations, chara-design Tantei Jingūji Saburō - Yume no Owari ni / 探偵神宮寺三郎 夢の終わりに (PS1, Saturn - 1998) Tekken 5 / 鉄拳5 (PS2 - 2005) extra costume designs x3 (Ling Xiaoyu, Raven, Ganryu) Tekken Tag Tournament 2 / 鉄拳タッグトーナメント2 (PS3, Xbox 360 - 2012) extra costume design (Kunimitsu) Virtua Fighter / バーチャファイター (Arcade - 1993) illustration Virtua Fighter 2 / バーチャファイター2 (Arcade - 1994) illustrations (later reused for Virtua Fighter Remix) Virtua Fighter Remix / バーチャファイターRemix (Saturn - 1995) cover art + an untitled unreleased game for which he designed the characters
To be confirmed: Lunatic Dawn / ルナテックドーン (illustration featured in Zenbu, probably a fanart) Marvel Trading Card Game (DS, Windows, PSP - 2007) maybe the game reuses pre-existent illustrations Optical Axis / オプティカル アクシス (line art dated 1992, not sure if it's a game)
I don't know if Terada has worked on the Tantei Jingūji Saburō series since the PS2 episodes, apart from the recent 3DS game for which he created the main illustration. Of course, since he designed the main characters of the series, he is probably credited in some if not all of these games. Tantei Jingūji Saburō - Akai Chō / 探偵 神宮寺三郎 赤い蝶 (DS - 2010) Tantei Jingūji Saburō - Fukushuu no Rinne / 探偵 神宮寺三郎 復讐の輪舞 (3DS - 2012) Tantei Jingūji Saburō - Fuserareta Shinjitsu / 探偵 神宮寺三郎 伏せられた真実 (DS - 2009) Tantei Jingūji Saburō - Hai to Diamond / 探偵 神宮寺三郎 ~灰とダイヤモンド~  (PSP - 2009) Tantei Jingūji Saburō - Inishie no Kioku / 探偵 神宮寺三郎 いにしえの記憶 (DS - 2007) Tantei Jingūji Saburō - Kienai Kokoro / 探偵 神宮寺三郎 きえないこころ (DS - 2008) Tantei Jingūji Saburō - Shiroi Kage no Shōjo / 探偵神宮寺三郎 白い影の少女 (GBA - 2005)
Other video game related works: Note: One of his Alteil illustrations is featured on the cover of the book Alteil~神々の世界『ラヴァート』年代記 オフィシャルガイド.
Arc System Works 25 Shūnen Kinen Kōshiki Character Collection / アークシステムワークス25周年記念 公式キャラクターコレクション (artbook - 2013) guest illustration Assassin's Creed art Exhibition (exhibition - 2011) illustration Dragon Quest 25th anniversary (2012) illustration Fire Emblem : The complete / ファイアーエムブレム ザ・コンプリート (artbook - 1996) guest illustration Gunbird / ガンバード () guest illustration featured in the artbook Psikyo Illustrations KG Sengoku TURbuhā / KG 戦国TURぶはあ (book related to the Dreamcast game Sengoku Turb) illustration(s) Sengoku Blade / 戦国ブレード () guest illustration featured in the artbook Psikyo Illustrations The Legend of Zelda: A Link to the Past - Nintendo Player's Guide (Guide book - 1992) illustrations The Legend of Zelda: Link’s Awakening - Der offizielle Nintendo Spieleberater (Guide book - 1994) illustrations for Zelda 1, 2 ALTTP and Link's Awakening The Legend of Zelda: Link’s Awakening - Nintendo Player's Guide (Guide book - 1993) illustrations for Zelda 1, 2 and Link's Awakening Virtua Fighter 2 Ten Stories / バーチャファイター2 テンストーリーズ (comics - 1997)
Nintendo Power contributions: #1 July-August 1988 - Gauntlet #3 November-Decermber 1988 - Ultima #5 March-April 1989 - The Adventures of Bayou Billy (to be confirmed. Terada is not credited but the illustration has his distinctive art style) #6 May-June 1989 - Dragon Warrior #7 July-August 1989 - Dragon Warrior #8 September-October 1989 - Dragon Warrior #9 November-December - Dragon Warrior (Nintendo Power Strategy Guide) #12 May-June 1990 - Crystalis #12 May-June 1990 - Ninja Gaiden II #15 July-August - Ninja Gaiden II (Nintendo Power Strategy Guide) #16 September-October 1990 - Dragon Warrior II #18 November-December 1990 - Castlevania III 1 #19 4 Player Extra - Gauntlet II #21 February 1991- Ultima Quest of the Avatar #23 April 1991 - Sword Master #27 August 1991 - Dragon Warrior III #30 November 1991 - Final Fantasy II #31 December 1991 - Actraiser #33 February 1992 - Ys III #38 July 1992 - Magic Sword #39 August 1992 - Contra Force #41 October 1992 - Double Dragon 3 #45 March 1993 - Zen #46 April 1993 - Dragon Warrior IV #47 May 1993 - Koei #52 September 1993 - Final Fantasy Legend III #54 November 1993 - Ultima Runes of Virtue II #59 April 1994 - X-Kaliber 2097 #62 July 1994 - Secret of Mana #63 August 1994 - Secret of Mana #64 September 1994 - Secret of Mana #65 October 1994 - Illusion of Gaia
Sources: Falcom Chronicle (Sorcerian, Seifū no Kyōshikyoku) Fate/complete material IV Extra material (Fate/Apocrypha) Psikyo Illustrations - Psi (Battle K-Road, Sol Divide, Sengoku Blade, Gunbird) Rakugaking (Prince of Persia, Nintendo Power, Tantei Jingūji Saburō, Prince of Persia) (p12, 18, 322, 357, 449-451, 496, 850) Koko 10-nen / ココ10年 (Street Golfer, Knights Contract, Sengoku Efuda Yūgi Hototogisu Ran, Assassin's Creed, etc.) Virtua Fighter Maniax Zenbu (Nintendo Power, Dragon Warrior Strategy Guide, Blue Almanac, Dual Heroes, Sol Divide, Bishin Densetsu Zoku, Battle K-Road, Tantei Jingūji Saburō, 1 untitled game, Prince of Persia) Alteil: https://login.alteil.jp/al2CardDB/list.php Busin http://i.mtime.com/tmdmlgb/blog/3439230/ Culdcept series: http://www.culdceptcentral.com/index.php Final Fantasy XI: https://www.famitsu.com/pcent/news/1220014_1341.html http://elemen.jp/ff11/contents/goods/etc.html Galak-Z https://twitter.com/17_BIT/status/834692786096058368 Kengō 2 http://www.genki.co.jp/game/ps2/kengo2/02.php Kitakata Kenzou Sangokushi: http://game.watch.impress.co.jp/docs/20010615/mfac.htm Mirai Ninja by Katsuya Terada https://twitter.com/Yoshi6054/status/609579957988098049 Sangokushi Taisen http://gr.qee.jp/02_st/st2/ex/ex05.html Sengoku Efuda Yūgi Hototogisu Ran http://game.watch.impress.co.jp/docs/20081010/irem.htm Sengoku Efuda Yūgi Hototogisu Tairan http://dengekionline.com/elem/000/000/271/271180/ Sengoku Ixa http://game.watch.impress.co.jp/docs/news/384590.html Tekken 5 http://game.watch.impress.co.jp/docs/20050318/tk5.htm
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praneethgannoji · 4 years ago
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Blog #10 Nemesis system
When I was playing Watchdogs Legion and reading the reviews, watching behind the scenes. I saw about a game called Shadow of Mordor mentioned many times saying it is one of the best games which uses this kind of dynamic gameplay system. So, I wanted to see what it was and to my surprise, the dynamic gameplay system is called the Nemesis system which uses randomly generated orcs with different names, backstories, personalities to give players a dynamic gameplay loop we haven't have seen before.
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In any other game, death means an uncanonical encounter and the game restarts to your previous checkpoint and continues to do so until you finish the checkpoint. In this game, the player character cannot die as he is an immortal soul and the game recognizes your death and continues the story instead of restarting. There can be a wide variety of things that could happen when you die like an orc could be promoted for killing you, a friendly orc could save you by killing the orc which tried to kill you, an orc humiliating you instead of killing you. You can have some incredible dynamic gameplay moments with this system which is unique in your playthrough. I thought this would be some kind of gimmick and the interactions with orcs would repeat themselves after few playthroughs just like Watchdogs Legion, to my surprise it never happened, every time I thought the game could not be more dynamic than this, it always proved me wrong with new orcs with new voice-overs, new personalities always getting introduced as I played the game.
These mechanics should be implemented more in modern video games, I saw a similar kind of system very poorly implemented in Assassins creed Odyssey, but other than that I could not find anything that is similar to the Nemesis system, so I did some digging and found that Monolith has a patent to this system.
References:
Greenbaum, A. (2017). What Middle-Earth: Shadow of Mordor did right and what it did wrong. [online] Gamespresso. Available at: https://www.gamespresso.com/2017/03/shadow-war-plenty-room-improve-shadow-mordor/ [Accessed 28 Jan. 2021].
Wikipedia. (2021). Middle-earth: Shadow of Mordor. [online] Available at: https://en.wikipedia.org/wiki/Middle-earth:_Shadow_of_Mordor [Accessed 28 Jan. 2021].
Middle-earth: Shadow of Mordor (standard edition). 2014. PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Microsoft Windows, Linux, Classic Mac OS [Game]. Monolith Productions: Washington.
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trashexpert-ru · 5 years ago
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Как собрать бюджетный игровой компьютер за 25000 рублей
Никто не откажется купить качественную вещь как можно дешевле. В прошлом ноябре компания AMD выпустила процессор Athlon 3000G всего за $50. Обозревателям сразу стало интересно узнать, что он из себя представляет. В момент начала продаж этот процессор был на $15 дешевле по сравнению с самым дешёвым Intel Pentium. Для этой ценовой категории разница довольно заметная. Чип 2-ядерный и обладает поддержкой четырёх потоков команд. Кроме того, у него разблокированный множитель, что даёт возможности д��я разгона. Ещё здесь есть встроенная графика Vega 3, которая позволяет в играх обойтись без отдельной видеокарты. В результате можно собрать скромный, но надёжный компьютер за 25000 руб. и при этом обойтись без подержанных компонентов. Ниже показано видео сборки такого компьютера с канала на YouTube. https://youtu.be/M6-QKBLhX5E
Процессор
Athlon 3000G, от 3 193 руб.
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Обычно недорогие компьютеры собирают для выполнения каждодневных задач, вроде просмотра сайтов в интернете и работы с документами в офисе или для учёбы. Однако, сейчас можно собрать подобный компьютер и для более тяжёлых нагрузок. Хотя процессор 3000G основан на старой архитектуре Zen и здесь нет общих технологий с 3-м поколением AMD Ryzen, возможность разгона и встроенная графика дают ему преимущество над конкурентом в лице Intel Pentium G5400. Способность работать и играть на одном процессоре, который при этом дешевле, перевешивает преимущества G5400 в плане вычислительной мощи центрального процессора. Предшествующая модель Athlon 200GE была похожей. 3000G стал обновлением этого процессора и предлагает небольшой прирост производительности. При этом он дешевле и поддерживает разгон.
Материнская плата
Базовый вариант: сокет AM4 с чипсетом A320 от 3 133 руб. Идеальный вариант: сокет AM4 с чипсетом B450.
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Не считая времён распродаж, дешевле всего купить материнскую плату на чипсете A320. Это самый урезанный вариант среди всех чипсетов. Правда, вы лишаетесь поддержки разгона процессора. Чтобы получить дополнительную производительность, процессор и материнская плата должны поддерживать разгон, но материнские платы на чипсете A320 не могут этим похвастаться. Зато они поддерживают разогнанную оперативную память, поэтому можно подняться за пределы частоты 2667 МГц. Большинство материнских плат на A320 обладают только двумя слотами оперативной памяти. Вместо этого рекомендуется подождать снижения стоимости материнских плат на чипсете B450 до примерно $60. Эти платы поддерживают разгон процессора и у них обычно четыре слота памяти.
Память
8 Гб DDR4-3000 (2 по 4 Гб), от 5 880 руб.
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Для повышения производительности процессора выбирается двухканальная конфигурация. Приобретаются две планки памяти по 4 Гб место одной 8 Гб. Двухканальная память позволяет единовременно переносить больше данных между памятью и контроллером памяти, повышая производительность системы. Кроме того, используется память с тактовой частотой 3000 МГц. Можно немного сэкономить, купив более медленную память, но это того не стоит. Чем дольше вы собираетесь пользоваться этим компьютером, тем нужнее быстрая память. Процессоры Ryzen хорошо реагируют на быструю память. Если вы увидите скидку на память DDR4-3200 или с более высокой тактовой частотой по цене памяти 3000 МГц, берите её не раздумывая. Не менее важно знать, что интегрированная графика полагается на системную память. Таким образом, от памяти зависит не только центральный процессор, но и графический. В общем, чем быстрее, тем лучше. Память 3000 МГц является необходимым минимумом для подобного компьютера.
Накопитель
500 Гб SATA SSD от 5 425 руб.
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С учётом доступности современных твердотельных накопителей модель SSD SATA 512 Гб станет хорошим промежуточным выбором между большим объёмом дискового пространства и высокой скоростью чтения и записи данных. Жёсткие диски по такой ��ене могут содержать больше данных, но скорость у них значительно ниже. SSD накопители делают системы с приличными аппаратными компонентами очень быстрыми. Что насчёт установки больших игр? Если игра занимает больше 50 Гб и содержит тяжёлую графику, она не предназначается для компьютеров вроде этого. Игры вроде Metro Exodus и Assassin's Creed Odyssey можно запускать на сервисах вроде Nvidia GeForce Now.
Блок питания
500 Вт от 3400 руб.
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Блока питания мощностью 450 Вт вполне достаточно. При желании можно взять блок 500 Вт, чтобы в будущем была мощность для апгрейда. Если вы захотите поставить отдельную видеокарту, можно будет обойтись без покупки нового блока питания. Покупайте блок от известных производителей, вроде EVGA, Seasonic, Cooler Master, Corsair. Минимальный рейтинг эффективности должен составлять 80+, ещё лучше 80+ Bronze. Не нужно экономить на блоке питания, поскольку обычно его качество уберегает от проблем в виде сгоревших компонентов.
Корпус
Micro-ATX или ATX от 2 669 руб.
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Простой и лёгкий для сборки корпус от хорошо известного бренда Thermaltake (Versa H22 CA-1B3-00M1NN-00 Black). Можно выбрать вариант дешевле, но расположение отсеков там не всегда идеальное. Если у вас нет опыта сборки компьютеров самостоятельно, лучше выбирать корпус поудобнее. Кроме того, здесь есть пространство для расширения. Корпуса были дешевле в начале года, но из-за нехватки поставок цены стали расти. И всё же, даже сейчас есть интересные бюджетные варианты.
Операционная система
Linux, бесплатная
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Linux является подходящей операционной системой для начинающих и за неё не нужно платить. Правда, она подходит только для тех, кто может обойтись без связанных исключительно с Windows приложений. Например, если вместо Microsoft Office вы готовы пользоваться бесплатными альтернативами вроде OpenOffice или Google Docs и Google Sheets. Чтобы понять, какой дистрибутив Linux вам установить, придётся провести исследование. После установки нужно найти список лучших открытых приложений и игр для Linux. Если вы не готовы отказаться от Windows, поскольку число приложений и игр на Linux ограниченное, можно постараться найти лицензию подешевле.
Клавиатура и мышь
Простая проводная клавиатура с 104 кнопками от 530 руб. Простая проводная мышь с двумя кнопками от 400 руб. Здесь мы будем выбирать самые простые варианты, которых хватит для работы. Позднее вы сможете купить что-нибудь более комфортное, вроде клавиатуры с механическими переключателями.
Монитор
Старый монитор, бесплатно Можно купить дешёвый монитор с разрешением 1080p, который обойдётся примерно в $90. Однако, можно постараться найти старый монитор бесплатно. Он может быть у вас самого от старого компьютера, у родственников, друзей. Подсказка: если берёте бесплатный монитор, лучше постараться взять два. Монитор с разрешением 1080p будет использоваться для работы и в браузере, а 720p для игр. Игры выглядят более чёткими, когда разрешение экрана совпадает с выставленным в них разрешением. Наличие двух мониторов обычно повышает производительность труда.
Бонусное обновление: дискретная видеокарта
RX 570 4 Гб от 9 560 руб.
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Установка отдельной видеокарты даст возможность играть в игры на разрешении 1080p на средних и высок��х настройках графики. Это хорошая модернизация для такого компьютера. Графика Vega 3 в процессоре 3000G в лучшем случае обеспечивает игры на разрешении 720p на средних настройках. При помощи дискретной видеокарты вы выйдете на уровень игровых консолей нынешнего поколения при примерно такой же цене. При этом вы получите значительно больше разнообразия и более дешёвый доступ к играм.
Окончательная цена
Процессор: AMD Athlon 3000G 3200 р. Материнская плата: ASRock A320M-HDV R4.0 AM4 3300 р. Оперативная память: Corsair Vengeance LPX 8GB (2x4GB) DDR4-3000 5880 р. Видеокарта: встроенная Radeon Vega 3. Накопитель: Crucial Technology BX500 480GB SATA SSD 5400 р. Корпус: Thermaltake Versa H21 ATX Mid-Tower 2700 р. Блок питания: EVGA 500 W1 80+ White 3400 р. Операционная система: Linux. Клавиатура: Logitech K120. 530 р. Мышь: Defender Accura MM-365 Black USB 400 р. Монитор: бесплатный 1080p или 720p. Всего: 24 810 р. Цены могут меняться ежедневно (указаны на 17.05.2020). В магазинах могут встречаться скидки или вы можете найти выгодную покупку с рук. В целом стоимость компьютерных компонентов в последнее время растёт из-за пандемии коронавируса. Когда вы приобрели все компоненты, остаётся только собрать их в компьютер. Для этого в интернете существует множество руководств и подсказок.
Производительность: можно ли будет поиграть в Crysis?
https://youtu.be/32aNEUwVzMo Игры серии Crysis уже много лет остаются эталоном для проверки производительности компьютеров. Собранный нами компьютер вполне способен справиться с первой игрой этой серии, которой исполнилось уже 13 лет. Запускались и другие игры, от Middle-earth: Shadow of Mordor 2014 года до современной Ori and the Will of the Wisps.
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Как и ожидалось, компьютер справляется с разрешением 720p и не больше. Зачастую приходится снижать графические настройки до нижних отметок. Игры класса AAA идут в лучшем случае четырёхлетней давности, такие как Rise of the Tomb Raider. Даже в инди-играх вроде Ori and the Will of the Wisps могут быть проблемы. Здесь частота кадров может упасть до 25 в секунду. Хуже всего, что здесь можно менять только разрешение, но не графические настройки.
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Для компьютера за 25000 руб. даже такие результаты можно считать неплохими. Конечно, они не сравнятся с компьютерами по цене 60000 руб. Однако, поиграть в компьютерные игры вы всё равно сможете. Если же приобрести дискретную видеокарту вроде RX 570, за дополнительные 9560 руб. вы получите значительный прирост производительности до разрешения 1080p и настроек от Высоких до Ультра. Подключение видеокарты RX 570 к такому скромному процессору ограничит её производительность, и всё же скорость работы увеличится. Несмотря на устаревшую архитектуру Polaris 2016 года, видеокарта позволяет играть в современные игры класса AAA.
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Если покупка видеокарты не подходит для вас, можно воспользоваться сервисом GeForce Now с самыми современными играми. Этот сервис потоковой трансляции может быть доступен даже бесплатно. Правда, в таком случае через час потребуется переподключаться. Для однопользовательских игр это вполне пригодный вариант, даже для шутеров.
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Что касается собранного компьютера, его игровая производительность удовлетворительная. Особенно если правильно распоряжаться его возможностями. Если после прочтения статьи у вас остались вопросы, напишите их в комментарии или воспользуйтесь рубрикой Вопро�� - ответ Read the full article
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yourgamecheats · 6 years ago
Text
NVIDIA have released another Vulkan Beta Driver 435.27.07, just for Linux this time
NVIDIA have released another Vulkan Beta Driver 435.27.07, just for Linux this time
Tags: Vulkan, Beta, Drivers
NVIDIA have pushed out the second Vulkan Beta Driver in the space of a week, with 435.27.07 now available for Linux.
Quite a small one this time, mainly just fixing up some issues found:
Fixed a bug that caused graphical corruption, reducing visibility in caves, in Steam Play title Assassin’s Creed: Odyssey
Fixed a bug that caused applications running directly on a…
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kindlecomparedinfo · 6 years ago
Text
The 9 biggest questions about Google’s Stadia game streaming service
Google’s Stadia is an impressive piece of engineering to be sure: Delivering high definition, high framerate, low latency video to devices like tablets and phones is an accomplishment in itself. But the game streaming services faces serious challenges if it wants to compete with the likes of Xbox and PlayStation, or even plain old PCs and smartphones.
Here are our nine biggest questions about what the service will be and how it’ll work.
1. What’s the game selection like?
We saw Assassin’s Creed: Odyssey (a lot) and Doom: Eternal, and a few other things running on Stadia, but otherwise Google’s presentation was pretty light on details as far as what games exactly we can expect to see on there.
It’s not an easy question to answer, since this isn’t just a question of “all PC games,” or “all games from these 6 publishers.” Stadia requires a game be ported, or partly recoded to fit its new environment — in this case a Linux-powered PC. That’s not unusual, but it isn’t trivial either.
Porting is just part of the job for a major studio like Ubisoft, which regularly publishes on multiple platforms simultaneously, but for a smaller developer or a more specialized game, it’s not so straightforward. Jade Raymond will be in charge of both first-party games just for Stadia as well as developer relations; she said that the team will be “working with external developers to bring all of the bleeding edge Google technology you have seen today available to partner studios big and small.”
What that tells me is that every game that comes to Stadia will require special attention. That’s not a good sign for selection, but it does suggest that anything available on it will run well.
Google scores a custom AMD GPU to power its Stadia cloud gaming hardware
2. What will it cost?
Perhaps the topic Google avoided the most was what the heck the business model is for this whole thing.
Do you pay a subscription fee? Is it part of YouTube or maybe YouTube Red? Do they make money off sales of games after someone plays the instant demo? Is it free for an hour a day? Will it show ads every 15 minutes? Will publishers foot the bill as part of their normal marketing budget? No one knows!
It’s a difficult play because the most obvious way to monetize also limits the product’s exposure. Asking people to subscribe adds a lot of friction to a platform where the entire idea is to get you playing within 5 seconds.
Putting ads in is an easy way to let people jump in and have it be monetized a small amount. You could even advertise the game itself and offer a one-time 10 percent off coupon or something. Then mention that YouTube Red subscribers don’t see ads at all.
Sounds reasonable, but Google didn’t mention anything like this at all. We’ll probably hear more later this year closer to launch, but it’s hard to judge the value of the service when we have no idea what it will cost.
3. What about iOS devices?
Google and Apple are bitter rivals in a lot of ways, but it’s hard to get around the fact that iPhone owners tend to be the most lucrative mobile customers. Yet there were none in the live demo and no availability mentioned for iOS.
Depending on its business model, Google may have locked itself out of the App Store. Apple doesn’t let you essentially run a store within its store (as we have seen in cases like Amazon and Epic) and if that’s part of the Stadia offering, it’s not going to fly.
An app that just lets you play might be a possibility, but since none was mentioned, it’s possible Google is using Stadia as a platform exclusive to draw people to Pixel devices. That kind of puts a limit on the pitch that you can play on devices you already have.
4. What about games you already own?
A big draw of game streaming is to buy a game once and play it anywhere. Sometimes you want to play the big awesome story parts on your 60-inch TV in surround sound, but do a little inventory and quest management on your laptop at the cafe. That’s what systems like Steam Link offer.
Epic Games is taking on Steam with its own digital game store, which includes higher take-home revenue rates for developers.
But Google didn’t mention how its ownership system will work, or whether there would be a way to play games you already own on the service. This is a big consideration for many gamers.
It was mentioned that there would be cross platform play and perhaps even the ability to bring saves to other platforms, but how that would work was left to the imagination. Frankly I’m skeptical.
Letting people show they own a game and giving them access to it is a recipe for scamming and trouble, but not supporting it is missing out on a huge application for the service. Google’s caught between a rock and a hard place here.
5. Can you really convert viewers to players?
This is a bit more of an abstract question, but it comes from the basic idea that people specifically come to YouTube and Twitch to watch games, not play them. Mobile viewership is huge because streams are a great way to kill time on a train or bus ride, or during a break at school. These viewers often don’t want to play at those times, and couldn’t if they did want to!
So the question is, are there really enough people watching gaming content on YouTube who will actually actively switch to playing just like that?
Photo: Maskot / Getty Images
To be fair, the idea of a game trailer that lets you play what you just saw five seconds later is brilliant. I’m 100 percent on board there. But people don’t watch dozens of hours of game trailers a week — they watch famous streamers play Fortnite and PUBG and do speedruns of Dark Souls and Super Mario Bros 1. These audiences are much harder to change into players.
The potential of joining a game with a streamer, or affecting them somehow, or picking up at the spot they left off, to try fighting a boss on your own or seeing how their character controls, is a good one, but making that happen goes far, far beyond the streaming infrastructure Google has created here. It involves rewriting the rules on how games are developed and published. We saw attempts at this from Beam, later acquired by Microsoft, but it never really bloomed.
Streaming is a low-commitment, passive form of entertainment, which is kind of why it’s so popular. Turning that into an active, involved form of entertainment is far from straightforward.
6. How’s the image quality?
Games these days have mind-blowing graphics. I sure had a lot of bad things to say about Anthem, but when it came to looks that game was a showstopper. And part of what made it great were the tiny details in textures and subtle gradations of light that are only just recently possible with advances in shaders, volumetric fog, and so on. Will those details really come through in a stream?
Damn.
Don’t get me wrong. I know a 1080p stream looks decent. But the simple fact is that high-efficiency HD video compression reduces detail in a noticeable way. You just can’t perfectly recreate an image if you have to send it 60 times per second with only a few milliseconds to compress and decompress it. It’s how image compression works.
For some people this won’t be a big deal. They really might not care about the loss of some visual fidelity — the convenience factor may outweigh it by a ton. But there are others for whom it may be distracting, those who have invested in a powerful gaming console or PC that gives them better detail at higher framerates than Stadia can possibly offer.
It’s not apples to apples but Google has to consider these things, especially when the difference is noticeable enough that game developers and publishers start to note that a game is “best experienced locally” or something like that.
7. Will people really game on the go?
I don’t question whether people play games on mobile. That’s one of the biggest businesses in the world. But I’m not sure that people want to play Assassin’s Creed: Odyssey on their iPa… I mean, Pixel Slate. Let alone their smartphone.
Games on phones and tablets are frequently time-killers driven by addictive short-duration game sessions. Even the bigger, more console-like games on mobile usually aim for shorter play sessions. That may be changing in some ways for sure but it’s a consideration, and AAA console games really just aren’t designed for 5-10 minute gaming sessions.
Add to that that you have to carry around what looks like a fairly bulky controller and this becomes less of an option for things like planes, cafes, subway rides, and so on. Even if you did bring it, could you be sure you’ll get the 10 or 20 Mbps you’ll need to get that 60FPS video rate? And don’t say 5G. If anyone says 5G again after the last couple months I’m going to lose it.
Naturally the counterpoint here is Nintendo’s fabulously successful and portable Switch. But the Switch plays both sides, providing a console-like experience on the go that makes sense because of its frictionless game state saving and offline operation. Stadia doesn’t seem to offer anything like that. In some ways it could be more compelling, but it’s a hard sell right now.
Google’s new Stadia game controller has a few tricks up its sleeves
8. How will multiplayer work?
Obviously multiplayer gaming is huge right now and likely will be forever, so the Stadia will for sure support multiplayer one way or another. But multiplayer is also really complicated.
It used to be that someone just picked up the second controller and played Luigi. Now you have friend codes, accounts, user IDs, automatic matchmaking, all kinds of junk. If I want to play The Division 2 with a friend via Stadia, how does that work? Can I use my existing account? How do I log in? Are there IP issues and will the whole rigmarole of the game running in some big server farm set off cheat detectors or send me a security warning email? What if two people want to play a game locally?
Many of the biggest gaming properties in the world are multiplayer focused, and without a very, very clear line on this it’s going to turn a lot of people off. The platform might be great for it — but they have some convincing to do.
9. Stadia?
Branding is hard. Launching a product that aims to reach millions and giving it a name that not only represents it well but isn’t already taken is hard. But that said… Stadia?
I guess the idea is that each player is kind of in a stadium of their own… or that they’re in a stadium where Ninja is playing, and then they can go down to join? Certainly Stadia is more distinctive than stadium and less copyright-fraught than Colosseum or the like. Arena is probably out too.
If only Google already owned something that indicated gaming but was simple, memorable, and fit with its existing “Google ___” set of consumer-focused apps, brands, and services.
Oh well!
from RSSMix.com Mix ID 8176395 https://techcrunch.com/2019/03/19/the-9-biggest-questions-about-googles-stadia-game-streaming-service/ via http://www.kindlecompared.com/kindle-comparison/
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un-enfant-immature · 6 years ago
Text
The 9 biggest questions about Google’s Stadia game streaming service
Google’s Stadia is an impressive piece of engineering to be sure: Delivering high definition, high framerate, low latency video to devices like tablets and phones is an accomplishment in itself. But the game streaming services faces serious challenges if it wants to compete with the likes of Xbox and PlayStation, or even plain old PCs and smartphones.
Here are our nine biggest questions about what the service will be and how it’ll work.
1. What’s the game selection like?
We saw Assassin’s Creed: Odyssey (a lot) and Doom: Eternal, and a few other things running on Stadia, but otherwise Google’s presentation was pretty light on details as far as what games exactly we can expect to see on there.
It’s not an easy question to answer, since this isn’t just a question of “all PC games,” or “all games from these 6 publishers.” Stadia requires a game be ported, or partly recoded to fit its new environment — in this case a Linux-powered PC. That’s not unusual, but it isn’t trivial either.
Porting is just part of the job for a major studio like Ubisoft, which regularly publishes on multiple platforms simultaneously, but for a smaller developer or a more specialized game, it’s not so straightforward. Jade Raymond will be in charge of both first-party games just for Stadia as well as developer relations; she said that the team will be “working with external developers to bring all of the bleeding edge Google technology you have seen today available to partner studios big and small.”
What that tells me is that every game that comes to Stadia will require special attention. That’s not a good sign for selection, but it does suggest that anything available on it will run well.
Google scores a custom AMD GPU to power its Stadia cloud gaming hardware
2. What will it cost?
Perhaps the topic Google avoided the most was what the heck the business model is for this whole thing.
Do you pay a subscription fee? Is it part of YouTube or maybe YouTube Red? Do they make money off sales of games after someone plays the instant demo? Is it free for an hour a day? Will it show ads every 15 minutes? Will publishers foot the bill as part of their normal marketing budget? No one knows!
It’s a difficult play because the most obvious way to monetize also limits the product’s exposure. Asking people to subscribe adds a lot of friction to a platform where the entire idea is to get you playing within 5 seconds.
Putting ads in is an easy way to let people jump in and have it be monetized a small amount. You could even advertise the game itself and offer a one-time 10 percent off coupon or something. Then mention that YouTube Red subscribers don’t see ads at all.
Sounds reasonable, but Google didn’t mention anything like this at all. We’ll probably hear more later this year closer to launch, but it’s hard to judge the value of the service when we have no idea what it will cost.
3. What about iOS devices?
Google and Apple are bitter rivals in a lot of ways, but it’s hard to get around the fact that iPhone owners tend to be the most lucrative mobile customers. Yet there were none in the live demo and no availability mentioned for iOS.
Depending on its business model, Google may have locked itself out of the App Store. Apple doesn’t let you essentially run a store within its store (as we have seen in cases like Amazon and Epic) and if that’s part of the Stadia offering, it’s not going to fly.
An app that just lets you play might be a possibility, but since none was mentioned, it’s possible Google is using Stadia as a platform exclusive to draw people to Pixel devices. That kind of puts a limit on the pitch that you can play on devices you already have.
4. What about games you already own?
A big draw of game streaming is to buy a game once and play it anywhere. Sometimes you want to play the big awesome story parts on your 60-inch TV in surround sound, but do a little inventory and quest management on your laptop at the cafe. That’s what systems like Steam Link offer.
Epic Games is taking on Steam with its own digital game store, which includes higher take-home revenue rates for developers.
But Google didn’t mention how its ownership system will work, or whether there would be a way to play games you already own on the service. This is a big consideration for many gamers.
It was mentioned that there would be cross platform play and perhaps even the ability to bring saves to other platforms, but how that would work was left to the imagination. Frankly I’m skeptical.
Letting people show they own a game and giving them access to it is a recipe for scamming and trouble, but not supporting it is missing out on a huge application for the service. Google’s caught between a rock and a hard place here.
5. Can you really convert viewers to players?
This is a bit more of an abstract question, but it comes from the basic idea that people specifically come to YouTube and Twitch to watch games, not play them. Mobile viewership is huge because streams are a great way to kill time on a train or bus ride, or during a break at school. These viewers often don’t want to play at those times, and couldn’t if they did want to!
So the question is, are there really enough people watching gaming content on YouTube who will actually actively switch to playing just like that?
Photo: Maskot / Getty Images
To be fair, the idea of a game trailer that lets you play what you just saw five seconds later is brilliant. I’m 100 percent on board there. But people don’t watch dozens of hours of game trailers a week — they watch famous streamers play Fortnite and PUBG and do speedruns of Dark Souls and Super Mario Bros 1. These audiences are much harder to change into players.
The potential of joining a game with a streamer, or affecting them somehow, or picking up at the spot they left off, to try fighting a boss on your own or seeing how their character controls, is a good one, but making that happen goes far, far beyond the streaming infrastructure Google has created here. It involves rewriting the rules on how games are developed and published. We saw attempts at this from Beam, later acquired by Microsoft, but it never really bloomed.
Streaming is a low-commitment, passive form of entertainment, which is kind of why it’s so popular. Turning that into an active, involved form of entertainment is far from straightforward.
6. How’s the image quality?
Games these days have mind-blowing graphics. I sure had a lot of bad things to say about Anthem, but when it came to looks that game was a showstopper. And part of what made it great were the tiny details in textures and subtle gradations of light that are only just recently possible with advances in shaders, volumetric fog, and so on. Will those details really come through in a stream?
Damn.
Don’t get me wrong. I know a 1080p stream looks decent. But the simple fact is that high-efficiency HD video compression reduces detail in a noticeable way. You just can’t perfectly recreate an image if you have to send it 60 times per second with only a few milliseconds to compress and decompress it. It’s how image compression works.
For some people this won’t be a big deal. They really might not care about the loss of some visual fidelity — the convenience factor may outweigh it by a ton. But there are others for whom it may be distracting, those who have invested in a powerful gaming console or PC that gives them better detail at higher framerates than Stadia can possibly offer.
It’s not apples to apples but Google has to consider these things, especially when the difference is noticeable enough that game developers and publishers start to note that a game is “best experienced locally” or something like that.
7. Will people really game on the go?
I don’t question whether people play games on mobile. That’s one of the biggest businesses in the world. But I’m not sure that people want to play Assassin’s Creed: Odyssey on their iPa… I mean, Pixel Slate. Let alone their smartphone.
Games on phones and tablets are frequently time-killers driven by addictive short-duration game sessions. Even the bigger, more console-like games on mobile usually aim for shorter play sessions. That may be changing in some ways for sure but it’s a consideration, and AAA console games really just aren’t designed for 5-10 minute gaming sessions.
Add to that that you have to carry around what looks like a fairly bulky controller and this becomes less of an option for things like planes, cafes, subway rides, and so on. Even if you did bring it, could you be sure you’ll get the 10 or 20 Mbps you’ll need to get that 60FPS video rate? And don’t say 5G. If anyone says 5G again after the last couple months I’m going to lose it.
Naturally the counterpoint here is Nintendo’s fabulously successful and portable Switch. But the Switch plays both sides, providing a console-like experience on the go that makes sense because of its frictionless game state saving and offline operation. Stadia doesn’t seem to offer anything like that. In some ways it could be more compelling, but it’s a hard sell right now.
Google’s new Stadia game controller has a few tricks up its sleeves
8. How will multiplayer work?
Obviously multiplayer gaming is huge right now and likely will be forever, so the Stadia will for sure support multiplayer one way or another. But multiplayer is also really complicated.
It used to be that someone just picked up the second controller and played Luigi. Now you have friend codes, accounts, user IDs, automatic matchmaking, all kinds of junk. If I want to play The Division 2 with a friend via Stadia, how does that work? Can I use my existing account? How do I log in? Are there IP issues and will the whole rigmarole of the game running in some big server farm set off cheat detectors or send me a security warning email? What if two people want to play a game locally?
Many of the biggest gaming properties in the world are multiplayer focused, and without a very, very clear line on this it’s going to turn a lot of people off. The platform might be great for it — but they have some convincing to do.
9. Stadia?
Branding is hard. Launching a product that aims to reach millions and giving it a name that not only represents it well but isn’t already taken is hard. But that said… Stadia?
I guess the idea is that each player is kind of in a stadium of their own… or that they’re in a stadium where Ninja is playing, and then they can go down to join? Certainly Stadia is more distinctive than stadium and less copyright-fraught than Colosseum or the like. Arena is probably out too.
If only Google already owned something that indicated gaming but was simple, memorable, and fit with its existing “Google ___” set of consumer-focused apps, brands, and services.
Oh well!
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rubicongames · 6 years ago
Video
youtube
Tropico 6 is a construction, management and political simulation game in the Tropico series, developed by Limbic Entertainment, published by Kalypso Media, and announced at E3 2017. Initial release date: 2019 Developer: Limbic Entertainment Publisher: Kalypso Media Engine: Unreal Engine Platforms: PlayStation 4, Xbox One, Macintosh operating systems, Microsoft Windows, Linux, SteamOS Genres: Construction and management simulation, Government simulation game Our channel delivers hot new trailers and teasers and sneak peeks for all the best upcoming games. Subscribe to stay up to date on everything coming to in the world. #Game #Games #2019 #Trailer #Gametrailer #Videogame ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ►►►SUBSCRIBE: ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ► Youtube - https://goo.gl/vLacPz ► Twitter - https://goo.gl/cPxbjQ ► Reddit - https://goo.gl/b1synW ► Tumblr - https://goo.gl/4ee8Zy ► Telegram - https://goo.gl/djSruo ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ►►►Playlist: ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ►All game trailers - https://goo.gl/dCbE8S ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ►Fallout 76 - https://goo.gl/retKrm ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ►Assassin's Creed Odyssey - https://goo.gl/4vg18i ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ►Battlefield 5 - https://goo.gl/2MFFtt ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ►Super Smash Bros. Ultimate - https://goo.gl/xD2Mjn ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ►Fortnite - https://goo.gl/qfi1S4 by Rubicon - Games
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appinsta · 6 years ago
Text
Verizon and Amazon reportedly working on their own mobile game streaming services
The Verge
Two more major tech players, Verizon and Amazon, may be entering into the already crowded list of companies that plan to launch mobile game streaming services. According to The Verge, Verizon Wireless is already testing its own game streaming service with a small number of customers. The people who are selected reportedly get an NVIDIA Shield Android TV set-top box for the test, but The Verge says Verizon plans to eventually expand this streaming service to Android smartphones.
The story also includes screenshots from the service, which has the rather unimaginative name: Verizon Gaming. The images show a list of impressive PC and console games, but the screenshots are most likely placeholders. Based on emails sent to testers, it sounds like Verizon is more concerned with basic game streaming performance at first with this test. The service is currently is using Wi-Fi, but it’s more than likely that Verizon will roll out this service on its wireless network when it gets its 5G hardware fully up and running. The Verge reports that this small test version with the Shield TV box will conclude by the end of January.
Related
Google’s Project Stream beta to end Jan. 15, AMD Radeon GPUs used for gaming service
AMD Google launched a public best test of Project Stream, its PC game streaming service, back in October 2018. It allowed people to stream and play the full version of Ubisoft's Assassin's Creed Odyssey …
Meanwhile, The Information reports Amazon is also working on its own game streaming service. There’s not much information on this service in the report, other than Amazon has reached out to game publishers to see if they would be interested in offering their titles for this venture. Amazon is certainly well positioned to launch such a project, as its cloud-based Amazon Web Services already has a ton of experience streaming content for companies like Netflix. It also owns Twitch, the gamer-centric live video streaming service. The report does say Amazon is not looking to launch its game streaming service until 2020 at the earliest.
Verizon and Amazon will be entering a field that is full of competitors who have already revealed their plans for streaming games with cloud-based set-ups. Both Microsoft and EA announced at E3 2018 that they have separate plans to stream games to smartphones. Microsoft later revealed that its service, with its codename Project xCloud, would begin public trials sometime in 2019.
In October, Google announced and launched a public test of Project Stream, which allowed people to stream and play the full version of Ubisoft’s Assassin’s Creed Odyssey on a PC, Mac, Linux, and even a low-end Chromebook via the Chrome browser. That tech test is scheduled to end on January 15. So far, Google has not yet revealed what it plans to do with Project Stream.
Of course, Sony already has its own game streaming service, PlayStation Now, which allows PlayStation 4 and Windows PC owners to stream and play hundreds of classic and current PS4 games for a monthly fee. Sony has never revealed how many subscribers it has for PlayStation Now. NVIDIA also has its GeForce Now service, which lets people purchase PC games on Steam and other services, and then lets them play those games remotely on their PC, Mac and their Shield TV box. That service is still in a closed beta test.
from Android Authority http://bit.ly/2RR6W5K via app promotion from Blogger http://bit.ly/2VQpxhh http://bit.ly/2FqQ0ge
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techbotic · 7 years ago
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Google announces “Project Stream”—a “test” of game streaming in Chrome
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Enlarge (credit: Assassin's Creed Odyssey)
Google just announced "Project Stream," a "technical test" of a service designed to stream AAA video games à la Playstation Now and GeForce Now. We've heard rumors of a "Project Yeti" gaming service for some time now, and this looks to be the first sign of a real "Google Gaming" product.
The Project Stream test will involve streaming Ubisoft's Assassin’s Creed Odyssey to desktop-class Chrome browsers, which means it will work on Windows, macOS, Linux, and ChromeOS. Google's blog post says that a "limited number of participants" will be able to try the game for free starting October 5. A 25Mbps Internet connection is "recommended" for the service, and you'll need accounts with Google and Ubisoft. For controls, you have options of a keyboard and mouse or a USB (not Bluetooth) game controller. Google says a recent Xbox or Playstation controller will work fine. Provided you are 17 years or older and live in the US, you can sign up at projectstream.google.com.
Game-streaming services are still in their infancy, but the idea applies the standard "cloud computing" thinking to video games. Rather than have players buy and maintain their own expensive gaming hardware, game streaming offloads that compute work to the cloud and streams down only what you need (a video feed) over the Internet. When done correctly, the services allow for high-fidelity games on minimal hardware.
Read 6 remaining paragraphs | Comments
Google announces “Project Stream”—a “test” of game streaming in Chrome published first on https://medium.com/@CPUCHamp
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savetopnow · 7 years ago
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2018-03-15 16 GAME now
GAME
Attack of the Fanboy
Next Monster Hunter: World Update Adds Deviljho, Mega Man Weapon, and More
New Fist of the North Star Game Tops Japanese Sales
Skyrim VR Heads to PC on April 3rd
New Tomb Raider Info Coming Tomorrow, May Have Already Leaked
Life is Strange: Before the Storm Coming to Mac and Linux
Brutal Gamer
Warhammer: Vermintide 2 Review
One:12 Collective Catwoman is now up for pre-order
Sega Genesis/Mega Drive Classics compilation coming to consoles and PC
Marvel announces new Ant-Man and Wasp True Believers books
Last Wolfenstein II expansion hits with The Deeds of Captain Wilkins
Game Banshee
BattleTech Basics: Mercenary Life
The Bard's Tale IV: Barrows Deep Update #42 - New Title and Backer Alpha
Secret World Legends: Dawn of the Morninglight Expansion Announced
Pillars of Eternity II: Deadfire Delayed Until May 8th
Shadows: Awakening Gameplay Trailer
Game Informer
Streamer Ninja And Rapper Drake Shatter Twitch Viewership Record With Fortnite Stream
Nintendo Posts New Mario Odyssey Hint Art That Holds A Weird Secret
Rumor: More Kingdom Hearts 3 Worlds Leaked
Google And Ubisoft Collaborate On Dedicated Game Servers
The Virtual Life – Why Telltale's Joker Is So Fascinating
Game Watch
Battlerite Servers are Closed - What Does This Mean?
Motorbike Garage Mechanic Simulator is now available
We're Giving Away 10 Copies of RPG Azure Saga: Pathfinder - And It Couldn't Be Easier To Enter!
Jurassic World Evolution has a release date of June 12
The Council Review
Gematsu
Assault Gunners HD Edition Japanese trailer, gameplay
The Snack World: Trejarers Gold Japanese TV spot
Jikkyou Powerful Pro Baseball 2018 six-minute trailer
Gal Metal demo, version 1.0.1 update now available in Japan
Gal Gunvolt Burst for PS4 now available in North America and Japan, launches April 6 in Europe
IGN
GTA Online: Adversary Mode Bonuses
How to Sign Up For the Fortnite Mobile Invite Event (Beta)
Drake and Ninja Stream Fortnite, Smashing Twitch’s Streaming Records
Super Smash Bros for Switch is Nintendo's Key into Esports
Xbox Live Currently Experiencing Issues for Some Players
Niche Gamer
XSEED Games to Reveal Three Game Localizations on March 16
New BattleTech Video Introduces Mercenary Life
New Story Trailer for Extinction
The Elder Scrolls V: Skyrim VR Heads to SteamVR on April 3
Super Bomberman R Rated for PS4
Nintendo Life
New Hint Art Has Been Posted For Super Mario Odyssey
World Heroes 2 JET, Moon Patrol And Sol Divide Bring The Retro To Switch Next Week
Guide: Kirby Star Allies Compatible amiibo And What They Unlock
Review: Arcade Archives Heroic Episode (Switch eShop)
Review: Steredenn: Binary Stars (Switch eShop)
PC Invasion
SEGA Mega Drive Classics coming to PC with fifty games
Fallout 3 remake project Capital Wasteland gets cancelled for legal reasons
PC Game Release Date List 2018 – 2019
Project WIngman shows VR WIP footage in new video
Assassin’s Creed Origins The Curse of the Pharaohs DLC gets a trailer
Playstation Blog
Emily Wants to Play Too Out April 24 on PS4
Cozy Up With The Great Indoors Sale At PS Store
V-Rally 4 Announced for PS4, Director Details 21 Year Journey Behind Series’ Return
How Telltale Crafted a Completely New Version of Batman’s Most Iconic Villain
PS4 Exclusives Guide: 14 Games to Watch
Reddit Gaming
[A Hat in Time] Awwnexpected
Some lady was going to throw all these away, i asked her if i could have them... they all work! i’m speechless.
Bless Yoko Taro, making a game where the plot thickens in all the right ways
How to dispose of the body
It's super effective!
Xbox News
New Preview Beta 1804 System Update – 3/14/18
New Preview Alpha 1804 System Update – 3/14/18
Announcing Adventure Game Planet Alpha
Announcing 17 New Games coming via the [email protected] Program
Xbox and David Smith Set a New Guinness World Records Title for a Human Cannonball
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DOWNLOAD ATI SB200 AUDIO DRIVER
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moddersinc · 5 years ago
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[section_title title=Introduction]
Back in 2018, ASRock jumped feet 1st into the GPU market. ASRock has been known for making good motherboards but jumping into the GPU market with other players such as Gigabyte, Asus, and Zotac is a pretty big risk. But, no risk, no reward. I finally have my hands on an ASRock GPU and it is their Radeon RX 5500 XT Phantom Gaming GPU. The RX 5500 is the budget GPU from AMD and is designed to be lower cost but still delivers great performance at 1080p. Keeping the price right at $200.00 means that ASRock can be competitive in the budget arena and since this is from their Phantom Gaming series, a bit of bling with their colors may just top it off for you.
  [sc name=”sponsor” sponsor=”ASRock” product_link=”https://www.asrock.com/Graphics-Card/AMD/Radeon%20RX%205500%20XT%20Phantom%20Gaming%20D%208G%20OC/” product_name=”Radeon RX 5500 XT Phantom Gaming D 8G OC” ]
  Specifications
Graphics Engine AMD Radeon RX 5500 XT Bus Standard PCI Express 4.0 x8 DirectX 12 OpenGL 4.6 Memory GDDR6 8GB Engine Clock Boost Clock: Up to 1845 MHz Game Clock: 1737 MHz Base Clock: 1685 MHz Stream Processors 1408 Memory Clock 12 Gbps Memory Bus 128-bit Resolution Digital Max Resolution: 8K HDR 60 Hz Interface 3 x DisplayPort 1.4 with DSC 1.2a 1 x HDMI 2.0b HDCP Yes Multi-view 4 Recommended PSU 500W Power Connector 1 x 8-pin Accessories 1 x Quick Installation Guide Dimensions 240.57 x 127.16 x 41.92 mm
  Packaging
The packaging for the RX 5500 XT is wrapped in the Phanton Gaming color scheme and fonts. The front of the box clearly shows this is a Phantom Gaming card and which series it belongs to. In this case, this is the Radeon RX 5500 XT. On the back, ASRock dives into more detail on the features and specifications of the Phantom Gaming 5500 XT.
  Upon opening the box, you’ll be presented with a foam top layer that lifts to reveal the Phantom Gaming RX 5500 XT securely tucked away and wrapped in an antistatic bag. You won’t find much of an installation kit and I wouldn’t expect to with this GPU. A quick start guide is all that’s included.
  [section_title title=A Closer Look at the Phantom Gaming RX 5500 XT]
A Closer Look at the Phantom Gaming RX 5500 XT
Straight out of the box, the Phantom Gaming RX 5500 XT has a protective layer of cling plastic that covers the shroud to protect from scratches and scrapes.
  After unwrapping the card, you can see the design of the fan shroud. The main body of the shroud is made of black plastic with red highlights on the ridges. The gunmetal grey brushed aluminum accent pieces are made from plastic as well. The main feature on the top side of the card is the two 90mm fans used to cool it. The dimensions of the GPU are 240.57 x 127.16 x 41.92 mm
  Flipping the card over shows a metal backplate that covers the full length of the PCB and maintains the Phantom Gaming theme set by ASRock’s RX 5700 XT. While the PCB is short, it is a little unusual to see a metal backplate on a $200.00 GPU.
  Making our way around the Phantom Gaming RX 5500 XT, we’ll start with the I/O. To get you connected there are three DisplayPort 1.4 connectors and a single HDMI 2.0b connector. The maximum resolution this card can support is  8K (7680×4320) at 60 Hz.
  On the showing edge, the prominent feature is the Phantom Gaming logo. This is an RGB logo that can be controlled with ASRock’s Polychrome software. The shroud does a good job of mostly hiding the heat sink. As well, a single 8-pin PCIe power connector is all that is required to power the Phantom Gaming RX 5500 XT.
  The very back of the card shows more of the heatsink exposed. The last part of the heatsink extends a bit past the PCB which allows airflow to pass through the fins of the heat sink with little resistance.
  The motherboard side of the GPU shows a bit more of the copper heat pipes used to keep it cool. I think the contrast of copper, black, and gunmetal grey is eye-catching. Too bad it is all hidden next to the motherboard.
  Dual 90mm fans are perched on the top of the Phantom Gaming RX 5500 XT. The blades are translucent and when spinning almost disappear. If you were to vertical mount the GPU, I think it would give an interesting effect.
  [section_title title=System Setup and Synthetic Benchmarks]
Test System and Synthetic Benchmarks
Component Product Name Provided By Processor Intel Core i7-9700K (Retail) Intel Motherboard Aorus Z390 Pro Gigabyte Memory G.Skill SniperX 2x8GB @ 3400MHz 16-16-16-36 (XMP) G.Skill Drive Samsung 240 EVO 256GB SSD, Crucial MX500 1 TB SATA III SSD Samsung/Crucial Video Cards ASRock Phantom Gaming RX 5500 XT, Gigabyte Radeon RX 5500 XT, XFX Radeon RX 5600 XT,  AMD Radeon RX 5700, EVGA GeForce RTX  2060 KO AMD/ASRock/XFX/EVGA Monitor BenQ EL2870U 28 inch 4K HDR Gaming Monitor 3840×2160 @ 60 Hz Case DimasTech EasyXL DimasTech Power Supply Cooler Master Silent Pro M2 1500W Cooler Master Operating System Windows 10 1909 x64 Pro with latest patches and updates
Testing Methodology:
There are many ways to benchmark GPUs. With these benchmarks our goal is to do two things: first to show the performance of the card and secondly to make them easy to replicate. With a similarly configured system, you should be able to get similar results to compare your current graphics card against. There will always be a variance from system to system. All games for this review are tested with the HIGHEST IN-GAME  PRESET unless otherwise specified. A fresh build of 1909 and all drivers and games were installed. No changes were made from the defaults in the BIOS, Windows 10 operating system, or provided manufactures software.
Game frame rates are averaged from the results of 3 benchmark runs at each resolution.
Synthetic Tests
3DMark Firestrike from Futuremark is a Semi-synthetic DirectX11 benchmark designed for high-performance gaming PCs. Firestrike performs advanced geometry, illumination and particle tests with its Graphics benchmark and performs physics simulations using the CPU. Firestrike Ultra Kicks it up a notch and ratchets up the resolution to 4K and turns the quality up a bit.
Firestrike Ultra is pretty brutal on any graphics card and especially budget cards.  However, the Phantom Gaming RX 5500 XT does well as it outscored the Gigabyte RX 5500 XT with a score of 3749 in the graphics arena.
  If Firestrike Ultra is brutal, Timespy Extreme is uber brutal. Both RX 5500 XT cards scored about the same here.  Only a couple of points separate them and are well within the margin of error.
  The Orange Room test from VR Mark represents VR performance with the original HTC Vive or Oculus Rift. There’s a very slight advantage for the Phantom Gaming RX 5500 XT in this benchmark, but not much of one.
  The Cyan Room Benchmark represents high-end VR hardware such as the Rift S. Both of the 5500 XT cards are very close in performance, however, if we were to call a leader, it would be the Phantom Gaming GPU.
  Finally, there is the Blue Room benchmark. This is designed to test GPUs at future VR Hardware and brings a lot of cards to their knees. The RX 5500s are tied with no clear leader.
      The Superposition benchmark sees the two RX 5500 XTs nearly tie in performance once more although a slight advantage goes to the ASRock GPU.
    When we bump the resolution to 8K, only two points separate the ASRock and Gigabyte cards.
    [section_title title=Gaming Benchmarks]
Phantom Gaming RX 5500 XT Gaming Benchmark
Assassin’s Creed Odyssey is an action role-playing video game developed by Ubisoft Quebec and published by Ubisoft. It is the 11th major installment, and 21st overall, in the Assassin’s Creed series and the successor to 2017’s Assassin’s Creed Origins. Set in the year 431 BC, the plot tells a fictional history of the Peloponnesian War between Athens and Sparta. Players control a male or female mercenary who fights for both sides as they attempt to unite their family.
    Borderlands 3 is an action role-playing first-person shooter video game developed by Gearbox Software and published by 2K Games. It is the sequel to 2012’s Borderlands 2, and the fourth main entry in the Borderlands series. Borderlands 3 was released on 13 September 2019 for Microsoft Windows, PlayStation 4, Xbox One and on 30 October 2019 for Apple macOS.
  Deus Ex: Mankind Divided is an action role-playing video game developed by Eidos Montréal and published worldwide by Square Enix in August 2016 for Microsoft Windows, PlayStation 4 and Xbox One. Versions for Linux and macOS systems were released in 2016 and 2017, respectively. It is the fourth game in the Deus Ex series, and a sequel to the 2011 game Deus Ex: Human Revolution. The gameplay—combining first-person shooter, stealth and role-playing elements—features exploration and combat in environments connected to the main hub of Prague and quests which grant experience and allow customization of the main character’s abilities with Praxis Kits.
  Far Cry New Dawn is a 2019 first-person shooter developed by Ubisoft Montreal and published by Ubisoft. The game is a spin-off of the Far Cry series and a narrative sequel to Far Cry 5. As a result, it features many pre-existing gameplay elements from the series, including a large open world, capturing outposts, and AI or co-op companions; but also introduces several elements from RPG gameplay, including an upgradeable home base and increased reliance of crafting from limited supplies.
  Tom Clancy’s Ghost Recon Wildlands is a tactical shooter video game developed by Ubisoft Paris and published by Ubisoft. It was released worldwide on March 7, 2017, as the tenth installment in the Tom Clancy’s Ghost Recon franchise and is the first game in the Ghost Recon series to feature an open world environment. The game moves away from the futuristic setting introduced in Ghost Recon Advanced Warfighter and instead features a setting similar to the original Tom Clancy’s Ghost Recon with the game world including a wide variety of environments such as mountains, forests, deserts, and salt flats.
  Hitman 2 is a stealth video game developed by IO Interactive and published by Warner Bros. Interactive Entertainment for Microsoft Windows, PlayStation 4, and Xbox One. It is the seventh major installment in the Hitman video game series and is the sequel to the 2016 game Hitman. The game was released on 13 November 2018 and was met with generally positive reviews, with critics considering it to be an improvement over its predecessor.
  Metro Exodus is a first-person shooter video game with survival horror and stealth elements. Set in the post-apocalyptic wasteland of the former Russian Federation, the player must cope with the new hazards and engage in combat against mutated creatures as well as hostile humans. It is the third installment in the Metro video game series based on Dmitry Glukhovsky’s novels, following the events of Metro 2033 and Metro: Last Light.
  Shadow of the Tomb Raider is an action-adventure video game developed by Eidos Montréal in conjunction with Crystal Dynamics and published by Square Enix. It continues the narrative from the 2013 game Tomb Raider and its sequel Rise of the Tomb Raider.
  Strange Brigade is a third-person shooter with a huge emphasis on cooperative gameplay. In the game, the player assumes the role of an adventurer in the 1930s and can team up with three other players to fight against different mythological enemies like mummies, giant scorpions, and minotaurs. The game’s four playable characters, who can be customized, have different weapons and abilities. Players have a large arsenal of weapons at their disposal. Each weapon has several upgrade slots, which can be used to enhance combat efficiency. Players can switch and upgrade their weapons at the workbenches found in a level. They can also activate different traps, such as spinning blades and spikes, to kill enemies.
DirectX 12
Vulkan
  Wolfenstein: Youngblood is a first-person shooter developed by MachineGames and Arkane Studios and published by Bethesda Softworks as a spin-off of the Wolfenstein series, The player assumes control of either Jessie or Zofia Blazkowicz from a first-person perspective; an optional cooperative multiplayer mode is included. Players can complete the game with another player or with an artificial intelligence substitute. Missions can be completed in a non-linear order, and players can unlock new gear and abilities as they progress in the game.
This the only oddity in the benchmark charts. The Phantom Gaming RX 5500 XT outscored the Gigabyte 5500 XT by a large margin. I re-ran the tests on both cards multiple times with the same result with each benchmark run.
Red Dead Redemption 2 is a Western-themed action-adventure game. Played from a first or third-person perspective, the game is set in an open-world environment featuring a fictionalized version of the Western, Midwestern and Southern United States in 1899, during the latter half of the Wild West era and the turn of the twentieth century. For most of the game, the player controls outlaw Arthur Morgan, a member of the Van der Linde gang, as he completes numerous missions—linear scenarios with set objectives—to progress through the story; from the game’s epilogue, the player controls John Marston. Outside of missions, the player may freely roam its interactive world.
DirectX 12
Vulkan
            [section_title title=Phantom Gaming RX 5500 XT Conclusion and Final Thoughts]
Phantom Gaming RX 5500 XT Conclusion and Final Thoughts
My first experience with an ASRock GPU was a good one. It performed exactly as I would expect considering that I reviewed the Gigabyte RX 5500 XT a few months before. The GPU is consistently able to deliver playable framerates at 1080p which is exactly where AMD wanted this card to be. Granted, we’re not over 60 FPS in a few games I benchmarked at the highest in-game settings and dropping the graphics fidelity down a notch or two will increase performance. As I was benchmarking and playing games over the last few weeks, I really didn’t notice any performance hiccups. Gameplay remained smooth. The most time I spent in-game was with Far Cry New Dawn and while it is an AMD optimized title, it runs very well on the 5500 series.
As far as overclocking, I’ve had an extremely rough time overclocking AMD Radeon RX 5XXX series cards. I think the RX 5600 was the only card that I could get to overclock. However, stock speeds put this GPU at a base clock of 1685 MHz, a game clock of 1737 MHz, and a boost clock up to 1845 MHz and temperatures hovered right around 60°C during a heavy gaming session.
The current driver suite is much better as well. across the board, I saw a slight uptick in performance but I also experienced quite a bit more stability. Between reviews, I’ll grab the latest driver and start testing to keep benchmarks current, etc. The current AMD GPU driver is more stable now than the one released a few months ago. I didn’t experience any black  screens when launching games nor did I experience any crashes. Overall, the experience was very smooth but it hasn’t always been that way. I still lack the 1600 series GPUs from Nvidia to compare against. So, I can only base the results on what I’ve actually tested.
One of my hangups with the gigabyte RX5500 XT was the price. At the time of this review, the Gigabyte RX 5500 XT retails on Newegg for 249.97. This is a $50.00 mark up over the AMD suggested price of $199. The ASRock Phantom Gaming RX 5500 XT retails on Newegg for $199 at the time of this review. This makes the Phantom Gaming RX 5500 XT a great value. The card performs well at 1080p as it should. Even better, it is as close to MSRP as you can get. If you’re looking to build a gaming rig and not break the bank, the Phantom Gaming RX 5500 XT from ASRock should really make your list.
  [sc name=”must_have_award” ]
  ASRock Radeon RX 5500 XT Phantom Gaming GPU Review Back in 2018, ASRock jumped feet 1st into the GPU market. ASRock has been known for making good motherboards but jumping into the GPU market with other players such as Gigabyte, Asus, and Zotac is a pretty big risk.
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droneseco · 6 years ago
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Google Stadia Review: Console Free Gaming at a Price – Your Sanity!
Our verdict of the Google Stadia: A promising cloud gaming experience hampered by unreliable setup, a limited launch library, and missing features. With the right games, this could be awesome, but while early adopters might keep faith, it's unlikely there's a subscription market for casual gamers.610
Announced to an unsurprised world in mid-2019, Google Stadia is a cloud gaming platform that does away with hardware. Launching in November 2019, both a week earlier and with more problems than planned, it has caused a bit of a storm.
The consensus is that Stadia is far from awesome.
But does it work, should you get one, and will it be worth the time and effort setting it up? To find out, we bought one, plugged it in, and… waited.
A Games Console Experience Without the Console
Stadia lets you play games through your TV, and ships with a game controller. There’s an impressive (if small) selection of premium games available, with 5.1 surround sound, 4K resolution, HDR, and 60FPS. These include (with more on the way):
Assassin’s Creed Odyssey
Attack on Titan 2
Destiny 2
Farming Simulator 19
Final Fantasy XV
Football Manager 2020
Metro Exodus
Red Dead Redemption 2
Samurai Shodown
Tomb Raider (2013)
Wolfenstein: Youngblood
But Stadia isn’t a games console. So, what on earth is it?
In short, it’s a completely new approach to gaming: a game console experience on any device. This is made possible thanks to some impressively powerful cloud game servers, utilizing a specialized graphics chip developed with AMD.
Cloud gaming is streamed over the internet, which means, in theory, you can play Stadia titles on a phone, PC, even an iPad.
The main Stadia gaming experience is via a TV, however, and to get started you’ll need the Stadia app. It’s available on Android and iOS and is needed to provide access to your Stadia account, games library, and to sync the dedicated controllers.
Cloud gaming comes will all manner of shortcomings, not least latency. To deal with this, the controller connects via Wi-Fi directly to the cloud game server.
What’s In the Box: A Chromecast and a Controller
We ordered a Stadia Founder’s Edition box at the $129.99 launch price back in July, in advance of the November 28th launch. Pre-ordering meant getting a few useful bonuses, such as a free game and early username selection.
The next phase is Stadia Premiere Edition, $129.99 with free shipping, which is available to order now. Whatever your edition, Stadia comes with a choice of packages.
A monthly subscription to the Stadia Pro package is $9.99, which gives you improved streaming performance over the non-subscription access. This means the full frame rate and resolution, HDR, and 5.1 surround-sound. You also get to enjoy a free game on a regular release cycle.
Without the subscription, the streaming quality is reduced. However, Stadia Base isn’t available until 2020, delivering 1080p resolution and standard stereo sound. Unsurprisingly, there’s no free game.
Of course, a fast internet connection is required for streamed gaming. The recommended minimum speed is a 10Mbps connection, with the best results at around 35Mbps or more. (We tested the service using a 45Mbps link.)
Games can be bought, and permanently (or for as long as Stadia exists) added to your library. Access to the games is managed via the mobile app.
Unboxing Google Stadia
When the box arrived, it came a week early. It’s a smart piece of packaging, striking futuristic white, metallic print, and hard edges. Inside, there’s more white, along with a 4.13-inch by 6.4-inch Wi-Fi controller, and a Chromecast Ultra.
Along with chargers and USB Type-C cables, and a few quick start guides, that’s all there is. For multiplayer testing purposes, we also grabbed a second controller, which came in its own box. These retail for a further $69.99 which is standard these days for a branded controller.
That’s basically it. As you should have realized, what you get in the box just helps you to access Stadia. It’s not a console, it’s a service.
Hooking Up Stadia
With Chromecast Ultra, game controller, and mobile app to hand, I set about connecting the Stadia. I put aside 15 minutes—after all, how hard could it be?
First, I plugged in the power adaptor for the Chromecast and an Ethernet cable to the router. This caused some problems, due to the placement of the Ethernet port on the Chromecast Ultra’s adaptor. Thankfully, it was easily solved with some rearrangement of plugs.
Next, the Chromecast Ultra is connected to the TV, the power cable connected, and the TV switched on. With the Stadia app running on my smartphone, I commenced setup.
At this point, you’re perhaps thinking: “all those other reviews said Stadia was awful!” But bear in mind, at this point, I don’t know how good or bad it is. I haven’t set it up yet.
And as it happened, I wouldn’t be able to for several hours. Having spent two months checking my emails and spam folder every day, I had not received the Stadia activation code. Without it, there would be no cigar.
It seems that the code arrives after the device is connected to your network and payment is taken. However, it’s not clear what triggers this. Perhaps the receipt of the box triggers payment or syncing the Chromecast Ultra with the Stadia app does. Either way, I had a three-hour wait for the activation code to arrive.
Stadia’s Bad Reputation
Following its public unveiling in June 2019, Stadia’s reputation has slowly, but surely, declined as more facts have been revealed. A narrow game library was bolstered in early November; a Reddit AMA revealed key features would be missing at launch. (This includes Buddy Pass, a way of sharing the subscription with a friend for three months.)
It’s not cheap, either. The Founder’s Edition (reviewed here) affords three free months of Stadia access and two free games. But once the free period is up, other games must be bought—it’s not a free, Netflix-like library.
Since launch, Stadia has been haunted by several issues. There are the missing activation codes; missing “join a game via YouTube” feature; overheating Chromecast Ultras (and dismissive Google responses); streaming issues; an inability to launch games.
Setting up the Stadia controllers requires the mobile app. This is used to sync the controller to your Wi-Fi network and establish a connection with the game server. The Chromecast Ultra then streams the action to you as the game plays.
That is, of course, if you can get Stadia to launch the game…
The Stadia Game Wouldn’t Launch
Another problem encountered setting up Stadia was an inability to get the game to launch via the app or Chromecast. Instead, the user is caught in a cycle of “refresh the app” to fix the issue… which doesn’t fix anything.
Advice on this issue wasn’t easy to find at the time, although a Reddit user had tracked down the relevant support page.
The solution here is to register the Stadia account on the Chromecast using a linking code. With that done, it was finally possible to launch a game…
Finally, We’re Gaming With Stadia
Boom! That bit of technical help launched the first of the free games, the rebooted Samurai Shodown. Having heard horror stories of latency and lag, I was apprehensive to say the least; the issues activating and launching games earlier hadn’t helped.
Yet I was pleasantly surprised. Crisp graphics, good sound quality and responsive actions made for a tip-top gaming experience. The second controller was set up via the app and a two-player game initiated. Another good result.
Two days later, those complaints about the Founders Edition being a glorified beta seem self-indulgent.
Stadia clearly works. It’s not perfect, of course, but then what is?
For example, access to Stadia is also available through other devices, notably a PC with the Chrome browser. Gameplay here is slightly different. The Ethernet connection on the Chromecast Ultra plays a huge part in delivering a stable gaming environment to a TV.
Ethernet is recommended for PC play, as otherwise you’re limited by audio/video lag and latency. Sadly, the Stadia controllers cannot be used wirelessly via a computer. Instead, you’ll need to connect using USB, grab a previously set up game controller, or rely on the keyboard.
PC play is certainly an area where Stadia needs to improve. As there have been murmurs of family/household multiplayer, it makes sense to perfect it.
Secrets of the Stadia Controller
You can do more with the Stadia Wi-Fi controller than simply play games.
The controller uses Wi-Fi to connect to your Stadia account and launch and control games. It features the standard layout of dual thumbpads, a D-pad, a diamond of four buttons, two shoulder buttons, and two triggers. A USB Type-C port is on the rear of the controller for charging and cabled connection.
Facing the player is a headphone port (Bluetooth support is planned), and under this a microphone. The controller also features five other buttons:
Stadia button to power on, also used in Wi-Fi connections
An Options button
Google Assistant (disabled at the time of writing)
Menu button
Capture button (quick tap for screenshots, long press for last 30 seconds of video)
Capture syncs directly to your app, but it’s almost impossible to share the footage. No doubt that’s just another feature waiting to be fixed, but the current method is to use Google Takeout to download Stadia data to your Google Drive account and retrieve your captures, which are frustratingly stored in WEBM format. That’s particularly clunky when everyone wants to share gaming footage.
Whatever happens with Stadia long-term, controllers are almost certainly going to be the target of hackers. The question is, will it be someone trying to install Linux, or will the devices turn into security risks.
Stadia Is for Gamers, But Do They Want It?
The Stadia controllers are perhaps the highlight of the entire experience. While getting a Chromecast Ultra into the bargain is a good deal, the 4K is largely wasted without the right display and top-quality broadband speeds.
Stadia is positioned in the market as being a platform-agnostic experience for gamers. But it’s a crowded market and one that’s already divided by platform, which dedicated gamers tend to be loyal to. Although the monthly subscription of $9.99 might seem steep, there is something here. The question is, can Google overcome the lack of expected launch features and gain critical mass?
I’ve enjoyed using Stadia, but overall there is a good chance that Google has just got this whole thing wrong. Gaming isn’t just about the games. It’s also about the hardware, including the controller, and the type of games that are available on it. While physical sales have dropped, AAA titles continue to do well.
And those AAA games are the ones you’ll find on Stadia. The problem is, you’ve probably already got them on Xbox Live, PlayStation Network, Steam, whatever. You almost certainly don’t want to buy the games again, and probably not without a physical copy if you didn’t already have one.
Has Google inadvertently launched a premium gaming service for casual gamers? If it has, Stadia isn’t going to last long without a quick rethink about its subscription model. They might even consider delivering a physical product (a box, limited edition artwork, etc.) for deluxe editions.
Overall though, Stadia works as a gaming service. With a good library of games, it can only get better, although Google might consider something closer to Xbox’s Games with Gold or Game Pass long-term.
If Stadia lasts that long.
Enter the Competition!
Google Stadia Giveaway
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