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#asylum sanctorium
daggerfall · 1 year
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Me: a day one IR would be too much lol
The power of "one more pull": funny you say that
Anyway might as well abuse how strong oakensorc is for a cheeky little one day IR prog
(hi @bastianhallix )
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album-aurum · 2 years
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our front kiter and Felms.
- Go away.
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echthr0s · 3 months
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did the Asylum Sanctorium trial earlier and I can't get over the concept of Sotha Sil going to his bestest friends outside of the Tribunal and saying, "don't worry. you won't die. I'll fix it so you won't" and of course this fix is flawed and his friends slowly go mad in their clockwork bodies and where is he? where is he? why doesn't Sil come visit anymore. and it could be because time gets away from him, he fixates on something and everything else suffers for it, but it could also be because he knows. maybe he fixates because he knows. Father of Mysteries, Father of Missteps, mainspring ever-wound too tightly, trapped and held fast by the damning spotlight of knowledge. the others could have told him it would have ended this way. worst of all, he wouldn't have needed them to tell him. but what else could he have done?
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valthu-um · 1 year
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TES Aethestic Playlists (ESO Content Edition)
Do I have too much time on my hands? No, definitely not. Anyway, here’s a continuation of the Elder Scrolls Mixtape project available on Spotify. Pt. I Pt. II (WIP) Dungeons:
Scalecaller Peak
Fang Lair
Lair of Maarselok
Moongrave Fane
Black Drake Villa
The Cauldron
Depths of Malatar
Frostvault
The Dread Cellar
Red Petal Bastion
Icereach
Unhallowed Grave
Ruins of Mazzatun
Stone Garden
Castle Thorn
Bloodroot Forge
Falkreath Hold
Moon Hunter Keep 
Trials:
Aetherian Archive
Hel Ra Citadel
Sanctum Ophidia
Maw of Lorkhaj
Halls of Fabrication
Asylum Sanctorium
Cloudrest
Sunspire
Kyne’s Aegis
Rockgrove
Dreadsail Reef
Arenas:
Maelstrom Arena
Vateshran Hollows
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elder-dochfroya · 10 months
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Asylum Sanctorium, Clockwork City
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tonkirep · 2 years
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Crimson desert online donation offline
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Firepet Spider “Rotisserie” (Non-Combat Pet) But the parades are long gone, and the synthetic steeds have been repurposed. “In my first months as a captive of the Reachmen, the only thing that made life bearable was my beloved pet, the Nightfall Sabre Cat Cub I was allowed as a companion.” -Arthenice Belloq Lustrous Nix-Ox Fabricant Steed “Splendiferous” (Mount)īefore Saints Llothis and Olms had to be confined in the Asylum Sanctorium, they used to ride through the Brass Fortress on holy days on these bizarre Fabricant mounts. Nightfall Sabre Car Cub “Duskitty” (Non-Combat Pet) Riding Skill does not affect this mount’s appearance. The Reachmen of the upper Karth valley, who train them as mounts, swear that the Nightfall variant is sacred to the Daedric Prince Nocturnal. Nightfall Sabre Cat “Chiaroscuro” (Mount) It is the only subspecies of guar known to enjoy music. In Black Marsh this mount is called Scales-Seem-Daubed-with-Hist-Sap, but the rest of Tamriel just calls it the Hist Guar. Voriplasm Staff (Weapon Styles > Staff)Īn Outfit look for staves in the Voriplasm style. Voriplasm Bow (Weapon Styles > Bow)Īn Outfit look for bows in the Voriplasm style. Voriplasm Battle Axe (Weapon Styles > Two-Handed)Īn Outfit look for two-handed weapons in the Voriplasm style. Xanmeer Crate Legendary Rewards Voriplasm Sword (Weapon Styles > One-Handed)Īn Outfit look for one-handed weapons in the Voriplasm style. This item can be converted to a large number of Crown Gems. Resplendent Sweetroll, Apex Consumable, Scalecaller Crown Crate (image is a small house item. “Sometimes Argonians want to travel a long way for a long time, and how do people do that? On mounts! And so useful lizards become Lizard Steeds of proven shapes, and then Argonians can ride, tall in the saddle and proud!” -Ukaspa of Lilmoth Resplendent Sweetroll I’ll take it!” -Celebrated Nord Envoy Rigurt the Brash Horse-Lizard Steed “Lizardhoof” (Mount) And you can ride it? Shor’s bones! That’s all I need to know. I don’t know, I just want one.” -Heem-Jas Bear-Lizard Steed “Roly-Scaly” (Mount) “Maybe the Camel-Lizard was created so we heroic Argonian adventurers could travel in arid climes like Anequina-or maybe it was so heroic Khajiiti adventurers could have something to ride in Black Marsh. “Some dryskins ask, ‘Since a Guar is already a swamp reptile mount, why create Lizard-Steeds shaped like Guar? Isn’t that somewhat redundant?’ These dryskins are unusually perceptive!” -Ukaspa of Lilmoth Camel-Lizard Steed “Moss-Spitter” (Mount) “More than once I have been asked, ‘Ukaspa, why are your lizard-steeds shaped like mounts from other parts of Tamriel? Why aren’t your so-very-handsome mounts shaped like, well, lizards?’ These are good questions!” -Ukaspa of Lilmoth Guar-Lizard Steed “Jaunty” (Mount) So convenient, our lizard-steeds, so scaly and personable!” -Ukaspa Senche-Lizard Steed “Kitty Lizard” (Mount) “Almost every stablemaster of the Marsh has fine, scaly lizard mounts available for purchase in various forms, all familiar to dryskins but specifically adapted to deep swamp conditions. Their Hist tree even drips with icicles (whatever they are)!” -Ukaspa Xanmeer Crate Apex Rewards Wolf-Lizard Steed “Scaly-Wolf” (Mount) “This Chilling Senche-Lizard is quite rare it comes from very deep in the swamp, from a tribe said to be dedicated to Frost spells as a means of living longer by living slower. Chilling Senche-Lizard “Frost-on-Scales” (Mount), Xanmeer Crown Crate, The Elder Scrolls Online
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p3wa · 3 years
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Northern State Asylum in Sedro Wooley Washington
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efster · 3 years
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that time the last boss in veteran Asylum Sanctorium would randomly dislocate people's jaws
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housefathryon · 4 years
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“Photos taken seconds before disaster”
Featuring; Saint Felms The Bold body-blocking Saint Olms The Just from my taunt, and then knifing me in the face. At least it was a nice shot of Olms :)
My raid group has recently decided to push for the Immortal Redeemer achievement, following on from Tick-Tock Tormentor. Team’s other tank has done this dozens upon dozens of times, and thus I get to learn maintanking here.
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c4tto626 · 6 years
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nothing like sneaking through a trial dungeon past group bosses with over 300 times my health just to pick up a few books
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daggerfall · 3 years
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also got my first ever vAS+2 clear! another skin for the collections :3 and very proud of myself for only committing around 2 acts of cringe tanking
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album-aurum · 3 years
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St Olms, my new fav
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madam-whim · 2 years
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Aetherian Archive - Craglorn
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Hel Ra Citadel - Craglorn
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Sanctum Ophidia - Craglorn
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Maw of Lorkhaj - Reaper’s March
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Halls of Fabrication - Vvardenfell
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Asylum Sanctorium - Clockwork City
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Cloudrest - Summerset
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Sunspire - Northern Elsweyr
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Kyne’s Aegis - Western Skyrim
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Rockgrove - Blackwood
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skymagpie · 3 years
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Hey, welcome to Gno’s diner, an open ESO Raiding Hub that me and my friends run, and we are still recruiting! There are no requirements except playing ESO on PC and being willing to raid with us. We have cleared all vet content in the game and are willing to go through everything all over if there’s people interested. This includes:
Normal Trials (Craglorn trials, Sunspire, Cloudrest, Rockgrove, Halls of Fabrication, Kyne’s Aegis and Asylum Sanctorium.)
Veteran Trials and HM progs (vSS, vCR+0/+1, vHoF, vKA, vAS+1 etc.)
Veteran DLC dungeons / challengers / trifectas
Normal dungeons / pledges
Training runs, farming runs, progs, tips and advice
PvP events
Feel free to DM me here or send me a message if you have any questions or want a link to our Discord.
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the-tharns-speak · 3 years
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What is the general reaction towards mental illnesses in Tamriel? Are there specific restoration mages dedicated to such treatments and therapy?
I know it's more than a little ironic to ask you this, considering your spouse.
-Little Galerion
Mental illness. That is... a difficult question, especially because we don’t know what exactly it is. Sure, the definition is “not being sound of mind” but what is just a slight deviation from the norm like a crooked nose in a face, what is actually unsound of mind, and what is just scarring from a difficult experience? There are cases which we recognize. There are cases in which we... do not.
Given that lack of mental and physical health both are associated with Daedric Princes and the Daedric Princes are not well regarded in nearly all of Tamriel (with the notable exception of Reach, partly Wrothgar, and whatever is the relationship the Dunmer have with the Corners of the House of Trouble), you would find it hard to find positive view on any mental deviation.
It is a thing that I had occasionally discussed with Eustaar, my friend and classmate in Battlespire, who was, and still is, a Clockwork Apostle. The Apostles differentiate between two types of “not default” mental states, wherein the rest of Nirn lumps them all into one bag; those being mental afflictions and mental divergence.
Mental divergences are something you are practically born with and it fundamentally changes the way you perceive and interact with the world. For the Apostles it is just another perspective and as long as it does not have a negative impact on one’s life, they leave it to its own course and are mindful that every person might need certain adjustments, such as being reminded to take breaks or have specific orders in which books are ordered because otherwise that detail bugs them too much to work. Others, like chronic melancholy and exhaustion are treated with potions which supplement or suppress inner machinations of the body and brain which affect the mind; honestly I understood that part poorly, and I suspect that Eustaar understood it even less. He did begin each of those discussions with the disclaimer that he doesn’t know almost anything about the alienists and their work, as he’s never aspired to be one.
Mental afflictions are far simpler to describe and notice: they come later in life due to an injury, illness or traumatic event. Their treatment varies from directed talks with one of the alienists (somehow along the lines “Would you like to talk about it?”), potions to prolonged stay at the Asylum Sanctorium, which is the alienists’ hospice.
In the rest of the world, you just have to live with it. If you are one of the lucky few, your mental affliction or divergence doesn’t show and besides you and perhaps your closest family will never know. Otherwise you are often perceived as cursed by the gods or chosen by Sheogorath, which is not a good thing even within Sheogorath’s cults, because it means your fellow cultists are very likely to kill you in a very imaginative way. The rest of the people will simply shun you and ignore you or perhaps throw rocks at you. You might have a “correct” affliction/divergence and know a discreet apothecary who might supply you with medicine to suppress your symptoms for a payment. This medicine is usually sedatives, because sleeping and unconscious people cannot be sick, or outright drugs, because we do love to fight fire with fire.
As far as I know there is no restoration specialization regarding mental health, and not even any spells which would be to actually alleviate the problem. The closest you might get are religious orders, usually priests of Mara or Stendarr, who help those afflicted by war, soldiers and civilians alike. One of their services is helping to overcome the warfare trauma. They success rate in this regard is somewhere around 19 %. Which is to say the highest in Tamriel (excluding the Clockwork City which is one-perhaps-god-knows-where).
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thetamrieliclibrary · 3 years
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Catalogue of Afflictions in the City
To the alienist, the ability--or inability--of a living mind to cope with stimuli and deprivation is of the utmost interest. How is it that some minds endure when others fail? What manifests in the aftermath of those outcomes? How can those manifestations be identified and altered? The workings of our own minds are as much a mystery as the workings of the material world, and it is no less dangerous to neglect their care than it is to mistreat the corporeal self.
While Clockwork City is a facsimile of Nirn in many ways, it is not a duplication. Many of the rules that govern the world simply do not apply to this realm, and things often taken for granted in the terrestrial world are found to be of vital importance to an individual's sanity when they are suddenly found scarce. Here I will outline a number of the most common afflictions to develop in previously well-adjusted individuals now inhabiting the Clockwork City.
Cyclical Inert Ingestion -- Compulsive craving and ingestion of non-nutritious and sometimes harmful materials. It is not unusual for inhabitants and visitors in Clockwork City to experience a palate fatigue for the nutriment paste produced within the Brass Fortress, despite its inoffensive taste and complete nutritional profile. This often causes these individuals to experiment with consuming unusual substances for relief from that fatigue or because of a fallacious belief about the benefits of ingesting the substance that they have developed a taste for. In many cases this condition may safely go untreated, though some individuals' compulsions pose a significant danger to their health and those patients should be remanded to the Asylum Sanctorium for a more controlled therapeutic environment.
Magnusomnic Melancholy -- Connections between mortal beings and the stellar bodies are well established, though fraught with superstition and apocrypha. Our relationship with the sun is of particular relevance to the psyche. From simple moodiness and doldrums in the long nights of winter to the violent, frenzied aversion of victims of vampirism, exposure to the sun has a noticeable effect on the mental health of many races, so its complete absence from Clockwork City is trying on most individuals. Lethargy, irregular sleep patterns, dark thoughts or impulses, and a general malaise are all signs that your patient could be suffering from solar deprivation. See volumes on treatment regarding variations of light conjuration and simulated sunlight.
Encapsulation Syndrome -- A particularly insidious affliction similar to the acute fear of being trapped commonly observed in the terrestrial world. Individuals used to living their lives under open sky are sometimes disconcerted by the easily demarcated boundaries of Sotha Sil's heavens. They begin to feel an inescapable sense of confinement that creates ever-present feelings of anxiety and agitation. These mounting pressures will push them to breaking point if left unresolved and should be considered a priority for treatment.
Minisculation Terrors -- The terrors can be defined as bouts of irrational panic and paranoia that the victims are shrinking. It is unclear whether these episodes are a side effect of transitioning into this realm, or a pathological reaction to the experience of being miniaturized. Patients tend to describe peculiarities in their perception, ranging from a vague sense of things just being a little off, to vertigo, to delusional claims of evidence. For example, one such patient cited that they were now unable to reach an object they had placed on a high shelf the day before. Often these claims are a result of misremembered details, such as forgetting that they were wearing thick heeled shoes, though there is at least one recorded case of legitimate uncontrollable shrinking, so be diligent in investigating these claims.
Obsessive Focus and Fixation -- Particularly common among apostles. Sometimes our colleagues must be saved from themselves. Clockwork City was designed with freedom from distraction in mind. It is a place of contemplation and learning, and sometimes the example Lord Sotha Sil sets is adhered to too closely by his followers. We are not gods. We cannot withdraw into our studies indefinitely and tirelessly without consequence. It may be necessary to intervene in the studies of an apostle who has developed an unhealthy obsession with their research. Fixated patients have been known to neglect sleep, forget to eat, shun all contact with others, and in some cases literally work themselves to death. As such, we are granted the authority to remand such cases to Asylum Sanctorium at our discretion.
Corporeal Odium -- Self-loathing, specifically of one's physical form. Outside of Clockwork City it was primarily observed in kingdoms where one's physical features or biological heritage p;lay a significant role in an individual's societal worth. It is also a fairly common trait among possessing spirits. This condition is on the rise among Clockwork Apostles who believe their enhancements represent an ideal that their native flesh fails to live up to. Reckless augmentation, self-mutilation, and emotional volatility are all warning signs that an apostle's desire for alteration has become an unhealthy obsession and the patient should likely be remanded to the Asylum Sanctorium for psycho-spiritual realignment.
~ Follow for more books, journals, and notes from the Elder Scrolls series ~ Updates daily ~
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