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#at this point trt is less a single novel and more like
pastafossa · 2 years
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Pasta! Do you have any advice for me in catching up on TRT. I was away in the woods of Maine from May until like... the beginning of November. I am very behind and a bit overwhelmed, but I love Jane and Matt so much and want to catch up to their lives. -sr
I hope your time in the woods was happy, anon! Fresh air is good for the soul. 🥰
If I were to advise on how to catch up, I'd probably go with treating it like a bingeable show you're a season behind on! I'm not sure if you're a binger or an episodic viewer, so I'd lean towards whichever is your preferred. 'This weekend I'm going to binge and see how far I get' is one I go with sometimes if I'm only 10 or so eps behind, but there's also the binge style of, 'a few episodes a night until I'm caught up', which is generally what I go for with if the series is a few seasons.
The wordcount and chapter numbers are definitely intimidating but some good news is, I can assure you some of those chapters are short, AND with all the reno I did after moving, and subsequent reno mishaps, there were a few periods where we went either chapterless for a few weeks, or I only had time for short ones. So the catchup will likely be a bit easier than it would have been last year!
My best advice though is to take your time. If fics are races, then TRT is closer to a marathon than a sprint, and despite being 'one' fic, it's closer to a series. And Jane and Matt will always be there when you're ready to continue your journey. ❤🐧
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blackjack-15 · 3 years
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Are You Poe-ndering What I’m Poe-ndering? — Thoughts on: Warnings at Waverly Academy (WAC)
Previous Metas: SCK/SCK2, STFD, MHM, TRT, FIN, SSH, DOG, CAR, DDI, SHA, CUR, CLK, TRN, DAN, CRE, ICE, CRY, VEN, HAU, RAN
Hello and welcome to a Nancy Drew meta series! 30 metas, 30 Nancy Drew Games that I’m comfortable with doing meta about. Hot takes, cold takes, and just Takes will abound, but one thing’s for sure: they’ll all be longer than I mean them to be.
Each meta will have different distinct sections: an Introduction, an exploration of the Title, an explanation of the Mystery, a run-through of the Suspects. Then, I’ll tackle some of my favorite and least favorite things about the game, and finish it off with ideas on how to improve it.
If any game requires an extra section or two, they’ll be listed in the paragraph above, along with links to previous metas (or not links, as tumblr is freaking out with links).
These metas are not spoiler free, though I’ll list any games/media that they might spoil here: WAC, mention of Sabrina the Teenage Witch (the OG live-action show not the horrible CW monstrosity); discussion of the Poe short stories “The Imp of the Perverse” and “The Black Cat”.
The Intro:
It’s time to go to school, y’all — and not just any school; a rich, elite, all-girls school. Welcome to the jungle.
Warnings at Waverly Academy is one of two games that I don’t sort into a category (like “Expanded” “Jetsetting” or “Odd”), the other being the game that follows it (TOT). There are a few reasons for this — the next category really doesn’t apply, but neither does the previous category, WAC and TOT both feature a gradual shift in tone and approach to the games, etc. If I really had to pick a designation, I’d say that these are the “Growing Pains” games, where the world gets a little bit more open — but not all at once, the characters get a little more fleshed out — but not by much, and a few new things are tried with our character rolls — to varying degrees of success.
On the whole, WAC tackles its efforts far better than TOT does, but it does make for a slightly less interesting meta if one was just to focus on what WAC does wrong and what it does right. Instead, we’re going to take a look at how brilliant WAC is tonally and thematically, and how its source material — not kept secret in the game — builds it up and makes it better and better upon replays.
Before I begin, it’s fair to warn you all that my thesis was done on Poe and adaptation theory (and its relevance towards detective novels but I won’t touch much on that part of it), so I might get a bit nerdy. Hopefully it’s still exciting and relatable enough to the game that it’ll make for interesting, rather than academic, reading.
WAC uses Poe’s stories — specifically “The Black Cat” (obviously) and “The Imp of the Perverse” (in my slightly expert opinion) — as thematic (what the game means) and tonal (how the game feels) touchstones, not to mention their inclusion for some of the events in the plot. A brief summary of both is probably important when looking at how they relate to WAC.
“The Imp of the Perverse” is an essay-like short story by Poe that basically states that inside of every person is the desire to do something wrong or incorrect simply because it is wrong or incorrect (not morally, but in terms of self-interest).
In the story, a man commits a clever murder and gets away with it, receiving the inheritance that he wanted from the dead man. The man cannot be caught — there is no evidence of any wrongdoing, let alone any that points to him — unless he confesses. The idea of confessing — not out of guilt, but just because it would be the wrong thing to do — plays on his mind until, driven half-mad with his preoccupation, he confesses and is imprisoned and executed. The titular “imp” is basically a devil on the shoulder who wants what would be worst for our own self-interest, simply because it is the worst.
MENTIONS OF ANIMAL CRUELTY FOR THE STORY OF THE BLACK CAT. PLEASE SKIP IF THIS BOTHERS YOU.
“The Black Cat” on the other hand is pretty much a proto-“Tell-Tale Heart” — an alcoholic man becomes emotionally distant from his cat (a rare sentence, I know) because he things the cat is judging him for being a drunk; one night in a drunken rage, he cuts out its eye and kills it. A fire catches his home, leaving an imprint of the hanged cat upon the only standing wall.
END OF DIRECT MENTIONS OF ANIMAL CRUELTY.
The man and his wife move, and he, after a period of guilt, makes friends with another cat — a cat nigh-identical to the first one, even missing an eye. When he (drunk, as per usual) and his wife are walking down the cellar stairs, however, he nearly trips over the cat and becomes enraged, trying to kill the cat, only to be stopped by his wife. He instead kills his wife, burying her behind the wall of the cellar and bricking up the hole.
When the police come by they find nothing, and the cat has disappeared, so the man feels safe. The police come back to investigate the cellar, the man taps on the wall to boast of how well the house is made — only to have horrific screeching start up behind the wall. The police break the wall down and find not only his wife’s body, but the black cat sitting on it as well. The man breaks down, overwhelmed by his own guilt, and the story ends.
END OF BLACK CAT STORY SYNOPSIS.
It’s pretty clear what influence “The Black Cat” had on WAC — not only does the villain name herself after the titular cat, but WAC is also a story of guilt, hidden crimes, and personal weaknesses that manifest in rage towards other innocents.
It’s actually really interesting that Corine takes the mantle of “The Black Cat” up when she begins targeting other valedictorian candidates; the black cat in the story is sort of a symbol of the man’s sin — a reaction to his sins and misdeeds, and sort of a catalyst of justice. This ties into how Corine sees herself — someone rejected and mistreated by those who are “filthy” themselves, and who must then show others the things they hate about themselves.
It’s Corine’s self-identification as a victim that starts all this, and it causes her to victimize others in potentially fatal ways. The black cat stands for guilt, for the sins of others, and yet it leads Corine further and further away from any justness herself.
The story of “The Imp of the Perverse” has a little bit of a more subtle tie-in to the game; in a way, each suspect does exactly what they know they shouldn’t.
Rachel and Kim are obvious — they really shouldn’t switch back and forth so regularly, nor should they be so sloppy at informing the other as to what they did and who they met that day. Leela, who should be studying if she wants to keep her spot in the race, instead passes the time by playing sports. Mel knows that the cloak-and-dagger meetings are to be an absolute secret, yet wears hair bows that she constantly loses to one. Izzy has her future meticulously planned out, yet refuses to back up an incredibly important paper (and also relies on being popular, yet pursues other girls’ boyfriends).
Even Corine falls under this; by targeting Nancy, she’s ensuring that suspicion will fall on her, as 2/3rds of the victims would then be her roommates. She’s also cutting her chances of being valedictorian by not working hard for it and instead relying on other, riskier methods. Every move she makes leads to it being more and more obvious that she’s behind them — and yet, she continues anyway, just like the man in “The Imp of the Perverse” — leading from a few small incidents to attempted murder.
Ignoring WAC’s ties to Poe renders it as a good, solid mystery without anything remarkable about it (other than the pendulum, of course). Exploring its ties to Poe not only helps set up exactly who the villain is, but also sets the tone for the mystery. This isn’t a mystery of Nancy foiling a villain through her smarts; instead, it’s a story about how guilt and a perverse desire for self-destruction leads a once-promising valedictorian candidate to more and more severe crimes, culminating in the exact opposite of what she was working for.
The Title:
It’s pretty awesome, full stop.
Warnings at Waverly Academy is honestly a great title for a Nancy Drew mystery; it gives us location, a sense of the world we’re in (scholastic), and a vague yet not too vague sense of what’s going on. The alliteration is good, the abbreviation amuses me — it’s just solid all the way around.
There’s not much else to say; sure, you could strengthen it by finding a punchier “w” word to begin with, but that’s just quibbling. It’s great, I love it, let’s move on to the Happenings at Waverly Academy (which, by the way, would have been a terrible name for the game).
The Mystery:
Called in as a professional undercover detective, Nancy’s just young enough to hide in plain sight at Waverly Academy, an upper-crust private school for those girls fortunate enough to be both rich and smart (aside from a few scholarship students, who are simply smart). Nancy’s called in due to a few near-death experiences by students, punctuated always by notes simply signed “The Black Cat”. It’s only a few days until break ends, so Nancy must work quickly to stop the sabotage, find the Black Cat, and solve the mystery before anyone dies.
Nancy, as always, finds quickly that not everything is so cut-and-dried. Each valedictorian candidate has the motive, means, and opportunity to get the other girls out of their way, and all have something to lose. Add in a secret society, the threat of demerits from an overly zealous RA, and the sneaking feeling that there might be a greater mystery behind all of these incidents, and you get a case mostly unlike any that Nancy’s had to crack before.
Oh, and Ned is on the phone, serving the player up with the single punch of testosterone in the game (aside from the hunky Mr. Harris, of course).
As a mystery, WAC is honestly super solid. Lots of characters, lots of clues, lots of red herrings, lots of mini-mysteries going on inside of the larger mystery…it’s everything you want from a Nancy Drew game, and it doesn’t really drop any of the balls it juggles. Sure, the pendulum might be a bit much for you if you’re not up on your Poe, but I think it’s a lot of fun, and for sure a very different type of ending puzzle — not drowning or running out of air or any other ending that Nancy Drew games likes to do.
Let’s go to the movers and shakers behind this mystery, then, shall we?
The Suspects:
Mel Corbalis is the fan-favorite character, so let’s start with her in this huge, estrogen-laden cast. Distinctly of the goth persuasion, Mel is a fantastically talented cello player and a Waverly Legacy, despite the fact that no one at school wants to be caught dead near her. She’s not an outcast the way that Corine is, however, because of her simple insistence on being exactly who she is, and not trying to hide or apologize for it.
Go Mel.
As a suspect, Mel is slightly more suspicious than most other girls, on account of Megan being her roommate, but otherwise sits on fairly equal standing with them all. She’s by far the most outwardly aggressive, but also comes across as simply no-nonsense (a welcome thing in any girl’s academy, believe me). She also has the least of Poe about her, despite her taste in fashion, and is in general a breath of fresh wind.
Next up is Leela Yadav, athlete extraordinaire. She sure can bounce that ball, at least. Izzy’s roommate and just as much a social climber (though in less in-your-face ways), Leela wants it all — popular, athletic, and valedictorian. It’s a lot for any girl to handle, much less one who can’t seem to keep it all together.
As a suspect, Leela’s not bad — she’s as even as (most) anyone else throughout the first half of the game, but falls off a bit when Izzy isn’t specifically targeted by the Black Cat (as most of her gripes are against Izzy, particularly). Leela’s more there to increase the number of students and throw suspicion around, but she does a darn fine job of it, and is well-rounded enough to be genuinely enjoyable.
We’d be remiss not to mention the queen bee (and my personal favorite suspect) at Waverly Academy, Izzy Romero. Snobbish, arrogant, and with apparently the smarts and people skills to back it up, Izzy is the first Waverly girl that Nancy (as Becca) meets, and boy does she set the player up for what Waverly is really like. Izzy’s smart enough to know when she should put in the effort and clever enough to delegate it when she can, and that alone endears her to me, even leaving aside her hilarious dialogue and general vibes.
As a suspect, Izzy is the sole girl who really isn’t set up to be much other than what she is — a girl with more than enough smarts to get power, and enough power to pretty much do what she wants to do. Sure, Nancy can catch Izzy doing stuff she shouldn’t do, but she’s never really a heavy-hitter when it comes to the Black Cat stuff. I love her for that, too. She’s a lot like Libby from the original Sabrina the Teenage Witch show; a bit nasty, but hilarious and effectively harmless — and I’ve always liked Libby-style characters.
And her stint in the Blackwood Society is aces too. Man, this girl does not quit.
Rachel Hubbard, is, of course, actually Rachel and Kim Hubbard, and they are the plot point that WAC is most known for. They actually have marginally separate personalities too, with one being far snappier than the other, and having strengths in different subjects.
Part of the reason I love the Hubbard twins so much is that their presence is so...Poeian. Poe was all about duplicity and mirrors, and the Hubbard twins show off both themes. It’s just a wonderful little bit of a nod to the source material (thematically speaking) of the game, and I adore it.
As suspects, the Hubbards aren’t bad at all; they’re lying, sneaking around, and blatantly “forget” what they’ve said to people, all of which adds up to be very untrustworthy. Were it not for Nancy (and Corine) sneaking around, they might have gotten through their Waverly experience without anyone figuring it out — and that’s something to respect, even if it does make them prime targets for blackmail. And speaking of blackmail…
Corine Meyers is both Nancy’s roommate and 100% our villain this time around. Obsessed with becoming valedictorian and knowing she probably won’t get it, Corine basically puts out self-assigned hits on each of her fellow candidates, attempting to get the title by violence rather than by being worthy. She’s even cunning enough to blackmail the Hubbard twins into doing some of her dirty work, throwing people off her scent. Sure, Corine is a rather pathetic (in the non-sympathetic sense) person who I have little respect for, but she does make a good villain in a Poe-ish story.
As a suspect, the game actually makes a pretty good go at not assigning the blame too quickly to anyone, so Corine does manage to hide out in the shadows. Sure, one of the girls who went home was her roommate, but the other was Mel’s, so suspicion isn’t centered right on her. I also love that she’s actually punished for what she does — no amount of sad pictures at the end of the game changes that. Corine actually has the cleverness that CUR tries (but doesn’t succeed) to give Jane, and I think it’s wonderful.
I’m not going to give Megan Vargas or Danielle Hayes their individual chunks, but they are present here as well, standing in as victims so we know that this teenaged effery very nearly had a body count. They really help to give a sense of…well, purposeful disconnection to the game, where the setting and the snow and the fact that these are high school girls doesn’t stop the crimes from being deadly.
The Favorite:
The first thing that I have to say is that I love how the tone and crimes of this game contrast so well with a lot of the games (especially, sorry, CUR). This takes place at a school, your suspects are all teenaged girls…and yet the game doesn’t shy away from how horrific things really are to get Nancy called in. Two girls have nearly died in quick succession from one another, and the girls are going on chasing acclaim. It’s a messed up situation, and the game doesn’t shy away from pointing that out.
These crimes are treated with severity, and the culprit, despite things that might have softened her ending under lesser writers, is punished with total removal. WAC in some ways is a spiritual successor to SCK, in that it takes place at a school, lives are endangered, Nancy is (mostly) undercover, and the culprit is not above killing Nancy messily solely for personal gain. The difference, of course, is that SCK is not done well, and WAC, on the whole, is.
As mentioned above, I have a soft spot for Poeian detective stories, and so I enjoy WAC probably more than I would had they modeled it after, say, Holmesian detective stories instead. The ideas of duplicity, mirrors, guilt, the Imp of the Perverse — the self-destructive tendency to do what we should not simply because we should not do it — these are all present and accounted for in WAC from different girls and facets of the plot (Corine and the secret society both represent duplicity, the Hubbard girls are mirrors, Waverly’s own guilt towards the students it failed, etc.).
My favorite puzzle has to be WAC’s resident cooking minigame, where Nancy prepares hot lettuce sandwiches and definitely underdone cookies to the delight of the gossiping horde. It’s like TRN’s cheeseburger minigame writ large, and every second of it is wonderful — the gossip, the food-making, the unexpected panic of a teacher order — everything. It also helps Nancy keep her head above water, should she be caught sneaking around after hours, and I think that’s great as well.
My favorite moment of the game is when Nancy comes out of the wall in Mel’s room and Mel isn’t having even one iota of her excuses to cut and run. It’s not often that a non-villain will press Nancy so intently when Nancy does something Inherently Untrustworthy, and I think it’s great that a 17 year old girl behaves exactly as one would, demanding an explanation and not letting Nancy wiggle her way out of it. Sheer perfection and the moment, I would guess, that Mel became a lot of people’s favorite WAC character.
I also love everything to do with the Blackwood Society. Nancy goes so…metal there and we really don’t get enough of Metal Nancy. It features one of the few moments of absolutely, unequivocally brilliant voice acting that Lani stumbles upon (the conversation about the bow), and it’s a wonder to behold.
The Un-Favorite:
While WAC certainly has great things about it, it’s not by any means a perfect game. It wouldn’t sit in my top 10, and possibly not even in my top 15, though it would depend on the day. The reasons for this?
A big one is my least favorite puzzle: taking the pictures. It’s a good idea — a gofer quest to help Nancy get to meet each student, talk to them, etc. and make sure no one gets lost in the shuffle (like with what usually happens with Guadalupe in ICE, for example) — and is also great for acquainting Nancy with the Hubbard(s). However, in practice, the interface makes it incredibly obnoxious to do, what with having to retake pictures because the pan or zoom is slightly off, and having to jump around from place to place. It’s a good idea, but could have been implemented far, far more smoothly than it actually was.
My least favorite moment in the game is actually the whole deal with Izzy’s paper being deleted. It’s a dick move — and I have no problem with that, honestly, but the fact that she has no backup is just like…girl, what on earth are you doing where you don’t back up your work.
Adding to that is the fact that even in the far-off yesteryear of 2009, Word autosaves (as did many, if not all, word processors) and a copy definitely would have still been retrievable on her computer, and that the teacher would almost definitely have a previous rough draft or at least outline…it’s a pretty shaky thing to have happen (the not-having, not the deleting), and it does break the game down a bit. I know it’s not that big a deal to most people, but it seriously hampers my ability to stay within the world of WAC and to take the mystery seriously.
The Fix:
So how would I fix Warnings at Waverly Academy?
There’s honestly not too much to do; while not a perfect game, WAC is perfectly solid, accomplishing what it needs to do properly and well, without too many little flaws to mar its reputation.
In other words, it’s a bit like an unsuccessful valedictorian candidate; well-rounded, but not a standout when compared to others that burn a little brighter.
I would, however, re-work the picture task; I’m not sure how you could make it less clunky, mechanically speaking, but it definitely needs it, along with a way to know if it’s a good picture or not before you go through all the effort of going to the library and plugging in the camera. I love the idea — just make the idea work better.
I’d also change the “deleted paper” storyline and go a little more destructive — give the computer an awful virus instead. Sure, her paper is backed up (in 2009, probably on a USB drive, or saved to her email or something), and she has her stuff, but that locks away all personalized notes, study sheets, etc. It’s something that would be pretty damning for a Valedictorian candidate, while also still being firmly in the realm of believability.
And on a smaller note, remove the ability to call Bess in this game. It always goes to voicemail and serves no purpose. Why even include it?
Where WAC really shines is its individualistic approach to each girl and in its permeation of Poeian themes; that’s what makes it special as a game, rather than any of its individual parts. Sometimes, you need to take a break from haunted mansions and carousels and museum thefts and marriage troubles and friends who are always in need of help – and you just need to play a game with gossip galore, hot lettuce bagels, and an actual death-bringing pendulum to round it out.
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pastafossa · 1 year
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how long did it take for your fanfiction to start getting some recognition? did you "advertise" it or "promote" it in any way?
i know that people say this doesn't matter, but i feel like even if you love writing the feeling that you're just talking to yourself gets pretty exhausting at some point. so i'm not talking about having thousands of readers but rather like. what's your advice to have readers at least?
- someone who hasn't even started writing their ideas yet...
LONG POST INCOMING.
First I want you (and everyone else reading who may be struggling with this) to know I'm absolutely with you and generally think 'it doesn't matter' is a horseshit answer. It's this weird thing we do in fanfic that we generally don't apply to other artforms that I've seen. If you're a painter, a playwriter, a novel writer, and you say, 'I want at least a few people to love my paintings, I want some people to come see my play, I want my novel to be published and do at least ok' we all support them, we nod, we agree, we talk about how they can do that successfully. It's considered normal to want some amount of success. But hold up fanfic instead and it becomes, 'how dare you want that praise, you're being egotistical, you should be writing only for yourself'. I'm not saying you can't do that - there are some who do - but it's definitely this bizarre switchup to say there's this single artform in which we can't want attention on our work and that there's something wrong with us if we do. That can be an absolute creativity killer depending on what kind of writer you are (hi, extrovert writer here who only gets writy writy juice from social interaction - aka comments and discussion. So I totally get it being exhausting just doing this on your own).
So let me say this categorically: you're allowed to want things. You're allowed to want kudos, comments, and hits. You're allowed to want messages and asks. You're allowed to want some readers you can talk with about your story.
You. Are. Allowed.
Ok, now that that's out of the way.
Edit: more below the cut cause I didn't realize the length of this on mobile
TRT definitely didn't get popular overnight. The first four chapters were sporadic, and then I took a hiatus due to life things for a couple years. During that time, it kept slowly ticking up bit by bit on AO3, with occasional comments. Iirc it was hovering somewhere around 700 kudos by the time I came back in Jan 2021 - and that's a awesome! It's big! But it's also a number that was gained over a few years, to put it in perspective. It absolutely took off after I came back though, and over the past 2 years both TRT's popularity and the stats of my one-shots in the fandom have grown. Part of that's just the time frame (TRT's been up about 6 years), but it's also due to a couple things that I think built up TRT's popularity.
Building a tumblr presence was huge. Ironically I didn't really intend to do it for advertising; I just wanted a place readers could ask questions or we could all freak out about Matt or I could post some drabbles or updates on the fic. But considering the fact that AO3 and tumblr are the top fic sites online, I wound up promoting my fics unintentionally just by being a friendly, happy tumblr user and fandom goer. All I did was follow the courtesy rules I knew - post stuff regularly, reblog, comment, make friends with other writers, just be friendly in your neighborhood because you love the lady with the gif flower shop on the corner or the wise old pizza maker who serves hot fandom takes all day long. I built familiarity with my writing and name by posting short fics, and by taking part in challenges and prompt lists and short requests for drabbles if I saw them, though that's something that's hard to do if you don't have time (I've got less time now, but I started this blog in the early pandemic so I had aaaaall the time in the world to write and was using it to stay sane). I tagged religiously because I LOVE tags, but that helped, too. Tumblr's search system is half broken but the half that works means people CAN find your writing even if they aren't following. Doing all this over here got me a huge boost over on AO3.
I will say that if you can have a fandom tiktok presence, there's a lot of fic reviewers, edits, and good stuff that can get your fic some readers (I've had some people do this on tiktok for TRT and it sent a surge over). I personally haven't done anything there yet, in part because while I'm on tiktok I try to keep my actual, real person accounts separate from my fic/fandom accounts and i haven't bothered to make a second account solely dedicated to the Pasta name yet.
Longfics on AO3 have the advantage in fic stats in the sense that every time you add a chapter, it gets bumped to the top of the front page and you get seen again. Eventually a lot of people will click out of curiosity. They may not, however, give you a lot of user subs or add to your other fic stats at first, whereas if you do a bunch of oneshots you're more likely to get user subs but less hits on each fic. This is a decision you'll have to make, and I know folks in both camps who built their followings using different methods on each. Either way, it helps if you're posting regularly, either in a long fic or one-shots. I call this the Stephen King method, who said he just writes a ton and throws it all at the wall, and eventually you get enough good despite the bad that you start building a following.
Learn learn learn. This is standard fic advice I always give, but it's still relevant. I think one of the reasons imo TRT has done so well is that I've spent a lot of time over the years learning how to write and edit - I read a ton of books (sometimes just to figure out HOW good authors structure their stories), I took a lot of English classes, I've taken some creative writing courses in my spare time. That two year hiatus was heavily spent doing a lot of research and practice around an original novel I want published one day. And I used ALL of that in TRT, just to see what it was like to put it all together. Be hungry for knowledge, be hungry to learn. The more you learn, the better your fic will be, and the more people that will click.
That learning also includes a looooong string of fanfics that started at a very novice level (hello 12 year old me), to fics that were ok and did moderately well but weren't anything huge. Hell, I had a tumblr account for my previous fandoms before I wandered over to Pastafossa, and while those fics did decently, I never had the huge reaction I've gotten here. But I used each and every one of those fics to learn and grow and adapt. Treat your own fics the same way. If it doesn't get hits, try to learn from it before moving on to the next idea a little wiser and a slightly better writer than before. There will always be people who start to follow you along the way.
A small one, but important: I swear to god, do not shit-talk yourself. Not in the summary, not in the tags, not in the A/Ns. I'm not talking, 'this is my first fic!' That's fine. I mean trashing your own work. Shit like, 'ha ha this sucks, it's terrible but oh well' will absolutely lower your stats, because people will believe you and will ditch your fic. On top of that, it's just mean to yourself, and as I said above, you want to be a good person in the fandom neighborhood. That means not breaking the windows of your own house.
People generally think of summaries as a side note, but a shitty summary can absolutely tank your stats. Treat it like the rest of your fic - this is the trailer before the movie, and it's a huge element of what gets people interested in the first place.
Lastly, like I said at the top, the biggest factor is time. There are people who post one fic and explode in popularity, absolutely. But far, far more little followings are built on the bones of time, of abandoned fics, of muttering and highlighting phrases in books in the middle of the night, of trying and trying and trying until we have at last have a breakthrough and then drag that breakthrough forward with us to the next fic. TRT is absolutely one part lightning in a bottle - the biggest success I've ever had anywhere with my writing, a confluence of fandom factors and world events that gave people (and me!) time to write and read. But it's also standing on the back of whole lot of fics I wrote that look like everyone else's: ones with no comments, low interaction, insults; ones where I had precisely zero idea of what I was doing, but wanted to try anyway. And the way I got through that, as a writer who needs interaction in order to create, was by building friendships in fandom so that even when a fic didn't do all that well, I still had friends I could talk to about the characters, the world, the fandom itself. I asked friends to look them over and give advice. I had friends being my cheerleaders. And if you're an extrovert like me, or just a writer who needs that to create, then those connections are vital as you build up a following.
That's a lot of what I've done. I know there are other ways to build a following, but this is generally what I've done, what I've learned to do, and it seems to have worked. Just remember that there are no bad fics - just learning opportunities. Learn something, and that fic's a success, and work as hard as you can to make those fandom connections to carry you through the process.
I absolutely hope to see your work around one day, so that I can be on of those followers!
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