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#barotrauma oc
cultspawn · 9 months
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I have another clown oc by the way but I don’t think she’s gonna be as popular with the clown cat crowd
She’s a Barotrauma fan character who is part of the cult of the Honkmother!! Her mask is broken from when it was stabbed by a Husk which is what also scarred her face.
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rubiidiums · 9 months
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is she even an actual medic
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offolo · 2 months
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At least……there are you.
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nikotinewithdrawal · 1 year
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barotrauma solo mechanics be like
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What would Titus’s favorites movie genre? Does he have a favorite movie?
Music: Planet Supreme - They Spoke To Us
Growing up in the Orbital Colonies, Orion 13 Specifically, Titus's entertainment interests have always been War Games. Every year the games are held and hosted at the Crystal Palace. Powerful families like Atreides, Azimuth, and Volkov; to name a few. They bring their children and they connect into a deep dive simulation of Celestial Conquest. Simulating large scale battles with their most advanced tech. Battle Cruisers firing energy cannons and kinetic weapon systems blitzing through the vacuum of space.
If you've ever read Red Rising, a novel by Pierce Brown, the series has a depiction of galactic war much like this. It would also be a good comparison for reference.
So the question, what is his favorite movie genre? Movies about grand scale battles and the feats performed within. Particularly in space. Something along the lines of Mass Effect meets EVE Online.
The movies are essentially scrolled footage of previous War Games or dramatic recreations of them. These simulations include civilians. The players must choose how to deal with them, how to help or oppress them. Whatever tactics they choose to employ in order to achieve victory. While some families like Azimuth are known for their more altruistic approach, Atreides is known for oppression. Other families have other means of victory but Atreides has a history of conquest through dominance. It's these victories in the last 9 War Games that have secured their position as the most powerful family in the Orbital Colonies.
Titus has a fascination with conquest and heroic feats. The Atreides genetics at work. However; something that his family never noticed, aside from his sister, Artemis, is that he tends to sympathize with the commoners in these movies and games. Titus himself as won 4 out of the last 9 war games, his brother Pax having won the other most recent 5.
Titus won his through collaborative effort with the civilians aboard the enemy frigates and colonies, enacting similar tactics as Darrow in Morning Star, the second book of the Red Rising series. Link provided
I know that was a long winded answer but I don't get to elaborate on Titus's life much, so I apologize, I do not apologize.
As for his favorite movie, Prometheus.
A movie about many things, but I'll touch on the parts that make it special to him.
The subject of pre-human intelligent life, aliens, and inter-planetary travel. Architects of an advanced civilization leading early man into a new age.
Something to be said about this, is that after seeing this movie, Titus stopped thinking so much about winning War Games, and began to look even further away from Earth. Deeper into the stars, towards Jupiter's moon, Europa. Where Orbital Colonies Pisces 4 and Ursa 9 sent expeditions to establish moon colonies. He thinks about how he wants to be part of the first intelligent life on a planet. Earth isn't enough, its already there. He wants something new.
However; after our "Cosmic Angel" fell from grace, he has to worry more about how he'll handle this new hand in life. Will he return to the stars, or will he conquest assist Night City?
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roboscum · 10 months
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ugh. doesn’t it make you sick?
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piwaii · 1 year
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unfinished baro art of my security officer Dr Jeremy
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zelloxerif · 2 years
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One of the oldest comics I made before Zellox's design was fully settled and when i was still just getting back into drawing again. Made in December 2020.
A sequence of events that actually happened in a game of Barotrauma with friends. My single biggest fuckup I've even done.
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spw-art · 2 years
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I think it’s awesome how I make so many of my characters scientists just because I’m a scientist. YOU’RE a nerd and YOU’RE a nerd and YOU’RE a nerd. Nobody is safe.
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who-is-hex · 2 years
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Day 16: Blunt Force Trauma
mudraptor incoming
reblogs greatly appreciated! don't repost without permission tho thats not cool
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loccorocco · 1 year
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Submarine captain, onshore politician
Barotrauma oc Kapitan
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rubiidiums · 11 months
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"i would've loved to see birds" "and dogs. and elephants."
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offolo · 2 months
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henchy5824 · 4 months
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19 for ask game meme?
Ohoho! *rubs grubby paws*
This might be a little bit of an odd one, but bear with me.
So my background is in IT, and during my schooling we unsurprisingly had to write essays about various topics. Those topics were, unsurprisingly, sometimes only loosely connected to what would count as "IT". Among which was telecommunications. The essays I had to write on that were long, contrived, technical in ways I don't even want to think about anymore (or maybe I do but that's because I'm a masochistic degnereate, lol) and most of all: I was in absolute agony researching them. It were those kinds of essays that had to meet a certain word count and hit certain key points.... you know... The most unimaginable shit any teacher could possibly come up with.
But ob boy, did it make me AWARE of what radio waves are and how much shit actually works via those... which is 100%... the answer is 100% of all our modern technology runs off of that shit.
I think you can guess where I'm going with this...
Did you know that the most modern types of frequency bands we have managed to harness for our convenience are ALSO very short? At least for home applications.. So if you buy a router that boasts 60 GHz tech, it's going to work within about 10ft (3m) of unobstructed space and then the signal just farts out of existence because the wavelenght is SO SHORT. This is also the reason why 5G technology is such a big fucking deal and it has been one of the biggest innovations in that field since at least the early 2000s (if not earlier) because it is true fast broadband that is affordable for the average consumer.
The nature of how all of this stuff works is inherently fascinating.
And even though when I had to write those essays back in the day, my partner had to actively stop me from trying to chew my fingers into bloody nubs, I nevertheless had some fun recently revisiting those previously written words for reasons I will elaborate upon shortly:
Which brings me neatly to our favourite strawberry pimp! Alastor.
Seriously, NOBODY is talking about how this guy should be frequency manipulation GOD. Probably because this is kinda very niche and technical and I wouldn't expect anyone to actually sink that much though into a fictional OC character back in 2005-2010 (I only thought about that stuff because I was forced to, after all, lol).
Injecting this very real and technical mumbo jumbo with some hellish magic and you have the perfect vehicle for a whole range of cool things that could be achieved.
Including, but not limited to:
-Control computers and any device that allows inputs via radio waves. Imitating yourself as a human interface device (bluetooth/2.4GHz/5GHz wifi/etc.) so you could type and use the mouse cursor with your mind? Yes. Flipping channels on a tv without a remote like that one kid in the X-Men movie? Yes, that. Sending and recieving text and/or voice messages on your phone without having to hold it in your hands? VERY Yes. Also: VERY on brand for this magnificent bastard.
-Attack people with the various ways our squishy and inadequate nervous system runs off of electrical impulses. For example: You can make people's hearts beat unevenly if you attack the (roughly) 10 Hz range. You can also give people something akin to barotrauma using something similar only attacking certain parts of the lungs...
So when people on social media go: Oh Alastor is sooo evil and Charlie is being manipulated because she doesn't see it.... Nononono, bitches. YOU don't understand. The man is actively shying away from all the really hideous and sadistic shit. Almost all of which would be 100% invisible to Charlie. Imagine the loan sharks instead of getting ripped appart by eldritch tentacles and a giant monster man, they just....dropped because their hearts had stopped beating. Or they lost all sense of self and wandered off because they forgot what they came here for. Charlie would go: "Huh. Weird, but ok. Conflict avoided."
Of course, Alastor could probably also do something like liquify someone's eyeballs by spiking a high frequency pulse towards that and then laugh at them until they grow new ones... but that would be telling.
So whenever someone tries to pull bullshit on you like that: you pull out the frequency manipulation and how Alastor is decidedly not doing all that.
You can basically win stupid prizes by playing stupid games. Hooray!
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nek-ros · 8 months
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jokey thing i did with my sister where we compare oc skintones with genshit characters.. i shouldnt be surprised but i think its funny, alix's skintone was me colorpicking from a sprite in barotrauma and lightening it bc i thought it was still too dark for someone who has never seen sunlight for most of his life. and this is still lighter
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voistly · 4 months
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WHAT are ur top 5 favorite viddy-o games of all time
listed in no particular order. i am not a seasoned gamer so many of these are focused on how the art/writing/story has impacted my own worker over the mechanics of gameplay. because truth be told i do not understand game design all that well and the art/story is often what draws me in and keeps me around.
also note that i have trouble with picking favourites of all time since my tastes change very frequently. that being said think of these more of 'games that i think about a lot.' very rambly thoughts.
ultrakill
i haven't played many boomer shooters, but the few i have played don't have the same kick as ultrakill. i really love the entire art direction and the conceptualization of hell (for example i love how cerberus is designed after rodin's thinker from the gates of hell rather than the 3 headed dog.) also i have to give it some credit because i think ultrakill gave me much better reaction time & aiming skills for other shooters LOL
2. team fortress 2
not a game i'm particularly good at but i'm not terrible at it. i'm sad that a lot of the new maps seem haphazard and poorly thought out compared to some of the older community maps, but despite all of its jankiness i still have a lot of love for it (even venice... even wutville.) again something i have to give credit for being a huge inspiration on my art style. i think the tf2 comics are some of my more obvious style inspirations & the design of actual game got me thinking heavily about how to conceptualize a character (example being sniper being one of the tallest character to see over sightlines, engineer being the only character short enough to hit a teleporter without crouching, etc)
3. disco elysium
wonderful story. wonderful art. without hyperbole, i think about this game at least 3 times a week since i played it a year and a half ago. i think its also really obvious how disco elysium has impacted my art style (my work has gotten a lot more painterly since i first played it!) & now that i think xyril's city as a point&click/vn style game like disco elysium. but something obvious probably only to me is how its impacted my writing style... i tried to read sacred and terrible air, but i only got a few chapters in. of course i was interested in the story but since it was a fan translation it didn't have the same flow and pairing of phonetic sounds as disco elysium did. i like how the writing sounds when you say it out loud, like 'jamrock shuffle' or 'tequila sunset'
4. undertale & deltarune
honestly the game that got me into worldbuilding and writing in the first place. the role of the player & the world/characters surrounding them is what pushed me into actualizing my ocs into their own stories rather than as vague, dissonant concepts with a fun design.
5. lethal company
i get one recency bias answer. its just a really fun game and i really like playing it with my friends. i wouldn't say it has influenced my art or writing like any of the others have, but i think its gotten me to think about game design & sound design a lot more. especially sound design and how nicely it pairs with the aesthetics. all of the unique sound cues are really helpful in understanding your situation when you can't easily see your situation (low fov, low fidelity graphics, can't crane neck all the way down, etc).
honourable mentions: rimworld, barotrauma, pentiment (i was going to include this alongside disco elysium but i decided against it), portal 1 & 2 (was also going to include this alongside tf2)
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