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#best vr headset for pc gaming
gigate · 5 months
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spaceistheplaceart · 2 months
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A Human's Touch - HL2VRAI AMV
constantly thinking about the relationship between the game, the NPCs/science team, and Gordon/The Player
ID AND CREDIT BELOW:
BEGIN ID
An animatic set to the song "A Human's Touch" by TWRP. The visuals are timed with lyrics, so I'll type the lyrics in quotes "like this", then explain the visuals, then move onto the next lyrics. I hope this format works well for all, and if it does not- feel free to reach out!
"Am I a toy to you, my love?"
Benrey stares up through Gordon's computer, standing on a black and white grid. He is in a beanie and jumpsuit, like many citizens from Half Life 2. He has a small mustache and a shadow over his eyes. He has a neutral expression. With each word of the lyrics, the camera zooms further out to reveal he is in a computer inside Gordon/The Player's room. The room has a PC tower, a chair, a desk, a microphone, a shelf with a VR headset and games on it, and a few posters. One poster is of "Kane and Lynch 2: Dog Days" and another is of two chimps grooming eachother. With the following musical beats, the room changes slightly to show passage of time. The chair moves around, things appear and disappear on the desk, and the chimp poster is torn down for another poster that says "Gamer's don't die, they respawn." On the final beat, the player is sat at the desk.
"Just a thing to play and then throw away."
A computer screen with four applications shown on it: steam, discord, garry's mod, and Half Life. A mouse cursor floats over Half Life before retreating. The screen is shut off and turns black.
"I never asked for this."
Benrey and Coomer sitting against a black background. Benrey is turned away, hunched a little. The lyrics appear on his side of the screen.
"I always did my best."
Coomer is turned to the side, looking up with his hands grasped together and eyebrows worried. The lyrics appear on his side now.
"Without your love I am..."
The Chuck E Cheese shown at the end of the series, drawn in black and white. The screen glitches.
"A broken mess."
The Chuck E Cheese is now worn down and broken. There's a banner hanging out of it that says HAPPY BIRTHDAY TO before it's ripped off. Minions are laying in one of the corner buildings. On the righthand side you can see partially graffiti that says BUBBY IS BEST. In the background is the citadel from Half Life 2.
"Now I'm never enough."
Tommy and Bubby sit against a black background. Tommy is facing the side, with a worried expression, wearing a suit, his propeller hat, a bowtie, and holding a briefcase on his lap. The lyrics appear on his side.
"And it's almost too much."
Bubby is turned away. His fist is clenched and producing fire. He wears a tattered labcoat. The lyrics appear on his side now.
"For me to work..."
Gordon, against a white background, limp with lines attached to his hands like a puppet. His face is not visible.
"I need..."
A side by side of the player lifting their VR controllers and Gordon's hands lifting limply in game in sync.
"A humans touch."
Gordon's hands drop to his sides again as his head lolls to the side, rolls back, then he opens his eyes- a VR headset flashing over them at "touch".
END ID
I took the screen turning off effect from this video
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entomolog-t · 6 months
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Hey! I’ve been a fan of G/T content for quite a while, but I’ve mostly stuck to Deviantart&Wattpad. Pretty recently I decided to create a Tumblr account in an attempt to find more content, and I’ve been amazed by how interactive the community is here! However, I noticed something that I find pretty weird, and just wanted to get an opinion from someone who seems to be a pretty active member of the community, at least from what I’ve seen.
In all the posts I’ve seen, I’ve never seen VR mentioned even once. I might just not be looking in the right place, but I just found it weird. I’ve been an avid VRChat player for a while, and having spent a large amount of time there I noticed the potential it holds for genres like G/T. I was expecting to find at least a single mention of it somewhere here, but I never have. I see lots of posts from both sides of G/T that mention something like, “I really wish I could just hold/be held by someone, etc.” and, well, I’ve had experiences like that. I’ve fallen asleep and woken up in a friend’s hands before. I’ve had friends sitting/standing on my shoulder. They don’t even know this community exists, these interactions just happen naturally. 
I just want to share some of the experiences I’ve had, and when I went looking, nobody here seemed to know it was even possible. So yeah, that’s what finally motivated me to interact directly with the community. To at least let someone know that it is possible, and far more accessible than most seem to realize.
I’ll also make a standard post, but considering the fact that I’m a very new account I don’t expect many to see it. Thus why I messaged directly. I know this was a bit of a ramble, I'm still a little nervous about finally interacting with something I've only passively watched for quite a long time. So thanks for taking the time to read through, and I’d love to hear your opinion on why it isn’t mentioned, or anything else you wanna say! Take care out there!
OH! This is quite the interesting ask!! I may not be the best person to answer as I am far from techie.
First off, that sounds incredibly fun! I've only ever tried VR with an escape room - which oddly enough had a silly sizey experience; There was an issue with the calibration or something on one of the headsets and a friend who's just a little over 5ft had their in game avatar show up ballpark around 7ft tall.
I love that g/t seems to happen naturally with your interactions too! I'd love to hear more!
Now for the meat of the question- why isn't this mentioned? Again, keep in mind, I'm no techie or avid gamer so this is really biased towards myself. In no particular order,
Age
Price point
Tech Difficulty
Privacy
Missing sensations
My first guest would be age. I myself am in my mid/late twenties, and just never really grew up with that kind of tech, so theres just a lack of knowledge and not more than a passing interest in it. I think with age there also comes issues with free time, though I'll speak on that more with privacy. I think in general there tends to be a perception that VR chat rooms have a lot of minors (whether this is true or not, I have no clue, but as an adult that is a concern).
My second guess would be price point. Now, again, I am not a tech wiz, so I really don't know too well what would be a good headset (if any ol' cheap one would work, or if the oculus is the way to go), but I know the well known headsets are not at all cheap, and do also require a something to run them on (from my understanding thats just a good enough gaming pc? I have no clue.) Basically, there is a monetary component at play.
Thirdly would be tech difficulty. Some people are just bad at technology, and don't want to learn a new form of it.
Now privacy is what I would think is a big factor- and not online privacy. Roommates, siblings, spouses, family- if someone lives with another person they may not be comfortable being seen interacting on VRchat (especially with how paranoid some of us get with g/t), and then finding alone time is just an absolute pain with work, school, clubs, responsibilities etc.
Lastly, I think some people are hesitant about the missing sensations. Essentially, "who cares if all I can do is see it, I want to feel it." I think for some people it may have the opposite effect, and the degree of realism mixed with the very obviously "not real" cues could be more upsetting- being so close to having something you fantasize about but being reminded its not actually real.
Those are just my thoughts- and I hope others will add some of their own! This is quite the interesting topic and I'd love to hear more about it! As I mentioned earlier, I have very limited experience with VR, but from what little experience I did have it was a ton of fun! I feel like VRchat could be something a lot of people in the community could enjoy if they knew more/had access to it.
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supergreatfrien · 10 months
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Hello Mr. Greatfrien,
Which VR headset are you currently using and would you recommend it to others? If not, which would you recommend?
I'm using the Quest 3, I would highly recommend it. Having a self-contained headset is very convenient and fast to take on and off. Large library, many VR games over the last 2 or 3 years were made primarily for the Quest. Backwards compatibility isn't an issue (which is something I'm annoyed at Sony about). If you have the hardware, you can connect the Quest to a PC either wired or wirelessly and play PCVR games. There's also a homebrew scene for the Quest, and you can sideload games onto it.
If you do get a Quest however, you may want to look into getting a better strap for it. The default strap is pretty cheap, and there are more comfortable options available.
I know that people may be hesitant to get a Quest because it's Meta, but it really is the best VR product by far currently. If you want to wait to see what your options are, Valve is developing a new headset but it's unknown when they're going to show it.
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jaaduse · 5 months
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gamesception · 1 year
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So here's the new toy that's been distracting me the last couple days. My decade+ old oversized ASUS gaming laptop finally pooped out several months ago, leaving me daily driving my Steam Deck of all things as my main home computer. And don't get me wrong, the Deck has performed remarkably well in that regard, but I've been meaning to get something a bit fancier for a while. Something that could handle 1440p gameplay at a decent framerate while streaming or recording, can manage image and video editing well, and in particular can run some VR games. I've been interested in VR gaming ever since Lobac posted about some of that a while back, especially with the Meta Quest 2 being a solid headset at a really aggressive cost. With the Zuck giving up on the metaverse, the Quest is likely never going to be cheaper than it is now.
I'd waffled for a while about building a PC, but in the end I psyched myself out and decided to go with a pre-built instead. Yes, that means willfully overpaying for the end product by a few hundred bucks to pay someone else to do the assembly and initial set up for me, but in exchange I only had to research one product instead of half a dozen separate components, plus there's a single warranty where if anything doesn't work it's somebody else's problem to fix it, and I'd only have to deal with a delay.
After watching and reading a bunch of reviews, Skytech seemed to be a decent choice for system integrator, with solid to positive reviews for various prebuilt models they offer, including Gamer's Nexus who tend to be pretty harsh on pre-builts. But it was this review from JustIN Tech that sold me on this Azure 2 model. "Performance equivalent to last gens best, but at half the price" is the exact tag line I was looking for, and after a recent price discount it was just within my $2k range.
In retrospect though, I should have done some more research on the specific components. I'm quite happy with the intel 13600 cpu, and while the included cooling setup is overkill for that chip, that just means I've got some free thermal space to overclock or upgrade in the future. Plus, it's pretty, and I'm shallow. On the other hand it turns out the nvidia 4070ti is not well thought of - generally considered badly overpriced, plus has the extra negetive association of being just a rebranding of the failed '4080 12gb' that was so roundly panned that its release had to be canned altogether. And the PNY model that came bundled in my unit isn't even as nice as the Gigabyte one in the JustIN Tech review. One of the reasons why Gamer's Nexus is the better channel for these sorts of reviews is that they do secret shopper and get the same stuff regular folks get, where as brands know what they're sending to channels like JustIN Tech and can take pains to make the best possible impression by including better components and taking extra care in assembly and packaging.
So what should I have purchased instead? I don't know. Maybe the 'blue' model of the same Azure 2 line, which is three hundred dollars cheaper to swap out the 4070ti for an intel Arc a770, which would probably have been more than enough for my intended use cases. Heck, with 4 extra gb of vram it might have even been better than the 4070ti for me in the long term, and if not then I could use the money saved towards swapping out to a better AMD card next gen. But the blue model comes in a blue version of the case, which wouldn't have made the swirly rainbow rbgs pop as much.
Anyway, while I might have made a different choice if I had done more research, that doesn't mean I'm at all unhappy with what I got! The Azure 2 arrived promptly. The build quality of the system is very nice. No damage, no loose or cross-threaded screws. Everything worked right out of the box when plugged in - including all the various external ports. Skytech certainly did a good job putting it all together. While the 4070ti might not be the most reasonably priced card for its performance level, now that it's here and paid for regardless, it seems like it should be able to do everything I want it to, at least for now. And if I end up replacing the gpu sooner then I would have liked, eh, we live and learn.
And while it doesn't matter at all compared to cost and performance, the swirly rainbow rgb lighting makes me feel like a Real Gamer (tm).
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Desk is getting a bit cluttered tho.
As for performance, It's quiet and runs cool while playing my current games at top settings - though my particular game selection (mostly just Elden Ring on max settings with Ray Tracing), and my 1080p, 75hz monitor aren't exactly putting it through its paces yet. A new monitor is one of several upgrades & accessories I plan to get to go with this thing in coming months. New monitor, VR headset, an extra ssd on which to install linux - I figure I'll keep the windows install on the side, on the off chance there are games or utilities I can't get running in Linux down the line.
But anyway yeah, that's what I've been so busy with lately, delaying liveblog posts.
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thetoxicgamer · 2 years
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Peaky Blinders VR Arrives on Meta Quest 2 and Pico 4 Next March
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The Peaky Blinders season finale aired last year, but Oculus Quest 2 is about to give us more in addition to one more movie. Peaky Blinders: The King's Ransom is the upcoming title from Maze Theory, who also created Doctor Who: The Edge of Time. While a Steam release date is still forthcoming, it will first be available on March 9, 2023 for Quest 2 and Pico 4. Featuring an original story, Peaky Blinders: The King’s Ransom promises a “dark VR action adventure based on the epic gangster drama” for your best VR headset. Playing an original character in 1920s Birmingham, you must turn to notorious gang leader Tommy Shelby for help. Bringing back Cillian Murphy and Paul Anderson to voice Tommy and Arthur Shelby, respectively, you can watch a new cinematic trailer below. https://www.youtube.com/watch?v=jk-aQ_X3YWA “You’ve been fleeing from the firing squad for over a decade. Turning to the infamous Tommy Shelby for help, you become embroiled in the hunt for Churchill’s Red Box: a briefcase containing the names and locations of every British agent around the globe,” states the Steam page. “As you’re drawn deeper into the criminal underworld, you find yourself at war once again: A clash of revolvers and ego, where your only hope at redemption is to retrieve that box.” It’s been a while since we’ve seen the BAFTA award-winning series adapted into a video game, though The King’s Ransom marks Peaky Blinders’ VR debut. In 2020, FuturLab and Curve Games released Peaky Blinders: Mastermind on PC, a puzzle-adventure game where you’d control multiple characters to pull off your plan. Read the full article
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leam1983 · 2 years
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Fat Cat Envy
The shift's ended, and Sarah's still working through the Wizard Game, while Walt and I are shooting the shit and backseat-gaming.
"I just love the boardroom aesthetic, is all," justifies Walt. "I've never been slim, I'm not built for tank tops or open shirts or anything, and I'm not the type of Fat Gay Guy who lets it all hang out, y'know? I need to feel braced, and I need a vest to do that. None of that should suggest that I'm shilling for the Fat Cat aesthetic."
Sarah pauses. "Welp, you kind of are. The difference is, you're self-aware. You're not Patrick Bateman who's expecting all of this to define him as a human, you're trying to assert a sense of identity that's only really expensive if you're hung-up on designer brands. There's a baker's dozen worth of Italian brands that don't come with Milanese pedigree and that don't have the price tag to match."
Walt waffles for a few moments and then rolls his eyes in concession. "Yeah, sure, I guess. I just don't know what's wrong about knowing what the fuck you're supposed to do with gingham and having a couple pinky rings to cycle through."
I watch Sarah as she Avada Kedavra's a big wolf-dog, whose only crime consists of being a wolf-dog in this particular location. As per usual, she does it while poking fun at Ralph Fiennes' delivery of the incantation.
"Stalin wore suits like you, Walt," I tell him. "Malcom X and Martin Luther King wore the shit out of their suits, too. You're not just a guy in a suit selling cars, and you're not a jagoff going for his fourth yacht or his third Mercedes. You knowing male haberdashery like the back of your hand isn't some moral fault of yours, okay? It's a choice you've made and an interest of yours. Some people collect Pokémon cards well into their forties, some people have a little lacquered box with a bunch of select watches like you, and I bet some other people just like you have another little box for their tie clips and pins."
I grip his hand. "Only two persons alive get to call you a Fat Cat as a positive - that's Sarah and me."
He blinks. "So you don't mind the contradiction between my values and how I look?"
I sigh. "Hon, you're a consumerist with a conscience. There's tons of people out there like you, starting with me. We buy shit we don't always need while being aware of their impact, and we otherwise try and make responsible choices. Count yourself lucky you never fell in with PC gaming or car ricing, 'cause then you'd be financing underage labor and exploitation. Christ, Walt, the last tie pin you bought came from a local artisan. You gave money to a local. How is that Blind Fat Cat logic?!"
He follows mine. "And if you bought that Oculus Quest in a few paychecks, you'd be in a moral quandary."
To which I have to agree. "I would, actually. I don't need that VR headset, but having the option to go untethered sounds nicer than my current setup. Maybe I'd get more mileage out of the Quest than my Rift S, which I only bring out with the office's VR PC for showroom car demos."
The big guy seems surprised. "And you're fine with that?"
Sarah pauses her game again. "Sweetie, real life isn't a video game. There's no Good alignment and no Evil alignment. Either you do the best you can and likely die forgotten by everyone, or you're an ass in a few select aspects and get a shot at notoriety or infamy. Please don't go down the Self-Flagellating Penitent route; my last boyfriend had anxiety attacks over which brand of coffee we bought!"
An angel passes, followed by a thoughtful nod. "So you can either be nihilistic about it and join the douchebros spending their way to an early grave, or you can be realistic about it. What then?"
I hug my Sales Adjunct. "Pick your battles, you idiot. Book sales, fantasize about that Burberry coat for next Fall while being aware you'll probably go for a Chinese knockoff at a fraction of the price, dress to the nines all you like - but make a difference where you can.
He's silent for a while and just hugs me back. After a minute or two, Walt sharply exhales.
"I take it back, I'm actually super rich, if it's all a question of perspective."
Sarah sees it coming and gives Walt a smirk and a slow sideways glance.
"I'm super rich because I've got you two," he says, assuming a bit of that Alpha Douche posture he uses it blend in, with his shoulders squared off and his girth allowed to take up space.
Suddenly, reaching the endgame phase doesn't matter all that much to Sarah. We're both in Walt's arms, and he fakes a self-satisfied laugh. "This fat cat's got two kittens to groom," he suggests, adding a deliberately lusty Meow before locking lips with me.
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aardmananimations · 2 years
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News as of 18 February 2023
Film & Television
Chicken Run: Dawn of the Nugget
Exclusive Netflix release 10 November 2023
More on the release from Aardman
Wallace & Gromit - Untitled Film
Expected 2024
It will premiere exclusively on Netflix
UK release will debut first on the BBC
More on the release from Aardman
Video Games
The Grand Getaway
A brand-new Wallace & Gromit VR adventure from Aardman, Meta Quest, and Atlas V
Interactive, narrative-led, single player
‘The Grand Getaway’ will be launched on Meta Quest 2, the all-in-one VR headset, enabling users for the first time to walk around, explore and get hands-on (or paws-on!) within the world of Wallace & Gromit, and truly be a part of the pair’s adventures
Launches this year (2023) on the Oculus Store
More on the release from Aardman
Bandai Namco Partnership
Aardman partnered with Bandai Namco in 2020 “to create a brand new IP which will cover a wide range of mediums, including video games. The two companies have said that the agreement will span multiple projects, and the first will exist "across multiple media."” (Nintendo Life)
Suggests projects could be released across mobile, PC, PlayStation, Xbox, and Switch
Untitled Real Time Stealth Game
A current job listing by Aardman (applications close 28 Feb 2023, contract ends April 2024) details a new project that will first launch on mobile, followed closely by PC and other platforms. They state:
“At the moment, we’re working with a major publisher on a new project based on one our best loved IPs. Even when working with IPs, our number one priority is always to create games that are inventive, creative, and unique in their own right – so that people who have never heard of the characters would still want to play it.
Our new project is a real time stealth game. It takes the strategic, tense fun of stealth games and blends it with frenetic, chaotic mechanics to create a unique player experience.”
Untitled 3D Open World Game
According to a previous Aardman job listing spotted by TechRadar in 2022, a new 3D Action-Adventure Open World game is also in development, being made in Unreal Engine 5, but the game is not yet officially announced or titled
From an article by TechRadar:
“The game will focus on “inventive mechanics and compelling characters”, according to several job listings on the studio’s website, and is described as a “mad, open-world” game that sits within the “3D action-adventure genre”.
The job adverts make heavy mention of the game’s original IP and world-building, with the team looking to create “amazing, hilarious, surprising and varied characters” with defined lore. Elsewhere, the game is described as featuring a narrative focus, and the same “humor, love and craftsmanship” that Aardman’s animations have become known for.”
30 Years of Wallace & Gromit: The Wrong Trousers
A Grand Way Out
A brand-new Wallace & Gromit-themed escape room in Bristol, UK. The locked room adventure has been piloted at Locked In A Room, Bristol’s largest escape game experience located in the heart of the city on Millennium Square, and two further rooms will open in March 2023
Aardman Exhibition - London’s Cartoon Museum
The Aardman exhibition at the Cartoon Museum in London will open in September 2023 with an exciting never-before-seen exhibition running until April 2024
Live Orchestra
30 performances of The Wrong Trousers with live orchestral accompaniment, staged by Carrot Productions, taking place all over the UK to mark 30 years since the film’s release
More about the plethora of releases for the 30th Anniversary by Aardman
Other
Obey the Clay, a new party game by Aardman in partnership with Big Potato games, where two teams use their clay to complete Aardman-inspired challenges as fast as they can. Read more on Brands Untapped
Star Wars collaboration - Star Wars: Visions has announced its slate for season two, including a collaboration with Wallace and Gromit creators Aardman Animations. Read more on DigitalSpy
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miasfoxxden · 2 years
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I tried to quit when you went to shit, when you proved to the world that you only cared about yourselves and not the people who needed you most. But here I am coming back for more like a god damn junkie. I kinda hate this, not gonna lie, but there's really nothing else like VRchat.
VRchat is a weird and amazing thing when you're queer. The aging 2019 Unity Engine LTS build it uses, although held together by duct tape and super glue, provides near infinite capabilities for self expression to those who have the time and patience to understand how to use it's SDK toolkit alongside other community tools like various Blender Plugins. It goes without saying, for those such as myself who have struggled with their own identity for a long time, this shit will crack eggs. And it shattered what remained of mine in the beginning of 2020. This is why this badly written and mismanaged clusterfuck of a Unity game holds a special place in my heart.
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To make a very fucking long story short, I've been on VRchat since basically the beginning. My earliest memories of VRC were in late 2017, early 2018 where everything was far more raw, simple, and experimental. VRchat itself was a blank canvas, and on that canvas was a tight knit community that spawned an iconic culture all to its own. And yes, before anyone asks I do know de wae. But for those early years, mainly because of my lack of budget and stable income, I was tied down to just keyboard and mouse controls from a desktop PC. It's a sub ideal way to play VRC but you make do with what you have in that kind of situation and make the best of it. So when I had the means to get my own headset in the beginning of 2020, an Oculus Rift S, you can bet your ass the first thing I loaded into was VRchat.
Before we continue, I need to introduce the concept of phantom touch or phantom sense. Phantom touch is a term that was originally for amputees who could feel their missing limbs when given certain stimuli, typically some form of mirror therapy or sometimes via ones prosthetics. Phantom senses in VR are along the same lines. For all intents and purposes, your avatar in VR is the same as your body to your brain. Now, not everyone gets this, and those who do get it in varying amounts in just different ways. I'm admittedly on the more extreme end of this, as far as my brain gives a shit my avatar is my body and that ends up causing some interesting sensations. Most importantly, it pretty much drives my own choice of avatar since a lot of options out there just don't feel right. Yeah an avatar may be super cute or super funny but with that level of immersion for someone like myself it becomes very apparent that a lot of things will give full on dysphoria. This isn't really limited to anything either, I've noped off of cute looking avatars for a variety of reasons, sometimes even just small things like clothing, hair style, body proportions, height, etc. On the flip side of that, the right avatar can relieve a lot of dysphoria for someone like me who does experience gender dysphoria regularly in their day to day lives. So what were my options then?
Wade through a lot of public avatars until you find something anywhere between just right to perfect. The world of public avatars available is almost limitless, as games driven by user generated content tend to be so there's plenty of options.
Make your own avatar, either from scratch or a prefab base. This is again where the limitlessness of the engine comes into play, where the only limitation is your own technical abilities with Unity SDK, and tools like Blender or Maya.
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I got lucky and took option one. I found one that felt just right, a Tda based red haired fox girl in a cute hoodie, crop top, and jeans, and only needed a few minor tweaks. While there was a bit of a language barrier, the creator of this avatar and I got something worked out and the image above is the result. This is me. This was when what remained of my egg, so to speak, was completely fucking shattered into oblivion. This was where I realized that "Nah yeah I'm not fucking cis," after years of going back and forth and being on the fence about my own sense of self. Ultimately, VRchat ended up a coping mechanism for my dysphoria. I was free. I was me. I ended up parting ways with the guy who made the model posted above for reasons I won't get into. I was never given the source files to update the model to SDK3 so where it is now is where it will be forever until SDK2 gets dropped entirely. So, in mid 2021 when I found a prefab base that was relatively well support and easy to work with on booth.pm called Imeris, I jumped on that. I re-made me.
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Maybe to a bit of an extreme, but whatever. Bouncy squishy boobs on my chest makes girly gender euphoria go brrrr in a way I can't get over. But this is how I stayed for about a year without any major changes save for some new outfits every now and then.
In August, 2022, VRchat implemented EasyAntiCheat into the game. The reasoning for it is all over the place and while I have some insider information as to why it's not been stated publicly and I don't feel like getting sued into oblivion. But regardless of their reasoning, no matter how much public backlash they got, no matter how many members of the community who relied on third party client mods for accessibility for various disabilities and basic usability and quality of life functions not present in the base game, they pushed the patch out live anyways. They pushed out a patch knowing it broke compatibility with some Oculus headsets and software, this even was noted in the patch notes. They didn't care about us. That much was clear.
I swore off VRchat then and there, but the reality is the other options all sucked. NeosVR had NFT integration which is something I despise on principle. ChilloutVR, while promising, still lacks a lot of the functionality for their dev tools that makes a lot of my shit work. It was on par with early VRchat SDK1 and SDK2 tools, which compared to SDK3 with Udon were beyond archaic. I tried to give that some love, but it's so far from ready to take the place of VRchat that I couldn't switch over. Maybe some day, though, CVR will be in a position where it's a suitable place to call my home in the metaverse.
So after dealing with VRC being broken for months on my machine, I finally figured out a workaround. Turns out my main issue where VRchat was crashing to desktop was because of some sandboxing options I had enabled way back when I was still running Windows 10. Disabling these settings fixed the crashing to desktop, but Oculus overlay still crashes any time the virtual desktops are used. This, however and unfortunately, is a documented issue because of how EAC works, and there's no real fix for it. In any case though, I can be me again. And while unfortunately a lot of my friends have left VRC entirely post EAC update, there's still enough to justify sticking around.
At the time of writing this, I'm a month out from hopefully receiving hormone replacement treatment and beginning my transition proper. It's a bit overdue, admittedly, but I know some day soon I'll feel comfortable in my own shell. For now, this will continue to be my escapism from the dysphoria that's plagued me for years.
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Stay floofy~ 🏳️‍⚧️🏳️‍🌈❤️
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gigate · 5 months
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Everything you need to know about VR headset in Saudi Arabia
Experience virtual reality with GIGATE top-tier VR headset, now available in Saudi Arabia. Crafted with premium materials, our accessories ensure a seamless interface, elevating your immersion in the artificial world. Dive into the realm of VR headset for pc gaming, where traditional gameplay meets heightened physical activity. Our VR headset empowers you to explore virtual environments without the constraints of a PC or console, offering 50% more pixels than the original Quest for unparalleled clarity. With redesigned touch controllers, your gestures and motions seamlessly translate into the virtual space, allowing you to interact with your surroundings like never before. Whether you're traversing landscapes or engaging in heart-pounding action, our VR headset enables you to move freely around the room, enhancing calorie burn and physical engagement. Experience the thrill of immersive gameplay with our cutting-edge VR technology. Shop today.
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blindrapture · 2 years
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SO YOU'RE ASKING YOURSELF, "hm! VR has been around for a little bit of time now, it seems like it's teetering on the edge of my Circle Of Interests, I might not get into it yet, but I wonder how one could get into it? I know basically nothing about it and what it requires!"
I CAN HELP A LITTLE
See, there's two main concepts to keep in mind: PC VR, and standalone headsets. - PC VR is the "real" experience; you upgrade your computer to be super expensive and powerful, then you buy a headset and plug it in, and you can play whatever you want. Your PC is the actual "game console" here, and this is the ideal way to do it because it's... it's a PC, you can do what you want. Half-Life: Alyx is PC VR only. (I do not have PC VR yet. I rely on my brothers for that.) - Standalone headsets are the entry point. They do not require a PC, as the "game console" is built into the headset. Just put the headset on, and you're going. These are analogous to a smartphone, in fact the best and cheapest option on the market literally runs on Android. As a result, they are walled gardens; they aren't nearly powerful enough to run proper VR games, so instead they have their own app stores with downgraded ports (and some mixed exclusive content).
That aforementioned "best and cheapest option" is the Meta Quest 2. I have a Meta Quest 2, my dad has one, my brother Nathan has one. We keep seeing them sold in secondhand shops, the price is analogous to a Nintendo Switch. And the thing about the Quest is it's.. actually.. really decent. Like. You are required to connect it to your Facebook account, which is gross. But it is easily hackable, and one of the things you can do is hack it to no longer be stuck to your Facebook. Then you can put Half-Life 1 on there, and Doom 3, and Minecraft. There's plenty enough storage space for it all. And once they're on there, boom, you have them on a standalone headset. Pick up and play. (and, frankly, the base capabilities of the Quest 2 are fine enough too! browse the internet? check! YouTube in VR? check! Resident Evil 4 in first-person VR? somehow, check! fucking Myst? check! VR Chat, for chatting to your friends as cute anime girls in video game levels? check!!! you will get the substantial Wow experience of VR as a medium just from a Quest 2. you will also get bored of it within a week. and that's fine too. that's how it goes.)
BUT THEN, here's the clincher: a standalone headset, Definitely Including Quest, can be plugged into/synced with a PC. So, rather than invest in the 1000-dollar Valve Index for marginally better immersion, seriously, consider the Quest, it is considerably cheaper and functions perfectly fine as a PC VR headset. All you'll need then is just to upgrade your PC.
"But Jordan! The Quest is a Meta thing! I don't want anything to do with Zuckerberg's creepy Metaverse!" Y'know what, you're right. That is a very difficult thing to stomach. That's why I hacked into my Quest on day 1, and that's why whenever I do go on my headset I spend a lot of time rolling my eyes at the dumb milquetoast Corporate Entertainment vibes much of the UI gives off. This is one reason I do not use my headset much. Like, once every several months. And I can afford to have a piece of tech lying around I'll rarely use. I grew up like this, I am used to this and know how to work with it. That's why I'm not telling you you should definitely do any of this. And if you really do want VR but refuse to touch Meta with a ten-foot pole, well, Valve is working on a sorta Super Deck that is built for standalone VR, so keep an eye out for that in the next few years!!! Just. Y'know? For the VR scene right now, and this is a sentence that amazes me, Meta legitimately do present the most affordable and accessible option on the market. I actually have something like respect for this; they prioritized getting the tech out there and getting it cheap, because that is what VR needed. And, really, it's Oculus that did all the work; Meta just bought them, is all.
So. So yeah. That's my loose little guide. Best option is to wait for VR to get cheaper. For the impatient, best option is to get a Quest 2 for the price of a Switch. You can play it standalone, and it will also function as a perfectly fine PC VR headsset when the opportunity presents itself.
I ain't gonna pressure anybody to jump into this. I like VR being a lonely thing. It feels right. But there's the information for you.
"Wait, so if I do want to upgrade my computer for PC VR, what then?" Seek out a blogger who knows computer hardware. :D
#vr
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zerolatencyirving · 27 days
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Must-Play VR Games for VR Headsets: Enhance Your Immersive Experience
Virtual Reality (VR) has revolutionized the gaming landscape, offering players an unprecedented level of immersion and interactivity. Whether you're a seasoned VR enthusiast or new to the world of virtual reality, the right games can elevate your experience, making you feel as though you've truly stepped into another world. Here’s a list of must-play VR games that will enhance your immersive experience and keep you coming back for more.
Half-Life: Alyx
Platform: PC VR (Valve Index, Oculus Rift, HTC Vive, Windows Mixed Reality)
Considered one of the best VR games ever made, Half-Life: Alyx is a first-person shooter developed by Valve. Set between the events of Half-Life and Half-Life 2, this game puts you in the shoes of Alyx Vance as she fights against the alien Combine. The game’s intricate detail, realistic physics, and gripping storyline make it a must-play for any VR headset owner. The level of immersion is unparalleled, from manipulating objects with your hands to interacting with the environment in ways that are only possible in VR.
Beat Saber
Platform: Oculus Quest, PlayStation VR, PC VR
Beat Saber is a rhythm game like no other. Armed with two lightsabers, players slash through blocks in time with the music. The combination of energetic gameplay, a fantastic soundtrack, and the satisfying feeling of slicing through obstacles makes Beat Saber an incredibly addictive experience. It’s also a great workout, proving that VR can be as physically engaging as it is fun.
The Walking Dead: Saints & Sinners
Platform: PC VR, PlayStation VR, Oculus Quest
For those who crave a more intense and atmospheric experience, The Walking Dead: Saints & Sinners is the perfect choice. This survival horror game plunges you into a zombie-infested New Orleans where you must scavenge for supplies, make tough moral decisions, and fight for your life. The game’s deep crafting system, realistic combat mechanics, and branching narrative paths create a truly immersive experience that’s as terrifying as it is compelling.
Superhot VR
Platform: Oculus Quest, PlayStation VR, PC VR
Superhot VR is a unique take on the first-person shooter genre where time only moves when you do. This mechanic allows you to plan your moves carefully, creating a dance-like flow as you dodge bullets and take down enemies. The game’s minimalist art style and intense, strategic gameplay make it one of the most innovative VR experiences available.
No Man’s Sky VR
Platform: PC VR, PlayStation VR
No Man’s Sky was already a game of vast exploration, but its VR mode takes it to another level. Explore endless procedurally generated planets, engage in space battles, or simply relax and build your base—all from the immersive perspective of VR. The game’s expansive universe and endless possibilities make it a perfect title for those who love exploration and discovery.
Star Wars: Squadrons
Platform: PC VR, PlayStation VR
Ever dreamed of piloting an X-Wing or TIE Fighter? Star Wars: Squadrons brings that fantasy to life in VR. This space combat game places you directly in the cockpit of your favorite Star Wars ships, allowing you to engage in thrilling dogfights across the galaxy. The game’s attention to detail, combined with the immersive power of VR, makes you feel like a true pilot in the Star Wars universe.
Moss
Platform: Oculus Quest, PlayStation VR, PC VR
Moss is an action-adventure puzzle game that stands out for its enchanting story and charming protagonist, Quill, a small mouse on a grand adventure. The game uses VR to make you feel like an active participant in the story, guiding Quill through beautifully crafted environments and solving puzzles together. It’s a delightful experience that showcases how VR can bring new depth to storytelling.
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Resident Evil 4 VR
Platform: Oculus Quest 2
The classic survival horror game Resident Evil 4 gets a new life in VR. Experience the iconic moments and intense action of Resident Evil 4 in a whole new way, with the added immersion of virtual reality. The game’s over-the-shoulder perspective translates perfectly to VR, making the horror and tension even more palpable.
Boneworks
Platform: PC VR
Boneworks is a physics-driven action-adventure game that pushes the boundaries of what’s possible in VR. The game’s realistic physics engine allows for a high level of interactivity with the environment, weapons, and enemies. Whether you’re solving puzzles, engaging in combat, or just experimenting with the game’s mechanics, Boneworks offers a highly immersive experience that rewards creativity and experimentation.
The Room VR: A Dark Matter
Platform: Oculus Quest, PlayStation VR, PC VR
The Room VR: A Dark Matter is a puzzle game that takes the beloved Room series into the world of virtual reality. Set in 1908 London, you’ll explore various locations, solve intricate puzzles, and uncover a mysterious storyline. The game’s tactile interactions and atmospheric environments make it a deeply immersive experience that’s perfect for fans of puzzle games.
 
Virtual Reality is more than just a novelty; it’s a new frontier for gaming, offering experiences that are more immersive, interactive, and engaging than ever before. Whether you’re slicing beats, surviving a zombie apocalypse, or exploring distant planets, these must-play VR games are sure to enhance your VR headset experience. So strap in, put on your headset, and get ready to be transported to new worlds!
For more info :-
VR Gaming with Zero Latency in Irving
Zero Latency VR Games
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weetechsolution · 29 days
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Top 5 VR Headsets: Immerse Yourself in Virtual Worlds
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VR (Virtual Reality) has become so much more accessible and so much more engaging than it has ever been. Out of the best, these are some of the top VR gadgets on the market:
1. Meta Quest 3
This is a full-fledged Standalone VR Headset with plenty of games and apps from which you can choose.
Pros: Cheap, very comfortable, and perfect for newbies.
Cons: The resolution is a little lower than premium models.
2. Valve Index
An epic VR headset with unsurpassed picture resolution and cutting-edge motion tracking capability.
Pros: Absorbing, Comfortable, and High-tech.
Cons: The cost is high, and a powerful PC is required for its operation.
3. PlayStation VR 2
A virtual reality headset designed exclusively for PlayStation consoles offers a fully immersive gaming experience.
Pros: The PlayStation ecosystem is fully compatible, with highly realistic images and haptic feedback.
Cons: The only connection with other devices is restricted.
4. Pico 4
Virtual reality (VR) headset which promises to give an ultimate experience to the users and yet is comparatively cheaper. The main focus is on Comfort and Performance.
Pros: More efficient than most competitors, suitable design, high-quality tracking and a light device.
Cons: Users may find they are short on many apps compared to the most popular platforms when it comes to this device.
5. Apple Vision Pro
State-of-the-art mixed reality glasses with a plethora of advanced features such as eye tracking and spatial audio.
Pros: The breathtaking virtual reality experience, brilliant and clear display, and seamless integration with other Apple devices.
Cons: The price is rather expensive and the appliance requires a powerful Apple device.
The choice of which VR headphones to buy needs to be made considering a few things like the amount of money at your disposal, the kind of experience (gaming, entertainment, productivity) you want and whether or not it is compatible with other devices you own.
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isfeed · 1 month
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Good luck with the PlayStation VR2 PC Adapter — you'll need it
The PlayStation VR2 PC Adapter, and everything that plugs into it. | Photo by Sean Hollister / The Verge The biggest problem with Sony’s PSVR 2 virtual reality headset is the dearth of games. I’d hoped Sony’s PC adapter would change that. The chance to play Half-Life Alyx, the best VR game yet made, seemed like reason enough for existing owners to justify the $60 adapter purchase. But I can’t…
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angelgendered · 2 months
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Anyone following me who owns a Nintendo Switch or Switch OLED:
I'm thinking of buying a new Switch cos mine got broken (water damage and the screen was kaput after that) and was basically gonna cost me as much to replace as to repair.
I had the OG Switch before, and that was fine but I usually use it in handheld mode so was considering getting the OLED but idk if it'd really truly worth the price? I haven't included the lite as I want to be able to dock the console and play some titles on my TV at least occasionally.
I do primarily use it handheld so I guess if I can afford it the OLED screen upgrade is probably worth it right?
And before anyone tells me to buy a different console/PC, I already have a ps5 and a decent gaming setup albeit with a remote pc, but that works for me lol.
ALTERNATIVELY I'm considering getting another better VR headset than my Meta Quest 2 which is also broken bc the sun got to the screens thanks to my stepd ad storing it wrongly after he borrowed it to watch movies on 🫠
So if you have an opinion, esp about vr devices which use base stations etc for full or half body tracking, hit me up and let's be nerds together.
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