#bitmap files
Explore tagged Tumblr posts
black-and-yellow · 9 days ago
Note
Does Aizawa ever catch those fishermen who hurt Mer-zashi?? What does he do to them?
Tumblr media
After Aizawa helps Gang Orca get some plastic untangled from around his fin, he owes him a favour. So Aizawa gets him to attack the hunters' boat, just to scare them off a bit. They just think it's a normal orca, and after it happens a couple of times they say 'this is NOT worth it' and go find somewhere else to sail. The seas are now harpoon-threat-free, and the mers can swim and hang out on the rocks and beach in peace.
64 notes · View notes
oldwindowsicons · 2 years ago
Text
Tumblr media
Windows 98 - Bitmap file
173 notes · View notes
hydrossity-zone · 7 months ago
Text
Here's my rips of the Digital Artbooks for Sonic x Shadow Generations, Sonic Superstars, and Sonic Frontiers! Contains the raw dds files for the pages ripped directly from each game on PC, as well as bitmap and png conversions. Have fun!
Aside from the dds conversions, these files are completely undoctored and have been ripped as-is from the files of each game.
Tumblr media
Sonic x Shadow Generations Digital Artbook Google Drive | MediaFire
Tumblr media
Sonic Superstars Digital Artbook Google Drive | MediaFire
Tumblr media
Sonic Frontiers Digital Artbook Google Drive | MediaFire
if redistributed, please link back to this post or credit me so people know where to find these and/or can contact me with any questions or issues, thanks ^^ also, I am looking for people who can read Japanese and can translate some of the pages to also include, so if thats something you can do, thatd be great!
1K notes · View notes
pespillo · 1 month ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Rake Brushes for firealpaca !
i made these recently as a way to get more texturing into my art, you can see the PNGs in the middle of this post , you can use my firealpaca/medibang settings for em by adding em on the brush menu -> add bitmap brush (file) . But you can probably also add em to CSP or procreate and fiddle around with the settings, watercolor settings recommended ! have fun :)
68 notes · View notes
richter-ursidae · 6 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
more 8:11 pictures on a displayyyyy
Tumblr media
tiny update.
if you look closely, in the previous post with the display the picture was rendered a little crookedly and it felt like there was not 1 image, but 2. it annoyed me, and i first looked into the code, and then into the program itself that sent the picture to the board. the solution turned out to be completely different - i just needed to save the bitmap file normally, and not anyhow. i did it with paint, so now everything is fine.
oh, and one more thing. this time i used nano instead of uno, although it seems to me there is no special fundamental difference - the pinout is the same.
96 notes · View notes
frakyeahbattlestargalactica · 4 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Monty Jaggers McGraw:
I am writing new BASIC programs to demo at my VCF Southwest 2025 exhibit of my 1979 Tektronix 4054A color vector graphics computer.
One of the programs I am writing is a 1978-1979 Battlestar Galactica TV demo. That TV show had $500,000 of Tektronix vector graphics computers and test equipment and many screenshots of their green vector storage CRT displays - some stills - some animated. These computer graphics were generated on both 1975 4051 and 1976 4081 vector graphics computers - predecessors to my 4052 and 4054A computers (see first photo attached).
Miami Herald TV 1978 magazine interview with the Battlestar Galactica set designer indicated extras on the set stationed in front of the 4051 computers were playing games during filming to increase realism and were so absorbed they kept playing after the cut! (article page attached).
The 4051 and second generation 4052 were the same physical size and used the same CRT and same Display board, but the 4052 and 4054 computers replaced the 800KHz Motorola 6800 CPU with a custom four AMD2901 bit-slice CPU to create a 16-bit address and data bus ALU which emulated the 6800 opcodes and added hardware floating point opcodes to speed up these computers 10x over the Motorola 6800, doubled the BASIC ROM space to 64KB and doubled the RAM space to 64KB!
I created these vector bitmap graphics using a "3D CAD" picture I found on the web of the Battlestar Galactica (last attachment).
As far as I know - there was never any 4050 BASIC program to view bitmap pictures on any of the 4050 computers. The 1979 4014 vector graphics terminal had a grayscale bitmap mode in the Extended Graphics option board, but I have only found a couple of bitmap 4014 images on a single Tektronix demo tape cartridge.
My 4050 BASIC program to display bitmaps works on all 4050 series computers - with an optional Tektronix 4050R12 Fast Graphics/Graphics Enhancement ROM Pack. This ROM Pack speeds up displaying vector images (including vector dot images) 10x over using BASIC MOVE and DRAW commands.
The Battlestar Galactica bitmap image in R12 binary format is 332234 bytes - slightly larger than would fit on a DC300 quarter-inch tape cartridge in the internal tape drive of all three 4050 computers, but would have fit on a 3M DC600 tape cartridge with a capacity of 600KB - it would have been very slow to load.
I designed an Arduino board to emulate the Tektronix 4924 GPIB tape drive - with the help of my software developer. My GPIB Flash Drive board contains a MicroSD card with gigabytes of storage and the Flash Drive emulates a GPIB tape changer, storing all the files of a "tape" in a single directory. I have also attached to this post a photo of my GPIB Flash Drive.
I have recovered almost 100 Tektronix 4050 Tapes and posted the ones I think are the most interesting at this time on my github repository for Tektronix 4051/4052/4054 computers: https://github.com/mmcgraw74/Tektronix-4051-4052-4054-Program-Files I included Tektronix published MATH volumes 1, 2, and 3 and Electrical Engineering, but I don't think they have a lot of use today. I have in my collection but not recovered tapes on Project Management, Statistics, and over 100 more tapes from the very active user group, which Tektronix made collections and published abstracts in their newsletter and the newletter customer got the tape for free. Commercial software like CAD programs were likely encrypted to eliminate copying - since Tektronix 4050 BASIC included a SECRET command which would then encrypt the program file as it was recorded to tape and add a SECRET flag in the tape header that would signal to BASIC ROM when that file was accessed to decrypt the program when it was loaded into memory. One big limiter to the size of the program was RAM in the 4051 was limited to 32KB and the 4052 and 4054 were limited to 64KB of RAM, although Tek BASIC did include commands to allow program "chunks" to be overlayed as necessary. Tektronix used those commands in their 4050 System Tape which was shipped with every system and included a tutorial on many of their BASIC commands. The tutorial ran on the original 4051 with 8KB of memory, and if the program detected 16KB of memory it would APPEND larger program files to speed up the tutorial.
Tumblr media
15 notes · View notes
savebatsfromscratch · 3 months ago
Text
Sorry for posting about art coms again but I really kinda need money for college stuff sadly. (No pressure but I would seriously appreciate rebloging this post if you can't/don't want to buy. >^-^<)
I currently have three types of commissions set up, short animations (to audio or not), looping animations, and MSPaint works.
Disclaimer: A completed animation (delivered in video form) would not be as grainy as my given gif examples.
Non-looping animation examples:
Tumblr media Tumblr media Tumblr media
(Fast framerate, medium framerate, and slow framerate in that order.)
5-10 seconds: $15 to $20 10-20 seconds: $20 to $25
*Higher framerates would land a buyer on the upper end of each price. **Levels of shading/coloring will impact the price.
Looping animation example (I lost my other gif somehow, click on the link above for a shaded example):
Tumblr media
(This is a flat color simple loop, it costed around ten dollars.)
Simple loop: Flat color: $10 to $15 Simple shading: $15 to $20
Complicated loop: Flat color: $15 to $20 Simple shading: $20 to $25
MSPaint drawing examples (again I don't have all of the files, check the link for some more):
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
(Two heavy shading (Knuckles would be more expensive because of the art style and extra detail), two light shading (the kiss would be more expensive than the wings), and one lineart doodle page (a completed commission would likely look more well composed on the page.)
Lineart: $5 to $10 Flat colors: $10 to $13 Simple shading: $13 to $18 Detailed shading: $18 to $20
(I am also willing to do drawings in other programs, specifically Scratch bitmap, but MSPaint has a certain draw to it haha.)
-
I will not do: Full body nudity (doesn't count characters with fur or feathers that cover everything), any realistic gore, drug use, mechs (I just can't draw them, I am willing to draw less complicated mechs but I can't animate them), extremely complicated character designs, real life politics.
Things I am open to draw that not everyone is: "Problematic" ships, real people, bloody artwork with non-realistic gore, suggestive content, furry stuff, wings.
I do reserve the right to not draw some requests out of personal comfort, but that stage would happen before you spend any money and I wouldn't judge. :)
12 notes · View notes
timeclonemike · 4 months ago
Text
Before the spread of the World Wide Web, the closest analogue in cultural terms was the collection of Computer Bulletin Board Systems or BBS services. Individual computers would connect directly to other computers via phone line in order to exchange information. These systems were limited by the technology of their era; client and service computers often had limited space, dial up modems had bandwidth so low as to be laughable by modern standards, and portable storage was limited primarily to magnetic floppy disks that could not even hold 2 MB of data. There were also issues of competing file formats and a lack of standardization, with ASCII being the lowest-common-denominator choice. Images were usually limited to ASCII art representations, as a lot of the file compression algorithms that turned large bitmap files into more nimble JPEGs, GIFs, and PNGs were just a gleam in some programmers eye.
This meant that, leaving aside variations in style and formatting, these files had to condense a considerable amount of information into a very small package, both in computer terms and human terms; it might take a while to download a particularly large file from a bulletin board, which might not prove to be useful or informative or entertaining compared to multiple smaller files that could be accessed in the same time frame. In a way it presaged the push towards small-form video content in the present day, but motivated purely by cost-benefit analysis on the part of writers, readers, and hosts rather than advertising engagement; it was naturally organic, not algorithmically enforced. To a lesser extent this also impacted the specific content of the files; according to the Wadsworth Constant, the first 30% of every YouTube video can be skipped while not losing any information content, something only possible because our computing and telecommunications technology has undergone multiple revolutions in the past three decades, while our precursors didn't have the luxury of "filler" content.
While I personally believe we have gained more than we have lost through the adoption of the World Wide Web and its various protocols, and indeed I cannot see the BBS era through rose-colored glasses because I did not experience it personally, only read about it after the fact through historical and personal accounts, the topic of condensing the maximum information into the smallest possible footprint is definitely on my mind a lot these days.
9 notes · View notes
ebolagranola · 2 years ago
Text
Tumblr media
Pastatober Day 2: Eyeless Jack
During the late 90s, a scareware worm spread primarily through North American hospitals. The primary payload set a bitmap file as the background and sent emails to all contacts. The image is believed to be an edited version of one previously spread through chain letters. This coincided with an increase in misplaced donor organs.
76 notes · View notes
kuwdora · 1 year ago
Note
could you please post/link a big picture of your icon? it intrigues me so...
aw this is such a great question. my tumblr icon is a piece of art that, according to the metadata, I saved over 20 years ago and has migrated with me across multiple laptops, and hard drives and life events, hah. Way back in the day I had been obsessed with tarot decks and fantasy art and was saving everything I could find that was Brian Froud or reminiscent of Brian Froud's style or type of faeries. I've cycled through a few of these images as my longstanding icons (though I always made room for fannish icons and was an avid LJ icon maker back in the day)
Tumblr media
I have always wanted my icons to give off that strange faery vibe. sometimes more approachable than others. usually twinkling with mischief in some way. this image file was labelled "xc.bmp" - bitmap file. Microsoft image file. old file. two other faces of kuwdora around the internet: green face (original file name: allergy fae.gif) and pooka face:
Tumblr media Tumblr media
thank you for the ask!!! ❤️
27 notes · View notes
buddydollysims2 · 1 year ago
Text
Bacterium Delirium!
Hi! I made some carpet recolors.
Tumblr media
as it says on the tin, you get 52 recolors of the maxis "hotel" carpet. I say that in quotes because it doesn't call it that in-game, but it does in most of the internals when you're ripping textures to edit, SO: carpets that use this texture include the "Crimsonia" Carpet, "Fool's Gold" Carpet, "Piña Colada" Carpet, OverWear Carpet in "Chinchilla," "Grassy Knoll" Carpet, Yodel Lei Carpet in "Lichen," "Minty Fresh" Carpet, Royal Blue Carpet, and the "Tropical Paradise" Carpet.
you may be wondering where the name for this collection comes from... well, on the 3rd, I found out I had strep throat after two days of my right tonsil being swollen like a balloon, intense brainfog, and my whole body aching. it seems like I get a little bit delirious every time I get sick anymore, so in my delirium I did the only thing I knew could do with 2 functioning braincells: I recolored a carpet I've been meaning to for a while. I use the aforementioned Maxis carpets with this texture the most (it's my favorite♥), but there's no purple! (WTF, Maxis!?) so, I made sure to include a few. REMINDER:
Tumblr media
♦ DOWNLOAD: [SFS] | [GDRIVE] ♦
previews and more info on what's inside below! ↓
I'm not gonna bore you with all the fine details of how I made these here (for that you can go to my dreamwidth), so have some fun little previews!
Tumblr media Tumblr media Tumblr media Tumblr media
to show these off, I loaded up the Smith house, which uses THREE of the hotel carpets by default, iirc. replacing the "Fool's Gold" Carpet in the livingroom above, from top left to bottom right, we have: bacterium delirium muted -175°, bacterium delirium muted +45°, bacterium delirium vibrant +80°, and bacterium delirium vibrant -135°. I named them by how many degrees I rotated the hue because my head is way too foggy to try and think of 52 color names, and I felt it was appropriate for a sickly, feverish sort of theme.
Tumblr media Tumblr media Tumblr media Tumblr media
replacing the Yodel Lei Carpet in "Lichen" in their little chess parlor, again from top left to bottom right, we have: bacterium delirium vibrant +40°, bacterium delirium vibrant -165°, bacterium delirium monochrome in "darkest grey" and "white." the monochromes may look a bit off from what their names describe depending on your screen. my laptop screen is very dim so the darkest grey looks pretty much black to me with just a hint of texture, and the white looks like a rather light grey, which I did on purpose because I didn't want it to be eye-searing, though I may rectify that with another round of recolors later.
Tumblr media
lastly, here's a comparison of the hotel carpets in the game next to my bacterium delirium recolors. muted -165° is under "Crimsonia," vibrant +10° is under "Fool's Gold," vibrant +25° is under "Piña Colada," monochrome "lightest grey" is under "Chinchilla," muted +5° is under "Grassy Knoll," muted +45° is under "Lichen," vibrant +120° is under "Minty Fresh," muted +75° is under Royal Blue (which doesn't have quote marks around it in-game like the others for some reason), and vibrant +140° is under "Tropical Paradise." oh! and some of my faves on the bottom row there, which I think are great improvements to their original counterparts: that nice, true red is muted -140°, the better green is muted -20°, and that rich, deep blue is muted +100°.
also included in the .RAR is a collection file (that goes in your Collections folder, not your Downloads). the filename on that starts with bd_col; it should be right up top with a folder of all the bitmaps I made while choosing colors for this set, plus the original textures, so if there are any shades I missed that you think ought to be included, you can edit to your heart's content or import what's there!
TOU: you can do whatever you want with these since I used a Maxis texture. my only ask is that if you do use the extra bitmaps I didn't use, or if you just really like these and wanna show me what they look like in your game, @ me or grab my attention somehow so I can see and share your additions around too! Enjoy! – buddy♥
51 notes · View notes
k0nstanta · 9 months ago
Note
Hi! I downloaded Meow Game + RTP but when I run it, I get "bitmap is invalid" error (both on windows 10 and in on linux under wine) :( do you know how to fix it? Thanks and cheers for making robot catgirls!
hi! is it possible that you installed the game into a folder that had other images in it? or something of the sort? from what i understand the "bitmap is invalid" error means the game is trying to read an image file that is not supported, i.e an image with more than 256 colors. alternatively it could also mean that some of the image files it's trying to read are corrupted.
have you tried running it before installing the rtp? or did you install it because you were getting the rtp error? also, did you install the correct rtp? the site i link to offers several of them for various rpg maker versions. the one you need is rpg maker 2003
12 notes · View notes
theoldcrane · 1 year ago
Note
Hey! Sorry if this is annoying but what brushes do you use? (especially for the comics) Your line work is amazing!
Sorry, I keep forgetting to answer the question!!! The brush I use for my comics is made by my friend. So unfortunately I can't be shared with public. I can describe it though - it's actually square-shaped and has a slight texture when pen pressure is low. I always use this brush for my line work.
But when I draw drider comic, I set the file to bitmap mode, so all texture become black or white pix.
Hope this can help you!
Tumblr media Tumblr media
37 notes · View notes
firespirited · 2 years ago
Text
had the sponteanous and silly idea to clone blinkiemakers to neocities so it might outlast me should I not renew suppi.net
Tumblr media
I'm uploading each of the generator 117 folders individually as the files (a-z.gif 177 times) were overwriting each other. I fast recoded it to html and converted any bitmaps to gif and put the program zips on archive.org.... so let me know if you find any errors. Should be good.
68 notes · View notes
fabiansociety · 5 months ago
Text
i made this knitting pattern in illustrator and that’s cool and all but i’d reeeeeally like to get it into excel to actually start testing it out and i’m stumped on how to actually do that?
the image is 117x117, so that’s almost 14,000 stitches to have to retranscribe. anybody on knitblr have any tricks they use for big projects like this?
ideally there’d be some way to save the file as a monochromatic bitmap, then extract the��� binary array? so i can paste it into excel?
5 notes · View notes
artvinyl · 1 year ago
Text
Uncovered: The Ninja Tales
3. Machinedrum - 3FOR82 (2024)
To complete our trilogy of ‘The Ninja Tales’, Part III takes a look at the hidden spot gloss ASCII artwork for Travis Steward's aka Machinedrum’s 11th studio album, 3FOR82 out on Ninja Tune on 24th May 2024. It is reported that Stewart crafted the album during a pilgrimage to Joshua Tree National Park, California, to seek clarity and inspiration, saying, “..I knew that I should, at some point in my life, go out there to work on something creatively.” 
Tumblr media
Fascinated by the outwardly simple artwork that, in reality has many hidden depths, we caught up with graphic designer and Machinedrum's Creative Director, Joseph Durnan and Ninja Tune’s Head of Production, Sean Preston to understand more about the process for creating the album’s hidden code artwork using The Demoscene. For us mere mortals unfamiliar with The Demoscene, it is an international computer art subculture made up of a worldwide network of creative minds, focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations.
Joseph told us, “One component we latched onto early was the Demoscene's challenge of keeping file sizes as low as possible while maximising the complexity of the demos. ASCII art, halftoning, and duotone degrading helped express that idea, with legendary demoscener TPOLM's art and Travis' (Machinedrum) personal artefacts from his teenage years acting as source material. The words flooding the sleeve and hidden code are nods to personal messages within Demoscene culture—references to in-jokes, cryptic sayings and messages to other demo makers. I liked how this type of content could either seem conceptual and esoteric to an outsider, or something between total gibberish and a confusing nerdy joke. Blending this with the 3FOR82 process involved using personal numbers related to birth dates, in-studio references among the album collaborators, and redundant information about the WAV files for the album tracks.”
Tumblr media Tumblr media
Accompanying the record is a 16-page boutique zine. Joseph explains, “The accompanying zine goes deeper into the archival aspect, including rules from a quest-style video game imagined by Machinedrum as a child and a transcript from his first-ever interview. It also features nostalgic cyber-culture-style artwork contributions from Sensory Works and bitmapped photos from studio shoots with Tinashe and AK the Saviour.”
The limited edition translucent yellow glow vinyl edition, includes an alternative Dinked album art oversleeve and Joseph told us more about this, “For the limited edition Dinked art, TDR's Ian Anderson "3FOR82" font was degraded via an online ASCII art converter, overlaid with the T-26 font "Bias” for the MACHINEDRUM type. The font non-coincidentally looks good with Ian's logotype because a lot of the T26 foundry's typefaces made their way into his designs in the 90s and early 00s - which is widely held up as an era defining body of work within that world. Something definitive of the visual language of electronic music was how much of the artwork developed with technology, mirroring the way the Demoscene visuals have mutated over the past 30 years.” 
Tumblr media Tumblr media
Ninja Tune’s Head of Production, Sean Preston worked alongside Durnan on the album artwork and gave us his insight into the creative process.
He told us, “I think if anyone else other than Joe had come to me with the premise for the latest Machinedrum album I would’ve done all I could to put them off, but having suffered under the designer’s collaboration for several years, I was all too aware of his penchant for ASCII art, glitchy graphics, and secret gifts/traps buried deep within pixel data for me to find. Sometimes, where you land with the final packaging on a record, is more pleasing or rewarding because of the pitfalls laid before it, most of which in this instance we couldn’t have known ahead of the course.” 
Sean explains, "Initially pencilled for manufacture in Ireland, we had to pivot to printing some of the sleeves there, stickers, zine booklet and o-card (for the Dinked edition) in three separate locations in the UK, and pressing the vinyl in France. The danger in working that way is that most printers have their own calibration settings for sleeves and o-card sizes. It also presents a risk to hitting colour consistency across the print parts. Getting printers to talk about these things with each other isn’t always a harmonious of fruitful pursuit, but with a good amount of physical proofing, some nervy stress tests, the record comes together really well.”
Tumblr media Tumblr media
We asked more about the 16 page zine insert and Sean explained, “The zine booklet, complete with French folds, feels like a real artefact, centring the artwork’s ambition on an uncoated offset paper and card. The outer sleeve is 6-colour, utilising a bright Pantone Green and Pantone Orange against a CMYK composite, overlaid with a blind spot varnish. A blind varnish is a varnish that doesn’t necessarily correspond to the colour artwork it is printed on. Often when you see this, the blind varnish is vibrant, blind only in name, and usually employed as large block text, which requires a certain level of legibility. I visited the printer near Dublin specifically to get the right amount of subtlety to the overlaid varnish. Because of the miniscule, dotted areas occupied by the varnish, the traditional method of varnishing wasn’t going to give us the fine detail desired. The beauty of working with the sort of printer we did (AngloPrinters in Drogheda, around 45 mins north of Dublin) is that they are experienced and agile enough to recognise intention and move to solutions that benefit the artistic purpose. The finished sleeve now holds a finely detailed varnish that is present in light, but subtle enough to maintain the overall clandestine aesthetic that pervades the album’s artwork and music.”
Tumblr media
youtube
Tumblr media
3FOR82 by Machinedrum is released on Ninja Tune on 24th May 2024. Artwork by Joseph Durnan [124 World]. Typography by Ian Anderson (The Designers Republic). Record FlipFrames by Art Vinyl.
9 notes · View notes