#blendercreator
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Hey Simmers
For next year I am looking for someone who wants to work with me to create fun things for the children's rooms, such as cuddly toys, beds, upholstery, toys.
I can already do a lot with Blender, but not enough yet, so I would like to work with someone who can create things for the sims with me.
So do you know or are you someone who knows the Blender program and understands it better than me, and enjoys working together?
Please message me via these social media platforms.
Tumblr - Instagram - Patreon
Hopefully you will become my new colleague and we can create something beautiful.
@ts4-poses @sssvitlanz @love4sims4 @emilyccfinds @maxismatchccworld @mandy-ccfinds @itsjessicaccfinds @nolan-sims-ccfinds
#sims4#ts4#simmer#sims4cc#sims blender#blender#3d model#childroom#sims 4 custom content#blendercreator#blender3d#3d art#the sims 4#sims 4 cc#sims 4
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Goodbye SPM Hello Unreal Engine
After a few days of solid thought, I decided to completely shelve SPM for now. It really breaks my heart, but I’ve gone over my contract with a fine-tooth comb and there is most likely no way to break it since I’m in the US and they are in China. I signed my rights away. Thank goodness I didn’t do that with Aden’s Adventure. The thing with Zoe’s is it’s actually pretty generic. Unless my editor, who has mysteriously vanished like a side quest NPC, can talk me into continuing, I’m done with SPM.
Update: I talked to my editor and decided that I’m going to finish the current storyline, then shift into the endgame—when I’m back in the mood for writing again. So, SPM will update once more, but I’ll wrap it up with a thrilling, full-stakes, all-or-nothing, multi-team battle royal. Think Hunger Games meets Mario Kart chaos.
In the meantime, I’ve moved on to a new project: Zanden’s Unreal Engine Clothing System.
Below, I've included images of the development of the bare-bones clothing system. At the top is the UE 5.5 mannequin wearing the nightshirt and wig I whipped up in Blender. It only took me about two hours from start to completion, but then it took another half hour or so to get it into Unreal. Updating the 4.27 blueprint to 5.5 took an additional two hours. Below that, on the left, is the clothing in the third-person blueprint. The right-hand image shows the clothing in-game. I could have made a camera boom or adjustment to zoom it in, but I want to keep the initial state of the template as much as possible so future users can buy and study it.
Since an old friend never replied, I’m assuming he either vanished into the void or got swallowed by a wormhole. It’s been pre-Covid since I heard from him, so I think it’s been long enough to officially claim rights to the clothing system we worked on together. With ChatGPT’s help, I’ve updated it to version 5.5. Now, it just needs a polish pass, a shiny interface, and a fail-safe to prevent people from doing silly things—like adding multiple hairstyles at once. (Because we all know someone would try.)
After browsing the marketplace, I couldn’t find a quality clothing system. That’s my cue. I’m thinking of offering two versions: a basic version for the casual devs and a pro version for the hardcore creators. Who knows? Maybe this is my ticket to finally making something worthwhile—and profitable.
Keep an eye on my BlueSky for updates at insanexade.bsky.social, and if you’d like to be part of the testing or just want to drop by and say hi, you can catch me on my Discord server at discord.gg/JKKQENM. I’d love to hear from you!
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#SnackPoweredMage#CreativeJourney#IndieDevLife#UnrealEngine5#ClothingSystem#GameDevTools#BlenderCreations#IndieMarketPlace#DevCommunity#ZandensProjects#BlueSkyUpdates#DiscordCommunity#GameDevelopment
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Pwis star original character created in blender.
#AnimeMonster#CreatureDesign#BlenderArt#MonsterModeling#AnimeCreature#BlenderAnimation#DigitalMonster#FantasyAnimation#AnimeBeast#Blender3DModel#MonsterDesign#AnimeArtwork#BlenderSculpt#CreatureAnimation#DigitalCreature#FantasyModeling#AnimeCharacterDesign#BlenderRendering#MonsterConcept#AnimeFantasy#BlenderTexturing#CreatureSculpting#DigitalArt#FantasyCharacter#AnimeModel#BlenderCreation#MonsterArt#AnimeAnimation#BlenderArtist#CreatureRender
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"Rolling into the digital realm with my robust red robot 🤖🔴. Designed in #Blender, this powerhouse moves on a wheel, pairing strength with petite hands and a small head."
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Trying to learn sculpting. WIP Joker.......
Following the tutorials of Yansculpt and Grant Abbitt
Follow me on:
Facebook: https://www.facebook.com/cgscratch
Twitter: https://twitter.com/ShushantoC
Instagram: https://www.instagram.com/cgscratchshushanto/
Linkedin: https://www.linkedin.com/in/shushanto/
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#joker#3djoker#joker3d#blender3d#b3d#blendersculpt#eevee#cycles#jokersculpting#supervillainsculpt#blendercreation#learnsculpt#blendermodeling#3dsculpt#sculptjoker
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Having a bit too much fun making a Noetikon (from SWTOR in #Blender . I stopped to see how it was turning out... this is the inside, the side that no one will ever see when it's actually used 😢 how sad. Anyhow; I think it looks awesome. 😍 #BlenderRender #blendercreations #3DObjects #renderinprogress #Noetikon #SWTOR #ForFun #ForTheRender #DoingIt #Yay #Beautiful #Scifi #StarWars
#scifi#blender#3dobjects#starwars#swtor#noetikon#doingit#fortherender#yay#blendercreations#blenderrender#beautiful#renderinprogress#forfun
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