Guess my type
I was tagged by dear @scentedcandleibex to do this fun game.
9 characters, right? Mine doesn't reach up to 9...Okay, I put them in order from most to least.
Quan Chi (Mortal Kombat)
Lady Maria (Bloodborne)
Lightning Farron (Final Fantasy)
Shadow the hedgehog (Sonic the hedgehog)
Father Gascoigne (Bloodborne)
Arthur Morgan (RDR2)
No pressure tags: @bar10du @darialovesstuff @vivilovespink @zoetheneko @saito-mitsuko @aliyaaaepel3 @hi-thisiszira @loreoflemons @evelynendar @ninibear3000 @loverofthewindgod @the-axe-lass
20 notes
·
View notes
Idk if you're still taking request for characters but I'd like to see the Fire Keeper from Dark Souls 3 and Plain Doll from Bloodborne in your amazing art style! Thanks for all your previous works either way
Oh yes!! Bloodborne what a great game! And Plain doll, well it was a very important character in our lovecraftian quest.
So it holds a special place in our liked characters.
Hope you like and thank you!
140 notes
·
View notes
Bloodborne: Fear the old blood
I wholeheartedly believe that Bloodborne is one of the great games of our time. The gameplay is exhilarating, the level design is pretty much perfect, the visual style is gorgeous and unique, and the world and story are captivating.
The Gameplay
The first thought that came to my mind once I finally finished this game was “this feels so much more different than Dark Souls than I thought it would”. And it all comes down to the combat.
On the surface, one could be fooled into dismissing Bloddborne just as Dark Souls, but with a Lovecraftian skin, instead of the usual high fantasy affair. That is far from the truth. While it’s clear that Bloodborne is very similar to its predecessors in difficulty, storytelling style and level design; other than the theme, the overall feel of the game is very different. In Bloodborne, the combat is much more fast paced and frenetic... More aggressive.
While in Dark Souls, fights are very deliberate, strategic affairs where one goes to fight seemingly insurmountable odds with shield and sword in hand, looking for openings to strike and balancing offense and defense; in Bloodborne, things are much faster. Quick dodges and attacks are encouraged. There’s no shield anymore, and in their place are firearms that, in spite of not yielding any considerable damage, are incredibly useful because they serve both to harass foes and to stop them in their tracks to set them up for parries. There’s also what they call a “rally” mechanic, in which the player can recover a small amount of lost health if they counter attack an enemy within a small window of time after being hit.
The beasts are deadly, but a Hunter is a Hunter
To the unsuspecting eye, these may seem like minor changes but, in reality, they alter the flow of combat considerably. As the player is equipped with these tools focused on fast reaction, so are the enemies much more violent and relentless. Timing is key for both dodging and attacking and, more often than not, a more offensive strategy and getting right into the beasts face will result in more positive outcomes than trying to defend too much or keep ones distance excessively, waiting too long for an opening.
All of this makes the player feel much more aggressive and in agency of the adventure. In Dark Souls, I always felt like I was the victim. Pretty much defenseless against a world that’s out to get me; to prevent me from reaching my goal. Night and day difference compared to Bloodborne. Here, I was a Hunter during a night of the hunt, the enemies were not an obstacle but the goal itself. It was my objective to go out there and clean up the streets, kill beasts, end The Nightmare. And I had the means to do so, both in terms of equipment and skills. The Hunter feels much more deadly, much more capable and competent. In Dark Souls, I was the hunted, in Bloodborne I was the Hunter.
This is not to say that the game was easier by any measure. I still got my ass handed to me more times than I could count. But the overall game just felt more like that, and I always came back for more.
The Story
“What a mess you've been caught up in. And tonight, of all nights”
The story is a mixed bag for me. Not because of the events that transpire in the story itself, but because how it is presented. Much like it’s predecessors, Bloodborne’s storytelling style is very lore heavy. There is nearly no exposition at all, there are but a handful of cut scenes, and very obtuse, incomprehensible cut scenes at that.
While I played the game, most of the story bits flew right over me. It was only after I finished the game, when I started doing some research on the matter via online wikis and videos (this guy is particularly great), that I was able to put together the story and world details and learn just how macabre, tragic and interesting a story this game tells. Which is where I’m torn on my feelings over this:
On one hand, it feels to me, like a missed opportunity. This is such a great and intricate story, taking place in such a rich world, that it’s a shame that it is all covered up behind a veil of obscure nonsense.
On the other hand, I’d be lying if I said I didn’t enjoy the experience of getting bits of lore from item descriptions, the world and whatever character dialog was to be heard; and then going elsewhere (i.e. the wiki) to figure out the real meaning (and even theories!) behind everything.
It’s definitely a different style of storytelling, one that, while I don’t prefer it over a more traditional, straightforward one, I can still appreciate and enjoy. One could even say that it fits the game, given its theme of uncovering the cosmic unknowns from ancient, superior beings. All in all, the story is in there, somewhere... But, much like it does the Hunter, it takes some insight to be able to discover it.
Other things to mention
This game has pretty much perfect level design. I particularly love how interconnected the world is, not only between different areas but also each of area within themselves. This is something that can also be said about the original Dark Souls, but I feel like Bloodborne took it to the next level. The various levels feel so dense and intricate, and the expertly placed shortcuts are just icing on the cake. Those feel like true rewards for exploring and advancing through a particular level. They feel earned too, as they are normally placed after particularly difficult encounters.
Visually, the game looks gorgeous. Not only technically but the art direction as well. Even though this art is not completely original, as it was heavily inspired by Lovecraftian horror, I can’t think of any other video game that uses this style, let alone one that has been able to implement it so beautifully.
And that’s it. I’m in love with this game and its world. The gameplay is so good I can barely stop playing. 10/10 masterpiece.
1 note
·
View note
Collected Thoughts/Rambles on SoulsBorne Combat ina Post Sekiro World
Collected Thoughts/Rambles on SoulsBorne Combat ina Post Sekiro World #sekiro #darksouls #bloddborne #games #videogames #blogging #writing #fromsoftware #gifs #bosses #bossfights
Throughout my writing about Sekiro on this blog, I have sometimes talked about how Sekiro and has influenced my feelings on the SoulsBorne gameplay and combat that I hold so dear. These thoughts have always been in bits and pieces, strewn about my What Have I Been Playing This Week pieces and other writings here and there.
https://gfycat.com/hospitableuniqueatlasmoth
What I’m going to do here is…
View On WordPress
0 notes
Sekiro: Shadows Die Twice, online un nuovo gameplay
Sekiro: Shadows Die Twice, online un nuovo gameplay
Se siete dei videogiocatori e amate le vere sfide, allora sicuramente vi scenderà una gocciolina di bava quando si parla della casa di sviluppo Fromsoftware, celebre per aver dato vita a giochi quali i tre Dark Souls e Bloddborne, giochi celebri per essere molto difficili e per aver messo in situazioni estreme tantissimi videogiocatori di tutto il mondo. A marzo dell’anno prossimo, sugli scaffali…
View On WordPress
0 notes