Liberal brain:It's important to humanize fascist/cop/etc characters because irl ones are not inhuman monsters but people like you and me and the transformation from a good person into one of them can happen to anyone
Punk brain:Fascists,cops and other equivalents shouldn't humanized because their beliefs and following actions inherently rely on dehumanizing minorities so it's unfair and just plain objectively incorrect to put us on the same level.In real life,women and trans folks and disabled people and especially poc(and so forth)don't have the privilige to cope with our trauma by ruining society and committing acts of abuse and other violence to get at the world for hurting us without consequences.Irl corrupted authorities are almost always not 'everymen' but those with high places in society like cis men and ableds and especially white (gentile) people who use their positions to their advantage.'Fascists are people too' is propaganda
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∇ ∇ your AU Metal and Shadow??
YEEHAW
∇ - old age/aging headcanon
metal: ageless in a much more literal sense than even shadow. he doesn't factor in his "physical" age, and doesn't particularly "identify" with any number-age or specific category otherwise. he simply exists, and this does not change. the only thing that does change is his understanding of and relationship with the world around him, and that develops at such a breakneck pace it can't even really be equated to human development.
like in the span of two years, he goes from "rudimentary understanding of emotions to the point of being childish and otherwise acting on impulse" to "has made the decision himself to take on the role of an adult (who will act on impulse anyway if he lets himself/maybe still has Anger Issues)". this exceptionally responsible/mature demeanor is especially the case when in stardust neo form. if anything, that form is a shorthand for "i'm taking control of the situation and am making my status extremely clear".
he wasn't coded/designed to be a specific age like sage presumably was, so i'd liken him more to a typical self-learning AI that started with such restrictive protocols it made him hard to develop beyond "attack this, kill that, be violent". once those restrictions were lifted, though, he was free to figure out what he himself wanted to be. basically, metal is whatever the hell he establishes himself to be, and 2+ years out in the AU, that happens to be [nebulous concept of an adult]. i expect that to be the default going forward.
in terms of appearance/capabilities, that's sure to evolve over time with more upgrades and such, but right now he's pretty content with his current specs.
shadow: wibbly hand gestures. he seesaws between kid and adult early on, but by 1-2 years out in the AU, he's a lot more solidly in the "adult" category unless in specific company.
you could see it as code switching; with his close friend, he's more free to be "childish" (expressive, honest about emotions and needs, etc; i am not talking about straight up age regression). with strangers/colleagues/etc, he's much more "adult" (reserved, stone-faced, doesn't talk more than necessary, etc). with metal specifically, he's neither, but is naturally unguarded and honest.
in terms of appearance, the only major changes will be whenever he ends up with new scars, leading to more pale spots in his fur. by 2+ years later, literally all of his limbs have some level of discoloration, and the bottom half of his chest fluff is gone, so like, he's showing no signs of being any less reckless. the only thing remotely slowing him down is the occasional achy knees/hands, and the more he has to regenerate those joints, the achier he's going to get, so i could see him maybe properly slowing down in another ten or so years if he's still pushing it.
overall, similar to metal, he's whatever he establishes himself to be, but there's still no specific number-age he attributes to himself. if metal is ageless in mind, shadow is ageless in body, so he just exists in whatever capacity is comfortable at the time. neither of them use it as a "legal loophole", neither are claiming to be something they're not, and neither are going to "age" in any capacity beyond how they're perceiving the world. they are both inherently mature enough to navigate the world appropriately.
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the thing is i'm hyperaware of the fact that i'm Weird About Andrew Dabb but it comes from a place of me realizing back in fall 2021 that i wanted to identify why exactly i didn't like him and deciding to do a close watch of his spn eps. and when i realized i was enjoying parts of it, i decided to see what i could turn up any of his non-spn work. (this is something i've always tended to do with creatives: tracking down older stuff for a more holistic view of their work.)
i was so stuck on how much i hated some parts of his writing (s7 dabb-loflin is horrendous) and couldn't get past that... then i found out independently that he was showrunning the upcoming netflix resi show (a franchise i both love and have complicated feelings about) which filled me with dread that the guy who co-wrote 07x22 would helm a show with a predominantly black cast -- especially with the ultimate villain, albert wesker, played by a black man (RIP lance reddick, you are dearly missed). i wanted to be optimistic but i was ready to be infuriated and was so nervous that i'd hate something i'd been looking forward to as some camp horror tv.
but then. oh. OH. it was everything i ever wanted from resi and never thought i could have. i could not conceive of a resi like this. a resi where women and poc are treated with empathy and as nuanced characters with interiority. where they are the central characters. the video games have their own issues but the movies are truly egregious when it comes to black characters. so to have a predominantly black cast (and a black female protag, no less!) and have them treated respectfully was amazing. this was a show that had heart and a somewhat diverse writer's room and bts crew (not saying it was perfect) and you could see that difference in how characters were treated and how the plot and direction was handled. (i think having female directors and producers in particular helped a lot.)
for those who have not seen the anderson/jovovich movies: there is always a token black character and they will always die by the halfway mark bc they make stupid decisions. it's non-stop tits and ass shots of jovovich (which feels super weird when the director is her husband). alice (jovovich) is an Action Girl who is frequently subjected to sexualized violence but unfortunately, i love the camp horror of it. it's complicated. the video games have their own issues with the portrayal of women and ada wong being DLC feels really shitty when she's so pivotal. women are largely either helpless or Strong Sexy Action Women.
like i really cannot express just how much 8 episodes of tv so wholly changed my opinion of a writer/showrunner bc it showed such growth. a showrunner is only one piece of the puzzle of a tv show but they are the ones guiding it and the ones who have substantial influence in the hiring and development/direction of the story.
it's like. i don't forgive dabb for 07x22 and the shit he wrote with loflin (or solo, tho he improved a lot without loflin), but to see how resi turned out and to read/watch interviews with him and the bts crew is like. oh, okay. i think this person gets it now. i don't think i can forgive and forget bc s7 makes my blood boil, but i can accept that growth has happened here and that's what we should want from people.
also i'm gonna say that when i look at how i am Weird About Dabb and take a step back, i can see that i'm about as weird about him as some folks are about other writers and actors from spn (and willing to acknowledge his faults). i just chose a weird writer to be Weird about.
sorry but i just have a lot of feelings about resi.
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There are genuinely quite a few things about the show that I love (and am pleasantly surprised by), and I've been stewing over/second guessing my one prominent complaint because I want to have a measured response and I'm self-aware enough to recognize that I am in no way capable of being normal about Cassian Andor. BUT
I honestly find the characterization pretty dubious at points? And not in a "this doesn't match my headcanons" sort of way, because I fully expected that, but in a "did we watch the same movie???" sort of way. And also in a "listen I fully understand the impulse to take a known character and flip his personality on its head for the sake of an engaging character arc when you're writing a prequel, but tbqh I find it a pretty formulaic and clumsy approach and I think you'd end up with something a lot richer and more nuanced if you put thirty seconds of thought into this as opposed to just. playing an uno reverse card" sort of way. I'm cool with having my expectations subverted but as I've said before I do think that one measure of a good adaptation is a certain level of - if not necessarily strict faithfulness - integrity in its treatment of the OG story, and while there are points where the characterization choices made in Andor feel surprising but harmless there are others that imo kinda undermine the characterization and themes in Rogue One - and carelessly so, rather than in any interesting or deliberately subversive ways.
And like I said I've been keeping that to myself - at the very least I would like to find time to write out my gripes in a more specific and concrete form - but then I remembered that particularly boneheaded review of RO that essentially said Cassian was a bargain-bin Han Solo with none of the charm and how I full on snort-laughed because while there are other valid criticisms to make, literally what on earth made you think ANYONE involved in this film was aiming for Han Solo there lmao critcism is dead.
And then I looked at the Han Solo character arc and heretofore nowhere to be found Han-Solo-esque character traits they've given TV Cassian and sighed and stopped second-guessing myself, because - while this post itself is still me waving my hands around in frustration rather than making that more specific and measured argument - I'm right and I should say it.
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imma write down some quick thoughts on narratives as living things real quick
Deltarune has got itself a really healthy narrative, alright? It's thriving, its guiding the path in the background, tangible yet invisible. It's the ferris wheel scene for Noelle and Susie -- a convenient set-up marks the deft hand of fate moving to direct the pieces and roles into their correct places, narrative framing, art. Its vigor is its emotion, the satisfaction one feels and it fuels within a desire to live and experience with it. You can feel it within every sequence, the warmth of a song for you.
And then you got the narrative in something like Devil May Cry 5. This narrative is rotting, full decay. The characters must play roles that don't fit them, it's oozing and slippery and they fall into patterns, moving further along with no ability stop what is mundane now. It's later seasons of sitcoms, stories repeating again and again except that it's not a cycle, it's a spiral, and it's been spoiling this entire time. Why do Dante and Vergil have to fight? It's because they're the protagonist and antagonist of an action game that refuses to ever let them die because it has one story it wants to tell. As the narrative dies they corrode with it, continuing to play out their roles and awaiting to be fossilized in them.
so like, games where the narrative is a living, breathing thing am i right?
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