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#but i would like video game writers to actually finish the stories they write
sincerely-sofie · 2 months
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Hey! Just wanted to say thanks for making a story so well written I feel like I get second-hand depression every time I read the last two chapters. :)
I think I had more of a thing I was trying to do when I thought I should make an ask, so uh... any advice for a very average artist/writer who struggles with finding motivation for writing?
As payment, I offer you this picture of a dog.
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Thanks so much for your kind words! I'm real insecure about my writing and it's clarity, so to hear that it's emotionally powerful means a lot to me, hehe :>
Ooooh man. Do I EVER have advice for artist/writer combo creators who struggle to find motivation for writing. C’mere buddy. Lean in reeeaaal close. Your fellow average artist/writer is gonna tell you a secret. Come on. Even closer. You ready? Okay.
The world has conned you into thinking motivation is necessary to write, or even do anything in general. It's a scam. Motivation is nice, but it's just the icing on the cake. You need a cake in the first place to even enjoy it.
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(If you're interested, I’ve written about making your own motivation in the past. Intrinsically created motivation is a lot healthier of a sort of motivation to seek out than extrinsically located motivation, which is the motivation I’m mostly referring to in this post. I figure I’d link to it in case you’re having trouble getting enough oomph to want to even consider writing in the first place, as the rest of this post assumes you’re fairly comfortable with the writing process, but have trouble getting it done.)
Before I wrote The Present is a Gift, I had never truly finished a writing project— I had co-written the script for a video game that never got made and wrote the first short story in an anthology I started and never concluded. Other than that, I had nothing but a massive field of stories that I'd endlessly flit back and forth between, adding to each project I landed on for a time, but never lingering long enough to actually see anything to completion. I loved all of my projects and wanted to do them justice by finishing them, but I never was able to do anything close to that. There were multiple reasons for my struggle to do substantial work on my projects— but the greatest reason was by far my refusal to use anything but motivation as a reason to work on projects. I’d wait for myself to feel motivated to write anything. And I would only be motivated so frequently.
I attribute my newfound ability to break from my pattern of abandoning and rescuing projects over and over to one thing— I set up a writing routine.
I chose a time that worked best for me every weekday to pour myself a massive mug of my favorite edible battery acid (tropical punch Tampico, for anyone curious) sit down at my computer, put on my headphones, turn on one of those multi-hour-long pomodoro timer youtube videos that have pretty music in the background, and write. This was also in combination with an attempt to win at NaNoWriMo, a writing challenge where you try to write 50k words in November, which gave me a daily word count target to try and reach or exceed. NaNoWriMo’s deadline was also helpful— and so was a promise I made to myself to not work on projects other than TPiaG before it was completed— but the real reason I actually managed to write TPiaG was because every weekday I’d do my writing routine.
I was not motivated whatsoever at the start. I was anxious, intimidated, and very reluctant to write. But I committed to writing TPiaG to completion, no matter how I felt about it, because a lot of people wanted to read the story, and I didn’t want to let them down. Not the healthiest driving thought process, I will readily say, but it got me to sit in my chair at first. As time went on and I shook off the rust and reluctance, I wouldn’t feel as anxious about writing. I didn’t feel intimidated. I would wake up and think to myself “OH BOY, IT’S WRITING TIME!” and leap out of bed to start my routine. Motivation only came after I had already been writing every weekday for about three weeks. And the motivation stayed for as long as I kept up with my writing routine.
Don’t get me wrong— motivation is important. But waiting until you’re motivated to do something is a very unsteady way to go about life, and in my experience when that thought process is applied to writing, it means you’ll never finish anything and never be satisfied with your work. There’s a quote that I love that says “the motivation comes after you show up.” And it’s absolutely true.
Motivation loves momentum. You can set bait for it by writing consistently for a while, whereupon it will make its way into your brain and make itself at home for as long as you keep up the momentum you’ve gotten. If you just wait for motivation to stumble into you, you might get lucky, but only that— lucky. You won’t have gained any skills in cultivating your own motivation, and when that lucky motivation fizzles out, you’ll be left waiting for the possibility of another brief flash of motivation to take its place before you’re ready to write again.
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strawberry-jan · 6 months
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I had thought that my days of writing long fandom effort-posts were behind me but then I finished Gaiden and welp, here I am. I ugly sobbed at the ending and then spent the next several hours ugly sobbing in textual form at friends. I have some thoughts; I am going to put a few spoiler-heavy ones (read: a lot of them) under the cut after this brief (read: lengthy) spoiler-free introduction.
Y6 and Y7 left me feeling like the writers should’ve just retired Kiryu from the series after Y5, even if it meant leaving him lying there in the snow and never following up on whether he’d actually made it back to Haruka or was just dreaming. I have complained at length about nearly every aspect of Y6, but since it’s directly relevant to my feelings about Gaiden, let me state my gripe with the ending specifically: it was an absolutely bizarre move to position that game’s ending (1) after Y5 and (2) within a game that hits the player over the head repeatedly with the message that setting yourself on fire to keep other people warm is a mistake that hurts not only you but also those around you.
Kiryu walks down the sunny path away from Morning Glory at the end of Y6, and everything about the framing suggests that even though it’s bittersweet, it ultimately tends toward sweet: the old generation has made way for the new, Yuta is there to look after Haruka in Kiryu’s place (don't get me started on this), and his family is safe for good. The problem with this is that it’s a shit resolution considering the game’s themes and also a devastating ending specifically for Kiryu. We’ve just come off the heels of Y5, where it’s more obvious than ever that despite his gruff, stoic exterior, at heart he’s a warm, caring man who badly needs to be with the people he loves. Exiling himself to Nagasugai made him unspeakably unhappy; what he wants, and what everyone in his family wants, is to be together, and this is something that Y6 harps on initially and then forgets in its ending. Walking away from Morning Glory forever is condemning himself to a lingering death and neither Y6 nor Y7 acknowledges this meaningfully. (Y7, in fact, is infuriating about this; Kiryu’s cameo there felt so cheap and unnecessary that I, one of the man’s biggest fans, was irritated at seeing him there.) It would have been kinder to just kill him outright at the end of Y6.
In that context, Gaiden feels like an apology that also tells you, gently, that we're at the end of an era - for real this time.
Like a Dragon Gaiden: The Man Who Still Thinks Sunglasses Are a Proper Disguise is a roughly 25-hour outing (depending on how much time you sink into mahjong and whether you can get over your embarrassment long enough to close your blinds and watch the painfully awkward live-action hostess videos) in which the writers spend most of the run-time reassuring you, “Yes, actually, we do understand this character and the ramifications of his decision.” There are so many points in the story where it comes up that his family is the one thing that Kiryu wants and the one thing he can’t have. He’s explicit about his desire; you can go so far as to ask a wish-granting vagrant in a silly substory full of Dragon Ball (and also ball) jokes to give him his happy, peaceful life back, because even when Kiryu’s up to his balls in testicular puns, that’s what’s on his mind. There’s no façade that he puts up; the game simply acknowledges this want and goes, “Yes, that was the lesson you learned and discarded; sorry that you can’t act on it anymore, but that window closed in 2016 when you decided to die instead of taking the briefcase full of cash.”
So. This is sad enough. But what really broke me about the ending – and what I know really broke a lot of other people – was the fact that it’s so devastatingly clear that even if Kiryu were to have taken the Omi’s terrible offer to do away with Hanawa and get himself back to Okinawa, it wouldn’t have mattered. I think the writers were very deliberate about having everyone refer to the “kids in Okinawa” (yes, also in Japanese) when they make threats toward Kiryu’s family or talk about his desire to see them again. Kiryu thinks of them as his kids, but when he looks at the recording on Hanawa’s tablet, he sees adults with adult jobs and adult lives of their own. They love him, but their world has moved on without him, and there are no “kids in Okinawa” to return to; all this time, Kiryu has been clinging to a vision of his peaceful life with his kids that doesn’t exist and, in fact, cannot exist anymore. The series has always taken place (barring the spinoffs) roughly in the present moment with real time passing between entries, and I’ve never felt it so painfully acutely as I did in that moment when Kiryu realizes that Haruto can write.
And this is all of a piece, I think, with the speech he gives earlier in the game about wanting to do right by Kazama, Nishiki, and Yumi – more idealized visions of people he once knew and still loves. Hell, even though I’m disappointed not to get the fanservice that would’ve been Kiryu talking to Daigo, Majima, and Saejima at length, none of those members of the old guard have interacted with him since he left the hospital and went to jail at the start of Y6. It’s not just his kids who have moved on: Daigo is doing things for himself without sneaking back into Suzuki Taichi’s life to beg him for advice, and though Majima does roll his eye at Kiryu and tell him to stick around for a bit after the brawl (and the little knife-throw made me go hohohoh because I'm shameless and will take whatever scraps the studio deigns to give me), he and Saejima are bickering and joking around with each other like an old married couple. They’ve moved on, too, and Kiryu’s world is ghosts all the way down.
It's not all miserable, of course. I do genuinely love that Kiryu’s kids are happy, and although Kiryu sobs that he needed them more than they needed him, that seems more like a function of his chronically low self-esteem than anything based in reality. You can tell that the Morning Glory kids regarded him as a positive force in their lives and that they still do as adults – Taichi, for instance, says that he decided to be a firefighter because he wanted to protect people like Kiryu did. Kiryu’s family looked up to him but, crucially, without falling into the cycle that Kiryu did when he looked up to his own father figure. And it really warms my heart that clearly Haruka has been telling Haruto about her dad, such that the kid knows enough about oji-san to draw a picture of him with the rest of his family. I think a lot of other media’s writers would have chosen to make the Morning Glory kids bitter about Kiryu’s absence, to have them resent their dad for repeatedly disappearing on them. Maybe they did in fact feel upset with him for a while, but the video presents them all as happy and hopeful that maybe someday their not-dead dad will come back to have a drink with them – and I do hope that Y8 allows this to happen in some way. It wouldn’t be a return to his old life, but it would be something.
Anyway: I’d feel weird about talking at such great length about all of this without talking about the Big Dissolution Brawl and everything around it. It's all connected, after all. Just as Kiryu comes to the painful acknowledgement that his little world has moved on, so too does he have to beat it into Shishido’s skull that the organization that he’s still clinging to is a thing of the past. It’s not just that anti-Yakuza laws are making it more difficult for them to function and that the police and politicians have found ways to use them as scapegoats and pawns. It’s also that everyone who’s been in the business long enough understands that even the best men among them are still bastards and their organizations aren’t worth saving. Tsuruno – probably my favourite new character – is a fiercely loyal man who’s known for taking guys like Shishido under his wing; he also has no compunctions about plotting to murder Hanawa, threatening Kiryu’s family as a manipulation tactic, threatening Kiryu himself with a red-hot branding iron, and using Kiryu as an accessory to murder. Notable cool dude Watase made use of the Kijin Clan because their assassination services were necessary for him to get ahead, and he and Tsuruno readily discard Nishitani III the second he becomes a liability – gotta break a few eggs to make an omelet, after all. (I am not going into anything else about whatever the writers thought they were doing with Nishitani. I think there was something to do there with the game's interest in names and legacy but then, in classic RGG Studio fashion, they forgot to elaborate on it in any meaningful way.) For the first time since the late 80s, Kiryu is even forced to explicitly consider Kazama’s faults – albeit only briefly, and only in a substory.
Shishido himself wants to be the final boss of a previous game as if there's some kind of throne left to contend for (and his final fight is actually pretty reminiscent of the brawl with Aizawa, a high point in the series). And, at Kiryu’s insistence, he’s allowed to get out his blustering final speech about it – but he shouts about refusing to allow the old guard to dismantle the structure he’s ascended while everyone around him who actually matters is standing there, like, “Dude, the Tojo and Omi are over; read the room.” We're playing through the epilogue to Kiryu's saga, and we're seeing everything that drove that saga's conflicts being tied up or taken apart as needed. The kids will be alright no matter what happens to Kiryu, and while we already saw the Tojo Clan bite it in Y7 after its long decline over the course of the series, we're finally seeing that from the perspective of the guy who prolonged things by shoving Daigo into the chairman's seat and coming back to Kamurocho once a year or so for a Millennium Tower punch-out. Kiryu even acknowledges that, like Shishido, he loves this shit - "You hear someone out there's stronger... And soon your only thought is how to defeat them," he tells the man. But he goes on to say that that dream is meaningless in the face of other people's daily struggles. Again, it's time for everyone to move on. It's time for you as the player to move on, and you're being given one last real-time shirt-rip brawl against a man who won't accept that the era is over in order to underscore the point that it's over.
I’m not entirely sure how to finish this already too long post. There's a lot I haven't even touched on. I will say that I love Hanawa and Akame and Tsuruno. I love going back to Sotenbori. I love yet another game in which I can slam through the koi-koi and mahjong completion lists. I love all the callbacks and the sequence in the castle where you fight not-Kiryu and they've given him Gun and Sword like some kind of budget Sakamoto Ryoma. I love playing dress-up with my big burly guy. I love everything about the big boys’ night out in Chapter 4. I love that immediately after being tortured by Daidoji agents Kiryu can wander into the next room over to ask for a turn on their Sega Master System. I love how funny this game is when it's not socking me repeatedly in the gut. More than anything, I love that even though Kiryu’s enduring the world’s most drawn-out death sentence he’s still Kiryu and he’ll still snark at people and get really into little cars and involve himself in people's problems at the drop of a hat. I wish that I’d gotten to see Kiryu getting tripe with the old Tojo guard at the end of the game, but that’s what fic is for. I will not be writing that fic any time soon because I’m still way too deep in my feelings about this game to write anything cheerful about it. As I said, Gaiden feels like an apology, and while it made me cry harder than a video game has ever made me cry before, I’m so happy to have received it.
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maddstermind · 8 months
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Hey there, howdy, hello! Welcome to my writeblr that I am going to try real hard to be active on!
I'm Madd, they/them, and while I might not post it all here, I am a very active writer hoping for publication in the near future! I'm hoping to become part of the community, so feel free to tag me in things/shoot me asks/anything of the sort!! I'd love more writer friends :>
(Also, this is a sideblog! My main is warriorblood1, so if you get random follows/likes from that account, that's me!)
Want to know more details? Keep reading!
What do you write? I write all kinds of things! I have ideas in honestly too many genres and whatnot at this point, and I hope to someday write them all!
Right now, however, I have two main focuses: spooky short stories, and a novel series! (Though I do have a couple other novel things.)
Tell me about the short stories. My short stories tend to be 3k to 5k on average, and most wind up being horror or horror-adjacent. I tend to describe them as being "Twilight Zone-esque," but most would fit as being called gothic horror.
I have previously published some short stories, but my full legal name is on them so I hesitate to link them here. Regardless, I hope to publish a collection sometime soon!
Tell me about the novel series. Auberon Academy is a four-novel series told through a rotating POV of four main characters. It is a fantasy setting (though a bit more modern fantasy; more or less 1950s tech-wise), but the plot is more of a mystery/thriller.
I'm querying the first novel and have the first draft of the second one finished, and am now starting to draft the third book! You can learn more about the first book, Manifestations and the Missing, here in this funny slideshow I made. Update: Here's a slideshow for book two, In Pursuit of Knowledge!
What do you do besides writing? Not much. Just kidding.
I'm bad at video games, but I love to play them. A favorite hobby of mine is tabletop role-playing games, my favorites being Call of Cthulhu, Blackbirds, Dungeons & Dragons, and Vampire: The Masquerade! I also love to draw, and several of my story ideas are actually comics!
But lets be honest. Torturing my characters (canonically or otherwise) is my favorite thing to do. What kind of writer would I be if I said anything different?
How do you tag things?
General writing: #madd writing
Prompts: #prompt response
Tag games: #tag game
Ask games: #ask game
Asks: #questions
Resources: #holding
Short story work: #short story
Novel work: #novel work
Auberon Academy-specifc: #boberon
Soulbearer-specific: #sogbog
DIIE-specific: #DIIE
Cináed-specific: #dragondad
My art: #madd doodles
Other writeblr-related things: #writeblr stuff
Also, this post has the list of character tags for Auberon!
I'll also try to tag anything that feels like it should warrant a trigger warning!
Anything else to note? I'm very nervous about posting my work to Tumblr (fear of theft really gets to you), but I'm trying to overcome it. That being said, you might not see too terribly much of it here - if you're really interested, please reach out to me! I'd most likely be happy to share more on a more private level.
Also, I have ADHD! I tend to hyperfixate on my own work (which is a nightmare but also useful), but if you're ever confused by something. That's probably why.
Thanks for being here, y'all!
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cn-4amsleeper · 7 months
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I need to talk about my theories on Alan Wake 2’s timeline somewhere so here it is, spoilers obviously, and I REALLY would love someone for discussion. Here we go(warning: it’s freaking long):
One thing to be noted: a lot of my theory is based on what was revealed in The Signal and The Writer, so make sure you know what happened there first then read my theory.
My theory with the loop: it has been expanded many times. It started with Alan trying to write Return to escape, but kept failing. So he slowly lost his mind, splitting into two personas like what happened in the DLCs again. This is what I call “the basic loop.” I want to note that my theory is that in the game, we only get to experience the part AFTER crazy Alan wrote Return, possessed by Dark Presence, restarted a new loop already and return to his “optimistic” self.
Alan writes Return->caught by the Dark Presence-> wakes up in the writer’s room.
Then Mr. Door and Alice came in. For now my theory is Mr. Door came in first, brought the Talk Show section. Alan can now project him into the NYC through Talk Show.
Alan writes Return->projects to NYC->caught by the Dark Presence->wakes up in the writer’s room.
Then Alice came, significantly changed the entire loop. She basically created Alan’s “suicide” loop. Every time Alan wakes up in the Talk Show, he touches his forehead, but not when he wakes up in the Writer’s Room. She added even more layers to the spiral, and made a chance for the creation of a spiral.
Alan writes Return->projects to NYC->escaped from the studio->instructed to find Alice’s footages -> caught by the Dark Presence->return to the writer’s room.
Now here is the tricky part. The three times in the game we saw Alan returns to the Writer’s Room is also a big loop itself. Here’s my understanding right now:
The first time back in the room is only the end, not the beginning. He saw the body, then possessed by the Dark Presence, and started the basic loop again. That’s why in the next section we started in the Writer’s Room, then Talk Show.
The second time he returned to the writer’s room, there was already a draft written by his crazy half, try to edit it, then shot by himself(who he thought to be Scratch). Then he is projected to NYC. The process still follows the basic loop, but as you can see it’s cracking.
The third time he returned to the room, he shot himself, realizing it was himself trying to edit the manuscript, then possessed by the Dark Presence, then summoned by Saga. Then the basic loop started again, his crazy half wrote Return, da da da…
Now you might be wondering why didn’t I proceed to Saga’s part?
BECAUSE SAGA CREATED AN EVEN BIGGER BREACH FOR THE SPIRAL.
The three times Alan returned to the room, as I mentioned, IS a bigger loop itself. My theory is that before we step into the game as Saga, the bigger loop has been repeated over and over again. And because this time Saga steps into the story as a hero, the loop was shaken even greater, it is at the very moment we beat the game that a true spiral was created.
And that’s it for my loop theory rn, kudos to any one of you that actually finished it.
There are still a lot of questions, tho. My biggest one is with Thomas Zane. Alan is guided to find Alice’s videos by Thomas Zane EVERY TIME. It truly bugs me because he’s basically helping Alice plan this whole time, even when he lied that Alice is not in the Dark Place but in the real world, and when he fooled Alan that Scratch wrote Return. I know theories out there are saying Zane is the main villain, but I’m conflicted with this one.
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salmalin · 8 months
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I Wanna Talk About "Comments"
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IMG ID: Yknow go figure you’d abandon this for a popular fandom… goes to show you just write for attention and instant gratification. May as well just delete this. It’s clogging up space. To do all this and walk away for mainstream games is so typical for people like you who claim to be in it for the art. You’re in it for the ratio, you’re in it for your massive ego, so just delete it.
I've been getting a few comments like this lately, and this one is honestly the least biting, but I've been seeing enough of them that I've decided to post this.
I've already deleted this "Named" Anon Comment off the fic, and I'm not going to reply to them, but I wanted to take a moment to talk about this mentality, and why comments like this make no sense.
Basically: They're angry that I'm taking a break from this fic from a small fandom—a fic they've never interacted with—while I'm also writing another story for another fandom that happens to be bigger. This bigger fandom fic has (despite being in first-person with a non-linear storytelling style, famously hated formats) gained a bit of attention. Which is fine. That happens.
So let's talk about why this comment sucks, and why it fails at every level to be any form of criticism, constructive or otherwise.
"abandon this for a popular fandom" Everyone can see that this fic is marked as incomplete. Whoever this is, they chose to click on an incomplete fic that hasn't been updated in eight months—only eight months. A drop in the bucket, really, and the time I went between chapter 5 and chapter 6 was over a year. This is on them. They do not get to put this on the writer. At any point they could have stopped. At any point, they could have closed the fic. They knew this from the get-go. They did not. This was their decision, and they're trying to blame me for their despair. They made it through 245k before they reached this point, and I know because they commented on the last chapter specifically.
"you just write for attention and instant gratification" "Instant"? I don't think this person knows how writing works. Like, on a fundamental level. This story started getting posted in 2020, with my most recent update this year (2023), and they think writing and posting something is looking for "instant gratification". Bold to assume this is "instant". (Bold to assume we have any control over it at all.)
"May as well delete this. It's clogging up space." AO3 is only limited by its server size, and my fic is a drop in the bucket. It is not taking up much in the way of space. Besides, just because something is unfinished does not mean it doesn't belong on AO3. That's why you're allowed to upload chapter by chapter. That is a critical function of the website. It's also an archive, which means it's designed to hold information, finished or unfinished. Again, shame on the reader.
"You're in it for the ratio; you're in it for your massive ego." These are not only assumptions, but if this person is really so opposed to the idea of people doing things for attention, they should ignore children when they need food, only read published novels that are obviously written in a desperate grab for money, and never go on AO3 ever again. If writers didn't want attention, they wouldn't post online for free because they'd just keep it to themselves. And if commenters didn't want attention, they wouldn't comment. (But then would we even have a fandom, if no one's talking to anyone else?) Is this the attention they wanted? Probably. I've found that people like this seem to thrive on the misery they inflict on others.
If y'all care to know why this person was so abysmally wrong in this specific context: (if not, just skip to the end of the list.)
This fic that they're complaining I left for a bigger fandom? I actually left that bigger fandom for this fic. That "bigger fandom" was the first video game I was ever obsessed with. It was 1997, and I wasn't even allowed to touch the console. My brother destroyed the final disc in a fit of rage. I've never even beaten the final boss. It has been 26 years, and for a solid 15 of them I was desperately trying to figure out what I wanted to write for the pairing that changed my life. This fic that they're complaining about me "abandoning" Fires of War for has been rolling around in my brain for longer than the media for Fires of War has even existed. In fact, when you search my username here on tumblr, an ask I sent another user laying this out is essentially the first thing you see. (At least, right now.) In fact, my current user pic is from Fires of War. I did not change it because there's no need to.
Fires of War is actually still in progress, and they would have known this if they read the other comments on the same chapter they complained on. I originally took a break from FoW due to stress, and because no matter what I tried, the next chapter just wasn't working. After a break, I realized why—the outline was broken and needed to be adjusted. Meanwhile, the other fic I'm working on to relieve that stress is much, much easier to write. In my eyes, it's much lower quality, as well. It requires fewer stages of editing. The words flow easily because they're much closer to my speaking voice. I'm not constantly researching cultures I know little about for fact checking and world building and (I shit you not) intercontinental politics. (I once researched the GDP, climate, and economy of Spain in 1986 for several hours and proceeded to have a three hour debate with my editor about a plot point. Yes. Three hours.) Oh, and I don't have to write anything in Iambic Fucking Pentameter. (Yes, that's a thing in Fires of War. They are complaining that I "abandoned" a story that has bits of dialog in god-forsaken Iambic Pentameter. Even at my peak, I wrote 8k in two weeks. But with my current "popular" fic, I can whip out 14k in one. That's how much easier it is.)
I want to turn those "ratio" stats off. I've mentioned this to people a few times, actually—I wish there was a way to turn all stats off on the Archive. They actually give me anxiety. I don't want to know how many comments are on my fic, or kudos are on a little obscure piece. I think that information should only be accessible to the writer, like Tumblr follow counts.
Literally talk to me for three seconds and you will be sick of how into the art of it I am. Holy shit, I cannot shut up. I will include required reading. I will rant about the details I put in for plotlines ten chapters out. I will give you a crash course in tone, word choice, and counting verbs. And yes, I count verbs! Holy fuck I am autistic as hell and this is my special interest. I love writing so much. It's my favorite thing in the world. Please stop my I CAN'T STOP I LOVE WRITING SO MUCH GOD IT'S THE ONLY THING THAT KEEPS ME FUCKING SANE. So you can imagine how misguided I think someone is when they say I'm not into the art of it. It just exposes them as someone who doesn't know what art is.
I'm a hermit who doesn't really go online much aside from using Discord as a free texting app because for some reason every texting app I've gotten has been broken. I legit do not like attention. I talk to like four people a day outside of work. I don't even like it when people complement me too much. Even if I went above and beyond, just one sentence is more than enough and move on, please. It's good to know my actions have had positive consequences, because that's crucial for my brain processing said consequences so I can continue said action in the future because I know I didn't do something wrong, but repeated praise makes me uncomfortable. It took me a long time to understand this about myself. This seems antithetical at first, but I do like the comments that break down the themes, execution, etc. in my fics. If they're breaking things down, moving to point to point about parts they enjoyed, there are giving me critical feedback. They tell me what thy enjoyed, and what was picked up. It's extremely useful feedback to know what they enjoyed, and what stood out to them. It helps me write better stories on the future, and hones how I get my point across. Besides, what is art that doesn't spark innovation and thought? It is forgotten.
The strongest hate is born of love—misguided though it may be—and this person has made that clear. Obviously they care about this fandom or they never would have commented like this. But if they knew more about people and less about what they want everyone to give them, maybe the spaces around them would be safer for the people in their lives—or the people they brush against online.
Comments like this often make people not want to write their fic.
Thankfully, I'm actually am in it for the art, so they might be going out of their way to make the lives of everyone around them miserable, but they haven't achieved their goal here.
However, there are a lot of writers who critically need feedback; who need this positive reinforcement. It's also why it's so important to tell writers why you enjoy their work. Even if it's something small like "I like your word choice" or "I really liked this line" or "I can't wait to find out how they resolve this"—that's feedback more valuable than we can really quantify.
"I like your word choice."—The way you pay attention to the words you use is working with the tone.
"I really like this line."—The way this line is formatted is very memorable and hits better than the others. It may be good to pay attention to it to find out why.
"I can't wait to find out how they resolve this."—You have gotten a good grade in suspense, a thing that is possible and reasonable to achieve (or however that meme goes).
I am constantly learning. I am constantly growing and changing as a person and a writer, and other people are critical to this. Sitting in a room and shouting will not make you better at making jokes, and shoving your writing in a corner never to see the light of day will never give you the tools to communicate with other people.
Sometimes I feel like people like this *points to the top of the page* don't want to learn that lesson, because of the painful reckoning with their actions it will entail.
If this is you, or you have done something similar, I recommend going through, finding your old comments, and deleting them yourself, or even apologizing if you can. Clean up your own mess, so people like me don't have to do it for you. This is a public space. Act like it.
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onewomancitadel · 4 months
Text
A smattering of general updates:
I played Tears of the Kingdom. I didn't really enjoy it. I understand why it was popular though; I'm just not the demographic for these types of video games anymore. I didn't find it creatively rewarding and after a time I sat there thinking 'I would rather be writing right now', and since then I have learnt that writing is made easier by doing things which are not writing, because it makes me miss it. My dad also doesn't really like it but for some reason has played hundreds of hours in it. I don't know either - I think he will take anything called Zelda at this point.
I spectated the Doctor Who David Tennant Special and watched some clips of the new season. I'm not a fan of RTD, and not a DW fan anymore (not for a long time), but it was an interesting study in how studios try to attract old and new fans.
I read a lot of books, and that lie people tell you about all books being good for you is a lie, because a cyberpunk anthology of short stories made me so angry I got heartburn. I think people who say that are saying so because they wish that they could read a lot, in which case I say, yes I think reading is a gift and we should engage with it, however, sometimes I get so physically angry from something stupid/bad I've read because bad writers exist that it gives me actual pain. I am reading Howl's Moving Castle right now and it's very joyful; I am very surprised by the liberties the animated film took! However so far I do think both experiences are worthwhile, and if you enjoyed the Ghibli film, I very much recommend checking out the original book if you want to revisit that world again. The prose is straightforward but a little whimsical, and Howl is very, very funny. I have laughed aloud a few times.
Well, you know I rewatched Dark, and it's funny that during my exile I said 'this is like if RWBY got the ending it deserves' and then, er, I found out it's not renewed yet, and that's still up in the air, which for the entirety of RWBY I have only had one true moment of doubt of such a thing, and that was a while ago.
On that topic, yes, I still ship Jaune/Cinder, believe Cinder's redemption is likely, etc., although there are some more external concerns I would wager now than before. Before I thought it very possible to do without any commercial influence, and it depends what compromises they do or don't end up making or having already made. My analysis of Jaune's arc in V9 may not hold water as much (e.g. if you lean towards the view there were rewrites to cater to growing the audience, or perhaps it's two ideas married? I'm not sure) so I'm going to think about it more, and there always has been a tension in RWBY between what is being expected/baited and what is foreshadowed/said/actually happens.
I figured out how to write again and what was blocking me, so there's that. To talk about it a bit more, since my break I have worked every single day on writing. My key takeaways are that you need a delicate balance of delusion and self-doubt to get anything done - you don't know you can do something until you actually do it - and every excuse I invented for not writing was not the reason I was not writing. I can write with a migraine beginning to set in on an uncomfortable desk where I can't even rest my elbows properly on the end of a bed with no back support without aircon in the middle of summer before I've even taken my hair out from bedtime plaits in my pyjamas. I didn't even expect to get my fic done right before midnight, actually I was like 'well lol that's not going to happen, I'll write anyway though, fuck New Year's' because I wasn't doing anything, and then I finished and looked at the time and was like ooooh. I actually completed my goal! So I'm very proud of that. Anyway writing is breathing, to me, I go crazy if I don't do it, no matter what it is, and every single piece of nonsense advice of productivity was not helpful, ever, but I did figure it out. Also admittedly I got a fire burning under me again because I found out I was actually right about Raven, in which case I took that as a sign from heaven I was on the right track. One should hope.
I am excited about Dune Part Two, yes, although I am trying to avoid Villeneuve talking about the film because I know all the marketing is basically directed at people who aren't Dune fans, and I have to see it for myself to see what it's worth. I enjoyed the first film, and Villeneuve seems excited to direct Dune Messiah, in which case I am willing to do whatever possible to make that happen. Because that's about as complete a story you're going to get in a major motion picture adaptation and it would be So Fucking Good.
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popawritter12 · 4 months
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𝙷𝙴𝙻𝙻𝙾 𝙷𝙴𝙻𝙻𝙾!
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My name both here and on other networks is Popa or Peporovich, I have been a fanfic writer for a long time. I've been writing Yandere fanfics for a long time, and I love Tumblr, so i started to write in this app.
So, let me welcome y'all with this
Master list
So, maybe i dont know a lot about Tumblr post (because im accustomed to Wattpad) so excuse me if i do mistakes through this masterlist :<.
My native language is Spanish, therefore, since my English is not good, I will use the google translator. I'm going to upload my fanfics that are already in Spanish here!
I am part of several fandoms, but my fanfics and stories are purely and exclusively Yanderes, men, women, creatures, etc. Although these fanfics are in Spanish on Wattpad, I could post the English version on Tumblr.
One thing to clarify: I kindly ask that, if placing an order, you specify the gender of the reader, since it affects a lot when I translate it into English thanks to my lack of English <3
And, im gonna put the things that i can writte through requests.
Secondary Wattpad account (Were everything is in Spanish): @Mondongohater32
If you want to make a request, there are manly chooses!
But, if you want one, you need to put just two obligatory things.
And there are:
-Put if you want a One-Shot, Headcanon or other things that I do (I put them right here 👇🏻)
I can write:
-Only Yandere requests.
-Yandere female, male, non-binary, etc.
-Headcanons.
-One shots.
-"Correspondence messages to a lost lover"
-"In each situation, how would this Yandere react?"
-Gore.
-Harem
-(Reader) storys.
I Cannot write:
-Incest
-NSFW (At least now)
-Characters under 18 years x character +18 years.
-Extreme violence.
-Strange fetishes (Like feets or things that are common in R34).
-Oc's
Series, video games, movies, etc. for which I can write requests:
-The Witcher.
-Metal Gear Rising: Revengeance.
-Portal 1 and 2.
-Team Fortres 2.
-Stardew Valley.
-Devil May Cry.
-League of Legends (Not Arcane)
-Yakuza saga.
-Chainsaw man.
-Jojos Bizarre Adventure.
-Kengan Ashura.
-Demon Slayer.
-Shuumatsu No Valkyrie.
-Violet Evergarden.
-Captain Tsubasa.
-Teenage mutant ninja turtles (Rottmnt, 2012, 2014 ☝️🤓)
-Beastars.
-BNA.
-One punch man.
-Naruto.
-Komi-san.
And actual state: Request open
Also, I made a total count of the number of one-shots and Headcanons I've made so far (those I have saved and those I uploaded to Tumblr), each with their respective links to go there <3
The dynamic goes like this:
-The red color is for those already finished and uploaded to Tumblr.
-The light blue color is for those already finished but only available on Wattpad.
-The ones without color are NOT finished yet.
Tally of all half-done stories/projects:
“Let me tell you a story” – One shots
One shots made:
Kimetsu No Yaiba
-Yandere! Upper Moons xfemale reader (Part 1):Only on Wattpad
-Yandere Upper Moons x female Reader (Part 2): Only on Wattpad
-Yandere! Muichiro Tokito x female Reader: Only on Wattpad
Kengan Ashura
-Yandere! Kaede Akiyama x Fighter! male Reader: read here
-Yandere! Cosmo Imai x female reader: read here
-Yandere! Setsuna Kiryu x female Reader: read here
Super Champions/Captain Tsubasa
-Yandere! Genzo Wakabayashi x female reader:Only on Wattpad
-Yandere! Kojiro Hyuga x female Reader:Only on Wattpad
-Yandere! Jun Misugi x female Reader.: read here
League of Legends
-Yandere! Sett x Neutral reader: read here
-Yandere! Morgana Star Nemesis x male Reader: read here
-Yandere! Talon Du Couteau x female Reader: read here
-Yandere! Pyke x Male! Reader: read here
-Yandere! Primal Ambush! Talon x Fem! Reader: read here
-Yandere! Blood Moon! Shen x Male! Reader: read here
Dragon ball
-Yandere! Future Trunks x female reader:Only on Wattpad
Yakuza
-Yandere! Goro Majima x female reader: Only on Wattpad
Naruto
-Yandere! Hidan + Yandere! Kakuzu x female reader:Only on Wattpad
Mortal Kombat
-Yandere! Smoke + Yandere! Sub-zero (Kuai Liang in this case) x female Reader:Only on Wattpad
Far Cry 3
-Yandere! Vaas x female reader : Only on Wattpad
DC Universe
-Yandere! Clark Kent + Yandere! Bruce Wayne x female Reader: read here
OC'S
-Yandere! Evelyn x female Reader: Only on Wattpad
-Yandere! Baker x female reader
One shots unfinished in general:
-Yandere! Jack the Ripper x female reader (Shuumatsu No Valkyrie)
-Yandere! Fem! Angron x male Reader (Warhammer 40k)
-Yandere! Santana x female reader(Superchampions/Captain Tsubasa)
-Yandere! Harem! Captain Tsubasa x female Reader.
2. "More than 100 headcanons" (League of legends Yandere headcanons)
-Yandere! Aatrox headcanons: read here
-Yandere! Ashe headcanons: read here
-Yandere! Aurelion Sol headcanons:
-Yandere! Akali headcanons: read here
-Yandere! Aphelios headcanons: read here
-Yandere!Akshan headcanons: read here
-Yandere! Ahri headcanons: read here
-Yandere! Braum headcanons: read here
-Yandere! Caitlyn headcanons: read here
-Yandere! Cassiopeia headcanons:
-Yandere! Camille headcanons:
-Yandere! Darius headcanons: read here
-Yandere! Draven headcanons:
-Yandere! Diana headcanons:
-Yandere! Talon Du Couteau headcanons: read here
-Yandere! Zed headcanons: read here
Yandere! Blood Moon line of skins:
-Yandere! Blood Moon! Shen for a male Reader: read here
-Yandere! Blood Moon! Yasuo headcanons: read here
-Yandere! Blood Moon! Talon headcanons: read here
Yandere! High Noon line of skins:
-Yandere! High Noon! Talon headcanons: read here
I add more when i have time (and also im gonna put some one-shots that are only avaible on Wattpad <3)
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kitkatopinions · 2 months
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Sorry to come into your ask box to vent after your post...
But I gotta say, you certainly managed to really sum up everything I dislike about the mentality of "subverting expectations = good storytelling" folks.
Like, it had been such a thing for people to say "X is so good because it subverts audience expectations!" And it's been driving me up a wall because that's just such a backward mentality about it: subverting audience expectations is a completely neutral thing, and one can just as easily ruin a story by going against audience expectations as tell a good story by playing out what the audience might be expecting.
Which, not to necessarily be mean about RW//BY, but yeah... that so many passionate defenders of it are also of the "a story is good cuz it subverts expectations" crowd is... not unexpected.
No, but for real! The way that people and seemingly a lot of writers think that surprise = good is frustrating!:This is one reason why spoilers are such a big deal to people, is that their viewing experience seems to bank on surprise and shock about who might die, who ends up together, who wins what victory in the end. I should be able to know all the plot points and plot twists going in and still enjoy the finished product just as much. If something isn't well set up (Adam's switcheroo in motives, the existence of the gods, Penny being a flesh person, the Ever After, Blake's personality change, arguably Ruby's depression in V9,) or not well done (Ironwood's fall to villainy, Ozpin's gray morality, the bees, Neo's eventual suicide, Ruby's journey as a SEW, the whole morals of the whole show) then whether or not it 'subverts expectations' is entirely irrelevant.
People are fully allowed to complain that they thought a piece of media would do something they wanted and instead did something they personally don't like that much, also, because that IS a bummer. But when I complain about RWBY, most of the time it's not just because I'm salty that it isn't doing what I think I'd personally like more. Like, I like the game Octopath Traveler, but I wish it wasn't that 8-bit looking early video game design, but at the end of the day I don't care because just because it doesn't fit my personal preference doesn't mean it isn't good. I wish Zuko had joined the Gaang earlier in ATLA or had more time with the Gaang than he did, but I still think Zuko's story is as close to perfect as it probably could've been. I just write or read fanfiction for the personal preference stuff. But the complaints I typically have for RWBY aren't like that. Like YEAH I actually DO prefer stories without heroes falling to villainy and with lots of redemption arcs, but I'm not about to hate RWBY just for not following my own personal preferences. No, I criticize RWBY for the bad execution, the lack of emotional pay-off in their story beats, the inconsistent morality they splash here and there whenever it sounds good and then forget about. RWBY is a confused show packed with ideas that never seem to be able to come together and writers that seem more interested in making giffable moments than a well done story. It's just generally not a well written well executed show.
I think that 'it subverts your expectations' is just one of many excuses that people use to wave away criticism with as little thought or effort or need to actually engage in discourse as possible. Just like complaints that the writers weren't interested in good world building and lore and therefore the transition from the moster school drama Beacon Era into magical world traversing quest wasn't well done are waved away with 'you're just mad the writers aren't following your headcanons' or 'you just want cute girls to go brr and hate substance' without actually addressing the true meat of the complaint or offering any substantial counterargument.
BTW, complain any time! I don’t mind hearing it at all. XD
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adelle-ein · 2 years
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Nothing Supernatural Here: Lace’s not-very-nice AINI review/rant
ETA 01/04/23: WAY more people read this than I thought, so I went through and did a massive edit/cleanup. Fixed up the grammar and writing from “hasty rant” to “actually kind of a reasonable essay” level, threw in a few more details, and added some screenshots to break up the text chunks. Sorry it was such a mess, I didn’t proofread too much bc I genuinely didn’t think anyone was gonna read it :’)
When I finished watching AI: Nirvana Initiative on Youtube (because I could not afford to buy it, and I am happy every day that I did not dip into my grocery money to do so), I wrote a review. It was not a kind review. I hated the game and that very much shows. It seemed so harsh and mean when all the reviews were so glowing, when all my mutuals seemed to ADORE it, so I decided it was better to let this extremely mean review languish in the depths of my google drive forever.
I have now edited, added to, and completed this review, and decided to let it out. It is extremely long. Like, stupidly long. And I still left out a LOT of things I hated.
I am not being nice, I am not pulling punches. I think AINI is the worst video game sequel I have ever had the displeasure of knowing exists as well as the worst VN overall I have ever viewed in full. I have really nothing nice to say about it at all. So please know that going in, and also know that if you try to convince me the game is good, I am probably just going to laugh at you because believe me: I cannot be convinced. I have tried so hard to like this game. I cannot, and it is one of my most hated pieces of media ever. This whole review is much more “hate” than “criticism.” Anyway. You have been warned.
Spoilers for AINI and AITSF, of course. Bear in mind: AINI, even if you have spoiler toggle off, inherently spoils AITSF. You cannot discuss AINI in depth without spoiling AITSF. The pre-release press releases were lying.
CWs: All AINI-typical content is discussed, including suicide, death, parental neglect and abuse, et cetera.
PROLOGUE
Nothing sums up my loathing of AINI better than the story of Tokiko’s body. When you find her corpse while playing as Mizuki, it’s a very clear suicide scene. Her wrists were slit, she's part of a cult, she’s been discussing suicide and being sliced in half, the game makes it very clear she's been suicidal in the past, et cetera. And yet Aiba immediately announces, with no further explanation, that she “does not believe this was self-inflicted” aka "this was not a suicide." She provides no evidence whatsoever for this little conclusion (other than the would being “deep?”), but as the player, it would be logical to assume that this is meant to be a "I know what this looks like, and it isn't it, assume this was murder" from the writers to the player.
And then, much later on when the Big Reveals are coming out, it is revealed that Tokiko did in fact kill herself in that very spot, in exactly the way it looks. She slit her wrists and cut herself in half using the Very Realistic Machine because of her cult beliefs and underlying depression. It was a suicide, exactly what it looked like, all along. No further explanation is given. Aiba does not even acknowledge her lie/error.
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Great writing, guys.
A good mystery misleads its audience. But, uh...that's not misleading the audience. That's just straight up telling a lie to pretend there's a mystery when there isn't one. It was in fact the thing it immediately appeared to be. I looked at an apple, AINI told me it was an orange, and then later was like “it’s an apple.” Not even “it was actually an apple all along,” just “it’s an apple.” And isn't that just straight up what AINI is about overall? Blatantly lying to the player to pretend it has any depth, mystery, or interesting content whatsoever?
PART ONE: THE TWIST
We all know The Big AINI Twist. At least, if you are reading this, I assume you do. Instead of two timelines, one featuring Ryuki in the past and one featuring Mizuki in the present, Side Ryuki and Side Mizuki are intertwined (like DNA, for some reason, which isn't even really relevant to the story's alleged themes other than its almighty biological superiority unlike those icky adopted families...actually wait, that probably is the point. oops. You And I Are Halves Of A Whole Let’s Go.) You've been going back and forth between past and present all along, playing either as Ryuki (past/present), Mizuki (present), or Mizuki Two-Only-Exists-To-Pull-Off-This-Twist (past.) Only "Jin's" body was found in halves six years apart. All other bodies were found in the past, minus Tokiko who was found in the present. There was no mystery at all. And knowing what the player does about Jin and Uru by this point, the rest can quickly and easily fall into place.
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Particularly clumsy that they have to spell out the DNA thing, huh. Of course, the characters have known this all along. To sum up, the "mystery" in AINI is entirely based upon the player being told a lie right after starting the game that continues throughout the entire story. A lie that was only told to the player, not the characters. When the lie is revealed, the answer becomes obvious. As soon as you see the timeline you learn that there was in fact little to no mystery all along, the obvious answer is the real one, and the only reason you as the player didn't figure it out hours ago is because the game was lying to you (and only you - not the characters, which would, you know, actually require some real fucking writing.)
This is where the game fails. Everything in AINI happens to pull off this ridiculous and yet boring literal twist. This is why Bibi (while I can't have anything against a character who is just Mizuki Again as a person, god I loathe Bibi as a plot device and the fact that she exists) is a thing and why she is inexplicably exactly like Mizuki. This is why Ryuki, Amame, etc don't get timeskip designs. This is why Shoma doesn't age. This is why Date was shoved hastily off-screen. This is why the AI Balls have so many conveniently timed memory issues. This is why nobody experienced any significant development in six years. This is why character interactions feel clumsy and forced, such as why Shoma's feelings about his dad's death ping wildly back and forth (because sometimes it happened six years ago.) Everything in AINI - characters, pacing, gameplay, FUN - was sacrificed in the name of one big twist, and that twist isn't even good. It's boring. It retroactively ruins everything about the game. It serves zero purpose except to yell "gotcha!"
AITSF misled the player, leading you to suspect Renju, Iris, So, Date, Boss, Shoko, and Falco in turn and all at once (because, in a sense, it was all and none and each of them.) AINI, on the other hand, doesn’t mislead. It just...lies. To me, that isn't really fun or interesting. It doesn't impact the characters, it is utterly meaningless -- except for making the player think there was actually more to the plot than the obvious answer for several chapters. In the end, the real solution to the entire case was just the obvious, boring answer. Jin and Uru share body parts and Uru was Tearer. The only real reveal is that Amame killed Uru and moved Tokiko's body, but that comes far too little far too late (especially bc after a few genuinely good and heartfelt scenes with Mame, we go to the final battle scene which frankly reads worse than the Harry Potter fanfiction I was writing on the Scholastic kids’ forums at age eleven.)
Seriously though, as an aside, that final battle scene is so horrifically bad I feel like it deserves its own paragraph. Maybe multiple paragraphs. I mean, what can I say? There’s no real final boss, just nameless mooks (one has a red shirt on, wow!) It’s another boring fight scene with no fun or creativity using the AI Balls’ abilities, just “press Z to jump” Heavy Rain-ass QTEs. Using "there are only three AI Balls, and whoever doesn't have one just kinda sucks" as a plot device is stupid. Ryuki's "death" was stupid and really served no purpose at all. There’s even more of Mizuki and Date's relationship being completely discarded, and Aiba being weirdly cruel to them both. Somehow a prerecorded message is capable of predicting every single thing that happens because...reasons, I guess. Kizuna has a gun and yelled the fuck word for the screencappable moment. Wow. And I guess the mopeds can fly now?? Maybe that should have come up sooner?? Not to mention poor pacing and bad lag making the whole ordeal feel even longer. It sucks that this clusterfuck came right on the tail end of Amame's somnium, which pretty much the only story/character thing in the whole game I genuinely cared about and the best scene. But Mame was absolutely overshadowed by this trash fire (and a playable epilogue even worse than the first game’s, which I also hated ftr.)
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Back to “The Twist,” I cannot describe how much I hate every choice that went into this nightmare. So many terrible, terrible decisions had to be made to make the timeline change work, and it shows. Just for starters, we have Mizuki's backstory being rewritten and flung out the window, we’ve got characters willfully acting very stupid about when things are happening and exchanging painfully awkward dialogue, and important and meaningful and emotional reactions and scenes are constantly being skipped — all in service of one twist. One twist that only matters to the player. The timelines being scrambled does not affect Mizuki or Ryuki or anyone else one iota, because they already know what order everything is happening in! They have nothing to discover, since they’ve known from the beginning, even if their dialogue is crafted to tiptoe around that fact. The entire thing is only for the player. Why does Mizuki apparently forget Date is missing after the first thirty seconds of the game and never express any care for him, Iris, etc ever again? Why are there two identical Mizukis who somehow decorated their moped identically despite completely different upbringings?? It’s all literally just so this twist can work, so that there can be two interchangeable Mizukis. Other characters have to behave identically in past and present, and other obstacles have to be safely out of the way. There is no other way for the twist to work, and none of these actively game-ruining elements serve any other purpose. The end result is that AINI is…so stupid. It doesn't feel like a story. It feels like a bunch of elements put together around a central twist. No character gets to be an actual character. They're all walking clues and nothing more, and their development is purposefully stunted so they can act the same way in past in present. It hurts Mizuki most of all, and as devotedmizukilover420, this is what makes the game unsalvageable to me. The two Mizukis might be the dumbest "clue"/element/twist of all, because the whole thing makes entirely zero sense with AITSF (or any kind of logic, really.) You're telling me that all along, Boss has been raising an adopted daughter named Mizuki who looks exactly like Mizuki and that just didn't impact AITSF at all? Mizuki was living with Boss and Saito left Hitomi tied to a bomb in Boss's house — so Mizuki 2 just...wasn't home and missed that? Didn't care that her mom went missing? Meanwhile, Boss is just keeping this secret all along bc she wanted a super secret agent who was loyal only to her or whatever? (see my thoughts below on AINI's hot anti-adoption agenda.) Yeah, sure, right. Not to mention, "AITSF/Classic Mizuki was adopted by the Okiuras" is also bullshit. Even putting aside the way it slam-dunks the message and themes of AI1 Mizuki route into the garbage. Okay, she coincidentally has Shoko's unique hair color and exact face shape, and Shoko recounts when she was a newborn and hated her stroller and wanted to be held all the time, and Renju makes a clumsy comparison between Shoko and captive animals who give birth….but the Okiuras adopted Mizuki when she was three and there's no genetic relation. Complete and utter bullshit, and character-hurting bullshit at that. But it’s a necessary twist to pull off the dual timelines because we need to be able to have an 18-y/o (identically dressed….) Mizuki running around six years ago. I wouldn’t mind this so much if it didn’t impact Mizuki’s character, and her AITSF route, so heavily, but...it does. It ruins everything. AINI just hates adoption so much that it had to wipe out the pro-adoption message from its predecessor too (I will get to all this in more detail later - there’s just so much to hate about this game!)
Gotta say though, bold move to have a clone character and have the game’s conclusion be “Yes, the two clones are exactly the same in every way, they don’t have independent identities, nothing about their lives or experiences shaped them in any way, they are literal halves of a whole with no differences between them, and they’re totally okay with that and have no negative feelings about it.” Don’t think I’ve ever seen a piece of media do that before. Because, well, it sucks. It’s silly and stupid and just awful, awful writing.
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I'm sure all the Horidori Institute stuff was coined solely to pull off the timeline twist — including the two Mizukis, our Mizuki's new backstory/canon superpowers (also stupid and takes all the fun out of her cartoonish super strength - just let things be fun, AINI!), and everything with Shoma. That only adds to the way this game just feels like a singular house of cards with one sole goal, and that goal is "to lie about the timelines and then reveal it was a lie at the very end." It's not even cleverly obfuscated, you just have an incorrect timeline and then you get a correct one. The big reveal just being "Mama tells you bc she has supernatural powers now — than straight up says there's nothing supernatural about the case" doesn't help. There was no way to skillfully incorporate that so they just drop it. And then move on. Because in the end, like absolutely everything else, it doesn't matter. The final battle is pointless and has nothing to do with the rest of the game because every aspect of this game was built around a twist that has nothing to do with its characters. Even the killers were designed and created completely in service to this twist. And yet, despite all of that, no real time or effort is devoted to revealing the twist, it’s just hastily dropped and then abandoned for good. Even the writers don’t like the twist, I guess!
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Now, gaze upon what I genuinely believe is the stupidest line in the entire game, and what sums up exactly why it fails.
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That’s right! There’s nothing supernatural here! Nothing fun, interesting, or entertaining. Nothing characterful, nothing that adds meaning or development. It was all just a very straightforward lie. What, you expected better? You thought, after the last game harnessed a supernatural twist that developed and added to its world and characters, that this game would too? You thought in a world of exploring brains and dreams, machines that slice perfectly in half, magical suicide plagues, and bodyswapping, that there might be more to the story? You goddamn dumbass. The game knew that you would think that, and it laughs at and mocks you for it. You thought the writers put in actual effort? You thought they cared about the world they were creating? That was your idiotic mistake. How silly of you! The most straightforward, boring explanation was the correct one. Nothing supernatural here!
And that's...part one of four. I said this was long and I meant it.
PART TWO: THE CHARACTERS
Another big issue with AINI is that it has no idea if it's standalone or a sequel, and as a result, it utterly fails to be both. AITSF characters get no development in AINI, to avoid spoiling their game. But they aren't really playing any roles at all. They stick out like sore thumbs because they have no reason to be there. They get no real introduction. The new characters are shallow, sure, and they only exist to serve the Plot Twist, but they do exist and serve a purpose. Why the fuck was Hitomi even in this game for all of two scenes? This seems like it'd be really jarring for a standalone player, since they now need to keep track of like…ten potential suspects. Except they aren’t really meant to be suspects, and they actually don't matter to the game at all. So Sejima, for example, is being super suspicious, but we returning players all know he can’t be up to much of anything. How is a new player supposed to guess that? Meanwhile, even on "no-spoiler" mode, massive spoilers get dropped for AITSF. Character backstories, motivations, the connections between them — they’re either implied or stated outright. You're kinda not supposed to know a lot of this stuff going into AITSF and, well, if you play AINI first…you will. Even "Mizuki gets adopted by Date" is a spoiler and that isn't hidden at all, but that's by far one of the more minor things. This isn’t even touching on Date being in his Saito body and voice by inexplicably wearing a custom mask, which is not only bizarre but terrible, terrible character writing (though I give it a pass because it keeps DC Douglas out of this game.) The writers tried to have their cake and eat it too, and as a result they just set the whole cake on fire.
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The cast feels completely flat. Tama and Ryuki fit right in with the classic crew…because they serve no purpose, play no real role, and develop in no way at all. Ryuki is always just kinda There, with nothing much to do but pine over Date, fail to solve mysteries, and act “crazy” until he gets magically cured at the end. All the new characters kinda feel like retreading old ground with tweaked personalities and designs. Kizuna is a less bombastic Iris -- she gets kidnapped a bunch and likes conspiracy theories and sings and dances. Her dad is the Morally Dubious Rich Dad Bad At Parenting With A Shifty Past...Gen is a diner owner hopelessly in love with a teenager...Bibi is literally Mizuki Again...etc. I'm not surprised the AI1 cast has pretty much nothing to do — considering this is meant to be a companion game that doesn't spoil AI1, they can't really do much with them. They can’t even be considered as murder suspects, obviously (minus Amame, who really isn’t a returning character at all.) But also it's really disappointing how shallow they all feel. Iris is like…at least 80% more manic pixie dream girl than usual. Iit's not even being offset by her tumor, or her faking, or Saito faking, so that's exhausting. Date is literally just standing around making porno mag jokes or having them made about him (and they ruined the funny part, which is Aiba repeatedly lying to him and him repeatedly falling for it. Instead he just yells PORNO MAG POWER and gets tougher which is just...so not remotely funny at all.) Mizuki feels like a passive side character in her own game. Ota and Moma still just perv on Iris and do nothing of substance, with even the better aspects of their character now cleanly wiped away to prevent having to do any actual writing. The cameos were shallow at best. Even for our alleged MCs - it felt like instead of actually having Mizuki, Date, etc, we just got pieces of cardboard with "Mizuki", "Date", etc written on them in crayon. Cheap imitations.
Meanwhile, the writers still hate women, so that's fantastic. Seriously, revealing last minute that actually Gen has a thing for Amame (an incredibly creepy and obsessive thing) while she sees him as a fucking FATHER FIGURE is absolutely disgusting, and ruined their entire route as well as Gen as a character for me. To these writers, every woman immediately becomes a sex object once they grow tits, so of course their male characters are the same way. This makes me really glad they tossed Date to the curb and he and Mizuki barely interacted, because I would be miserable if they ruined that relationship the way they ruined Falco and Iris and now Gen and Amame. Mizuki’s of age now, after all, so she’s officially a sex object! Similarly, starting off Kizuna and Lien's relationship with an age gap and stalking was a shitty call and ruins their whole storyline too, when it could have been really sweet. Lien can't mature as a person because it would spoil The Twist, and Kizuna just goes from "mostly not sad" to "sad all the time" as the entirety of her development, so that really only adds to how flat both their characters are. (Don’t get me started on her whole disability arc, which felt thrown in for brownie points at best and was terribly handled as usual.) Mizuki makes sex jokes now. which feels really creepy coming from a school-age teenager we’ve previously known as a twelve-year-old, comments on how cute and young she is a lot, and constantly whines about wanting a boyfriend. Aiba even complains about Mizuki being flat-chested?? There's maybe a little less of the perviness than there is in AITSF just bc Date isn't playable, but what there is feels very creepy. I’m not surprised they kept this aspect but damn, it still sucks.
The side ends - you know, the CHARACTER ends, where much of AITSF's best work shone - feel like they were just kinda thrown in because they're expected. They don't feel as finished as the endings in AITSF. Gen/Amame's was just all over the place (I'm not even clear on what HAPPENED in half of it, let alone why, and Uchikoshi has since said a bunch of weird lies about it being followed up on in a “third eye” on his twitter. I’m not even getting into that, but if you believe a word he says, I invite you to look into all the times he claimed Santa and Snake would make a comeback in ZTD, or how Alice’s legend from 999 would be relevant to VLR.) Kizuna/Lien just kinda randomly cuts off. Shoma/Komeji was something at least, but it was really short and premature. I don’t know if explosion really counts as an ending, but it sucked too — why would a new player care about a big rock falling on the guy who only exists to talk about porn and neglect and bicker with his daughter? Just because Ryuki's in love with him (maybe, sort of, it will never be made explicit canon)? Meanwhile, returning players know they wouldn’t kill Date off, plus he's been in his most basic boring form all game, so they have no reason to really care either. What is even the point of this ending? Kizuna is just there to become disabled so Lien can have someone to be obsessed with and sad about, and he's just there to pick locks. Mizuki losing her eye -- you know, the thing a serial killer did to her parents, including Date -- is an afterthought at best. Blah. If this is supposed to be the "annihilation" of AINI, it…really, really falls flat.
The game doesn't know if it's a sequel or not, and like I said, trying to both have and eat the cake means the cake just gets set on fire. Hitomi is here for two scenes with no significance and just bloats the cast (I am not even going to get started on how flat and lame her and Date’s relationship has become. Feeling super bad for anyone who shipped them.) Ota and Iris keep showing up just to kinda be stupid for a scene (seriously Iris is EXTREMELY dumb in this, something went really wrong with those nanomachines and they fried all her gray matter) and then they vanish again into the distance of No Purpose. Date is an insufferable ass who only cares about porn magazines, mentions them in every fucking scene, now yells "porno mag power" when he activates that power (OVER AND OVER IN ALMOST EVERY COMBAT SCENE HE'S IN) and treats Mizuki like shit. And poor, poor Mizuki gets it worst of all — she's still a snarky, kinda bratty, tough kid, but that's all she is now. All that love and devotion and determination and kindness and intelligence? Gone. If she cares too much about her loved ones or thinks about herself too much, she would be unique from Bibi and the twist would be spoiled, and heaven knows we can't have that. Aiba is the only character who feels like herself, and even she feels overly cruel to Mizuki sometimes (and Date often.) I don't know why a new player would feel any attachment to these characters, and as someone who did play and love aspects of AITSF, I just felt cheated. It would have been better to not include any of them at all than to have these crappy imitations. Meanwhile, "no AITSF spoiler mode" spoils a ton of shit. Just reveal a connection between Iris and So on "no spoiler" mode, why the fuck not? Reveal that Shoko was abusive, she and Renju both died, and Date adopted Mizuki? Mention Iris having a "condition" that is now "stable" in one throwaway line for no goddamn discernible reason??? The game does all this and more. On no spoiler mode!!!
This game unashamedly hates its characters. And thanks to that, so do I. It really is a shame. It’s the epitome of “flanderization” in one single game, but it’s for every character, over and over again.
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This is easily the most-reposted screenshot I’ve seen from AINI, which...says a lot about the quality of its humor and the relevance of its returning cast IMO.
PART THREE: FUCK ADOPTION
This is the first piece of media since Once Upon A Time on ABC that presents the unique and controversial moral of "fuck adoption." All in order to make Mizuki have an older clone sister. For the Twist. The same reason we do everything around here. Mizuki’s parents can’t just be shitty parents. they must be shitty ADOPTIVE parents, because ADOPTIVE parents suck and don’t love their kids.
But don't worry guys. Because Mizuki and Bibi are clones. Therefore they are biologically related. Therefore they GENETICALLY love each other. By the end of the game, Mizuki and Bibi, despite having barely met, love each other desperately, are the most important people in one another's lives, are never seen apart from each other and treated as a singular character, and are literally Two Halves Of A Whole, Let's Go. Because, you know. They're sisters, but the GOOD kind, the BIOLOGICAL kind, the ONLY real kind.
Gag me.
I saw screenshots of Date and Mizuki doing "I'm home" / "Welcome back" after he returns and thought, well, at least I'll get thrown a few crumbs to lap off the floor. Nope. Aiba has to specifically prompt Date into saying "I'm home," saying that Mizuki wants to hear it. He begrudgingly does so, Mizuki responds...but then says she didn't want to do that anyway and they move back on to the all-important Plot. Ouch. I seriously don't know how Mizuki route came from the same team. Date and Mizuki are barely tolerating each other at best here. They actually showed a lot more affection on the AITSF B routes, which is insane since that’s the route where OTA calls Date out for being neglectful. Meanwhile, Boss uses Bibi as a special agent and keeps her very existence a secret. Kizuna's dad doesn't really seem to care about Bibi either despite having raised her for years, and prioritizes his bio daughter. And as the cherry on top...the Okiuras treated Mizuki like shit because she was adopted all along, of course! Adopted parents are evil and bad, right? And bio parents would never mistreat their bio children, right? Right. Who cares if this totally throws Mizuki's arc in AITSF out the window? Even Bibi and Kizuna's relationship is never really given focus once Bibi is revealed. Bibi only really cares about Mizuki. Her REAL sister. Because they are related and that is all that matters.
Even the villains love their biological son and will do lots of evil for him! Tokiko gives an entire speech about how much she loved her bio son even though she didn't raise him, to the point where she and her ex kidnapped a random child, groomed him into a cult, and gave his organs to her bio son. Kidnapped child meanwhile views her as his mom. On its own, I wouldn't think too much about it, but in conjunction with the Mizukis…this how adoption is treated in AINI. It is A Very Bad Thing. Adoptive parents do not love their children anymore. Both Mizukis go through two adoptive families and are treated badly or ignored by both, and this is just normal, I guess.
Also So suddenly seems to care about Iris, at least a little bit, despite his not giving a shit in AITSF. But, hey, they are biologically related....(I actually wouldn’t mind this if they like, did anything with it. But they don’t. Instead they totally destroy any depth So’s character ever had by making him a total horndog who runs around conceiving various serial killers. Wheee, the killer is the half-brother of the previous killer, and they are both the half-brothers of another character, because So can’t keep it in his pants. Seriously, what a stupid twist. Hilarious but stupid.)
The Komeji-Dois love each other and are very sweet. They are the only ones that seem to, though. Because blood. Genetics. DNA. As the only bio family with significant screentime, of course they actually love each other, right?
Also, side note, remember Ryuki's twin brother who died? He sure was significant huh :)
Part Four: Miscellany
The most baffling thing of all about how bad AINI is is its glowing reviews. Don’t get me wrong: people can like things I don’t. But the reviews I read were on so many occasions blatantly false. I saw claims that AINI has fewer or even NO dirty jokes, that it does not sexualize the 18 y/o characters, that Date and Mizuki’s relationship was explored more in-depth, that the game runs great on Switch, that the AI Vision lag was fixed, that spoilers are avoidable. All of these things are objective, and they were blatantly false. Every person I have talked to who played on Switch had lag and framerate issues even worse than the first game’s, and most of them reported at least one hard crash. AI Vision loading in high-res models is still a major issue that disrupts the game’s flow on lower-end consoles and PCs. Bibi’s mess of a Somnium just got its bugs patched a few days ago, in NOVEMBER, so you can actually play it without getting thirty game overs from touching unrelated objects. The dirty jokes are abundant and often about 18 y/o high schoolers (they even aged down Amame, which really wasn’t necessary at all - a 20 y/o and an 18 y/o can be friends, after all - just to keep her barely legal!) Date and Mizuki loathe each other. And “no spoiler mode” is, as discussed above, a fucking joke. I don’t know how this game of telephone got started or why so many big names lied in their reviews, but damn, it sure made the game even more disappointing when I realized that most of what I had read wasn’t even true. I have no idea why so many people who received review copies felt the need to lie. I have to assume they weren’t deliberate lies. But...how on earth could they have convinced themselves that this game no longer has dirty jokes? Or that there’s no lag, or bugs, or weird crashes? I get that Uchikoshi is funny and nice on Twitter, but we’re allowed to say negative things about his games!
And, on the note of Uchikoshi games, can we just say that the second time you come up with “disease that makes you kill yourself” it is less effective? Seriously, isn’t this just the same basic apocalypse plot as VLR/ZTD?? Why are we doing this again, it doesn’t work a second time!!!! aaaaaaargh
The quicktime events in this game suck so much. Just press a button to parkour. There’s no creativity, no unique use of Aiba/Tama’s abilities, no silly elaborate traps for the baddies or jokes or teamwork, just. Flip punch kick jump. Woo-hoo. The one time we do something vaguely creative it’s just exploding the damn porno vending machine and we already did that in the first game. AINI has no identity of its own.
Half To Whole is catchy but its lyrics suck. Gen/Amame BS AND Mame doesn’t get to sing. Most of the lyrics are random asides that don’t work with the characters or themes (but hey, Date, Ota, Mama, and Iris HAVE to sing about kappa catching, because it’s not like any of them got fuckall to do in the main game after all!) Mizukis whining about wanting boyfriends and singing in perfect harmony because they are not separate characters (and allegedly crying on the inside whenever they fight?? what??) Changing lyrics to make Ryuki sound straight (gay rights! Seriously why are we pretending Ryuki is gay representation??) It’s just an absolute trashfire. The only vaguely meaningful lyric is “Without you I am only half, I need to be whole” but even that one pisses me off, because it ties into the game’s ongoing weird idea that characters can only exist with one another, that they aren’t whole people alone. Especially the idea that Mizuki and Bibi are “two halves of a whole” - fuck you, they’re different people and they only just met! But no, they will never be independent people again. They don’t even get separate lines in the song outside of the first verse and otherwise harmonize everything (bless Mizuki’s VA for at least trying to give them different singing voices...). The one saving grace of an AI3 is that Bibi probably won’t get to be in it for spoiler purposes, so maybe Mizuki will get to do something without her (but probably not.)
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In Conclusion (Fuck This Game)
AITSF felt like it constructed its character arcs, mystery, twists, lore, and gameplay all side by side to make one full story. AINI…only even bothered to have mystery, twists, and gameplay, and only the last one ends up working even remotely because so much was sacrificed for the mediocre twists. The big reveals of AITSF matter to the story and the characters, whereas the biggest twist in AINI has nothing to do with the game's universe and is just for the Frayer…then they do nothing with that concept anyway beyond a bonus ending. In the end, it's as flat and frankly soulless as everything else. So who cares?
My MOST hated thing about AINI is its "only biological family matters" thesis. My second most hated thing is how it takes a massive dump on every single character. And the third is how it just generally is an utter failure of a mystery with no depth whatsoever. I have always hated Bravely Second and held it up as an example of how to utterly fail a video game sequel, destroying the predecessor in the process. This game, however, is at least twice as terrible as Bravely Second. At least the aptly abbreviated BS did in fact manage to have some fun twists despite hating and flanderizing its entire cast; AINI couldn’t even pull that off. Calling it a cheap, forced cash grab the devs clearly never wanted to make still feels too generous. This game sucks.
TL;DR: AINI isn’t even half and will definitely never be whole.
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ithel-lovik · 5 months
Text
lazy writeblr intro
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about myself
ithel (pseudonym)
they/them, neutral terms only
mid-20s
autistic, ADHD, cPTSD
somewhat crippled/ill
fantasy/horror writer
artist (@sardonicdoll)
white, TME, gentile
not new to tumblr or writing whatsoever, just new to writeblr. i'm a BFA student studying digital arts, but having writing as a career would be amazing because most forms of employment are pretty inaccessible to me as a disabled trauma survivor. that's why i have a patreon. unfortunately, my disability situation also causes me to struggle with being committed and consistent, but there's only so much i can do about that.
other than writing i also like photography and video-games.
about my work
what i like to write: fantasy and horror, dysfunctional romance subplots, death and resurrection/transformation of the self, monsters, themes about trauma and recovery, usually long-form stories but i have some short story ideas as well, dunno if my stuff counts as YA or NA
goals: to actually finish/publish something, whether it's one of my book/short story ideas or my webfiction project
current project
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title: Red Sodom
genre: webfiction, post-apocalyptic horror w/ cosmic and biological horror elements, zombie-adjacent (but not really)
warnings: gore, body horror, violence, themes of trauma and its effects, centers around disease/a world-ending pandemic (i feel like i should say this story is not at all inspired by or connected to COVID-19)
stuff people might like: they/them nb+disabled+anti-hero lead, other queer characters, goes against typical post-apocalyptic tropes (e.g. everyone being selfish and trying to stab each other in the back instead of humanity coming together), "came back wrong," trauma is a central theme to the story (particularly childhood/developmental), also heavy themes involving redemption
summary:
Sira wakes up to the ruins of civilization with no memory or knowledge of what happened, other than the name they’re called by a disembodied voice just before they regain consciousness. A red mist blankets much of the earth, carrying with it an unstoppable pathogen that transforms those that inhale it into grotesque, reality-defying monstrosities dubbed “phantoms.” Strangely, Sira demonstrates a never-before-seen immunity to this pathogen, and they are taken in by the CPC – one of the paramilitary organizations working to combat the mist and its monsters – for protection and for the purposes of researching a vaccine or cure. Haunted by nightmares of a crimson-colored world, it becomes clear that Sira’s immunity to the disease is no mere coincidence, and their awakening sets in motion a downward spiral of events that proves the apocalypse is far from over.
where to find it:
currently what i had done previously is being re-written and i'm going to finish drafting the 1st arc in its entirety before posting publicly again, but you can still read the old writing at these places+it's where the new writing will be uploaded eventually
redsodom.wordpress.com
RoyalRoad: IthelLovik
Wattpad: IthelLovik
other projects
Exalted - fantasy/adventure with original worldbuilding about a mage who is driven from his homeland, discovers he has the same capacity for power as a god does, and gets pulled into a plot by a member of the nobility to destroy the planet
Safe Harbor - short supernatural romance story about a nineteen year-old who wants to escape the world and a thing that comes from the sea
all of my ideas other than Red Sodom have been put on hold to try and get it off the ground, but i'm hoping to continue work on them eventually
what i'll post
updates to my work, writing references, and any stuff that i make pertaining to it that i share with the public (like what i share to IG)
other places to find me
patreon.com/ithellovik
IG - ithel.lovik
twt: ithel_lovik
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its-dean · 5 months
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Hey just wanted to say that this while Odyssey thing looks Really REALLY cool!!! Forgive me if it's already stated elsewhere, but how do you plan on releasing it when its done?? Like is it gonna be an emulator thing or more of a standalone type of thing?? Also I Love the character designs you've been putting out, and I think I followed you a while back just for those lol. Anyway keep up the good work and consider me excited!!
Thank you for reaching out, you’re very kind! In terms of the things I’ve been posting, everything that I make is simply for fun. I just enjoy getting to share all the things I come up with, and it motivates me to make what I share feel that much more interesting.
I don’t have any experience with game design, and I don’t have plans to develop anything I come up with to be part of an actual fan-game. I like creating vivosaurs, giving them stats, and imagining what tweaks I’d make to how a Fossil Battle works, but I feel like I’d be in over my head if I were to try and program any of those things. It simple doesn’t interest me enough, and I’m nowhere near experienced enough 😅
However, very big big however, my biggest passion with Fossil Fighters is its story and its world, and that’s what I want to work on with what I create. I study filmmaking in school and want to go into some kind of career as a creative writer, and my biggest personal project is Fossil Fighters Ofyssey, my own idea of where the story of the first 2 games would go from where they left off, 9 whole years later. Since I finished developing my cast of original characters and vivosaurs, I’ve been trying to shift gears to thinking of the story I want to tell using them. I’ve worked out outlines and currently am working on writing finalized scripts (some of them I’ll probably post here), the dream would be to someday illustrate my story in a manga/graphic novel format, but again I don’t wanna go further into video game territory.
I apologize for the really long-winded response, this is just my biggest personal passion and I’m really appreciative that there are people who enjoy seeing what I share enough to ask me these kinds of questions. Thanks for hearing me out on all of this, I wish you the best as well! 🙏
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rottenpumpkin13 · 10 months
Note
There is stuff I'd like to write about, and I have a lot of ideas, but I find it hard to, one find the motivation to finish writing stuff after I start and two find the time to actually set aside and do it. Do you have any advice for writing when you have the ideas but not the time or motivation. My writing style also tends to be very detail heavy and I've been told I describe the details very clumsily and my first draft a lot of the time and I don't know how to edit to try and fix that. What is your writing process like?
Writing Advice
Caveat: My writing's not perfect at all, I struggle with writer's block constantly, and I've only just recently gotten my style to a point where I'm happy with it. Take what resonates and I hope something here is helpful ❤️
1) Don't put pressure on yourself to write. Don't force yourself to write. Don't beat yourself up over not writing. I'm a big believer in forcing yourself to write when you don't want to write ≠ good writing.
2) You may feel like you need to get all of these ideas out, but maybe your brain isn't telling you to write. Think of your brain as a petulant toddler with picky eating habits. You so desperately want to feed it some writing, but it's asking for reading. You want to feed it some reading, but it's asking for writing. You want to read and write, but your brain is asking for drawing, or a movie, or sleep.
Do you see where I'm going with this? Feed your brain what it's asking for. If it's not asking for writing at that moment, that's ok! Sometimes it needs the fuel from something else to have the energy to write.
3) Try to find an outlet that makes the words flow from you uncontrollably (like water!). For me it's always music. I can't write in silence, and before I write I always play a game with myself that's like "Ok what's Pumpkin's brain asking for today? Is it classical music? Is it ambience sounds related to the scene I'm writing? Is it pop music? I never know before I try it out, and when I do find it, it's like I've turned on a faucet. It could not be music for you though! You never know, it could very well be YouTube/TikTok videos, reading, or anything else that inspires you.
4) I also struggle with motivation + time thing, and soooooo get where you're coming from *cries* What I found that helps me is taking it one step at a time! think of writing as cooking a recipe. You don't just throw everything into the pot all at once and hope for the best, it's a process. What I do first is I draft my scenes as transcripts.
For example a draft of a scene would look like this:
[scene description, what characters are doing, who's there, the vibe, what the weather feels like, etc etc]
character A: dialogue
character B: dialogue
character A: dialogue
And then I go over it with actual writing a.k.a filling it with the meat. This helps my squirrel brain work things out one step at a time.
5) And this may be the worst writing advice ever, but I'm going to go ahead and say take every bit of writing criticism you receive with a spoonful of salt. Not every piece of advice is useful, so learn how to distinguish good criticism from bad and apply it positively to your craft. Also, writing styles come in varying forms and sizes, as do stories themselves. That's why I believe writing advice is not one-size-fits-all.
You can receive bucket loads of good criticism + advice and apply it to your writing, but at the end of the day, all of it isn't going to get you anywhere if you, yourself, still aren't happy with your own writing. So write for yourself before you write for anyone else ❤️
I hope you took something useful out of this :)
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Text
My review of John Logan’s Bioshock movie script
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Heavy spoilers concerning the first Bioshock game, and the script that I’m finally going to review. This took a while to make. It’s long.
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I’m going to be honest with you all. I wanted to reread the entire thing. But as I read it, I started to rush through Steinman’s part and to Rudy’s introduction. I have read this script possibly countless times or just a lot. I know what happens, and I have read little details. There’s really no need to waste time reading more of it. But its best to just speak about it. This will be spoiler heavy about the script. If you’ve played the games, that’s okay. But again, just a heads up as I will have a keep reading option.
John Logan was the one in charge of writing the script for Gore Verbinski’s Bioshock movie back in the day. It was expected to be released in 2010, but due to complications such as the budget and the hard R rating, and the “Great recession” whatever happened and Universal not wanting to put out a big budget R rated film that would flop because Watchmen had flopped. There was a change in director, Gore was merely producing, and while the film was 8 weeks from shooting. It was Ken Levine who cancelled the project.
There are pieces of concept art and storyboards online to see. And Gore Verbinski has said there is all kinds of crazy stuff in pre-production. Such as literal screen tests (I REALLY want to see those) and whatever else. And I would like to mention considering those concept arts and storyboards (I wished there was more of them hopefully) that pretty much confirms to me that this script is ACTUALLY REAL. I hope, but that’s me overthinking it. Because the concept art showcases details that highly reference what happens in the script, even the one leaked storyboard.
I’ll get to talking about the script soon. Despite I’m not in the fandom as much. I love Bioshock. Particularly the first two games, and this franchise I guess helped me through 2020. I have drawn and written stuff for it. While I may not be as active as I used to be. And my opinions have changed over time. The Bioshock franchise is still one of my all-time favorite video game series.
A movie has always interested me. And when reading this about a year ago or so, I felt like I had closure after I had read this script I kept reading about. And while I had an EXTREME reaction at first to it...I want to make a detailed review of it. My own personal thoughts about it...and why it wouldn’t have worked as a film.
I’m going to review it as best as I can. Because while I have read articles talking about it. I don’t think I’ve seen a review talking about how it works and...whatever else. I’m going to say some things that may bother fans. This is all my opinion.
This is my review of the script as a fan of Bioshock, as a gamer, and as a person who loves/likes movies.
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1. To be honest, I think Gore Verbinski is an excellent choice. I liked his Pirates of the Carribean work. And his visual style would’ve been so fitting for this series. I can understand why they hired him, and I think it was technically a passion project for him (I could be wrong though because he was saddened he couldn’t finish it. He had a vision, and he went to Ken Levine for advice. Despite how I feel about that...
The scene for the introduction of the Flying Dutchman in Dead Man’s Chest...I don’t want to sound weird. That is just perfect, and I can only imagine or well, that tone or just that work...Gore can do that horror/thriller aspect. Both in tone and visually.
Again, Gore is a director I like. But...the script John Logan wrote...and John Logan doesn’t seem like a bad writer. He seems to have written fantastic work.
I do think I was kind of harsh saying John didn’t understand the source material he was given. He was hired to literally write a script of story that...took a video game to tell it in a longer fashion...but it’s just some of the choices he made. And...fuck it. He does his best and you have to commend him for doing that. Yet...that’s also one of the reasons why I don’t like this script. Or why I seem to be on Filmento’s side that...you can’t repeat the first game. You can’t do the twist, and whatever else advice Filmento says. Whatever opinions you have about him...I think he’s right.
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2. The script is 112 pages long. And as I’ve learned from Marcus Nispel, the director of the 2003 remake of The Texas Chainsaw Massacre and the 2009 Friday the 13th reboot. In his documentary of the deleted scenes for the 2003 remake of TCM. He said every page equals one minute. While I question if that’s true for every film, I’m no filmmaker. But if I take into consideration with Bioshock’s script...
The film would’ve been maybe 112 minutes long. And they were going to use the WYK twist in this movie that would’ve been an hour and fifty-two minutes...that is rushed. And the script shows that. But this isn’t just about that. It’s about...the structure and plotting of the story.
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3. The script again, would’ve used the famous, “Would you kindly” twist from the game. Where the reveal where Jack was being controlled the entire time and Ryan reveals that. And Atlas had been using Jack that entire time. Along with the other twist that Fontaine is actually Atlas.
What makes that twist so impactful, however you feel about it. It works so much because you are in a video game. And you have an entire game worth of hours of playtime, finding clues, seeing the hints about it. And it fits the game’s main themes about choice, especially with the ending. Where your actions determine the kind of person Jack will become if you harvest a single Little Sister, or none at all.
Even if the game has been talked to death, especially about this certain moment. It was a big deal and still is. But here’s the issue of trying to incorporate this twist into a movie...
IT DOESN’T FIT.
Listen, I get twists like this have happened before in films and shows before. But what made the WYK twist so powerful was the fact the player played the game. And they realized their main goal was technically and their agency was taken advantage of.
You’re not simply just an avatar for the player. But you are also a person, Ryan’s literal son who was legit bred and experimented on for one goal in life, and that’s to kill Andrew Ryan himself. Jack’s blood is the reason why the bathysphere in the lighthouse even works when they are all shut down. It’s the reason why Jack is able to survive multiple does of ADAM and possibly not become a Splicer. He’s not just a sleeper agent, he’s literally a killing machine. The man is a literal super soldier in a similar vein such as Halo’s Master Chief and Doomguy. Even if Jack was brainwashed, the dude’s a fucking badass. And he’s technically “Immortal” if the vita chambers remain on.
It's what makes Ryan’s “Suicide” haunting as he literally proves a point that you are nothing but a “Slave” at that moment in the story. It’s basically Ryan telling Jack, “Fuck you” to the player and Jack himself. Especially with the last few lines he says as he is beaten to death.
But this works in a video game fashion where you can find this information or whatever else, and it works for gameplay. Yet in this...you’d have to be a fan to understand some of that because some of the changes made in the script...it’s interesting.
Again, the point being the twist works so much is because it’s a video game where the player is supposed to have agency. But when they find out they were helping one of the main villains. It comes as a literal shock. When putting that in a film or a book, it’s not as effective. Especially with the hints and...the script’s obvious ways of showcasing something is going to happen.
Basically, it works so well because again, the twist works for a video game. Because in video games unless you read a manual or discover more details, you don’t question your orders and all that crap. But in a film where you aren’t controlling the characters...it doesn’t work.
It also raises certain questions like moments in the original game. At least with the original game with certain theories and you can understand why Atlas doesn’t say “Would you kindly” consistently. Because there’s “Sane” people around and other crap people talk about. But in the film, it makes me think or maybe I’m just a sick bastard.
In scenes where Atlas is with Jack the first time, and whatever else. Why doesn’t he just tell Jack, “Would you kindly” when handling a gun, and instead of trying to act like a normal person? Or the fact...in fact...this relates to other stuff that bothers me.
The fact instead of being on a radio and he’s in person, he can easily control Jack easier or just...I want to get to the next part. He’s literally having to drag his ass after Jack’s ear gets bitten off and all that shit. When he could easily just order him to keep pushing forward.
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4. This is merely something that bothers me, or it's something I feel that’s...kind of almost excluded from the script. I get you can’t explain everything right away. But what made Bioshock such an amazing game is that the city was technically a “Character” in itself. Despite we see the aftermath of the Rapture Civil War. You have audio diaries by characters that tell the story of how it came to be.
I get having to shorten it and...one of the major themes of why Rapture fail was the fact Ryan built the city upon a flawed foundation. The “Objectivism” point of view where he pretty much explains it. People can do whatever they want without consequences. Rapture failed like places on the surface because Ryan didn’t address those concerns, such as unregulated businesses becoming corrupt, immoral experiments, and the discovery of ADAM made it worse. It sped up the process.
You even have characters like Fontaine and Sofia Lamb, even Sinclair and Bill McDonough who realized this shit was getting bad. There are other things that explain this better. But basically, don’t a be a shitty person, there’s no problem with having rules, and the so called “Paradise” was built on a selfish or...flawed ideology. Where the poor were treated like shit, and the rich could do whatever they want. Especially with Capitalism still involved...it’s a major theme of the game.
What bothers me about the script is...Rudy quickly explaining there was a civil war. And at the end with Brigid mentioning Rapture was a “Controlled experiment” and mentioning the true potential of men is “Evil” and Atlas talking about the ultimate realization of the human animal. And I’m sorry, I just dislike this simple mention of Atlas starting a resistance, and Rudy’s movie references and suggesting who to play who in a possible film about Rapture. There is still mentions of Atlas bringing things from the surface.
To be honest, I’m glad the theme of “Choice” is still involved. Because in a film, that can still work like something in Spider-Man 2. Where the whole conflict is Peter Parker having the choose between living a normal life or continue being Spider-Man. It’s a theme that can work if handled right...but not with the WYK twist. And somehow, it can still be intervened with the whole theme of why Rapture fell. Because like in words of Andrew Ryan himself.
“We all make choices. But in the end, our choices make us.”
Because yeah, that can still work. Actions speak when concerning characters. But back to the point...I’ve seen someone on a Bioshock Discord say the message sounds like a “Chosen one/breaking free narrative just screams generic empowerment for that 18-35 male target audience” and the fact...Bioshock has many themes concerning its story.
 Such as the fact the game’s ending is dependent of what the player does. Do you want to be better than Ryan and Fontaine by not becoming power hungry and start a normal life with a group of Little Sisters? Or do you become as bad or worse than them, maybe starting a war with the surface and whatever else?
Again, or so, the main themes are there of how extreme ideologies can destroy a city if there aren’t any rules or any empathy. Because when you don’t have that, the consequences are horrible. And you have characters like Ryan, Fontaine, and others that showcase that when they are well...really shitty people in control.
And that brings me to the ending for the script.
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5. You know, when I heard this ending was going to be “Darker” than the bad ending in the original game. And hearing Gore wanted to blend both the good and bad ending if I recall right. Along with what Jack does in the end...this is what I imagined.
Because of how this script before I read it, they kept saying it was REALLY dark. And I had imagined the ending to be depressing. The idea of Jack after he and the Little Sisters killing Atlas/Fontaine. That Jack, the Little Sisters, and Tenenbaum go into one of the bathyspheres to leave Rapture. But before they get to the surface, in a “Werewolf” like scenario. Jack sadly succumbs to becoming a Splicer, unable to control himself, kills Brigid and the children by beating them to death with his wrench. And when he gets to the surface at the lighthouse, he’s completely gone mad.
He’s so spliced up; he doesn’t know what to do. He’s no longer himself. He can’t go back to Rapture MAYBE. And now, he’s stuck on the island where the lighthouse is at. He’s going to die possibly of starvation or whatever else...and his story ends in a tragic ending where he sadly couldn’t stop his transformation and everything he had done was for nothing and how ADAM literally destroyed him mentally and physically. Almost like a person who is cursed to be a werewolf who kills a loved one, and they sadly couldn’t control themselves.
That is what I thought would happen when I read a tag saying Jack killing Tenenbaum and the Little Sisters in the end when he turns into a Splicer...
But no, it’s actually worse in context. Because throughout the whole story, Jack is pretty much a guy who understandably wants to get the fuck out of Rapture. He’s not a bad dude, yet for some reason, he takes...Atlas’ words to heart and...it’s literally just the bad ending. It’s almost a 360 turn because throughout most of the story, he understands right from wrong and...it’s just bullshit.
I get the story is dark. And I feel like because Gore took advice from Ken. Along with knowing Ken only wanted the bad ending to be canon but 2K didn’t want that. This feels like Ken also wanting his original vision still be seen. When in reality, I think the game having two different endings is great because it plays an important role in the themes of choice. 
The ending here...I guess is just for shock value and I strangely would’ve preferred an ending where Jack dies giving his life or something so we wouldn’t have such an ending. Yeah, that’s depressing but alias...I’m not into the ending.
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6. The characters and how they are written is what I’ve been wanting to talk about too. I want to admit that there’s nothing wrong with different characterizations. But I do think it depends on the character you are writing and how that characterization respects the original. Does it respect the character or not?
But the script’s interpretation of some characters...I think it's also me being annoyed by some pieces of dialogue. I’ll get to this point.
I HATE the idea to make Atlas and Fontaine not one person. I get it because of the runtime, but overtime, Fontaine IS Atlas. It’s just kind of weird to me because I guess it makes Atlas more interesting. It’s what makes Atlas stand out. Even though with this change, it does make it easy. But it makes me wonder about the lore in this script if...Atlas did well...he did smuggle shit into the city.
But what I hate is the mischaracterization of Atlas. His dialogue after the twist just doesn’t click with me. John could’ve written the direction with Atlas is that he put up a “Good guy” font in front of everyone when in reality he’s pretty fucking horrible. Yeah, you may not have, “Name’s Frank Fontaine” but at least have Atlas being a fucking bastard who knew Rapture would fall and taking advantage of it. Instead of, “We can be free again”, or “I’m free now. I’m the first man who has ever been free...I AM ADAM” and other pieces of his stupid dialogue in the final battle.
I fucking love Fontaine and his Bronx accent. Don’t judge me. I think I’m being nitpicky too. There’s also another thing I joked with my good buddy @atlas-slut-of-the-people​​ long ago. And this concerns Jack’s...experimentation of becoming a sleeper agent. Did Atlas actually have a wife and child? Or was the woman and child on the sub just two random people?
Did he literally take Jack into his house, do experiments on him, and you have Moira going like, “ATLAS PLEASE SPEND TIME WITH ME AND PATRICK!” and Atlas is like, “Not now honey. I’m creating my own personal sleeper agent” as he forces little Jack to watch films of fake memories. Listen, I know Fontaine’s plan is fucking insane. But did Atlas need to do that? Did he speed up Jack’s age in this universe too? Or did Jack grow up naturally? No, no...some things aren’t explained.
Oh, I found out he did inject ADAM into him during his...experimentation...and there’s also the fact Jasmine is the “Baby carriage Splicer” and hinting that Jack was a baby...like...good lord...listen, I as a fan understand the lore and Jack’s life...
But this being left up in the air is just stupid. I also hate the fact that possibly Tenenbaum and Suchong aren’t involved in Jack’s creation. But that’s another thing. And there’s the fact whether I should call this good or bad that it confirms in the script Tenenbaum created the Big Daddies...I hate the Suchong erasure.
Let’s talk about Jack. Listen, I don’t hate Jack, I like him. And I love that on Tumblr, lots of people love the good ending and see him as a person. That’s absolutely great. Yet I will admit that...and this is likely just me being annoyed by the fandom. There is nothing wrong with head canons and all that or how you feel about characters. But I get tired of this fandom and it’s intriguing to a series that’s M rated...some of the fans try to act righteous. But I shouldn’t be the one to judge.
I just hate it when people act like their opinion is fact. But that’s not the main point, yet it kind of relates to what I’m going to say as Jack.
He is a character; he is a person. But in the end...he’s still technically the player’s avatar. And his choices are dependent on what the player does in the game. And the script’s interpretation of him is...something.
Fuck it, I’ll just get to it. The role of Jack as in the game can’t work in a film. You can’t have a character like that in a film unless...you did something different. A main protagonist, whether hero, villain, or whoever needs to have a goal, what is their motive? What keeps them going forward? You can’t have a character like Jack with just...listen, a part of me feels like the whole college graduation stuff isn’t worth it. Including the obvious hints to the upcoming twist. 
Like, did Atlas put that shit into his memory? Considering shit like Jack’s dad mentioning a “Mr. Ryan” from New York, the visions of the ADAM syringe in the pool.
I have even called this Jack a “Bitch” or so...Jack’s original character can’t just be put into a different medium. Like...to me, he’s the one character in the franchise that NEEDS to be reinvented if you are going to use him in some way. Because the story of the “Ace in the Hole” is something that can’t be done in a film unless someone thinks of something crazy good.
I guess the only thing to say is that he lacks personality, you don’t have a reason to care for him unless you were already a fan of him. He’s a “Boring” and “Blank” protagonist you aren’t invested in.
Characterization is an issue with this script. Like...I felt like Tenenbaum and Ryan aren’t that bad. But some of Ryan’s dialogue at the end is a bit weird. A popular character like Sander Cohen is used for only one scene and quickly killed off. And the Big Daddy isn’t much of a character and...
There’s...nothing to be invested in. It sounds rough saying that. And you have the introduction of Rudy Pendergast. A character that...I strangely hate, but don’t. John could’ve seriously used a character like Bill McDonough or even Diane Mcclintock. But like Atlas-slut-of-the-people said. He’d probably would’ve made them evil somehow. And you have Steinman for one scene where Jack tries to ask him stuff.
You know, I’m also bothered by how my favorite character, Tenenbaum is saved for the end. I’m going to say what another person has said, the script feels so singular, particularly with its characters. The only person who gets an arc is Jack and everyone else is...there for his arc. I want to continue on.
But also, I get the intention with “Flower” the Little Sister Jack meets...again, despite it’s a fictional story and...you need to write characters instead of whatever. Yet okay, that scene with her and Jack is nice.
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7. You know, I actually admire the direction to make this REALLY hard R. I feel like the type of grim violence I can compare this script’s is to films like Aliens vs Predator Requiem and the 2010 remake of The Wolfman. Despite their critical receptions, those films are fucking brutal. And considering the tone and violence of this script, it would’ve made it stand out. I’ve even called this script Bioshock Requiem due to how...tonally dark this is.
Particularly for scenes like Flower the Little Sister being brutally murdered by Rudy, and after that, Rudy getting fucking brutalized by a Big Daddy. Then you have baby carriage Jasmine getting ripped apart by a Spider Splicer in front of her own son. You even have the scene of Jack shooting the passengers and pilots aboard his airplane when he’s being brainwashed. Even the stewardess he was talking to earlier. Also, keep in mind when it mentions when Jack is on the plane, families were mentioned to be on there. So, it makes me wonder if Jack sadly...shot children. Glad it doesn’t make it explicit. 
And you even have the one part I mentioned that sticks with me. That being the scene where the Football Splicer bits Jack’s ear off. Maybe his right ear, I forgot if it mentions it, I think it doesn’t. But I find it funny when thinking of some shit I write, I think of an idea where a character bites a character’s ear off...it just sticks with me.
Considering how violent and brutal the games are, it’s actually fitting. And I wonder if the violence serves a purpose...and it seems to because it really captures the unpredictability of the Splicers and even the brutal power of the Big Daddies. It sells it brilliantly, especially with the Splicers hurting each other, as they were once people that sadly lost their minds.
It really reinforces the horrific downfall of Rapture. Even though I still wonder if you could do more with it. But maybe that’s the point that the violence is so horrific and unforgiving because it could’ve been prevented in some way. 
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8. You know, the direction with Rapture in this script. The fake neighborhood, literal parks, a...ice cream truck is mentioned...it’s weird to me but unless it was shown in motion...it’s just interesting to read about parks in giant domes instead of places like Arcadia sadly and whatever else. There is the mention of “Olympus Height Tower” but...it’s weird not hearing other places and Fort Folic Club” being a small club or so...
Listen, I’m so used to Rapture in the first two games. That the idea of an ice cream truck, and the fake neighborhood, or even the mention one of the Splicers is a cop, and one being a magician. But I think with the magician seems like he could be from somewhere like Fort Folic. And the cop Splicer could’ve been someone who was trying to reinforce Ryan’s rule before going crazy.
This kind of relates to the themes. So, in this, did Ryan just not care or invite certain random people? Because this city unless I read it wrong, sounds like it’s more...streamlined than what was shown in the games. Unless I’m thinking differently. But the point being with what I’m saying Ryan preferred people that were rich, he didn’t care for the poor. 
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I think it’s time I finally finish this post. I’ve taken breaks when making it. This got really long, but hey, it’s a detailed review about a script I’ve read a lot. I’ve looked back at it when making this.
You know why The Last of Us on HBO worked? While it being a tv show helped it A LOT. But it's the fact while there were changes to help it and make its own thing...the story is pretty straight forward. The issue with a series like Bioshock, particularly the first two games is the layout of the stories. We’re talking about video games where you learn about characters through audio diaries, the emphasis on choices and endings that can be either canon. It’s only when Infinite, Burial at Sea, and Minerva’s Den are the ones that a story where player choice is heavily involved.
Hell, while I have my issues with Paramount Plus’s Halo tv series. The idea to make it its own thing and not being an exact adaptation is a fine idea. But the way it was handled, and as much as I want an adaptation of Combat Evolved and other things...you need to be careful. But seriously, Halo is a whole other discussion.
Video games are such a different medium and adapting certain games into movies or shows is difficult. And I agree with a YouTuber I respect, that being Filmento. Whatever you feel about him or so. I think for something like Bioshock...you can’t make an exact adaptation of that first game. And I think for the sake of this fanbase, you can’t make it within the canon of the games themselves.
The Bioshock film, especially the upcoming Netflix one needs to be hold its ground as a film. It’s the same thing as a comic book adaptation. Such as Sam Raimi’s Spider-Man trilogy or Christopher Nolan’s Dark Knight trilogy. You cannot copy and paste a certain story unless there are certain changes. Which I think most people get that. But with Bioshock, considering how much this series is loved, I feel like more people need to understand that. Even for diehard fans, IT NEEDS TO HAPPEN.
This is why films like the Sonic films work, and even the recent Super Mario Bros Movie did well. And even a film like Rampage (2018) and talking about these three franchises is something else. But again, these four films work as films.
But you need to respect the source material, while making something new with the material. You make a movie with game elements as Filmento has said. Especially for a series like Bioshock. You can have a prequel show with Bill as the main character later on, and whatever else you want to do.
In a nutshell like with all films, make a story that general audiences can follow easily, characters they can get invested in, and again, take the best elements from all three games and develop something new that honors the legacy of those games. It’s weird I’m giving out this advice because I do still keep Filmento’s tweets of what to do with this film. It’s also because with how much I was critical of this script for a cancelled movie.
I’m hoping to God, and I worry what Francis Lawrence and Michael Green will do is just try to adapt that first game. When to me, this script proves you shouldn’t do that. Unless what they deliver changes my mind, just remember what I’ve talked about this script and what I criticized.
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csolarstorm · 1 year
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Impressions: The Super Mario Bros Movie
That movie was %300 pure, liquid Super Mario straight into my veins. It was truly the movie version of playing a Super Mario game. No, it was like playing five Super Mario games at once. You couldn't go thirty seconds without a new game reference! And yet...it works! The references make this feel like a universe with other games in every direction waiting to be explored!
That is, if you've played a Super Mario game or two. That was definitely an issue for some reviewers people.
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If you aren't familiar with the Mario games, then...hopefully you like cute, funny characters? Sure this movie isn't for everyone, but I feel like that should have been obvious based on the title.
Illumination was (surprisingly) a good choice for this movie. You know, as a writer, I appreciate deep, thematically rich stories. But when I think of what I want in a "Super Mario Bros" movie, I basically want to see all my toys accurately portrayed on the big screen.
Basically, I wanted to see the Super Mario manga, or a version of the Super Mario Bros Super Show that is more faithful to the actual games. And I'm lucky that the crew shared my vision!
I love how no detail in this movie is arbitrary. And if I sit here and list them all, it would take hours. They even went out of their way to include every baby version of the main characters in flashbacks - except for Baby Bowser of course, but that one makes more sense for a sequel centered around a certain post-credits "Easter Egg"...
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Oh, and no baby Donkey Kong. Every baby human main character, I guess. If Peach turns out to be human. They kind of gave her some of Rosalina's backstory by having her be raised by Toads, which is smart. Presumably whatever species Rosalina turns out to be, Peach will probably be too.
This does nothing to explain Peachette though.
If there's one plot detail I think is up for grabs to criticize, it's Mario's decision to guide the Bomber Bill into the home pipe to Brooklyn. Maybe his line of thought was that it would just explode in the ethereal world between pipes, but why would he risk breaking his only way home or bringing the chaos into his own world?
Then there's the dog. I get it, they wanted a scene where Mario and Luigi are plumbing and everything goes wrong. But why does it feel like an entire pre-movie cartoon short? The dog doesn't need to lunge at them more than once. I kept thinking, "just get to the Mushroom Kingdom already!"
By far the weirdest thing about the movie was the decision to make Mario Kart into a Donkey Kong thing. And I'm kind of surprised Miyamoto was okay with this. They portrayed Donkey Kong Country perfectly...aside from making it some sort of go carting paradise where every ape owns their own vehicle.
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Of course, minecarts have long been a staple of Donkey Kong, but go carts are more about...well, Donkey Kong Racing. It fits so well, but it feels so weird. And that's why it's perfect for Donkey Kong.
Except for the fact that Funky Kong should have been the one to meet Peach and Mario at the door, not some no-name Kong who also wears sunglasses. How dare they. I'm not even a Funky Kong fan and even I know they that messed that one up.
This movie was a blast. The theater clapped at the end and it's been weeks since the movie came out. People couldn't stop talking about it after the movie. Someone shouted to stay put for the after-credits Yoshi scene. The energy in the theater was really positive. It was a nice, funny, video gamey, family cartoon. That's exactly what I expected, and I'm so happy it proved me right.
There are a lot more thoughts I have about the movie, so much that I was paralyzed by the task of writing all of them and posting them to the point I waited weeks to even finish up this review and post it. So here's the minimum of what I wanted to say. And also,
Congrats, Super Mario, for reaching number one in a whole new industry. It's about time.
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i-can-even-burn-salad · 9 months
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Author Ask Game
I was tagged by @elbritch-kit - thank you! :D
1) What is the main lesson of your story (e.g. kindness, diversity, anti-war), and why did you choose it?
I am not comfortable trying to "teach a lesson" with my stories. I'm a lil ball of anxiety, and I barely dare to share my writing at all. If I don't claim I want to achieve something with my writing, no one can tell me I did it wrong <3
2) What did you use as inspiration for your worldbuilding (like real-life cultures, animals, famous media, websites, etc.)?
A mixture of video games (like Elder Scrolls, Baldur's Gate or Guild Wars) and my wish to walk into the forest and never come back again.
3) What is your MC trying to achieve, and what are you, the writer, trying to achieve with them? Do you want to inspire others, teach forgiveness, help readers grow as a person?
Well, my MC would like to live a peaceful life. I personally hope that by ruining that I will make a few people cry :)
4) How many chapters is your story going to have?
32.
5) Is it fanfiction or original content? Where do you plan to post it?
Original content. It will be available as ebook and pdf download on my website.
6) When and why did you start writing?
In general? I don't know. It's been way too long. It's a "there was no other option" thing — I loved books, I want to tell my own stories, but I never really made any progress.
The first thing I actually finished? I wanted to write the ace love story I couldn't find, and I abandoned all the worldbuiding in favor of character dynamics.
My latest WIP in particular? I kinda needed to prove to myself that I could work with completely new OCs and a new story. Everything else I've written over the past 2 years was based on older drafts.
After finishing Glass Shards in April, I started with Till Death in May, and I became quickly obsessed. So obsessed I finished the draft of 110k words in about 100 days.
7) Do you have any words of engagement for fellow writers of Writeblr? What other writers of Tumblr do you follow?
I have no idea what words of engagement are.
You can currently find me in another identity crisis, where I don't know where I belong. I feel quite alienated from the whump community, but every time I reblog one of the "torture is fun!" posts, I feel self conscious to interact with writeblr (: Isn't it fun.
I do have a list of my favorite stories which I usually point to when this question comes up, because I follow over 200 people, and I don't know how to choose the ones to list.
So I am gonna cheat a bit and mix it with softly tagging people @moremysteriesthantragedies @sam-glade @clairelsonao3 @sergeantnarwhalwrites @words-after-midnight (if you want to do this :D)
Template under the cut
1) What is the main lesson of your story (e.g. kindness, diversity, anti-war), and why did you choose it?
2) What did you use as inspiration for your worldbuilding (like real-life cultures, animals, famous media, websites, etc.)?
3) What is your MC trying to achieve, and what are you, the writer, trying to achieve with them? Do you want to inspire others, teach forgiveness, help readers grow as a person?
4) How many chapters is your story going to have?
5) Is it fanfiction or original content? Where do you plan to post it?
6) When and why did you start writing?
7) Do you have any words of engagement for fellow writers of Writeblr? What other writers of Tumblr do you follow?
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monsterfactoryfanfic · 10 months
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Thanks for the tag @sohkrates! I fear my Work in Progress list is significantly shorter than yours, mostly because my tabletop work is limited to the occasional game/supplement and videos. The rest of the time I'm writing book(s)!
In Progress
Next video: ??? I spent a lot of energy on Spire and now I'm just searching for an angle. I think it might end up just being about my system-neutral supplement "Finley: A Midwest Fantasy" and how it's something of a goodbye to Indiana for me.
Next game: Not working on any tabletop writing right now!
Book: The pitch for working title Ravenous is "What if countries exploited during America's Cold War coups tried to assassinate Henry Kissinger, and also he was the pope, and also the Church created Kaiju for the US military?" Basically doing a full rewrite because the first draft was not working, but hope to have around 70k of that by November!
Trunked/Maybe Will Return To
Games: I was collaborating with Dani Belonia on a Resistance game last year, and we just never got around to finishing it, but I think a lot of the setting stuff from that was really neat. The hydraheron from Finley actually originated there. Hopefully I can continue to recycle some of those ideas in future work!
Books: I've written about a book and a half that very few people have seen. The first, The Chains Nothing Can Break was my first novel and still is the creative work I'm most proud of. Marathis colonize Britain with steampunk mechas, a satire of both steampunk and adventure stories set in the Raj. Maybe one day we'll find a publisher. The other book, which I never titled, was about paleontologist necromancers who used magic crystals to do archeological digs, selling the bones of dinosaurs to be used in a war against sexy moth aliens. It was GREAT concept with TERRIBLE execution, ended up in some not great narrative territory, so I canned it. Will try to pull some stuff from it in the future, but yeah, sometimes you gotta take the L.
Would Like to Be In Progress
Games: Would still like to work on something with the resistance system, just because I think that's such a fun way to manage damage and consequences in a narrative-first format. But yeah, unfortunately I'm just better at setting/fluff than mechanics! Been writing for 6 years at this point, and only designing games for 2 (not counting D&D homebrewing lol). Anyway, if you're looking for a setting/fluff writer, I love that shit.
Videos: I definitely want to do something with Heart, just because Howitt and Taylor do a great job of building evocative worlds, but it'll be a while yet before I'm ready for another long one. I thought I might tackle Gubat Banwa, but it seems like DragonKid11 has that covered. Plus tactical games are a bit harder for me to get into, but who knows, maybe someday! I also posited the idea of doing a Tabletop 101 series last year, where I took a look at games that were considered foundational to the indie scene as it currently stands and why they were important. I think that might be a cool project, but like, how many more dives into Apocalypse World do we need at this point?
Books/short stories: Just off the top of my head- prophesied chosen one who is Dual Eligible for Medicare and Medicaid comes to slay private health insurance; fantasy retelling of the 2nd Punic War; examination of Lord of the Rings from the Orc/Haradrim pov largely based off of Charles W. Mills The Wretched of Middle Earth
Anyway, I'd love to see what folks like @titanomachyrpg, @goblinmixtape, @cassimothwin /@chasetheghost, and @kidnickgames are working on! No pressure if you don't care for these tagging games!
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