so obviously bosses are programmed to know generally where the player is, but something i really love about meta knight boss fights in particular is that he is literally always one step behind you. his movements are not erratic, they're directly tied to yours. even if you're on the other side of the stage, he will catch up to your last point of action. it's so cool.
i can tell deltarune sans is quite a bit younger than the sans we meet in undertale because he hasn't fully grown into his trollying act yet. he's good at it, don't get me wrong, but he still has a long way to go. divorced man swaggers pathetically in his general direction and he cringes so hard he has to look away. "like in that one movie..."? please. a 15 year old gives him a box of chocolates and he spends... what, half a minute sputtering before he finds a good response?
"i befriended your mom last night" and the hotline prank were good, but then he goes "idiot babies compete with my sociological niche" and it makes me want to push him into a locker. i can still smell the college dorm room soap on him, put this man back in the oven he's not done cooking yet
I’m rereading Po3 and despite its flaws I really enjoyed the introduction to the three. Jaykit isn’t mentioned to be blind in the first few chapters and instead they chose to show how much MORE capable he is compared to his littermates; until at the end of chapter 3, he brings up his blindness on his own. It makes forcing him to be a medicine cat SO much more frustrating because it really feels like they’re setting him up to be a warrior and choose his own fate (note i haven’t finished the reread this is just my first impression)
I like how you seem to take that path in BB regardless! It makes his arc so much more enjoyable
His arc in canon is super frustrating because he's such an independent character who clearly wants to make his own decisions in life, but then he just gets shoved into the medcat den. I LIKE that he ultimately goes there and that he enjoys it; but it was still really fucked up that they stripped away his autonomy in the process.
Re: they are not real, they are writing choices. Taking away the choices a disabled character can make over their own life, forcing them into a celibate nun role, and then going "awwwww dont worry see? he likes it! This was the best thing for him :)" was fucked up.
And imo it didn't have to be that way! You wouldn't have to go the FULL route I did with big changes, he could just be more involved in the descision to stop being a warrior apprentice and it would be fine. Minor change that would make a world of difference.
I do also have to interject to say though... blindness should really not be an extremely severe impairment for a ThunderClan cat.
I'm dead serious.
Whiskers are built-in sensors that tell you the exact position of everything within several inches of your head, ears swerve to pick up sound, and the jacobson's organ provides a sense of smell so keen that I have an entire Clanmew expansion draft because I needed to make WORDS describing the power of this sense that humans do not have. I cannot stress enough how delicate their other senses are, felines do not rely on their sight like primates do
ThunderClan lives in a mixed-oak woodland, where sight is already often obscured by foliage, objects are close together (for whiskers to feel), and nearly every movement makes noise against the leaf litter. RiverClan and (moor-running) WindClan cats would have a harder time with this disability than Thunder or Shadow.
Cat sight SUCKS to begin with. It sucks BADDD. They don't have color vision, they're significantly nearsighted, and they can't track up-and-down movements well. WC doesn't write realistic cats (more like small fuzzy people really) and I also work with more humanesque eyesight, but the only thing Jay should really lose is an ability to rapidly track a small animal swerving fast. Blind cats are often still excellent hunters in spite of that!
So it's an extra big waste that they railroaded him into a position he didn't choose, saying he couldn't be a warrior. This is the perfect disability to write, if you want to explore how ableism can impact the characters in this society who ARE legitimately still capable of nearly full independence, but still need to find accommodations for what they can't do.
In the same arc they're doing the dumb Cinder Reincarnation Plotline, no less!! Where SHE is also feeling like she has no choice over her "destiny," and gets a conflict over a potentially disabling injury
"Oh nooo if cinderpaw breaks her leg she wont be a warrior!"
"What the f-- Im Jaypaw and im reporting live from the scene where a Category 1 Idiot Moment is taking place. Woman breaks leg, suddenly everyone believes she is a horse, more at 11."
One of these days I should really make "herb guides" just covering how various sensory disabilities impact the lives of Clan cats and some tips for writing them as warriors, especially between Clans. Stuff you wouldn't usually consider, like how much noise deaf cats tend to make, how RiverClan would get a ton of sinus infections and lose their sense of smell, being blind in Sky vs Thunder, etc.
hi Silver! o/ because that fanart made me wonder - would you happen to know when/where Dick's stuffed elephant plush Zitka turns up in the comics?
GREETINGS CAM <3333 THAT ART WAS SO CUTE
Yeah, I think your instincts are right - it's a truly adorable bit of transformative fandom, but I'm 95% percent sure it's not comics canon. Barbara has canon plushies, but I don't think anyone else does.
I got kinda invested in the investigation (it's hard to prove a negative!) and I ended up typing out an entire History of Elinore/Zitka, so, uh, if you're curious, meet me below the cut for:
Where does Elinore / Zitka - the animal - appear in comics?
Did Dick ever have a stuffed elephant toy in comics?
Where does Elinore / Zitka appear in comics?
We're gonna go in chronological order!
Dick's circus elephant friend was first created for practical reasons: in Batman 436, Marv Wolfman does a big expanded flashback to Dick's circus backstory as a way to subtly show us Tim before officially introducing him (so that we can have a technically-solvable mystery-of-Tim's-identity in LPoD). In this comic, there's an elephant named Elinore who loves Dick:
Aww. Such a cute elephant!
Batman 436 comes out in August 1989. New Titans 60 comes out a few months later, in November, and guess what? When Dick visits the circus, he is suddenly surprised by an unexpected blast from the past! It turns out that even though it's been years, Elinore still remembers him!
Here's the part where Elinore remembers Dick:
SUCH a cute elephant. I love her.
(Guess who else still remembers Dick even though it was so long ago. Guess which other character is about to be an unexpected blast from the past. Guess which character Elinore is directly paralleling guess guess guess sorry everything is about Dick and Tim in my mind but I can focus I swear)
Four years later, in 1993, Batman: The Animated Series retells Dick's origin story. They like and keep Wolfman's elephant, but they change her name to Zitka:
Wolfman doesn't return to the elephant beyond those two appearances, and a few years down the line, New Titans gets cancelled and Wolfman's not writing Dick anymore anyway. So the animal gets abandoned for a while, until Devin Grayson, a fan of both Wolfman and B:tAS, revives the Wolfman-era Titans team in JLA/Titans and then the ongoing series Titans 1999.
Grayson then brings back the elephant in a flashback to Dick's past in Titans 16 (Jun 2000), where she imports the B:tAS name. Sometimes I'm skeptical of TV-to-comics imports, but honestly, I endorse this one. You lose the alliteration, which is a shame, but IMO Zitka is a better elephant name than Elinore.
Here's Dick with the newly-christened Zitka in Titans 16:
Grayson also briefly references the elephant in Gotham Knights 20 and - in a final angsty callback - in Nightwing 88 (Feb 2004), where Zitka tries futilely to comfort Dick in the midst of his trauma conga line:
... And... honestly, I think that's it for comic appearances? The two Wolfman comics plus the three Grayson comics.
Both Wolfman and Grayson are writing multiple titles - Batman, New Titans, Titans, Gotham Knights, and Nightwing between the two of them, spanning a big chunk of Dick's post-Crisis canon - and both writers use the elephant for heartwarming moments of nostalgia, which means if you're doing a post-Crisis readthrough for Dick, Elinore/Zitka feels memorable. But I don't think she actually shows up that much.
For post-2011, I am not as well-informed - throwing this out to the dash? anyone know? - but I feel like Zitka the heartwarming symbol of Dick's heartwarming circus past is, uh, thematically very at odds with the Court of Owls evil!circus vibes, so my instinct is that this story element was almost certainly dropped in the reboot.
Did Dick ever have a stuffed elephant toy in comics?
In WFA, yes; in main comics continuity, no. Technically, I have not read every comic ever published, so I could be wrong!! But I don't think so.
Below, find my rambling reasoning on the tonal vibes of pre-Crisis, post-Crisis, and post-2011, and why this particular story element doesn't seem right to me for the first two.
Pre-Crisis (...okay, mostly the Silver Age): stuffed animal, yes or no?
tl;dr no, requires too much background knowledge on the part of the reader, plus the elephant wasn't a thing until later
Elinore doesn't get created until post-Crisis, but also just generally, pre-Crisis callbacks are more along the lines of this reference in Batman 129 (published in 1960), where, wow, Batman and Robin are hunting jewel thieves - and it turns out Robin recognized this strongman! BUT HOW?!
The comic goes on to recap Dick's entire origin story in flashback, on the assumption that you may not know it.
(BTW, if you'd like to know more about Haly's Circus throughout the years, nightwingology has a great post here summarizing a lot of fun plotlines and characters!)
Basically: Silver Age comics are very self-consciously episodic and kid-friendly; they're not generally gonna do overly-elaborate callbacks because they don't know what comics their kid readers may have randomly picked up or remember.
By the time of post-Crisis, comic books were being written for an adult audience buying from the direct market, i.e. readers who are collecting whole runs & don't need or want Dick's origin story to be recapped to us in full every time it's referenced. That's why in post-Crisis, we get stuff like "hey, neat, this particular soda brand is getting mentioned in several different books!!" or "in order to understand this story arc, buy SIXTEEN DIFFERENT COMICS in FIVE DIFFERENT RUNS and read them ALL ACCORDING TO A NUMBERED ORDER and also you better be following the individual plotlines and recognize these five minor characters who we don't bother to introduce!! Good luck!!" But the elaborate post-Crisis plotlines - and subtler worldbuilding like a stuffed animal callback to Dick's backstory - don't make a lot of story sense UNLESS you're imagining your readers as completionist adult fans.
So IMO a stuffed animal wouldn't be a pre-Crisis thing unless it was The Episodic Story Of the Week, and I don't think a stuffed animal is action-adventure-y enough for the fast-paced storytelling of the Silver Age. (Unless it, like, came to life and tried to eat you or something.)
Post-Crisis: stuffed animals, yes or no?
tl;dr: no, Dick's a manly tough guy, he's not gonna have a stuffed animal, that'd be lame, like something Tim might do
Part of the edgy grimdark adult vibes in 80s/90s comics is that some characters who used to be kinda silly & goofy & lighthearted - like Batman and Robin - get reimagined as Serious and Angsty and Edgy in a Tough Cool Manly Brooding Way. This massively affects characterization for Bruce, Dick, and Bruce and Dick's relationship.
(I obviously love this change & love the tense Bruce-and-Dick interactions, but plenty of fans of the earlier fluffy comics really disliked the edgy retcons of Miller / Wolfman / Starlin / et al.)
The upshot is that post-Crisis is a period when you could have a recurring reference like a stuffed elephant, but you wouldn't have a stuffed elephant, not for Dick. I think a toy like that would be too cutesy / childish / effeminate to give a male character in post-Crisis, unless you were poking fun at him.
Now, you could probably let Tim have a stuffed animal, because Tim is sometimes cool but also sometimes a tryhard loser who is faking being cool and not entirely pulling it off (see e.g. the Robin comic where he practices tough-guy faces in the mirror, or the Teen Titans comic where Conner discovers his cringy Enya CD, or when he's fanboying over Connor and it's awkward, etc etc.). A stuffed animal would be deeply embarrassing, and you'd have to be careful to compensate by having Tim do something cool afterward - but Tim's character concept allows for "he's kind of a loser sometimes."
But Dick isn't!! In post-Crisis, Dick's a tough / impressive / "cool guy" character, the kind of guy anyone would want to be, even in the flashbacks where he's Robin, and even in the stories where he's more lighthearted than angsty. It'd be kinda lame for Dick to have a stuffed elephant, so he wouldn't. I feel like Dick would be more likely to poke fun at it if someone had one, like when he's making fun of Wally for liking the Hardy Boys. Dick could have a Batman action figure, at most, and if he had one he would have it ironically.
Basically: in post-Crisis, a male character hugging a stuffed elephant feels more likely to be a punchline to me, not something poignant. (Even with Tim, Tim could have an embarrassing stuffed animal, but he couldn't hug it when sad - that's too far. Maybe Booster Gold might do this. Probably he wouldn't, but spiritually, he would. Sorry Booster ilu! <3)
Instead, Dick instinctively deals with his inner turmoil like the TORTURED ACTION HERO he is: by punching things and brooding and yelling and joining the mob and sleeping on rooftops and going on obsessive secret missions and acquiring Angsty Stubble!! Just like Batman!
(Technically I don't know if Bruce ever joined the mob but you know he would.)
Anyway as you know this is my favorite continuity and I am poking fun affectionately, but uh, yeah sdfsfdsfs. No stuffed animals.
Post-2011 / Infinite Frontier / Wayne Family Adventures: stuffed animals, yes or no?
tl;dr it's in WFA! Probably not anywhere else, but it could be.
Post-2011 stuff tends to be cutesier overall, most of all in the current Infinite Frontier era. So I don't feel like this would be tonally out-of-line with IF comics. Taylor tends to go for more meme-y references rather than fanfic references, though.
So the obvious best fit is WFA, which is aiming for a rough approximation of Silver Age family-friendly vibes - wholesome, episodic plots, Teaching Good Moral Lessons For The Youth, etc. - plus lots of Easter eggs for fanfic readers and some comic references.
And look, here we are:
Aww.
Whew - that's everything I could find!
Anyway as you can probably tell, I LOVE the elephant, so this was a very entertaining rabbit hole to go down, thank you <3
Genuine question for those of you who say that you want the dissolution of all states. What do you envision in place of states in terms of:
Logistics (i.e. making sure every area has the basic resources it needs in order to function and people not die for lack of water, food, fuel, medical supplies, etc.) Like not assigning these things necessarily but literally just getting them to various far-flung places.
Security (how do you prevent people from outside the area coming in and taking everything including resources, land, people, etc.) How do you prevent authoritarian groups coming in and occupying your formerly peaceful, non-hierarchical society?
Supporting people outside of affinity networks or within rigid social systems (a lot of disabled people, queer people, and other people on the social, familial, and religious outs are gonna die without some kind of appropriate systems in place to meet these needs.)
Addressing major environmental challenges that require cooperation over vast areas of land, if not global cooperation.
Rule of law, especially when it comes to human rights, freedom of movement, freedom of religion/culture, dispute resolution between governing bodies of whatever variety that doesn't involve war, etc. but also just like, basic laws governing interpersonal relationships (preventing rape, murder, theft, etc. and addressing the aftermath of those things in a humane, just way.)
Peaceful transition from states to whatever it is you imagine taking their place, without hemorrhaging lives from the most vulnerable populations.
And like, there's more that I'm sure I'd have questions about too, but these concerns are so basic that I just cannot continue the conversation without knowing what the plan is for these essential tenets of an organized society.
Don't get me wrong: I don't love states and wish we had a better system too. I am also painfully aware that states are failing many if not most of these all the time. However, what I would need to know is how what you are proposing is better than trying to improve what currently exists and isn't going to come at the cost of catastrophic loss of human life, human cultures, animal life, and land destruction. And not in a pie-in-the-sky way, a realpolitik way.
"We get to, this season, explore their chemistry and their real love and their intimacy. So we get to have a glimpse into that world that just feels so pure and beautiful and romantic! And then, sort of navigating those other circumstances once they're out in the world, dealing with real... challenges." - Isa in an interview with The Knockturnal(x)
I have this headcanon that traditionally Medics were not allowed to fight alongside their teammates.
You see, battlefield medics are not warriors in the real world. They play a very important role, healing soldiers from their home country, but also enemies and civilians.
They must have a visible Red Cross, Red Crescent or other Red standardized symbol on their uniform and/or working tent.
These symbols show people that they can get help without any fear. They will be protected, no matter what side they are on.
They also convey to those fighting that they must not attack anyone or anything that displays these emblems.
So, here is where my theory comes.
Medic definitely didn't fight on the field.
In the Meet the Medic outtakes, we can see him accidentally creating a healing fluid, with his own hands, all by himself.
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He is clearly surprised. His team suffers from pain, so I don't think he had any mediguns by his side.
What's more, later in the actual Meet the Medic he tests his newly created medical gun.
Heavy undergoes a difficult procedure with nothing but a healing beam keeping him alive.
Heavy even asks if it's okay for him to be "awake" while he is being cut open. That's obviously NOT something that they have done before.
Later in the episode Medic tests his Über-charge, much to surprise of his teammates. Again, this is NOT something that they have seen before.
Medic quite literally pioneered the Medigun field, granting him the access to an actual battle.
Now, and only now he did quit the Red Cross organization, and only now the enemy team is allowed to hurt him.
I don't see any reason why would the first Team Fortress and Classic Team Fortress have any reason to harm medics.
The first original Medic is... Well, that's Sigmund. I don't know what much to say. He doesn't even wear any protective gear (none of his teammates does, and I think that's the point. their fights weren't that cruel).
And Classic Medic basically has huge Crosses plastered all over his body. His whole costume screams that he's the doctor, and thus should be treated with respect.
And we've come the full circle. Look at this image again.
Classic Heavy doesn't respect Medics, all because Medics do not fight. They can't hold a gun and shoot a guy. They can only heal, eat hot chips and lie, thus they can't help him.
I've been thinking again about Minkowski and Hera during the time when Eiffel was stranded on Lovelace's shuttle - about how Hera had gotten so used to monitoring Eiffel's wellbeing, and how Minkowski felt responsible for his safety, and how neither of them cope well with not knowing things they feel they ought to.
Perhaps one day Hera notices Minkowski reading the nutrition information on the back of the ration packs (the same kind as the ones that were on that shuttle). And Hera knows what Minkowski's doing, because she's been running the same calculations herself. Calories in one ration pack multiplied by number of ration packs on the shuttle, divide that by minimum calories required per day, add something on for the number of days survivable with no food at all...
Hera's got access to plenty of information about what the human body can survive, but there's too many variables here. How damaged is the shuttle? What's the temperature like? What's Eiffel's body weight? And there's too many horrible questions that Hera and Minkowski don't want to think about, and are unable to stop thinking about. How much will to live does Eiffel have? How long can a person hold onto hope in a situation like that?
Perhaps they each separately decide on an answer to their calculations, if only so they can pretend they know that he's currently still alive. But their mental countdowns tick down. And so maybe there comes a day when Hera glitches much more than usual. And maybe not long afterwards there comes a day when Minkowski can't seem to focus on anything at all. And maybe they talk about it, or maybe they don't. But either way, they both know that the other is thinking over the same question. And they are both hoping - more than anything - that the answer they've arrived at is incorrect. They are both hoping for an answer that seems impossible.
Will never forgive certain parts of the fandom for letting the idea of "Claude being confused over Hilda's willingness to die for him is a showing of how morally lacking he is" become an idea that's any kind of popular.
This man spent the first 15-16 years of his life having basically no friends and having everyone around him either trying to murder him outright for attributes about himself he had no control over or otherwise forced him to completely fend for himself against said attempts on his life (Parents of the Year), but he's supposed to just accept that he has someone willing to die protecting him? With that someone being a person who presented herself as someone who would never do exactly that (and who in fact genuinely believed that she would never do that)? After he'd told them to retreat if things got dicey?
His parents literally wouldn't even lift a finger to help stop people trying to murder their child - they told his ass to Get Gud or perish. But him being horrified and baffled that someone would die for him means he's a shitty person who never actually cared for anyone in Fodlan. What complete balderdash
The other day I mentioned that I had an essay about Grima to write that I'd been putting off, and between that and all the great essays my fellow Grimleal scholars have been putting out recently, I decided to sit down and finally get it done.
So here you go. An analysis of Grima's difficulties with directly killing people.
Okay, so I’ve been thinking about this for quite some time, because one of my favorite things to explore when it comes to Grima is the gap between their villain act, which they actively play up in front of others in both Awakening and FEH, and their true feelings, which are hinted at in Awakening (particularly through the Future Past DLC) and made even clearer in FEH— their own evil actions are repulsive to them, and they wish they could live normally among humans, but they don’t believe they have any choice but to be the monster that “the fell dragon, Grima” is supposed to be. They are committed to this “fell dragon” character, to putting on a show for everyone, and they are so good at it that it’s easy to overlook that they… uh… aren’t very good at killing anyone important. Not directly, anyway.
Sure, Grima is responsible for numerous deaths. But what is their actual kill count? Well, in Awakening’s main game… zero. (Unless you count Chrom, but, as we witness, that was not a voluntary act on their part; Validar took control of their body. You could also make the argument that Grima “claiming the sacrifice” at the Dragon’s Table counts, but the problem with that is, although it’s obvious that Grima accepts the life force of the Grimleal members as a sacrifice, it’s not at all clear whether or not Grima personally kills them. Although it’s possible that they did off screen, it’s also possible that Validar killed them, or that they were ordered to take their own lives; there’s no reason Grima would have had to lay a hand on them.) In the Future Past, it’s… one, maybe one and half (Naga’s spirit, and Tiki, but only in body. More on this later.)
And it’s not as though Fire Emblem shies away from showing villains directly murdering people, Even in Awakening itself, the intro to Chapter 9 shows Aversa killing a Plegian soldier for delivering an unsatisfactory report, so it wouldn’t have been out of place to let Grima stab a few NPCs as a show of brutality. Especially seeing as Grima is the evil dragon final boss. As early as Mystery of the Emblem, we can see Medeus killing his cleric hostages to restore his own health if you fail to rescue them before trying to defeat him, and as recently as Engage, we get a whole cutscene of Sombron eating Hyacinth. Fantasy violence my beloved <3
Anyway, the point is, Grima could have been written to be much more violent and I don’t think anyone would have complained. Instead, though, Grima repeatedly— and consistently across the series— tries to avoid engaging in direct combat.
Let’s start with what Grima does in the main game of Awakening. We know that Risen pursue Lucina into the past, because we see them fall out of the portal with her in Chapter 1. We also know that those Risen, as well as the others that are appearing throughout the land, are not being directly controlled by Grima, because later in Chapter 13, as the Shepherds are leaving Plegia after meeting with Validar, Aversa, and the Hierophant, they are pursued by more skilled Risen, and Frederick notes that “Either they are learning our ways, or someone is commanding them…” So… It seems that sending the Risen—with or without specific orders—to attack while Grima is not themself present is a favored tactic.
But what about when Grima is present? Take a look at the Endgame: Grima chapter. Yes, you eventually get to engage Grima in direct combat. But not immediately. What Grima does first is…
Grima attacks the Shepherds with dark spikes from a distance, reducing everyone’s hp to 1. Now, here’s what happens next: Grima attempts to possess their past self, Robin hears the voices of their friends and breaks free, Naga heals everyone back to full health, and then the fight against Grima begins… Except actually, the Shepherds have to get to Grima first, because they’re at the top of the map and they’re not budging. Naga warns them that “Grima’s servants will beset [them] to no end.” and she’s not kidding. Grimleal reinforcements will spawn infinitely, and they can hit pretty hard. Even with everyone starting at full health, it’s possible to lose units to these Grimleal soldiers if Grima isn’t defeated quickly. Can you imagine what would happen if Naga hadn’t healed the Shepherds first?
Well, I’d guess that they’d probably all die to the Grimleal without Grima having to face them up close. Which was probably what Grima was going for.
This isn’t the only time Grima tries the dark spikes trick, either. Grima attempts this exact same move in the Future Past 3 when they face Lucina, Severa, Laurent, and Gerome.
Grima announces “With the next blow, I will kill you.” and then demands that they hand over the Fire Emblem as well as the gemstone they hold. The threat is very real. But…
Given that at 1hp, a gust of wind could take the kids out, would it not have been easier and faster to kill them and just loot their bodies immediately? And yet Grima lets the kids have an extended discussion about sacrifice, and even suggests that Lucina would indeed buy a little more time by running… Again, I cannot stress enough that Grima should be able to finish them off in one hit at this point.
So the plan was almost certainly to back off and let the Risen do the actual killing, even though that would be a lot less efficient under the circumstances. And when Chrom and the Shepherds arrive, Grima immediately turns their attention to them, saying “If it’s a reunion you seek, my soldiers shall welcome you on my behalf.” Then they once again pick a spot at the back of the map and refuse to move from it, forcing the Shepherds to fight through the Risen in order to engage Grima in combat at all.
And sure, Grima has some excuses. “I was hoping not to have to flex any muscle,” they say right before the dark spikes attack, as if to justify why they didn’t do it sooner. And of course they taunt Lucina over having to choose to whether to run as her friends sacrifice themselves for her or to stay and fight and die with them. “I must say I shall enjoy this either way!” Yes, Grima, we get it, you’ve made it very clear that you’re an arrogant asshole.
But is arrogance really all there is to it? If we look at what Tiki tells Grima in the good ending of the Future Past, it looks as though Grima’s arrogance has brought their own downfall. “If you had left Mount Prism alone, Grima, you might have stood a chance. Instead, you have brought the Awakening right to your feet.” However, when you think about it… Is Tiki’s continued existence not in itself a result of Grima’s repeated pattern of not really wanting to land a finishing blow? The game states that Grima did in fact kill Tiki… but only in body, not in spirit. This is, according to Tiki, because Robin intervened.
Now, the question I have is… Is it really possible that Robin could have intervened both against Grima’s will and without them having any idea? Honestly, it’s hard to tell exactly how aware Grima is of Robin’s resistance, because they lie about it a lot, e.g. stating that Robin’s spirit perished in sending Chrom back to his own world, even though just moments later, Robin is once again overpowering them. So, keeping in mind that Grima is a liar, was Grima really arrogant to leave Tiki’s body in Ylisstol, and to not make sure that her spirit was fully destroyed? Or was Robin simply able to capitalize on Grima’s propensity towards backing off?
Because surely the only way Grima could be unaware that Robin had acted against them is if Robin hadn’t actually acted against them. I don’t think I believe that Grima really wanted Tiki gone. Naga, sure—longtime nemesis and all. But if Grima had truly cared about seeing Tiki’s existence destroyed… Well, I doubt Robin could have interfered that much.
But maybe it could still be a matter of arrogance. Maybe Grima just didn’t think Tiki’s spirit could do anything with Naga’s spirit gone, and thus didn't care to pay attention to her anymore once she seemed dead enough.
If that’s true, it doesn’t explain why Shadows of Valentia Grima exhibits the exact same habits when fighting Alm and Celica, despite never having been outside of the Thabes Labyrinth at this point in their life. As opposed to the various Terrors throughout the rest of the Labyrinth, which chase Alm (or Celica) down in the overworld to force a fight, Grima is immobile in their room, and will wait patiently there indefinitely until the player chooses to engage. You can even evacuate from the dungeon.
But if you do choose to fight Grima, it proceeds much like the battles against them in Awakening go. The main difference is that they actually will move from their starting position this time, if you position someone in their range. That still requires a fight against (proto-)Risen who are spawning in from the sides to stop your party’s advance.
So… Now it’s starting to look like Grima actively prefers this one particular trick… And it’s a fundamentally defensive maneuver, which makes perfect sense from SoV Grima’s standpoint (they were attacked out of nowhere, after all), but is not really an obvious standout strategy for Awakening Grima, whose taunts and threats suggest an aggression that would be better supported with a more offensive strategy… Consider, too, that Awakening Grima is in fact being even more defensive than their SoV iteration, since they don’t move towards you at all.
With all that in mind, it really, really looks like Grima doesn’t want to fight, especially in Awakening. Not that they don’t intend for the Shepherds to die—on the contrary, they’ve set everything up so that the Shepherds will eventually be overwhelmed—but that they don’t want to land the killing blow.
(And gee, I wonder what might be fueling their reluctance? Being controlled and made to kill your best friend by your own hand wouldn't be totally traumatic or anything, right?)
And then... Funny thing here, I’ve been procrastinating writing this essay for a long time. I originally started thinking about it shortly before the Depths of Despair banner was released in FEH, so imagine my surprise when I saw this characterization hold up in the writing of Fell Exalt Chrom’s Forging Bonds as well… The Grima there says that Chrom was the one to kill the rest of the Shepherds. Now, it’s pretty clear that it was through Grima controlling him, but that’s not the point. The point is that once again, Grima didn't have to do any direct killing.
Look, if it had only ever happened once, I could buy that maybe Grima was just underestimating their opponents, that maybe they thought they could get away without having to put very much work in. But for Grima to operate this way so many times, so consistently, and to their own detriment? No...
Grima doesn’t like direct combat. Grima has trouble even when it’s a fight they asked for.
And when you think about it, that makes their reaction to Robin choosing to land the final blow themself in the sacrifice ending all the more understandable.
“…YOU WOULD… NOT DARE!”
Because Grima would not dare. Grima has always preferred to let someone else land the final blow.