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#but still. casting eldritch blast for good measure <3
rosykims 1 year
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Theres something about making a noble warlock who would be screwed otherwise. It鈥檚 delicious
EXACTLY I LOVE USELESS QUEENS <3 lily went for her patron's pact bc she quite literally wouldnt have survived even the trip from the underdark to the surface otherwise 馃樁 and considering that the scale of her ambitions will also inevitably involve provoking the full wrath of lolth, her natural 17 charisma is just not going to cut it im sad to say :(
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raeynbowboi 5 years
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How to Play as Princess Zelda in DnD 5e (Version 2.0)
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I鈥檝e made a build of Princess Zelda before, but I鈥檝e improved as a player and DM since last, and I鈥檓 eager to give this a second chance. I鈥檝e also decided that since Zelda and Shiek are separate characters in Smash, this rebuild of Zelda is omitting Shiek from her build. Frankly, Shiek should have been omitted last time too, which is why I鈥檓 retooling Zelda鈥檚 build.聽So, let鈥檚 delve back into the powers and abilities of Princess Zelda and see if we can鈥檛 build her better than before.
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For Race, Zelda is a Hylian, which seem perfect as High Elves. You get +2 Dex and +1 INT. However, the Eladrin Elf gets something very useful. The automatic ability to Fey Step. Considering you only get 1 teleportation spell until you unlock 5th level spells, this is a very useful racial feature for increasing your teleportation ability. So, you can choose either the Eladrin Elf for the built in Fey Step, or you can choose High Elf for more useful stats.
For alignment, Zelda is the embodiment of lawfulness in Hyrule, and the Triforce of Wisdom gives her the decision-making knowledge to rule wisely and justly. So, she鈥檒l work nicely as Lawful Good.
For a Background, the top contenders are either Noble if you want proficiency in History and Persuasion, or an Acolyte for proficiency in Insight and Religion.聽
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Gifts of the Goddesses
In Super Smash Bros., Zelda鈥檚 moveset is comprised of gifts from the three goddesses of Hyrule: Din, Nayru, and Farore. Din鈥檚 Fire creates a small sphere of fire that builds up and deals damage on a hit. Nayru鈥檚 Love creates a jewel-shaped shield around Zelda that not only protects her from harm, but can also reflect projectile attacks back, and harms opponents that get too close. Finally, Farore鈥檚 Wind lets her teleport. If an opponent is standing where she lands, she deals damage to that opponent.聽
Din鈥檚 Fire (Fire Damage)
聽 聽Create Bonfire (Artificer, Druid, Sorcerer, Warlock, Wizard) 聽 聽Firebolt (Artificer, Sorcerer, Wizard) 聽 聽Sacred Flame (Cleric, Paladin) 聽 聽Burning Hands (Sorcerer, Wizard, Light Cleric, Fiend Warlock) 聽 聽Aganazzar鈥檚 Scorcher (Sorcerer, Wizard) 聽 聽Flaming Sphere (Druid, Sorcerer, Wizard, Alchemist Artificer, Light Cleric, Clestial Warlock) 聽 聽Scorching Ray (Sorcerer, Wizard, Light Cleric, Wildfire Druid, Fiend Warlock, Artillerist Artificer) 聽 聽Fireball (Sorcerer, Wizard, Light Cleric, Wildfire Druid, Fiend Warlock, Artillerist Artificer) 聽 聽Flame Strike (Cleric, Wildfire Druid, Paladin, Celestial Warlock, Fiend Warlock) 聽 聽Immolation (Druid, Sorcerer, Wizard) 聽 聽Investiture of Flame (Druid, Sorcerer, Warlock, Wizard) 聽 聽Delayed Blast Fireball (Sorcerer, Wizard) 聽 聽Firestorm (Cleric, Druid, Sorcerer) 聽 聽Incendiary Cloud (Druid, Sorcerer, Wizard)
Nayru鈥檚 Love (Warding)
聽 Mage Armor (Sorcerer, Wizard, Warlock: Armor of Shadows) 聽 Shield (Sorcerer, Wizard, Artillerist Artificer, Battle Smith Artificer, Hexblade Warlock) 聽 Shield of Faith (Cleric, Paladin) 聽 Warding Bond (Cleric, Paladin, Ranger, Battle Smith Artificer) 聽 Protection from Energy (Artificer, Cleric, Druid, Ranger, Sorcerer, Wizard, Ancients Paladin,聽 Heroism Paladin, Vengeance Paladin, Noble Genie Warlock) 聽 Otiluke鈥檚 Resilient Sphere (Wizard) 聽 Wall of Force (Wizard, Artillerist Artificer, Redemption Paladin) 聽 Globe of Invulnerability (Sorcerer, Wizard) 聽 Investiture of Wind (Druid, Sorcerer, Warlock, Wizard) 聽 Invulnerability (Wizard)
Farore鈥檚 Wind (Teleportation)
聽 Fey Step (Elf Racial Feat, Eladrin Elf Feature) 聽 Misty Step (Sorcerer, Warlock, Wizard, Coast Land Druid, Ancients Paladin, Vengeance Paladin) 聽 Far Step (Sorcerer, Warlock, Wizard) 聽 Teleportation Circle (Bard, Sorcerer, Warlock, Wizard, Arcana Cleric) 聽 Arcane Gate (Sorcerer, Warlock, Wizard) 聽 Word of Recall (Cleric) 聽 Teleport (Bard, Sorcerer, Wizard) 聽 Gate (Cleric, Sorcerer, Warlock, Wizard)
Phantom Knight (Summoning)
聽 聽Guardian of Faith (Cleric, Crown Paladin, Devotion Paladin, Celestial Warlock)
Smash Ultimate (Banishment)
聽 Banishment (Cleric, Paladin, Sorcerer, Warlock, Wizard)
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Triforce of Wisdom
The Triforce imparted by the goddess Nayru carries with it unique abilities including the power to heal, telepathic communication, magical disguises, and protects the bearer from certain conditions. The Triforce also makes whoever holds it wise, better at making decisions, and possibly gives them the divine right to rule Hyrule.
The Right to Rule (Control)
聽 聽Command (Bard, Cleric, Paladin, Fiend Warlock) 聽 聽Hold Person (Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Conquest Paladin, Redemption Paladin, Vengeance Paladin) 聽 聽Zone of Truth (Bard, Cleric, Paladin) 聽 聽Hold Monster (Bard, Sorcerer, Warlock, Wizard, War Cleric, Redemption Paladin, Watchers Paladin) 聽 聽Forbiddance (Cleric)
Wit Beyond Measure (Foreknowledge)
聽 聽Detect Evil and Good (Cleric, Paladin) 聽 聽Detect Magic (Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard, Warlock: Eldritch Sight) 聽 聽Identify (Artificer, Bard, Wizard, Knowledge Cleric, Forge Cleric) 聽 聽Detect Thoughts (Bard, Sorcerer, Wizard, Great Old One Warlock) 聽 聽Locate Animals and Plants (Bard, Druid, Ranger) 聽 聽Locate Object (Bard, Cleric, Druid, Paladin, Ranger, Wizard) 聽 聽See Invisible (Artificer, Bard, Sorcerer, Wizard) 聽 聽Locate Creature (Bard, Cleric, Druid, Paladin, Ranger, Wizard) 聽 聽Commune (Cleric, Devotion Paladin, Heroism Paladin) 聽 聽Legend Lore (Bard, Cleric, Wizard, Undying Warlock) 聽 聽Contingency (Wizard) 聽 聽True Seeing聽(Bard, Cleric, Sorcerer, Warlock, Wizard) 聽 聽Foresight (Bard, Druid, Sorcerer, Warlock, Wizard)
Sheik and Tetra (Deception)
聽 聽Disguise Self (Artificer, Bard, Sorcerer, Wizard, Trickery Cleric, Warlock: Mask of Many Faces)
Mercy of the Gods (Healing)
聽 聽Spare the Dying (Artificer, Cleric) 聽 聽Cure Wounds (Artificer, Bard, Cleric, Druid, Paladin, Ranger, Celestial Warlock) 聽 聽Healing Word (Bard, Cleric, Druid, Alchemist Artificer) 聽 聽Prayer of Healing (Cleric) 聽 聽Aura of Vitality (Cleric, Druid, Paladin) 聽 聽Life Transference (Cleric, Warlock, Wizard) 聽 聽Mass Healing Word (Bard, Cleric, Alchemist Artificer) 聽 聽Revivify (Artificer, Cleric, Druid, Paladin, Ranger, Celestial Warlock) 聽 聽Aura of Life (Cleric, Paladin) 聽 聽Greater Restoration (Artificer, Bard, Cleric, Druid, Ranger, Celestial Warlock) 聽 聽Mass Cure Wounds (Bard, Cleric, Druid, Battle Smith Artificer) 聽 聽Reincarnate (Druid) 聽 聽Heal (Cleric, Druid) 聽 聽Resurrection (Bard, Cleric) 聽 聽Mass Heal (Cleric) 聽 聽Power Word Heal (Bard, Cleric, Druid) 聽 聽True Resurrection (Cleric, Druid)
Mind over Matter (Communication)
聽 聽Telepathic (feat) 聽 聽Message (Artificer, Bard, Sorcerer, Wizard) 聽 聽Sending (Bard, Cleric, Wizard, Great Old One Warlock) 聽 聽Rary鈥檚 Telepathic Bond (Bard, Wizard) 聽 聽Telepathy (Wizard)
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Class
Theurgy Wizard
After evaluating the spell list, with only the Druid exclusive outlier of Reincarnation, every other spell easily falls into either the Cleric or Wizard spell list, meaning that the best option for Zelda鈥檚 class is actually a Theurgy Wizard. Last time, I chose the Divine Soul Sorcerer because the Theurgy Wizard never got past the UA stage and isn鈥檛 official. However, upon reexamination, I鈥檝e decided that I don鈥檛 care. Theurgy Wizard is the best subclass you can choose for Princess Zelda. Sure, you鈥檙e still not casting with Wisdom, but now you鈥檙e casting with Intelligence, which is much closer than Charisma, and is still a mental stat.
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Stats and Proficiencies
In order to be a powerful castor, we鈥檒l want a maxed out Intelligence stat. As a squishy Wizard, our Theurgy will save us somewhat by giving us healing spells, but we still want a maxed out Constitution because dying isn鈥檛 very fun. While it might not be maxed out because we don鈥檛 need it for casting, we can still put some points into Wisdom for character authenticity, since Zelda is the Wise Queen archetype. Dexterity is helpful in improving our AC, but Shiek is more flexible than Zelda, and Zelda is only that flexible in Ocarina of Time. No other version of her is that trained in ninja tricks. Charisma will make us better at appealing to people, but doesn鈥檛 need to be that high, while Strength is utterly unnecessary and can be dumped.
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Name: Princess Zelda Race: High Elf Background: Noble Alignment: Lawful Good Class:聽Light Domain Theurgy Wizard (20) Base Stats: Strength: 8 (-1) Dexterity: 14 (+2) Constitution: 20 (+5) Intelligence: 20 (+5) Wisdom: 14 (+2) Charisma: 10 (0) Saving Throws: Strength: -1 Dexterity: +2 Constitution: +5 Intelligence: +11 Wisdom: +8 Charisma: 0 Combat Stats: HP: 180 AC: 12 Speed: 30 Initiative: +2 Proficiency Bonus: +6 Passive Perception: 18 Dark Vision: 0 feet Proficiencies and Expertise: 聽 Insight 聽 History 聽 Perception 聽 Persuasion 聽 Religion Skills: Acrobatics: +2聽 聽 聽 聽 聽 聽 聽 聽 Medicine: +2 Animal Handling: +2聽 聽 聽 聽Nature: +5 Arcana: +5聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 Perception: +8 Athletics: -1聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽Performance: 0 Deception: 0聽 聽 聽 聽 聽 聽 聽 聽 聽 聽Persuasion: +6 History: +11聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 Religion: +11 Insight: +8 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽Sleight of Hand: +2 Intimidation: 0聽 聽 聽 聽 聽 聽 聽 聽 Stealth: +2 Investigation: +5 聽 聽 聽 聽 聽 聽Survival: +2
Spell Slots
1st (4) 2nd (3) 3rd (3) 4th (3) 5th (3) 6th (2) 7th (2) 8th (1) 9th (1)
Zelda鈥檚 Spellbook
C Fire Bolt, Light, Message, Sacred Flame, Spare the Dying, Word of Radiance 1 Burning Hands, Command, Cure Wounds, Detect Magic, Disguise Self, Faerie Fire, Guiding Bolt, Identify, Shield 2 Aganazzar鈥檚 Scorcher, Flaming Sphere, Hold Person, Misty Step, Scorching Ray 3 Aura of Vitality, Beacon of Hope, Daylight, Fireball, Protection from Energy, Revivify, Spirit Shroud 4 Aura of Life, Banishment, Divination, Guardian of Faith, Resilient Sphere, Wall of Fire 5 Commune, Dawn, Far Step, Flame Strike, Legend Lore, Mass Cure Wounds, Wall of Light 6 Contingency, Globe of Invulnerability, Heal, Sunbeam, True Seeing 7 Resurrection, Teleport 8 Holy Aura, Sunburst 9 Invulnerability
Actions:
Arcane Recovery. Recover up to 10 level 5 or lower spell slots on a short rest.
Features:
Arcane Acolyte. Gain access to 1st level domain features. 聽 聽Warding Flare. Impose disadvantage on attacking creatures by WIS mod. Arcane Initiate. You can replace Wizard spells with Cleric spells. Arcane High Priest. Gain access to 17th level domain features. 聽 聽Corona of Light. When you emit a bright light, enemies roll throws at disadvantage against Fire and Radiant spells. Arcane Priest. Gain access to 6th level domain features. 聽 聽Improved Flare. Use Warding Flare for another creature within 30 feet of you. Channel Arcana. Select one of the following to envoke 聽 聽Divine Arcana. Your next spell gets +2 on any attack roll or DC. 聽 聽Radiance of the Dawn.聽Dispel magical darkness and deal radiant damage. Divine Inspiration. Choose a Cleric Domain to study 聽 Light Domain Fey Ancestry. Resist charms and immune to magical sleep. Position of Privilege. You are welcome in high society, commoners go out of their way to make your comfortable, and you can get an audience with nobles. Signature Spells.聽Cast Fireball and Aura of Vitality once per rest without slots. Spell Mastery. Cast Cure Wounds and Misty Step without using spell slots.
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Since this is my second time building Zelda, I hope it鈥檚 an improvement over the original. It鈥檚 still disappointing that she can鈥檛 cast with Wisdom, but it simply decimates her spell list to deny Zelda the ability to cast Wizard spells. Hopefully, the ability to cast with Intelligence is at least closer to her Triforce of Wisdom than the original build, which had her casting with Charisma.
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roll3d6inorder 5 years
Text
Str 12
Dex 11
Con 6
Int 10
Wis 12
Cha 11
I know better than to complain at this point. We have net neutral modifiers and net positive scores, that in itself is a blessing. We have strength and wisdom, great for a cleric if we also never get hit. Maybe we鈥檒l get lucky and get a Human Druid or something.
Aasimar
Warlock
Now that鈥檚 actually a fine combination by itself. It doesn鈥檛 give us excellent Charisma, but it gives us just enough to multiclass if that鈥檚 what we want to do. And Aasimar is one of those races that offer us options to choose from. If we take Fallen, we would ironically have exactly the stats we need to go Paladin. Paladins don鈥檛 have to be good guys after all. It would also allow for Fighter, giving us enough ASIs to dig our way out of that Constitution hole and boost our Strength for good measure. Alternatively, if we take Protector, we can bump our Wisdom up to 13, allowing us to take a level in Cleric and join a church that lets us wear heavy armor so we can ignore our Dexterity. Then there鈥檚 Druid, including Moon Druid. Now that is a temptation. My first character was actually a Kobold Moon Druid. Kind of a strange start The stars are aligning. I have to go for it.
Cha 13
Wis 13
The only challenge here is coming up with the backstory.
Helena Inuth studied the nature of the Divine her entire life. As an orphaned Aasimar, she had many unanswered questions about her family and heritage. These questions did not stop at the texts approved by the temple, and it was inevitable that she would dip her toe into the world of the occult. She began to hear the voice of a patron, one she could not name but who told her things about herself. They told her that her divine blood made her body particularly malleable, able to change shape at will, but only if she entered the right state of mind. What鈥檚 more, they told her that unlocking the full potential of this power would lead to the truth about her history, as well as her destiny. They were only too glad to lend a hand.
Level 1
Background: Acolyte
Warlock 1
Great Old One
Protection from Evil and Good
Armor of Agathys
Cantrips
Eldritch Blast and True Strike
Level 2
Druid 1
Absorb Elements
Cure Wounds
Cantrips
Guidance and Resistance
Level 3
Druid 2
Circle of the Moon
Fog Cloud
Level 4
Druid 3
Pass without Trace
Level 5
Druid 4
Heat Metal
Dragon Breath
Cha 14
Wis 14
Level 6
Druid 5聽
Water Breathing聽
Level 7
Druid 6
Tidal Wave
Level 8
Warlock 2
Witch Bolt
Misty Visions
Fiendish Vigor
Level 9
Warlock 3
Pact of the Chain
Flock of Familiars
Gift of the Ever-Living Ones
Misty Visions
Level 10
Warlock 4
Hex
Feat: Tough
First cool thing to note is that Awakened Mind works while Wild Shaped, making it easier to communicate without breaking form. The real revelation here, I think, is the Gift of the Ever-Living Ones evocation allowing you to heal incredibly well while in your Wild Shape, which is still only a bonus action. Dragon Breath is a fun way to give yourself a ranged option in your Wild Shape, and it鈥檚 a great thing to give your familiar for combat. Most of the spells I picked will be useful while in or out of Wild Shape and it feels good to have two spell casting modifiers that are both okay if not fantastic. It鈥檚 a multi-attribute dependent build, which is probably why you don鈥檛 see a lot of Warlock/Druids being played, but this is exactly what rolling for stats can help inspire.
I鈥檝e done a bunch of true 3d6 in order characters at this point, so if you鈥檙e reading this feel free to let me know what other arrangements you would want me to try out, if any.
Happy Rolling!
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