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#but then like. throughout both chapters of deltarune. you see that susie has a heart of gold and cares about her friends a lot
toontownportraits · 1 year
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had a super genius idea and went to draw it. the world is my oyster ‼
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amaranthineoceans · 3 years
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Everything Weird About Deltarune!
Spoiler Warning for Undertale and Both Chapters of Deltarune! Really! I Literally Go Through Everything I Can Remember About Them!
This is a long post so get comfortable. Also note that my brain doesn't process thoughts into words very well so some of these might not be worded in the best way. :)
Deltarune. The first teaser chapter was released on October 31, 2018, and it came out of nowhere. We've all gone through this, but I'll try and go through every single painstaking detail I can remember. Feel free to reblog and add/correct things.
The weirdness begins right off the bat. The title is an anagram of UNDERTALE. We all know Toby likes to use anagrams when he wants to indirectly tell us when things are related, so it's no surprise that when you go to download DELTARUNE, it warns you that the game is designed for people who have played UNDERTALE. You think, "Cool, so it's a sequel? Or maybe a prequel? A different perspective of UNDERTALE perhaps?" You were wrong; so terribly, terribly wrong! I'll elaborate on this later.
Before you download the application, the terms of service that you must agree to beforehand reads simply and plainly, "You accept everything that will happen from now on." This detail was kinda brushed off in the beginning, because, hey, it's Toby Fox. He does weird stuff all the time. But even in the first chapter, it's apparent that the concept of choice, or more accurately, the lack of it, is a very present theme in the game. I would like to remind you that Toby has announced that there will be one ending in the game. One. I'll elaborate on this later.
The program (as in, what the game is called in your files) is named SURVEY PROGRAM. Why not just call it Deltarune like it is when you download chapter two?
The game launches you, without a title screen, without any setting adjustment options, straight into a reference to the theme of the entire franchise: the lack of choice. A strange formless voice guides you through "making a vessel", with what we know now as a fountain in the background. You have the option to make some very disturbing choices in this character creator, such as making its favorite flavor "pain" or expressing your feelings about it with options such as "fear" and "disgust." You name your "creation," tell the formless voice your name (which is different from your vessel's name) and watch as said formless voice muses over your name at an agonizing pace. It thanks you for your time and tells you that your wonderful creation, (cue music cutout and background removal) will now be discarded. "No one can choose who they are in this world." The screen slowly turns white as the voice says, "Your... name... is..."
It gets weirder. The next scene appears from the whiteness and showcases Toriel calling "Kris" out of bed. Kris' area of the room is very bare in contrast to the other side, which we later discover is Asriel's.
It's Toriel. Why is Toriel here?
Kris is kind of an anagram of Frisk (the protagonist of UNDERTALE) but without the F. I highly doubt this is a coincidence.
Speaking with Noelle is the only reason you can proceed (see what i did there?) while finding a partner in the classroom. This means you can't go through the 1st chapter without knowing who she is. Is it because of the Snowgrave route?
Ralsei is just suspicious to me. There's no way he was just waiting in that castle his whole life alone without some mental toil. So either he's insane or he wasn't alone the whole time. What happened? Is it related to how he can close his eyes and see what Susie is going through when she's apart from the party? Was he just watching everything? Is he related to the formless voice?
Susie's icon is the only one without color in the Dark World.
Jevil's fight is more difficult than Sans'.
Your actions have little consequence in the first chapter. If you choose to go genocide, the only difference in the ending is being run out of the kingdom, and this doesn't carry over to the next chapter. Again, lack of choice, people.
If at the end of chapter one, you walk around town, it's mentioned (notably by Noelle) that you're usually not this talkative. If you go to the hospital and speak with the receptionist, they mention that you used to play the piano in the corner. If you decide to attempt to play the said piano, an out-of-key bash can be heard and the receptionist comments on how you used to play beautifully. If you try this in chapter two, the result is the same. All this is confirmation that Kris is acting noticeably weird.
When you leave the Dark World and walk around town, you can find Sans. He "pretends" to recognize you, and if you tell him you recognize him, he tells you it's funny, considering that you two have never met before. He winks. I'm pretty sure he knows that the player is there.
The mention of Papyrus in both games, but the purposeful lack of him. Like he's avoiding you.
If you go upstairs while inside Asgore's flower shop, there are flowers in glass cases resembling his SOUL collection in UNDERTALE. There's a red flower.
You can't enter the church.
The clock in the storage closet shows a different time than all the others in the school.
If you go all the way south in town and into the woods, the music stops and you come across a rusty, double door is in a hill covered in crass. It's locked. If you go this way in chapter two, however, you watch a cutscene where you and susie happen to find Monster Kid from UNDERTALE (or someone resembling them) and an owl kid in front of the door. The owl kid is pressuring Monster Kid to (presumably) break inside, telling them that they don't want to be a wimp like Kris. Does this imply that Kris is connected to this strange door somehow?
The ending. You know what I'm talking about.
Did Kris actually rip out the SOUL (I say "the" because I'm not entirely sure it's Kris') and knife because they wanted to eat the pie? Did they only eat the pie because Toriel caught them?
Why did they look at the player? Are they sick of being controlled? Is that why they freaked out after the Spamton fight? (later)
Anyway, now we're at chapter two.
DELTARUNE Chapter Two was released on September 17th, 2021. 17. Entry Number 17. Sound familiar?
Asriel's part of the room is different from the last chapter. I don't think this means anything sinister, but I think it means Kris notices different things about the room as the story progresses. My theory is that it will become more sinister in each chapter.
Ralsei getting super excited to see Susie and Kris after a day. As in he has separation anxiety and it breaks my heart. not anything suspicious but it makes me sad so it's on the list.
Kris and Susie's rooms. Ralsei REALLY doesn't want them to leave. Seriously get this boy a therapist. Or a stuffed animal. SOMETHING.
Kris having to gather everything from the storage closet so that people appear in the Dark World????? Why??????????????? They had to do the same thing for the computer lab too.
The golden door. I don't trust it.
How/why the heck did Noelle and Berdley go into the Computer Lab Dark World? I don't see either of them just walking into pulsing void doors without Susie.
Apparently the knight has been gone for a bit and can corrupt people's minds? The king in the first chapter doesn't seem like he can be redeemed but Queen just seems,,, not bad, but a little crazy. I wonder what happened.
Then again, name ONE person in this franchise without trauma.
Spamton.
Horror doesn't bother me. Spamton? Spamton bothers me.
SPAMTON. ENOUGH SAID.
A Kromer is a type of hat invented in the '70s. Nobody named Mike is associated with it, that I can find.
SPAMPTON. HOW DO I EVEN DESCRIBE IT.
HIS SONG IS THE ONLY ONE WITH WORDS.
The way he asks Kris is they want to be a heart on a chain their whole life. Like, dude, no wonder they were screaming after the fight.
WHERE DID THE YELLOW HEART COME FROM. YELLOW MEANS JUSTICE. WHY DOES JUSTICE APPLY.
Kris screaming after the fight and the player not being able to hear it. Don't you dare tell me that's just how the game is designed. There are sound effects characters make throughout the game. None that I can think of apply to Kris, apart from when they rip their soul out.
Ralsei brushing off the Spamton fight. Either that's his coping mechanism or he was trying to shut Susie and Kris up to protect them from... something. I'll touch on that in a minute.
According to Queen, DETERMINATION is a key factor in creating a fountain.
Also according to Queen, Kris, Noelle, and Susie all have DETERMINATION SOULS.
Ralsei freaking out about Berdley making a fountain implies that he may also have DETERMINATION. Why I'm bringing all this up will make sense soon.
How was Noelle able to cast Snowgrave... a spell that she, according to her, didn't know?
The Snowgrave route is so twisted.
You manipulate Noelle into killing Berdley and then, when you get back to the computer lab and investigate his corpse, the text box says that he doesn't seem to be awake. As if you're in denial?
Burgerpants recognizes you. Not Kris. As in the player.
The ending. I don't think I need to describe it. Kris is very methodical without the SOUL. (I say "the" because, again, I'm not 100% convinced it's theirs.) I'm saying this about how they left clues that someone broke into the This proves that they are NOT a mindless, vengeful husk.
HOW DID THEY MAKE THE FOUNTAIN WITHOUT THE SOUL INSIDE OF THEM. DID THEY FEED THE SOUL TO IT AFTERWARDS? IS THAT WHAT THAT WAS?
Another point I would like to make is my theory that Ralsei knows much more than he would have us believe. I might put this into a different post because I have yet to gather my points into a coherent bullet point list, so keep an eye out for that.
Anyway apart from Toriel and Susie being VERY heavy sleepers, I think I've gone through everything. I have a few theories.
1. Kris is possessed by the player and figured out that they could make a fountain from Queen and related to Spamton freaking out about freedom. They then decided to make a fountain going by the logic that "this would tick the player off." This is one of my top theories that assumes that the SOUL is theirs.
And 2. Kris is possessed by both the player and the knight. I think the formless voice at the very beginning of the game is the knight, and they somehow needed the player to possess someone with DETERMINATION. If so, then why Kris? We know from Queen that Noelle and Susie, and maybe even Berdley also have DETERMINATION. The most plausible thing I can think of is the fact that human souls are stronger than monster ones.
I do think that the popular theory (about the one that suggests that the Dark Word is nothing but a figment of a child's imagination, and the events that occur in said Dark World are simply children playing with toys) has been thoroughly dashed due to Berdley's murder in the genocide route of the second chapter. Unless he's not dead. Regardless, how the events (or lack thereof) that occur in the second chapter play through the next will be interesting, especially considering Toby's announcement about how there will be one ending to the game. So either Berdley isn't dead, or he will be.
Aaaand I think that's it! Sorry for the long post; let me know your thoughts and if I missed anything!
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everysongineverykey · 3 years
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I'M DONE. HERE. TAKE THESE CHAPTER 2 THOUGHTS AND RUN, BABY.
so i'll try to go in order here. uhhhh... there's a LOT i have to say. first: toriel giggling sprite my beloved
on that note, ALL THE NEW SUSIE SPRITES MY BELOVEDS
NOELLE YOU'RE SO GAY. I THINK THIS IS PROBABLY JUST BECAUSE I TOLD HER TO IN CHAPTER ONE BUT SHE GAVE SUSIE THE LUNCHBOX FULL OF CHALK!! I LOVE ITTTT
ralsei's, uh... kinda sus. the whole "recruiting" thing REALLY sketches me out. and he looks kinda... smug, all the time, like he knows what's going on.
LANCER JOINED! ROUXLS JOINED EVEN THOUGH NO ONE WANTED THAT! STARWALKER JOINED, TO EVERYONE'S JOY!
LIBRARY PORTALLLL
so before i entered the city there was that pre-city area? that looked very much like the city? except it had different music? and i thought they'd cut welcome to the city and i was SEVERELY disappointed. but then they didn't! just something i wanted to mention
NOELLE!!
throughout this game i went from despising berdly to feeling bad for him to not really liking him again, but not hating him as much as before. he'd better stay the fuck away from susie though
the queen is the best villain. she's the kind you love to hate! she's literally so funny AND her boss battle is actually tough (rip to the king but he just. wasn't a formidable enemy at all lol)
THE GANG CHARLIE BROWN DANCING TO WIN A FIGHT! SUSIE GAINING THE POWER TO ACT THROUGH SHEER FORCE OF WILL! SUSIE FORCING RALSEI TO LEARN TO ACT EVEN THOUGH HE DIDN'T WANT TO! THAT ENTIRE BATTLE WAS AMAZING! THE "BATTLE WON" END DANCING SEQUENCE! GOING INSANE GOING INSANE
the puzzles in this chapter were genuinely really impressive! i especially loved the word search puzzles and the ice-ee undertale word search reference💙
that being said. the mouse puzzles were SO fucking infuriating. i caused poor noelle a LOT of grief with those and i feel bad.
SPEAKING OF NOELLE!! the scene where she and kris are walking through the puzzle, the one that spells "december", and she's talking about when they were kids, how she loved sneaking out? beautiful. the cinnamon tography <3 also i guessed dess's full name was december a while ago and while i guess it was obvious, it's nice to have that confirmed!
also, i love that susie and ralsei are real friends in this chapter! he taught her a healing spell!!
ugh. fucking berdly. so smug and pretentious. i love queen's desire to be as far away from him as possible though
i also like his backstory. it gives his behavior, even if it's still annoying, at least some context. i get the feeling of feeling like if you're not smart, people will forget about you, and that's scary.
ALSO ALSO. GAMER BERDLY. LITERALLY EVERYTHING ABOUT THAT IS PERFECT. "I THOUGHT YOU WERE A GAMER!" "i only play mobile games, berdly." "NOOOOOO!" like i ADORE that
anyways. time for me to talk about the only thing that matters in this world: suselle. i mean, did the gays win in this chapter or DID THE GAYS WIN IN THIS CHAPTER?? THEY RODE A HEART-COVERED FERRIS WHEEL AND HAD A HEARTFELT, TENSION-FILLED CONVERSATION!
"did you ever wonder why the real susie never picked on you? well, maybe it's because... when you were both new to class, you lent her one of your pencils, like... maybe a dumb one with candy canes on it or something, and... even though it didn't actually taste like candy, she... remembered your smile." okay god thanks toby it's not like i needed my heart or anything
SERIOUSLY. TOBY "i'm gonna give the gays everything they want" FOX IS BACK WITH ANOTHER BANGER LADS
QUEEN'S BOSS BATTLE! ACTUALLY TOUGH, UNLIKE KING'S! AND GIGA QUEEN! I'M GOING INSANE THAT WAS SO SICK AND SO HARD
the way my heart BROKE when lancer turned to stone good god thank GOD our boy's okay
AND ROUXLS KAARD IN HIS PIRATE DUCK!! WITH HIS LITTLE HAT! DEMANDING THE QUEEN MAKE HIM BUTLER SUPREMETH! I LOVE HIM MORE THAN LIFE ITSELF
also!! kris and ralsei's little moment on the swan boat💙 i wasn't a kralsei shipper before but uh... that may be starting to change
it's hard because ralsei's still suspicious but at the same time i love him and want him to be happy. i don't know how to feel
also, if darkners outside of their dark worlds turn to stone after a while, why didn't ralsei? that's, uhhh... VERY sus. very weird. mr fox i need ANSWERS
WE FINALLY HAVE A WAY TO SAVE AFTER WE'VE FINISHED MOST OF THE EPILOGUE LADS. REJOICE!!
seriously the thing that peeved me about ch1 was that the last save point was on the battle stage and if i wanted to play the epilogue again, i had to. do that entire battle all over. BUT NOW THAT'S BEEN FIXED!!
UNDYNE AND ALPHYS HAVE MET UNDYNE AND ALPHYS HAVE MET THIS IS NOT A DRILL UNDYNE GAVE HER A BOX OF CANDIES EVERYBODY SHUT UP THEY'RE IN LOVE ALL IS RIGHT WITH THE WORLD
ALSO! NEAR THE BEGINNING! I FORGOT TO MENTION THE LITTLE WHITE DOG DOING DONUTS IN A TOY RACE CAR AND BACKING UP TRAFFIC! THANK YOU LITTLE WHITE DOG!
on that note: "looks like a car. this one has a man in it. he waves at you happily." AND THEN THE MAN'S GONE??? HEY TOBY???
ALSO. THE SEGMENT WHERE THE ANNOYING DOG HELPS US FIND THE KEY THROUGH THE POWER OF WANTON DESTRUCTION. THE BEST PLOT DEVICE!
TORIEL TEACHING SUSIE TO MAKE PIE STOP ITTTTT
and yes yes i KNOW kris slashed toriel's tires. that was extremely troubling. but THEY MADE PIE TOGETHER!!
"leave the chalk alone, kris" TORIEL!!
sans and toriel making egg puns and asgore running in and going "don't forget me, your eggs-husband!" is the FUNNIEST sitcom moment type thing ever. GOD.
on the other hand sans let me meet your brother god dammit i'll kill you
METTATONNNNNNN
RUDY... "who got you these flowers?" "is it weird for a married man to get flowers?" "so your wife did?" "oh, no! kris's dad did!" "...not even gonna try to understand this..." TOBY STOP ITTTT YOU'RE GIVING THE ASGORUDY SHIPPERS FALSE HOPE. YOU KNOW YOU'RE JUST GONNA KILL RUDY. YOU'RE JUST RUBBING SALT IN THE WOUND!
NUBERT! MY MAN!
seeing kris repeatedly they-themmed by multiple characters makes me so happy <3 poor kid... "college summer vacation when" "you opened the door with your eyes closed. you saw nothing" kris....
KRIS...
fucking. BLACK FOG STORM IN THE LIVING ROOM KRIS STOP IT. HOW'RE THEY GONNA REVEAL THIS WAS INNOCENT? THE KNIFE IN CHAPTER ONE WAS EASY BUT HOW WILL THEY EXPLAIN THIS
the staticy tv appearing in the dark and a toothy smile slowly fading into view in the center and lingering there ominously for far too long >>>>>>> every hollywood horror movie ever god. GOD
snowy and monster kid checking out the red door. implying there's something in there. something that kris knows about. knowing we won't get any more deltarune content for 5+ years does NOT fill me with determination
also. gaster's symbolic theme being mus_smile. and the final image in the game being a smile. god. gaster's COMING lads.
onionsan hears a song at night... a familiar song... memory, perhaps? or maybe a certain... four-note arpeggio that's hidden in a sound test room in undertale? who knows? guess we'll just have to wait for chapters 3/4/5.
this concludes my ramblings for now, but don't get it twisted- this is FAR from the last post i'll make about ch2. this whole chapter was absolutely amazing! brilliant! showstopping!! i'm genuinely soooo super impressed and excited for the chapter 3/4/5 bundle!!!
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suzyundertale · 5 years
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Deltarune Theory - The Red SOUL
It’s pretty clear that, in Deltarune, the person we are “playing” as is not Kris directly, but the red SOUL that is controlling them. 
After all, when Kris tosses the SOUL out of their body, we can still control it.
So then, the question is... Who IS the red SOUL?
In this post, I’ll go over several theories, their main points, and evidence for them and against them.
It’s not Kris’ SOUL.
With the information we have, it’s nearly impossible for this SOUL to belong to Kris.
First of all, in the Dark World, Kris’ description describes them as follows:
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“Body contains a human SOUL.” Not “THEIR” human SOUL, “A” human SOUL. That’s just about the most suspicious-sounding way you could possibly word that.
Second, the first time we go to save the game, a save file titled “Kris” is overwritten by one with the chosen name of the “creator”.
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And, throughout the epilogue, everyone keeps pointing out how strange they’re acting, how they aren’t like themself...
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They’re acting unlike themself because they aren’t themself - they’re being controlled by someone else.
... Someone who knows some things Kris doesn’t.
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(Because of the above two, I’m going to assume that all of the dialogue choices come from the red SOUL.)
The SOUL also seems a little, um, opinionated:
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And they apparently don’t know who Rudy is, when Kris definitely does.
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So... who could they be?
Theory 1: The Player (“Player Theory”)
This is probably the most popular theory going around right now. In this theory, the red SOUL represents us, the “player”, as an actual in-game entity. 
This is an understandable interpretation, as Undertale is known to be very meta at times. It’s not totally unthinkable that ‘we’ exist as an actual force in-universe.
Evidence against Player Theory
There’s a significant amount of evidence that the red SOUL has their own personality and is their own person, such as:
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They have their own opinions on Mew Mew 2.
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They can’t play the piano. I’d imagine a lot of players can, so it’s strange to put this here if they’re meant to be the player. It would be odd to exclude a significant amount of the player base (including Toby himself) for, um, literally no reason.
Support for Player Theory
According to Deltarune’s official website, Deltarune is a game “intended for people who have completed UNDERTALE.” Therefore, the “player” is supposed to know everything that happens in Undertale.
Therefore, these interactions make sense:
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... Because the player knows who Sans is, and they know that Alphys and Undyne were dating in Undertale.
...However, there is someone else who knows all the same things about the Undertale universe that the player does.
Theory 2: Frisk
From Undertale, we know that Frisk has a red SOUL. This theory says that the red SOUL present in Deltarune is also the very same Frisk from the Undertale universe.
Evidence against Frisk Theory
Toby has said this about Deltarune in relation to Undertale:
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...so, that shoots a bit of a hole in this... but. Hear me out.
[EDIT]
On February 14th 2019, a FAQ section was added to the official Deltarune website. One of the questions is:
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Basically confirming that there are “connections” between the Undertale and Deltarune universes.
So... I guess there isn’t any evidence against this theory, now.
[END EDIT]
Support for Frisk Theory
Like the “player”, Frisk knows everything that happened in Undertale. They’re friends with Sans, so they would be excited to see him. They know Alphys and Undyne are dating, so they would be eager to ask Undyne about her girlfriend. And they don’t know who Rudy is.
And, of course... there’s the intro sequence.
Gaster prompts us to create a “vessel” to hold our SOUL...
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A vessel that just so happens to always have exactly two stripes on their shirt.
However, the person that interrupts the intro - Chara, if you remember my post about it - doesn’t seem very happy about this whole vessel thing.
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... Which would make sense if the red SOUL is actually Frisk. Frisk is Chara’s friend, Chara wouldn’t let Gaster suddenly try to turn them into a whole different person. So... What if Chara was actually trying to say “Your name is Frisk”, but was cut off?
After all, in Undertale, there’s a scene that this is likely meant to be a parallel to...
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... And, of course, after beating the game, we know the speaker of this line is Asriel, and he was saying, well, “My name is Asriel”.
Speaking of Chara... the voice of the narration in Deltarune is suspiciously similar to Undertale’s, and at some points, seems to almost intentionally call back to Undertale.
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(In case you’re not convinced by the above one - it matches word-for-word in the official Japanese translations, as well.)
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...Which would make sense if, not only are we playing as Frisk once again...
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...But Chara is the narrator once again, as well.
Of course, Frisk themselves could just as easily be the narrator. It’s difficult to tell at this point. I’m personally leaning towards Chara, though.
Also, it’s probably just a bizarre joke, but this line would make a lot more sense if the person controlling Kris was actually a child: 
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My favorite thing about this theory is that if it is true, Toby would have tricked us into thinking Frisk is actually an in-game representation of the player not once, but twice. 
Theory 3: Chara and Asriel’s Combined SOUL
This theory proposes that the SOUL is a combined human-monster soul - specifically, Chara and Asriel’s.
It’s said in Undertale that Asriel absorbed Chara’s SOUL, and then died. However, it’s never explicitly stated that the SOUL shattered. We know that a human SOUL can persist after death presumably indefinitely if preserved properly, and a boss monster SOUL can survive outside the body for a few seconds... But we don’t know how long a combined human-monster SOUL could last outside its body. 
Evidence against Combined SOUL Theory
There’s no evidence in the game that the SOUL belongs to two people. In Undertale, Asriel states that when he and Chara were sharing a SOUL, control was split between them, and they were both actively fighting for control over their body.
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There isn’t any instance of any sort of “internal argument” within the SOUL. Unless you interpret the differing dialogue choices as such, but even so, you’d think there’d be more of a hint that there’s actually two people fighting for control. But who knows, maybe it’ll only become more obvious in later chapters...?
Support for Combined SOUL Theory
The red SOUL is... odd. And I don’t mean their personality, I mean the SOUL itself.
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(screenshot and gif from this post, which is what inspired this theory!)
When Kris removes the SOUL from their body... It glows red and white. White, of course, is the color of a monster SOUL. 
While it could just be a visual effect... It’s at least one more thing to be suspicious about.
And, like I touched on before, we never know what exactly happened to Chara and Asriel’s combined SOUL. Some people think it could even be the red heart in this machine in Undertale’s True Lab:
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... and, with this theory... perhaps that machine might be somehow connected to the Deltarune universe.
Theory 4: Suzy
No, not Susie, Suzy! The one from Undertale. If you don’t know who I’m talking about, read this post.
This is my personal favorite theory, even though it’s quite unlikely. The premise of this theory is that Suzy is actually a human, and the red SOUL belongs to her.
Of course, a lot of people think “Suzy” is simply the Undertale universe version of “Susie”. That’s fair, and that theory certainly fits in with “fast approaching”. But I’m going to assume they’re completely different people for the sake of this theory. (Plus, why would Susie be the only character with a different name from their Undertale counterpart..?)
Evidence against Suzy Theory
This theory doesn’t have an explanation as to why the red SOUL knows about Alphys and Undyne’s relationship. (If you can come up with one, please tell me.) I mean, even though she exists in the Undertale universe, they only get together at the very end, and Suzy almost certainly wasn’t there. But who knows. Maybe she’s been shipping them the whole time. /s
Also, as much as I love the concept, it is quite unlikely that Suzy is a human. I do have a couple of explanations for it as you’ll see below, but I will admit that it’s still kind of a stretch. Still, what’s theory-making without a little fun?
Support for Suzy Theory
No matter whether or not Suzy ends up being the red SOUL, or even a human, she has to be in the full version of Deltarune. And, considering what we know... It’s not a stretch at all to think she might be in the very first chapter.
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“Don’t Forget.” The title of the main theme of Deltarune is a phrase that is specifically associated with Suzy. In Undertale, you can only see the “don’t forget” note in Sans’ lab after speaking with Clamgirl and, consequently, learning about the existence of “Suzy”. Therefore, the phrase “don’t forget” is intrinsically linked to her.
This note also gives us another hint about who Suzy is: She knows Sans.
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... Hm.
And, of course, her knowing Sans in combination with the fact that you only learn about her when you have certain “fun” values... it’s likely she knows Gaster, or at least of him.
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Okay, I think you see where I’m going with this...
Now, for the “Suzy is a human” part. I’ve actually had this theory since before Deltarune, but I never made a post about it or anything.
In Undertale’s No Mercy route, Sans says something quite... interesting.
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This line of dialogue implies that Sans knows or knew someone with Determination. A lot of people theorize that this line is referring to Gaster, who may have injected himself with Determination, which is a valid theory... However, I think Sans knew a human. Specifically, a human girl named Suzy.
Sans also knows a lot about concepts such as “LOVE” and “EXP”, and has secret passwords for “time travelers”. This implies that not only did he know someone with Determination, but likely with someone with the ability to “saving”, “loading”, and “resetting”... and, combined with what he talks about in his fight about “knowing our type”... it’s likely this person did a “no mercy run” in the past, or at least killed a significant amount of people.
Wait. If Suzy is a human, and she’s still alive in Undertale... How does she manage to survive in a world of monsters who need just one more human SOUL to break the barrier?
Well.
I have a few theories...
Sub-theory 1: LOVE
I mentioned before that if Suzy is a human, it’s possible, even likely, she has high LOVE.
And, well..
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Apparently, once you reach 20 LOVE, you become completely unrecognizable as a human being. Even to the king of all monsters, who would otherwise even compare Frisk to his own dead human child.
Sub-theory 2: “Goner” form
Clamgirl’s “fast approaching” line shows us that, apparently, some people can switch between their “normal” forms and their “goner” (grey) forms at will.
If a human had this ability... perhaps their SOUL would also turn grey? Then it would appear more like a monster SOUL than a human one. Sure, it would still be upside-down, but it’s an interesting thing to think about.
Speaking of “goner” forms...
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In the files, Deltarune’s vessel creation sequence is called “GONERMAKER”.
Sub-theory 3: She’s not fully human
Remember earlier how I mentioned how the red SOUL glows red and white in the ending sequence, and how that could possibly be a hint towards the SOUL being not fully human? Well, that could apply here, as well. It’s possible Suzy could be half-monster, but we don’t even know if that’s a possible thing. I’m thinking that perhaps she could have had her SOUL infused with monster magic or dust or something of the like, since it’s likely Gaster experimented with SOULs at some point.
Sub-theory 4: Someone is hiding her/concealing her identity as human
Since Clamgirl talks about Suzy being her neighbor’s daughter, it’s possible her parent is protecting her or even hiding her. I’m not sure how exactly this would work, but it’s a possiblity.
There’s also a few other things I’d like to mention about this theory that I couldn’t fit in:
1. Clamgirl tells Frisk that “In life’s grand scheme, [Suzy] might be why [they] came here in the first place”. This could be implying that Frisk knows Suzy from the surface, which would support the theory that she’s a human. However, it could just as easily be Clamgirl going on about how Frisk and Suzy are fated to meet, especially considering Clamgirl’s phrasing makes it seem like Frisk and Suzy haven’t met before.
2. Clamgirl’s “Fast approaching” line only appears in the Switch version of Undertale, which was released less than two months before chapter one of Deltarune came out. There are 3 possibilities you could take from this:
a. Clamgirl was lying (unlikely)
b. Deltarune’s release was a distraction from some more content coming soon that will actually feature Suzy
c. Suzy is in chapter one of Deltarune.
Conclusion
Anyway, those are the four theories I could come up with on who the red SOUL could be. It could also be a completely new character. Who knows. 
Well, now that you’ve read this far... I’d actually like to gather some data. I’m curious what people think the most likely outcome is after reading this. If you could take a few seconds to vote on this poll, I’d really appreciate it!
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3wisellamas · 5 years
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Because there still aren't enough Deltarune theories: Fun Facts About Cards
So, I was thinking a lot about @pirenja's older post on Jevil and Seam as The Fool and The Magician, the first (or first and last, depending on who you ask) cards of the Tarot major arcana and which usually map to the Jokers in a standard playing card deck.  
There's also the MINOR arcana, though -- the plain numbers and suits that make up the rest of a Tarot deck, and look a LOT like a typical 52-card deck.  I knew about those, but didn't know those, so I got curious and spent a couple days looking into it, just for funsies.
So, uh...holy shit.  The card-based Darkners aren't just playing cards, they're TAROT cards.  The characters we know fit almost ridiculously well to their cards, and there were a couple parallels I found particularly interesting.  Allow me to infodump, and add in a few extra fun little things that also came up in some card research, and which might have some...interesting implications on the rest of Deltarune.  A lot of this is gonna come from Wikipedia, as well as this site.
Just a heads-up, this post is gonna include a lot of theories (some of which may or may not be pure crack) and will be LONG, and much of it will look like this:
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...But in a fun way, I promise.  ~^
First, let's go over some REALLY brief info about some of the cards we've seen so far in Deltarune.  The ties between these guys and Tarot are pretty damn obvious, especially when you look at the four suits:
Diamonds:  In Tarot, their equivalent is Pentacles or Coins.  These are associated with wealth, business, and physical possessions.
Sounds a lot like the Rudinns and the King of Diamonds, right?  I mean, they're so obsessed with their treasure that they sold their beds to have more of it!
Hearts:  The Tarot equivalent is the Cups.  Associated with emotions and bettering oneself.  
Hathys are pretty big on emotion -- they're the ones you keep flirting with in encounters, after all, and the proceeds for Hathy's bake sale go towards their health.
Clubs:  The Tarot equivalent is the Wands.  This one I had to work a bit to figure out, but it seems to be more associated with social things, passion, and desire/drive.
Clover is definitely a social one, seeing as how they're throwing their birthday party in the castle when you arrive.  And they're also VERY passionate about three specific topics, which actually plays into pacifying them!
Spades:  Now for some fun.  In Tarot, these are Swords, and are most associated with...take a wild guess.  Ambition, power, violence, and the military.
Yep.  Shall we look a bit closer at the actual cards in the Spades suit, then?  
First off, the King of Spades/Swords.  The card is LITERALLY called The Warlord, and is associated with force and discipline, ruthlessness, intelligence, and sometimes coldness and abuse in a negative reading.  Pretty damn accurate to the King, I gotta say.  Not a lot of room for interpretation here.
The other Spade we know of, though?  A...little less clear-cut, but still works.  Lancer is the Jack of Spades, meaning his Tarot equivalent is the Page/Knave of Swords -- same card, just an older name -- which is indeed all about youth and energy, as well as learning and observing, and keeping cool in danger.  However, the card is also called The Spy, and also has a meaning of concealing oneself and keeping secrets.
Hm.  Some of that really sounds like Lancer, some...doesn't?  Perhaps our boy has an arc and some more character development ahead of him.  Or...I'll get back to this.  Because there is some interesting theory fuel here once I bring in another point.
Now, for a Spade we DON'T know yet, but that we know very well is coming:  The Queen.  The Queen of Swords is associated with intelligence, strategy, independence, and...repressed sadness and divorce?  Hm.
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HM.  If the King of Spades is meant to be a Dark World mirror of Asgore, could the Queen end up being a dark mirror of Toriel, out in self-exile?  Time will tell.  And when we do finally meet the Queen in future chapters, she will very likely be one hell of a big deal, if the Tarot theme holds, so keep the card description in mind for that!
But, we can't stop at the Queen; we're missing a big, major detail.  In Tarot decks, and in fact in historical playing card decks in general, there are FOUR face cards of each suit, not just the three we see in a typical deck.  At the top are the King and Queen, obviously.  At the bottom is the Page or the Knave, as I said up there the equivalent of the modern Jack.  And the last one, between the Page and the Queen?  The Knight.
No, really.  The Knight is a CARD.  But, I'm gonna go further than that:  We already know someone, specifically a card person, in the Dark World who fits the description of the Knight of Swords/Spades, quite well in fact:
Associated with major, drastic changes -- pretty appropriate for the person who's been jailing kings and opening up dark fountains, huh?
Impulsive, and constantly takes actions without much planning beforehand.
Fanatical and single-minded, obsessively loyal to one thing and one thing only at a time.
Confident, to the point of arrogance.  Basically, obsessed with themselves.
Articulate, good with words, and a sweet-talker, able to get what they want through speech and charm alone.  Ironically, not often associated with direct action, and can mean cowardice.
Also, a bald-faced liar -- their whole thing is trickery and deceit.  They also keep a LOT of secrets, like the Page.
Worth noting, the Knight often replaces the Queen entirely in older decks, and is considered the card right under the King of Spades, as his main servant or advisor.
Notably, according to that Tarot site up there, they are heavily associated with major career changes and promotions.
You figured it out yet?
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Oh yeah.  Worm knight.  
Let's go through some points with both Rouxls Kaard and that card description in mind, if you don't believe me.  
Uh, hello?  Confident, impulsive, acts without thinking, fanatical, self-centered?  The card description may as well be the guy's Wikia bio.
Articulate...well, he tries.  Can't fault him for that.  (yes you can)
Honestly, aside from that "God.  Damn it." moment, can you give me one instance in which his manner of speaking WASN'T overly flowery and fancy, to the point of ridiculousness?  That's, like, his most defining trait.
He's a coward, never actually facing you himself until you reach the castle, and instead preferring to vandalize puzzle solutions and throw minions at you.
He seriously butters you up during the entire second shop conversation, and in fact almost constantly from the moment K.Round is defeated for the final time -- he says he's always on the winning side, which at the time is you, and does his best to claim he never truly opposed you at all, that everything was a test, he just wants to help you, etc.  The guy even tries to BRIBE you at the very end if you went pacifist, offering Susie a plate of worms for letting him lie about his involvement in your adventure, to boost his own ego.  
Did I forget to mention he's pretty much got a lot of the Rudinns and Clover (and a lot of fandom it seems) charmed with his looks and manner of speaking, and wrapped around his finger as well?  Because that.
Throughout the game, Rouxls really is nothing more than a big talker and a big liar.  Most obviously, the first time you talk to him in his shop he says quite a bit, but does a COMPLETE 180 on ALL OF IT after he's defeated for the final time, suddenly going from praising the King to hating his guts and claiming to be undermining him, from mocking the Fun/$!? Squad to praising them and offering assistance, and from complaining about Lancer to admitting he cares about the kid quite a bit.  
Also, consider:  His "ultimate puzzle", which he suspiciously refused to show us...
Even if it's not explicitly pointed out as such, Rouxls is King Spade's second in command, the guy serving directly under him in the castle in the absence of the Queen (or any other castle staff besides the guards, for that matter).  In very old decks before the Queen was a thing, Knights are in between the Page/Jack and the King and are considered the King's advisor/right hand guy.
Knights also have a lot of very close connections to Pages, both in card games as well as history.  A page is literally a knight's very young (age 7-14) apprentice and servant, and stick close to them and learn from them -- similar to Rouxls' lesser dad/son relationship with Lancer!  (Also, a thought:  medieval knights would often carry lances, supplied by said page!)
During battle, the King calls the Knight "My Knight".  This might confirm that the Knight is indeed a member of his own court, the Knight of Spades, and not of another suit.  However, from the tone and some of the other things he says throughout the battle, it’s clear that King Spade actually owes allegiance to the Knight, rather than the other way around.  Possibly even some fondness for him, from that particular tone.  And...I'm not gonna beat around the bush on this.  King Spade is totally Rouxls' sugar daddy.  The King just up and fires everyone in his castle, and gives this random unqualified prettyboy the next-highest position after himself out of absolutely nowhere?  Yeah.  No.  Even incompetent kings don't just do that.  There's something really weird going on there, something about their relationship that screams there’s some shady business going on behind the scenes.  Though, potentially, one could also flip the script, seeing the new job as repayment for putting King Spade in power...
One final point, getting a bit away from the card again.  In the game, The Knight is supposed to have a close connection with the Dark Fountains, able to “pull them from the Earth” and manipulate their power to bring darkness or whatever, right?  When using the Card Castle fountain to go home, Kris and Susie teleport in a massive column of white light, that looks like this:
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(Sorry, screenshotting that particular moment is tough...)
Look a little familiar?
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Yep, I'm gonna go there.  The same goddamn teleport animation.  Nowhere else in the game is that particular animation used, even when it kinda should -- for instance, Jevil’s scythes also teleport in vertical columns of light, but those look entirely different!
There's some other things about Rouxls that actually make me super suspicious of the guy, but one that does so even more now, that I really should bring up if I'm claiming him to be The Knight:  Remember that last battle against K.Round?  When Rouxls brings out his "Control Crowne"?  That lets him control anything “disc-shaped”, and (if we take Ralsei's word for it) looks incredibly painful?  
...What the actual living FUCK??!  Seriously, is no one else IMMENSELY ALARMED by the fact that not only is this crown a thing that exists, but for some goddamn reason it just happens to be in the puzzle guy's possession??
I'm bringing that point up for a pretty big reason, though:  Another name for the Diamonds/Pentacles suit is DISKS.  If Rouxls wasn't just bluffing (like he does on everything else, admittedly), there's a good chance he might be able to use that crown on Diamond cards as well.
And Rouxls DEFINITELY has a lot of interesting connections to Diamonds himself, beyond that.  Rudinns generally seem to be pretty enamored with the guy, and the whole suit is all about money and even represent the Merchant, or if you will, the shopkeeper class.  (And if you ask him why he’s selling things to you, he will admit he's raising money, for...some reason.)  In a four-color deck, Diamonds are usually represented by the color blue instead of red.  Also, Diamonds/Pentacles represent the Earth element, which is where one would find worms and insects.  So, he may very well have a close connection to Diamonds, as well as being the Knight of Spades...
I'll get back to that one as well, though, because there's another point I wanna bring into this whole card mess that might complicate things.  Because while researching, I found a very, very interesting little bit of trivia about the Joker card...
Second half of this post and a LOT more fun cracktheories under the cut.  Yep, you heard me, I'm still only halfway done here!
So.  The Jokers, Fool and Magician, former members of the card court, before...something went wrong.  You know how Jevil (and presumably Seam, as his only equal) can apparently do anything?  Well, while researching Tarot, I also randomly looked into the Jokers and their functions in a couple of other card games, the biggest being Spades, because why not.
In Spades, the Joker card can attach itself to any non-Spade card in the deck to make it count as the equivalent Spade, though still inferior to the real Spade card.  In other words, Jokers can turn other cards into Spades.
No, I'm serious.  Look for yourself.
This idea I’m mostly just having some fun with here, but if this little bit of trivia happens to come into play in the next few Deltarune chapters, it might have some SERIOUS implications on what we know about the Spades court.  In particular, it means we might not be able to take...really, any of the Spades characters we meet at face value (pun not intended, but appropriate).
But you know what?  I think we should take a closer look at the Spades we already know, and see if that might already be the case.  
The King fits his card description very well, and we actually see the other three kings locked up in a cage, so none of them could have been converted into the King of Spades.  So, we can pretty much confirm he's who we think.
But, then there's Lancer.  So far, he's the only Jack we've seen -- I know the card characters were originally based on a set of playing card designs by @kanotynes, and that the Jacks in that deck included not only Lancer but also the various minor enemies we see:  Rudinn, Hathy, and Clover.  But, in the game, those three don't seem to have any royal ties at all, definitely not as princes!  So, I think we can confirm that they're not actually the Jacks of other suits in Deltarune.
So, I'm gonna go back to my first Tarot loose end -- the Page of Spades/Swords, Lancer.  Remember how I pointed out some pieces of the card's description didn't fully match the kid?  The secrets, the concealing of one's true nature?
What if Lancer's not the Jack of Spades at all, but rather another Jack that was converted into a Spade by one of the Jokers for whatever reason?  Let's take a quick look at the other Pages, and see if one fits Lancer a bit more, shall we?
The Page of Hearts/Cups:  A "sweet-natured child", immature, creative, naive, a bad childhood, and self-centeredness.  Not a bad fit for Lancer, gotta admit!
The Page of Diamonds/Pentacles:  Planning for and seizing future success and opportunities, loyalty, sometimes associated with fruit trees and harvests (”Delicious little apple” / "Sweet little peach"?), and most importantly, a student, constantly learning just like the Page of Swords.  Also not a bad fit, though maybe a little less than the Page of Cups.
Now for the really fun one.  The Page of Clubs/Wands:  Inspiration, optimism, also creativity and making plans, rushing into things without thinking (appropriate for the Knight's charge...), "a bit of a cheeky charmer or lovable rogue", impatience, laziness, and a big emphasis on "losing yourself".  Also, did I mention that Wands represent the fire element?
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So, really all three other Pages have elements that fit this kid in different ways, but some of the things about that Page of Clubs are...striking, to say the least.  This possibility might be worth keeping in mind when chapter 2 ever gets released!
Now, then, there's also another Spade we know, even if unconfirmed, with no known equivalents in other suits to rule out.  Could Rouxls also have been another suit, and got converted into the Knight of Spades?  
Remember all those weird connections to the Diamonds suit I pointed out?  Well, let's talk about the Knight of Diamonds -- A Red Knight, if you will!
"A young man who is dark of complexion and features."  This is an actual quote from Wikipedia. 
Defensive -- focus on protecting home and family.
Hard worker, determined, stubborn, finishing what you start.
All about questioning one's work or home life, or where they stand on an issue.
An animal lover.
The "wish card", about making your wishes and dreams come true, via perseverance and ambition.
Also, a negative interpretation is a loser or laziness, expecting results but not putting in the effort.  
Not a PERFECT fit, but still an interesting comparison, no?  Especially those things about fulfilling your wish, but failing by not putting in the effort required, kinda like how Rouxls is quite proud of becoming the high-ranking and privileged "Duke of Puzzles", but doesn’t actually put together anything other than simple block-pushing puzzles.  Another thought that comes up:  The control crown(e).  If Rouxls was originally a high-ranking Diamond/Disk suit, that fucking thing suddenly makes WAY more sense.  (Also, it would make all the Blue Diamond comparisons really funny in hindsight.  Just saying.)
Yeah, I know, claiming that Rouxls is the Knight is a big enough deal, and this extra cracktheory about him being a Knight who switched suits  is one even I'm admitting it’s crazy, and over-analyzing is just what I do.  Who knows if all or any of this will still be plausible by chapter 2.  However, worth noting:  If Rouxls was originally another suit, and got converted into the "Lesser” Knight of Spades/Swords by one of the Jokers, then there is very likely ANOTHER Knight of Spades/Swords out there, a much more powerful one.  Hm...
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...Naaaah.  Too obvious. And on the same note, if my cracktheory about Lancer being the “lesser” Jack of Spades up there ends up actually being somewhat accurate, then there's also an original one out there somewhere...
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...Maybe?  If you look at that description up there again, it actually seems to fit Ralsei even better than it fits Lancer -- the things about concealing one's true nature, keeping secrets, intelligence, and analysis suddenly become quite fitting.  And didn't Ralsei's original concept art include a reversed spade instead of a heart on the front of his robe?
So, if these are the case, what card is Susie?  I'm...admittedly not sure.  ^^;  I bet someone else can find a card that fits her though, so I'll leave that one open.
Okay, okay, I'm done with the wild theories now.  Lastly, I just wanna mention a couple of other interesting, weird card things I found out while researching.  Won't go as in-depth with these, but including them because why not:
A lot of people have been theorizing about the idea of Darkners bleeding like humans, and unlike monsters.  What if I told you that "bleeding" is an actual card term?  When you bleed your cards, you're accidentally exposing your hand to other players out of turn.
Remember when Rouxls called the party "mine amigose"?  Kind of an odd line, especially coming from him, but it was actually another card game reference!  Also from Spades is the term "Three amigos":  A nickname for the Ace, Queen, and King of Spades.  Interestingly, the Ace of Swords is all about cutting through lies and exposing the truth.  (Maybe that could be a card for Susie in future chapters?)
Hell, there’s just a LOT of card references thrown all over the place.  A cute one is when Jevil says “piip piip” during his fight -- like the dots on dice, the individual symbols on number cards are called pips.
Want another fun Tarot card meaning?  Take a good look at the Nine of Swords.  It's generally considered the worst card you could get, even in a mostly positive reading -- It's literally called The Nightmare, and represents fear, stress, being overwhelmed, grief, doubts, cruelty, etc.  Basically, if it's bad, it's in this card, up to and including a complete breakdown.  Now, recall another line that seems totally benign at first, courtesy of Jevil:  "From now, a nightmare will awaken in your hearts.  In the shadow of the Knight's hand..."  If I were y'all, I'd make damn sure to WATCH THIS CARD.
Also, "The Knight's hand"...of cards, perhaps?  :P  Okay, bad joke.  
There's sometimes three Jokers in a deck -- a white one in addition to black and red.  Just sayin'.  Might wanna also keep your eyes open for a third Joker in chapter 2, maybe chilling out with the Queen wherever she is? 
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gabriels-artblog · 6 years
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Deltarune (Chapter 1) review + fanart
First let me make it clear this won’t be anything like a “formal” review with a score or breakdown or anything like that. More like a recollection of my personal experiences playing it.
Okay.
When I first started getting into it, all I knew about was the website and the download, I had no idea WHAT it was going to be. I guess that was probably a lot of people’s experience, but throughout nearly the whole game I never quite let my guard down, even as the game got into its groove. It was a surreal, somewhat awkward experience.
The game incorporates dark, brooding atmosphere blended with the same tone of humor from the last game, and that odd mixture combined with me being all bugged out about it was sort of hard to swallow the first time. It’d be like playing through the true lab if that had a bunch of gags going on the whole time too.
So, like I said in my last post, I was kind of starting to be afraid that I wouldn’t be into this that much because I wasn’t terribly emotionally invested in it. Maybe because I was too wound up and on guard to be, or because the strange tone it went for threw me off, or maybe because I just wasn’t supposed to yet.
Everything changed when I got to the end, and left the dark world. Kris and Susie suddenly wake up in an unused classroom. The place is littered with playing cards, chess pieces on a checkerboard, toy blocks and a ratty cat doll, and so on. It’s evening, and the two go home, but not before my favorite moment of the entire game.
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“Let’s go back there tomorrow, alright?”
All of a sudden everything falls into place, and this is further contextualized by our trip into town. Both of these characters were outcasts, alone. Susie seems like something of a nihilist, already convinced nobody likes her (which, unfortunately to her credit, is not too far off) and just wants her gone. She’s so lonely she doesn’t care about anything, even her own wellbeing. She only acts in the moment and at times seems driven to nearly do something horrible, possibly just for the sheer sake of having done it.
Kris is something more of an enigma and there’s obviously a lot more to his (I’m just using this for my convenience let’s not get hung up on pronouns today) story, but it’s clear he’s lonely too. He’s seemingly the only human in a town full of monsters and, while people are more overtly friendly towards them than they are with Susie, he still has trouble feeling like he really belongs. Though he’s a quiet lad, he still acts out in the way that teens often do, playing pranks and the like to express himself.
So these two lonely sad teens end up alone locked in a dark place and maybe start playing make believe to pass the time. The world they create together leads them to understand one another better and bond, over their similarities, and an experience that only they share. By expressing themselves through their imagination in that world they get to know about each other better.
For the record, I’m sure an explanation as mundane as that doesn’t really explain everything about the Dark World. There’s far too much that isn’t easy to explain that way, and something like that wouldn’t really serve the plot of a game three to four times the size of this demo. But, whatever the truth is, I think that idea is the core of the dark world’s existence, at least as it is relevant to our main characters, and that’s where I think much of the heart and the soul of the game’s story is. What it means for both Kris and Susie is something that I think is wonderful, and I cherish it dearly.
Damn, I have a lot more than this to say about it, so that’ll have to just wait for another time. Hey, it’d be cool if I could get myself to make fanart for each post I want to write, kind of even it out. I definitely have a few things I’d like to depict, but they probably won’t fit as elegantly as this one did. So, maybe see you when that happens.
Also, dang now I really wish I’d drawn a background for this piece. Oh well.
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