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#capturingreality
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@3dscanla had the pleasure of #3dscanning @nightmarealleyfilm #bradleycooper #photogrammetry #3dscanninglosangeles #digitaldouble #3dscanningservices #losangeles #3dscanla #3dscanningvfx #la3dscan #vfxla #lavfx #vfx #spfxmakeup #specialeffects #visualeffects #prostheticmakeup #specialeffectsmakeup #3d #capturingreality (at 3D Scanning Los Angeles) https://www.instagram.com/p/CXjXJB6P9BR/?utm_medium=tumblr
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Capturing Reality - An Interactive documentary experience
Capturing reality is not new to me. My first contact with the experience was in 2011, I think, when I was starting to work with documentaries myself. My friend  had the DVD and showed me this documentary about documentaries that was interactive: no definite time, no definite order, without most of the rules we are used to when making a movie. of Course in the DVD there is also the feature film it self, which I have to to be honest and say that I ended up never watching.
I remember being fascinated by such an innovative idea, and thinking that I would love to have such a clever idea. 
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Today, after many years I came to revisit this experience. I confess that "Capturing reality" wasn't something I remembered anymore, and it was beautiful to find out again. I think more than an interactive documentary, this works as a master class. You can watch about the topics you are interested in right now or the director's speech you admire, and it's a huge learning experience. 
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The way that I experienced it was first, searching by topic, and watched everything related to editing, as we are currently editing our short and I am particularly interested in this. Following I wanted to watch the lines of Coutinho, Brazilian filmmaker that I admire immensely.
Then I realised I was curious to know more about the project, and suddenly I was watching the film for the first time. In fact I was extremely curious about how they edited it so that it wasn't just talking heads on a black background. But the answer is pretty obvious, in fact, they use excerpts from the movies the characters shot, of course. The score is pretty great as well. But I think what touches me the most is simply the fact that they are very passionate people talking. There is no way not to connect with their speech... 
And finally, I was curious about the logo on the top centre of the page, and I didn't know what it related to. It stands for "NATIONAL FILM BOARD OF CANADA" and ultimately is a free streaming service where "Capturing reality" is available as well as many other movies I've never had a chance to watch. so it has just become a new channel to watch Canadian movies :)
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emeriabel · 5 years
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Capturing Reality - An Interactive documentary experience
I have realised that I prefer listening to filmmakers talking about their experiences rather than watching their movies. My heart sings and I feel whole-- there’s just so much magic and a lot of teamwork behind that process. 
German-Canadian filmmaker Manfred Becker opened the idea of the editor in the interactive documentary called Capturing Reality. Sure, we all know that editor is there to serve the director but more importantly, they should have a creative and open dialogue -- it’s a back and forth process. There shouldn’t be a hierarchy between the director, writer, and editor. It has to be an open communication because the main goal is the make the best possible film. Also, editor’s responsibility is to encourage and embrace what we already have in our cut, he or she not only has to serve the filmmaker but also the material.
Furthermore, Manfred Becker added that editor’s role is to show what dreams his/ her director can chase. We might not be able to chase the exact dream as we had at the beginning of the process but we can build that house, that view... And it will be as pretty, deep and rewarding to an audience.
I genuinely like this kind of a platform where filmmakers can share their ideas and reflect on their previous work. This feels real and I don’t sense any pretentiousness which can easily be seen in the world of film industry. 
Red Cabin Forest Print by Raahat Kaduji / Film Roll Illustration by Tom Weimer / Collage by Em.
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trippylation · 3 years
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1000Wasser=10x100Wasser=ME
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curiofawkstrawt · 6 years
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You can now purchase several of the models featured in my animations for your own animation and modeling workflow! Mostly reworked for Unreal engine. Most of the items currently listed are 3D scans or are derivative of 3D scan data but you can look forward to a lot of traditionally modeled content and motion capture data in the future! I'm going to try to share as much of my content as possible and to get a number of my local and international friends listing their scan work on sketchfab as well! Thank you so much for your support ♡ Look me up as "curiofawkstrawt" https://sketchfab.com/curiofawkstrawt #3d #3dmodeling #myart #3dmodel #3dscan #3dscanning #gamedev #sketchfab #zbrush #pbr #photogrammetry #photoscan #photoscandata #agisoft #capturingreality #russianparatrooperhat #donut #airsoftfacemask #parkingblocker #zomboehead #zombie #zombiemodel #skimask #firehead #budai
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(via The King´s Hall by Skokloster Castle (Skoklosters slott) - download 3D scene)
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smartcherryposts · 6 years
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Capturing Murder In Hyderabad
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Today I Have Seen A News In A Telugu News Channel. I Want To Tell My View About The Capturing Murder In Hyderabad. 3 People Came And Killed A Person On The Road. Everybody On That Way Was Just Passing From That Place. I Wondered When I Tried To Understand The Situation. The Murder Video Which I Have Seen In The Television News Channel Was Captured By A Person Who Is Passing In That  Way. I Feel Very Sad For His Brain Because How Can You Capture A Murder In Your Mobile. How Can You Think That Capturing This Video Is Good Than Saving The Person From Being Killed?
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What Kind Of A Mentality You Have. I Want To Know How You Developed This Of Thinking. I Want To Know What Made You To Think Like This. I Want To Know Why You Captured This Act. I Want To Know Why You Thought Capturing This Murder Is Far Better That Saving The Person From Those 3 People. Will You Capture The Video Like This If Somebody Who Is Very Close To You Will Be In That Situation.
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I Want To Know Why You Want To Capture The Drama. Are You A Film Maker?
Capturing Murder
Everybody Around Me Are Talking About The 3 People Who Killed That One Person On The Road. But Nobody Was Talking About The Person Who Captured This Video.
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I Feel Capturing This Video Is The Biggest Crime. Because You Are Thinking That Capturing Murder Is Much Better Than Saving A Life. I Really Feel Proud To Think About The People Like You. I Really Feel Great To Live In A Society Where You Are Living.   You Are Not A Film Maker But Why You Want To Capture The Cruelty? Why You Are Not Interested In Saving The Life. Why You Are Statue There?
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 I Don't Think That You Know The Importance Of Life. I Don't Think That You Know The Importance Of Emotions. I Don't Think That You Are Human Who Understands The Pain. I Don't Think You Understand The Pain.
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I Love You For Capturing And Giving This Cruel Video To News Channels For Making Money. I Don't Think, The Family Of That Person Will Excuse You. I Don't Think That The Family Of The Person Who Died Will Feel Proud Of You For Capturing The Video And For Saving His Life Being In That Situation. I Don't Think That You Have A Brain Which Works. It Is Very Important To Think About The People Who Are Capturing The Cruel Acts, It Is Very Important For Us To Think About The People And Their Mindsets Who Captures Murders. Read the full article
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prostheticknowledge · 7 years
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Kikito
3D reconstruction from Grafiti artist JR of his piece located on the Mexico / California border, created using drone footage and photogrammetry software:
In September, JR installed a new work in the Mexican city of Tecate, an hour southeast of San Diego: a monumental photograph of Kikito, a smiling toddler, pasted onto a special scaffolding placed just behind the border fence with California.
3D captured made using drone video footage processed with @CapturingReality by @nebulousflynn, model optimized by @JuanG3D
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fleetinqly · 6 years
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"Everything has beauty, but not everyone sees it." - Confucius 🙏 Appreciating nature, day by day 🙌 Photo by Louisa Short 🍃 (at Mount Tutu Eco-Sanctuary) https://www.instagram.com/capturingreality/p/BsT5uF9hqpX/?utm_source=ig_tumblr_share&igshid=1un1sftietlp
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kayawagner · 6 years
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How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR
Nefertari’s tomb is hailed as one of the finest in all of Egypt. And now visitors can explore it in exquisite detail without hopping on a transoceanic flight.
Nefertari was known as the most beautiful of five wives of Ramses II, a pharaoh renowned for his colossal monuments. The tomb he built for his favorite queen is a shrine to her beauty — every centimeter of the walls in the tomb’s three chambers and connecting corridors is adorned with colorful scenes.
Like most of the tombs in the Valley of the Queens, this one had been plundered by the time it was discovered by archaeologists in 1904. And while preservation efforts have been made, the site remains extremely fragile, not to mention remote to most of the world’s population.
Simon Che de Boer and his New Zealand-based VFX R&D company, realityvirtual.co, have found a way to digitally preserve Nefertari’s tomb and give countless individuals the chance to see inside it.
Nefertari: A Journey to Eternity is a VR experience that uses high-end photogrammetry, visual effects techniques and AI to create an amazingly detailed experience that returns Queen Nefertari’s tomb to its original glory. Visitors can digitally walk around, view the scene from different angles and zoom in for a closer look.
It’s an amazingly realistic substitute for those who might otherwise have to travel to the other side of the Earth to experience it.
Powerful Data Crunching with NVIDIA Quadro GPUs
To replicate the tomb’s elaborate details, Che de Boer captured nearly 4,000 42-megapixel photographs of the site, then combined photogrammetry (the science of making measurements from photographs) with deep learning methods for processing and visualization.
NVIDIA GPUs played a critical role in processing the many hours of photogrammetric data collected onsite, crunching it many times faster than would be possible on CPUs.
GPUs were also integral to performing 3D reconstruction and presenting detailed textures. Working on powerful HP workstations equipped with high-end NVIDIA Quadro GPUs, realityvirtual.co converted the data to a dense 24Bn 3D point-cloud using CapturingReality for initial creation. Autodesk MeshMixer and Maya were used for initial clean-up. They then used an in-house, proprietary pipeline to work on the refinements and efficiencies — filling holes, extrapolating material characteristics, removing noise and cleaning up artifacts.
Che de Boer capturing imagery inside the tomb.
These very large datasets were then optimized for real-time rendered in Unreal Engine at a stable 90 frames per second, retaining all 24Bn points of detail utilizing texture streaming from Granite. Full dynamic lighting, volumetric fog, reflections, effects and 3D spacial audio.
“With these large datasets, speed of processing and playback is key,” said Che de Boer. “NVIDIA’s new architecture combined with Unreal Engine adds a level of speed and power that’s unbeatable with this enormous amount of data.”
AI: Creating More Realistic VR
No visit to an ancient tomb would be believable without removing the signs of recent modernization. To accomplish this, realityvirtual.co collected all the data that was encapsulated from the location and used the programmable Tensor Cores and 24Gb VRAM capacity from a single high-end NVIDIA Quadro GPU to train their super-sampling set.
By teaching the computer to understand what it was looking at, it could then modify the image to how it would have appeared with the modern artifacts removed. For instance, exit signs, plaques, handrails, floorboards and halogen lighting were painted out via in-painting methods and replaced with contextually aware content from the spaces around them.
To cover gaps in images, remove unwanted elements or fix overlap areas in the source photogrammetry images, realityvirtual.co infilled these areas using elements from the surrounding environment by leveraging a new AI-based method for Image InPainting developed by NVIDIA Research and available to software developers soon through the NVIDIA NGX technology stack. (Learn more about AI InPainting.)
“Without the kind of memory the high-end NVIDIA Quadro provides, processing the data from our 42-megapixel images would not have been possible,” said Che de Boer. “We use NVIDIA CUDA cuDNN extensively in both our photogrammetry and AI processes and throughout all aspects of our creation pipeline to achieve the most realism. It looks absolutely amazing. You get a real sense of being there and it’s only going to get better once we integrate NVIDIA RTX real time raytracing into our future releases.”
More recent in-house releases of the “Tomb” have been run through realityvirtual.co’s own super-sampling methods. This essentially trains their super-sampling on their own datasets, adding another level of detail to the final texture maps.
At that point, a viewer can’t distinguish the final pixels no matter how close they get to the Tomb’s artifacts. In addition more recent projects are now using realityvirtual.co’s deepPBR methods to extrapolate contextually aware normals, delit diffuse, roughness and displacement. They’re invaluable for working with physically based rendering engines such as Unreal Engine.
All this data was trained on itself, a great example of AI using its own data to improve itself. The result is an educational simulation that’s available on the STEAM gaming platform for free, but requires a Vive, Rift or Windows VR headset.
To continue documenting heritage sites an digitally preserving them for years to come,  Che de Boer recently formed a strategic relationship with Professor Sarah Kenderdine at EPFL, a prestigious research university in Lausanne Switzerland. Together they’re looking to virtually re-create New Zealand’s ChristChurch Cathedral as it existed before it was damaged by a 2011 earthquake as well as other locations that can not yet be disclosed, though are of the most prestigious nature.
“These are locations that everyone knows about but only few get to access to,” said Che de Boer. “Our goal is to make these sites accessible to people around the world who wouldn’t otherwise get an opportunity to experience them in their lifetime.”
The post How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR appeared first on The Official NVIDIA Blog.
How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR published first on https://supergalaxyrom.tumblr.com
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nofomoartworld · 7 years
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Kikito3D reconstruction from Grafiti artist JR of his piece...
Kikito by JR on Sketchfab
Kikito
3D reconstruction from Grafiti artist JR of his piece located on the Mexico / California border, created using drone footage and photogrammetry software:
In September, JR installed a new work in the Mexican city of Tecate, an hour southeast of San Diego: a monumental photograph of Kikito, a smiling toddler, pasted onto a special scaffolding placed just behind the border fence with California.
3D captured made using drone video footage processed with @CapturingReality by @nebulousflynn, model optimized by @JuanG3D
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from prosthetic knowledge http://ift.tt/2hXldxk via IFTTT
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emeriabel · 5 years
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“Beautiful block of granite. He chips away, chips away, and in the end, he has a beautiful sculpture. But it takes time. It’s bit by a tiny bit. And you’re never sure what form the sculpture will finally take.”
French writer, director and producer Jean-Xavier de Lestrade described editing process in the Capturing Reality
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curiofawkstrawt · 6 years
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Grabbed a ton of 3D scans on my way out of Nevada. Tons of stuff for my environment work in Unreal Engine including these rocks that were being used decoratively at a gas station. If you'd be interested in buying a copy of these on sketchfab when they're done being reworked in zbrush please let me know in the comments below ♡ #3d #3dmodeling #3dscan #3dmodel #digitalartist #gamedev #3dscanning #photogrammetry #photorealism #photoscandata #photoscan #agisoft #capturingreality #rock #rocks #3dcapture #indiegamedev #photoreal #enviromentdesign #3dassets #dslrphotography #dslr #zbrush (at Nevada)
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fleetinqly · 6 years
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"Your soul is attracted to people the same way flowers are attracted to the sun, surround yourself only with those who want to see you grow." - Pavana 🌺 (Photo by Louisa Short) (at Mount Tutu Eco-Sanctuary) https://www.instagram.com/capturingreality/p/BsHGwkuhVJB/?utm_source=ig_tumblr_share&igshid=o6639339mh77
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So cool having #nicolascage in the studio for #theunbearableweightofmassivetalent #lionsgate #rockstar thank you to everyone involved. #nickfuckinggage #3dscanning #photogrammetry #capturingreality #maxonzbrush #costumedesign #3d #vfx #losangeles #3dartist #photography #3dscanla #3dscanninglosangeles #losangeles #digitaldouble (at 3D Scanning Los Angeles) https://www.instagram.com/p/CbGHJYYPDAn/?utm_medium=tumblr
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We had a a lot of fun working with #actors and the #costumedesign team for #peacemaker #3dscanning #photography #photogrammetry #3dscan #3dscanninglosangeles #3dscanla #capturingreality #hbomax (at 3D Scanning Los Angeles) https://www.instagram.com/p/Ca4yEMnrput/?utm_medium=tumblr
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