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#chasecam
doom-nerdo-666 · 1 year
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nugget-doom release 2.0
4X (800p) and 8X (1600p) resolution support (by @ceski-1)
Chasecam
Death Camera toggle
Impact Pitch setting
Fake Contrast toggle
Screen Wipe speed percentage setting
Powerup Timers
Weapon Inertia setting (by @ceski-1)
Translucent [Weapon] Flashes toggle
'BOOMCAN' cheat, for explosive hitscan attacks
Arms number 1 is now highlighted only when the player has Berserk
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marrissacooper · 2 years
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chase and cameron  →   season 3
It’s Tuesday. I like you.
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jaulingchou · 2 years
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Sorry if this makes you a bit dizzy. Chasecam goes where chasecam wants.
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loadcrazy578 · 2 years
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Download Tank Approach For Mac 1.0
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Download Tank Approach For Mac 1.0 Serial
Download Tank Approach For Mac 1.0 Torrent
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Full Contact Debate v.0.001
Download the game client file. Run the downloaded file and follow the instructions. Move the game icon to the 'Applications' folder. Run the game installer and wait until installation ends. Download Aquarium Web Application Framework for free. Aquarium is a framework for creating highly-dynamic, custom Web application in Python. It offers convenient libraries, tight integration with Cheetah, adaptors for various Web environments, and a convenient approach to Web development.
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A free community based title which focuses on letting gamers game while getting into politics and scoring points in the polls for their candidate of choice.
Spyder is a free and open source scientific environment written in Python, for Python, and designed by and for scientists, engineers and data analysts. It features a unique combination of the advanced editing, analysis, debugging, and profiling functionality of a comprehensive development tool with the data exploration, interactive.
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Developer: FullContactDebate.com
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PrBoomPlus v.2.5.0.1
PrBoomPlus is a modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, fov and other features without loss of compatibility with original DOOM.
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Developer: PrBoomPlus Project
| Download | Free
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KrabbitWorld Origins v.1.1
This is the newest feature packed demo for KrabbitWorld Origins.
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Developer: KrabbitSoft Studios
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SedSokoban v.0.3
The classic Sokoban game reincarnated again, this time in SED.
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Developer: Aurelio Jargas
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Angel The Cat v.1
How long can you survive in this fast-paced platformer?
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Developer: Kitsune Software
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XKOBO v.1.11
XKOBO is a simple spaceship action game utilising the X11 windowing environment.
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Developer: Akira Higuchi (1995, 1996), Daehyun Kim (2010)
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Sushi To Go Express v.1.5
Dive into the exciting underwater world of a delivery turtle and help Tony Tortuga start his very own sushi delivery service and become the best business on the reef!
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Developer: Garage Games
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Tank Approach v.1.0
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We call approach of tanks, when in the game, the opponent or yourself, approach to fight, approach to the battle, and that is where the fight begins to defeat the enemy.
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Developer: usa04
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PapiJump Free v.1.0.2
This is a simple but addictive jumping action game!
Download Tank Approach For Mac 1.0 Serial
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Developer: Sunflat
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The Incident v.1.0.1
THE INCIDENT is a fast-paced, retro-style action game.
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Developer: Big Bucket Software
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swloading374 · 3 years
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How To Crouch In Doom
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Apr 25, 2020 It was added in May 2006, so it was first introduced officially in ZDoom 2.1.0. Crouching can be selectively enabled or disabled through MAPINFO map definitions and through the gameplay options menu. The console variables svallowcrouch and svnocrouch govern whether crouching is possible, possible if not disallowed by the map, or impossible. ZDoom projects released before 2006 are understood to have been built without crouching in mind.
Mar 20, 2017 Crouch +crouch Crouch. Crouching may be disabled by gameplay options and MAPINFO map definitions. Crouch Toggle; crouch Toggles crouch mode on and off. Fly / Swim up +moveup Move upwards when flying or swimming. Fly / Swim down +movedown Move downwards when flying or swimming. Stop flying; land Stop using a PowerFlight item. As long as it is still active, however, jumping or moving up will resume flight. DOOM 3 BFG Edition PlayStation 3. I dont like hold to run and hold to crouch but thats just minor annoyances. User Info: knightmere122. Knightmere122 7 years ago #5. Dodge / Roll (hold button). Winchell the Robesfree Degolas the Beautiful The Lord of Norsexe The Doom Book of Cats The Walloper The Infinite Noise of Men.
The customize controls menu in Strife.
The customize controls menu allows to bind and unbind actions to keys and buttons from the keyboard, mouse or joystick. Its MENUDEF name is CustomizeControls and it can be summoned with the menu_keys console command.
While in the menu, the 'Enter' key selects a command for adding a bound key, the 'Escape' key cancels the change, and the 'Backspace' key unbinds all keys bound to this command. Controls that are bound to an action with a + prefix (e.g. '+attack') are continuous: they start being executed when the corresponding key is pressed, and will continue until the key is released, issuing the reverse command ('-attack' in this example). Any console command can be bound to a key; custom sections with additional commands can be added to the standard customize controls menu with a KEYCONF lump.
The controls are listed in this order:
Controls — generic movement, action and attack keys
Chat — say and team say
Weapons — next and previous
Inventory — next and previous, use, drop
Others — automap, chasecam, coop spying, screenshot, console
Strife popup screens — the Strife HUD has three popup screens revealing various info
Custom — mods may feature additional functions through a KEYCONF lump; if so they will be displayed there.
Controls
Fire
+attack
Activates the current weapon's primary fire.
Secondary Fire
+altattack
Activates the current weapon's secondary fire.
Weapon Reload
+reload
Activates the current weapon's reload function.
Weapon Zoom
+zoom
Activates the current weapon's zoom function.
Weapon State 1
+user1
Activates the current weapon's custom state #1.
Weapon State 2
+user2
Activates the current weapon's custom state #2.
Weapon State 3
+user3
Activates the current weapon's custom state #3.
Weapon State 4
+user4
Activates the current weapon's custom state #4.
Use / Open
+use
Attempts to trigger switches, open doors or otherwise activate things in front of the player.
Move forward
+forward
Move forward. If the keyboard look key is pressed, look downward instead.
Move backward
+back
Move backward. If the keyboard look key is pressed, look upward instead.
Strafe left
+moveleft
Move to the left without turning. When moving forward or backward and strafing at the same time, the player avatar's overall speed is increased, a technique known as straferrunning. This can be even more increased by combining it with the strafe key and a turn in the same direction.
Strafe right
+moveright
Move to the right without turning. See strafe left above for more details.
Turn left
+left
Rotate towards the left. If the strafe key is pressed, moves towards the left instead.
Turn right
+right
Rotate towards the right. If the strafe key is pressed, moves towards the right instead.
Quick Turn
turn180
Do an instant 180° turn.
Jump
+jump
Jump. Jumping may be disabled by gameplay options and MAPINFOmap definitions.
Crouch
+crouch
Crouch. Crouching may be disabled by gameplay options and MAPINFOmap definitions.
Crouch Toggle
crouch
Toggles crouch mode on and off.
Fly / Swim up
+moveup
Move upwards when flying or swimming.
Fly / Swim down
+movedown
Move downwards when flying or swimming.
Stop flying
land
Stop using a PowerFlight item. As long as it is still active, however, jumping or moving up will resume flight. In Heretic and Hexen, the Wings of Wrath icon will stop rotating as long as the powerup is active but flight is suspended.
Mouse look
+mlook
Allows to look up and down with the mouse while this key is pressed. The mouse options menu can toggle permanent mouse look on or off.
Keyboard look
+klook
Allows to look up and down with the backward and forward move keys.
Look up
+lookup
Look upward.
Look down
+lookdown
Look downward.
Center view
centerview
Reset view pitch to the horizontal.
Run
+speed
Changes player speed from walk speed to run speed while pressed. If 'always run' is on (cl_runconsole variable), this operates in reverse and allow to walk while pressed.
Strafe
+strafe
Changes the turn left and turn right commands from turning to strafing. This can be combined with direct strafe moves to artificially increase the player speed.
Show Scoreboard
+showscores
Display the multiplayerscoreboard. Customizing the scoreboard can be achieved with the scoreboard options menu.
Toggle Scoreboard
togglescoreboard
Toggles the multiplayerscoreboard on and off.
Hdoomguy
Chat
Say
messagemode
Pressing this key opens a small text input field which intercepts the next keystrokes until the message is finished by hitting the 'Enter' key or canceled by hitting the 'Escape' key. When finished, the message is sent to all other players.
Team say
messagemode2
This works the same as say, with the difference that the message is only sent to other players on the same team.
Weapons
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Next weapon
weapnext
Selects the next weapon in slot order. For example, if the Doom chainsaw is selected, hitting this key will switch to the pistol.
Previous weapon
Doom 2016 Pc Controls
weapprev
Selects the next weapon in slot order. For example, if the Heretic crossbow is selected, hitting this key will switch to the gold wand.
Weapon Slot 1
slot 1
Selects the next weapon in the first slot. For example, Doom's chainsaw or fist, Heretic's staff, and so on.
Weapon Slot 2
slot 2
Selects the next weapon in the second slot. For example, Doom's pistol, Heretic's gold wand, and so on.
Weapon Slot 3
slot 3
Selects the next weapon in the third slot. For example, Doom's shotgun or super shotgun, Heretic's crossbow, and so on.
Weapon Slot 4
slot 4
Selects the next weapon in the fourth slot. For example, Doom's chaingun, Heretic's dragon claw, and so on.
Weapon Slot 5
slot 5
Selects the next weapon in the fifth slot. For example, Doom's rocket launcher, Heretic's Hell staff, and so on.
Weapon Slot 6
slot 6
Selects the next weapon in the sixth slot. For example, Doom's plasma rifle, Heretic's phoenix rod, and so on.
Weapon Slot 7
slot 7
Selects the next weapon in the seventh slot. For example, Doom's BFG9000, Heretic's firemace, and so on.
Weapon Slot 8
slot 8
Selects the next weapon in the eighth slot.
Weapon Slot 9
slot 9
Selects the next weapon in the ninth slot.
Weapon Slot 0
slot 0
Selects the next weapon in the tenth slot.
Inventory
Activate item
invuse
Activate the currently selected item.
Activate all items
invuseall
Activate one of each item currently in the inventory.
Doom Game Controls
Next item
invnext
Selects the next item on the inventory bar. The order depends on the order in which they were picked up.
Previous item
invprev
Selects the previous item on the inventory bar. The order depends on the order in which they were picked up.
Drop item
invdrop
Drops one sample of the currently selected item.
Query item
invquery
Prints to the console the name (Tag or class name) of the currently selected item, as well as its amount in the inventory.
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Drop weapon
weapdrop
Drops the currently equipped weapon.
Other
Toggle automap
togglemap
Switch to automap mode, overlaid automap mode, or back to normal, depending on the am_overlay setting in the automap options menu.
Chasecam
chase
Toggle third-person view on or off. Note that the chasecam is considered a cheat.
Coop spy
spynext
Switch the screen to what the next coop player is viewing. The HUD, however, remains your own.
Screenshot
screenshot
Takes a screenshot.
Open console
toggleconsole
Opens the console.
Strife popup screens
Mission objectives
showpop 1
Displays a summary of the current mission objectives.
How To Crouch In Doom 3
Keys list
How To Crouch In Doom 2
showpop 2
Shows the full list of all keys in the inventory. This can take several pages.
Weapons/ammo/stats
showpop 3
Displays all standard Strife weapons and ammo types, with their status in the player's inventory.
How To Crouch In Doom Eternal Ps4
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How To Crouch In Doom Eternal Pc
Retrieved from 'https://zdoom.org/w/index.php?title=Customize_controls&oldid=44225'
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pochowek · 7 years
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So when you said a Dark Souls-like, do you mean a first person game or a third person game (chasecam)?
third person is really not fun and counterintuitive on the doom engine (although i am a stark fan of anything third person ever in any game and will chose it over first person every time) and by dark souls like i meant to get inspired by the overall post-apo abandoned atmosphere of the game and kind of get a similar vibe of strategic combat going on. except somehow incorporate guns. except also make the guns a kind of rare commodity so youd usually have one gun on you and also one melee weapon but nothing would stop you from going both this or both that
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agentdavidjoseph · 5 years
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ChaseCam Rugged Video Recorders
ChaseCam Rugged Video Recorders
ChaseCam, global supplier of rugged mobile data and video recording systems. — Read on www.chasecam.com/
View On WordPress
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terryblount · 5 years
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Second major update for Blood: Fresh Supply released, full patch release notes unveiled
Nightdive Studios has released the second major update for the updated version of Blood that is using Nightdive Studio’s KEX Engine, Blood: Fresh Supply. According to the release notes, patch 2 allows reflection effects to appear on player when picking up the reflection powerup, makes the Ecto Skull Projectile to be transparent, and makes Gargoyle Statues and Phantasm to bleed when shot.
Moreover, this update features various fixes involving Hitscan and Vectorscan, fixes an issue with gib objects and other types from spawning two of the same item, allows players to interact with stone statues and adds full rendering support for wall type 501.
This patch also fixes a number of issues. For example, it fixes a bug with pressing use on wall sprites with flip-y flag set, damage sectors not immediately damaging player on land impact, scroll floors/ceilings in wrong direction in E2M6 and mouse not working on main menu after loading lower saves.
As always, Steam will download this patch the next time you launch its client, and you can find its complete changelog below.
Blood: Fresh Supply Patch #2 Release Notes
Gargoyle Statues can be moved and bleed when shot,
Ecto Skull Projectile is now transparent,
Reflection effect appears on player when picking up the reflection powerup,
Fixed bug with pressing use on wall sprites very close to the wall (fixes some issues in Death Wish),
Crash fix for Bloody Pulp Fiction mod,
Phantasm bleeds when shot,
Fixed bug with pressing use on wall sprites with flip-y flag set. Fixes issue in DWE3M6,
Support for unused dude actor types,
INI parsing system now replicates Monolith’s implementation (fixes numerous issues with user INIs),
Full rendering support for wall type 501,
Bug fix with Fat Zombies not seeing the player at the beginning of DWE3M2,
Sounds played by QAV animations now assigns to channel 16 and up – fixes some problems with them cutting off Caleb’s speeches,
Reverse search order for linked sprites to sector stacks. Fixes DWE1M3,
Reversed CanSee ray direction for CheckProximity – fixes proximity behavior,
Fixed incorrect impact fx on vector firing on mid-textures via overpicnum,
Jump Boots now protects against pummel type damage,
Fixed crash when dropping items not defined in definition system,
Fixed issues when interacting with usable walls and sectors marked as ‘pushwall’,
RFF system is no longer case-sensitive when looking up data entries,
Dude sprite types now activates when receiving the TOUCH or PUSH command,
Dude sprite types now applies BLOCKING/HITSCAN/INTERACT flags on spawn,
Player can now interact with stone statues,
Corrected the bounceDamage factor for Spiders (was 1200 instead of 1600) which result in premature fall damage when they fall near the end of e2m7,
New actor flag for not dropping items/keys (Cerberus fix),
Various misc. Fixes involving Hitscan and Vectorscan,
Start/End parameters for the CanSee function has been reversed – fixes MANY behavior problems,
Fixed damage sectors not immediately damaging player on land impact,
Fixed scroll floors/ceilings in wrong direction in E2M6,
Fixed code to determine if wall should have decals (using proper logic now). Fixes decals not showing up in many areas in E1M1,
Fixed up A LOT of the Cultists behaviors. Only use a 2D hitscan vector for determining sightlight checks instead of 3D. Fixes several problems,
Cultists now play Gib SEQ based on type,
Cultists and Earth/Axe Zombies now ignore damaged based sectors (fixes AI issue in DWE1M1),
Proximity range for prox mines is now correct,
Fixed issue with gib objects and other types from spawning two of the same item,
Fixed a typo with Exp_Dynamite_Wall, resulting in no SEQ from playing when invoked,
Minor bug fix with the CanSee function. Fixes an issue in DWE3M2,
Art tile animation is now randomized for oscil,
Fixed mouse not working on main menu after loading lower saves,
Audio velocity option is now saved to config,
Player no longer falls while dead in water,
Camera no longer toggle chasecam while in menu,
Map markers now show with an exclusive cheat (new cheat code: OAKISLAND),
Can now switch weapons during any point of the gun’s state that isn’t lowering or holstering,
Fixed a bug where explosion objects would persist due to bad underflow of xSprite’s data1 and data4 members,
Fixed hitscan wall detection and wall UV mapping,
Added scale console variable for the weapon wheel. Set g_weaponWheelScale in the console to change it (defaults to 1.0),
Changed player jump boot height to 24.0. Makes it easier to reach the rooms in BB1,
Bug fix with wall unlock commands sending a ON command,
Support for padlock actor,
Allowed loading of all old (day-0 public build or later) saves.
Second major update for Blood: Fresh Supply released, full patch release notes unveiled published first on https://touchgen.tumblr.com/
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daniel-dta · 6 years
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Maricá 13 01 2019 ChaseCam
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wwwbeto0198 · 7 years
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youtube
Parapente Beto Rotor Chasecam   zapp+55 21 99694-7323  Quer deslizar silenciosamente - num voo duplo? Voe duplo no Rio - whatsapp 55 21 99694-7323 www.hangglidingbrazil.com experimente silenciosamente deslizar como um pássaro
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marrissacooper · 2 years
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chase and cameron  →   season 2
Last night probably shouldn’t happen again. Do you think I want it to? When two people have had sex, unless it sucks, if they can do it again, they’re gonna do it again. That’s when things get complicated. And it didn’t suck.
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jab1a · 6 years
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Awesome fun @raceworld Exeter indoor racing... #droneislife #raceworld #gemfan #acehe #aikon #fpvracing #follow #chasecam #fpvfreestyle #gokarts #karts #racing #championship #exeter #fun #windancer #ak32 #gopro #fpvlife #dronelife #dronestgram #england (at Raceworld Karting) https://www.instagram.com/p/BqZjBYAHAvK/?utm_source=ig_tumblr_share&igshid=17knymj0n8l7j
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Fitchett's Paramotor Music for Stan Barankiewicz
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forzaphotos00 · 10 years
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#ChaseCam 3 Ek9's go at it in Nice #honda #civic #ek #EKhatch #hatch #spoon #ek9 #ForzaHorizon2 #Forza5 #playgroundgames #turn10 #XBoxONE #Forza #forzatographer #carmeet #streetracing #alwaysonline #fwd #DragRacing #TopSpeed #dltuning #FH2 #fhcarmeet #Streetscene #xbl #Follow @xxdriftlif3xx @hussainaalshaali @driftingmeets @dantesimmons4321 #followme
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marrissacooper · 2 years
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chase and cameron → season 1
What about Chase? Well, the man has no physical interest in you. He has a completely professional relationship with you, respects you as a colleague and a doctor, and yet he can’t look at you without thinking sex. Because I asked what kind of sex could kill you? You now have total control over your relationship with him.
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