2024-03-29: dhewm3 1.5.3
"Just in time for the Easter weekend, dhewm3 1.5.3 is done!
This brings (the often-requested) support for gamepads, as long as they’re supported by SDL2. This includes XBox Controllers (and compatible ones), Playstation 3-5 controllers, Nintendo Switch Pro Controllers, many thirdparty controllers for those consoles, and lots of other gamepads for PC.
See the Configuration documentation for how to make make it work (well, basically you can just plug in your gamepad and configure bindings in the Controls menu, but I also provide configs with default bindings that you could use).
Furthermore, dhewm3 now supports taking screenshots in different formats: TGA (like before), BMP, JPEG and PNG.
Last but not least, there were several bugfixes and other small improvements, see the list below for details.
You can download dhewm3 1.5.3 at Github (incl. builds for Windows and 64bit Linux for both dhewm3 and the supported mods).
Changes since 1.5.2:
Support for gamepads (based on code from Quadrilateral Cowboy, but heavily expanded). See Configuration.md for more information.
Support different file formats for screenshots by setting the r_screenshotFormat CVar (0 = TGA, still the default, 1 = BMP, 2 = PNG, 3 = JPG). r_screenshotJpgQuality and r_screenshotPngCompression allow configuring how JPG/PNG are compressed. Thanks eezstreet (Nick Whitlock)!
Fixed problems with lights after loading a savegame (#495)
Fix volume of some weapon sounds, like chaingun being too quit (#326)
Increase stack size on Windows to 8MB (instead default of 1MB) to make loading huge models work
Fixed crash in Radiant Model Preview Dialog (#496)
Fix MD3 model support
Several new CMake options:
To enable Clang/GCC Address Sanitizer and Undefined Behavior Sanitizer
Hardlink the game code into the executable (instead of using game DLLs, only supports base or d3xp then; needed for Undefined Behavior Sanitizer)
Force colored diagnostic output from GCC or Clang (esp. useful when building with ninja)
Fix several compiler warnings
Added build instructions for Linux (and similar systems) to README.md
Added documentation for dhewm3-specific settings (mostly CVars): Configuration.md
Updated stb_image and stb_vorbis
Updated minizip (from zlib/contrib) to latest upstream code
Added in_namePressed CVar to print currently pressed key/button (useful for binding keys in the console or configs). Thanks Biel Bestué de Luna!
Probably more bugfixes I forgot to list here..
Updated bundled libs in build for Windows: OpenAL Soft 1.23.1, SDL 2.30.0, cURL 8.6.0, zlib 1.3.1
Linux binary build now requires SDL 2.0.12 or newer (I provide an updated libSDL2-2.0.so.0 though).
If you compile dhewm3 yourself, older SDL2 versions (and SDL1.2) are still supported (however, SDL1.2 doesn’t support gamepads)"
7 notes
·
View notes
~After the first Fight with Roman~
Glynda: Well I hope you've learned a lesson here today.
Ruby: Taht shooting things is fun AND useful!
Glynda: *Just so tired* No.
Ruby: Is this where I get speech and learn another lesson?
Ozpin: No. Here's your schedule for Beacon. Let us Never speak of this again.
~~~~~
Port: HEY! IS YOUR NAME JOEY!
Ruby: No, It's Ruby!
Port: If you Don't hurry up, I'm gonna call you Slowy Joey!
Ruby: But that's not my name?
~~~~~
Neptune: I thought it was about the whole thing with the brain-eating Grimm that walks out of the lake at night to hunt for victims!
Ruby: ...
Neptune: *walking away* Well, See yah!
~~~~~
After Beating Yang in a sparring match
Ruby: *Doing a victory dance* Eh! Eh-eh! Eh-eh eh eh!
Ruby: Soon they'll be "Dragon" your ass outta here! Ha ha!
Ruby: Hey you awake? Did you hear that?
Ruby: ... Yang?
~~~~~
Ruby: Okay. Mid-Mission status report!
Ruby: Fell through a road. Team Separated. I'm tied to a chair.
Ruby: I'm gonna put those in the "challenges" column.
~~~~~
Qrow: You'll need one of these *Hands Ruby a Rifle*
Ruby: Now We're talking!
~~~~~
Penny: *Currently hovering behind Ruby*
Ruby: I need to get even higher.
Ruby: Like way higher.
Ruby: As if I were flying.
Ruby: ...
Ruby: I know! Maybe I could find some stilts!
~~~~~
Ruby: Hi ... I don't wanna make things awkward, but you kinda murdered my Mom.
Salem: I have murdered a *Lot* of People.
Ruby: ...
~~~~~
Ruby: IN a life-or-death battle between General Ironwood and a Great White Shark, But the Shark could see the future and Ironwood was blindfolded-
~~~~~
Oscar: Two Words; Caw caw.
Ozpin: Well I mean, that's really one word, Isn't it?
Oscar: How are you spelling it?
Ozpin: C, A, Hyphen, C, A, W.
Oscar: Oh, well if your' gonna use a Hyphen, I mean-
~~~~~
Ozpin: Are you ready?
Oscar: No, Not now.
Ozpin: *Mental Smack* How about now?
~~~~~
Jaune: Who's your favorite grandchild? It's me, right?
(Totally Not) Salem: Ooh, of course! YOu are my favorite!
Jaune: *Happy*
Salem: My precious little Saphron~
Jaune: *Sad*
~~~~~
Jaune: Alright ... I'll pack up my stuff and go ...
Glynda: You ... Don't need to do that ...
Jaune: You're right ...
Jaune: I don't have anything to pack. I'll just go ...
~~~~~
Jaune: Why do I feel like I'm going to end up naked in a closet again?
~~~~~
Glynda: Who are all these people?
Mama Arc: We Are! THE ARCATOS!
~~~~~
Weiss: It's like that time in X-ray and Vav issue #314-
Jaune:
Weiss: Shut up!
101 notes
·
View notes
The Port Mafia brothers AU
@christelightlavo You put this idea in my brain and now it must happen.
Dazai: walking into Akutugawa's room I know it's late but I really need to.... Talk
Akutagawa: in bed with Atsushi
Dazai:.....
Akutugawa: Don't freak o-
Dazai: Ryuu Noooo! Walks in, sits down facing away from them You... Him... Here...ahhh..
Atsushi: whispers Is...Is he gonna be okay?
Akutagawa: whispers back Give him a moment.
Dazai: I need a moment! I'm an adult. I'm a Port Mafia executive. I can handle this. I'm okay. He slowly looks back at Akutugawa and Atsushi
Dazai: Ryuu no!
Atsushi: Hey erm can you keep it down you're gonna wake up Gin.
Dazai: I'm not ready to talk to you yet, young man!
Akutagawa: face palms
Gin: What's up I heard screaming... Oh...Ew leaves
Dazai: Okay Ryuu, I just wanna say, that I am hurt. And I don't think little brothers are supposed to do... What you... Ohhh I just got a mental picture! Runs out the room
Atsushi:...Well that went well?
Akutagawa: Oh you think? I'm lucky if he'll be able to look me in the eye for the next decade.
86 notes
·
View notes