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Working on my javascript for my web page. Turns out I have the perfect kind of setup to accomplish some of the project requirements, specifically with even handlers and user interactions
My website, conceptually, will load a different employee details page depending on what employee name is clicked on. But I need to load it dynamically (instead of hard-coding it) so that the user can add or delete employees & it'll be able to still load the relevant shit.
So! Only one employee details page, but depending on how it's loaded, it'll load a different employee's information. Still working on getting down Exactly how to do it (I'm thinking using URL parameters that'll read a different object depending on what ID is used)
It's entirely doable. In fact, it's probably extremely common to do in web pages. No one wants to hard-code information for every new object. Of course not. And thus the usefulness of dynamic javascript stuff.
I can do this. I can very much do this.
#speculation nation#i wasnt very good when i got home and i read fanfic for a while#then took a nap. and now im up again and Getting To Work.#i dont have to have this 100% perfect for final submission just yet. bc final submission isnt today.#but i need to have my final presentation over my thing done by noon (11 hours from now)#and im presenting TODAY. and part of that will be giving a live demo of my project website#so. i need to have all of the core functionality of my website down at the Very Least#might not be perfect yet. but by god if im gonna show up to my presentation with my website not working.#i need to have the employee list lead to employee details with personalized information displayed per employee#i need to create an add employee field that will Actually add an employee. using a form.#and that employee will need to show up on the list and have a new id and everything. the works.#need to set it up so that employees can be deleted. shouldnt be too much extra.#and it would be . interesting. to give an actual 'login' pop-up when someone clicks on the login button#with some kind of basic info as the login parameters. this cant be that hard to code.#the project requirements are: implement 5 distinct user interactions using javascript. at least 3 different eventhandlers#at least 5 different elements with which interaction will trigger an event handler. page modification & addition of new elements to pages#3 different ways of selecting elements. one selection returning collection of html elements with customized operations on each...#hm. customized operations on each... the example given is a todo list with different styles based on if an item is overdue or not#i wonder if my personalized detail page loading would count for this... i also have some extra info displayed for each#but i specifically want the employees to be displayed in the list uniformly. that's kinda like. The Thing.#actually im poking around on my web pages i made previously and i do quite enjoy what i set up before.#need to modify the CSS for the statistics page and employee details to make it in line with what i actually wanted for it#maybe put a background behind the footer text... i tried it before & it was iffy in how it displayed...#but it looks weird when it overlaps with a page's content. idk that's just me being particular again.#theres also data interchange as a requirement. but that should be easy if i set an initial employee list as a json file#good god im going to have to think of so much extra bullshit for these 10 made up employees#wah. this is going to be a lot of work. but. im going to do it. i just wont get very much sleep tonight.#that's ok tho. ive presented under worse conditions (cough my all nighter when i read 3gun vol 10 and cried my eyes out)#and this is going to be the last night like this of my schooling career. the very last one.#just gotta stay strong for one more night 💪💪💪
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11 SEO Lessons Learned From Auditing 500+ Websites
Discover 11 powerful SEO lessons from auditing over 500 websites. Learn how to fix technical issues, improve crawlability, boost Core Web Vitals, and avoid common SEO mistakes. 11 Easy SEO Lessons Learned From Auditing 500+ Websites I’ve been doing SEO audits for over 12 years. During this time, I’ve reviewed more than 500 websites—from small blogs to giant ecommerce stores. And you know what I…
#core web vitals#crawl budget#internal linking#JavaScript SEO#keyword cannibalization#log file analysis#on-page SEO#schema markup#search engine optimization#SEO audit checklist#SEO insights#SEO lessons#technical SEO#thin content#website audit
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Step-by-Step Guide to Writing Your First Java Program
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How to Balance Fixing Performance Issues and Adding New Features in Web Applications?
In today’s digital landscape, web applications are essential for business operations, marketing, and consumer involvement. As organizations expand and consumer expectations rise, development teams are frequently confronted with the difficult task of balancing two key priorities: addressing performance issues and introducing new features.
While boosting performance improves the user experience and increases efficiency, new features are required to remain competitive and meet market demands. Prioritizing one over the other, on the other hand, might have negative consequences—performance concerns can lead to a poor user experience while failing to innovate can result in a competitive disadvantage.
This blog delves into how to balance improving performance and introducing new features to web apps, allowing firms to satisfy technical and market demands efficiently.
Why Balancing Performance and New Features Is Crucial
A web application‘s success depends on both its performance and its features. However, relying entirely on one might result in imbalances that impair both user happiness and business progress.
Performance:Performance is an important component that directly influences user retention and happiness. Users can become frustrated and leave if the application has slow loading times, crashes, or problems. Ensuring that your web application runs smoothly is essential since 53% of mobile consumers would quit a site that takes more than three seconds to load.
New Features:On the other hand, constantly adding new features keeps users interested and promotes your company as innovative. New features generate growth by attracting new consumers and retaining existing ones who want to experience the most recent changes.
The dilemma is deciding when to prioritize bug fixes over new feature development. A poor balance can harm both performance and innovation, resulting in a subpar user experience and stagnation.
Common Performance Issues in Web Applications
Before balancing performance and features, it’s important to understand the common performance issues that web applications face:
Slow Load Times: Slow pages lead to higher bounce rates and lost revenue.
Server Downtime: Frequent server outages impact accessibility and trust.
Poor Mobile Optimization: A significant portion of web traffic comes from mobile devices and apps that aren’t optimized for mobile fail to reach their potential.
Security Vulnerabilities: Data breaches and security flaws harm credibility and user trust.
Bugs and Glitches: Software bugs lead to poor user experiences, especially if they cause the app to crash or become unresponsive.
Strategic Approaches to Fixing Performance Issues
When performance issues develop, they must be handled immediately to guarantee that the online application functions properly. Here are techniques for improving performance without delaying new feature development:
Prioritize Critical Issues:Tackle performance issues that have the most significant impact first, such as slow loading times or security vulnerabilities. Use analytics to identify bottlenecks and determine which areas require urgent attention.
Use a Continuous Improvement Process:Continuously monitor and optimize the application’s performance. With tools like Google PageSpeed Insights, you can track performance metrics and make incremental improvements without major overhauls.
Optimize Database Queries:Slow database queries are one of the leading causes of web app performance issues. Optimize queries and ensure that the database is indexed properly for faster access and retrieval of data.
Reduce HTTP Requests:The more requests a page makes to the server, the slower it loads. Minimize requests by reducing file sizes, combining CSS and JavaScript files, and utilizing caching.
5. Leverage Caching and CDNs: Use caching strategies and Content Delivery Networks (CDNs) to deliver content quickly to users by storing files in multiple locations globally.
Why Adding New Features is Essential for Growth
In the rapidly changing digital environment, businesses must continually innovate to stay relevant. Adding new features is key to maintaining a competitive edge and enhancing user engagement. Here’s why:
User Expectations:Today’s consumers expect personalized experiences and constant innovation. Failure to add new features can lead to customer churn, as users may feel your web application no longer meets their needs.
Market Differentiation:Introducing new features allows your application to stand out in the marketplace. Unique functionalities can set your app apart from competitors, attracting new users and increasing customer loyalty.
Increased Revenue Opportunities:New features can lead to additional revenue streams. For example, adding premium features or new integrations can boost the app’s value and lead to increased sales or subscription rates.
4. Feedback-Driven Innovation: New features are often driven by user feedback. By continuously developing and adding features, you create a feedback loop that improves the overall user experience and fosters customer satisfaction.
Read More: https://8techlabs.com/how-to-balance-fixing-performance-issues-and-adding-new-features-in-web-applications-to-meet-market-demands-and-enhance-user-experience/
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i'm poking around through RPG Maker MV's programming and... actually sort of understanding it? proud!!
#key speaks#i'm not too familiar with JavaScript#but i did learn object oriented programming in Java#and have done coding in Python and a teeny bit of C sharp#so it's moderately familiar and i understand most of the core structure#proud!#gonna keep going through the code tomorrow#it's getting late and i had to make myself stop for the night#i'm making mental notes of all the places in the code i'd maybe want to tweak to do more what i want them to#and the places that would have been necessary to change for some plug ins i've seen around#that object oriented programming class actually taught me a lot!#even if that professor wasn't the best#i appreciate the extra work he made us do now#(now that i can apply those concepts when it's not for a grade)
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Fraud detection is an increasingly important aspect of digital platforms, especially those handling user-generated content, financial transactions, or surveys. Detecting and preventing fraudulent activities often requires identifying users beyond traditional methods like IP addresses or cookies. In this blog, we’ll explore how to implement browser fingerprinting and VPN/Proxy detection using .NET Core and Javascript.
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Mastering Web Development: Setting Up VS Code for JavaScript Development
For modern web developers, Visual Studio Code (VS Code) is a powerful tool that enhances productivity and streamlines the coding process. If you’re focused on JavaScript development, setting up VS Code properly is crucial for an efficient workflow.
Why Choose VS Code? VS Code offers robust features, including an integrated terminal, version control, and extensive extensions. Its flexibility makes it ideal for JavaScript projects, whether you’re working on small scripts or large applications.
Setup Steps
Install VS Code: Download and install the latest version from the official website.
Configure Extensions: Enhance your JavaScript development experience with extensions like Prettier for code formatting and ESLint for code quality.
Customize Your Environment: Adjust settings and themes to suit your preferences. Configure the integrated terminal for seamless command-line access.
By optimizing your VS Code setup, you’ll improve your coding efficiency and enjoy a more productive development process. Embrace the full potential of your development environment and see how it transforms your workflow!
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Master Web Development Training in Chandigarh with Devex Hub
Embark on a transformative journey in web development training in Chandigarh with Devex Hub. Our curriculum covers important emerging areas of web development involving, CORE PHP, LARAVEL, CODEIGNITER, SHOPIFY, ANGULAR JS, NODE JS, REACT JS, and more. Experience hands-on learning and expert guidance to propel your career forward in the digital landscape. Start your path to success today!

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Java training in chandigarh -Excellence Technology provides the Java training in Chandigarh, offering a comprehensive curriculum and expert guidance to aspiring developers. Our top-notch instructors ensure hands-on learning, covering core Java concepts, advanced topics, and practical projects. With state-of-the-art facilities and a conducive learning environment, students gain the skills and confidence to excel in Java programming. Whether you're a beginner or looking to enhance your Java expertise, Excellence Technology's Java training in Mohali is the perfect platform to launch or elevate your career in software development.
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The Simslops Afterword
hello everybody! thank you for reading my book. seeing people talk about it has been very gratifying & encouraging.
i was going to write this up essay style, but doing it as a q&a is more fun and still lets me cover everything i wanted to, so let's begin.
q&a
first off, a question from @aminoasinine which i'll address in parts:
I really enjoyed Simslops, and in particular I think the "dwarf fortress event log" style of writing is a great way to showcase the machine/algorithm aspect of it. What software was used for this? Did it have trouble keeping track of so many characters? I noticed the centipedes and other numbered masses were accurately tracked throughout the text, which is something that I know AI tends to struggle with. I'm also curious to know how much of the chapters' 'plot' was laid out in advance by the prompting, and whether any major events were the result of emergent narrative. In particular, the coffin + Maude's Salvation plot towards the end definitely felt like direct intervention on your part, but was the AI reacting to you inserting those things, or were you editing the text around them after the fact?
the simslops is the product of a custom program written in nodejs. the source code is available at the download page if you want to examine it in detail, but the core of the framework is as follows:
there are actors, items, and rooms with names and numerical flags.
there are actions, each defined by their conditions, effects upon the scene, and chance of being selected.
each chapter is defined by its starting conditions and available actions.
each round or tick (whatever you want to call it), a random available action is applied to the scene.
this is repeated until an action ends the scene or there are no more actions left to perform.
each action narrates itself when applied to a scene. for example, the source code for the "pick up an item" action looks like this:
hopefully this is at least semi-intelligible if you don't know javascript. the first parameter defines what the action acts upon: in this case, an actor and an item. the second is the condition: the item must not already be held, and it must not have the pickupAttempted flag. the third is responsible for how the action affects the scene, and the string it returns is how the action is described in the text. when an actor goes to pick something up, if that something is immovable, this is noted. (otherwise every scene devolves into everybody struggling to pick up a couch.) if it's not immovable, the actor picks it up. the first case is described with "actor tries to pick up item, but it's hardly portable." (a reference to the inform 7 default responses) and the second with "actor picks up item." the fourth parameter says to multiply this action's weight by ten if the item in question has a description and has yet to be examined.
each action is defined similarly. a handful use grammars for more varied output, but the majority just have simple fill-in-the-blank sentences. all together there's nearly 6k lines of nodejs to define the whole book. this project started as a test case for this framework, actually. i was outlining a short story and hating it and had a thought: what if i wrote a program to generate an outline for me? then i could have a skeleton to work from and could get to the fun part, the actual writing. out of whimsy i decided to put some simpsons characters in a room and make them fuck. this is a more exhaustive test case than you'd expect. it handles solo actions (moaning) and pair actions (lustful looks & sex.) sex only happens when both participants are horny, which requires setting flags for each actor. kramer's appearance is an action not tied to anything in the scene, and giving birth is an action that creates new actors. a great deal of my motivation here (and in many other things) was "wouldn't it be funny / fucked up if..." but it also did its job of test case pretty well. once i added items, that necessitated inventories; theft & picking up & putting down all require certain types of checks.
it's funny that you mention emergent narrative, because i really think the simslops really became what it was in the telling. early in the process i became enamored with the image of one of the characters descending through text adventure geography, lost and alone. thus came the turn to pathos. i had read "does marge have friends" some time prior, which inspired maude's inclusion and the role she plays. from there i built things out with twin eyes toward thematics and "funny/fucked up". i do find it interesting to what extent all that was emergent from the implementation. it's a framework that tends towards reducing things to mush. a semantic satiation machine.
anyway, i hope this answers your question --- it's not LLM-based, it uses older, more "traditional" procgen techniques. the plot of each chapter is roughly scaffolded by the actions i attach to it. it's really incredibly authored; it's difficult for this framework to surprise me except by juxtaposition. under this framework it's also pretty trivial to track any number of actors. so, to answer this question from @zedogica:
how much of simslops was embellished from the original generated text? a few moments stood out to me
none of it. you can download the source and get your own personal simslops. the only human embellishment was done during development. in an ideal world, this would live on a server somewhere and everyone could download a unique generation. unfortunately, i don't have the knowhow for that kind of thing. (my understanding is that you need to do a lot when writing server-side code to make sure you don't expose a million security vulnerabilities.) i've contented myself with doing what i can client-side: releasing the source code & setting up the download button to give you one of five pre-generated outputs.
returning to aminoasinine's question:
I also really like the difference in language used during the Deviltongue chapters. It's interesting to see what changes when the tone is explicitly defined as 'horror' or 'scary', and how that seemingly translates to those bizarre compound words like tribulationmalice and torturefrenzy. I think it's my favorite chapter(s) in general because of how it takes a much different tone and hammers it into the same monotonous nothing as the other chapters despite its more 'active' and ostensibly 'less boring' setting than your standard centipede sex house. everything shakes and moans and howls with blood-malice, lymph and spines standing on end, over and over until it doesn't mean anything anymore. everyone and everything is trembling in fear of a grim finality bearing down that never actually comes, because nothing ever ends. It's the same nothing-emotion as all the unbearable passionate lust in the sex scenes, an emotional signifier that signifies absolutely nothing.
thank you! the strange compounds are a product of the aforementioned grammars, as are the shaking and moaning and howling. writing the dungeon & horror chapters made me realize i really like broad, dumb pastiches. there's something very satisfying about taking cliches and mangling them.
Anyway, the choice to have 'pet the dog' in every scene did not go unnoticed, I think the last three lines are my favorite part, and finally, I think every book from now on should open with a horoscope chart made from out of context quotes. Thank you for making this, I will be watching your neocities with great interest :)
thank you for reading it! two fun facts about the horoscopes:
each entry's text is taken from a random item description.
the dates are wrong, each offset by a day. due to my strong personal convictions i wished to stress that this novella in no way endorses the practice of astrology.
an anonymous question:
So Marge crying during the video game sequence show the reduction of feelings into simple fun, even though the human experiencing the games in question might feel other emotions when playing them. But what do the horror sections represent? I got the gist of most parts, but as I don’t engage with horror medium often I feel like the commentary is lost on me. What were you trying to say with the horror sections, in other words?
first: one of the major benefits of the framework i used here is that it's very good at creating unintended juxtapositions. the only prerequisite for weeping is if the actor in question is holding part of a corpse, but depending on the context, it can take on a number of different connotations.
second:
a lot of usamerican horror films (particularly aliens and predator) are sublimations of the anxieties surrounding the vietnam war. both are about big grizzled soldier guys getting picked off by an unseen yet omnipresent foe who can strike from anywhere. hell, one of them is even set in a jungle. slender: the eight pages, being a game about the Scary Getter following you around in a forest, feels of a type with these.
seymour skinner was a us soldier in the vietnam war.
in that vein, another anonymous question:
also I understand almost all of the references in the chicken’s names but how does sylvester stallone figure into colonialism?
one of sylvester stallone's two big roles is the rambo series, where he's a heroic us soldier rescuing prisoners of war in vietnam, repelling the soviets in afghanistan, or performing other jingoistic acts of horrendous violence. the other is rocky where he plays a white boxer (the "italian stallion") who's built up as a contender to the current reigning champion, Black boxer apollo creed. he's of a type with the other americana culture slop included, i think.
another question from aminoasinine:
Damn, I thought of another question right after I sent that long-ass ask. What was the thought process behind making The Bart such a minor part of the story? Is it out of a desire (or the AI's internal rules) not to have a child present in the gore/sex chapters, or is it more about how Bart as a character seems almost /more/ of a product or symbol than any of the other characters? Like, he can't really mingle with the other 'people' in this setting, because he is something beyond, having transcended any semblance of characterhood to become ONLY product? Is this the end state of every simslop, to eventually be reduced to a series of identical stimuli on a conveyor belt of endless content?
i settled on the cast of characters pretty early. homer and marge are obvious. ned is also pretty obvious. maude is the emotional core. "kramer bursts in" is a pretty common meme. and i had steamed hams edits on the brain, so seymour gets to come, too. i scaffolded out my story with a focus on these six and whatever pathos & resonance i could wring out of them.
i don't think i had any plans to include bart until i came up with that pun. "the work of bart in the age of mechanical reproduction." that + the factory itself is a very good illustration of the funny/fucked up philosophy & dichotomy. (i think i also had the bart doll from the trash meteor episode of futurama in mind.)
anyway, to answer your actual question: yeah, i didn't want to put bart in the main story because i didn't want to put a child in the mix, and he didn't fit in the outline i had drawn up. i think the intermissions pretty accurately capture the pathos of bart & milhouse, though. the funko pop scamp and the perpetual punching-bag.
this next question is from @where-your-eyes-dont-go:
I'm curious about the reason for "_ pets the dog" being such a frequent refrain in so many sections. I could read it a few ways— it's an action that's often used to humanize characters, and it occasionally does seem to give the characters more apparent personhood, the action almost automatically being interpreted by the reader as affection showcasing an internal life—but its repetition seems to force the reader to instead view it as just another merely automatic process. It also could be a bit of commentary on the common claim that a "pet the dog" button in video games automatically makes such games better. I'd love to know more about your thought process here.
early in the development process, i added "actor votes blue." as an inane flavor action. rqd suggested they pet the dog, and i thought it was brilliant. "can you pet the dog" is exactly the kind of empty posturing i want to satirize. i thought it would be best if the dog is never simulated otherwise. just as petting the dog is an empty gesture in games, in the simslops the dog only exists "in flavor", not mechanically. there is no dog actor or dog affection flag, it's just implied there's a dog around for each scene. the suggestion of something cozy and wholesome and cute happening without any actual substance. (and bob was there, too.)
(a friend had to dissuade me from adding "actor realizes why they're called Kojima games" as another flavor action.)
this anonymous question befuddled me a bit:
have you read Marge Simpson Anime?
"marge simpson anime... what in the world is marge simpson anime?" and then i looked it up and found a tumblr blog with a bunch of drawings of marge and went "oh yeah! marge simpson anime!" i haven't read it, but i've definitely seen it around, and i'm definitely at least in conversation with it.
(on the subject of things i'm in conversation with, i realized recently that i absolutely should have put too many cooks and the simpsons au where homer is in pain in the further reading section.)
a question from @theoretically-questionable:
I'm curious as to why the choices of both explicit sexual acts and disregard for consistent anatomy within said acts were made for Simslops; was it simply a transgression, influenced by the (surprising) amount of actual simpsons porn, or something else?
this one also befuddled me. my original intent had been to generate oddball descriptions of a consistent set of genitals, but, like. on further reflection, that super isn't borne out by the text. i think my mental image of things changed when i added the "adverbly-verbing" snowclone to the sex grammar. (score one for emergent narrative.) my initial motivation was that i think over-the-top, too-mechanical-to-be-erotic sex is a fun thing to write a generator for, and i find kramer and homer doing obscene things to each other amusing. the end result is a lot more mastaba snoopy in a way i really like.
here's a question from @txttletale:
why the simpsons? as opposed to, for example, family guy
i've had to think for a while on this. my instinctive response is "it was essentially random, an act of whimsy," but that's not a very good answer. surely something drew me to the simpsons, even if it was subconscious. let's try and peel it back a layer. my next theory has to do with pathos. it is very difficult to wring anything remotely poignant out of peter griffin. you put peter griffin in a scary cave and he goes "this reminds me of the time i was in the descent" and we get some inane cutaway gag. i can't imagine lois expressing anything more sincere than a scott the woz video. there's an obvious pathos to meg, the constant butt of the joke; treating her with any degree of seriousness gets you pathos in spades. similarly, that comic where chris griffin and bart simpson go to couples therapy is genuinely affecting. there's something there, but it's a very different something from what the simslops ended up being. (for one, i wouldn't feel comfortable doing all the centipede sex stuff if my principal characters are kids.) there's a similar issue with trying this with south park (which was also something i don't have much familiarity with). while the fandom has bafflingly devoted a great deal of time and energy to the emotional struggles of those little weirdos, i don't really see much potential there.
on the other end, we have futurama, a show with perhaps too much emotional weight to go in the blender in the same way. like, there are the episodes with fry's dog and fry's brother and leela's parents. similarly, bob's burgers and bojack horseman (and i'm sure many other shows) draw their characters too realistically. the simpsons hits a sweet spot. its characters are cartoon-enough, commodified-enough, and emotional-enough. they're in the goldilocks zone along all these axes.
in the simpsons movie, there's a bit where bart and ned go fishing. bart messes up somehow, ned goes to assist, and bart flinches away, expecting to be strangled. what was once a comedy routine, a subversion of the "father-knows-best" sitcom family, is treated with real emotional weight.
how did they ever come back from that? by the end of the film homer had redeemed himself as a person and as a father. it was the emotional climax of the movie or whatever. roll credits. there were a million billion more seasons and despite the increasing age of the voice cast, more simpsons are extruded every day. why bother? the rotten heart was laid bare nearly two decades ago.
finally, a question from @fattyopossum:
have you seen any interpretations of it youd consider like. unexpected, in either a good ro bad way? any takes on it now that its been out that youw erent expecting people to get or new interpretations people brought to it that really resonated with you
a lot of the thematic weight of the simslops feels post-hoc to me, like a new interpretation that wasn't there when i wrote it. again, it really became what it was in the telling; technical decisions lead to thematic weight. all characters who have sex have the same genitalia. i decided this because it made writing the sex grammar easier. however, it's also a huge thematic boon. casting marge and maude as transfem makes maude's abjection and their love for eachother much more impactful. it's really easy for me to get chicken-or-the-egg about it. which came first, the High Artistry or the Funny/Fucked Up?
(the real answer, of course, is that it doesn't matter. the text exits anyway and i must shepherd it as it exists, not as i intended it. ego death of the author.)
as for other people's interpretations: i'm quite pleased about the reasoning that anon expressed earlier for why marge was crying while platforming. i was also happy to hear a friend's read that kramer had finally found peace in the meadows, that she's with the girls and relaxing and having snacks. it's not really borne out by the text, but it's such a comforting thought, right? maybe if we imagine kramer happy, she will be.
trivia
the first commit hit my git repo in september 2024, and the simslops released march 2025. all in all it took about six months of on-and-off work.
the name "deviltongue" comes from a character i played in a game of neptune's pride. he ended up getting betrayed and dying badly. so it goes. (on a similar note: as a kid, i thought his name actually was "slideshow bob".)
originally, the sundervalley chapters were going to feature more of the classic cozy small farmer simulator tropes. homer was gonna go fishing and chat up the town's eligible bachelors: crow, tom, and cam. it would've distracted too much from the real core of the chapter, though, so it never got implemented.
my original design for the cover looked like this:
i'm still not sure i made the right decision switching to the final composition. i like the oddness of eyes on the hair in that version, but the lines over the hair in the this version remind me of one of the ways you see dicks censored in hentai, which feels thematically appropriate.
on that subject, this texture:
is a heavily mangled collage of a bunch of ai generated images, each of which was created by using the name of a simpsons' character as both prompt and negative prompt. it shows up in the download buttons and (in heavily desaturated form) on the final version of the cover.
the blurbs were slightly modified grammar output. i was pretty fried the day of release & wasn't able to think of anything, so rqd suggested i use a relevant wikipedia extract and use a grammar for the blurbs. i think it turned out pretty well.
there are six secret characters in the simslops. have you found them?
future work
i think i've taken this framework as far as it will go. the system of numerical flags got bent when i stored the farm workers' country of origin as text. the more linear plotted segments required a set of flags trading off each other, which is fiddly to coordinate. generally, everything is very siloed off. the clearest example of this is in the grammars for generating the various bits of procedural text. they're fun to write, and i'm always delighted by the results, but there's a lot of duplication of effort in my current approach. each chapter that uses procedural text has its own grammar with its own set of words and phrases. this is basically fine in this case, but it's not something i want to deal with for future projects. writing grammars is fun, like building a shipyard in a bottle, but it gets mind-numbing after a while. you can only come up with synonyms for laugh so many times, yknow?
my dream is a single massive grammar all output text runs through. since my grammar system can handle conjugating verbs and adding a/an in front of words, integrating all text output with that system would simplify all sorts of things. then i could have big lists of words to query for relevant adjectives or nouns with specific associations, procedural sentence structures, referents that know what adjectives apply to them...
it's really easy to get feature crept in this sphere. we'll see how much of this i'll be able to implement. i don't think all that is necessary to make the simslops framework useful, really. the only thing it urgently needs is some kind of event emitting & handling system. currently all the little special cases have to be implemented specifically. for example, there's a check in the "drop item" action for if the item in question is fragile. if it is, it breaks. if the item is also smoky, we get the "orange smoke pours out" effect. it'd be a lot cleaner (and make me a lot happier) if i could just say "when a smoky object breaks, emit orange smoke" and similar things.
thank you to everyone who read the simslops, and an extra thank you to everyone who asked me questions. now it's time to go back to work on the next issue. it's going to be a very different beast. i hope you enjoy it.
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How Much Can You Earn as a Java Developer? Salary Trends for 2025
Java remains one of the most widely used programming languages, powering everything from enterprise applications to cloud-based solutions. If you're planning a career as a Java developer, you're probably wondering—How much can you earn in 2025?
The answer depends on factors such as experience, job role, location, and expertise in full-stack development. In this article, we’ll break down Java Developer salaries and explore ways to maximize your earning potential.

Java Developer Salary Breakdown (2025 Estimates)
Java Developer salaries vary across experience levels. Here’s a detailed breakdown:
Entry-Level Java Developer (0-2 Years Experience)
Salary Range: $50,000 – $80,000 per year
Skills Needed: Core Java, Object-Oriented Programming (OOP), basic SQL, Java frameworks.
Ideal for: Freshers, career changers, or recent graduates.
Mid-Level Java Developer (2-5 Years Experience)
Salary Range: $80,000 – $120,000 per year
Skills Needed: Spring Boot, Hibernate, REST APIs, Microservices, Cloud (AWS, Azure).
Ideal for: Developers aiming for Full Stack Java roles.
Senior Java Developer (5+ Years Experience)
Salary Range: $120,000 – $160,000 per year
Skills Needed: Software architecture, DevOps, leadership, advanced Java frameworks.
Ideal for: Developers aspiring to be Tech Leads, Software Architects, or Cloud Experts.
Java Developer Salaries by Country
Location plays a significant role in salary differences. Here’s how Java Developers are paid globally in 2025:
Country& Avg. Annual Salary
USA$100,000 – $160,000
Canada$80,000 – $130,000
UK£50,000 – £90,000
Germany€60,000 – €100,000
India₹6,00,000 – ₹25,00,000
AustraliaAUD 90,000 – AUD 140,000
Tip: Java developers who upskill in Full Stack Development often earn higher salaries than those specializing in backend development alone.
Boost Your Salary with Full Stack Java Development
If you want to maximize your earnings, learning Full Stack Java is the way to go. A Full Stack Java Developer Course covers:
Frontend Development: HTML, CSS, JavaScript, React/Angular Backend Development: Java, Spring Boot, Hibernate, REST APIs Database Management: MySQL, MongoDB Cloud & DevOps: AWS, Docker, Kubernetes
By mastering both frontend and backend, you become a versatile developer with higher job prospects.
Start Your Learning Today: Full Stack Java Developer Course
FAQs – Java Developer Salary & Career
Is Java a good career choice in 2025? Yes! Java remains a top language for software development, enterprise solutions, and cloud applications.
How can I increase my Java Developer salary? Upskilling in Full Stack Development, Microservices, or Cloud Computing can help you earn more.
Can Java Developers work remotely? Yes! Many companies offer remote Java Developer jobs, especially for full-stack professionals.
Is Full Stack Java better for career growth? Yes! Full Stack Java Developers earn higher salaries and have more job opportunities than backend-only developers.
How long does it take to learn Full Stack Java? With structured training, you can become job-ready in 3-6 months.
Conclusion: Should You Become a Java Developer in 2025?
If you’re looking for a high-paying, in-demand tech career, Java Development is a great choice. To increase your earning potential, consider learning Full Stack Java, which opens doors to top-tier job roles.
Get Started Today! Enroll in the Full Stack Java Developer Course and take your career to the next level!
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Is there really a difference between software engineering, computer science and programming? i feel like calling myself a soon to be engineer is too extreme and not even correct
for someone who is only learning javascript off of YouTube after learning html and css. like idk computer science like that I actually find it hard
Hiya 💗
Yes there is a difference between each one, though they all fall under the same field of Computer Science.
💻 Software Engineer
Software engineering is building real-world software, like apps and websites.
It's about making sure the software is reliable and efficient.
Software engineers take ideas and turn them into working programs.
This is normally learnt through higher education like University.
💻 Computer Science
Computer science is about understanding the core ideas behind computers and algorithms.
It's like learning the rules of the game but not necessarily playing it.
Computer scientists solve complex problems using theory.
💻 Programming
Programming is writing instructions for a computer in a language it understands. I made a post about it here about the difference between programming and coding: LINK
It's literally how you create apps, games, and websites.
As a programmer, you make the computer do what you want it to do.
In summary, computer science is the theoretical foundation of computing, software engineering is the practical application of that knowledge to build software systems, and programming is the hands-on skill of writing code to create software!
Now you mentioned you only know JavaScript, HTML and CSS, it would make you just a programmer!
Hope this helps! 🤗💗
⤷ ○ ♡ my shop ○ my twt ○ my youtube ○ pinned post ○ blog's navigation ♡ ○
#my asks#resources#codeblr#coding#progblr#programming#studying#studyblr#learn to code#comp sci#tech#programmer
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Big day for Tearsie-Fearsies because Tumblr let me use JavaScript on my blog and I made TFF fave song sorters- I noticed they didn't exist yet so there u go! Not pretty looking like some other sorters I've seen but they get the job done :) just try not to make a mistake or you'll have to start over!
I've only done the studio albums (excluding bonus tracks/stuff on expanded editions) and Saturnine Martial & Lunatic so far though. Eventually I'll make a fav sorter for their entire *core* discography (so those albums mentioned, b-sides, bonus tracks, and other NOTEWORTHY releases)- in the meantime I'd like suggestions on what's considered "essential" in Tears For Fears' discography so if you have any thoughts on that do let me know!
These sorters might be useful to anyone who's as indecisive as me, and maybe choosing favorites between only two options at a time multiple times would help to determine a sure favorite- maybe even do it multiple times in case you change your mind and average the final results out. Or maybe you already know what your favorite songs are and you just want to have fun playing with the sorters! Do with these what you want, fellow TFF fans!
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Hacktivism: Digital Rebellion for a New Age 🌐💥
In an era where our lives are intertwined with the digital landscape, the concept of hacktivism has become more than just a buzzword. It’s the fusion of hacking and activism—where people use their coding and cyber skills to disrupt power structures, challenge injustice, and amplify voices that often go unheard. It's a rebellion born from the belief that access to information, privacy, and freedom are rights, not privileges. But how did this digital resistance movement come to be, and how can you get involved? Let’s dive into it. 💻⚡️
What Exactly Is Hacktivism? 🤖✨
At its core, hacktivism is activism with a digital twist. It’s about using technology and hacking tools to advance social, political, and environmental causes. The most common methods include:
DDoS Attacks (Distributed Denial of Service): Overloading a target’s website with too much traffic, essentially crashing it, to temporarily shut down an online service.
Website Defacement: Replacing a website’s homepage with a political message, often exposing corruption or unethical practices.
Data Leaks: Exposing hidden documents or sensitive information that reveal corporate or governmental wrongdoing.
Bypassing Censorship: Circumventing firewalls or government restrictions to make sure information reaches the people it needs to.
The idea is simple: when a government or corporation controls the narrative or hides the truth, hacktivists take it into their own hands to expose it. 🌍💡
Why Is Hacktivism Important? 🔥
In a world dominated by corporations and powerful governments, hacktivism represents a form of resistance that’s accessible. It’s about leveling the playing field, giving people—especially those who lack resources—an avenue to protest, to expose corruption, and to disrupt systems that perpetuate inequality. The digital world is where much of our lives now happen, and hacktivism uses the very systems that oppress us to fight back.
Think about WikiLeaks leaking documents that exposed global surveillance and the activities of intelligence agencies. Or how Anonymous has played a pivotal role in advocating for free speech, standing up against internet censorship, and exposing corrupt governments and corporations. These are the digital warriors fighting for a cause, using nothing but code and their knowledge of the web.
Hacktivism is a direct response to modern issues like surveillance, censorship, and misinformation. It's a way to shift power back to the people, to give voice to the voiceless, and to challenge oppressive systems that don’t always play by the rules.
The Ethical Dilemma 🤔💭
Let’s be real: hacktivism doesn’t come without its ethical dilemmas. While the intentions are often noble, the methods used—hacking into private systems, defacing websites, leaking sensitive info—can sometimes lead to unintended consequences. The line between activism and cybercrime is thin, and depending on where you live, you might face serious legal repercussions for participating in hacktivist activities.
It’s important to consider the ethics behind the actions. Are you defending the free flow of information? Or are you inadvertently causing harm to innocent bystanders? Are the people you’re exposing truly deserving of scrutiny, or are you just participating in chaos for the sake of it?
So if you’re thinking of getting involved, it’s crucial to ask yourself: What am I fighting for? And is the harm done justified by the greater good?
How to Get Started 💻💡
So, you’re interested in getting involved? Here’s a starting point to help you use your tech skills for good:
Learn the Basics of Hacking 🔐: Before diving into the world of hacktivism, you'll need to understand the tools of the trade. Start with the basics: programming languages like Python, HTML, and JavaScript are good foundational skills. Learn how networks work and how to exploit vulnerabilities in websites and servers. There are plenty of free online resources like Codecademy, Hack This Site, and OverTheWire to help you get started.
Understand the Ethical Implications ⚖️: Hacktivism is, above all, about fighting for justice and transparency. But it’s crucial to think through your actions. What’s the bigger picture? What are you trying to achieve? Keep up with the latest issues surrounding privacy, data rights, and digital freedom. Some online groups like The Electronic Frontier Foundation (EFF) provide great resources on the ethics of hacking and digital activism.
Join Communities 🕸️: Being part of a like-minded group can give you support and insight. Online communities, like those on Reddit, Discord, or specific forums like 4chan (if you're cautious of the chaos), can help you learn more about hacktivism. Anonymous has also had an iconic role in digital activism and can be a place where people learn to organize for change.
Stay Informed 🌐: To be effective as a hacktivist, you need to be in the know. Follow independent news sources, activist blogs, and websites that report on global surveillance, corporate corruption, and governmental abuse of power. Hacktivism often reacts to injustices that would otherwise go unnoticed—being informed helps you take action when necessary.
Respect the Digital Space 🌱: While hacktivism can be used to disrupt, it’s important to respect the privacy and safety of ordinary people. Try to avoid unnecessary damage to private citizens, and focus on the systems that need disrupting. The internet is a tool that should be used to liberate, not to destroy without purpose.
Never Forget the Human Side ❤️: As with all activism, the heart of hacktivism is about making a difference in real people’s lives. Whether it's freeing information that has been hidden, protecting human rights, or challenging unjust power structures—always remember that at the end of the code, there are humans behind the cause.
Final Thoughts 💬
Hacktivism is a powerful, transformative form of resistance. It’s not always about flashy headlines or viral attacks—often, it’s the quiet work of exposing truths and giving people a voice in a world that tries to keep them silent. It’s messy, it’s complex, and it’s not for everyone. But if you’re interested in hacking for a purpose greater than yourself, learning the craft with the intention to fight for a better, more just world is something that can actually make a difference.
Remember: With great code comes great responsibility. ✊🌐💻
#Hacktivism#DigitalRevolution#TechForGood#Activism#CodeForJustice#ChangeTheSystem#Anarchism#Revolution
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Funding FujoCoded: Stretch Goals!
It’s time! With our first goal met (🎉 thank you!), let’s talk about stretch goals. We have quite a few planned, so we're going to go through them one by one and explain what they are and why we chose them!
Before we go down the list, here's something fun:
Sticker Unlock: At 45 backers, we also unlocked one more sticker!
The goal of our campaign is to cover business expenses most of all. The unlocked content is an extra token of gratitude for your support that also helps us meet our own targets!
With that said, let's get to our stretch goals...
$4,000: "That's Why I Ship On Company Time" Ao3 Sticker
At $4,000 we'll unlock one more sticker design that you can add to your collection!
Our first version of this "shipping" sticker features VSCode and a terminal, but there's more than one type of shipping... here's to the other one!
$5,000: "Using NPM with Javascript" Article
Next up, we have our first article. Our plan is to add an Articles section to @fujowebdev where we'll collect simple, free guides to help beginners get past the roadblocks we see them encounter!
This first one will cover the basics of NPM, a core element of modern JavaScript!
"How do I install this JavaScript library? How do I run this open source JavaScript project? How can I get started creating my blog using a tool like @astrodotbuild?" are some of the most common questions we get in our Fandom Coders server.
Let's give *everyone* the answer!
$6,000: Offering Website Art Prints
Next up, we'll turn the excellent art on our website into prints! These will be (probably) 8x10-sized art prints that will look amazing without breaking the bank. Full specs soon!
...and speaking of the site, you have tried moving the windows, right?
$7,000: "Catching Up With Terminal" Article
Next, another common issue for beginner developers: how to start learning how to handle the Terminal.
This will require some research to determine the major roadblocks, which is how our project operates: active learning from those going through it all!
$8,000: "Crucial Confrontations" Article
And last (for now), something very dear to us: an article extracting some wisdom from the book "Crucial Confrontations": https://www.amazon.com/Crucial-Confrontations-Resolving-Promises-Expectations/dp/0071446524
This may seem like an unusual choice, but it highlights how our teaching goals go beyond programming to cover collaboration!
After years of working within our community, we repeatedly found that developing effective communication and confrontation skills helps our collaborators thrive. Unfortunately, the world doesn't teach us how to effectively (but kindly) hold each other accountable.
Some of our most involved collaborators have read this book and found the tools within it transformative. Given this experience, we deeply believe that making some of this wisdom easily accessible (without having to read the full book) will allow all of us to collaborate better!
If we can reach $8,000, this will enable us to test this hypothesis and learn how teaching soft skills beyond programming influences what we're able to achieve! It's a bold idea, but we're excited to see how it turns out in practice.
Help us make it there!
And that's all...for now!
If you want to hop on Twitch right now, you can join us as we put some extra polish on our shiny new FujoCoded website.
And remember, you can back our campaign here to help us achieve these goals and more:
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That post from like a month ago (I was planning to write this the day after and then immediately forgot and this has been in drafts since lol) about web devs not having some basic knowledge of the web has been stuck in my brain for a while because they are correct as I said in the notes but it's the landscape of web dev right now that's causing it and I don't see it stopping anytime soon.
I've been a professional Front End Dev for just over 7 years at this point (now a UX Dev working on a design system), and while I have a good chunk of experience under my belt, I've gotten to the point where I realize just how much shit I do not know and it's a LOOOOT.
The current landscape of web dev is that most projects and products are robust web apps that, in the absolute best case scenario, are gonna require, at minimum:
User experience research and work (UX)
User interface design (UI)
Front end with accessibility and mobile responsiveness (I am here)
Front end interactions and state management (JS engineers)
Backend database and API work
Backend infrastructure work (including setting up the dev and QA test environments)
QA testing
Developer experience to make sure devs/engineers are working efficiently with the tools they have
I'm sure I've missed some roles here, but you can see why people end up specializing when they work on bigger projects and products. The web is so unbelievably JavaScript heavy nowadays that all these specializations are Kind Of Required™, but that's absolute best case scenario. A lot of companies simply do not have the budget (or desire) to fill all these roles. So then you have a bunch of people who are kinda okay to mediocre at multiple of these things instead focusing on being good at one or two things. And then put in timeline requirements. AND THEN you have some companies who have different philosophies on how to build their core product: some are very UX focused and will put time into making sure that's present, others are not and will not care about UX in the slightest and thus those roles may not exist there at all. And...well things aren't going to be as quality as you expect when you consider all of those points.
The web is full of applications now that require a lot more expertise in different fields than just a basic static site with no data. That's not to say static sites don't exist or have no place anymore, tho. But this is where we are. It sucks.
#web#web dev#web development#front end development#back end development#ui design#ux design#html#CSS#JavaScript#career
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