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Working on my javascript for my web page. Turns out I have the perfect kind of setup to accomplish some of the project requirements, specifically with even handlers and user interactions
My website, conceptually, will load a different employee details page depending on what employee name is clicked on. But I need to load it dynamically (instead of hard-coding it) so that the user can add or delete employees & it'll be able to still load the relevant shit.
So! Only one employee details page, but depending on how it's loaded, it'll load a different employee's information. Still working on getting down Exactly how to do it (I'm thinking using URL parameters that'll read a different object depending on what ID is used)
It's entirely doable. In fact, it's probably extremely common to do in web pages. No one wants to hard-code information for every new object. Of course not. And thus the usefulness of dynamic javascript stuff.
I can do this. I can very much do this.
#speculation nation#i wasnt very good when i got home and i read fanfic for a while#then took a nap. and now im up again and Getting To Work.#i dont have to have this 100% perfect for final submission just yet. bc final submission isnt today.#but i need to have my final presentation over my thing done by noon (11 hours from now)#and im presenting TODAY. and part of that will be giving a live demo of my project website#so. i need to have all of the core functionality of my website down at the Very Least#might not be perfect yet. but by god if im gonna show up to my presentation with my website not working.#i need to have the employee list lead to employee details with personalized information displayed per employee#i need to create an add employee field that will Actually add an employee. using a form.#and that employee will need to show up on the list and have a new id and everything. the works.#need to set it up so that employees can be deleted. shouldnt be too much extra.#and it would be . interesting. to give an actual 'login' pop-up when someone clicks on the login button#with some kind of basic info as the login parameters. this cant be that hard to code.#the project requirements are: implement 5 distinct user interactions using javascript. at least 3 different eventhandlers#at least 5 different elements with which interaction will trigger an event handler. page modification & addition of new elements to pages#3 different ways of selecting elements. one selection returning collection of html elements with customized operations on each...#hm. customized operations on each... the example given is a todo list with different styles based on if an item is overdue or not#i wonder if my personalized detail page loading would count for this... i also have some extra info displayed for each#but i specifically want the employees to be displayed in the list uniformly. that's kinda like. The Thing.#actually im poking around on my web pages i made previously and i do quite enjoy what i set up before.#need to modify the CSS for the statistics page and employee details to make it in line with what i actually wanted for it#maybe put a background behind the footer text... i tried it before & it was iffy in how it displayed...#but it looks weird when it overlaps with a page's content. idk that's just me being particular again.#theres also data interchange as a requirement. but that should be easy if i set an initial employee list as a json file#good god im going to have to think of so much extra bullshit for these 10 made up employees#wah. this is going to be a lot of work. but. im going to do it. i just wont get very much sleep tonight.#that's ok tho. ive presented under worse conditions (cough my all nighter when i read 3gun vol 10 and cried my eyes out)#and this is going to be the last night like this of my schooling career. the very last one.#just gotta stay strong for one more night 💪💪💪
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Does learning Java increase my salary?
1. Introduction to the Java Job Market
Java is still one of the hottest programming languages out there. Whether you're just starting or have been coding for a while, knowing Java can really help your career. A common question is: Does learning Java boost my paycheck? The answer is yes—companies really want people who know Java because it's so flexible for web, mobile, and big business apps. Key topics include Java programming, Java developers, and job roles related to it.
Key Point: Java skills are in demand across different industries and can help increase your salary.
2. Java's Popularity and Market Demand
Big names like Amazon, Netflix, and Google use Java because it handles large-scale apps well. So, does learning Java increase my salary? Definitely. Employers will pay a premium for those who are good at Java. Key terms include Java software development, full stack, and backend developer.
Key Point: There’s a strong demand for Java devs, which leads to better pay and job security.
3. Java Skills and Salary Growth
Having Java skills gives you an edge. Companies are looking for people who know frameworks like Spring Boot and tools like Maven. Will learning Java increase my salary? For sure. With the right certifications and experience, you can earn more. And signing up for a Java course in Coimbatore can really help solidify your skills.
Key Point: Specialized Java knowledge can lead to promotions and salary increases.
4. Role of Certifications in Salary Hike
Getting a Java certification is a smart way to stand out. A lot of people choose the Java Full Stack Developer Course in Coimbatore for hands-on practice. Certifications prove your skills, and the answer to the question: Does learning Java bump up my salary? Yes.
Key Point: Java certifications help validate your skills and can lead to better pay.
5. Java Job Roles and Their Pay Scales
Java jobs range from junior developers to senior architects, and each level comes with higher pay. A Java training in Coimbatore can get you ready for roles like Full Stack Developer or Software Engineer. Is there a salary increase if you learn Java? Absolutely, especially for specialized roles.
Key Point: There are many roles in Java, and each offers attractive salary packages.
6. Java vs. Other Programming Languages in Salary
Java developers often earn more than those working with less popular languages. Unlike some newer languages, Java jobs tend to be more stable. Does learning Java mean better pay? Yes, compared to other languages, Java usually offers more consistent salaries.
Key Point: Java's long-standing presence in the industry generally means better pay than many newer languages.
7. Full Stack Java Developer Salary Benefits
Full Stack Java Developers are among the best paid in tech. Taking a Java Full Stack Developer Course in Coimbatore can prepare you for the job market. Will learning Java increase my salary? For sure—especially in full stack roles where you need to be skilled in both backend and frontend.
Key Point: Full Stack Java positions offer top salaries and are in high demand.
8. Java's Role in Enterprise Applications
Java is key for many enterprise systems. Learning enterprise-level Java can really answer the question: Does it help me earn more? Yes. A training program in Coimbatore that teaches things like Hibernate and JSP is worth considering.
Key Point: Skills in enterprise Java can set you up for well-paying jobs.
9. Local Training Institutes and Career Impact
Joining a local Java course in Coimbatore can boost your earnings. These programs offer hands-on projects and guidance from experts. So, does learning Java help with salary? Yes—local training can lead to quicker job growth.
Key Point: Local Java training can speed up your skills and help with job placements.
10. Final Thoughts and Brand Mention
In summary, does learning Java increase my salary? Yes, through certifications, full stack skills, and local training. Consider a reputable place like Xplore It Corp for training in Coimbatore, offering courses designed to meet job market needs.
Key Point: Xplore It Corp provides practical Java courses that can help you earn more.
FAQs:
1. Does learning Java help me earn more with no experience?
Yes. Even beginners can get better job offers after certified Java training.
2. What’s the average salary after a Java course in Coimbatore?
Freshers typically earn around ₹3-5 LPA, and pay can increase significantly after 1-2 years.
3. Is a Java Full Stack Developer Course in Coimbatore worth it?
Definitely. Full stack developers are in demand and usually earn 20-30% more.
4. How long before I see salary benefits after Java training?
Usually, you can expect to see salary increases within 6-12 months after completing the course.
5. Can I switch to Java and expect a pay increase?
Yes. Many people move from non-tech jobs to Java and see a boost in their salary.
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Total Blocking Time (TBT)
Learn everything about Total Blocking Time (TBT) – a critical web performance metric. Understand how it’s measured, why it matters, how to improve it, and its impact on user experience and SEO. Total Blocking Time (TBT) | Improve Website Interactivity & Performance Understanding Total Blocking Time (TBT): A Comprehensive Guide 1. Introduction to Web Performance The web has evolved rapidly,…
#core web vitals#improve TBT#JavaScript performance#long tasks#main thread blocking#optimize JavaScript#reduce TBT#site speed optimization#TBT#TBT SEO#TBT vs FID#Total Blocking Time#web performance metrics#web vitals guide#website interactivity
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11 SEO Lessons Learned From Auditing 500+ Websites
Discover 11 powerful SEO lessons from auditing over 500 websites. Learn how to fix technical issues, improve crawlability, boost Core Web Vitals, and avoid common SEO mistakes. 11 Easy SEO Lessons Learned From Auditing 500+ Websites I’ve been doing SEO audits for over 12 years. During this time, I’ve reviewed more than 500 websites—from small blogs to giant ecommerce stores. And you know what I…
#core web vitals#crawl budget#internal linking#JavaScript SEO#keyword cannibalization#log file analysis#on-page SEO#schema markup#search engine optimization#SEO audit checklist#SEO insights#SEO lessons#technical SEO#thin content#website audit
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Step-by-Step Guide to Writing Your First Java Program
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How to Balance Fixing Performance Issues and Adding New Features in Web Applications?
In today’s digital landscape, web applications are essential for business operations, marketing, and consumer involvement. As organizations expand and consumer expectations rise, development teams are frequently confronted with the difficult task of balancing two key priorities: addressing performance issues and introducing new features.
While boosting performance improves the user experience and increases efficiency, new features are required to remain competitive and meet market demands. Prioritizing one over the other, on the other hand, might have negative consequences—performance concerns can lead to a poor user experience while failing to innovate can result in a competitive disadvantage.
This blog delves into how to balance improving performance and introducing new features to web apps, allowing firms to satisfy technical and market demands efficiently.
Why Balancing Performance and New Features Is Crucial
A web application‘s success depends on both its performance and its features. However, relying entirely on one might result in imbalances that impair both user happiness and business progress.
Performance:Performance is an important component that directly influences user retention and happiness. Users can become frustrated and leave if the application has slow loading times, crashes, or problems. Ensuring that your web application runs smoothly is essential since 53% of mobile consumers would quit a site that takes more than three seconds to load.
New Features:On the other hand, constantly adding new features keeps users interested and promotes your company as innovative. New features generate growth by attracting new consumers and retaining existing ones who want to experience the most recent changes.
The dilemma is deciding when to prioritize bug fixes over new feature development. A poor balance can harm both performance and innovation, resulting in a subpar user experience and stagnation.
Common Performance Issues in Web Applications
Before balancing performance and features, it’s important to understand the common performance issues that web applications face:
Slow Load Times: Slow pages lead to higher bounce rates and lost revenue.
Server Downtime: Frequent server outages impact accessibility and trust.
Poor Mobile Optimization: A significant portion of web traffic comes from mobile devices and apps that aren’t optimized for mobile fail to reach their potential.
Security Vulnerabilities: Data breaches and security flaws harm credibility and user trust.
Bugs and Glitches: Software bugs lead to poor user experiences, especially if they cause the app to crash or become unresponsive.
Strategic Approaches to Fixing Performance Issues
When performance issues develop, they must be handled immediately to guarantee that the online application functions properly. Here are techniques for improving performance without delaying new feature development:
Prioritize Critical Issues:Tackle performance issues that have the most significant impact first, such as slow loading times or security vulnerabilities. Use analytics to identify bottlenecks and determine which areas require urgent attention.
Use a Continuous Improvement Process:Continuously monitor and optimize the application’s performance. With tools like Google PageSpeed Insights, you can track performance metrics and make incremental improvements without major overhauls.
Optimize Database Queries:Slow database queries are one of the leading causes of web app performance issues. Optimize queries and ensure that the database is indexed properly for faster access and retrieval of data.
Reduce HTTP Requests:The more requests a page makes to the server, the slower it loads. Minimize requests by reducing file sizes, combining CSS and JavaScript files, and utilizing caching.
5. Leverage Caching and CDNs: Use caching strategies and Content Delivery Networks (CDNs) to deliver content quickly to users by storing files in multiple locations globally.
Why Adding New Features is Essential for Growth
In the rapidly changing digital environment, businesses must continually innovate to stay relevant. Adding new features is key to maintaining a competitive edge and enhancing user engagement. Here’s why:
User Expectations:Today’s consumers expect personalized experiences and constant innovation. Failure to add new features can lead to customer churn, as users may feel your web application no longer meets their needs.
Market Differentiation:Introducing new features allows your application to stand out in the marketplace. Unique functionalities can set your app apart from competitors, attracting new users and increasing customer loyalty.
Increased Revenue Opportunities:New features can lead to additional revenue streams. For example, adding premium features or new integrations can boost the app’s value and lead to increased sales or subscription rates.
4. Feedback-Driven Innovation: New features are often driven by user feedback. By continuously developing and adding features, you create a feedback loop that improves the overall user experience and fosters customer satisfaction.
Read More: https://8techlabs.com/how-to-balance-fixing-performance-issues-and-adding-new-features-in-web-applications-to-meet-market-demands-and-enhance-user-experience/
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i'm poking around through RPG Maker MV's programming and... actually sort of understanding it? proud!!
#key speaks#i'm not too familiar with JavaScript#but i did learn object oriented programming in Java#and have done coding in Python and a teeny bit of C sharp#so it's moderately familiar and i understand most of the core structure#proud!#gonna keep going through the code tomorrow#it's getting late and i had to make myself stop for the night#i'm making mental notes of all the places in the code i'd maybe want to tweak to do more what i want them to#and the places that would have been necessary to change for some plug ins i've seen around#that object oriented programming class actually taught me a lot!#even if that professor wasn't the best#i appreciate the extra work he made us do now#(now that i can apply those concepts when it's not for a grade)
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Fraud detection is an increasingly important aspect of digital platforms, especially those handling user-generated content, financial transactions, or surveys. Detecting and preventing fraudulent activities often requires identifying users beyond traditional methods like IP addresses or cookies. In this blog, we’ll explore how to implement browser fingerprinting and VPN/Proxy detection using .NET Core and Javascript.
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Mastering Web Development: Setting Up VS Code for JavaScript Development
For modern web developers, Visual Studio Code (VS Code) is a powerful tool that enhances productivity and streamlines the coding process. If you’re focused on JavaScript development, setting up VS Code properly is crucial for an efficient workflow.
Why Choose VS Code? VS Code offers robust features, including an integrated terminal, version control, and extensive extensions. Its flexibility makes it ideal for JavaScript projects, whether you’re working on small scripts or large applications.
Setup Steps
Install VS Code: Download and install the latest version from the official website.
Configure Extensions: Enhance your JavaScript development experience with extensions like Prettier for code formatting and ESLint for code quality.
Customize Your Environment: Adjust settings and themes to suit your preferences. Configure the integrated terminal for seamless command-line access.
By optimizing your VS Code setup, you’ll improve your coding efficiency and enjoy a more productive development process. Embrace the full potential of your development environment and see how it transforms your workflow!
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Master Web Development Training in Chandigarh with Devex Hub
Embark on a transformative journey in web development training in Chandigarh with Devex Hub. Our curriculum covers important emerging areas of web development involving, CORE PHP, LARAVEL, CODEIGNITER, SHOPIFY, ANGULAR JS, NODE JS, REACT JS, and more. Experience hands-on learning and expert guidance to propel your career forward in the digital landscape. Start your path to success today!

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Java training in chandigarh -Excellence Technology provides the Java training in Chandigarh, offering a comprehensive curriculum and expert guidance to aspiring developers. Our top-notch instructors ensure hands-on learning, covering core Java concepts, advanced topics, and practical projects. With state-of-the-art facilities and a conducive learning environment, students gain the skills and confidence to excel in Java programming. Whether you're a beginner or looking to enhance your Java expertise, Excellence Technology's Java training in Mohali is the perfect platform to launch or elevate your career in software development.
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The Simslops Afterword
hello everybody! thank you for reading my book. seeing people talk about it has been very gratifying & encouraging.
i was going to write this up essay style, but doing it as a q&a is more fun and still lets me cover everything i wanted to, so let's begin.
q&a
first off, a question from @aminoasinine which i'll address in parts:
I really enjoyed Simslops, and in particular I think the "dwarf fortress event log" style of writing is a great way to showcase the machine/algorithm aspect of it. What software was used for this? Did it have trouble keeping track of so many characters? I noticed the centipedes and other numbered masses were accurately tracked throughout the text, which is something that I know AI tends to struggle with. I'm also curious to know how much of the chapters' 'plot' was laid out in advance by the prompting, and whether any major events were the result of emergent narrative. In particular, the coffin + Maude's Salvation plot towards the end definitely felt like direct intervention on your part, but was the AI reacting to you inserting those things, or were you editing the text around them after the fact?
the simslops is the product of a custom program written in nodejs. the source code is available at the download page if you want to examine it in detail, but the core of the framework is as follows:
there are actors, items, and rooms with names and numerical flags.
there are actions, each defined by their conditions, effects upon the scene, and chance of being selected.
each chapter is defined by its starting conditions and available actions.
each round or tick (whatever you want to call it), a random available action is applied to the scene.
this is repeated until an action ends the scene or there are no more actions left to perform.
each action narrates itself when applied to a scene. for example, the source code for the "pick up an item" action looks like this:
hopefully this is at least semi-intelligible if you don't know javascript. the first parameter defines what the action acts upon: in this case, an actor and an item. the second is the condition: the item must not already be held, and it must not have the pickupAttempted flag. the third is responsible for how the action affects the scene, and the string it returns is how the action is described in the text. when an actor goes to pick something up, if that something is immovable, this is noted. (otherwise every scene devolves into everybody struggling to pick up a couch.) if it's not immovable, the actor picks it up. the first case is described with "actor tries to pick up item, but it's hardly portable." (a reference to the inform 7 default responses) and the second with "actor picks up item." the fourth parameter says to multiply this action's weight by ten if the item in question has a description and has yet to be examined.
each action is defined similarly. a handful use grammars for more varied output, but the majority just have simple fill-in-the-blank sentences. all together there's nearly 6k lines of nodejs to define the whole book. this project started as a test case for this framework, actually. i was outlining a short story and hating it and had a thought: what if i wrote a program to generate an outline for me? then i could have a skeleton to work from and could get to the fun part, the actual writing. out of whimsy i decided to put some simpsons characters in a room and make them fuck. this is a more exhaustive test case than you'd expect. it handles solo actions (moaning) and pair actions (lustful looks & sex.) sex only happens when both participants are horny, which requires setting flags for each actor. kramer's appearance is an action not tied to anything in the scene, and giving birth is an action that creates new actors. a great deal of my motivation here (and in many other things) was "wouldn't it be funny / fucked up if..." but it also did its job of test case pretty well. once i added items, that necessitated inventories; theft & picking up & putting down all require certain types of checks.
it's funny that you mention emergent narrative, because i really think the simslops really became what it was in the telling. early in the process i became enamored with the image of one of the characters descending through text adventure geography, lost and alone. thus came the turn to pathos. i had read "does marge have friends" some time prior, which inspired maude's inclusion and the role she plays. from there i built things out with twin eyes toward thematics and "funny/fucked up". i do find it interesting to what extent all that was emergent from the implementation. it's a framework that tends towards reducing things to mush. a semantic satiation machine.
anyway, i hope this answers your question --- it's not LLM-based, it uses older, more "traditional" procgen techniques. the plot of each chapter is roughly scaffolded by the actions i attach to it. it's really incredibly authored; it's difficult for this framework to surprise me except by juxtaposition. under this framework it's also pretty trivial to track any number of actors. so, to answer this question from @zedogica:
how much of simslops was embellished from the original generated text? a few moments stood out to me
none of it. you can download the source and get your own personal simslops. the only human embellishment was done during development. in an ideal world, this would live on a server somewhere and everyone could download a unique generation. unfortunately, i don't have the knowhow for that kind of thing. (my understanding is that you need to do a lot when writing server-side code to make sure you don't expose a million security vulnerabilities.) i've contented myself with doing what i can client-side: releasing the source code & setting up the download button to give you one of five pre-generated outputs.
returning to aminoasinine's question:
I also really like the difference in language used during the Deviltongue chapters. It's interesting to see what changes when the tone is explicitly defined as 'horror' or 'scary', and how that seemingly translates to those bizarre compound words like tribulationmalice and torturefrenzy. I think it's my favorite chapter(s) in general because of how it takes a much different tone and hammers it into the same monotonous nothing as the other chapters despite its more 'active' and ostensibly 'less boring' setting than your standard centipede sex house. everything shakes and moans and howls with blood-malice, lymph and spines standing on end, over and over until it doesn't mean anything anymore. everyone and everything is trembling in fear of a grim finality bearing down that never actually comes, because nothing ever ends. It's the same nothing-emotion as all the unbearable passionate lust in the sex scenes, an emotional signifier that signifies absolutely nothing.
thank you! the strange compounds are a product of the aforementioned grammars, as are the shaking and moaning and howling. writing the dungeon & horror chapters made me realize i really like broad, dumb pastiches. there's something very satisfying about taking cliches and mangling them.
Anyway, the choice to have 'pet the dog' in every scene did not go unnoticed, I think the last three lines are my favorite part, and finally, I think every book from now on should open with a horoscope chart made from out of context quotes. Thank you for making this, I will be watching your neocities with great interest :)
thank you for reading it! two fun facts about the horoscopes:
each entry's text is taken from a random item description.
the dates are wrong, each offset by a day. due to my strong personal convictions i wished to stress that this novella in no way endorses the practice of astrology.
an anonymous question:
So Marge crying during the video game sequence show the reduction of feelings into simple fun, even though the human experiencing the games in question might feel other emotions when playing them. But what do the horror sections represent? I got the gist of most parts, but as I don’t engage with horror medium often I feel like the commentary is lost on me. What were you trying to say with the horror sections, in other words?
first: one of the major benefits of the framework i used here is that it's very good at creating unintended juxtapositions. the only prerequisite for weeping is if the actor in question is holding part of a corpse, but depending on the context, it can take on a number of different connotations.
second:
a lot of usamerican horror films (particularly aliens and predator) are sublimations of the anxieties surrounding the vietnam war. both are about big grizzled soldier guys getting picked off by an unseen yet omnipresent foe who can strike from anywhere. hell, one of them is even set in a jungle. slender: the eight pages, being a game about the Scary Getter following you around in a forest, feels of a type with these.
seymour skinner was a us soldier in the vietnam war.
in that vein, another anonymous question:
also I understand almost all of the references in the chicken’s names but how does sylvester stallone figure into colonialism?
one of sylvester stallone's two big roles is the rambo series, where he's a heroic us soldier rescuing prisoners of war in vietnam, repelling the soviets in afghanistan, or performing other jingoistic acts of horrendous violence. the other is rocky where he plays a white boxer (the "italian stallion") who's built up as a contender to the current reigning champion, Black boxer apollo creed. he's of a type with the other americana culture slop included, i think.
another question from aminoasinine:
Damn, I thought of another question right after I sent that long-ass ask. What was the thought process behind making The Bart such a minor part of the story? Is it out of a desire (or the AI's internal rules) not to have a child present in the gore/sex chapters, or is it more about how Bart as a character seems almost /more/ of a product or symbol than any of the other characters? Like, he can't really mingle with the other 'people' in this setting, because he is something beyond, having transcended any semblance of characterhood to become ONLY product? Is this the end state of every simslop, to eventually be reduced to a series of identical stimuli on a conveyor belt of endless content?
i settled on the cast of characters pretty early. homer and marge are obvious. ned is also pretty obvious. maude is the emotional core. "kramer bursts in" is a pretty common meme. and i had steamed hams edits on the brain, so seymour gets to come, too. i scaffolded out my story with a focus on these six and whatever pathos & resonance i could wring out of them.
i don't think i had any plans to include bart until i came up with that pun. "the work of bart in the age of mechanical reproduction." that + the factory itself is a very good illustration of the funny/fucked up philosophy & dichotomy. (i think i also had the bart doll from the trash meteor episode of futurama in mind.)
anyway, to answer your actual question: yeah, i didn't want to put bart in the main story because i didn't want to put a child in the mix, and he didn't fit in the outline i had drawn up. i think the intermissions pretty accurately capture the pathos of bart & milhouse, though. the funko pop scamp and the perpetual punching-bag.
this next question is from @where-your-eyes-dont-go:
I'm curious about the reason for "_ pets the dog" being such a frequent refrain in so many sections. I could read it a few ways— it's an action that's often used to humanize characters, and it occasionally does seem to give the characters more apparent personhood, the action almost automatically being interpreted by the reader as affection showcasing an internal life—but its repetition seems to force the reader to instead view it as just another merely automatic process. It also could be a bit of commentary on the common claim that a "pet the dog" button in video games automatically makes such games better. I'd love to know more about your thought process here.
early in the development process, i added "actor votes blue." as an inane flavor action. rqd suggested they pet the dog, and i thought it was brilliant. "can you pet the dog" is exactly the kind of empty posturing i want to satirize. i thought it would be best if the dog is never simulated otherwise. just as petting the dog is an empty gesture in games, in the simslops the dog only exists "in flavor", not mechanically. there is no dog actor or dog affection flag, it's just implied there's a dog around for each scene. the suggestion of something cozy and wholesome and cute happening without any actual substance. (and bob was there, too.)
(a friend had to dissuade me from adding "actor realizes why they're called Kojima games" as another flavor action.)
this anonymous question befuddled me a bit:
have you read Marge Simpson Anime?
"marge simpson anime... what in the world is marge simpson anime?" and then i looked it up and found a tumblr blog with a bunch of drawings of marge and went "oh yeah! marge simpson anime!" i haven't read it, but i've definitely seen it around, and i'm definitely at least in conversation with it.
(on the subject of things i'm in conversation with, i realized recently that i absolutely should have put too many cooks and the simpsons au where homer is in pain in the further reading section.)
a question from @theoretically-questionable:
I'm curious as to why the choices of both explicit sexual acts and disregard for consistent anatomy within said acts were made for Simslops; was it simply a transgression, influenced by the (surprising) amount of actual simpsons porn, or something else?
this one also befuddled me. my original intent had been to generate oddball descriptions of a consistent set of genitals, but, like. on further reflection, that super isn't borne out by the text. i think my mental image of things changed when i added the "adverbly-verbing" snowclone to the sex grammar. (score one for emergent narrative.) my initial motivation was that i think over-the-top, too-mechanical-to-be-erotic sex is a fun thing to write a generator for, and i find kramer and homer doing obscene things to each other amusing. the end result is a lot more mastaba snoopy in a way i really like.
here's a question from @txttletale:
why the simpsons? as opposed to, for example, family guy
i've had to think for a while on this. my instinctive response is "it was essentially random, an act of whimsy," but that's not a very good answer. surely something drew me to the simpsons, even if it was subconscious. let's try and peel it back a layer. my next theory has to do with pathos. it is very difficult to wring anything remotely poignant out of peter griffin. you put peter griffin in a scary cave and he goes "this reminds me of the time i was in the descent" and we get some inane cutaway gag. i can't imagine lois expressing anything more sincere than a scott the woz video. there's an obvious pathos to meg, the constant butt of the joke; treating her with any degree of seriousness gets you pathos in spades. similarly, that comic where chris griffin and bart simpson go to couples therapy is genuinely affecting. there's something there, but it's a very different something from what the simslops ended up being. (for one, i wouldn't feel comfortable doing all the centipede sex stuff if my principal characters are kids.) there's a similar issue with trying this with south park (which was also something i don't have much familiarity with). while the fandom has bafflingly devoted a great deal of time and energy to the emotional struggles of those little weirdos, i don't really see much potential there.
on the other end, we have futurama, a show with perhaps too much emotional weight to go in the blender in the same way. like, there are the episodes with fry's dog and fry's brother and leela's parents. similarly, bob's burgers and bojack horseman (and i'm sure many other shows) draw their characters too realistically. the simpsons hits a sweet spot. its characters are cartoon-enough, commodified-enough, and emotional-enough. they're in the goldilocks zone along all these axes.
in the simpsons movie, there's a bit where bart and ned go fishing. bart messes up somehow, ned goes to assist, and bart flinches away, expecting to be strangled. what was once a comedy routine, a subversion of the "father-knows-best" sitcom family, is treated with real emotional weight.
how did they ever come back from that? by the end of the film homer had redeemed himself as a person and as a father. it was the emotional climax of the movie or whatever. roll credits. there were a million billion more seasons and despite the increasing age of the voice cast, more simpsons are extruded every day. why bother? the rotten heart was laid bare nearly two decades ago.
finally, a question from @fattyopossum:
have you seen any interpretations of it youd consider like. unexpected, in either a good ro bad way? any takes on it now that its been out that youw erent expecting people to get or new interpretations people brought to it that really resonated with you
a lot of the thematic weight of the simslops feels post-hoc to me, like a new interpretation that wasn't there when i wrote it. again, it really became what it was in the telling; technical decisions lead to thematic weight. all characters who have sex have the same genitalia. i decided this because it made writing the sex grammar easier. however, it's also a huge thematic boon. casting marge and maude as transfem makes maude's abjection and their love for eachother much more impactful. it's really easy for me to get chicken-or-the-egg about it. which came first, the High Artistry or the Funny/Fucked Up?
(the real answer, of course, is that it doesn't matter. the text exits anyway and i must shepherd it as it exists, not as i intended it. ego death of the author.)
as for other people's interpretations: i'm quite pleased about the reasoning that anon expressed earlier for why marge was crying while platforming. i was also happy to hear a friend's read that kramer had finally found peace in the meadows, that she's with the girls and relaxing and having snacks. it's not really borne out by the text, but it's such a comforting thought, right? maybe if we imagine kramer happy, she will be.
trivia
the first commit hit my git repo in september 2024, and the simslops released march 2025. all in all it took about six months of on-and-off work.
the name "deviltongue" comes from a character i played in a game of neptune's pride. he ended up getting betrayed and dying badly. so it goes. (on a similar note: as a kid, i thought his name actually was "slideshow bob".)
originally, the sundervalley chapters were going to feature more of the classic cozy small farmer simulator tropes. homer was gonna go fishing and chat up the town's eligible bachelors: crow, tom, and cam. it would've distracted too much from the real core of the chapter, though, so it never got implemented.
my original design for the cover looked like this:
i'm still not sure i made the right decision switching to the final composition. i like the oddness of eyes on the hair in that version, but the lines over the hair in the this version remind me of one of the ways you see dicks censored in hentai, which feels thematically appropriate.
on that subject, this texture:
is a heavily mangled collage of a bunch of ai generated images, each of which was created by using the name of a simpsons' character as both prompt and negative prompt. it shows up in the download buttons and (in heavily desaturated form) on the final version of the cover.
the blurbs were slightly modified grammar output. i was pretty fried the day of release & wasn't able to think of anything, so rqd suggested i use a relevant wikipedia extract and use a grammar for the blurbs. i think it turned out pretty well.
there are six secret characters in the simslops. have you found them?
future work
i think i've taken this framework as far as it will go. the system of numerical flags got bent when i stored the farm workers' country of origin as text. the more linear plotted segments required a set of flags trading off each other, which is fiddly to coordinate. generally, everything is very siloed off. the clearest example of this is in the grammars for generating the various bits of procedural text. they're fun to write, and i'm always delighted by the results, but there's a lot of duplication of effort in my current approach. each chapter that uses procedural text has its own grammar with its own set of words and phrases. this is basically fine in this case, but it's not something i want to deal with for future projects. writing grammars is fun, like building a shipyard in a bottle, but it gets mind-numbing after a while. you can only come up with synonyms for laugh so many times, yknow?
my dream is a single massive grammar all output text runs through. since my grammar system can handle conjugating verbs and adding a/an in front of words, integrating all text output with that system would simplify all sorts of things. then i could have big lists of words to query for relevant adjectives or nouns with specific associations, procedural sentence structures, referents that know what adjectives apply to them...
it's really easy to get feature crept in this sphere. we'll see how much of this i'll be able to implement. i don't think all that is necessary to make the simslops framework useful, really. the only thing it urgently needs is some kind of event emitting & handling system. currently all the little special cases have to be implemented specifically. for example, there's a check in the "drop item" action for if the item in question is fragile. if it is, it breaks. if the item is also smoky, we get the "orange smoke pours out" effect. it'd be a lot cleaner (and make me a lot happier) if i could just say "when a smoky object breaks, emit orange smoke" and similar things.
thank you to everyone who read the simslops, and an extra thank you to everyone who asked me questions. now it's time to go back to work on the next issue. it's going to be a very different beast. i hope you enjoy it.
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ソフトウェア開発における「人名のテクニック」パターン一覧
Claude向け人名+テクニック一覧(t_wadaさんのTDDなど) - くらげになりたい。
@t_wada
なるほど、TDDやテスト駆動開発という言葉は広まりすぎて「意味の希薄化」が発生し、曖昧な理解のまま自動テストやテストファーストと混同され、それがLLMの学習データにも影響したが、人名を与えるとLLMに「具体的な参照点」を与え、より具体的なプログラミングスタイルに限定させる効果があったのか
@t_wada TDDだけでなく「リファクタリング」も意味の希薄化が激しいので、AIに「リファクタリングして」と指示しても効き目がいまいちなことが多々ある。これも人名を出して文脈を境界付けるのが面白そう。「Fowlerの」とか「Kent Beck の Tidyings」とか。
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## テスト・品質系
- 和田卓人(t_wada)のTDD - 書籍: 「テスト駆動開発」(翻訳) - スライド: History of TDD - ブログ: t-wada.hatenablog.jp
- Kent C. DoddsのTesting Trophy - ブログ: The Testing Trophy and Testing Classifications - 書籍: 「Testing JavaScript」
- Martin FowlerのTest Pyramid - ブログ: The Practical Test Pyramid - 書籍: 「Refactoring」
- Michael FeathersのLegacy Code対処法 - 書籍: 「レガシーコード改善ガイド」 - ブログ: Michael Feathers Blog
- James BachのExploratory Testing - ブログ: Exploratory Testing - Satisfice - 書籍: 「Lessons Learned in Software Testing」
- 秋山浩一のSETI(Software Engineer in Test) - スライド: Software Engineer in Test
- 伊藤直也の負荷試験手法 - ブログ: naoya_ito blog - 書籍: 「Webエンジニアが知っておきたいインフラの基本」
## 設計・アーキテクチャ系
- Eric EvansのDDD(Domain-Driven Design) - 書籍: 「エリック・エヴァンスのドメイン駆動設計」 - サイト: Domain Language
- Robert C. MartinのClean Architecture - 書籍: 「Clean Architecture」 - ブログ: The Clean Code Blog
- Martin FowlerのMicroservices - ブログ: Microservices - 書籍: 「マイクロサービスアーキテクチャ」
- Vaughn VernonのEvent Storming - 書籍: 「実践ドメイン駆動設計」 - サイト: EventStorming
- 増田亨のドメイン駆動設計(日本的DDD実践) - GitHub: business-logic-patterns - スライド: masuda220 - Speaker Deck - 書籍: 「現場で役立つシステム設計の原則」
- 河野通宗のマイクロサービス設計 - ブログ記事やカンファレンス発表
- 成瀬允宣のDDDモデリング手法 - 書籍: 「ドメイン駆動設計入門」 - GitHub: nrslib
## プログラミング手法系
- Kent BeckのTidyings - Substack: Tidy First? - 書籍: 「Tidy First?」
- Robert C. MartinのSOLID原則 - 書籍: 「Clean Code」 - 書籍: 「アジャイルソフトウェア開発の奥義」 - ブログ: The Clean Code Blog
- Martin FowlerのRefactoring - 書籍: 「リファクタリング」(第2版) - サイト: Refactoring.com
- Sandi MetzのRules(4つのルール) - 書籍: 「オブジェクト指向設計実践ガイド」 - ブログ: Sandi Metz Blog
- Gary BernhardtのFunctional Core, Imperative Shell - 講演: Boundaries - スクリーンキャスト: Destroy All Software
- まつもとゆきひろの最小驚きの原則 - 書籍: 「まつもとゆきひろ コードの世界」 - インタビュー・講演記録
- 角谷信太郎のリーダブルコード実践 - 翻訳書籍: 「リーダブルコード」 - スライド: kakutani - Speaker Deck
- 高橋征義のメタプログラミング - 書籍: 「メタプログラミングRuby」(監訳) - 書籍: 「たのしいRuby」(共著)
## プロセス・組織系
- Jeff SutherlandのScrum - 書籍: 「SCRUM」 - サイト: Scrum Inc.
- David J. AndersonのKanban - 書籍: 「カンバン」 - サイト: David J Anderson
- Gene KimのDevOps - 書籍: 「The Phoenix Project」 - 書籍: 「The DevOps ハンドブック」 - サイト: IT Revolution
- Gojko AdzicのSpecification by Example - 書籍: 「実例で学ぶ仕様記述」 - サイト: Gojko Adzic
- 平鍋健児のアジャイル開発 - 書籍: 「アジャイル開発とスクラム」(共著) - ブログ: Kenji Hiranabe - Agile Alliance
- 市谷聡啓の仮説検証型開発 - 書籍: 「カイゼン・ジャーニー」 - 書籍: 「正しいものを正しくつくる」 - スライド: papanda - Speaker Deck
- 及川卓也のプロダクトマネジメント - 書籍: 「ソフトウェア・ファースト」 - note: takoratta - note
- 前田ヒロのSaaS経営指標 - ブログ: Hiro Maeda - ALL STAR SAAS FUND
## インフラ・運用系
- 宮川達彦のCPAN文化 - ブログ: bulknews - CPAN関連の発表資料
- matsumotoryのmruby活用法 - GitHub: matsumotory - 論文・発表資料
- tagomorisのFluentd設計思想 - ブログ: tagomoris.hatenablog.com - GitHub: tagomoris
## パフォーマンス・スケーラビリティ系
- Brendan GreggのUSE Method - サイト: USE Method - 書籍: 「詳解 システム・パフォーマンス」
- Caitie McCaffreyのSagas Pattern - 講演: Distributed Sagas: A Protocol for Coordinating Microservices - 論文・発表資料
- Leslie LamportのPaxos - 論文: 「The Part-Time Parliament」 - サイト: Leslie Lamport
## Web開発系
- 小飼弾のPerl文化 - ブログ: 404 Blog Not Found - 書籍: 「小飼弾のアルファギーク」
- 和田裕介(yusukebe)のWebフレームワーク設計 - GitHub: Hono - ブログ: Yusuke Wada
- mizchiのフロントエンド設計パターン - ブログ: mizchi.dev - Zenn: mizchi - Zenn
## セキュリティ系
- 徳丸浩のWebセキュリティ対策 - 書籍: 「体系的に学ぶ 安全なWebアプリケーションの作り方」(第2版) - ブログ: 徳丸浩の日記
- はせがわようすけのXSS対策 - スライド: hasegawayosuke - Speaker Deck - ブログ・発表資料
## 機械学習・AI系
- 松尾豊の深層学習 - 書籍: 「人工知能は人間を超えるか」 - 東京大学講義資料
- 岡野原大輔のPreferred Networks手法 - 論文・技術ブログ: Preferred Networks Tech Blog - カンファレンス発表
---
プロンプト,ドキュメント,GEMINI.md,CLAUDE.md,指示,御本人を降霊する,イタコ,憑依,
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Is there really a difference between software engineering, computer science and programming? i feel like calling myself a soon to be engineer is too extreme and not even correct
for someone who is only learning javascript off of YouTube after learning html and css. like idk computer science like that I actually find it hard
Hiya 💗
Yes there is a difference between each one, though they all fall under the same field of Computer Science.
💻 Software Engineer
Software engineering is building real-world software, like apps and websites.
It's about making sure the software is reliable and efficient.
Software engineers take ideas and turn them into working programs.
This is normally learnt through higher education like University.
💻 Computer Science
Computer science is about understanding the core ideas behind computers and algorithms.
It's like learning the rules of the game but not necessarily playing it.
Computer scientists solve complex problems using theory.
💻 Programming
Programming is writing instructions for a computer in a language it understands. I made a post about it here about the difference between programming and coding: LINK
It's literally how you create apps, games, and websites.
As a programmer, you make the computer do what you want it to do.
In summary, computer science is the theoretical foundation of computing, software engineering is the practical application of that knowledge to build software systems, and programming is the hands-on skill of writing code to create software!
Now you mentioned you only know JavaScript, HTML and CSS, it would make you just a programmer!
Hope this helps! 🤗💗
⤷ ○ ♡ my shop ○ my twt ○ my youtube ○ pinned post ○ blog's navigation ♡ ○
#my asks#resources#codeblr#coding#progblr#programming#studying#studyblr#learn to code#comp sci#tech#programmer
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