Tumgik
#cosmicchocomuffin
bg-brainrot · 3 months
Note
what are your thoughts on Larian walking away from BG3/BG4/DLCs?
What a great question!!
So, first to acknowledge my own feelings as a gamer, as a fan of BG3, of the franchise, and, of course, of Astarion : I'm naturally a bit bummed. I would love to play more, read more, watch something, anything really.
Added to that, I also don't trust an outside team to come in to pick up the vision of the original team. I've seen it happen with other games, where the base game was one studio and the DLC was outsourced or they onboarded a new studio to take on it on as the main development team moved on to the next big project. It rarely, if ever, has worked out well.
My hope on the Hasbro/WotC side is that they leave BG3 alone to live on as a behemoth in the history of gaming... however, knowing how game publishers are, how much money BG3 made, the player interest in more content, etc -- there is no way that Hasbro is leaving money like that to the wayside.
Best case scenario I see on this side: they make auxiliary content, like books, toys, comics.
Worst case scenario: they outsource a new game team for DLC.
As for BG4, I honestly didn't expect that to be Larian's next project anyway (I was expecting Divinity 3, so feeling a different disappointment there haha). That being said, I don't think WotC or Hasbro know (and I mean this at the executive level of course) why BG3 did well. There are honestly a ton of factors on why BG3 did well, but that's for another post lol, but I don't think they could replicate that for BG4 with another studio. Doesn't mean I don't think it will be good-- it might be! It will just be very different.
Best case scenario here: they have a good studio make BG4 and it's still good, but it's different.
Worse case scenario here: they try to have a studio replicate what Larian did instead of tapping into their talents, and end up with a buggy, unfun mess. Also they bring back characters just to try to get people to buy it. 🥲
Now, as a game dev, what do I think of Larian's choice in all of this?
I LOVE IT. Wow, Swen Vincke is doing what every single developer wishes they could do if they actually had the power, money, and the influence to do it.
I have wished in the past for my studios to abandon projects, but sometimes it really was necessary to try to keep the studio afloat. As much as you want to work on a passion project, very rarely is it actually something that will keep the lights on. Oftentimes you will have to make that deal with Hasbro for a license or that deal with Epic for exclusivity just to recoup costs. Making games is expensive and, if you want to make anything at the scale that BG3 is, you usually need a lot of partnerships (a lot of their GDC talks were part of partnerships, like Dolby, Amazon, Adobe).
So the fact that they had such a success with BG3 to actually, comfortably follow their creative passions? Wow, wow, wow-- I am rooting for them so hard. I want them to make exactly the game they want and take all the time they need to do it.
Now, even knowing that Hasbro had something to do with this, was what he said about the developers not feeling passionate about the DLC true? Yeah, probably.
I've never seen something kill creative passion more (even if it's for a franchise you like or a game you've loved working on) than a directive from the top for something that's clearly just meant to make people above you more money. And with each partnership comes approvals, comes red tape, comes stakeholders that want to dictate what's in the game (oftentimes to the detriment of the game)-- and the game team can't even object because it's not their license or their brand.
The fact that Larian can say, 'screw that, I don't need more money from you' is truly such an anomaly in gaming. I am so very in awe of them as a developer-- it feels like someone breaking free of the system and paving the way forward for the rest of us. So whatever they do next, I will be there to support them.
BG3 is their most successful game so far, and I'm hopeful they will continue to push those boundaries. They've proven with each release that the core of their studio remains the same: immersive/massive RPG experiences, community-feedback focused improvements, and a well-balanced studio.
The tldr for all of this: I've loved Larian's choices so far and, while I'm bummed as a player, as a game dev I can't wait to see where this one takes them!
17 notes · View notes
bg-brainrot · 3 months
Text
As @cosmicchocomuffin suggested!
Which class/subclass each BG3 character would play in D&D (with a little explanation):
Astarion: Draconic Sorcerer - he would pick a character that comes with power innately, no god, no pact, no strings attached, and he would pick draconic for the eventual flight. Also he would want a high Cha character so that he can attempt to be the face of the party.
Gale: Artillerist Artificer - he would pick another Int based class of course, and, as for Artillerist, he still enjoys being useful, so he'd like the fire power this subclass affords. He would take time every day to ensure his infusions are prepared for the day, not allowing the party to proceed without them.
Karlach: Circle of the Moon Druid - she loves animals and nature and would love to transform into them, but wouldn't want to deal with all of those pesky spells, hence the Circle of the Moon. She would definitely be the cause of half of the chaotic druid wildshape memes online.
Lae'zel: Way of the Astral Self Monk - she would pick monk because they're respected martial warriors, pick the subclass because of its potential to reach enlightenment. But to the surprise of no one, she actually gets really into her character to the point of drawing a blade on the DM (Withers).
Shadowheart: Assassin Rogue - the classic lone wolf class and given all of her Sharran training, she would pick this subclass for the ease of roleplay it offers, with its disguise and mimicry. She starts out aloof, but quickly divulges the entire 12-page backstory she created for her character.
Wyll: Monster Slayer Ranger - he heard people looked down on rangers and decided to give them a chance, then he saw Monster Slayer was an option and knew he picked right. The actual face of the party, simply because he's the only one capable of staying on track-- however, put him in front of a cool monster and you've lost him too.
Non-Origins:
Halsin: Nature Domain Cleric - as someone who loves to help others, he would pick a class with a greater lean to the healing side of magic and with a bit of the same druid utility, then pick the subclass to still have that connection to nature. He will happily go along with whatever the party wants to do, and has ended up in jail a few times for it.
Minthara: Order of the Profane Soul Blood Hunter - she would love a class that's willing to go to any extent to defeat their enemies, like a blood hunter, and the order of the Profane Soul just cranks that up all the more. She would be the classic murder hobo of the group if left unchecked, but she will back off when the rewards are good enough.
Jaheira: Battle Master Fighter - she would go for a classic, reliable class like fighter, with a subclass that utilizes her battle knowledge like Battle Master. She is definitely a guest player, who the DM taps in for a difficult boss fight or arc, so she somehow still ends up the mentor figure in the game.
Minsc: Path of the Beast Barbarian - he wouldn't play something too complicated, hence the Barbarian, and he would love to understand Boo better, so he'd pick the subclass for the Beast abilities that come with this subclass. He would never quite know what he's doing, but makes the best accidental one liners at the table so no one minds helping.
Disclaimer: I only picked stuff I at least have the sourcebooks for. While some extra stuff looked cool, I wasn't familiar enough to get the vibes properly.
128 notes · View notes