#cs go
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El equipo de e-sports de CS:GO de Suecia, "Silver Snipers", patrocinado por Lenovo, su miembro más joven tiene 62 años y el mayor tiene 81.
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My two takes on Anubis map from CS GO, watercolors on paper
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IDC!!!!! they are bros to me
#my art#carmen sandiego#chase devineaux#carmen sandiego fanart#carmen sandiego 2019#no but fr the switch for how carmen treated devineaux when she first met him to season four 'not the goddamn time devineaux'#she was going through it and did Not have the tolerance to play with him anymore sjshshdh#Also dear cs fandom: sorry for spamming you guys with all my stuff- I've been kinda on a roll if you haven't noticed-
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they call her Hitori “C.S.” Gotō.

Not sure who made this but I found it funny
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Counter Strike 2 Hacks
In the realm of competitive gaming, where every millisecond counts, Counter Strike 2 Hacks have become a double-edged sword. While some may see hacking as an easy route to victory, it ultimately undermines not just individual integrity but the spirit of the game itself. Imagine stepping into a virtual arena where skill is overshadowed by cheat codes—what remains is a hollow semblance of triumph that lacks authenticity.
However, there’s a fascinating psychology at play here. Players often dive into these hacks, believing they’ll finally break through their ceilings and taste victory. Yet, as fleeting moments of glory come and go, many realize that true fulfillment lies in honing one’s abilities rather than relying on shortcuts. By immersing ourselves deeply in strategies and gameplay mechanics instead of seeking Counter Strike 2 Hacks from websites like cheatru.com, we cultivate resilience and grow as gamers—qualities far more rewarding than any temporary power-up can provide.
Ultimately, the allure of hacks challenges us all to reconsider what we celebrate within our community. Will we choose temporary gains or embrace the journey that comes with mastering skills? In this ongoing debate about integrity versus advantage in gaming culture, reflecting on personal experiences offers powerful insights: achieving success by overcoming obstacles not only delivers satisfaction; it fosters camaraderie among players who are also striving for excellence.
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"Dude, bro, this is f@#king insane!"
(I <3)
Hi new hyperfixation
#the leet world#cs go#cs go source#the leet world Chet#the leet world Player#Chet#Player#machinima#artists on tumblr#sketch art#contr terrorist#Элитный мир#скетч#кс го#ксс#Чет#Игрок#Элитный мир Чет#Элитный мир Игрок#машинима#спецназ
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1% of players can make this cs2 jump
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need some time to generate some content for COD for now - 1.6 CS GO SAS soldier quick drawing, cause i like their uniforms
#art#artist on tumblr#counter strike#cs go#csgo#counter strike global offensive#cs go 1.6#i cant play cs go 2 cuz my pc is too fucking old :(#its not like i dont like 1.6 but holy damn i feel like n old peepaw playing it
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On casual vs competetive game design
youtube
I watched this video, it got me thinking a bit and the comment I posted on the video ended up being so long that it would fit here cleaned up a bit and expanded a bit. The video itself makes the very good point that to make a good game you need the lowest possible skill floor with the highest possible skill ceiling.
However.
I think there's a bit of confusion when it comes to terminology and developer intent in the video. The word "casual" here is pretty much exclusively referring to noobs, however the term can also (as is often the case in TF2 discourse) be used to refer to people who play for fun rather than to win, or simply non-e-sport players. "Competitive" on the other hand is used to both mean "highly skilled players" and e-sport. The best highlight of this confused terminology is with the two 343 quotes. When they said the game was "too competitive" they mean that it favored skilled players too much. Later when they say that Halo was always about competitive play they are referring to e-sport. However, in both cases the argument that the developers is actually making has nothing to do with skill expression, it has to do with controlling the experience. The developers believe that they need to control the experience in such a way that new players will have a "good" or "rewarding" experience by simplifying the game to lower the skill floor and giving them cheap easy kills respectively. Also keep in mind that the comment was made at a time when skill-based match making wasn't the norm yet, meaning it was entirely possible for a single player with 1000 hours in the game to stomp lobbies full of new or inexperienced players. Later when arguing in favor of e-sport, they argue against mechanics they can't control, such as physics. This is because in the eyes of the developers e-sports have to be a finely balanced numbers game that can be tweaked so that all variables are perfectly balanced to ensure "fairness". The issue here is that
Concessions made for the sake of maximum retention of new players are neither fun nor fair.
Concessions made in order to keep the game "fair" at a top 1% competitive e-sport level are sterilizing and not fun either.
What these developers fail to realize is that engineered e-sports always fail because of this, just look at what happened to Overwatch, every single change made was made in service of the competitive meta and the result is that everyone hates it and the competitive league died. I think the whole issue stems from the fact that these developers look at games like Counter Strike and League of Legends and try to emulate their sterile, point and click numbers game and apply that mind set to a game formula that simply doesn't work like that.
Ironically making a good game that's fun and has lots of options for creative skill expression can often lead to a game becoming an e-sport despite not being perfectly balanced. Perfect examples of this are Super Smash Bros (Melee being a particularly good example with wave dashes etc.) and Quake and TF2.
TF2 is an especially good example of "competitive vs casual" because the actual competitive e-sport scene for the game has their own rule-set that bans a ton of weapons while reducing the number of players and effectively cutting the game in half as many classes aren't even viable at all (or barely viable) for competitive play. Valve tried and failed (miserably) to bridge the gap between casual and competitive play and the result was a lot of weapons being re-balanced, some deserved, other not, some weapons that used to be completely dominant got nerfed into the ground and became useless, some goofy weapons that were never a problem were nerfed into the ground (RIP caber) and some already fairly well balanced weapons were nerfed into the ground specifically because they'd be overpowered in competitive play. Not that any of that mattered to competitive players as they would continue to enforce the exact same weapon bans and continued with the exact same meta as they always had.
The lesson all devs should learn is to make a fun game and then give the players the freedom to tweak their experience to fit their needs. Should a competitive scene arise it will then sort itself out using weapon bans and other tools you make available to them to adjust the experience to ensure the balance for their e-sport.
As for making a game more accessible to new players it's probably easiest if the game is designed in such a way that low skill players can feel like they're contributing in some way even if they're bad. For FPS games having objectives that aren't just based on K/D ratio does the trick. Anyone can push the payload or stand on a point in TF2 or Overwatch and feel like they are meaningfully contributing to their team regardless of if they have a 0/10 K/D.
#video games#competitive games#cs go#counter strike#overwatch#overwatch 2#halo#team fortress 2#tf2#game design
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🗓️ STREAM SCHEDULE! 🐱 10/16 - 10/22
Happy Sunday, Kitty Paws! Slowly overcoming my cold 🤒 but I want to see you guys again, so I'll be streaming this week! We've got a lot of fun stuff up ahead.
In the spirit of spooky month, I'll be revisiting Resident Evil 4, finally playing the "Separate Ways" DLC! I'll also be checking out the new Halo Infinite Season 5 on Tuesday with friends, Cyberpunk 2077 (and hopefully Phantom Liberty) and finally some more Counter Strike 2 with Azaka Sekai!
See you all soon!
#vtuber#virtual youtuber#vtubers#envtuber#lgbtq#vtuber en#vtuber uprising#transgender#youtube streamer#youtuber#resident evil#counter strike 2#cs2#cs go#cyberpunk 2077
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average age of the people beating you in counter strike
fr tho, i turned on voice chat in Counter Strike a few times, and every time it's someone blasting some 2017 meme song, racial slurs and pre pubescent voices
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Mirage from CS:GO
paintied on A3 format with watercolors and tears
I shouldn't paint large watercolors that I won't have anywhere to frame and hang later...
#cs2#cs go#watercolor#art#traditional art#counter strike#mirage#this is effect of me geting out of my comfort zone
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FOOLISH, TUBBO AND SYKKUNO PLAYING CS GO?
AND IM AT WORK?!?!?!
I hate it here /lh
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Counter-Strike 2 Hacks
When diving into the world of Counter-Strike 2 hacks, players often find themselves at a crossroads between skill development and shortcut temptations. Many new gamers believe that utilizing cheats can substitute for honing their skills, but in reality, they might just be robbing themselves of the thrill that comes with mastering the game through practice. Hacks may offer immediate gratification—like dominating a match or racking up kills—but they also strip away the essence of competition and accomplishment that is so integral to gaming culture.
Moreover, relying on hacks can lead to unforeseen consequences, such as account bans or deteriorating community reputation. Players might feel momentary power from using cheat scripts or wallhacks found on sites like CheatRu.com, but these fleeting benefits come at a cost. The satisfaction derived from genuine victories outweighs any short-term advantages cheats may provide. Embracing authentic gameplay not only cultivates a sense of pride but also fosters an environment where improvement leads to true success in Counter-Strike 2, making every win feel hard-earned and totally rewarding.
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apEX Shows Crazy Molotov on Dust 2 in CS2
#cs2#cs 2#counterstrike2#counter-strike2#counter strike 2#counterstrike#counter-strike#counter strike#csgo#cs:go#cs go#gaming#esports#valve#steam#pc gamer#team vitality
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youtube
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