#cs:s
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gaslight-gatekeep-glados · 1 year ago
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bro interloped
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idk, there's something special to me about the dust 2 demo in episode 1.
bonus:
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bonkposting · 1 year ago
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few things give me the satisfaction i get from booting up Counter-Strike: Source, loading into a “old-school CS” server, and laying out a bunch of men in their 50s and 60s all while being polite and respectful of the rules
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foggy-fox · 2 years ago
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counter strike terrorist? yeah understandable
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Saw this and imma start a new one because the other one's long and all people I don't know and I didn't wanna feel intrusive.
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Anyway mutuals do this and non-mutuals also, everyone's invited.
Here's mine.
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GOING TO JAIL FOR BIG IKEA LEAF. I FINALLY HUNG IT ON THE WALL. 🍃
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sharcys · 2 years ago
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[This post requires Counter Strike Source]
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silverskulltula · 1 year ago
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I just went through my Steam library and added games I haven't played/games I was gifted/games I picked up on sale years ago to their own Backlog category so I can easily find them for streaming you wanna know how many there were?
FIFTY SEVEN
YAY!!!!!!!!!!!
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bummynsfw · 2 years ago
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Bummy (me)
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"It me"
[ 𝕎𝔸ℝℕ𝕀ℕ𝔾: I'm only wearing panties :( also suggestive ]
𝕄𝕪 𝕊𝕠𝕟𝕒, 𝕊𝕥𝕖𝕒𝕝 𝕚𝕥 𝕒𝕟𝕕 𝕀'𝕝𝕝 𝕘𝕦𝕥 𝕪𝕠𝕦.
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ridl · 4 months ago
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DOOR GOT STUCK BC OF THE AK ASGHDJASKDLA
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I may have COMPLETELY misremembered this but I remember there being something about the background footage from 3.7 (GHOUL LORE) being made in gmod, is this right?
If not what software was that background footage made in?
That’s all.
(Love you guys stuff 10 outta ten tv film for me to eat)
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youre also gonna need hl2 ep 2 cs:s (and maybe hl lost coast but u have to doublele check)
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apas-95 · 1 year ago
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do you prefer CMY as a color primary trio over RGB?
No
(magenta isn't real it was made up by valve to sell more cs:s textures)
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gnconstruct · 7 months ago
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cs:s kirby grenade skin
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mo0l · 6 months ago
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i never get too hyped up cuz thatd be silly but damn this years VGA was kinda mid for my tastes,,, even the recent summer games fest that geoff said was kind of a smaller show than normal had like 3-4 announcements that appealed to me but vga only had 2 dkdhdjdk why was valve tinkering with cs:s UPDTE CODE WHATS THE DEAL
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tooies · 2 years ago
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trickkor . TEAT
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POTION: forgot to install cs:s
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raplele · 2 years ago
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just played cs:s for like an hour an my k/d ratio kept climbing the whole time.
i was hitting 45 degree headshot flicks over and over. quit with a 1.75, 52% shot accuracy. i'm literally a god.
gave me a rlly bad headache tho and it's half an hour past my bedtime lol. worth
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infamousblackcoat · 1 year ago
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xqj · 2 years ago
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anyone know how to mount cs:s to payday 2
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today i took screencaps of the areas of rp_downtown_v2 that i've never noticed or paid attention to before
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there's a truck up here
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this room is in a fairly well-traveled building but it looks completely alien at this angle, focusing on the shelves instead of the actually functional parts of the room
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two pictures of this eight foot long alley between two subway tunnels, the mapmaker obviously put a good amount of effort into this but it doesn't seem to serve any purpose. leaves me wondering why it's here
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room just down the way from the alley, i'm intrigued by how many different wall textures there are in this one location. it feels like a byproduct of the space around it instead of an intentionally designed room
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you see this tunnel the moment you spawn in, but i'm willing to bet nobody ever walks around in it. there are so many environmental elements telling players not to go in here, but nothing physically stopping them from doing so. the road sign at the top makes me wonder where it's supposed to go in-universe.
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up on another roof, i'm not sure it's even possible to view the 3D skybox without looking outside the map like this. it's pretty sparse
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one of the secret rooms underneath the apartment blocks on the far side of the map from the spawn. all of these rooms look similar
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there are a number of these slanted hallways, and there's nothing terribly remarkable about them. i do question why the mapmaker chose them instead of stairwells
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this ends our tour of rp_downtown_v2, and i'd like to give special mention to this room for looking like the CT spawn of the CS:S version of de_train. there's a shutter door that doesn't open, and even if it did, it'd be blocked by the immovable crates
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also in this room is this angled piece that connects the two ceiling heights, not much to say about it but it does intrigue me
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