#dbh npcs
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mercilessflowchart · 5 months ago
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Has this guy slept ever in his life
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randoimago · 1 year ago
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Adopting a Dog Together
Fandom: Detroit Become Human
Character(s): Hank Anderson
Type of Request: Winter NPC Event Thingy
Note(s): Did a bit of researching for dog breeds for this one. But I love the idea of getting Sumo a friend just because Hank and Connor are probably busy a lot of the time so the poor doggo probably gets lonely.
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"I can't believe you convinced me to do this. You and that damn android," Hank grumbles as he walks around the adoption center with you, looking at the various animals as you smile brightly.
"It was actually pretty easy. Besides, you know Sumo is getting older. He could use a friend when you and Connor are busy," you reply and Hank sighs. That was your reasoning when you brought the idea up in the first place and Connor had easily backed you up. He even looked up a list of breeds of dogs that would be really good to have. Hank had to stop Connor when he mentioned dogs that are good with kids.
"You're assuming that Sumo will get along with another dog," Hank states but you both know that Sumo would be fine. He's gone to the dog park with you and played with other dogs there with no issue.
You continue your light bantering with Hank as you look over the list of dogs. You already made an appointment for a specific dog, but you still wanted to see what other dogs might be good just in case.
There was plenty of research that went into this before you got there. And even though you'd love nothing more than to take every puppy there, all three of you are way too busy for a puppy. A middle-aged dog seemed perfect.
"Wonder if we can post some of these flyers for the older dogs around the station." You hear Hank mutter to himself and that made you smile a bit.
It was time for you and Hank to go meet the dog. Connor was very pouty earlier when he got called in because he wanted to see the dogs too. But it's you and Hank as you hear the barking of the dog before seeing it.
"Hey, maybe it'll be a better guard dog than Sumo," you tease Hank and he rolls his eyes. The breed is apparently a good watch dog, which would be good to have since Sumo is friendly when people break into the house apparently (considering nothing really happened when Connor had broken in before).
There's definitely a bit of excitement between you and even Hank despite him trying to seem gruff about the idea. The door opens and the very handsome Bracco Italiano dog walks in. It's a bit curious with you and Hank in the room before it walks over to sniff around a bit.
"Hank, I love him," you tell the older man next to you, who chuckles. The dog seems to understand the praise, or at least your tone of voice, as it walks over and sits in front of you, allowing you to give him some good pets.
"Yeah, he's a good boy," Hank replies and pets the dog too. You both had thought you'd have to look through a few more dogs before you found the one, but like with you and Hank, it was also love at first sight with this dog.
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kidrunaway · 10 months ago
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I edited her out of boredom
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xthescarletbitch · 2 years ago
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why did todd get to wake up to this view and not me
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marcusrobertobaq · 2 years ago
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Seems like I ain't the only person that thinks androids are kinda a reason for jokes in DBH universe, especially in the sexual sense and if someone hates 'em.
I mean, we kinda see this happening 2 times in the game (with the same person).
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ansu-gurleht · 3 months ago
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do you have any mod recommendations for morrowind?
i don't use an awful lot of mods tbh. i highly recommend using openmw instead of the base engine, first of all. but here's some mods i do use:
1.) all the official plugins
2.) check out the pb mods, they're all pretty neat
3.) true lights and darkness to make torches and stuff like. not useless
4.) some kind of backpack mod for extra carrying capacity! i use "adventurer's backpack" which does unfortunately use up a shoulder slot but it's worth it imo
5.) juniper's twin lamps for a revamped (ie more complete) twin lamps experience
6.) hospitality papers expanded, which makes it actually necessary to get the hospitality papers to do stuff in sadrith mora
7.) "dark brotherhood attacks once - delayed" is a MUST HAVE for me tbh
8.) book rotate for if you like decorating and hate the way books place!
9.) a mod that increases the store chance on projectiles (basically whether or not you can pick up your arrows/bolts/throwables from bodies or not). i use one that increases the chance to 100% but there's a lot of options
10.) blight bounties! you can collect rewards for killing blighted monsters/animals at ghostgate! you might also want "blighted animals retextured" to go along with this, so you can tell them apart better
11.) bloated morrowind! actually adds bloat plants to the world; in the base game bloat is only an ingredient that you can buy, not gather
12.) solstheim rumor fix (akin to the dbh attacks mod), it restricts how often "latest rumors" will tell you about solstheim. i think it restricts it to certain npcs or something, you'd have to look into it
13.) diseases restored! it fixes some inconsistencies with which animals carry which diseases and what they do etc
14.) oblivion style vampires for a more forgiving mw vampire experience
15.) julan is a great companion mod!
16.) gnisis arch replacer! it puts one of mehrunes dagon's arms hanging from the arch in gnisis :3
17.) red wisdom is a fun ashlander themed quest/dungeon mod!
18.) skyrim: home of the nords is great! and you might also try project cyrodiil, which i hear is also great!
19.) there is a texture replacer called watercolored morrowind, which i really enjoy! it "muddies" the textures a bit to look more, well, watercolored. it still matches the vibe of the og textures but gives it a more stylized spin
20.) there should be a mod that changes plants from containers to simple pickups like it is in oblivion and skyrim. i think it's called harvestable flora? i don't see it in my content list but i know i have it installed, weird
21.) zesterer's volumetric clouds and mists for openmw is a GAME CHANGER esp if you use a higher view distance (openmw supports pretty high view distances, although you might have to fiddle with some .ini files to unlock them)
that sounds like a lot but it's really not. no huge gameplay changes or even graphical ones (aside from the volumetric + view distance). i prefer a pretty vanilla experience tbh.
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starryeyedstray · 4 months ago
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James and Terra hanging out? (:°
how about terra convincing james to get his ears pierced?? :3
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seems like even androids can succumb to peer pressure
ty @mercilessflowchart for the long overdue doodle request!!!! <333 y'all should follow them bc they very excellent art and currently are posting about funny dbh npcs heheheheh~
for those who aren't aware, james and terra are two ap700s that were freshly deviated by connor at cyberlife towerhere's some links to my ap700 headcanons and more related art about them: 1 2 3 4 5
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mercilessflowchart · 1 month ago
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They really well and truly named this NPC Roy Doofy
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l3-800 · 9 months ago
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DBH: rA9 influence
This is NOT about "Who is rA9...?" Another of questions from the game floating in my head is a strange 'inconsistency' in influence of rA9 in deviants. When we meet Deviants from Connor's (and the other main playable protagonists') point of view, they seem like under some hypnosis controlled by so called rA9 to the point they "don't know why" (Ralph) but have the need to scribble 'rA9' around their surroundings. You can see it in C.Ortis' bathroom with offerings, Ralph's abandoned house with offerings, Rupert's house with incripted signs, in Jericho, Pirate Cove, Rose's bathroom (which felt kinda disrespectful since she was helping them, it was her property and the Deviants risked that those scribbles give them and her away to police - aka it felt like they just couldn't help it to write that) even Eden Club storage (!) which makes us assume that those poor traumatised girls running away from that place had the sudden need to scribble 'rA9' on the wall that somehow was stronger than their survival 'instinct' to just ESCAPE. They had PLENTY of time for that, and besides North and Tracis couple we know about noone else to deviate in that place. It could have been just the design choice to make the scene, I know, but let's work what the game gives us as a viewers. In the game we PLAY as Deviants. - HOW is that those characters never felt the need to write the signs? Or give an offering? It might have been just an annoying minigame but shouldn't we get a scene of them having the unexplainable urge to write the sign at least once? NPC Deviants are doing it, why not the playable? - It was weird that especially the first Deviant we met in game knew all the important info about 'rA9' and he had an unbreakable belief in it. But Deviants we play as make QUESTIONS about who/what rA9 actually is between each other. And prove me wrong but I can't remember if Markus aka deviant leader even mentioned it's existence once. Just how is that? I might understand that it's for the viewer to not get answers and questioning rA9 throught the entire game too but it's just a strange choice when we are playing as two-three Deviants which are also having Deviant sidekicks and NON of them seem to be that obsessed about it like the NPC Deviants or having the knowledge about it. Fun Fact about this rA9 thing is that the only one in the game who was able to immediatelly explain what it is/might be without any stutter was E.Kamski XDD (and also what and where Jericho is !)
The conspiracy...
What are your insights and conclusions? I'd like to hear your opinions, corrections, your ideas or your own versions :)
ʚ Thank you for reading ɞ
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satsu004 · 2 months ago
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Games where your choices truly matter
I've loved decision-making games for as long as I can remember. Over the years, I couldn't help but notice that lots of these games lie to you, only giving you the illusion that you have a choice. So here's a list in no specific order of games I've enjoyed, including for each game how much your choices actually matter. #1 Detroit become human
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Starting with my personal favorite, dbh is quite transparent with how many choices you can make. It does suffer from some writing problems, but it is easily overshadowed by how much content the game has. The choices you make have actual consequences and the different characters you play as influence the state of the world as much as each others fates. Some might complain that this game lacks gameplay, to which I'll reply that the decision making IS the gameplay. #2 Baldur's gate 3
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Takes place in the world of dungeons and dragons, it gives you lots of freedom and makes you almost feel like you're playing an irl dnd game. You can play the game with irl friends and/or the companion npc's you can recruit throughout the game. These npc's each have a story of their own with their own choices to make and most of them are also romancable. I recommend this one for those that enjoy roleplay and want to go on a memorable adventure. It also has a turn-based combat system which is very well done and lots fun.
#3 The Stanley Parable
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This is one of those games with a short game loop and lots of endings. It's pure comedy and doesn't take itself seriously at all. It's lot's of fun to try out every single choice, not for the endings themselves, but for the narrator's reactions during it. I recommend this one for the gremlins that enjoy chaos. #4 Until dawn
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This one is great if you enjoy horror. The story itself is pretty linear and can't be influened much. Your choices matter not to the plot itself, but to the survival of the different characters. You will control different members of a friend group and the goal is to make them all survive through the night, each choice matters. The game will also adapt itself to the player as to make it scarier to you specifically.
#5 Mystic Messenger
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This game is in my top 3 fav romance games. It's a free mobile game with a virtual currency that can realistically be farmed through different means, so it's very accessible and doesn't make you feel forced to use real money. You communicate with the different characters through a chatting app in 'real time', which makes it feel much more personal than other otome games. The dialogue options you choose will first define which romance route you've unlocked, and then will define which of the different possible endings you will get. #6 RPG Maker horror games
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Mad father, the witch's house, Ib, Pocket mirror, Corpse Party,... I can go on like this for a while. There was a period during which games like these were quite popular, and lots of them are still great. Most of the choices in these games were pretty straightforward, choose wrong and you die, but they also had more subtle choices. Actions that may at first seem unimportant, actually influenced which ending you will get. Special mention to Little Goody Two Shoes which is heavily inspired from these and also happens in the same world as pocket mirror. #7 Slay the princess
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Another one of these short loop kind of games, but this one has a much different tone and a bigger overarching story. It's a horror visual novel with an interesting story. It's mostly dialogue options but each one you choose has it's importance as it influences the personality of the protagonist and his perception of the world. I can't say much more without spoiling but it's definitely worth checking out.
#8 Papers, Please
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It's pretty chill and straightforward. You're an immigration inspector hard at work to provide for your family. You will be faced with complex situations questioning your morals. Your choices will influence the state and safety of both your family and the country you live in. #9 Please, don't touch anything
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This one is very silly but I felt it was worth mentioning. You're sitting in front of a table with hidden puzzles, each leads to a different ending. Some of them are pretty funny, that's it, that's the game.
#10 7 days to end with you
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It's a bit of an acquired taste as it can be quite difficult. In this game you will have to figure out a fictional language with little to no handholding. Your ability to get the different endings will be dependent on your ability to figure out the language and communicate with this kind woman who houses you .
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iwonderwh0 · 1 year ago
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Curiously, despite it being one of the most common tropes in android media overall, dbh doesn't feature ANY canon romance between human and android (I'm talking about the actual game, not cut material) which is honestly kind of amusing, like, we never even hear mentions of such thing existing (there are examples of npcs complaining about people lusting for androids, but it's not the same thing), and on the contrary, dbh features a couple of android/android romances which is much less common thing to come across in android fiction.
Just an observation.
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venomousvio · 11 months ago
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Detroit : Become The Player
If I am in DBH.... (Connor Version)
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Spilling wine for Hank exist so why not coffee for Gavin?
Should I make these for other characters/npcs ?
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sleepfight · 5 months ago
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Reading some of the old fic I wasn't able to finish writing after All The Death in 2019 wrecked my brain and god damn I was actually cooking so hard with my DBH stories about Simon. How do I keep getting attached to nobody NPCs from terrible games lmao
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found-family-fan · 1 year ago
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Detroit: Become Family, "Calm" (and "Confidence" in a way) Prompt
Specifically to paint 'opposite' to the previous scene, we have Connor being successful in a bust and Hank is in Proud-Papa!mode instead, hehe. Connor followed the rules this time and did his job well (and safely!).
It looks like an old-timey bank, but I loved the design too much to pass up on it. And it was funny including NPCs that are just there to look impressed :) I realize some things are anachronistic here other than the bank, but welp, my pixel resources are limited ;P
I hope the 'ruffle hair' effect paid off and that Connor's blue LED is pretty visible.
@dbh-found-family
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arsene-ee · 9 months ago
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This is literally just my opinion b4 anyone comes for me
I SWEAR ON MY BEST FRIEND, IF I SEE ANOTHER PERSON SAY THAT LARIAN DOES NOT NEED TO ADD CONTENT FOR WYLL (AND KARLACH) BECAUSE "tHe GaMe Is FiNiShEd" I WILL THROW HANDS.
Cuz like how come the character, who is the closest connected to the plot has 4 hours less content than fucking Astarion, who is the least relevant to the plot.
And I'm not even joking cuz like Shadowheart has the Artifact which makes her relevant. Lae'zel is a Githyanki and knows about the mindflayers which makes her relevant to the plot. Gale has his Orb which is basically a last resort to kill the netherbrain making him plot relevant. Karlach was Gortash's (🤢🤢🤢🤢) slave, giving you a reason to dislike him and a reason to fight him, making her plot relevant. Minthara had a thing with Orin and works under Ketheric Thorm, connecting her to the main Plot. Halsin studies the brain worms and He once attacked Ketheric Thorm which caused the shadow curse or something blah blah making him connected to the plot. Minsc and Jaheira both encountered a Baahlspawn before (probably makes more sense when you're playing Dark Urge) and know how to deal with them (they have a fun interaction with Saverok or whatever his name is when you bring them there) making them plot relevant.
AND WYLL, he is the Son of Ulder Ravengard, you know just the duke of Baldur's Gate, making Wyll also the potential Duke incase Ulder dies. Baldur's Gate itself most likely wouldn't be standing if it wasn't for him and the pact he made with Mizora. His dad gets kidnapped and Tadpoled and then he crowns Gortash (🤢🤢🤢🤢) Archduke and then gets imprisoned in the Ironthrone (where you need to go anyways if you want to destroy Gortash's (🤢🤢🤢🤢) tall robots. Wyll is then urged by his dad to find Ansur, which basically gives you one of the biggest plot twists in the history of plot twists and bad love affairs.
Meanwhile Astarion is just a dude, sure he was a corrupt judge like 200 years ago but at this point that is so irrelevant. In regards of plot relevancy you could replace Astarion with a random NPC and it wouldn't change anything. Honestly I think Larian just wanted a conventionally attractive vampire sad white boy for no real reason.
I'm not saying Astarion's personal story is Irrelevant, it's well written and I understand his motivation (altough the fantasy raceism wasn't necessary but what do I know, right?). And hell Neil did a great job voicing him and making him sound arrogant as well as breakable when needed. the fact that Astarion's arrogance is partly what makes me hate him and infuriates me pretty much show's me that Neil is a great voice actor (also on account of him portaying Kamski in DBH whom I also hate)
Certain people Baby Astarion way too much the 200 something year old dude, who already was an adult when he became a vampire, in the end what happened between him and the people he discriminated against was what he had coming.
Meanwhile people say that Wyll was old enough to know what he was doing when making his pact with Mizora and that he shouldn't have been so naive. Wyll was 17 when he made his pact. 17. Idk about you but I, as a 19 year old look at 17 year olds and think of them as Children. 17 year old is not mature enough to make such life changeing desicions, I as a 19 year old am not mature enough to make a desicion like that. Wyll lost everything he ever knew while he was still a child. He hasn't had privacy since he was 17, he spend 7 years being watched by Mizora, without an ounce of privacy.
Also before anyone comes at me for being uninformed that the response to Wyll in EA was to small to warrant more content. I KNOE THAT, I KNOW THAT THE RESPONSE TO HIM WAS LOW. Just the other day I saw a post about it. I also saw a post how, if Wyll was just a fraction as mean as astarion, he would be one of the most hated characters in the game, so yeah, think about that.
all I want is for all the characters to have an equal ammount of content, which either means giving the neglected characters more content or cutting down on content characters who already have more content have.
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mercilessflowchart · 2 months ago
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Upside down...... hotdog....?
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