#deadrays custom tool
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kayla1507 · 3 years ago
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Hidden battle shaders of Markus, North and Connor made visible (mod). 
I wanted to post something for the 4th anniversary, but couldn’t finish this in time. Happy late 4th Detroit: Become Human anniversary anyways!
Credit to smitthic/cereal on Instagram who taught me how to mod the shaders.
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dbhmodarchive · 2 years ago
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Download and Set Up the Custom Texture Tool
The Custom Texture Tool is necessary for most modding. Download it on deadray.com/detroit/.
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Keep reading for the step-by-step tutorial.
Pick which game version you use. (This will not work if you have a cracked version of the game. Please purchase the game.)
At the top right, click on MORE TOOLS.
Click on CUSTOM TEXTURE TOOL.
A .zip folder will download.
Put the folder in a location you'd like to keep it, then extract it.
Open DetroitTool. It will look like this:
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7. Locate your game. (For example: HDD > steamapps > common > Detroit Become Human) 8. When you locate your game correctly, the Tool will look like this:
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9. Click on CATALOG. 10. You can utilise the search bar to find specific models, but the QD files will not load. It will look like this:
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How to Install the QD file extractor
You must have WinRAR installed.
Visit this Xentax forum and scroll down past the images. Click on the link to detroit.7z.
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If you cannot download the file, disable your antivirus protection(s). If you have multiple antivirus software on duty, you must ensure that all of them are turned off.
On your PC, go to your Settings.
Go to Virus & Threat protection.
Disable your antivirus.
If you're using AVG for your protection:
Search your PC for "AVG".
Click on MENU.
Click on SETTINGS.
Click on BASIC PROTECTION.
Toggle Detections to "off".
If you still cannot download the file, it may be due to your browser's security settings.
Go to your browser's settings.
Depending on your browser, there may be a security tab.
There may be an option for "safe browsing" or limiting what you can download in terms of safety.
Disable this option.
After downloading the detroit.7z attachment, extract it in the place you want to keep the file. Do not move the files after this.
Open DetroitTool.
Go to SETTINGS.
Under QD FORMAT THUMBNAILS, click BROWSE.
Locate detroit_img.exe where you extracted detroit.7z.
The thumbnails should now load appropriately.
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Sources:
Deadray model swapper.
Download WinRAR.
Download daemon1's DetroitTool on Xentax.
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kayla1507 · 3 years ago
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Map Swap: Nighttime Kamski Interrogation // Detroit: Become Human Mod
Credit to Vrtuellereality/Ellellebe and Cereal on Instagram who taught me how to swap maps!
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kayla1507 · 3 years ago
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Update V2.3 to my Detroit Texture Replacement Mod (Epic Games):
Download the mod pack HERE.
*fixed a chrashing issue at "Stratford Tower" Lobby
*updated Nines' hair (lighter roots) and eye color swatch
*new eye color swatch and clothing swatches for Amanada
*new hair color swatch for Echo/Traci
*new hair color swatch for three NPC Eden Club Tracis
*updated unicorn color swatch to Kara's EXTERIOR_2 hair
*color swatch update to Kara's "Car Coat" (I changed it since I couldn't resolve the unsightly neon hood)
See the full mod pack preview (Version V2.1)
How to install: Open your DBH game inventory in Programs > Epic Games > Detroit: Become Human. Copy and paste the three modded files into the game folder, select to replace the existing files.
IF USED FOR STREAMING OR SOCIAL MEDIA GIVE A CREDIT.
If you run into any issues with the mod pack let me know.
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kayla1507 · 4 years ago
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Guess I’m picking up a PC default texture replacement again, probably just the three main charas since I still have problems with the tool. I really want to release unicorn!Kara to the public, duh.
I can’t decide if a spare golden eye for Markus would be majestetic or weird... Thoughts about deep blue eyes for Kara and green eyes for Connor? Yay or nay?
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kayla1507 · 4 years ago
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Markus being a poor bean. 
What’s he being jailed for? I imagine either a failed revolution or the incident at Carl‘s house. I‘m just looking for an excuse to have Connor talk to this rad semi-disassembled Markus model.
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kayla1507 · 4 years ago
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Some more screenshots from On the Run (Motel) mod testing.
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kayla1507 · 4 years ago
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Some pretty sceenshots of Kara & Connor during mod testing of Fugitives On the Run.
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kayla1507 · 3 years ago
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Hi! Quick question, where can I find detroit_img.exe?
I was reading that texture tutorial you made a few months ago and I can't find it anywhere online.
Hello Anon,
detroit_img.exe is included with the resources folder I set up for the dbh modding tools. Its download link is attached to the tutorial.
Oftentimes the firewall will classify it as malware and purge it, make sure to pause your Anti Virus to use it in that case. You only need to install img.exe to display the advanced QD textures, DDS textures can be viewed without this program.
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kayla1507 · 4 years ago
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Detroit: Become Human // Default Texture Recolor, Public Release [Epic Games]
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Made with: https://deadray.com/detroit/
Download: https://drive.google.com/file/d/1Cp9uB-p0078Hvkji6_6uXaYdv7wSRjXt/view?usp=drivesdk
IF USED FOR SOCIAL MEDIA OR STREAMING GIVE A CREDIT!
How to install: Open your game‘s inventory and drop the attached files there, select to replace the existing files.
If you use deadray’s model swapper, do not disable preset NPC swaps in my modded file. Swapping main and supporting cast = ok. The mod is not compatible with the PC Steam version.
To uninstall the mod, click to „verify game files“ on Epic Games. Alternatively, back up your original files and reinsert them into your game’s inventory after deleting my modded ones.
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kayla1507 · 4 years ago
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So I’m currently back at experimenting with Deadray’s mods and custom texture tool again. I was wondering, would anyone be interested if I wrote a small tutorial for the custom tool on how to:
navigate the tool’s catalog
manipulate the textures of clothing, hair, eyes and LEDs
change serial numbers
counteract shader coloring
edit and insert QD textures without causing errors and crashing your game
Hit me up if there’s interest.
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kayla1507 · 4 years ago
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How to create your own custom textures for Detroit: Become Human (Epic Games + Steam)
Some people have been asking how I get the dbh models to look like this in my game:
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So today I’m going to break down how to manipulate the textures in the game with deadray’s custom tool and how to avoid crashing. 
Before we start with the tutorial, we require several tools. The dbh custom tool found on the website linked above, a texture exporter tool and an image converter which you can find and install in the "resources” folder I’ve prepared here.
PART 1: RECOLORING CLOTHING & ACCESSOIRES.
The character textures we want to change are in the tools "catalog" section. You can locate any specific model by typing their name into the search function, we are going to start with Kara. Kara uses mostly DDS textures which won't cause trouble in your game, while Alice and Connor for example use mostly QD textures which will cause crashes if not used correctly.
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Once we’ve searched for KARA, the catalog lists all of her models. Here I have opened the section “maid” which is her standard outfit and selected her armband. To change the texture, we select to “extract” the file and pay attention to the required image format listed on the right side of the panel. Her armband is listed as DTX5 / BC3. 
Once you have installed the Nvidia Texture Exporter, launch Photoshop and open your exported DDS file. (Btw, the texture tool can’t be installed with a cracked PS version, so if you can’t purchase PS then Gimp will also work.) In Photoshop, I have recolored the blue armband to pink and I save my new file, selecting the “DDS - Nvidia Texture Exporter” under “Data Type”. The Texture Exporter will open in Photoshop and ask for the required DDS image format. I select BC3, as listed by the custom tool, and click “save.” 
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Now you need to insert your new file into its respective thumbnail by selecting “import” in the custom tool. I have changed Kara’s triangle in addition, which is the same image format (BC3) as her armband. Close the tool, open your game and voilà, Kara is now sporting preppy pink android markers! 
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PART 2: OVERWRITING FONTS & SERIAL NUMBERS.
To change fonts and serial numbers, we simply need to paint over the file’s original letters and overwrite it with something else. Here you can see an example of Connor’s original model identification marker and my custom marker. You can blacken out the whole thumbnail if you want to erase the markers on the jacket altogether. The image format for this particular DDS is DTX1 / BC1 and you can find it in the catalog under CONNOR_HOSTAGE, CONNOR_INT02 and CONNOR_WAR.
CONNOR_INT03 is NINES, so don’t change those files unless you want to overwrite Nines’ markers as well.
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Serial codes can be swapped and overwritten in a similar fashion. The RK models all draw their serial numbers from the same file. In this example you see I’ve swapped the serials of Connor-51 and Connor-60. The image format for this particular DDS is DTX1 / BC1.
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However, a swapped serial won’t update accordingly with every death within in the game. If you were to do a death run starting with -60, the serial bugs out at death five because of the modified starting number. -65 becomes -66 instead because -55 can’t be overwritten. 
PART 3: EXTRACTING AND IMPORTING QD TEXTURES.
Don’t start with QD textures unless you’re already experienced with DDS textures or don’t know what you’re doing. Otherwise I guarantee you will break/corrupt your game files. Always have a backup of your original files on your PC in the case of corruption. QD textures are usually shared between various different models and need to be updated within every single model in the game that uses the same texture. Otherwise, your game will crash.
First things first, open the tool and add the detroit_img.exe in tool settings in order to display QD texture thumbnails.
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We are going to change Hank’s intro shirt for the QD example. All of Hank’s shirts are shared between HANK_INT01, HANK_INT03, CLO_HANKSHIRT_01 and  CLO_HANKCLOTHESBALL. They are DTX1 / BC1 QD formats. In order to export the texture, we need to unlock “enable editing” on top of the catalog chart.
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To export and edit QD files, it's important to "enable editing" in each catalog section you want to modify. QD files are exported in uneditable data format. Drag and drop this data file into the detroit_img application to convert it into a TGA file. Open this TGA in Photoshop or Gimp and flip the new image vertically before you save the edited file as a DDS. 
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Afterwards you need to import this new DDS into each thumbnail that used the original QD texture. After I imported the first custom DDS into HANK_INT01 its thumbnail will turn black in every other section and needs to be refreshed. Therefore remember the position of your original thumbnail or note their file names in order to find them again later. If your game starts crashing because you haven’t refreshed every shared texture, selecting “restore” for the thumbnail won’t work for QD files. So it’s always important you have backed up your game files in case something goes wrong.
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For beginners, stay away from QD eye colors since they are shared with lots of random NPC. (If you’re absolutely itching to edit the eyes, you can message me and I can send you a list of known NPC who shares it with them).
PART 4: COUNTERACTING SHADERS.
Some texture have an inaccessible colored shader assigned, meaning your own recolor and this shader will combine and create an entirely different color. We don’t want that, so we need to counteract the shader’s color preset. An example is North’s hair for EXT01 and EXT02, both are assigned a red shader. To turn her hair brunette I’ve recolored her hair texture into a soft blue and lowered the lightness to counteract the red. 
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Some color shaders are accessible to you, like the hair coloration of Echo (blue) and her girlfriend Ripple (reddish). Her shader looks like this: 
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In Echo’s case, I’ve turned her hair black just by recoloring the blue-ish section and left her actual hair texture the way it is. I don’t recommend recoloring these type of shaders with android uniforms unless you only want to take photos, as it will take a toll on gameplay and cause a slight lag (same goes for editing facial textures with heavy make-up).
I hope I managed to explain the tool in a somewhat comprehensible way. This is all old news to me by now, but I remember it was incredibly hard to understand back when I was a newbie with modding dbh. If you have any specific questions about the custom tool that I haven’t addressed, or if you get stuck with a texture and don’t know how to procced feel free to chat me or comment under this thread! :)
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kayla1507 · 3 years ago
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Hi Kayla, how are you? I have a question please! I am hardly trying to recolor Connor hair into white or silver. However, no matter how -White- I make it, it is still reflecting yellowish. How to fix that? Regards :)
Hi Anon,
I‘m good, I hope you are as well! There’s a hidden darker color shader attached to Connor's hair texture and unfortunately I don’t know how to disable it. If you paint his hair texture pure white you will get ash blonde out of it. My suggestion is to counteract the yellow hue by painting Connor‘s hair texture a subtle light purple or light blue. You should be able to cheat the shader and turn blonde into grey that way.
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kayla1507 · 3 years ago
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Hi, first of all thank you for all your tips in modding, it helps a lot. however I am failing to change Connor suit color. Would you please give me a tip? I am failing to edit dx10/Bcn files and which files should I use to change the suit color. Thanks :)
Hello Anon,
DX10 / BCN files should not be edited, they will be corrupted once you import them back into the game. The texture of Connor's jacket is a DXT1 / BC1 file, for example file 3ABDB is the jacket for model CONNOR_HOSTAGE.
Edit: I want to add, it’s not possible to change the color of his suit to anything other than a lighter grey, darker grey or black. Only the brightness of the texture can be edited since the texture won’t display colorful files.
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kayla1507 · 3 years ago
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Hey! The link for the detroit_img tool seems to have expired or something. Is there somewhere else I can get it? Thanks! (ps: sorry if this is not the right place for my question, I've never used tumblr before and I couldn't find any comment prompt on the tutorial page)
Hello, lyremanbird!
The detroit_img tool is included in a resources folder here. The exe may cause problems with anti virus software, so you might have to temporarily disable your malware defense in order to download and use it.
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kayla1507 · 2 years ago
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Thanks for replying my post, I didn't know how to reply it back so I'm sending another message, forgive me :) You said There’s a preset color shader installed that’s invisible in the tool, which means you have to counteract its original color. May I know how to do that? I'm sorry for asking too many questions *Shy*
Hi again. The "invisible" color shader is partially blue, so if you paint his shirt pink for example then the shirt is going to look purple in the game with pink sleeves (cause the shader doesn’t apply to the sleeves).
The game slaps this blue shader over parts of his shirt unasked. So you have to keep the blue shader in mind and you can possibly cancel it out with more yellow-ish tones when painting over your file with a custom color. ;)
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