#delphine (intelligence agent that thrives in high stress situations. desperately bored traumatised lonely and searching for purpose)
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ehlnofay · 5 months ago
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my tes secret santa for @anotherclassicpretence! truth be told I've been having a tad bit of writer's block lately but some of your prompts were VERY interesting (I liked the idea of writing delphine before the main quest a lot... this more or less counts) so I hope I've done them justice. hope you're having a splendid holiday season!
...
“Steady on, Hilde,” Delphine says with a brusque, manufactured sort of calm. “You’ll do yourself a mischief.”
It's a relief, she thinks, that the day Hilde has elected to barge in with world-upending news is a convenient one; it isn’t as though Riverwood is the kind of place to attract crowds, most of the time (part of the reason she chose to live here at all) but the inn is unusually quiet now. Orgnar is nominally organising something in the cellar, which means that he’s spending an hour swapping two bottles around and calling it a day, and the dining hall is warmed to a swelter with the ever-going hearthfire, and utterly empty. No-one’s come in for lunch yet. No rooms rented out last night, either, so it’s all silent on that front; it’s just Delphine and her wet cotton cloth, wiping down the stained tables till they shine, and Hilde with her hair wrapped and her string of beads tangling round narrow, hard-knuckled fingers. She’s sat herself on the chair with the wobbly leg; it needs fixing soon. Ordinarily, Delphine would herd her onto another, but right now she doesn’t think there’s anything in the world that would get Hilde to listen.
“Hark at her!” she complains to the bead-string - all marbled glass dyed blue and red and yellow, clinking together on their leather cord. “Do a mischief - do a mischief - it’s as if she can’t bloody hear me -”
Delphine swipes the cloth over the chip in the corner of the table. “I hear you,” she replies (does she ever hear her). Hilde’s hands are white where the necklace bites into her skin; her lips are pinched into a puckered line. Her eyes are red-rimmed and fierce. “Hilde. I’m going to get you a drink to calm your nerves, and then we’ll talk it over properly, all right?”
“Talk it over,” Hilde repeats, high and scornful, and then her face screws up quite suddenly as if all the fight has fled it - the wrinkles in her cheeks deepening to uneasy valleys, knuckles pressed to the thin slat of her mouth, beads digging hard into her cheek. “Nine have mercy… thank you, Delphine.”
The inner corner of Delphine’s lip snags, near imperceptibly, between the blunt ends of her canines. She nods once, and she ducks behind the bar, folding the cloth with damp precision as she goes. The cask of ale is near empty, the mugs lined up on their shelf, sparkling clean, cutlery rattling around in its tin. It's not fancy - Riverwood is a small, old town, built on the bones of an older one, and no matter how well-run the inn has been since she bought it it's not exactly a prime destination, but it's a good sort of a place. And innkeeping is decent work. Keeps you busy. Keeps your ear to the ground. Gives you something to focus on, in the meantime -
When Delphine grabs a tankard, she notes with some incredulity that her hand is trembling. She stills it. She pours the ale until the cup rim is flecked with froth.
(Gives you something to focus on in the meantime, in between real work, while you're waiting -)
(There is a feeling rising in her body, foaming like the ale; a sour, stomach-turning excitement, as if she's in her twenties again and wet behind her ears, biting back all the intrigue. Like she has an unlined face and fresh armour and is standing again in line for her induction ceremony. Like she's staring something in the face and thinking, finally.)
Delphine caps the cask. She is not in her twenties, and she is not staring anything down; bar Hilde, a seventy year old woman with tannin-stained hands and the latest in a line of tall stories. Delphine didn't get this far (how far?) (still alive, isn’t she) through credulity. She's a pragmatist through and through - won't believe anything she hasn't seen evidence of with her own eyes; and yet.
And yet.
She sets the mug down on the table; a pale and lukewarm drop slides down the pewter, just next to the handle. She'll need to wipe it all down again, after this.
Hilde takes it, absent-minded; the beads slither from where they’re strung around her hands to rest in a smooth curve over her chest. Her hands are shaking - she doesn’t seem to notice, or if she does, she doesn’t stop them. There is a look about her, all of a sudden, that seems dreadfully, fixedly haunted, like a woman looking down the barrel of a cannon, some rapid-rigged explosive, something to level the town. Like she’s caught the apocalypse’s eye. Delphine reaches out, perfunctory, and pats the back of her hand; Hilde grimaces and downs half her tankard in one long, desperate swig.
Light’s coming in through the window-slats up by the rafters, dull and gold, dust motes in the shafts of it. It makes the white wimple of cloth swaddled hastily around Hilde’s head shine in places.
“Big as the mountain,” she mumbles into the lip of the tankard, fingers wrapped tight around its handle, “black as night - flew right over the barrow like something fit to block out the sun.”
Delphine’s teeth scrape over that spot at the corner of her lip. She can’t help but say, “Are you sure -”
“I know what I saw,” Hilde snaps. Her knuckles and lips are blanched and colourless. Liquid sloshes over the edge of her cup with her sharp, abortive gestures. “I saw a dragon.”
Delphine is very careful not to let her face do anything at all, there.
(It’s adrenaline, she knows; the pointed, muscle-coiled readiness to move - to act - to make a plan in service of a solid end and carry it off perfectly; the comfort of seeing possibility roll out before her like a long many-doored hallway, like a road she might be able to walk instead of these four walls she’s circled for too many years. Innkeeping is decent work - keeps her ear to the ground - keeps her busy in the interim, but it’s not what Delphine does, not what she’s been trained to do; not a purpose, not something to strive for, and oh, Divines -)
(None of this is substantiated. Delphine is not a rash and green youth, not anymore and not again, and she will not start running away with silly fantasies before she’s checked anything at all; she has had her fill of disappointment, and should know better than to invite it - should know better than to start spinning grand plans, before she’s even sent out some missives to the pale cobweb of contacts she has left - over the barrow; west, then - is there a significance, to the barrow? Does she have anything about it in her side room? Nine, it’s times like this she misses the old library and the mad old codger that kept it, and, no. No.)
(Yes.)
“It’ll come back,” Hilde’s saying with fearful certainty; lips flecked with spittle and beer-foam, hands still shaking. “It’ll come back, and it’ll kill us all, and then you’ll believe me -”
“I believe you,” Delphine tells her, and it is inexplicably, regrettably true. (She’s thinking about the library. She’s thinking about the dragonlore. She’s thinking that if dragons are back, someone will have to do something about it - and oh Divines how she has missed being the one to do something about it.)
Her hands are still, but only through some effort.
She feels like she’s been dozing for twenty years and only now has been shocked awake.
Hilde looks at her, white-mouthed and white-scarved; she frowns, a tense, sour thing, and she says doubtfully, “You look like you need a drink.”
Delphine laughs. It’s a short, gruff bark of sound. Her hands are flat on the tabletop; her hair is coming loose in thin wisps from the tight knot at the base of her skull. Sunlight trickles through the windows, golden-fresh. “No,” she says. “No, thank you, Hilde, I'm good."
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