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#digimon world: digital card battle
digimonarchive · 1 year
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The Chosen Children/Digidestined (and Digimon Kaiser/Emperor) in Digimon World: Digital Card Arena/Battle video game
Since they are holding those cards, I could imagine them doing Card Slash/Digi-Modify in Tamers AU.
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digi-lov · 2 years
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Greymon BT1-015 Alternative Art by koki from the Tamer Battle Pack 6 [J] / Tamer Party Vol.3 [E]
Almost forgot about this Alternative Art of the BT1 Greymon. The Leomon AA I talked about before matches this one, both of them referencing the intro of Digimon World Digital Card Battle.
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[This AA was included in the Tamer Battle Pack 6 in the Japanese format and the Tamer Party Vol. 3 in the English format.]
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otakween · 1 year
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antirepurp · 1 year
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Been thinking a lot about Part 5 characters with Digimon, and I think Lucemon would be a very fun partner for Giorno. Lucemon is typically an antagonist in Digimon media, so I think it'd be interesting to give a partner like that to Giorno, who keeps them in check with his strong moral compass.
Also the angel symbolism is just really neat and it works pretty well with Giorno being the son of "God" (aka DIO).
i could see that working too yeah! it could present an interesting dynamic where lucemon's ability to evolve depends entirely on how well they work with someone like giorno, and if he's partnered with a lucemon who doesn't share the same vision as him it would present an opportunity for an arc where one or both of them have to compromise on their views and act beyond strict ideas of good and evil to grow stronger. the only problem that comes to mind is the satan mode that's both visually and thematically the opposite of giorno in many ways, i guess it could make for a nice contrast but it might be a bit much for my tastes lol
also i may have mused about these jojo digimon shenanigans enough to have pucci partner with a lucemon as a way for him to create his new world oop
#im also very fond of my idea of involving digimentals in part5 but that's just me#im going to ramble abt this headworld for a moment but: each part has slightly varying elements to digivolution#part3 is fairly standard; evolving to champion is easier than ultimate and only jotaro can get to a mega stage#protagonist/joestar priviledges etc i think it checks out#part4 has things less restricted bc morioh has a strong connection to the digital world#so evolution happens more often than in part3 and ultimates are more frequent too (mega's still jojo exclusive)#part5 has digimentals that unlock ultimate-level power with no restrictions of normal evolution (a whole topic on itself)#i think they have a drawback of needing to recharge after use though? since the arrow is sparsely used too#part6 is more tamers inspired and involves the ARK digivice's card reader stuff#there's less evolution going on in favor of using cards to give lower-level digimon advantages in battle#ultimates are also more difficult to reach and may require different cards to be achieved#i changed jolyne's partner to a wormmon for stone free similarities and evolving from stingmon it has the option to dna digivolve#which has lead me to consider giving her access to a card with exveemon data to artificially dna digivolve her partner#with some drawbacks i have yet to specify#it could also be neat if her wormmon specifically had this kind of limitation in digivolving#and it spent more time as rookie than any other digimon#only to be one of the only ones to evolve to mega eventually#this is a lot of thoughts of tags so i'll cut it here but yes i have been thinking about this for a while lol
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zakbfree · 1 month
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JUST LAUNCHED - ANIMON STORY: LEGEND’S WAKE
Animon Story: Legend’s Wake is now live on Kickstarter!
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Legend’s Wake is a new Pokémon-inspired expansion for Animon Story, the TTRPG about Kids & their Monster friends!
Click here to become a backer!
Originally released in 2021, Animon Story is an original ‘monster taming’ roleplaying game inspired by beloved anime and video games such as Pokémon, Digimon, Monster Rancher, and more. Players create a Kid character and an evolving monster buddy called an Animon. Together, they go on adventures, meet all kinds of animon, battle and evolve, and build the bond of friendship between them!
Legend’s Wake expands upon the original Animon Story rulebook in every way, providing more depth, more options for players and GMs, more guidance for running the game, and a fully developed setting and campaign to play out of the book, or customised to your liking!
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Journey across the Dunia Region, a place where humans and animon live alongside one another. This is a world of both tradition and progress, where sparkling modern cities meet rustic rural villages. As new technology confronts ancient legendary powers, can harmony truly be found between humans and animon?
The Legend’s Wake expansion is presented as both as digital PDF and physical hardcover book, which will be produced upon successful funding of this Kickstarter. Alongside the book, a brand new Animon Card Deck is being funded. The deck will contain 50 illustrated tarot-sized cards, along with game stats, making them a stylish and useful addition to your Animon Story campaign.
The core rulebook, Ani-thology! adventure collection, and original card deck will also be available for backers of the ‘Newcomer’ reward tier, or as add-ons, so this campaign is also perfect for those who are new to the game.
Back Legend’s Wake on Kickstarter now! 
Early pledges are greatly appreciated, as it will help the campaign get off to the best possible start.
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cherry-blossom-qf · 7 months
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BEHOLD!! THE AU I'VE BEEN COOKING UP FOR MONTHS!!
DIGIMOM CODENAME: DREAMLAND!
Basic Story Info: Susie is the daughter of Max Haltmann, the CEO and founder of his own computer company. (kinda like the original Susie lol)
But on her 18th birthday, a bunch of Digimon came through a portal and kidnapped her father and half the employees of the company. And it's up to Susie to save her father from whatever evil Digimon is behind all of this.
Accompanying her as her digital partners are the first two friendly Digimon she met in the Digital World. Marxamon and Magomon. Two sneaky little scam artists that Susie saved from an angry mob.
Once they heard her story, they both (eventually) agreed to help Susie find her father and protect her from the dangers of the Digital World, with Susie mysteriously gaining a Digivice in the form of a wrist watch as a symbol of their friendship.
Together, the three of them traveled all across the Digital World, fighting battles, solving mysteries, exploring new areas, you get the idea.
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Info on Susie: A young girl from the city of [insert place in Japan that isn't effing Tokyo]. She's a headstrong go-getter and intelligent gal, who's a major tech wizard, finding comfort in machinery and modeling. She has a weakness to cute fluffy things and sweet treats. She's a huge "papa's girl", as her loving father is the best dad (and only parent) a girl could ask for. Which makes finding him even more important to her.
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Info on Marxamon: A silly little jester bat digimon that shares DNA with the Demon Lord of Gluttony, Beelzemon, and a childhood friend of Magomon. With a "gives no shits" attitude and a craving for mischief, Marxamon is always up for a good prank or two. His special move "Spiraling Scream" has been known to leave even the strongest of champions feeling dizzy and temporarily deaf.
His Champion evolution, Jecksmon, is no different. Growing bigger wings, longer legs, and an even bigger taste for mischief than before! Having the ability to create mirrored copies of himself with his special move "Mirror Dance", and shoots blasts of chaotic energy from his mouth with his other move "Soul Cannon", he truly becomes chaos reincarnated!
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Info on Magomon: A little bell-shape feline magician that shares DNA with the Demon Lord of Greed, Barbamon, and a childhood friend of Marxamon. Although somewhat timid, his cunning and clever nature shows no bounds, treating almost anything like a performance he must perfect. Shrouding his secrets in veils of lies that he swears to never unravel, as it might bring unwanted attention, (aka: this bitch's got MEGA TRAUMA and is keeping it all a secret). His special move "Gemtastic Bombs" has him throwing multiple bombs made of different types of gems, usually Sapphire, Ruby, and Emerald.
His Champion evolution, Galormon, gives him a huge confidence boost and some card tricks up his (metaphorical) sleeves! With the ability to spin around, creating a tornado of cards and fire with his special move "All-In-Spin" and sucking in enemies into his hat with his other special move "Hatter Hole", his performance on the battlefield makes this fancy Digimon a sight to behold!
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The other evolutions are gonna be left a mystery for now, cuz I haven't drawn them yet, lol.
So yeah, I hope you like this new AU!! I worked my ass off to figure this stuff out, and I hope it was worth the wait!!! ^w^
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crawlthesky · 1 month
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DIGIMON ADVENTURE: (2020) Screencaps
source: Blu-ray rip resolution: 1920x1080 file type: .jpg (batch-converted from .png) image count / file size: Overall: 53,563 screencaps / 38GB Individual: see the read more
Bonus: Blu-ray Extras ♥ zip Digivices ♥ zip Crests ♥ zip Other ♥ zip 1, zip 2
♥ Previous season posts: Adventure, Adventure 02, Tamers, Frontier, Savers, Xros Wars, Xros Wars: 7 Death Generals, Xros Wars: Young Hunters, Appmon, Ghost Game. Franchise master post over here. ♥ If you have any problems with the download links, let me know, and I’ll toss you an alternate link or split them smaller or something. ♥ Have fun making a buttload of icons or edits or whatever.
Creditless Opening → 296 screencaps / 247MB Creditless Ending 1 → 59 screencaps / 53MB Creditless Ending 2 → 122 screencaps / 121MB Creditless Ending 3 → 45 screencaps / 47MB Creditless Ending 4 → 67 screencaps / 60MB Creditless Ending 5 → 49 screencaps / 46MB Title Cards → 68 screencaps / 17MB Evolution Sequences → 580 screencaps / 465MB Eyecatch → 14 screencaps / 12MB Episode 1 Opening Narration → 20 screencaps / 17MB
01: Tokyo Digital Crisis → 1,137 screencaps / 1GB 02: War Game → 1,017 screencaps / 728MB 03: And to the Digital World → 638 screencaps / 468MB 04: Birdramon Soars → 848 screencaps / 673MB 05: The Holy Digimon → 703 screencaps / 611MB 06: The Targeted Kingdom → 825 screencaps / 697MB 07: That Boy is Kido Jou → 817 screencaps / 682MB 08: The Children's Attack on the Fortress → 900 screencaps / 638MB 09: The Perfect Digimon Attacks → 704 screencaps / 535MB 10: The Steel-Solid Super Evolution → 602 screencaps / 503MB 11: The Wolf Standing Atop the Desert → 807 screencaps / 616MB 12: Lilimon Blooms → 852 screencaps / 638MB 13: Garudamon of the Crimson Wings → 794 screencaps / 651MB 14: The Kings of the Insects Clash → 760 screencaps / 701MB 15: Zudomon's Iron Hammer of Lightning → 804 screencaps / 739MB 16: The Jet-Black Shadow Invades Tokyo → 864 screencaps / 792MB 17: The Battle in Tokyo Against Orochimon → 936 screencaps / 637MB 18: Countdown to Tokyo's Annihilation → 661 screencaps / 469MB 19: Howl, Juuouken → 744 screencaps / 524MB 20: The Seventh One Awakens → 780 screencaps / 495MB 21: The Tide-Turning Update → 736 screencaps / 506MB 22: The Unbeatable Blue Sagittarius → 867 screencaps / 650MB 23: The Messenger of Darkness, Devimon → 806 screencaps / 570MB 24: The Final Stage, DoneDevimon → 878 screencaps / 587MB 25: Dive to the Next Ocean → 786 screencaps / 602MB 26: Break Through the Sea Monster Barricade → 767 screencaps / 550MB 27: To the New Continent → 731 screencaps / 505MB 28: The Children's Fight for Survival → 798 screencaps / 558MB 29: Escape the Burning Jungle → 874 screencaps / 680MB 30: The Ultimate Digimon, WarGreymon → 803 screencaps / 545MB 31: A New Darkness, Millenniumon → 712 screencaps / 552MB 32: Soaring Hope → 705 screencaps / 428MB 33: The Hikari of Dawn → 608 screencaps / 362MB 34: Hikari and Tailmon → 785 screencaps / 525MB 35: The Glowing Angewomon → 700 screencaps / 419MB 36: Operation Satellite Sniper → 673 screencaps / 442MB 37: Mimi-chan Wars → 709 screencaps / 538MB 38: The Blazing Blue Friendship → 767 screencaps / 556MB 39: Jyagamon, Potato Hell → 828 screencaps / 598MB 40: Strike! The Killer Shot → 1,030 screencaps / 751MB 41: Mon-Mon Park in the Fog → 773 screencaps / 498MB 42: King of Inventors, Gerbemon → 660 screencaps / 507MB 43: Clash, the King of Digimon → 922 screencaps / 646MB 44: Hikari and the Moving Forest → 678 screencaps / 548MB 45: Activate, MetalGarurumon → 575 screencaps / 387MB 46: The Sword of Hope → 692 screencaps / 495MB 47: The Villains of the Wastelands → 859 screencaps / 573MB 48: The Attack of Mugendramon → 563 screencaps / 383MB 49: The God of Evil Descends, Millenniumon → 707 screencaps / 374MB 50: The End, The Ultimate Holy Battle → 862 screencaps / 542MB 51: The Mystery Hidden Within the Crests → 691 screencaps / 533MB 52: Dance of the Heavens, Hououmon! → 838 screencaps / 617MB 53: The Geko Hot Springs' Revolt → 857 screencaps / 556MB 54: The Vagrant War Demon, Rebellimon → 1,002 screencaps / 665MB 55: The Digimon School Under Attack → 795 screencaps / 589MB 56: The Gold Wolf of the Crescent Moon → 680 screencaps / 497MB 57: Contact from the Catastrophe → 833 screencaps / 614MB 58: Hikari, New Life → 773 screencaps / 593MB 59: Bolt, HerakleKabuterimon → 896 screencaps / 605MB 60: Conquer the Glacier, Vikemon → 700 screencaps / 480MB 61: A Place to Return To → 520 screencaps / 387MB 62: The Tears of Shakkoumon → 781 screencaps / 580MB 63: The Crest of Courage → 926 screencaps / 520MB 64: The Angels' Determination → 546 screencaps / 401MB 65: The Great Catastrophe, Negamon → 775 screencaps / 535MB 66: The Last Miracle, the Last Power → 618 screencaps / 376MB 67: The End of the Adventure → 954 screencaps / 614MB
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onceuponmyanime · 5 months
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Anime that Raised me...
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Cardcaptor Sakura
This was back when the Internet was barely in full swing, and I had to wait for each episode every week.
To say I had the best patience to watch it on TV, compared to the access we have to Anime now, I really have to pay myself on the back.
I guess you could say I wanted to be like her.
I had the biggest crush on her brother and I always wanted a set of my own clow cards.
It still, to this day, is one of my top fave anime.
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Sailor Moon
I know what you're thinking, I have a thing for Magical girl type Anime.
Well the way I grew up, I loved Magic & Fantasy.
Not to mention stories of lost Princesses from other worlds.
My fave Sailor would definitely have to be Sailor Mercury.
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Dragon Ball Z
Apart from absolutely loving Magical Girl Anime, I was also a tomboy that was absolutely obsessed with Dragon Ball Z.
Vegeta would have to be my fave character (especially because Goku was too much of an airhead - even though he was such a good guy).And I really liked future Trunks.
I loved the storyline, being the tomboy that I was.
Not to mention the Dragon Balls and the wishes you could make.
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Pokemon
Right from the beginning.
As an avid animal lover, and loving adventures, this was the perfect anime for me.
I aspired to be like Misty (because I love the water.)
And Eevee is my favourite Pokemon.
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Digimon
Even though it kind of reminded me of Pokemon, I did like the fact that it had a lot of differences too.
Like the fact that the creatures could speak.
And the whole digital world.
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Yi-Gi-Oh
Everyone in my family knew how to play this game, we all had our decks made to suit us (mine was a water-fairy type deck) with our own coloured covers.
We also had battles all the time.
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acquired-stardust · 1 year
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Game Spotlight #3: Digimon World (1999)
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Today is a special day and as such it is is only fitting that today marks the first Acquired Stardust Game Spotlight brought to you by me, Larsa. What makes today special? Well that’s because it’s August 1st, better known to many fans around the world as "Odaiba Memorial" or more simply "Odaiba Day", a day which marks the 24th anniversary of the chosen children, the “Digidestined”, who first made their way into the digital world. No matter when you became a fan of Digimon this date holds a deep meaning to all of us in the Digimon fandom for being the day that the original chosen children started their journey. 
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                                                  “ ! “
This is a universal day we in the fandom celebrate the world over and it is an eventful day like this that puts on full display how caring the Digimon fanbase is of the series. Whether you can visit the man made island of Odaiba in person on this day or you are browsing through your social media apps embracing the meme this is our day fellow "Digi-fans".  Digimon is the franchise that kick-started my imagination and truly meant the most to me growing up as a child back in 1999 when "Digimon Adventure" first aired on Fox in North America. It is no exaggeration to say years in my childhood that Digimon was very much my life. It was what I most often thought about when I would daydream at school, or soccer practice. I would even find the spare time as a child to desecrate an innocent sheet of paper with my personal crudely drawn original Digimon. ( We all did this am I right? )   As a way to make me happy with my childhood obsession the first home console game that my older brothers bought me was Digimon World for the original Playstation. The game blew my mind with how large it felt at the time and as a result was what largely consumed my summer vacation that year. I happily say that this game has been an absolute adventure to revisit to this day~!
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                                “ This was innovative at the time! “
Digimon, shorthand for " Digital Monsters ", started as a virtual pet toy created by WiZ and Bandai in the year 1997 as the more "masculine" companion to big sister toyline " Tamagotchi ". These new Digital Monsters weren't just adorable pets wanting for you to take care of them they were born fighters and you the player would tame these creatures from birth to battle other players of the game through connecting devices. It turns out many children did become tamers because the Digimon v-pet toy was an instant hit selling many toys right away. Immediately after the launch of the original toy-line it was clear that Bandai was very confident that they could shape Digimon into a successful multimedia franchise. The Digimon toyline was quickly followed up with a more expanded toyline, magazines, manga, trading card game, and several video game projects - the first notable home console video game release being "Digital Monster Ver. S" for the Sega Saturn in Japan.  The first globally released Digimon video game would be "Digimon World" for the Playstation console and this game was developed alongside it's own sequel "Digimon World 2" in an ambitious project by Bandai to ensure in their minds global domination. 
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“ Digimon World “ was originally was released on January 28th in the year 1999 in Japan to a successful launch.  The following year it would be first released in May to North America(NTSC) and shortly afterward in July to European(PAL) regions. Both of these version would both go onto be big selling hits on the console earning the Playstation's "Greatest Hits" label in North America and likewise "Platinum" status in Europe because quite frankly Digimon was that big of a deal already. By the year 2000, it was clear outside of Japan that Digimon would not just go down as another another contender to Pokemon’s reign. The Digimon series had become a champion in it's own right establishing itself as a rival even for Pokemon at the time. Digimon World was the first Digimon video game most of the world experienced. So the question is after all this time how does the game hold up 24 years later? Was it worth the hype in a crowded platform like the Playstation?
                      “ Sidenote: They were pushing the original Digimon TCG  “     
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                                  “Welcome to The Digital World “
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 The Digital World is a vast and mysterious place that exists both within our world and outside of it. You insert the Digimon World disc then go through the Playstation start up sequence where you are greeted by that haunting yet relaxing boot up sound of the console. After a brief load time you are shown in wonderfully aged FMV from a typical afternoon of the year 1999 in Japan complete with children battling virtually through the Digimon V-Pet toys. Before long the battle between the two players go from toy to imagination in our main character's head, daydreaming of the fight between two Ultimate level Digimon: the proud MetalMamemon and the imposing MetalGreymon. After the cut-scene you hit start to officially start your own journey to the digital world albeit an unintentional one for our avatar as they are forcefully whisked away into the Digital World itself through their own V-Pet toy.
                                      “ MetalMamemon wants to fight! “
Once the scene finishes playing then you are confronted by Jijimon, an elderly wise Digimon who asks the players some background questions which determine your starter Digimon. You see depending on the answers you gave Jijimon you will receive Agumon or Gabumon as a companion both Digimon whose potential take different shapes. After being introduced to your partner you are then given reason for why you were brought here to the Digital World: it turns out maybe you really do just love Digimon so much that it made you a chosen child yourself? At any rate you the player are tasked by Jijimon with the serious task of rebuilding " File City ", a village where Digimon used to live in peace with one another until recent times where the formerly peace loving Digimon fled the city after having forgotten their own past. As you guide each new Digimon back to the city you may uncover the truth behind the current ongoing mystery of File Island.  Those who re-join the new File City  will offer something helpful to the city whether it to run a Bank, Item Shop, Clinic, or much more.  Ideally you will help the village grow from its humble roots to a true city but it won’t be easy, tamer.
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                           “ Becoming Garurumon is gonna be tough... “      
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                        The game truly begins now as you are set on a journey to explore File Island, a wondrous land of mystery with many different ecosystems filled with many diverse Digimon and just as many wires emerging from the soil unlike anything you may have seen before anywhere else. And now with this journey comes responsibility - while your primary goal for being here may be to help File Island at large your more immediate task is to care for and raise your Digimon properly. It is up to you the player to decide how you raise your digital partner as each day passes by in a linear manner through morning, day, dusk, and dawn cycles. It is at this point you can immediately with courage choose to venture outside the city into the unknown or spend some time building the combat stats of your Digimon partner at The Green Gym section of File City. At the gym you can put your Digimon through a variety of training tasks which is typically focused on increasing one stat at a time primarily. These stats are known in the game as HP which effects how much damage they can take before fainting. MP which determines the amount of points how many combat techniques your partner can use in a battle. Off(ense) which is the stat the game uses to figure out how hard a Digimon hits another. Def(ense) which works as the opposite, this stat determines how much damage a Digimon takes from being hit in which the higher def means less taken away from HP. SPD which determines how often a Digimon attacks with a technique (this caps at 300 SPD), how often a Digimon guards against an opponent's technique, and how fast your Digimon's Finishing Move charges through their own actions. And last but not least is Wis(dom!) which can give your Digimon the ability to listen to more commands in battle. Each training session causes an hour to pass by in the digital world but this is time well spent because these stats are the key to success in combat.
                                     “ Yup, it really won’t be easy. “               
If you raise your Rookie-rank Digimon improperly they will eventually become a rather weak Champion-level creature known as "Numemon" hardly fitting for the moniker at first glance. However if you raise them well they can become something greater through digivolution and every Digimon has multiple evolutionary branches which are driven conditionally by how you raise the Digimon whether it be through hitting stat thresholds, battles, the amount (or lack of) care mistakes, techniques learned, or even body weight.  The game even has additional secret methods of reaching digivolutions that may surprise a player the first time playing and even longtime players who have yet to experience everything the game has to offer in their time with it. You may not always get what you want through Digivolution without proper planning so keep that in mind.
           Outside the city you may run into hostile Digimon that can quickly become challenging for your partner had they not been prepared properly for the dangers of the wild. Once in combat you have to leave the battling to your Digimon partner as you stand on the sidelines making commands or supporting them with various healing items. It is at this early point you learn that you cannot directly control what your partner does in battle you can only offer them orders to influence their behavior in a battle system akin to something known as an "auto-battler" today. Your partner when they achieve victory can learn techniques from their foes, obtain items, and Bits (currency). On the other hand your partner can fall in battle and for each time they fall in battle they will lose a heart which will result in them passing away upon losing three hearts. Between any battles that can occur your digital partner needs food, they need to use the bathroom, and your digital partner needs rest. Every time your Digimon uses the bathroom outside of a stall or porta-potty it will result in a "Care Mistake"  which the game will remember for that Digimon's lifespan through an in game counter. 
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                       “ Forget it. This dino is more cuddly than any wolf. “
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  I mentioned lifespan earlier, right? Well every partner Digimon generally needs to be cared for with love before unavoidably they pass away sooner or later. And when that time comes Jijimon will be there to reincarnate your partner Digimon into a Digi-Egg where they start life all over again. Due to the nature of this game you form a bond with your Digimon that you may not find yourself having with other similar monster raising video games such as Pokemon. The time you have with your Digimon in the Digital World is fleeting and it's quite sad. As a tamer it is with love inside of your heart that you must juggle that fleeting time between making your buddy stronger and spending their same limited time saving the Digimon outside the city alongside the player. There is a real somber feeling when you know your Digimon might be on your last day as you run a frozen tundra for the final time at night knowing it might be their last one with you. Everyone who has played this game enough understands that heavy feeling and it is that feeling which drives you to do better for your next partner.
                              “  This land is labeled correctly. “
This game world has its own logic and rules that are rewarding to learn to get past the harsh difficulty curves.  And now with that being said it is this same "gameplay loop" which I laid out in detail leading up to this which would often overwhelm me as a child. Many times I would aim for my Agumon to become the mighty Greymon only to get another alternate digivolution like Monochromon instead of the one which I planned for. This would happen to younger me even with the official Brady Strategy Guide by my side because a guide can only help you through so much - this was a game you had to experience and learn yourself back in the day to get the most out of it.
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                                  “ Time flows differently here! “
The Digital World in this game is all about discovery. Often you may have no idea what to do next exactly if you are playing the game blind though with enough discovery you will figure it out.  You may find that next Digimon you need to bring back to File Island in a place you never thought to check. You may even find a random item on screen you have walked by hundreds of time without ever having seen before that hundredth visit. Digimon World balances elements of a pet-simulator, and maybe more impressively a world that feels like it is really one of a kind.  The environments in this game are beautiful, populated with all kinds of digital critters, and accompanied by often fitting ambient sounds which fit the atmosphere the game presents to us.  There is nothing quite like walking through File City at nighttime with your Digimon partner as that lovely song plays away in the background. Composers Koji Yamada and Yuko Ishii outdid themselves with this game’s score, most songs being geared to the environment at hand and some others geared towards pulse pounding combat as your partner is locked in a fight for survival. For example the musical themes of Factorial Town feels daunting and mechanical in nature.  We now live in an era full of "open world" video games everywhere and yet sometimes Digital World feels more alive to me than even some modern AAA offerings. It says a lot about a game’s quality when it can stick with someone positively years later.
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                                      “ Make the right choice. “
Speaking of the way the game looks all together it is a pretty nice looking game for the Playstation. It is the first time that the original Digimon which famed Digimon designer Kenji Watanabe created were being presented in a 3D environment within a video game. These 3D models are a huge leap in technology over the V-Pet sprites and these over several dozen designs really shined in this iteration of The Digital World. Often the monsters in this series are known for looking "cool" such as Leomon so it is worth mentioning even the cuter designs like Monzaemon look absolutely adorable in this game. The graphics, soundtrack, and presentation of this game are pretty strong in my opinion.        
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              “ This chart helps you raise every kind of Digimon available! ”
 I truly appreciate this game even more today then I did in the year 2000 when I played it for the very first time and there is so much more that I could muse over with this game. Now with all this being said there are many bugs and glitches in this game so be warned this gemstone can be rough around the edges.   Overall I will cut myself short to say proudly that this game stands up to the test of time and the influence of this game is felt to this day. Worth mentioning that "Digimon World: Next Order" serves as a true sequel to this beloved PlayStation title and yet as good as it may be the new title does not replace the original game. I'm urging anybody who has not played this game yet to seek it out and give it a chance. Better yet find the Digimon World Randomizer created by the game's devout community which adds many features and fixes nearly every game bug, all things in service of making the experience even better. There is even chatter from the current producer of Digimon video games that we can expect either a remaster or remake of this beloved title someday. Which makes sense considering Digimon is even more popular globally than ever now. No matter how you experience this game it is worth playing for any Digimon fan even just one time. 
Digimon World is an incredible adventure worthy of being called stardust.
-- Larsa
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total-cards · 24 days
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The Digimon Card Game had originated as part of the Digimon franchise, beginning in Japan in 1997. The franchise started with the release of Digital Monsters, a range of virtual pets aimed at boys in response to the popularity of Tamagotchi. Given the popularity of these virtual pets, Bandai then expanded Digimon into various media such as anime, manga, video games and a card game.
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The first version of the game, named the Digital Monster Card Game, released in Japan in 1999 and lasted until 2005. The game worked similarly to the Digital Pets, where Tamers could battle each other. We've even seen elements of this in one of the more recent sets the Classic Collection, which draws inspiration for the design and mechanics of the cards from the card game's origins. We have even seen the card game featured in the anime, with Digimon Tamers focusing on the existence of the Digimon Card Game in "our world" yet the cards are more than they seem. But what is Digimon Liberator?
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Digimon Liberator is a webcomic set in the future, where the Digimon Card Game has evolved into a fully immersive game allowing players to enjoy card battles in a metaverse space. Think Sword Art Online, but with Digimon. The story is entirely free to read online, and sets the stage for an intense story following Shoto Kazama and his journey through this digital world to discover the secrets from deep within.
As the Digimon Card Game in the world of Digimon Liberator is the same one we experience, of course that means we get a set! Digimon Liberator includes characters from the webcomic and their partner Digimon; Zephagamon & Shoto Kazama, Cendrillmon & Arisa Kinosaki, and HeavyMetaldramon & Yuuki. Not only that, but you will also find a new keyword <Iceclad>.
<Iceclad> is a new keyword effect that has excellent affinity with "trash a digivolution card" effects in blue decks!
Instead of DP, the Digimon with more digivolution cards will win battles with non-Security Digimon!
Use this to counter your opponent's Digimon with high DP!
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There are plenty of cards to be sought after in Digimon Liberator, such as the Mega Digimon special cards, and special alternate designs. You'll also receive a random alt-art card in the Legend Pack 2024, a booster pack box-topper included inside the booster box.
Digimon Liberator adds a new and unique twist on the existing card game, incorporating it once again into engaging media and spanning an Extra Booster for players to utilise within their decks.
Releasing on Friday 13th September, you can pre-order your packs from our site for as low as £3.45 for a booster pack, and £76.95 for a booster box!
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autoplaysdigimon · 9 months
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Will Auto ever Play Digimon again? Not trying to be rude, just curious
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Dang, you sure were :P (though tbf looking at the dates that second one was probably an accidental double post lol)
I have to be honest, I lost the hyperfixation thread back when ReArise closed. Which is dumb, let's be real, because it was a gatcha game with very little going on, but I loved it, dammit. I still have the widget on my homescreen so I can keep my lil buddy with me :)
At this point, my original footage of Digimon games is nearly five years old, I think? If I do start playing them for the blog again, I think I'll restart. It's hard to post about in the way that I was doing when you don't actually remember what was happening, and especially since I haven't posted in a couple years like that anyway, so I don't even really remember what had happened in the blogging so far!
I finished blogging DW1, DWDS and Rumble Arena 1 (whyyyyyy did I do that as screenshots?? Though I did love doing the Digimon Emperor stuff, haha.) I finished playing Dawn and Dusk, Rumble Arena 2, Digimon World 2 and 3, Championship, Digital Card Battle, Digimon Racing and Battle Spirit 1 and 2. I actually obtained a Retroid at the end of last year, so I've been able to revisit some of them on my own time. It's been neat!
(Also, I recently got Something Else, which makes recording games a lot easier. I've been meaning to use it in some way for the blog for a while 👀)
In conclusion, non committal hand wave? but probably yes maybe?? sorry that I'm bad at being human hahaha
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digi-lov · 2 years
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Leomon EX1-027 Alternative Art by koki from the Tamer Battle Pack 11 [J] / X Record Pre-Release Promotion [E]
This Alternative Art of EX1 Leomon references the battle between Leomon and Greymon from the Digimon World Digital Card Battle intro.
[Not to be confused with Digimon World: Digital Card Arena]
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otakween · 1 year
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Digimon World: Digital Card Battle (1999) - End game thoughts (20 hrs in)
Yay, this was really fun and easy to beat! Honestly, that's how I like my video games, I just want to chill at the end of the day, not stress out. There were one or two battles that presented a slight challenge and that's good enough for me.
This game had so much charm and was a fabulous companion to Digimon World 1. It's kind of like its quirky and more casual cousin. Kind of baffled that there isn't a fan translation (that I could find) because it's honestly a pretty short game with not a lot of dialogue.
I'm going to do a little bit of post-game poking around, but here are my immediate thoughts after beating it.
Notes:
-I wonder if the lack of localization is 100% due to the Hitler stuff (which...fair) or if there's more to it than that. I get that it would have been difficult to cut that part out entirely, but maybe they could re-skin things to look less sus? I dunno...too late now.
-I was so happy with all the stats they give you during the end credits, that was such a nice touch! They gave me my playtime, how many times I saved, what decks I used and how I used them. Interesting stuff. I feel like TCG are for stats nerds lol (the only math class I enjoyed in high school)
-It was really cute how they recreated all of the scenes from the game with CGs. Of course, it would have been nice if those were just in the game proper, but oh well :/ it was fun looking back on all the battles and quirky events
-So...the Japanese was a bit tricky for me to follow, but it seems like this whole game had a gag plot? Like you spend the whole game trying to get to Mt. Infinity to retrieve a "bug card", but then you get to the final boss and he's like, "Huh? Who are you? What's going on? I've never heard of a bug card in my life." And then Betamon (who came with you for moral support) is like "oh yeah, I dropped that card and it was blown away by the wind to the top of this mountain teehee." Lol. So really, there was no villain...I guess. Really the MC and Babamon are the assholes for destroying Machinedramon's home for no reason.
-Speaking of gag plot, most of the plot of this game is on the very silly, toilet humor side. A majority of it is tracking down toilet paper and finding the culprit of who is breaking all of the toilets. In hindsight, this might be another reason this didn't get localized...
-So Babamon was Rosemon all along...okaaay. I didn't really get this twist because Rosemon switched back and forth between her two forms throughout the game before the bug card (which supposedly cause the transformation) was destroyed. Maybe it was a Fiona from Shrek situation.
-I was a little sad that I got all of these great "Sevens Cards," but then didn't want to use most of them. The only one I really ended up using was the holy one because it gave my digimon +1000 HP. Everything else seemed too risky to use. Honestly I used the same deck without many changes for 90% of the game. Kind of lame, but editing decks was sorta painful in how time consuming and clunky it was. It seems like arranging a deck would be a lot more fun IRL though, I kinda wish I had some actual cards to fool around with.
-I was surprised to see that there's no Analogman in this game. I guess that just goes along with this being a much chiller, parallel universe.
-I physically can't 100% this game (because of missable battles), so I'm just going to take it easy for post-game stuff. See how many more cards I can get and do a couple more battles. Excited for this game's sequel!
Despite the weirdo storyline and questionable content, this was one of the better Digimon games so far. Due to my high levels of enjoyment, I'm giving it a solid 7 out of 10.
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shihalyfie · 2 years
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"That probably puts it in the top 10% of Digimon games, which unfortunately isn't a high bar"
Okay, now I just HAVE to ask: What games do you put in the top 10%?
Probably:
Any of the Digimon Story games (mostly Cyber Sleuth/Hacker's Memory for multiple reasons, but I think the ones on the DS are still above a certain level of quality, especially the first game)
The original Digimon World, Re:Digitize/Decode, and Next Order International Edition (whether you like the raising game system is based on personal taste, but I think the niche of people who can enjoy it is large enough) -- not the original Vita release of Next Order
Survive
Digital Card Battle/Digital Card Arena, moreso the latter (it may even have better game design than the actual card game it was based on!)
The Appmon game for the 3DS
The Adventure game for the PSP
ReArise, back when it existed
DMO for people who like this kind of MMO, although to be honest I worry about recommending this kind of system to anyone because of how predatory and time-draining it is (in this case it might be worse than ReArise was about it)
These are basically the only games I feel I could have any confidence in recommending to people who aren't necessarily already huge Digimon fans, assuming they're open-minded about game genres or some occasional quality-of-life jank and are capable of accessing the games in question. Every other game in this franchise that I’ve had any experience with is one with gameplay design and/or pacing (or in some cases, loading times) that can be so frustrating that I doubt anyone but already hardcore Digimon fans would be willing to put up with. I think a lot of people who already love Digimon deeply will be willing to put up with a lot of things, so I completely believe them when I say "wait, but I like that game!" and say, power to them -- it's just that I also don't think Digimon hardcores often realize how poorly those games would hold up to anyone who doesn't have that level of Digimon love. Half the reason Cyber Sleuth/Hacker’s Memory was such a hit is that it’s not obtuse to play for an average casual gamer.
(Of course, this is just my personal opinion, so take it with a grain of salt.)
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windfighter · 2 years
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Scorpiomon
Prompt: Broken bones, field med
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The others had fallen behind. Windy didn’t stop to wait for them. Being in the digital world was always exciting and they were probably safe. Might as well see as much as possible. Even Gaby was behind, talked with Yamato about something. Was it hard for him, Windy wondered, being in the digital world without Gabumon. She turned around, waved to him.
”I’ll protect you until we find a way to get Gabumon here!” she called.
Yamato rolled his eyes and Windy laughed, turned forwards again and kept running. She stumbled over a root, managed to not fall flat on her face, and turned to glare at the offender. It pulled free from the ground. Brown, spiked on the sides and a stinger at the end.
”Oh, snablar”, Windy had time to say before it slammed into her chest.
It felt like it collapsed, a loud crack echoed in Windy’s ears. The force lifted her from the ground, threw her backwards. Her digivice lit up.
”Gabumon digutvecklas till… Garurumon!”
Windy’s back hit the ground, she skidded across it. Gaby jumped over her, charged towards the Scorpiomon. Windy rolled upp, pressed her arms against her chest and tried not to breathe.
”Hey, no”, Yamato said as he sank down next to her. ”You need to breathe. Where does it hurt?”
”R...ribs?”
Yamato forced her over to her back again, moved her arms out of the way. Carefully pressed against her chest. Windy could feel blood drain from her face as pain shot through her. Yamato frowned.
”Kuso!”
He turned towards the others. Mats was just getting his cards out, ready to have DDR join Gaby in the battle. Kouichi was hesitating and Kouji ran over.
”Broken ribs”, Yamato said.
”Coulda… told you that…” Windy muttered.
”You would have said everything is fine”, Yamato scolded.
”...True. Ow… Helvete…”
Windy put her arm over her chest again with a wince. Kouji pulled a hand across his face and crouched.
”Not much we can do about it”, he said.
”Could knock me out.”
Kouji laughed and shook his head.
”We’re not knocking you out. Think you can stand?”
”Legs are fine.”
DDR ran past them, jumped into the battle. Kouji put a hand under Windy’s back and sat her up. She closed her eyes and swallowed.
”Nauseous”, she admitted.
”Because the pain?” Yamato asked.
”Probably. It’s fine.”
”It’s not fine”, Yamato argued.
Windy ignored him, grabbed Kouji’s hand instead of answering. Kouji helped her up and she leaned against him.
”If I die, I blame Mats”, Windy said.
”Blame someone your own size!” Mats called.
”You’re the only one here that is my size!” Windy called back.
”You’re an idiot”, Yamato said.
Scorpiomon fell to the ground, disintegrated into data. Windy squeezed Kouji’s hand.
”Hate when we do that”, she mumbled.
”They return, don’t worry about it”, Kouji said. ”They’re just data.”
Windy pulled away, started walking again. She stumbled slightly, couldn’t quite lift her feet from the ground. Yamato grabbed her arm and forced her to stop.
”We’ll stay here for a while. Rest. Give you a chance to heal.”
Windy clenched her hands and looked at him, turned away.
”I’m fine”, she said.
She ignored the way she couldn’t quite fill her lungs with air and hoped Yamato would do the same. Yamato shrugged.
”Let’s at least stay for lunch, I’m getting hungry.”
Windy’s knees were threatening to fold. She took another shallow breath.
”I can tell what you’re doing”, she growled.
Yamato shrugged again and smiled. Windy coughed and pressed a hand to her chest.
”Lunch sounds good”, she said and sank to the ground, leaned against a tree. ”It’s on you though.”
She closed her eyes, heard Yamato and Kouji walk away. Gaby laid down next to her, rested its head on her lap.
”You check her over”, Yamato said to Kouichi. ”I know you and Shirou talked about digimon medicine last year.”
Windy put her hand under Gaby’s pelt and took a shaky breath.
”I’m gonna pass out now”, she whispered.
Gaby grabbed her other hand and she was out.
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mojojapod · 2 years
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