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frankfiorentino · 6 months
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Part 2 of 2 of Inktober 2023.
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devsgames · 10 months
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The modern Pokemon games seem to attract a lot of passionate and varied speculation about their makers' development processes. Do you have any insight on 1.) why those games might have released the way they did, and 2.) whether it was inevitable for the series to disappoint the enthusiast crowd?
Hey, thanks for the ask!
So I'll preface this with the fact that I'm admittedly not incredibly up-to-date on Pokemon as a franchise on the whole. I follow the news and such but the last Pokemon game I really played for any significant stretch of time was Pokemon Gold (maybe Black if we're being generous?) so keep in mind that my knowledge might generally be a bit outdated. I'm also assuming this is in reference to Scarlet/Violet specifically, and how they got pretty lukewarm reception in general.
With that in mind I have some thoughts.
(wall of text warning..)
I'll answer question #2 "if it is inevitable for the enthusiast crowd to be disappointed" first because IMO it's a pretty universal problem not exclusive to Pokemon.
I think die-hard fans are the most likely to *really* understand a game or franchise, and therefore are most likely to be critical of it in general. It's why you look at reviews for a game like DOTA2 and see no shortage of players with 2000+ hours giving negative reviews to it and picking every tiny little detail most people don't care about in it apart. Players who have played so much of a game to understand every pattern, every design decision, and every little nuance usually can find the flaws easily despite the fact they might have generally played a lot of it, because they know what to look for and what little issues it might hide when you dedicate yourself to it. It's why QA are so good at what they do, because they have 1000+ hours playing the same content over and over.
These players will always catch all the little things most regular players won't, and on that note it's also always worth keeping in mind these players aren't the average player and it's always worth taking their opinion with a grain of salt. Personally, I find myself more inclined to listen to the player who plays through the game once and puts it aside more than the 'hardcore' fanbase, because that's more representative of the average player.
In terms of inevitability? Well there's always a subsection of people who will be disappointed no matter what, and with Pokemon being a franchise with dozens of games and titles always coming out down the pipeline...idk you can only make hits so many times before something falls apart and a stinker comes out, so I guess I'd say it's inevitable?
#1 "why those games might have released the way they did" is more complicated because there's any number of things that can cause a game to have a rocky launch - some of which are exclusive to Nintendo/Pokemon and some of which aren't.
The obvious one that people much smarter than me have pointed out before is their development time seems to have gotten pretty ambitious; a couple years is nowhere near enough dev times for a huge game polished like Pokemon normally is.
For example, Call of Duty and Assassin's Creed fell into these traps years ago; Ubisoft eventually course corrected and said "hey we think we're making these Assassin's Creed games faster than we can manage and we're gunna slow down" whereas Activision has always juggled like 4-5 studios on Call of Duty to keep the cycle churning, for better or for worse. In this day and age a couple years will simply not get you an end product you need for a game with a legacy of polish like Pokemon unless you have a ton of thumbs in that pie.
However I've personally always felt like Pokemon at its core had a scalability problem; the concept of introducing dozens (or hundreds) of new Pokemon every generation as well as improving graphical fidelity on whatever new hardware Nintendo has most recently released sounds incredibly daunting and frankly always seems like it would be a huge risk for content generation. Some of the Pokemon titles cut out Pokemon and content in order to make this scaling achievable, but to be frank I think Pokemon sorta scaled successfully for a long while because in 2D mostly static sprites in a world are fairly easy to work with and easier to scale up. 3D however can be another beast entirely - the prospect of modelling, animating, building data, testing, etc. on hundreds of these characters in transitioning into a 3rd dimension is daunting to me even on paper, notwithstanding having to design the content, plan how it all looks from every angle and how those sort of elements affect each other spatially. When I first heard they would be making full-on Pokemon games in 3D my initial response was "oh my god what" because that alone sounds like a lot of work even if you do have Nintendo-level resources.
I think what really makes all this the most daunting task ever to me is not only are you 'converting' this graphical experience into 3D, you're also having to translate a lot of content into an open-world and properly 'free' design as well on the gameplay side, which hasn't really been done before in the franchise (to my knowledge). Things get real weird when you introduce a whole other dimension to how a game fundamentally works.
Pokemon has a lot of old rules that fans have internalized, and operate how they do because at their core they're built for the 2D/2.5D linear experience Pokemon always was. Trainers battle you when you see them in a line directly in front of them and don't have proper 'sight', people only exist in one place at all times, there's no real transitory dynamic day/night to speak of, quests are often strictly linear lock-and-key designs, Pokemon UI has often been 2D and more or less worked the exact same way ever since the 90s...honestly I could go on and on all day about how fundamentally different it is to make a game like this in the 'traditional' Pokemon way compared to the 'Open World' way. It's not to say that all these mechanics or systems need to change when moving to 3D, but it does necessitate that you have to pick apart every system and assumption you have about the franchise and potentially re-design it to work for an open world 3D setup. Couple that with having to build an open-world game for the Switch in general which is a tough task for most non-1st party titles (AFAIK even BOTW/TOTK had troubles and slowdown - and they're a first-party Nintendo joint with probably super high internal priority) it sounds like a complete nightmare to me.
On top of all this, when you realize all these fundamental design shifts to the property are coupled with the fact the studio likely didn't have a team of developers who are comfortable or even familiar with building a high-fidelity and dramatically non-linear open-world Pokemon experiences yet (since they've never really done it at this scale before) AND they wanted to build new content and mechanics on addition to everything else...it sounds like it could easily be a complete shitshow.
Basically I guess that's my answer: what they tried to do is a massive challenge both scope-wise and content-wise, so I suspect production would have been an uphill battle.
Internally it's probably hard to say who's at 'fault' or what the story is; did Nintendo maybe get greedy and push for an earlier release? Did the producers overpromise Nintendo on a concept that was too complex and had to underdeliver to compromise? Did some Creative Director maybe push really hard on an open world concept only to have it bite them in the bum? Who can say - certainly not me!
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ridhospasop · 1 year
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Confusing Enemy With Tiny Airlines #funny #games #dota2 #shorts #reels #fyp #capcut #moments #lucu #ngakak #ngakakabis #savage #rampage #ggwp
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aditublog · 4 years
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dota2daily · 6 years
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The Frozen Stonehenge
Crredit: Keanhotshine
Dota 2 Daily: Would you like to see this set of items in Dota 2?
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dota2time-blog · 7 years
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Selfie with tiny xD SHOP: https://www.kinguin.net
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seallyseagull · 2 years
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#seallycaption Thank you all for your submissions, but only one is the top 1 meme of the week! @morando_maurizio 🎉🎉 Apparently he likes to get one shot by tiny 👀 Special thanks also to (in order): @abyss_walker_sedna @fair_riz @chenu064 @jason__t_l Check story for the new template of the week! Meme hard, meme hammer 🔨🐦 #dota2 #tiny #Dota2Community #dota2memes (at Hard As A Rock) https://www.instagram.com/p/CcnMUYiMSlb/?igshid=NGJjMDIxMWI=
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beeapocalypse · 4 years
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collection of powerful artifacts
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qostine · 7 years
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Trade with @boaringday :]
Sorry that it took so long to finish. >.<
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rikorisbae · 7 years
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show me pics of tiny dota2
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lozshop · 6 years
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LOZ 9493 Dota 2 Blade Master
New Post has been published on https://lozshop.com/product/loz-diamond-blocks/loz-dota-2-blade-master/
LOZ 9493 Dota 2 Blade Master
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Create an in depth Dota 2 mannequin from 270 super-colorful blocks
Followers will go wild for the options: Blade Master wields his big blade weapon!
LOZ conforms to all security requirements, not appropriate for kids underneath three years
Contains easy-to-follow directions with photographs (common)
Energy, agility, and intelligence are required to assemble these superior Dota 2 LOZ Blocks units… have you ever obtained what it takes? All of your favourite characters from this wildly widespread online game are represented in diamond blocks, with genuine colours and funky options like weaponry. As soon as you have completed constructing, you will have your personal military of iblock enjoyable heroes and warriors to defend your room – and impress your buddies!
With tons of of tiny blocks included in every set, your abilities might be pushed to the max. Geeks and avid gamers alike will relish the problem of assembling the items, and love the distinctive look of the finished fashions!
#9493, #DiamondBlocks, #Dota2, #Dota2BladeMaster, #GameCharacters, #Loz, #LOZ9493 #loz #lozblocks #nanoblocks #diamondblocks #miniblocks #ministreet #blocks
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ridhospasop · 1 year
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youtube
Tiny Airlines Is Back! #funny #games #dota2 #shorts #reels #fyp #capcut #moments #lucu #ngakak #ngakakabis #savage #rampage #ggwp
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brendarutherford · 4 years
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Ehome are the champions of DPL-CDA Season 2
Ehome took a 3-1 victory over Invictus Gaming on Sunday to become the DPL-CDA Professional League Season 2 champion. The team took home the top prize of $85,507 by winning the tournament. In May, Ehome also secured another title. The team won the Season 1 in a 10-team Dota 2 tournament to win $37,000 prize. In Sunday’s grand final, Ehome won the first two games and eventually secured the fourth game to become the champion. 
EHOME wins DPL – CDA S2 with a 3-1 fashion EHOME [email protected] vs iG – 5u
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LDLC vs CR4ZY O2.5 [email protected] – 5u (TBA) Gambit Youngsters [email protected] vs Syman – 5u (TBA)#csgobetting #dota2betting #esportsbetting #csgo #dota2 #esports #rick #rickbetting https://t.co/tbx68fe1u9 pic.twitter.com/o3fBumCzEP
— Rick. – Esports Tipster (@rickbetting) July 26, 2020
Game 1
Ehome started the grand final with a style. Destroying Invictus Gaming and winning the game in just 33 minutes, uplifted Ehome’s confidence. Ehome finished game 1 as 18 – 42. The game trembled when Ehome’s Offlane Tiny and Midlane Puck started owning the map. Ehome chose a better draft and picked a better lockdown for Terrorblade. Tiny also carried a gem at a 32-minute mark to counter Mirana’s ultimate. As a whole, Ehome performed better and snatched game 1.
Game 2
Ehome got the Radiant side this time and showed even better performance. The game ended as 40 – 15, in the favor of Ehome. Once again, Ehome picked Spectre for Safelane. This time, Syler from his Spectre dominated the whole game by securing 17 kills on the board. The Troll Warlord pick by Invictus Gaming didn’t work at all. In the end, IG tapped out and called GG in 33 minutes. 
Game 3
Invictus Gaming came back and took game 3 of the series. The Midlane Kunka by Emo and Safelane Juggernaut by FlyFly delivered an unstoppable play during the game. Invictus Gaming dominated the whole time in game 3 and finished it as 35 – 12. Unlike IG, Ehome defended their base for a longer time. The Riki plus Mirana combo for Ehome failed very badly, thus giving IG an opportunity. Besides the dominating performance by Invictus Gaming in game 3, Ehome held the base for 38 minutes.
Game 4
In the end, the most thrilling game of the series came out. Ehome got the Radiant side and secured victory at the end. Game 4 came out as no less than a roller-coaster ride. The game ended as 24 – 21 in the favor of Ehome. Although Wraith King from Invictus Gaming tried the best to turn the tables, Magnus pick for Midlane by Ehome came out even stronger. Ehome finished the game in just 36 minutes to win the title in just 4 games. 
Congratulations to @EHOMECN, your DPL CDA Season 2 Champions!!
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pic.twitter.com/4mwmDBSQ5r
— Beyond the Summit (@BeyondTheSummit) July 26, 2020
The Tournament
The whole tournament brought some amazing plays for the fans. It came out as a big surprise for the fans of Ehome as the team finished seventh in the group stages of the tournament. Similarly, Invictus Gaming secured $37,053 by getting the second position in the tournament. IG reached the grand final all the way through the lower bracket of the playoffs. To reach the final, IG defeated Team Aster as 2 – 0 in 30 and 35 minutes. Team Aster took home $18,527 by securing the third position in the tournament. 
The post Ehome are the champions of DPL-CDA Season 2 appeared first on Dota Gang.
Ehome are the champions of DPL-CDA Season 2 posted first on https://dotagang.com/ Ehome are the champions of DPL-CDA Season 2 posted first on https://dotagang.com/
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josephbarera · 4 years
Text
Ehome are the champions of DPL-CDA Season 2
Ehome took a 3-1 victory over Invictus Gaming on Sunday to become the DPL-CDA Professional League Season 2 champion. The team took home the top prize of $85,507 by winning the tournament. In May, Ehome also secured another title. The team won the Season 1 in a 10-team Dota 2 tournament to win $37,000 prize. In Sunday’s grand final, Ehome won the first two games and eventually secured the fourth game to become the champion. 
EHOME wins DPL – CDA S2 with a 3-1 fashion
EHOME [email protected] vs iG – 5u
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LDLC vs CR4ZY O2.5 [email protected] – 5u (TBA) Gambit Youngsters [email protected] vs Syman – 5u (TBA)#csgobetting #dota2betting #esportsbetting #csgo #dota2 #esports #rick #rickbetting https://t.co/tbx68fe1u9 pic.twitter.com/o3fBumCzEP
— Rick. – Esports Tipster (@rickbetting) July 26, 2020
https://platform.twitter.com/widgets.js
Game 1
Ehome started the grand final with a style. Destroying Invictus Gaming and winning the game in just 33 minutes, uplifted Ehome’s confidence. Ehome finished game 1 as 18 – 42. The game trembled when Ehome’s Offlane Tiny and Midlane Puck started owning the map. Ehome chose a better draft and picked a better lockdown for Terrorblade. Tiny also carried a gem at a 32-minute mark to counter Mirana’s ultimate. As a whole, Ehome performed better and snatched game 1.
Game 2
Ehome got the Radiant side this time and showed even better performance. The game ended as 40 – 15, in the favor of Ehome. Once again, Ehome picked Spectre for Safelane. This time, Syler from his Spectre dominated the whole game by securing 17 kills on the board. The Troll Warlord pick by Invictus Gaming didn’t work at all. In the end, IG tapped out and called GG in 33 minutes. 
Game 3
Invictus Gaming came back and took game 3 of the series. The Midlane Kunka by Emo and Safelane Juggernaut by FlyFly delivered an unstoppable play during the game. Invictus Gaming dominated the whole time in game 3 and finished it as 35 – 12. Unlike IG, Ehome defended their base for a longer time. The Riki plus Mirana combo for Ehome failed very badly, thus giving IG an opportunity. Besides the dominating performance by Invictus Gaming in game 3, Ehome held the base for 38 minutes.
Game 4
In the end, the most thrilling game of the series came out. Ehome got the Radiant side and secured victory at the end. Game 4 came out as no less than a roller-coaster ride. The game ended as 24 – 21 in the favor of Ehome. Although Wraith King from Invictus Gaming tried the best to turn the tables, Magnus pick for Midlane by Ehome came out even stronger. Ehome finished the game in just 36 minutes to win the title in just 4 games. 
Congratulations to @EHOMECN, your DPL CDA Season 2 Champions!!
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pic.twitter.com/4mwmDBSQ5r
— Beyond the Summit (@BeyondTheSummit) July 26, 2020
https://platform.twitter.com/widgets.js
The Tournament
The whole tournament brought some amazing plays for the fans. It came out as a big surprise for the fans of Ehome as the team finished seventh in the group stages of the tournament. Similarly, Invictus Gaming secured $37,053 by getting the second position in the tournament. IG reached the grand final all the way through the lower bracket of the playoffs. To reach the final, IG defeated Team Aster as 2 – 0 in 30 and 35 minutes. Team Aster took home $18,527 by securing the third position in the tournament. 
The post Ehome are the champions of DPL-CDA Season 2 appeared first on Dota Gang.
Ehome are the champions of DPL-CDA Season 2 appeared first on https://dotagang.com/
Ehome are the champions of DPL-CDA Season 2 syndicated from https://dotagang.com/
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paulamontano · 4 years
Text
Ehome are the champions of DPL-CDA Season 2
Ehome took a 3-1 victory over Invictus Gaming on Sunday to become the DPL-CDA Professional League Season 2 champion. The team took home the top prize of $85,507 by winning the tournament. In May, Ehome also secured another title. The team won the Season 1 in a 10-team Dota 2 tournament to win $37,000 prize. In Sunday’s grand final, Ehome won the first two games and eventually secured the fourth game to become the champion. 
EHOME wins DPL – CDA S2 with a 3-1 fashion EHOME [email protected] vs iG – 5u
Tumblr media Tumblr media Tumblr media Tumblr media
LDLC vs CR4ZY O2.5 [email protected] – 5u (TBA) Gambit Youngsters [email protected] vs Syman – 5u (TBA)#csgobetting #dota2betting #esportsbetting #csgo #dota2 #esports #rick #rickbetting https://t.co/tbx68fe1u9 pic.twitter.com/o3fBumCzEP
— Rick. – Esports Tipster (@rickbetting) July 26, 2020
Game 1
Ehome started the grand final with a style. Destroying Invictus Gaming and winning the game in just 33 minutes, uplifted Ehome’s confidence. Ehome finished game 1 as 18 – 42. The game trembled when Ehome’s Offlane Tiny and Midlane Puck started owning the map. Ehome chose a better draft and picked a better lockdown for Terrorblade. Tiny also carried a gem at a 32-minute mark to counter Mirana’s ultimate. As a whole, Ehome performed better and snatched game 1.
Game 2
Ehome got the Radiant side this time and showed even better performance. The game ended as 40 – 15, in the favor of Ehome. Once again, Ehome picked Spectre for Safelane. This time, Syler from his Spectre dominated the whole game by securing 17 kills on the board. The Troll Warlord pick by Invictus Gaming didn’t work at all. In the end, IG tapped out and called GG in 33 minutes. 
Game 3
Invictus Gaming came back and took game 3 of the series. The Midlane Kunka by Emo and Safelane Juggernaut by FlyFly delivered an unstoppable play during the game. Invictus Gaming dominated the whole time in game 3 and finished it as 35 – 12. Unlike IG, Ehome defended their base for a longer time. The Riki plus Mirana combo for Ehome failed very badly, thus giving IG an opportunity. Besides the dominating performance by Invictus Gaming in game 3, Ehome held the base for 38 minutes.
Game 4
In the end, the most thrilling game of the series came out. Ehome got the Radiant side and secured victory at the end. Game 4 came out as no less than a roller-coaster ride. The game ended as 24 – 21 in the favor of Ehome. Although Wraith King from Invictus Gaming tried the best to turn the tables, Magnus pick for Midlane by Ehome came out even stronger. Ehome finished the game in just 36 minutes to win the title in just 4 games. 
Congratulations to @EHOMECN, your DPL CDA Season 2 Champions!!
Tumblr media Tumblr media
pic.twitter.com/4mwmDBSQ5r
— Beyond the Summit (@BeyondTheSummit) July 26, 2020
The Tournament
The whole tournament brought some amazing plays for the fans. It came out as a big surprise for the fans of Ehome as the team finished seventh in the group stages of the tournament. Similarly, Invictus Gaming secured $37,053 by getting the second position in the tournament. IG reached the grand final all the way through the lower bracket of the playoffs. To reach the final, IG defeated Team Aster as 2 – 0 in 30 and 35 minutes. Team Aster took home $18,527 by securing the third position in the tournament. 
The post Ehome are the champions of DPL-CDA Season 2 appeared first on Dota Gang.
Ehome are the champions of DPL-CDA Season 2 published first on https://dotagang.com/ Ehome are the champions of DPL-CDA Season 2 published first on https://dotagang.com/
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