Hey! I make a little horror/dark comedy story podcast called "Gather 'Round the Trashfires" about my Deviant: the Renegades chronicle that's been going on for 3 years now. I have the logs saved, so I started from the very beginning.
I have 8 episodes out so far and I publish weekly.
A group of young adult strangers find they’re victims of the same secret project on the water system that gave them both fantastic powers and horrifying consequences. What’s worse, the hospital they ended up in isn’t what it seems, either. They must band together to protect themselves and their loved ones, seek vengeance, and expose those responsible. And maybe, hopefully, learn to live with each other along the way.
It's also available on most podcast platforms including:
Spotify
Apple Podcasts
Youtube
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HE’S SO FUCKIN CUTE IM GONNA DIE!!!!!💖💖💖💖💖💖💖💖💖💖💖💖💖
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What's your opinion on Deviant? My SO and I have looked a bit into it, and truth be told, it seems like an unhappy mixture of Changeling and Promethean.
I agree with you within a certain context— I think that Deviant is probably the gameline that feels the least like a Chronicles of Darkness game. This is partly due to the fact it’s the newest kid on the block, but I would say it’s largely because it’s where the developers got the most experimental. The mechanics are stretching the limits of the system, the concept is weird and sometimes muddled, and it’s hard to figure out how to fit it into the rest of the setting. I mean, it’s essentially a standalone superhero game smuggled into the Chronicles of Darkness.
So there’s definitely legitimacy to saying that it has awkward overlaps with other games. That said, I think Deviant does rather pointedly tackle an aspect that Promethean and Changeling don’t, really: Revenge.
See, the act of striking back against the people who wronged you is something that can happen in those games, but it doesn’t have to. Promethean and Changeling are about self-actualization and recovery respectively, and while revenge can be a part of that, it is neither necessary nor sufficient to those themes on its own.
But Deviant goes full force into angry, messy, brutal revenge. And I respect that! It looks at how tragic retribution is, how it twists the people who seek it, but also how it is an inescapable thing, how the catharsis it brings is too important to ignore, how the justice it offers can’t be denied.
I have complicated feelings about revenge as a concept, and I don’t know how much I can talk about Deviant’s themes without going into them. Suffice it to say, though, I think revenge is what makes Deviant shine. If I were to run a game of it, I would make it a dark superhero revenge story, one not really connected to the other Chronicles of Darkness games, because I think that’s where it works the best.
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New Release for Deviant: the Renegades
Do you get the Origins mixed up (Epimorph and Exomorph sound awful close)? Ever wondered what the word cohort means or why a group of Renegades might be called that?
Do you have a hard time visualizing what a Threat Level 3 Chronicle might look like?
I released my first PWYW title on Storyteller's Vault this morning: Dissecting Deviant to help with these problems. It has the real-world scientific and medical context for Deviant terms explained in easy-to-understand chunks, as well as expanded descriptions of the named threat levels based on the names' definitions and levels' stats.
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