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#duo idunn
bananabraiined · 8 months
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Thank Mother Earth for this blessing.
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saviourkingslut · 1 year
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listen this map was already terrible to play when i had access to all my units and if i had not had these exact 4 units from blazing blade i simply would not have been able to clear the limited edition
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daybreak-champions · 8 months
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Another year of choosing my favs just for the phone backgrounds
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cielospeaks · 2 years
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regular brain: get mad that they gave heath a seasonal in one of the most boring themes
big brain: heath dressed up bc kaze helped him w the outfit/ect! the same way del dressed up as a dark elf bc plumie!
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twilitponpon · 1 year
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Hear me out guys. Alear and Idunn duo for feh.
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boundlesschaos · 20 days
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TOA Anniversary Munday
Celebrating TOA and the people who contribute to make our group what it is. Repost, don't reblog. Only fill in what you feel comfortable sharing! Happy anniversary, TOA! Here's to many more years spent together. [Original by Neffi can be found here!]
Name: Ruru
Pronouns: any/all
Birthday (no year): 6/14
Where are you from? What is your time zone? Grew up in the East Coast, currently back living there. EST timezone.
How long is your roleplay experience? Easily 15+ years. I did RP on DeviantArt of all things (and even became a mod of said rp); moved to tumblr RP when it got popular, but then took a break for a few years when tabletop games took interest proper; returned to RP when Cecil and I found TOA.
How were you introduced to roleplaying as a whole? Outside of DeviantArt, I grew up playing a lot of make believe games with friends, which eventually moved to text. But really, dA was the big one that hooked me to RP proper....wild...
How were you introduced to TOA? Cecil was the one who found it? But I was wishing for more tumblr RPs around the time, since discord ones felt too intimidating.
Do you have any pets? Viola! Cute lil cat daughter
What is your favorite time of year and why? (Season, holiday, general period) I like the part of fall where the leaves change colours. Seeing flora change in general is fun for me.
What is your IRL occupation? IT Support; I also do game dev (mainly TTRPG) on the side when I can
Some interests and things you like/enjoy? I like running TTRPG games, drawing, designing and coding spreadsheets. Making improv games on the fly, rules and all. I also like exploring new places, especially when they're local. Picnics on the beach or park are great.
What non-Fire Emblem games do you play? A lot, but the game I just beat is Xenoblade Chronicles. I'm the sole remaining World Flipper fan- I mean, I like JRPGs a lot, so games like LiveALive and Chrono Cross come to mind as well.
Favorite Pokemon type & Pokemon: Bug type. Snom, Grubbin, Pinurchin, Trapinch, pokemon that have the shape (tm) are my favorites. I've always had a soft spot for the Lati duo as well.
Tell us some funfacts and trivia about yourself! I've lived in Japan for a fair bit, and became N5 proficient through that. I'm trying to study for N4. I will also never stop talking about TTRPG - namely that I make games and one of them is Fire Emblem based.
How did you get into Fire Emblem? NO JOKE BUT I first learned of Fire Emblem through some promotional pamphlet that came with Pokemon Sapphire I think??? And then saw them in Smash. Cecil definitely helped me get into it proper.
What Fire Emblem games have you played? Easier to say what I haven't, which is FE1 and FE3 (or their remakes). Only played Echoes, not FE2. The only games I started and never beat are Warriors, Three Hopes, and FE5.
First & Favorite Fire Emblem games: First exposure was one of the GBA, but Awakening was the first I beat proper, I think. My favorite FE games are 4 and 6.
List your 5 favorite Fire Emblem characters across the series! Niamh, Joshua, Hugh, Idunn, Lethe? Those are the first to come to mind that I consistently like.
Who was the first character ever to make you go “ooh I like this one in particular” and why? Can be any context and reason! This would have been so long ago...I liked characters like Chad, Lugh, Ricken, etc because they were the 'small boy who might not be taken seriously' type. Which, given I was a lot younger back then, also treated younger than i was by my family, and starting to realize I don't define my gender neatly, they were important characters to sympathize with.
Any Fire Emblem crushes? 😳 All my crushes are in Tellius LMAO but like. Titania. Nailah. Powerful Women....
If you’ve played (or are familiar with) the following games, who was your first S support? Who would you S support nowadays? - Awakening: Sully; might pick someone like Miriel? - Fates: Tsubaki; idk tbh....maybe him again - Three Houses: Shamir; probably Yuri? - Engage: Yunaka; maybe Kagetsu? [THIS WHOLE THING IS REMINDING ME that im not very attached to S supporting with the protag I GUESS]
Favorite Fire Emblem class? I like the ones where you can fly. Kinshi Knight is one of my favorites for the design and unique combination of flyer and bow.
If you were a Fire Emblem character, what would be your class and stats? Would you be playable? Probably a flier or a strategist type. My luck stat is either way too good or awful, no inbetween. Probably also a furry of some variety.
If you were a Three Houses character, what would be your affiliation? I'm your generic NPC civilian.
If you were an Officers Academy student, what would be your boons, banes and potential budding talent? - Boons - Faith, Riding (me remembering I rode horses as a kid) - Banes - Axes - Budding - Flying, Bows
If you were an Engage character, which nation would you originate from? Probably Firene for being very flowery?
How do you pronounce TOA? 🤔(separate letters, to-ah, other?) I pronounce it toe (the body part) + a (the letter). toe-a.
Current TOA muses: Niamh, Hugh
Past TOA muses? N/A
Who was your first TOA muse? If you no longer have them, can you see yourself picking them up again? Niamh
Do you believe you have a type of character you gravitate towards writing? I like writing characters who appear composed, put together, etc, but are actually definitely not. Their ability to empathize is either super good or they struggle dearly (but are aware of that shortcoming). the more unconventional their gender, identity, etc is, the better.
Do you have characters or types of characters you don’t think you can handle writing, but wish you could? Honestly any character with a sizeable amount of lore. I'd just spend way too much time worrying I interpreted one of their support conversations wrong or don't do the character 'the right way'.
What kind of scenes, situations etc do you believe you enjoy writing the most? I like writing situations where the characters learn a new facet about themselves, or discover a place beyond their wildest dreams.
Do you have any scenario in mind for your muse(s) that gets you thinking “man I hope I get to write this one day”? Maybe something that lets me explore Hugh's past or defines Niamh pre-meeting Cipher crew?
Favorite TOA-related memories? Candy game was fun. I also liked the teamwork and memery I had in BOEL this year.
Present or past tense? I think I write in present so that?
Normal size text, small text, no preference? Normal Text with no trimming because most of my replies are through my phone lmao...
Got any potential muse delusions to share? 😉 Sommie :) Both joking and genuinely serious. I love a small Frienb and i think it would be interesting to dive into the fact that Sommie has been around for a very long time, but realistically I'd probably only play him for a few months. Aside from Sommie, there are a couple of FE6 characters (Lugh, Raigh, Idunn) who could be fun but I like sticking to one muse per game. Constance I think about off and on but she hits my 'has too many supports' and therefore I'd worry about playing right. I still rotate the Three Hopes supports I read though. Maybe someday
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feh-alt-battle · 6 months
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Poll 102 - Idunn
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Please do not criticize any art you may not like or compare one art to another in terms of quality, it's unkind and downplays the amount of work that the feh artists put into them. Please treat the feh artists how you would as any other artist - with kindness and with love.
Artists in order: Yamada Kotaro, Umiu Geso, Kakage
Notes: Idunn and Alear should meet and be friends
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blazing-emblem · 2 years
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My piece for the Seasons for Two zine hosted by the Invincible Zine Server.
The name of the duo is Grima: Fierce First Mate, with Grima as the lead. The idea was that he's the one in the front lines while Idunn hangs back and issues his orders. Yup, just can’t help wanting to make something with these two 🥺
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bowserinthesky · 2 years
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Feh talk: Soren and Robin won CYL! Nice! Not as excited for the female division If I gonna be honest... But I guess they have potential for interesting units!
About the Valentine banner, It looks cool! Effie art looks great and healers finally get good stuff with a offensive special and new B skill (as long these skills don't stay forever locked in this seasonal unit)! Also, maybe Leo breaks the awful alt curse...
Other than that the other announcements are nice! Nothing too worth talking tho... Arena gonna be less of a pain (If you have legendaries), hero fest has some nice units (gonna try eitri and idunn with my tickets) and for hero rises I gonna vote for formotiis and duo askr for now
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davontewagner · 30 days
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Idunn+Fae: Dragonkin Duo
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yanderefairyangel · 9 months
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If feh were to have halloween banner based on a circus, Who would you put on the banner (mind you there cannot be anyone on a previous halloween banner or tempest trials in this banner)
Hmmmmmmm
Duo Veyle / Alear (Veyle as a monsieur loyal and Alear has a cat)
Roy as a Lion (I am boring I know)
Leif (idk as what I just need Leif)
Ratatoskr
Idunn.
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ajentmm · 1 year
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CYL 5 Refine Theorycrafting
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Okay, I’m doing it. Is it to early to discuss and theorycraft the refines for these four heroes? These four were chosen by democratic polling and given the finest skills of their time. What difference do they face compared to powercreep of two years? The earliest heroes to get refines, aside from CYL4 were Remix heroes and Special heroes with perf. weapons. It was Mila from 3 months earlier, and Legendary Edelgard, Bramimond, and Spring Idunn from 4 months earlier. As for regular heroes, it was Tanya and Eyvel from 9 months earlier. If you asked me this time last year, I would say, “ CYL 4 (The Three Houses Special) could be refined, but CYL 5 (Gatekeeper ft. Marth) is fine, we could skip it for next time. Sure Marianne and Gatekeeper are underpowered due to their new experimental gimmicks, but the other two are usable.” That statement has changed as we now have 2-5 new heroes that work better than these four (minus their unique abilities). 
The short answer, these four can be improved, but it will sting that the will be cutting the line so far ahead of everyone else. CYL 6 is still great and they definitely can skip next year’s scheduled refine (I say before seeing how over powered CYL7 will be). 
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Eirika: Pledged Restorer 
Lvl. 40 5 ☆ 39/40/42/28/24 Max Invest 45/46/48/33/29 
Binding Reginleif: Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, reduces damage from foe's first attack by 30%, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. 
Luna – Surge Sparrow - Moonlight Bangle - Atk/Spd Menace 
Moonlight Bangle: Enables [Canto (2)]. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Deals damage = X% of foe's Def when Special triggers (X = unit's max Special cooldown count value × 10, + 20). 
Brave! Erika is a tank busting cavalry that use her Special to bust through foes’ Def and heal herself after her special triggers on her NFU infused follow-up attack. She even had a 30% damage reduction on the first hit before that was common, so she can use that hit to charge her special and heal up the differences. The issue she had at the start was surviving that first hit if the foe’s counterattack deal a lot of damage, mostly through specials. It was dumb that she was almost built to beat Fallen!Edelgard but she can’t survive Edelgard’s Bonfire. Equipping the Armored Blow seal can keep her alive, but that’s not included any stat bonus.  
And now, we got two melee cavaliers that can counter F!Edelgard. B!Seliph also adds True Damage based on foe’s Def, NFU, Canto, and passive Miracle (which is like infinite damage reduction). B!Chrom has armour effectiveness, infinitely stackable state bonuses, Canto and “sort” NFU. So what Erika needs is more stats (namely Def/Res) and more DR, which is easy to add, but she can have more. What does Erika want? 
Binding Reginleif: Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, reduces damage from foe’s first attack by 40%, and also, if unit initiates combat or unit’s Spd > foe’s Spd, neutralizes effects that guarantee foe’s follow-up attacks and prevent unit’s follow-up attacks. 
Alright, she now gets 40% instead of 30%, and she get full NFU, both when initiating and on enemy phase if she’s faster. I figured if the other two have it, she can get it too. 
At the start of turn, if unit is within 3 spaces of an ally, grant “Unit can move 1 extra space” and [Dodge] for 1 turn. 
Yep, four movement cavalry! this is what would definitely make her special. Since Ephrim has two ults where he gets +1 movement, one being his duo that comes with Reginleif, it would be fitting she would get it too. Additionally, she’s getting [Dodge], the Bonus that she and her bother introduced in their child duo alt. This can furth increase the DR to 56%, so long as she has more Spd than the opponent.   
If unit or foe initiates combat after moving to a different space, grants Atk/Spd/Def/Res+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat × 2 + 3, max 11), and also, if Special triggers (excluding area-of-effect Specials), deals +5 damage, restores 7 HP to unit (Triggers even if 0 damage is dealt.), and neutralizes "reduces damage by X%" effects from non-Special skills. 
And now, we kill things. Erika now gets a +11 to all her stats if she (or her opponent) attacks after moving 4 tiles away. If she’s above 25%, it’s whopping +16 in total. That +16 is for more damage, taking less damage, and winning the Spd check for follow-ups, NFU, and Dodge, while beating her foe’s Spd checking skills. At base, she is 58 Spd, which is enough to out Spd a dozen cavalries and armored units . . . not enough to beat most “God-Swords”. Thankfully, she can make Luna (or any special) a DR neutralizing Special attack. Pretty epic. And as the cherry on top, since Erika has been associated with Aether with Engage, I gave her some more true damage and self-healing, when she triggers her special. This is for the rare chance you don’t want to run Moonlight Bangle, or more likely chance you don’t want to run Swift Surge and make her a mixed-phased unit by inheriting Atk/Spd Catch or Atk/Spd Clash. 
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Marth: Prince of Light 
Lvl. 40 5 ☆ 41/41/43/32/25 Max Invest 47/47/49/37/30 
Genesis Falchion: Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack. 
Shinning Emblem – Distant Pressure – Spurn 3 – Even Tempest 3 
Shinning Emblem: At start of turn, if unit is within 2 spaces of an ally, grants unit Atk/Spd/Def/Res+6 for 1 turn and grants allies within 2 spaces of unit Atk+6 for 1 turn. Boosts Special damage by 35% of unit's Spd. After combat, if unit's Special triggered, grants Atk/Spd/Def/Res+6 to unit and all allies for 1 turn. (Bonus granted to allies even if unit's HP reaches 0.) 
Boy, that’s a lot of text. Brave Marth is finally here. He is a mixed phase sweeper with a new Distant Counter, Spurn, the new movement buffing skill Even Tempest, and an improved Fire Emblem from his Legendary form, that fully buffs himself at the start of turn, buffs his allies Atk, and then boost damage by 35% of his Spd, to then boost everyone’s stats after combat. His weapon got AS and dragon effectiveness, and grants +5 to all stats. What’s more, it grants multiple effects based on buffed up his allies are, and its global buffs too. He gets NFU if two of his allies get his Atk+6. He gets +5 attack and 5 healing on hit if one ally gets +6 to all stats. He then gets Vantage if 3 allies get +6 to all stats. This means Marth needs to initiate, trigger Shinning Emblem on the follow-up, and then he can vantage tank. Alternatively, Marth can wait near his allies, take one hit, counterattack with 1 charged Shinning Emblem, then he can vantage tank the rest.  
This kit is built like a house of cards. If Marth can’t safely initiate, he can’t trigger his special, he won’t get vantage. If Marth can’t Spd tank one of foe’s attack, he can’t trigger his special, and he won’t get vantage. If the foe has Guard, he needs Tempo or Special Charge. If he has only 2 allies on the field, he’s never getting vantage. Compare this to Fallen Bylth, who just needs HP>25% and more Spd than the opponent, and her Divine Pulse boost both her first and second attack by 25-20% of Spd, while adding 75% DR. So what Marth needs is some less restrictive conditions that can allow him to get those effect more easily. Additionally, we need to deal with Panic, and Lull-type skills, as they can completely ruin Marth.  
Genesis Falchion: Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 15, deal +5 damage during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 35, if foe initiates combat, unit can counterattack before foe's first attack. 
So, the change I made here is reduce the value necessary for these basic effects. Now NFU is granted if 1 ally to receive the Atk+6 buff. The now modified “Finisher” skill requires 3 allies to receive the Atk+6 buff, and Vantage requires 2 allies to receive the All+6 buff, or 3 allies to receive a Dual+6 buff from other sources if need be. 
At the start of turn, if unit’s HP ≥ 50%, grants the following bonuses to unit and allies within 2 spaces for 1 turn based on the number of allies (excluding unit) whose HP ≥ 50%: If ≥ 1, [Null-Panic] If ≥ 3, [Bonus Doubler].  
Well, I figure if we are going with a furth stacking of Bonuses, to the determent of late turns, the two bonuses Marth wants, [Null Panic] and [Bonus Doubler], are going to make his team even more dangerous on the first turn, but weaken his ability to buff the team the more his allies fall. One hurt ally, and no bonus doubler for you. If Marth gets too low in damage, which can happen with Distant Pressure, and you lose both bonuses. What else can he do? 
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = bonus and penalties active on unit + highest bonus on allies within 2 spaces. Calculates each stat bonus and penalties independently.), reduce damage from foes first attack during combat by Y% (Y = total value of bonuses active among the unit or allies, Max 60%), and also, if Y ≥ 5, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 
I didn’t include “Neutralize penalties” as a bonus because I wanted him to be ran with L!Robin or Unity skills. So, I made it so he gets bonuses based on penalties he has but not x 2 like the other skills. I added bonus doubler in the weapon itself for extra stats, and included getting the highest bonus on allies, for when his bonuses are nullified during combat. Then I gave him damage reduction based on the total amount of bonuses he and his allies within have. To reach the max of 60%, he needs All+6 and he needs two allies to get All+6. If his bonuses are neutralized, he can rely on the third ally. In addition, if he has Null-Guard, so he can actually trigger is Special. So, yeah. This is just the dumb idea I had. I.S. will likely give one or two of these benefits, while having more simple conditions. They might give NFU or Null-Guard without the need for Bonuses at all. They could also not use [Bonuses] and put Bonus Doubler or even Treachery in his weapon if they want to make it easy while keeping those that provide those Bonuses relevant as you can then stack the effects.  
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Marianne: Serene Adherent 
Lvl. 40 5 ☆ 38/40/41/17/35 Max Invest 44/46/47/22/40 
Phantasm Tome : Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 70%. 
Requiem Dance - Atk/Spd Unity - Null Follow-Up 3 - Time's Pulse 3 
Requiem Dance: If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding unit) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts "restricts movement to 1 space" on that ally (and their Pair Up cohort). 
Oh Marianne. My darling angle. I’m so proud you’re here. . . . *cough* 
Brave! Marianne was very unique hero, as she was a dancer that had her “dance” in her special, functioning like Galeforce, but passing it on to her ally with the highest HP out of those in 2 tile radius of her. The unfortunate downside is that that foe is restricted to moving 1 space, similar to Legendary Leif, Gullveig, and likely “Brave Gullveig” when she comes this year. It crazy that we’re getting an alt of her before we find out who she really is in the story, cuz we’re dealing with a “I’m Squidward” type situation her. Also, imagine if she had Requiem Dance tied to her weapon. 
As for the other downside, which we will be improving in a similar way to L!Leif, is the inconsistency of triggering this skill in combat. She has Time Pulse and NFU in her kit, but with this being a 3-cooldown special and her weapon not having Accelerate Special, she needs to hit the foe two times, or just tank the counterattack. She can’t do that if the foe dies in the first hit. L!Leif got past this by having Quicken Pulse, which can be combined with S Drink to precharge his 3 cooldown to 1 cooldown, then having Null Guard so he can trigger it on the first hit. Leif also got some more damage based on the foe’s Atk. So, let’s go a bit with that. 
Grants Spd+3. At start of combat, if foe's HP ≥ 50%, grant Atk/Spd/Def/Res +4 to unit, inflicts Spd/Res-6 and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 70%. 
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4, deal damage = 15% of unit's Spd, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and after combat, if unit attacked, restore 7 HP to unit and allies within 2 spaces. 
There you have it. Time-Pulse + All stats +4 + True Damage + Null Guard + a nice bit healing to herself and her allies, to remind us she is a healer. It’s a solution so easy, it’s like I.S. planed for it from her introduction. And I did include Special charge only at the start of turn, rather than after combat like Time Pulse 4 because her Special only works once during player phase. You can use this to nuke with Glimmer if you don’t want the dancing gimmick, or you can replace Time Pulse 3 in her kit with a Smoke skill or Oath 4 skill, if you don’t mind having to plan on who you attack. You can also upgrade her NFU to the fancy new Magic NFU for Reduced Damage Reduction. Of course, I.S. could also give her AS or Special Charge +1 instead of this Time-Pulse + Null Guard. We will have to see. 
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Gatekeeper: Nothing to Report 
Lvl. 40 5 ☆ 41/37/17/40/36 Max Invest 47/43/22/46/41 
Charging Horn: Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. The following effects will occur based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area × 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) 
Harsh Command+ - Close Reversal - Detailed Report - Joint Drive Def 
Detailed Report : Foes with Range = 1 cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) Foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.) 
“Greetings Summoner, nothing to report, thou I should inform you that my refine is a two months.  Being a Chose your Legend winner was a shock to me initially, but I figured it was the only why I would have come to Askr. Although, Brigand Boss has come as a GHB so that could have been my option.  I hope this upgrade will make people think of me as more than a joke. What do you think would make me better?” 
Well, humble Gatekeeper, I believe I.S. made your kit to keep allies safe from unexpected battles in enemy phase, and then support your allies in their battles. After that, you are just gonna stand in Aether Raid defence teams and “not die”. You’re not supposed to kill anyone, just hold the line. That’s why your magic attack has you “summoning” the people of Garreg Mach Monastery to fight for you. It is funny that your Detailed Report comprise of Bulwark (which can’t be inherited by ranged units) and Warp Bubble (which L!Mrryh is the only other unit that can do that, but there’s good odds that Warp Bubble will be an inheritable C skill in the future). To me, that just me you need to (1.) improve your defensive ablity so the time will always have your Detailed Report and in-combat buffs, (2.) buff your allies in a unique and effective way.  
Charging Horn: Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. The following effects will occur based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area × 2; - 2; max -8). If ≥ 3 allies, foe cannot make a follow-up attack and inflict Special Charge -1 on foe per attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.)  
Okay so, Gatekeeper is getting another –2 Atk/Res if on ally is in range, and when all the allies are in the range, or he’s near a structure, he’s getting Guard in addition to Follow-up Prevention.   
At start of turn, any foe is within 3 columns or 3 rows centered on unit, grants [Charge] to allies within 3 columns and 3 rows centered on unit for 1 turn. Inflicts Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit during combat. At the start of combat, if unit’s HP>25%, grant Atk/Def/Res+5 to unit and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat, and also, if unit attacked, restore 10 HP to unit after combat. 
Alrighty! Now we talking. Seeing as Gatekeeper is wielding Charging Horn, I must give out the [Charge] bonus, giving his allies the ability to move 3 tiles up or down, ignoring movement or terrain cost. I thought [Pathfinder] on only himself could have worked to, but this is more fitting. In addition, the AoE in-combat penalties further help himself and his allies. This would give any foe that fights him in peak condition Atk-8,Spd-5,Def-5, and Res-13. He then gets 20% Def Ture Damage Reduction. with his own stat buffs, he effectively gets +18 damage and takes -22 damage. Finally, there’s 10 HP restoring after combat. With the Bulwark skills, they also restore 7 HP, but with this 10 HP healing, it only works if he attacks, meaning he need to keep Close Reversal on him if you want him to heal after getting attacked by a melee unit. Of course, if you want Gatekeeper to kill the opponent, he still needs Quick Repost seal, and get a Special Charge effect as well.  
 And with that, my prediction for CYL 5 refines. What do you think about these? It’s been a full year since my first blog post discussing CYL 4 refines and I’m getting closer and closer at understanding the game designers think, and I’m getting better at writing in general. I hope you stick around with me on this journey. 
Oh, and one final announcement. TIME TO REVIAL BRAND INTERGATION!
The LORDS & SWORDS Podcast is a new(ish) show, staring a good and boisterous friend of mine, my more socially adapted brother, and me. I even did the art for it. Give it a listen, please. 
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tsukai22 · 1 year
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FEH stuff yet again
- I’m surprised that Brammimond’s updated C skill didn’t include the effect that stops Savior skills triggering - Savior still triggering against Impenetrable Dark due to a technicality used to be brought up a fair bit. Maybe his weapon refine will include the effect, but I wouldn’t get my hopes up. It seems weird that IS acknowledges how OP Savior skills and have a Savior-disabling effect but are incredibly hesitant to actually hand it out (only Embla, and the Captain Skill Erosion have it as of writing)
- Duo Idunn still feels like a quite recently released unit to me, so I was caught by surprise a bit by her getting her refine this month. I’ve been really looking forward to what NY!Velouria’s refine is, and I figured that since she was released only 9 months after Duo Idunn that it shouldn’t be too far away - except I checked how many Special Heroes are due for refines before her and she’s behind between 16 and 18 units in the queue, which might translate to being 16 - 18 months away. Mannn.... It’s 16 to 18 because she was released in the same month as NY!Kaden, and I don’t know what they’ll do with Young Marth since his weapon is shared with a dancer. The best I can hope for is that they start doing multiple refines for Special units in the same month.
- I’m also looking forward to Bernadetta’s refine, which shouldn’t take as long as NY!Velouria’s (she’s got 4 months worth of 5* units ahead of her in the queue). I’m not as excited though because it’ll likely be player-phase focused which won’t fit my main team that well - I already have Astrid as a player-phase Bow Cavalry who provides excellent support when not attacking. Bernadetta will almost certainly get the self-damage effect her alts have added to her weapon, but my team doesn’t benefit from that. Maybe she’ll get other support effects as well - that’d be nice.
- When Soleil alt?
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crystalelemental · 3 years
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Oh, there’s a Rokkr Sieges battle with axe guys?
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GG, Dorkass. This is for existing.
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saviourkingslut · 2 years
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who would win: a fully merged monstrosity or one (1) undead dilf with 17 hp
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aquablossomsart · 4 years
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A redraw of this from almost two years ago.
This forging bonds is still the most adorable one we’ve had.
A side by side comparison for anyone who cares
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