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It is done
In procrastinating, I have created a character sheet for Narvin in the three Cubicle 7 doctor who RPGs. 1e, 2e, and Doctors and Daleks.
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I've tried to keep each one relatively "playable", not going too overboard with traits in 1e, or storypoint depleting gadgets in 2e. Although I did use the Time Traveller's Companion rules to make him a patrex in 1e, so there's a decent chunk of traits there. In my heart(s) I'm a 1e fan, so I apologise if the other character sheets aren't really up to scratch. And doing it in doctors and daleks has reminded me that, while it's impressive how they managed to get relatively close to something Doctor Whoy in 5e, it still really isn't my thing at all.
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thesnackist · 4 months
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okay so... can someone who is well versed in Doctor Who EU explain what's with the Pythian and Imperialix 'eras' of Gallifrey history? and why I keep seeing references to Gallifrey II and Gallifrey III? does Gallifrey have a cyclical thing happening where it keeps retconing itself?
I think its a case of fandom canon welding of references from Virgin New Doctor Adventures / Wilderness Years material with the Gallifrey audio series by Big Finish but I'm honestly grasping at straws
it might have been popularized by one of several DW actual plays??
or DW fic circles on AO3??
okay somebody explain please 🫡
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6-and-7 · 1 year
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Huevember 27a
Travis and Norman, doing complicated technical stuff, vital to stopping this week's alien threat. Or possibly figuring out a way for Travis to watch cat videos in his head.
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TWAS THE NIGHT BEFORE OTHERSTIDE, AND NOW THAT THEY’RE OUT OF CLASS
THE ACADEMY STUDENTS WILL KICK RASSILON’S ASS
......a very silly Doctor Who hack of The Fight Before Christmas by Weird Age Games. I really should make more one-page TTRPGs. original ones. eventually.
A PDF download of this game can be found at my itch.io, here!
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Arc 1, Episode 2 - The Past is Imperfect
As is this post. Annoyingly the title artwork was too big and so it is not great to zoom in on so I’ll create more title art for this episode that’s more similar to my first one but I thought I’d post this anyway. Mainly because I’m a big fan of the De-Mat gun.
So whilst I do an episode round-up in my next post, I’ll talk about most of the items I’ve put on the bookshelf, which in itself is a reference to this arc’s home base, the Braxiatel collection.
In the photoframes show the mindscapes of Boudica, who’s was of a meadow, and Romana’s of her time on the Presidential retreat Davidia with Leela, watching the stars at a cliff-edge.
The Great Key of Rassilon was used to assess the matrix and to find the blueprints to build a De-Mat gun which was used by Mariyan to shoot the supreme Dalek which erased all the events of the episode, including everyone else’s memories and the Dalek invasion.
At the end of the episode, Braxiatel gave Trey a hypercube containing the location of her lost Gallifreyan friends.
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lurking-latinist · 2 years
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PLEASE start playing the dwrpg, i dearly need to know what your Doctor is like
I would LOVE to but unfortunately I don't like playing ttrpgs over video chat and I don't have enough DW people around me irl. maybe someday though
I dooooooo have some characters living in my brain though: https://lurking-latinist.tumblr.com/post/696787983690612736/lurking-latinist-lurking-latinist
she’s not Me As The Doctor but she’s A Doctor I Would Play
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benpaddon · 2 years
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Heads up, TTRPG and Doctor Who fans - Humble Bundle have a deal right now where you can get the entire set of First Edition Doctor Who Roleplaying Game books in PDF format for just $18.
The set includes:
The Tenth, Eleventh and Twelfth Doctor editions of the core rulebook (rules are the same, but they moved some of the Traits around for character creation).
The Game Master's Guide.
Individual sourcebooks for the first twelve Doctors' eras.
Additional sourcebooks covering specific themes, including two distinct UNIT eras, The Paternoster Gang in Victorian London, and expanded rules for time travel and TARDIS operation.
A bunch of scenarios.
This is very nearly everything that was produced for the First Edition of the game, including multiple out-of-print books. I think the only thing missing is the 50th Anniversary edition of the core rulebook, but I don't believe that was ever made available digitally.
The best thing about this, though? All of this material is still compatible with the Second Edition of the game, which is backwards-compatible and includes very easy instructions on how to tweak stat blocks for use with the newest ruleset.
You can also just get the Tenth Doctor core rulebook with three modules for a dollar. A dollar. That's a steal!
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raindropsonwhiskers · 10 months
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4, 5, 8, 17 for the dnd asks but make it for doccy whomst system :D
4. What's your favorite part of DMing?
Getting to design fun situations to put yall in! I'm less big on the NPCs, but I Love making Situations. And of course, seeing how you guys handle it all is so rewarding (minus the puns. You can cease and desist with those.)
5. Do you have a favorite NPC? Or type of NPC?
Having just said what I did re: NPCs, I think my favorite type of NPC to play is Smug Inconvenience (see: the Rani, the Weeping Angel)
8. Do you prefer world or character creation?
Definitely the worldbuilding! So much of the fun of the DWRPG system and our campaign specifically is how it provides almost total freedom to create a cool world for one adventure, and then... not have to worry about it afterwards. Like with the Angel homeworld in Stone Cold! It was a cool concept and now if I ever want to build on it, I can, but I don't have to think too hard about the logistics of the world anymore
17. What's your favorite thing your DM does?
Okay well. I'm picking one thing for each GM because this is a very unfair question otherwise.
Ray: their character voices, oh my GOD. Caryo, the bear trap, the bees - their Commitment To The Bit is unparalleled
Kitty: her characters. She has a talent for creating just. The most compelling, fucked up little NPCs and I cannot help but get attached Every Time
Skye: how much depth and lore and love xe puts into faer story concepts. I just KNOW that there are layers to whatever it is xe has planned for faer overarching plot that we probably won't get to find, and I cannot wait to hear the behind the scenes for all of it :D
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coalhill-rp · 7 years
Link
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spookyjodie · 4 years
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hello! I am looking for some friends to play the doctor who roleplaying game with me on discord. I have 2 people currently and would love a group of four! Let me know if you would like to join.
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Some Doctor Who RPG Homebrew
TLDR: TARDIS Stuff, and Humanoid TARDISes
So one of the things I really liked about Doctor Who RPG 1st edition was being able to create a TARDIS with the rules in the Time Traveller's companion.
The level of customisability and the like was a bit lost in 2e, as TARDISes were made with the same system as your run-of-the-mill time machine, so I decided to write up an alternative homebrew system that's based on the 1e rules that basically models TARDISes as NPCS. I also chucked in rules for playing humanoid TARDISes, which is actually shockingly achievable in 2e if you're willing to forgoe a lot of the more powerful aspects of being a ship.
Full creation rules below the cut
Step 1 - Choose a Template 
TARDISes are constantly being improved upon and designed, currently almost 130 “types” of TARDIS exist. Talk with your GM about the kind of TARDIS that’s allowed, and pick from the following list of templates
Ancient TARDIS (Types 1-30)
An old, wise ship, with millennia of experience. It may be a little run down, out of date, and hell it’s a surprise it can even fly - but it’s yours.
Attribute Points: 16
Skill Points: 20
Distinctions: Ancient TARDIS (+Telepathy, +Vortex, -Barely Functioning), Chameleon Circuit (+Shapeshift, -Fragile System, prone to breaking). 
Story Points: 10
Decommissioned TARDIS (Types 31-60)
A ship found decaying in an old repair bay, quadrigger station, or only used as an academy training ship. A decommissioned TARDIS can be bothersome and a bit old.
Attribute Points: 18 
Skill Points: 18
Distinctions: Decommissioned TARDIS (+Telepathy, +Invulnerable, +Vortex, -a flaw of your choosing), Chameleon Circuit. 
Story Points: 15
Modern TARDIS (Types 61-90)
Top of the line, but not as experienced as other ships, a modern TARDIS is strictly monitored and hard to come by. Modern TARDISes tend to be quite argumentative, and stubborn - they are quite young after all. 
Attribute Points: 20
Skill Points: 16
Distinctions: Modern TARDIS (+Telepathy, +Invulnerable, +Vortex, -Flaw of Your Choice), Chameleon Circuit. 
Story Points: 20
Battle TARDIS (Types 91-101)
Born for war, the battle TARDIS is a heavily armed time ship designed to be deployed en masse. Some are even equipped with the ability to remove entire planets from the timeline
Attribute Points: 22
Skill Points: 14
Distinctions: Battle TARDIS (+Telepathy, +Invulnerable, +Vortex, -flaw of choice), Chameleon Circuit, Armed (+Carries shipscale 4/L/L weapons, -personality is impulsive and battle-ready)
Story Points: 25
Humanoid TARDIS (Types 102-106+)
TARDISes with the ability to take on a humanoid shape, walking, and talking with their operator. These ships are very rare and still experimental. Humanoid TARDISes are made as player characters (although they may be an NPC), with the Humanoid TARDIS distinction. This distinction gives them the ability to travel through the Vortex, and Shapeshift. However, it comes with the drawback that they are incredibly sensitive to temporal distortion, and can often become seriously ill in their presence.
Step 2 - Concept and Focus
Now you have your TARDIS template, decide its concept (e.g. Ancient Timeship, Stolen Training Craft, Traumatised War Machine), and its focus (e.g exploration, battle, survival, knowledge).
Step 3 - Distribute Attribute and Skill Points
TARDISes are varied and unique individuals, so distribute the attribute and skill points that you see fit. TARDISes, particularly older models, may have very high knowledge skills, whereas younger models may have a more physical distribution. The TARDIS skills are used when the TARDISes sentience decides to pilot itself, or in symbiotic operation as described in the Time Traveller’s Companion.
Step 4 - Experiences
Like player characters, TARDISes learn and grow from their past. Decide one experience that your TARDIS has before the start of the game. 
Step 5 - Distinctions
A TARDIS template comes with a number of prepackaged distinctions (with its story points already including their cost), however each ship can be further customised. Perhaps they have a cloaking device, or a weapon that can remove things from the timeline, etc. 
Each Distinction costs another 2 story points, as a PC. PCs may further customise the individual distinctions working with the GM, I’m not the boss of you.
You may wish for a system to be significantly ‘broken’ and for the distinction to be lost, like the Chameleon circuit. This increases the number of story points a TARDIS has by 2, and fixing the system would involve purchasing the distinction with XP, and then reducing the number of story points again. Damage to an individual system within the main TARDIS distinction might instead be represented by an appropriate flaw. 
Step 6 - Finishing Touches
Decide what your TARDIS’s interior dimension looks like, if there are any particular rooms of note (each player may want to decide on 1 or more room to add), and you’re done. 
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6-and-7 · 2 years
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April Rainbows 9 - My concept for a future regeneration of Iris Wildthyme, which I hope to play in the Doctor Who RPG sometime soon, done in Unbounded Sea.
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MIRRORDANCE, the eighth serial of Thieves and TARDISes, has just concluded (and all three transcripts are up and complete - PART ONE, PART TWO, PART THREE). Big thanks to Rose for being a wonderful guest player, and HUGEST thanks to everybody in the T&Team for helping make this maybe my favorite RPG game I’ve ever run. 
Ad astra!
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Arc 1, Episode 2: The Past is Imperfect
As much as I’d love to call the episode The Pasta is Imperfect I cannot as the dinner the gang was served was made by robots and they are certainly perfect at cooking.
When arriving at the Braxiatel collection the group met the timid Natalie who gave them the grand tour involving exploding canapés, a chameleon arch and the group getting their own bedrooms, Romana of whom had a four-poster beanbag!
The Daleks attacked, shooting Charlie (our beloved) in the process. And unfortunately (although we’ll never tell her) her corpse was used by the rest of us to escape. Natalie was revealed to be a regenerated Braxiatel, much to her dismay.
Braxiatel takes the gang to Gallifrey, one where Romana has killed all the vampires (our dear friend Johnathan Harker would be happy). A demat gun was built and Mariyan shot the supreme Dalek erasing them from existence and the entire episode from existence leaving everyone else with amnesia and Charlie alive!!
Memories were restored with psychic links and Braxiatel gave each member a mission. Trey was made acting president of Gallifrey and was given a hypercube so she could try to locate her lost friends Leela, Narvin and K9.
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raindropsonwhiskers · 2 years
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Back down guys back down, Rain knows about space kitty 13-
I mean, I do have an entire eldritch cat!Time Lord AU and I always love a good space cat, but that tag was actually in reference to my friend Kitty's Doctor in the DWRPG campaign we play in akdjdkdkd
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Forever my dream to run a Gallifreyan political thriller campaign set after the time war in DWRPG.
However, I've never really figured out how to create the vibe of the characters being important politics people who vote on important political politics without irrating the players by having them actually vote on fictional space politics?
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