#eLearning Games
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gcsolutions · 5 years ago
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4 Qualitative Reasons to Adopt Game-Based Learning
For companies, the essential point is ROI on training and for employees engagement and utilizing the gained information & skills to their work. As an L&D professional, you make every attempt to consider both transferring the knowledge and return on investment. When you concentrate on efficient information transfer among employees, the return on investment will take place automatically. Game-based learning is one such method of corporate training where employees believe that they’ll me more fruitful to the organization.
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Source Url:- https://www.gc-solutions.net/blog/4-qualitative-reasons-to-adopt-game-based-learning
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bestwallartdesign · 3 years ago
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Learner Emotions and Game-based Learning
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How does game-based learning impact learners’ emotions, motivation and learning outcomes? A study published in 2021 found that learners undergo a range of emotions, both positive (enjoyment, satisfaction, motivation, and engagement) and negative (anxiety, confusion, frustration, and aggression). Emotions related to the subject under study, if any, can also impact the learner’s emotions when engaging with game-based learning.
We believe that the four most important emotions inspired by game-based learning are Satisfaction, Motivation, Social Belonging, and Competitive Anxiety. We delve into these in more detail, below.
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Demystifying the Metaverse in Education: Part 1 of 2
Satisfaction
The primary objective of a game, of course, is to boost gamer satisfaction. Gaming formats such as virtual reality games deliver higher levels of satisfaction owing to the greater levels of immersiveness. Learners are more involved and therefore more keen to continue playing.
Through contextual learning — real-world case studies, simulations, and other learning activities that place learning in realistic or real-world contexts — learners’ motivation, attitude, and satisfaction in the game are enhanced. Game-based learning integrates learning materials into gaming scenarios and increases game learning satisfaction. By contextualizing the learning with real-life examples, pleasure and interactivity increase.
Motivation
Extrinsic motivation includes such motivators as rewards, badges, and leaderboards. Extrinsic motivators, however, have lower long-term success. Intrinsic motivation — interest in the game itself — increases game enjoyment, and therefore engagement. Intrinsic motivation is effectively increased through clearly defined goals, feedback mechanisms, assistance tools, and strategies. These tools reduce the learner’s anxiety levels and increase immersion.
Social belonging
Collaboration strategies, in an era where technological advances are taking over every aspect of social life, are effective in enhancing a sense of social belonging. There is an increasing dependence on technological support for collaboration in game-based learning to practice self-regulation and improve social skills. There is a positive correlation between collaborative roleplaying games and a sense of social belonging. This is especially true among learners with social difficulties as they are obliged to participate and engage during team collaboration.
Competitive anxiety
One emotion resulting from game-based learning that can be thought of as a negative outcome is competitive anxiety — that is, anxiety caused by competitiveness or competition. This may inhibit task achievement or have a negative impact on learning performance, engagement, and game enjoyment.
However, when channeled correctly, competitive anxiety is also shown to have a positive correlation with interest — anxiety can be used to trigger the competitive instinct, pushing high achievers to outperform.
The advantage of game-based learning is that, by its very nature, it generates enjoyment and satisfaction. Gamification drives extrinsic motivation, while gameplay drives intrinsic motivation. Satisfaction and motivation together deliver better learning outcomes and higher engagement. At the same time, competitive anxiety should be managed smartly to ensure that the game does not hamper learning outcomes.
Allow us to help you create emotion-driven game-based learning experiences that deliver better learning outcomes. Contact our game-based learning experts at Hornbill FX today.
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onlyinfotech · 4 years ago
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eLearning Gaming Technology and Gamification for Employee Training
The development of eLearning gaming technology given powerful impetus to employee training. Here are a variety of Gamification for professional training.
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gcsolutions · 5 years ago
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Game-based Learning: Improving Skills Training
With the evolution of technology and the introduction of inspiring curriculum developers, corporate learning is experiencing its watershed moment. The days of traditional classroom sessions involving loads of reading exercises are quickly being replaced by game-based learning. Game-based learning  has become a popular trend, and HR managers enjoy maximum participation from such training programs.
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Game-based learning involves educating learners on the subject matter via virtual or non-virtual games. Games in eLearning are becoming one of the most successful corporate training techniques due to the fun components associated with it. Through games, employees learn significant concepts, retain them for a longer duration, and use them readily in practical workplace scenarios. Both commercial and educational games can be used for game-based learning. 
Source:- https://www.gc-solutions.net/blog/game-based-learning-improving-skills-training/
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gcsolutions · 5 years ago
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5 Elements of eLearning games to increase employee engagement
eLearning games are considered as a much more exciting and interactive medium for corporate workforce training, as they capture the attention of learners and help them retain more information. eLearning games not only give support and encourage the employees through attainable targets and benchmarks, but they also help in recognizing their contributions to the organization and rewarding them for their achievements. These reasons have contributed significantly to the increasing popularity of eLearning games as a tool for employee training and upskilling.
Source:- https://www.gc-solutions.net/blog/5-elements-of-elearning-games-to-increase-employee-engagement/
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gcsolutions · 6 years ago
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Elearning games are gaining popularity as the new way of engaged learning for modern corporates. It aids trainers and educators to engage and encourage participants to access courses.
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bestwallartdesign · 3 years ago
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Demystifying the Metaverse in Education: Part 1 of 2
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Imagine walking into a classroom. The teacher hands you a document with the homework you need to get done. You step out and meet a classmate, who discusses the previous week’s assignment. Then you walk together to the AV room, and watch a video.
Now imagine that you did this, not in-person, but as an avatar in an immersive 3D environment. You just experienced the metaverse in education.
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Metaverse: The next internet paradigm
The metaverse is the future of the internet. While the internet today has built in elements of interactivity and collaboration, the way we interact with the internet is entirely in 2D.
The metaverse is a new approach to interacting with the internet in 3D, where instead of navigating a website by clicking on links, users can explore a virtual environment by moving through it in the form of an avatar.
The metaverse is often treated as synonymous with Web 3.0, which is a parallel new approach to the internet. However, while Web 3.0 focuses on decentralization of data and ownership on the internet, the metaverse is a new approach to the way we interact with the internet
Entering the metaverse
What do you think of when you hear the word ‘metaverse’?
Many of us think it’s all about VR headsets that power realistic virtual walkthroughs and experiences. Another common picture many of us have in our minds when we think of the metaverse is gaming — games like Minecraft or Roblox where your avatar explores, creates, collaborates and lives in exciting virtual worlds.
These are indeed both valid examples of the metaverse in action, and yet fall far short of capturing the scope of applications that it can fulfill. The metaverse does not by definition require VR headsets or other specialized hardware — they add to the depth of immersion you experience, but you can navigate a virtual environment just as well with your laptop, tablet or smartphone. Similarly, yes, games are a popular application of the concept of the metaverse today, but you could look at such games as almost a proof-of-concept of the enormous possibilities that the metaverse presents.
We believe one of the earliest and most cogent definitions of the metaverse is the most appropriate one — the ability to navigate the internet through rich, immersive 3D environments.
What this means is that the metaverse is the means of engaging your audience. The end goal is something your business needs to define, and craft your metaverse accordingly. There’s no doubt that the metaverse is suddenly hot, but it’s important to understand what it is, how to use and under what circumstances.
The metaverse in education
Immersion in an online classroom environment makes e-learning more efficient and effective, and improves online learning outcomes. Users can interact with elements that are not directly part of the learning process. This creates the experience of a living, breathing world.
Such immersion in metaverse learning is a strong differentiator since it holds the learner’s attention and does away with distractions. Immersive e-learning therefore becomes a value proposition in itself.
Which would you prefer? To play an immersive 3D simulation game, learning on the way? Or to learn from textbooks, documents or PPTs? All simulation training can be transformed into immersive, gamified 3D learning experiences, and that’s the new world that metaverse learning offers to the education domain.
Stay tuned for the second article in this series, where we go into more detail on the applications of metaverse learning, and why it is so relevant today. Hornbillfx offers Game-based learning solutions, Immersive eLearning solutions, and AR & VR immersive learning solutions.
And, of course, if you would like to know more about how the immersive environments of the metaverse in education could be applied to your e-learning needs, we’d love to talk!
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gcsolutions · 6 years ago
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Elearning games play a significant role when there is a need to engage, encourage, and retain employees of banking and finance industry.
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