Hi! I'm Penny, and I make and play games! I recently graduated with an M.S. in Biology, where my thesis project was on using game-based learning to help freshman level college students learn mitosis. Now that I'm out of grad school, I'm finding it hard to stay motivated. Job searching is demoralizing, especially when what I was doing in grad school (making educational games and teaching college biology) is my dream job, but none of the universities in my area are hiring a lecturer and I'm placebound. So, I'm shifting my accountability a little more externally by sharing what I'm working on as a game developer and what I'm playing as a gamer.
I'm a huge completionist, mainly on Steam. I play a lot of survival crafters, story-driven games, and cozy games, but there's not many games that I can't enjoy. As a developer, I'm most experienced in making text-based adventure narrative games in Twine, but I also want to learn and practice making games in RenPy and GoDot. I want to make more game-based learning tools and regular, not explicitly educational games too. My one completed game, Division Quest, which I made for my thesis, will hopefully be hosted by my alma mater soon and be available to play for free!
I'm going to try to keep master posts for what I'm playing and what I'm making. If I'm successful in that, those will go here.
Game Play Log 2024
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World’s 1st Games based Abacus Maths Application | Byitcinternational
World’s 1st game-based learning platform provides a unique methodology of abacus games that stimulate the learning capabilities of a child.
For more info: Games based Abacus Maths
Games Based Abacus Maths
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Learner Emotions and Game-based Learning
How does game-based learning impact learners’ emotions, motivation and learning outcomes? A study published in 2021 found that learners undergo a range of emotions, both positive (enjoyment, satisfaction, motivation, and engagement) and negative (anxiety, confusion, frustration, and aggression). Emotions related to the subject under study, if any, can also impact the learner’s emotions when engaging with game-based learning.
We believe that the four most important emotions inspired by game-based learning are Satisfaction, Motivation, Social Belonging, and Competitive Anxiety. We delve into these in more detail, below.
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Satisfaction
The primary objective of a game, of course, is to boost gamer satisfaction. Gaming formats such as virtual reality games deliver higher levels of satisfaction owing to the greater levels of immersiveness. Learners are more involved and therefore more keen to continue playing.
Through contextual learning — real-world case studies, simulations, and other learning activities that place learning in realistic or real-world contexts — learners’ motivation, attitude, and satisfaction in the game are enhanced. Game-based learning integrates learning materials into gaming scenarios and increases game learning satisfaction. By contextualizing the learning with real-life examples, pleasure and interactivity increase.
Motivation
Extrinsic motivation includes such motivators as rewards, badges, and leaderboards. Extrinsic motivators, however, have lower long-term success. Intrinsic motivation — interest in the game itself — increases game enjoyment, and therefore engagement. Intrinsic motivation is effectively increased through clearly defined goals, feedback mechanisms, assistance tools, and strategies. These tools reduce the learner’s anxiety levels and increase immersion.
Social belonging
Collaboration strategies, in an era where technological advances are taking over every aspect of social life, are effective in enhancing a sense of social belonging. There is an increasing dependence on technological support for collaboration in game-based learning to practice self-regulation and improve social skills. There is a positive correlation between collaborative roleplaying games and a sense of social belonging. This is especially true among learners with social difficulties as they are obliged to participate and engage during team collaboration.
Competitive anxiety
One emotion resulting from game-based learning that can be thought of as a negative outcome is competitive anxiety — that is, anxiety caused by competitiveness or competition. This may inhibit task achievement or have a negative impact on learning performance, engagement, and game enjoyment.
However, when channeled correctly, competitive anxiety is also shown to have a positive correlation with interest — anxiety can be used to trigger the competitive instinct, pushing high achievers to outperform.
The advantage of game-based learning is that, by its very nature, it generates enjoyment and satisfaction. Gamification drives extrinsic motivation, while gameplay drives intrinsic motivation. Satisfaction and motivation together deliver better learning outcomes and higher engagement. At the same time, competitive anxiety should be managed smartly to ensure that the game does not hamper learning outcomes.
Allow us to help you create emotion-driven game-based learning experiences that deliver better learning outcomes. Contact our game-based learning experts at Hornbill FX today.
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Benefits of Higher education Game-based learning
Introspective Market Research provides the newest industry data about Higher Education Game-based Learning Market and industry future trends, allowing you to identify the products and end users driving revenue growth and profitability. The Higher Education Game-based Learning industry report lists the leading competitors and provides the insights strategic industry Analysis of the key factors influencing the market.
For any query related to Higher education game-based learning market visit@: https://introspectivemarketresearch.com/inquiry/14730
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FIA Business School lança iniciativa de Game-Based Learning
FIA Business School lança iniciativa de Game-Based Learning
Videogames e negócios. Quem poderia imaginar uma mistura tão inusitada? Pois é justamente essa a ideia da iniciativa Game-Based Learning , criada pela FIA Business School. A ideia basicamente é um jogo online gratuito que ensina política comercial, marketing, finanças e de gestão de capital. Assim, as pessoas interessadas nos cursos e alunos contam com experiências incríveis com um dinamismo real…
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Game-Based Abacus Learning | World's 1st Games-Based Abacus
Game-based Abacus Learning- Why are parents keen for children to learn Abacus online? Let’s explore how digital Abacus learning methods.
For more info visit:- Game-based Abacus Learning
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Effects of Internal Technological Training Programs on Teachers, Learners, and School Performance
Problem Statement
Today, technology significantly influences education, especially after the increased introduction of online learning during the COVID-19 pandemic. Although schools are expected to use technology to enhance educational outcomes, they face various challenges, including a lack of equipment, resources, and training (Kruszewska et al., 2022). According to a study, teachers reported…
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Enhance your kid's success rate with Game-based Learning
When the right medium for instruction is chosen, children would love to learn from them. Edufiq introduces game-based learning games that are designed to help students learn the basics to advanced concepts with much ease. It gives them the liberty to enjoy learning the way they want to each da.
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