elderscroll downlaod issue
I'm gonan eat something while listen ing to music
eating rice or something while listening to a yung lean black kray remix!!! real swag ong on some real 2012 shit
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Why are you here and what do you seek?
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I don't really do digital art often, because of my severe lack of experience, but I really love painting landscapes I find pretty when I play an Elder Scrolls game. Oblivion specifically is just so dreamlike and idealistic. I'm aware it's not exact, but I wanted to try out some different ways of painting!
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He won't leave me alone I'm being forced to draw him
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Elder Scroll and Moon & Star pins are now live ✨🌘 each is LE25 and made of sustainably sourced wood. Thank you for your patience with me getting them up! I’m also planning to get a few more Witcher pins in the works soon 👀⚔️ #elderscrolls #eso #elderscrollsv #morrowind #skyrim #thewitcher #gaming #moonandstars #gamer #cozygamer #cozygaming #deskaccessories #gamingcommunity #elderscroll #gamingpins (at Boston, Massachusetts) https://www.instagram.com/p/Ckg0Ee_u9QE/?igshid=NGJjMDIxMWI=
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from months ago when played ye olde morrowind
I hoarded every ash statue i could find
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Raven rock, day and night :)
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Y'know, I've been replaying the Elder Scrolls games, and out of every post and article and whatever comparing morrowind, oblivion, and skyrim, there's one thing I feel that oblivion definitively did best that I don't really see talked about, and that is the icons.
Both skyrim and morrowind to various extents went in the direction of having their ui elements be renders of the 3d elements of the game. Both games did this with their map and with the icons for items (insofar as skyrim even had icons, they literally just show you the ground model of the object). Skyrim also did this with magic, and skills (sort of, with the constellation, which was cool in its own way). Morrowind did at least have skill and spell icons but they were kinda samey imo. For skills, combat is blue, stealth is yellow, magic is red, and the icons themselves are tiny. Same for magic, each school got a color and the icons were sort of neat but didn't really represent the effects well to me (although I did like them being the daedric alphabet).
But in oblivion, the ui work is a lot more colorful and interpretive. For items it's not much to right home about, just a fairly typical rendering of what the item is, but skills and magic is where this truly shines. Each skill has a beautiful icon representing it that looks like an illustration out of a medieval book and the magic icons add so much feeling to the spells you cast. Paralysis is a scorpion, chameleon actual has a cute little chameleon, each summon shows you a drawing of what you summon. I love the interpretation, and it just feels incredibly nostalgic to me. Also quests have little icons to go with them! Same with faction ranks! The ui art in oblivion is central to the kind of story book atmosphere and is a really cool part of the game that I don't think gets talked about enough
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