At least 3-5 videos on my yt recommended have popped up with super dramatic titles and thumbnails about the new ATLA Live Action remake and I can't help but feel that people are seriously overreacting to a show that hasn't even aired its first episode yet.
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why must you name ocs in order to write about them
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I'm here for the "Senshi is trans" headcanons because of the most recent episode, and I hear you.
But an often overlooked aspect of fantasy writing and character design is the for dwarven folk, women can be just as masculine as men. It varies depending on the source, but depending on the culture, author, and/or creator, dwarven women can have beards just as magnificent as dwarven men, and I choose to believe Ryoko Kui knows this and is going to acknowledge this within the world of Dungeon Meshi (if she hasn't already, anime only here).
KEEP YOUR TRANS HEADCANONS THO, I DON'T WANT TO DISCOURAGE Y'ALL!!!!!
I just think it's a neat little aspect that we don't see often, and I hope to see it in this series.
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"Your cage may have no bars but it is a cage. The eyes of the Resistance watch unblinking"
"Let them watch. I know something of cages."
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I don't think rewriters are bad people for not writing every single character as a good person. The canon series doesn't even make them all good. Including the uncomfortable and dark content doesn't make people bad or mean they support it.
With the recent influx of cannibalism, do we seriously believe those people support eating folks? No. Why do we think or assume people are evil or bad for writing other similarly dark themes? A lot of people include themes of abuse, like making parents bad, because it's an outlet for themselves, do we just hate venting and victims? It's weird.
( not "proship". just think it's weird to shun or attack people for writing abusive garte or keeping the whole ein thing)
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Sort of a distant tangent off my post about Ashton, but I'm growing more and more suspicious of the fandom claim that there's no time for small RP moments in Campaign 3. I do think that it's been challenging to get deeper party bonding or serious conversations that aren't about the big philosophical questions they're facing, since those do take much more time; but then I think about Calamity, or Candela Obscura. I can genuinely give you at least a couple paragraphs about pretty much every relationship in the two Circles, or in the Ring of Brass. I can also point to no shortage of small moments between characters in the Mighty Nein Aeor or Vox Machina Vecna endgame episodes, which were all extremely plot-heavy and fast-paced, and D20 consistently nails character relationships in a fraction of the time.
I think it really does come down to, as Brennan Lee Mulligan always says, the character creation phase. Laying down a solid groundwork in which everyone has a detailed, rich backstory and sense of personality and relationship history (in the case of characters who knew each other prior to the start of the series) is absolutely crucial, and even in the case of characters who don't know each other before going in, a good amount of time spent in character creation ensures that it's easier for them to develop those interpersonal relationships on the fly. I know in actual play there's some degree of finding the character as you play, but there are games for which there is a very short runway, and I don't think it ever hurts to do more extensive character prep than the bare minimum. And if there are gaps, I think it also helps to go back and fill those in mid-way, away from the table - Travis clarifying Chetney's backstory being a great example that allowed the history of Chetney and Deanna to feel realized and full, despite only a few episodes.
I'll also be blunt: most of the time when people complain that there aren't moments because the plot keeps moving...they're mad about shipping. Which has always rung hollow to me. It was a common complaint in C2, that no time was taken for character relationships, despite them taking an entire half of an episode for the Beauyasha date and despite no shortage of moments for all three of the other couples (and plenty of platonic moments between friends). The issue was never a lack of time; it was that the characters they wanted to talk to each other didn't actually have the relationship in canon that the fans had dreamed up, and so, when the chips were down, they went to other people.
It takes two seconds to say something like "I hold their hand", even in the middle of plot-heavy adventuring. If someone doesn't say it, it's rarely the GM rushing them; it's the player either choosing not to do so, or not remembering to do so, and either of those is quite revealing regarding how the player feels about that relationship and where it stands in their priorities.
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okay i thought i was going insane but I FOUND IT. it was in the 2016 interview!
so regarding immortality in mxtx's low fantasy novels (svsss and mdzs, tgcf is high fantasy) it seems that the most a human can live is 500 years. interestingly, it seems that while ascension is difficult in SV, it is also achievable even for common people who started cultivating late, while in MD it's almost a mythical thing!
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Still fascinating to me that there's people who truly think their experiences are universal, that because something is popular in the circles they run in means that everyone should know it and will insult and treat people like stupid uncultured swine for even perceived differences in experiences. or if folks disagree with them when they make overly broad generalizations on what 'everyone' knows or thinks.
(b/c it's not like poor people, people from different cultures/subcultures, and people with fundamentally different interests exist.)
Like? That's complete asshat behavior.
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