Colors
Fandom: Daiya no Ace
Genre: Romance
Rated: T
Words: 3, 711
Chapters: 1 | 2 | 3 | 4 | 5
Summary: She’s fascinated with his hair. Just his hair. But Ryousuke finds it invasive, and of course he won’t let her off that easily.
Chapter Five: Truce
The first color that registers is red.
She sees it – or rather, realizes it's what her eyes had caught before he ran away – on Kominato Ryousuke's cheeks.
She feels it on her own ones.
Hence, watching practice the next day has become awkward.
It's not new for him to notice her there – it is the very matter of their banters, after all. But Kominato never looks back a second time. Until today.
Each time she would calm down, he would glance at her, and red would just creep back up to the tips of her ears.
Once, he holds her gaze for a few seconds too long before hitting very cleanly each baseball thrown at him. If this is like those cliché scenarios in books and movies, is it supposed to mean that he had performed well for her? Because she swears he had on the faintest hint of a smile. Does he think this is some kind of fun joke?
Aya takes a deep breath. Reminds herself that she has to get through this. She needs to get back to the Art Club, plus she would get paid for this. It's all for a good cause.
Promising him a week minimum is a good call, for the pre-summer training camp had started that Friday. The usual before- and after-school practices would not only intensify, but also extend until evening. She wouldn't want to disturb him at such a busy time (she's just guilty of letting two days pass idly by). And since the players would practically be living in the field for a week, it's the perfect time to gather inspiration. For right on the camp's first morning practice, Aya would be blessed with her most-awaited sight.
The pink-haired brothers are at batting practice together! With Haruichi getting promoted to first-string (which Miyuki had not-so-subtly told her the day after the announcement, with Kuramochi overhearing then making a fuss over her being a player), he has now received the right to be on the same field as his brother. And he definitely does not disappoint at how easily he could keep up with the third-year in catching and throwing. Their movements could even be described as identical.
For now. Training camp, as what Aya had witnessed last year, would be hell as it progresses.
But for now, she is swelling up with pride. Inevitably, her eyes trail over to the older brother.
As the players wait for the next cart of baseballs to be rolled over to the one batting for them, Kominato Ryousuke pauses to regard the unsuspecting first-year with a small smile.
Happiness for her junior who is step-by-step achieving his dream of getting acknowledged by his idol, and, she has to admit, happiness because she's sharing the same emotions at the exact same moment as the senior, makes her flush red. Or maybe because the sun had already risen high enough to shine on her sensitive skin now.
Or maybe because a shortstop named Kuramochi, standing near the Kominatos competing for the second baseman position, is now eyeing her with a knowing grin.
Aya could only groan.
The next problem to being uninspired is not knowing exactly what she'd draw. The scenes from practices and games that she draws have always been limited by the distance between her spot outside the fence and her subjects positioned in the diamond within a large field. The main reason why she draws Kominato with his eyes closed. She knows they aren't, but that's just how he usually appears in her perspective.
So that leaves her with the only clear image she has of his eyes.
And that would lead her to recall every single detail of how she came to see them, and most especially the moment itself where there had been mere three-ish inches between them – small beads of sweat remaining unwiped from the side of his face, their intermingling breaths, his boyish scent, his dry lips, and lastly, the piercing gaze of his black irises. Such details would, in a way, make it her first intimate drawing.
What a great thing to think about right in the middle of the cafeteria line.
And Aya almost gets a heart attack when she looks up and sees pink hair right in front of her. Almost. She's now good enough to recognize the stark difference in their haircuts from behind. Breathing a sigh of relief, she taps his shoulder. "Haruichi~"
Haruichi looks back over his shoulder and instantly brightens up. "Oh, Aya-san!"
"Long time, no see!" Aya grins, stopping herself from adding, what with all that bangs blocking your eyes.
"Yeah." Haruichi scratches the back of his head. "It's been pretty hectic."
"Don't worry about it. You got to first-string, so it's not without reward!"
Red colors his cheeks. "That's a pretty harsh way to put it."
She pauses. Pink and red is a combination she'd stuck on Haruichi, but had never imagined seeing on his brother. Could the genes that gave them unique hair (and a sad height) also be responsible for them both to blush... cutely? But what startles Aya is that she might be the only one who knows that. She gives her best reassuring smile. "But you've got to admit that it's an achievement. So, congratulations!"
Haruichi chuckles. "Thank you, Aya-san." He picks up a tray from the stack.
Aya gets a piece of milk bread. She's too distracted these days to cook lunch for herself and Miyuki. "Has your brother said anything?"
Haruichi softly sighs and shakes his head as he continues to fill his tray. Even cute little boys have big appetites, it seems. "He had never once even looked me in the eyes."
Aya sucks in a breath. Hold it in, Aya. Stop making jokes about these brothers' eyes! "Really? Not even a single 'congratulations?'"
"Maybe he doesn't think I'm ready for first-string yet."
Aya's head snaps towards him to say something along the lines of, 'Are you serious? You're already there! In fact, he's—'
But that train of thought cuts off as she sees Haruichi with a determined expression, as if his brother's indifference is what ultimately fuels him.
She hums in thought. Maybe it might be more fulfilling for him to slowly discover that his brother has already been impressed. "I'm sure he wouldn't have told you to go to Seidou without knowing you'd get into first-string, won't he?"
"Aniki… actually didn't. At least, not directly."
"I don't get it."
"He told me not to follow him." Haruichi smiles at the memory. "But when I walked with him to the station the next day, he told me to go to whichever school I'd like."
Hold up. "…Is he always like that? Saying things in the harshest way possible, but actually means the opposite?"
He grins. "You must be good friends with Aniki if you're able to say that about him."
She only laughs uneasily. With a final wish for good luck, Aya excuses herself to allow her a few moments of contemplative silence.
If Kominato Ryousuke is some kind of tsundere, and his brother, who has been living with the guy for most of his life, agrees to it, then what would all those times the third-year had told her to stop "stalking" him actually mean? Is he just someone who gets flustered when people follow him, and therefore copes with it by being mean?
That's just… endearing.
Maybe Aya is twisted. Must run in the blood.
But why do people follow him in the first place?
Being friends with Kuramochi, one-half of the Keystone Combo, has Aya well aware of how harsh his senior had been on him before. But that seemed to have been the push for Kuramochi to work hard, making him one of the best middle infielders in the area alongside the older Kominato, his now-close friend.
And she's seeing a repeating pattern between the brothers, the younger of which now sporting a dirtied white uniform as he not only struggles to breathe, but also struggles to even catch a ball. Meanwhile, the older still manages to stand straight, with just a few specks of dirt here and there in his clothes.
It's only been the third day of camp (Tuesday of the following week, as the players are fortunate this year to be given a whole weekend of rest after the first day of tasting hell).
It's too bad that Aya's too far from them to hear their conversation – she also confirms that they really don't face each other when they talk – but in retrospect, it wouldn't be wrong to assume that he just said something harsh. But as she had now expected, Haruichi stands up and continues to practice with more motivation.
Kominato Ryousuke exudes an aura that makes people want to impress him the more he… well, 'bullies' them. Reverse psychology, is that what you call it? Because it all boils down to respect for how great of a player he is.
Personally, she could attest to that. For Aya is not just here for the aesthetic. The way he plays has also reeled her in.
Yet the full extent of his talent and efforts, which provide a different light to his taunts, could only be seen by his teammates.
Apparently, the fifth day of camp's after-school batting practice would change that.
Coach Kataoka walks over with his own bat, immediately hushing the whole field. "I'm batting," he announces.
The seniors (only, because Kuramochi, a sophomore, is horrified) seem to glow with excitement.
Coach points his bat at them. "First-year Kominato, get off the field!" he commands. "Everyone else, I hope you're ready!"
Haruichi, crouching with his hands on both knees as an attempt to catch his breath, takes one last look at his brother before he walks off.
"Let's go nonstop!" the coach shouts, to which the starters (minus Miyuki and Tanba presumably at the bullpen) answer with an affirmative roar.
From 4'o clock in the afternoon, the constant sound everyone hears is the Coach's bat hitting baseballs at a frightening speed. And because he is against Seidou's current cream of the crop, each baseball is caught and thrown back just in time for the next one to zoom through the diamond.
Alas, even these "monsters" have a limit.
"What's wrong?" the Coach shouts. "You're getting quiet!"
The seven fielders' fatigue from the past five days of camp has finally caught up to them, and being in the dark doesn't help one bit.
Dark? Aya looks around. Following Miyuki's strict advice from last year's camp, she had never stayed to watch evening practice. But how could anyone go home right in the middle of this?
The first-years finally remember to turn on the field's lights, illuminating most of the starters on their knees. But the two seniors infamous for being terror figures to the juniors remain barely standing.
Centerfielder Isashiki Jun weakly begs for another round.
"I can't hear you! Where's your usual attitude, Isashiki?" Coach bellows before sending the ball his way, but he misses and instead tumbles on the ground in the process, ending up curled in pain.
"Who taught you to catch like that?"
The next baseball is sent straight down the field again within the second baseman's range. Kominato Ryousuke misses.
"Where's that smirk of yours, Kominato?"
Kominato falls to his knees, curled up and coughing.
And Aya's heart is torn between breaking from the sight and pounding with newfound, if not strengthened, admiration.
Missing out on Kominato's beginning year in the team means she only got to witness his already-perfected plays. Though she knows that he had worked hard to achieve that – for everyone always has to start from scratch – it is overwhelming to see first-hand the red-hot passion he has for the sport. His skills are above others and he knows it, but he doesn't use that confidence to brag. He pushes his peers' buttons to provoke them into working past their limits like he does, or in certain people's cases, into working harder to surpass him.
But as Aya looks at his just-inked portrait on her desk later that night, she realizes something: she isn't his teammate, so why does he have to be harsh on her? If she then likens Haruichi's story of his brother's turnaround to that late afternoon Kominato Ryousuke suddenly expressed interest in her drawings and then commissioned her to draw him of all people, despite expressing 'disgust' over her hobby for the past year…
Is he just a guy embarrassed over the amount of attention a girl has been pouring on him?
Her cousin would know what to say. To an extent, outsiders could see things clearer. Plus, his position requires him to know every player, even in the tad bit personal category. But remembering how she had barely escaped his scolding earlier when he spotted her still at evening practice, she puts her phone down. She'd deal with that tomorrow. Although if Aya tells him that watching until late had triggered his ship to at last gain ground, maybe she could get away?
Wait, what?
Is that it? Is she really… crushing on the second baseman after all? Why else would she insist on making him her muse despite being told off? It seems like she herself had fallen for that charm. Why does she feel lonely whenever she remembers he'll disappear from her life come March next year? She even considers stopping this "foolishness" called art once she loses her only muse, because she knows no one else could replace him.
Makoto Aya is stubborn, but she's not one to deny truths. (Well, technically, she'd been in denial for a year, but at least she came through, right?) She's got it bad.
Training camp takes away every last bit of the players' free time, leaving only enough for eating and sleeping. Despite her earlier decision to wait it out, here she is outside Field A, a brown envelope in hand.
Aya had stayed up late to finish the commission, as well as to sort out her feelings, so she woke up well after morning practice began. It'd be disrespectful to call him in the middle of practice, so her next chance would be before afternoon practice starts. But then the whole team – not just the starters and managers who had all apparently caught on to her infatuation ever since – would see them. Shameless as she is, she wouldn't want that to happen. Approaching him at lunchtime wouldn't do, either, for Kominato always hangs out with his classmates, Jun-san and Masuko.
The only option left is to ask someone to relay a message to him. But who? Miyuki is automatically crossed off the list. Kuramochi would be the best bet. Or even the second-year managers, Yui and Sachiko, for female support. Yet while she's sure that they won't blab about this, they would also never let her live it down. Haruichi wouldn't have the heart to tease her, but considering his circumstances with his brother right now, Aya doubts they talk outside the field.
Damn, she really needs more friends.
"Makoto-san?" a melodic voice calls.
Aya looks up at the only third-year manager. "Takako-senpai!"
"Morning practice is over. You should go on ahead, or else you'd be late for first period." She gives the brunette a meaningful smile. "Or are you waiting for someone?"
The managers may tease her about the pink-haired senior, but Fujiwara Takako, Aya realizes, could be mature enough for this kind of favor. "Actually, I was waiting for you, senpai."
"Really?" She leans closer to whisper, "Are commissions open again?"
Aya inwardly smirks. Perfect. She is also one of her regular clients (although, her orders are all sworn to secrecy, for it wouldn't be good to seem like she's playing favorites). "Yes! And I'd be willing to prioritize your next request if… well, you'd do me a little favor?"
"Ah, you don't need to do that. I'd do anything for my sweet underclassman."
"Pfft, after I just kind of blackmailed you?"
Click.
At lunchtime, the door to the rooftop opens to reveal Kominato Ryousuke.
Aya stands up from one of the benches. "Over here, Kominato-san!"
He closes the door behind him and crosses the short distance between them, stopping at arm's length. The smirk that Aya had expected is missing. "Hello," he starts in a barely-steady voice. He clears his throat. "I was told you want to meet me up here."
She nods, and then holds up the envelope in between them. "I thought you might need some cheering up in the middle of the exhausting camp." As the third-year takes it from her, she adds, "I mean, assuming you'd like it."
Kominato opens the envelope and slides the paper out. The first thing anyone would notice is the trademark pink in her drawings of him, the color covering most of the top half of this one. As promised, his small eyes are not just mere two slanted lines anymore. Normally, it would have been intimidating, but the girl had drawn on slightly-parted lips to soften his expression into a curious one. "Wow," he can't help but whisper.
Aya stops fidgeting with the sleeves of her gray sweater. "Hm? Do you like it?"
He nods. "Yes. I… I didn't think it'd be better to hold one of your drawings up close."
Her eyes widen. "Better?" she repeats. "That would mean you already think my drawings are good."
"I do." And there it is. Aya's eyes are graced for the second time with a red-cheeked Kominato Ryousuke. "I was actually hoping I could talk to you about it if I ask for a commission. I know I've been a jerk. I'm sorry. I didn't really mean all that."
"Oh, so that's what it is…" She crosses her arms. "But you really required me to do more work just for that, huh?"
Kominato purses his lips. "I'm sorry for that, too."
Aya blinks. Pinches herself. Gets hurt. "You're serious."
He nods. "I promise I won't say such things again."
She smiles. "Well, if you're really sincere about it, and since I could get back to the Art Club because of you, then okay, I forgive you."
He sighs in relief and smiles back.
Scrambling to control the sudden staccato of her heartbeats, she says, "I was right, though, that you are a tsun."
His smile vanishes. "I am not."
"Oh yes, you are." She giggles, then pauses to look away. "It's cute, don't worry."
Kominato's sharp intake of breath could be heard clearly.
But before he could say something, Aya continues, "I wasn't planning on going through with it, but you went ahead and redeemed yourself."
"I don't get it."
"Uh, I think you could figure it out from the cliché setting by now."
"I wouldn't want to assume."
She gulps. "You see, I can completely understand why you're creeped out by me. I'm sorry for that. But I've only recently realized why I'm so persistent, and it's because I actually really like you."
There is silence as red spreads all over the senior's face. It reminds Aya of his brother, but it wouldn't be appropriate to mention another guy right now, wouldn't it?
She gives a nervous smile. "Yeah, so that's that. I'll see you around."
"Wait!"
Aya, already turning to collect her things from the bench, completely stops. He'd just raised his voice with her for the first time, and now she's even more startled. "Huh? What?"
"My answer is 'okay.'"
"...What?"
"What?"
"What do you mean by 'okay?'"
He takes a step forward. "'Okay, let's date.'"
"Why would we be dating?"
Kominato stops. "Huh?"
"I just told you that I like you. But you didn't even tell me if you like me back."
He frowns slightly. "Of course I like you too."
"'Of course?' How would I know that, senpai? You've been nothing but harsh on me. Oh, is that how you flirt with someone?"
"I—"
"And okay, let's say that's just your true nature: a tsundere. But then, why should we date just because we like each other? If you want us to be in a relationship, shouldn't you ask?"
"You're..." Kominato trails off to take a deep breath. "Fine." His frown deepens in thought, then he reaches out and takes one of her hands in his, once again getting close enough to look her straight in the eyes. "Makoto-san, would you like to be my girlfriend?"
She stares at him agape, before squeezing her eyes shut as she feels her face heat up and rival the shade of red he'd sported earlier. "Yes."
Their noses touch. "Then, may I—"
"Hey, I almost forgot!" Aya steps back, dropping his hand to hold her palm up. "Now, if you please." At the senior's confused frown, she says, "It's a commission, Kominato-san. You have to pay for it. And nope, being my boyfriend doesn't mean you're off the hook."
"...I understand." He fishes through his pants pocket for his wallet. He then places two 500-yen and two 100-yen coins on her still-outstretched hand.
Aya's hand immediately closes around the money and pockets it. "Pleasure doing business with you~"
"That's what's left of my lunch money this week." Kominato smirks. "You're a bit mean yourself."
"Then I guess we're meant for each other, huh?" She smirks back. "But you can't fool me. The whole team is loaded because you guys don't have time to go out anymore."
He deadpans, but the smirk finds its way back on his face a second later. "Well, I would have to now that I've got you, right?"
She laughs. "Nah, you've got Nationals to focus on first. Now," she sits back down on the bench and pats the space beside her lunch bag, "don't worry about lunch. I've cooked extra today."
As he takes the offer, he asks, "So does this count as first date?"
She freezes. "N-no. I would've given you these even if you didn't ask me out. It's still part of cheering you up."
As a reply, he softly says, "But you've always had, you know."
Kominato Ryousuke may have stopped tormenting her with insults, but he had definitely found a new way to kill her.
Previous: Trigger
Next: Ryousuke and Aya
18 notes
·
View notes
Tips For Playing Astral Chain
New Post has been published on http://doggietrainingclasses.com/tips-for-playing-astral-chain/
Tips For Playing Astral Chain
Protecting the last vestiges of humanity from an invasion of otherworldly beings is no cakewalk for the anime police persons of Switch exclusive Astral Chain. The protagonist has to juggle detective work, exploration, and an obsessive photography habit while managing a menagerie of leashed beasts, and the game doesn’t explain much about how to do it. A collection of helpful tips is definitely in order.
Fiddle With The Control Scheme
With the player controlling both their character and their tethered companion, Astral Chain has to allow them to do a whole hell of a lot of things with the Switch controller. Attacking, dodging, activating link attacks, using items, summoning Legions, activating a Legion’s special ability, taking selfies, performing chain jumps—it’s a lot. If you find yourself hitting the wrong buttons over and over again, as I did during my playthrough, wade into the game’s menu and change it up.
The default configuration had summoning a Legion mapped to the left trigger and activating their special ability with the left bumper. I can’t tell you how many times I mixed up those two. It ruined the flow of battle for me time and time again. Once I switched to control preset C, moving the Legion ability to the X button, it was smooth sailing.
The IRIS Is Your Friend
Hitting the plus button on your Switch controller brings up the IRIS, an augmented reality computer that covers the beautiful world of Astral Chain with a wealth of useful information. In the field it’s an invaluable tool for uncovering items and persons of interest. It’ll display side cases, which are optional missions that aren’t required to complete the game but are required if you want to S+ rank the game’s files. I also use the IRIS to poke about headquarters, seeing where everyone is without having to move around too much.
Use the IRIS during battle and it will display enemy health and type, making it essential for lengthier “when’s this thing gonna die?” boss fights. It’s the *counts Legions* sixth most important weapon in a player’s arsenal.
Manage Your Legions Well
The first five most important weapons in a player’s arsenal are their Legions, the beasts on the other end of the titular Astral Chain. By the end of the game, the player has access to five different Legions, each with its own unique powers. Knowing when to slash electronic connections with the Sword Legion’s special skill or activate remote switches with the Arrow Legion’s bow is easy, as is knowing when to move platforms with the Arm Legion, or when to ride the Beast Legion (all the damn time). But if you’re not spending gene codes to unlock your Legions’ talent trees and assigning special abilities, you aren’t getting the most out of your pets.
Along with enhancing their basic stats, the Legions’ talent trees unlock ability slots. As players progress through the game they collect ability codes, which can be fitted into a Legion’s ability slots. For example, the Self Destruct +600% ability triggers a shockwave when a Legion’s energy runs out, causing a massive amount of damage. Equipping the ability requires two free ability slots. The Attack Up 25% ability code increases damage done by both the Legion and the player. That powerful ability requires three slots to equip. The right ability code loadout can completely change how battles play out.
Keep Your Legions Clean
You can pet the Legion dog in Astral Chain. In fact, you can pet all of your Legions at the Legion maintenance station in headquarters, rubbing their head and limbs to clean off any red crystal corruption they’ve accumulated while out in the field.
What’s the benefit of Legion maintenance? There doesn’t seem to be one. As far as I can tell, it’s just a weird little mini-game with no real purpose. Still, I hate a dirty Legion.
You’re A Team, Fight As One
Fighting in Astral Chain is a cooperative affair. A player will not last long if they ignore the benefits of having an otherworldly beast at the other end of their astral tether. Get used to taking control of your Legions in the middle of battle. Circle tough enemies to tangle them in the chain, temporarily binding them. Position yourself and your Legion on either side of the path of a charging enemy to stop it in its tracks and then send it flying. Position your Legion in the path of several enemies and then zip towards it, damaging every baddie you pass along the way. And watch for the flash at the end of a combo that indicates an opportunity to perform a powerful sync attack.
It’s easy to lose track of advanced co-op techniques during the game, especially during missions where battles are few and far between. Don’t be afraid to take a trip down to the training center in headquarters to brush up on fighting mechanics if you feel like you’re losing your edge.
Talk To Everyone in Headquarters, Every Time
Almost every file (chapter) in Astral Chain gives your character a little free time to wander about the Neuron headquarters. Take that time to talk to the people. Every named character in the game has at least one unique thing to say during each file. Some have their own little storyline that plays out over the course of the game. Relationships between non-player characters can blossom in these in-between spaces. The more insight we gain into the people of Neuron, the more fleshed-out the game world feels.
Making the rounds also helps uncover side missions, which can be found just as often in HQ as out in the field. Plus, every new file scatters random helpful items about the four floors of the fortress, just waiting for an eager agent to snatch them up.
Don’t Forget To Upgrade Your Gear
While you’re making your way around HQ, don’t forget to stop by the tech room on the third floor to have Tabitha gussy up your equipment. Tabs can enhance the damage and stats of your character’s transforming X-Baton weapon as well as the Legatus, the device on your arm that helps control your Legions. Upgraded X-Batons do more damage. Upgraded Legatus … Legati? Legatuses? Those let you keep your Legions active longer without overheating.
Upgrading does cost credits and material codes, so be sure to rifle through every box and pick up every item you find on missions, and sell any scrap to Tabitha’s colleague, Ted. It’s what he’s there for.
Never Stop Searching For Stuff
The sprawling sectors of The Ark, the world’s last bastion of humanity, are filled with stuff to see, do, and collect. There are cats to adopt. There is toilet paper to collect. There are mini-game side missions involving carrying teetering towers of boxes or eating gigantic food items. Platinum Games packed this game to the brim with cool and bizarre things, and it’s up to you to find them.
Talk to civilians, even if you’re sure they have nothing to do with your main mission. Climb ladders. Wander into tunnels. Poke at dumpsters. Eavesdrop on conversations. Turn on the IRIS and see what you can see. I am not saying you should obsessively comb every inch of every area before moving on to your main mission objectives, but you totally should.
Take Pictures Of Everything
Astral Chain’s in-game camera isn’t just for cute selfies. It’s how players fill the in-game database with information on co-workers, significant civilians, and enemy creatures. It might seem counterintuitive to whip out a digital camera during battle, but you only have to do it once for every creature in the game, and there are only a whole lot of them.
Don’t forget to take pictures of each of your Legions. Then let your Legions take pictures of you. There’s a camera mode that snaps shots from your Legions’ point of view. I particularly enjoy taking photos from the perspective of the low-to-the-ground Beast Legion. Good boy.
Review Your Orders
The “orders” portion of the in-game menu is essentially an extensive achievement system that rewards players for accomplishing various goals. Doing a certain amount of damage with different weapons, completing side missions, upgrading each Legion, and many other activities will complete orders. Completed orders grant players rewards like rare codes, used for upgrades, as well as fun stuff like photo filters for the in-game camera, cosmetic gear, and color sets for customizing your character’s outfits.
I did not notice the orders menu until I was in the middle of the game’s fourth file, maybe a third of the way through the game. On one hand, I felt like an idiot for ignoring the obvious red exclamation point in the menu for so long. On the other hand, I suddenly had all the rewards to unwrap, all at once. As fun as that was, don’t be a Fahey. Look over the orders menu. Make note of what needs to be accomplished. Especially the orders that require you to take pictures of certain people or events, as I missed a few and had to replay files after I finished the game to catch up.
Don’t Worry About Missing Anything
Did the orders bit make you worry about missing things? Don’t worry too much. At any time during the game, you can go to the computer and select a previously completed file to revisit. You can then take care of any side missions you may have missed, snap photos of characters who might not be available in later files, and harvest any lingering collectibles.
Replaying also gives players aiming for an S+ rank for completing file objectives another chance to make the grade. It’s also a great way to fiddle about with the game’s higher (or lower) difficulty settings.
Have A Damn Good Time
Between its fast action, outstanding world-building, and killer style, Astral Chain has quickly become one of my favorite games on the Switch. Dive deep into it. Roll around in it. Let it work its way into your pores. Mmm, that’s the stuff.
Source link Dog Training Tips
0 notes