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explorers-central · 15 days
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Kinda wonky Shay doodle because we all love Shay even though he's a total cringefail
The inspo:
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strangertheories · 9 months
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I really despise the Marvelification of Stranger Things, because all the interviews nowadays are constantly referencing how fast paced and epic and big the finale will be but the reason people fell in love with the show wasn't special effects or long episodes; it was the plot, it was the characters, it was the mystery. Stranger Things 1 may have been a story about a government conspiracy and a monster, but that's not why we stuck around. The show can throw amazing CGI, Russians, a battle within the American army and an apocalypse at the audience with the biggest budget known to man but if they forget to ground it and keep it central, it'll just get lost amongst a plethora of other "epic" blockbusters. We want Steven King, not Avengers.
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nancywheeeler · 1 year
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hopeless time loop. the way out isn’t to save everyone. the way out isn’t to save even one person. the way out isn’t to change anything. the way out is accepting how it happened the first time is how it always will be. that’s how you acted, that’s how they acted, that’s how you would have acted every time if you weren’t given the curse of hindsight. the way out is accepting you can’t fix the past; you can only forgive yourself for it.
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bottombaron · 7 months
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oh ok so its the usual no-homo bullshit you always hear, good to know.
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mybeautifulpoland · 8 months
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Toruń, Poland by opal.i.chabry
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bakudekublogblog · 4 months
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my favorite underrated bkdk moment is in like s3 during the provisional license exams and aizawa is like "mmm... the most two interesting characters are bkdk.... all the interesting things that happen in this manga revolve around bkdk.... bkdk are the central figures everyone revolves around" like guys i think this manga might be about bkdk
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inkdemonapologist · 19 days
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My BatDR Take That Used To Be Hot But I Left It Out On The Windowsill To Cool So You Should Be Able to Eat It Now Without Burning Your Tongue
its not actually that hot, is what im saying
Anyway my BatDR hot take is that BatDR's story is not fundamentally worse than BatIM with one exception; an exception that, for BatIM, covers a multitude of sins:
BatIM has a theme.
I can't presume the intentions of the creators, but if I had to write an essay on the themes in BatIM, it wouldn't be hard to pick one out: the cost of obsession, or even just, the ruin Joey brought on the studio. In the very first chapter, Henry asks "Joey, what were you doing?" and every single thing in the rest of the game revolves around that central question: what WAS Joey doing? Each audiolog is a snippet of the studio's path to this messed up state; each character you meet is someone ruined by Joey. The major antagonists echo Joey's flaws -- obsession with Bendy as more than a cartoon, obsession with perfection, obsession with fame and greatness and legacy -- but even without that, they're also each a picture of how the lives of people caught in the path of Joey's dream were ruined by it. Bertrum, for example, doesn't match the concept of rubberhose cartoons, but as yet another person screwed over by Joey, he fits the central question of the story, so he feels like he belongs here. Ultimately, in a narrative sense, the Ink Demon isn't the story's monster -- Joey is; the Ink Demon is just the consequence of his reckless ambition.
But what's the theme or central question of BatDR?
You can... try to pick out a theme. There's some promising options, because it feels like the story WANTED a theme, stating its emotional intentions more overtly -- "there's always a choice" to leave the darkness and chose hope; family and the struggle of living in a heavy legacy's shadow; or even just good old mewtwo-brand The Circumstance's Of One's Birth Are Irrelevant, It Is What You Do With The Gift Of Life That Determines Who You Are.
I think, even WITH the clumsy execution of Joey's "arc" and Audrey's lack of real choices, any of those could work about as well as BatIM. But unlike BatIM, the majority of the game doesn't tie in. Joey's tour can be considered relevant -- a picture of the family legacy and the "darkness" that Audrey doesn't yet know she's inheriting -- but like, the audiologs and hints and environment of BatDR are mostly teasing the question of What Is Gent Up To, and the takeover of Gent is detached from Audrey's choices, her family, her legacy, and Gent never really becomes a relevant threat to those things in this game. The Cult of Amok and the Ghost Train have nothing to do with any of these ideas. It might've been neat if Audrey had ever considered, "Did my father really drive all these people insane?", a hint of actually having to wonder about the darkness in her past. Even Wilson only barely brushes against these concepts; he doesn't like Joey and he also is trying to escape his family's heavy legacy, but it doesn't really reflect on his actions and we don't find that last part out until he's about to be dead.
There's also the question Wilson poses of "real" people versus ink creations, and what counts as valid "life." It would be an interesting theme with a lot to build off of in this setting, it ties into Wilson more as Wilson seems to represent the opinion that Inky Things Aren't Really Alive, which could've tied to Audrey (as an ink-person who has yet to accept that part of herself) and maybe given Wilson a reason to think it's fine to sacrifice her, it could've even tied to Gent (who don't even seem to value human life) -- but after Wilson asks the question, it doesn't tie into the direction things go. He smooshes a little Bendy, we see hints of his disregard for Betty, and then everyone continues with their plan to destroy the Ink Demon without any further moral quandaries about inky life.
The thing is, when you compare an element like, say, audiologs, there's a lot of differences you can point to -- but I don't actually think Lacie Benton's audiolog is notably better, taken on its own, than Grace Conway's or Kitty Thompson's, and yet tons of people were intrigued enough to flesh out Lacie. None of them are big plot points or compelling characters on their own; Lacie and Grace both give us a little note on what it's like working in the Studio, and Kitty shares a little bit on how Gent's expansion is affecting people. But when Lacie talks about Bertrum trying to make a creepy animatronic, that ties back into Joey's ill-fated schemes that are the point of the whole story. The question we're asking through the whole game is "what happened here?" so the fandom is interested in who Lacie is and what her life was like and extrapolates a whole person out of a couple sentences. But that's not the question in BatDR -- what has Wilson done to the Cycle and the Demon? Why? Who is Audrey really, and why is she here? Telling us new things about the Studio's fate seems strangely irrelevant to those questions, just an attempt to create a Mystery To Speculate On like the previous game did... but what question you're asking and how it fits into your story's main theme, like, matters. I absolutely believe that one clock animator guy would've been in EVERYONE'S crew if he'd been introduced in BatIM, but the context makes a difference; fleshing him out feels less relevant here.
The explanations of how and why Wilson did everything he did are baffling and handwavey, but in and of itself that's not a worse problem than anything else in the franchise -- I STILL don't understand why the Ink Machine needs pipes in the walls or even how it works, there's no good reason for Sammy to believe the Ink Demon will "set him free," most of Alice's motives don't make sense, etc etc etc. But the thing is that in BatDR, the wibbly bit is the closest thing to a central question we have! Wilson, what were you doing? The theme doesn't really explore or connect to that question, so the explanations that are finally tossed our way feel lacking in a way that BatIM's handwaved elements don't. There's a lot about Joey's motivation in BatIM that we can't know, but the heart of it resonates -- Joey wanted something, he was willing to exploit people to get it, and he became obsessed and prioritised that dream at any cost. We'll weather a thousand logistical inconsistencies if it's got heart.
But all of that said.... to be honest, I don't think Lacie overtly fits that theme anyway. Even, like, Sammy is iffy -- we don't really know what happened to him, only that he didn't used to be made of ink and worship Bendy, and now he does. We assume Joey's nonsense had something to do with what happened to him (though the books later assert his influence was indirect at best), because when there's a pattern, we can fill in the blank. So many fan creators found a place for Lacie, Grant, and Shawn in the cycle as butcher clones or lost ones, so many people imagined that Wally must be the Boris we meet, because that would've fit the pattern, the idea that the point of what we're seeing is the downfall of the studio. It's not actually that BatIM did a great job tying everything together -- it's that BatIM gave us a compelling idea and that was all it took to make everything else SEEM like it could find a place to fit. This is what I mean when I say BatIM's theme covers a multitude of sins. There's a LOT of characters in BatIM that don't make sense. There's a lot of inconsistencies and things that just sort of happen without any real reason. Characters don't really have "arcs" so much as different states they happen to be in at different times. But because there's a central question and the story doesn't wander away from it, our pattern-loving human brains will slot in all the pieces and do all the work to make the story feel at least somewhat coherent.
The things that happened in BatDR aren't a whole lot less coherent than BatIM imo, they just don't tie into a bigger theme or any of the questions the story's asking, making "how do they fit into all this" feel irrelevant, making it easier to forget entire sections and harder to get invested in audiolog characters. I think a lot of the other criticisms people have for BatDR's story are very valid, but I also suspect that if BatDR had a more successful theme/central question, then a lot of its flaws would be easier to overlook -- just like BatIM.
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pangeen · 1 year
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“ Spring, Coming Soon “ // © ラムミ 
Music:  wadakaoru - Futari no kimochi
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lutnistas · 6 months
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Old Mosque ( Zharkent / Kazakhstan )
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explorers-central · 21 days
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Yo shout-out to Stella Starflake Pearl now that I think about it. She's a savage beast
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undeadcourier · 21 days
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...
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calabria-mediterranea · 2 months
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Villa Ceravolo in Chiaravalle Centrale, Calabria, Italy
Photos by @impattozero
Follow us on Instagram, @calabria_mediterranea
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mybeautifulpoland · 2 months
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Gdańsk, Poland by Adam Gierałtowski
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invinciblerodent · 4 months
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yknow, no, i'm not done thinking/posting/being deeply angry about the whole "bbuuuhhh Astarion is gay and was made playersexual as a game mechanic bbbuuuhhhhhhh" garbage some people still spout.
like this type of sentiment is always annoying and wrong, but it's specifically this character for whom it's especially annoying to me, just because on top of all the regular host of issues, it also deeply contradicts what I believe is the central theme of his whole goddamn story.
(excuse the rant please.)
Like, my skin already crawls at that term, "playersexual". I hate it, and find its use either vaguely ignorant at best, or blatantly pan/biphobic at worst. but even just besides that....
This character is a man whose narrative intentionally shows his presentation of himself, and of his masculinity, as being contradictory with convention. This character is one whose entire arc is about discovering who he is beyond the boxes he was assigned: a spawn, a monster, a seducer, a tool, a predator, a plaything, a victim, a sexual object... these are all identities that were forced onto him. And if he's given space to discover them, turns out, none of them are things that he actually wants to be. if you give him space, and affection (romantic or otherwise), and acceptance, and help him attain closure and catharsis, he expresses desire to be... an adventurer, a lover, a friend, a protector, so many things, but all of them in his own way. That's the point of his story, control vs. autonomy.
How.... myopic does one have to be to see that story, to play that story, to play an active, participatory role in that subversion, that search for the self beneath the masks, and declare that actually, they made him this other box for him to fit into, so... it's fine, i guess, to ignore what he says?????? it's fine if they pick and choose among his expressed traits which ones to use and which to disregard, because they decided (based on frankly homophobic and rather misogynistic stereotypes) that he cannot be different from their perception, despite him literally saying otherwise????????
Astarion's entire figure is a succession of trope-subversions. I could write essays about all the ways in which, in the romanced spawn game, the narrative sets up tropes (primarily in act 1), only to then purposefully knock them down and contradict them as the game progresses.
Like..... He was to take revenge by taking power for himself (like he thought he wanted, like Cazador did to Vellioth): ended up taking his revenge and rejecting the power that could have come with it, and despite that having a price, being content and grateful for it (and realizing that the alternative would have had an even greater price he would have paid unknowingly). He starts out using sex and sexuality as a weapon, and a tool of manipulation, like he did for many decades: ends up expressing discomfort with being seen as a sex object, resuming his sex life by saying "I love you" before his partner would have, and proposing sex with them as a beautiful metaphor for his own rebirth.
His whole story starts out with him thinking he requires protection from the player and that the only way to get that is through using his body and looks as a bargaining chip: later he discovers in himself a desire to be the protector himself, which he talks about more than once, and expresses varying degrees of discomfort at the thoughts of both using his body to gain something, and needing a protector.
There's the "this is what I'm good for" type of attitude towards sex morphing into "I am so much more than a thing to be used". There's the whole thing about how important his looks were to both him and his "usefulness" back then, despite him not being able to even fucking see them, (which also kind of includes that silly lovely gremlin-face he sometimes makes), but those are just the ones off the top of my head.
The story, and the romance plot, is about... it's about him regaining ownership of himself, it's about autonomy, his whole recurring "what do you want" line is about respecting his choices and letting him find his way to them, it's about letting him show you who he is, believing him, and loving the man behind the facade.
how absolutely fucking short-sighted does one have to be to then take that incredibly reductive stereotype of "femme-leaning man with theatrical mannerisms who cares about his looks; must be exclusively homosexual and any attraction he shows to women is just a mechanic/fanservice/flattery" (which, that's so fucking insulting to gay men, and bi/pan men, an any man who might express masculinity in a less than conventional way, and to the women who may love them [eta: and of course nonbinary people, and the people to whom masculinity means something wholly different]), and assign it to this character on their own accord, despite him literally telling the player otherwise? despite him verbally expressing attraction to multiple women, and contradicting that stereotypical interpretation wholly and out of pocket??????
like, hello??????? did we play the same game????????? did we play the same fucking game??????????
like don't think for one second that it isn't the pan/biphobia that annoys me more, it absolutely is, but this character is such a particularly egregious example, it's almost fucking poetic.
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woodland--dweller · 1 year
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Little photo dump from my latest Central Oregon Trip 🌲⛰️🔥
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revvethasmythh · 11 months
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*taking a pull from my cigarette while languidly lying on my therapists chaise lounge* I understand the drive to explore a positive polyamorous arrangement between veth, caleb, and yeza on a conceptual level, but is it not also worthwhile to explore the facets of veth that have already and desire to do more so engage in acts of infidelity? are all acts of infidelity painted with the same brush of inherent immorality? do we give leeway to infidelity in some cases or do we consider everyone a villain for doing it, regardless of context? in veth's context, would infidelity be understandable? who determines that, us or her, a person who does struggle with the idea of infidelity? how does veth interact with her romantic desire for another man despite knowing it's a bad thing? is it not incredibly interesting to engage with an immoral choice, particularly one that she perhaps spent a great deal of time considering herself, in the confines of fiction and/or transformative fiction? do we dismiss all interrogation of veth's relationship with infidelity out of hand simply because we are uncomfortable with the idea of infidelity itself?
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