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#fallout 4 quest
msdarkshadow666 · 3 months
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"Your son has been kidnapped. You must find him." Me, playing Fallout 4:
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stoat-party · 1 year
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oh btw danse has unique “player hasn’t talked in awhile” lines for blind betrayal and they’re devastating if u care
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gannonssweetandsuave · 2 months
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doodles under
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doodlecades & blue suit benny
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uughhhghg I'm so upset with how Veronica's quest ended, it fills me with dread every time I think about it. Doesn't help that we were trapped in Vault 22 for like 2 weeks :/
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leavingautumn13 · 2 years
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photos taken seconds before disaster
[reference]
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mojavewastes · 2 months
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Among Fallout 4s countless other fuckups and missed opportunities, one thing i'm most pissed about is when Kellogg speaks through Valentine after inserting his brain chip/augmenter into him, and nothing ever happens. Nothing!!!!! It is never mentioned again by the player, Valentine, or Kellogg himself. I know this is Bethesda we're talking about but fucking hell
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willowyrm · 3 days
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nick doodle in celebration of me reaching the highest lvl of affinity with him in game!! yay!!!
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gobald · 1 month
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You want it? You got it.
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artbyblastweave · 4 months
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Another loose thesis about Fallout’s overall implementation of the retrofuturistic aesthetic-
 From an environmental design perspective 4 and 76 knock the 50s retrofuturism out of the park. As a MA resident, Fallout 4′s version of Boston is extremely immediately recognizable as a retrofuturistic version of the real city, which also happens to have unrelatedly undergone an apocalypse; both components are visible and prominent, and in that order. In Fallout 3, by contrast, the salient aesthetic element is “rubble” and this much more immediate sense of oppressive environmental devastation, rather than the sense you’re specifically in a 1950s version of D.C. The fifties stuff, the art deco stuff is still there, certainly omnipresent when you remember to start actively looking for it, but in my experience it was an element concealed an inch below the grit. 
(New Vegas has the same thing going on to a lesser degree- the 50s elements are definitely present, but in a way that comes part-and-parcel with setting something in Vegas. A lot of the rest is rubble, and the western elements are mixed in as a confounding thing. Harder to describe what’s going on with New Vegas aesthetically, particularly when you throw in asset reuse due to the short turnaround time.)
But. One area where I think Fallout 3 and New Vegas actually surpass fallout 4 and 76, one area where I think the newer games back-tracked a bit in terms of 50sishness, is the mutant design. FO3/NV Mirelurks are a big example of this. The regular ones went from bipedal near-humanoid crab people of the sort you’d see in a b-movie from the fifties, to.... semi-plausible Big Crabs. The super mutants went from kinda looking like guys in yellow rubber costumes to lovingly-detailed-and-animated abhuman colossi. Ditto for the feral ghouls, who went from looking almost sculpted (and textured with pictures of raw meat!) to the twitching, crawling, lurching serkis-folk of Fallout 4. The 3/New Vegas deathclaw feels to me a bit like a Ray Harryhausen sculpted clay thing, while the Fallout 4 deathclaw is, well, the Fallout 4 deathclaw.  And fundamentally both games and films were subject to the same process here- better fidelity became possible. The monster designs of Fallout 3 and Fallout New Vegas were informed by the limits of what was technically possible within the engine of the time, and did a great job within those limitations, just as the cheesy rubber-suit b-movie beasts were informed by the limitations of their effects budget, and often did a great job within those limitations. The budget improves, the tech improves.... insert Brian Eno’s quote about medium emulation, you know? Fallout 4, Fallout 76, those are monsters you fight in a green-screen environment. Fallout 3, those are monsters meant to be fought in a rented quarry that’s doubling for a new planet every single week.
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ghostly-smiles · 2 months
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The TIMING
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dykedvonte · 5 months
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Kindness in the Fallout universe is so rare like listening to how genuinely shocked NPCs sound when you go out of your way to help but ALSO ask for nothing in return is so sweet. It's a crazy concept to them cause it's so unheard of, everything is a commodity, and for you to use your resources and expect nothing in return is objectively insane to them in like a wasteland Santa way.
Yet it's always appreciated and reciprocated. It's just so sweet when you help an area or faction and they help you in return because you show them that just cause the wasteland is full of hazards, pain, and misery doesn't mean they have to contribute to it.
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falloutnewnobody · 5 months
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ik that bathesda is the deadest horse around but at this point but i feel like the absurdity of the fo4 update situation needs to be expressed. like someone at bathesda was like "hm a lot of people are buying and revisiting the games bc of the show. you know what we can do to make them like the game more? release an update that brings back the enclave in the worst written, most contrived way possible where they act so ooc that you may as well have made up a new faction all together! also make sure that it makes the game significantly buggier and breaks almost every mod. you know, since the modding community isnt one of the biggest reasons people play bathesda games. Hell, it's not like mods have been doing a better job at everything this update set out to do for years now without entirely breaking every fo4 mod made ever.
.When should we release it? two days before the launch of one of the most hyped fallout modding projects ever that's been in development for 5 years, making that project cancelled into the void forver. also add Halloween decorations that are admittedly kinda sick,"
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vivislittleteacorner · 8 months
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Maturing is realizing that Preston is a sweetie pie and settlement jokes get old and aren't funny after the second time
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chocmoon-latte · 1 year
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vault81 · 6 months
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Map of the Commonwealth (11.12.87)
Featuring all (currently) known factions and their territories.
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falloutconfessions · 1 year
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"In my first fallout 4 play-through I though Paladin Danse was going to be way more important to the story than he was, after he took the Arcjet rocket blast to the face without his helmet and walked it off"
Fallout Confessions
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i love far harbor i love nick and dima the prototype brothers and their relationship and the writing but WHERE the fuck was that energy in the base game with hancock and mcdonough
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