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#ffrk typhon fight
freyayuki · 1 year
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Final Fantasy Record Keeper Typhon Magicite Fight
The fights in the 5-star Magicite Dungeons in the Final Fantasy Record Keeper (FFRK) mobile game are quest level 400.
Typhon is the 5-star Wind Magicite boss who’s weak to the ice element and who takes reduced damage from physical attacks.
I talk more about this in this post, but since I was able to beat the 5-star Lightning Magicite, Quetzalcoatl, who is weak to the earth element and takes reduced damage against magic and ninjutsu attacks, with my physical fire elemental team, I thought I’d bring the same team to take on Typhon.
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Couldn’t get the win though because this team requires a bit of time to set everything up before I could really start dealing damage.
The fight against Typhon requires you to go fast. It’s necessary to deal a certain amount of damage and bring down Typhon’s HP to get him from Phase 1 to Phase 2 of the battle as soon as possible.
If you’re too slow, then he’ll use this move called Snort which will remove your entire party out of the battle, automatically ending the fight.
So I decided to bring an ice team instead. I don’t have a lot of ice-type Soul Breaks that deal magical damage though so I had no choice but to bring a physical ice team to this fight.
This made things harder, and there were a number of tries wherein I still got hit with the Snort move. Had to spend a few resources before I could finally get the win.
My Magicite deck and passives for this fight was:
Mateus (XII) - Dampen Air Level 10 and Health Boon Level 5
Manticore (V) - 2 Empower Ice Level 15
Madeen (IX) - Healing Boon Level 15 and Health Boon Level 5
Madeen (IX) - 2 Attack Boon Level 16
Phoenix (VI) - Spell Ward Level 5 and Blade Ward Level 8
My team was:
Elarra from Final Fantasy Record Keeper
partial Record Board - got the tiles that increase her HP, mind, defense and resistance stats
100 Magia in mind and HP stats, 45 Magia in defense and resistance stats
Ultra Soul Break 1 (USB1), Magika Album
USB2, Magika Orare
Glint+ Soul Break (G+), Magika Amuletum
Glint Soul Break (G), Magika Pius
equipped with Warrior’s Hymn and Passionate Salsa
Ace Striker Record Materia - Soul Break gauge fills much more when using attack or abilities
Laguna Loire from Final Fantasy VIII
partial Record Board - just didn’t get the Camaraderie tile
100 Magia in attack stat and 29 in ice attack stat
Awakened Arcane Soul Break 1 (AASB1), Tactical Attack
created the Icy Offering Machinist ability for him. This one has the chance to imperil the ice element
Machinist’s Touch Record Materia - small chance to dualcast machinist abilities
Tyro from Final Fantasy Record Keeper
partial Record Board - got the HP ones and the ones that increased his speed and reduced the delay of his actions
he has 100 Magia in the HP stat, 48 Magia in the Resistance stat, and 48 Magia in the Defense stat
AASB, Fantasy Grimoire Vol. I
Arcane Overstrike Soul Break 3 (AOSB3), Triple Phase
USB4, Arbiter’s Tome
USB3, Divine Veil Grimoire
USB1, Warder’s Apocrypha
G, Purifying Grimoire
Burst Soul Break (BSB), Keeper’s Tome
Unique Soul Break 2, Sentinel’s Grimoire
Legend Materia Relic 1 (LMR1), Archival Secrets
equipped with Wrath and Entrust
Dr. Mog’s Teachings Record Materia - begin dungeons with 2 Soul Break charges
Tyro from Final Fantasy Record Keeper was here to Wrath and Entrust and support the party with his AASB and USB4. The aforementioned Soul Breaks can increase the party’s critical hit chance.
These relics combo very well with Elarra’s (from Final Fantasy Record Keeper) Magika Orare which increases the party’s critical hit damage.
Had Tyro equipped with Dr. Mog’s Teachings so he could Entrust the gauges to my main DPS and have said DPS start attacking right away in order to avoid the Phase 1 Snort move.
Squall Leonhart from Final Fantasy VIII
complete Record Board - initially, I didn’t complete it because I was trying to save resources, but since I kept losing to Typhon, I decided to just go ahead and finish the entirety of his Board already
100 Magia in attack and ice attack stats and 3 Magia in HP stat
Synchro Arcane Soul Break 1 (SASB1), Cross Your Heart
AASB1, Fatal Frost
AASB2, End of Flame      
USB4, Double Junction
G+2, Fated Force
BSB1, Lion’s Roar
Scholar’s Boon Record Materia - deal much more damage when attacking with an enemy’s elemental weakness
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Initially, had Squall Leonhart from Final Fantasy VIII (#ad) equipped with Snowspell Strike but it wasn’t dealing as much damage as I wanted it to so, after I ended up completing his Record Board, I decided to get his Hero Ability, Renzokuken, as well. Got it to its max rank of 5, increasing its uses to 10.
Celes Chere from Final Fantasy VI
partial Record Board - didn’t get the Camaraderie tile. At first, I didn’t get most of her tiles either, but since I was having trouble with Typhon, I started unlocking more and more of her tiles until I basically ended up unlocking most of them
100 Magia in attack stat
SASB1, Mystical Snow
Chain Soul Break (CSB), More the Merrier
AOSB, Glorious Blade
equipped with Snowspell Strike since Squall now has his Hero Ability
Mako Might Record Materia - same effect as Dr. Mog’s Teachings
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Gave Mako Might to Celes Chere from Final Fantasy VI so she can cast her physical ice Chain Soul Break right away.
Had to switch the positions of my team a few times because after getting past Phase 1, Typhon will start using Snort again a bit later on during the course of the rest of the battle.
He’ll start by Snorting the char in slot 3. I ended up putting Tyro there since he didn’t really have much to do anymore after he Entrusts to Squall then to Elarra.
Would have wanted to have been able to use Tyro’s USB4 and Awakening and even Elarra’s Magika Orare but just didn’t have the time to do so. This fight was really super fast-paced.
Celes was here to cast her ice Chain. Only cast her SASB when I had the gauges to spare. Was pretty disappointed with her damage though.
Even with most of her Board completed, she still hit like a wet noodle. I don’t think she ever managed to break the damage cap even under the effects of her Sync.
But maybe that’s just because she’s stuck using Snowspell Strike and Typhon resists physical damage.
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Elarra sang the Warrior’s Hymn to buff Squall’s attack. Used her USB1 when she had enough gauges to cast it.
A few times, had her dance the Passionate Salsa to debuff the enemy. Borrowed the Fabula Raider Roaming Warrior to buff Squall’s attack some more.
Speaking of Squall, he was my main DPS for this fight. As soon as Tyro gave him the bars, had him cast his Sync then spammed his Sync Command 1 linked to his Hero Ability. He was able to deal a lot of damage once I got everything set up.
Laguna was here to imperil ice so Squall can deal even more damage. Cast his AASB when he had the bars to do so since it also imperils ice. He didn’t deal that much damage though. 
After a few more tries, finally managed to get the win. Even got sub-30 with the fight ending at 21.66 seconds. Only Tyro got Snorted.
Conclusion
So what about you? Have you tried any of the 5-star Magicite fights yet? What do you think about these quests? Feel free to share your thoughts and opinions by leaving a comment below or by reblogging or replying to this post.
Notes:
screenshots are from my Final Fantasy Record Keeper game account
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freyayuki · 1 year
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Final Fantasy Record Keeper Ice-Weak Dark Odin Fight
The Dark Odin fights in the Final Fantasy Record Keeper (FFRK) mobile game are quest level 500.
After being able to beat Typhon, the 5-star Wind Magicite boss who’s weak to the ice element and who takes reduced damage from physical attacks, decided to try the Ice-weak Dark Odin fight next.
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I talk more about the Typhon fight in another post. Anyway, the team I brought to this Dark Odin fight was the same one that I used to beat Typhon.
My Magicite deck and passives for this fight was:
Mateus (XII) - Dampen Air Level 10 and Health Boon Level 5
Manticore (V) - 2 Empower Ice Level 15
Madeen (IX) - Healing Boon Level 15 and Health Boon Level 5
Madeen (IX) - 2 Attack Boon Level 16
Phoenix (VI) - Spell Ward Level 5 and Blade Ward Level 8
My team was:
Elarra from Final Fantasy Record Keeper
partial Record Board - got the tiles that increase her HP, mind, defense and resistance stats
100 Magia in mind and HP stats, 45 Magia in defense and resistance stats
Ultra Soul Break 1 (USB1), Magika Album
USB2, Magika Orare
Glint+ Soul Break (G+), Magika Amuletum
Glint Soul Break (G), Magika Pius
equipped with Warrior’s Hymn and Passionate Salsa
Ace Striker Record Materia - Soul Break gauge fills much more when using attack or abilities
Laguna Loire from Final Fantasy VIII
partial Record Board - just didn’t get the Camaraderie tile
100 Magia in attack stat and 29 in ice attack stat
Awakened Arcane Soul Break 1 (AASB1), Tactical Attack
equipped with the Icy Offering Machinist ability; this one has the chance to imperil the ice element
Machinist’s Touch Record Materia - small chance to dualcast machinist abilities
Tyro from Final Fantasy Record Keeper
partial Record Board - got the HP ones and the ones that increased his speed and reduced the delay of his actions
he has 100 Magia in the HP stat, 48 Magia in the Resistance stat, and 48 Magia in the Defense stat
AASB, Fantasy Grimoire Vol. I
Arcane Overstrike Soul Break 3 (AOSB3), Triple Phase
USB4, Arbiter’s Tome
USB3, Divine Veil Grimoire
USB1, Warder’s Apocrypha
G, Purifying Grimoire
Burst Soul Break (BSB), Keeper’s Tome
Unique Soul Break 2, Sentinel’s Grimoire
Legend Materia Relic 1 (LMR1), Archival Secrets
equipped with Wrath and Entrust
Dr. Mog’s Teachings Record Materia - begin dungeons with 2 Soul Break charges
Tyro from Final Fantasy Record Keeper was here to Wrath and Entrust and support the party with his AASB and USB4. The aforementioned Soul Breaks can increase the party’s critical hit chance.
These relics combo very well with Elarra’s (from Final Fantasy Record Keeper) Magika Orare which increases the party’s critical hit damage.
Squall Leonhart from Final Fantasy VIII
complete Record Board
100 Magia in attack and ice attack stats and 3 Magia in HP stat
Synchro Arcane Soul Break 1 (SASB1), Cross Your Heart
AASB1, Fatal Frost
AASB2, End of Flame      
USB4, Double Junction
G+2, Fated Force
BSB1, Lion’s Roar
Scholar’s Boon Record Materia - deal much more damage when attacking with an enemy’s elemental weakness
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Squall Leonhart from Final Fantasy VIII (#ad) is equipped with his Hero Ability, Renzokuken. Got it to its max rank of 5, increasing its uses to 10.
Celes Chere from Final Fantasy VI
partial Record Board - didn’t get the Camaraderie tile
100 Magia in attack stat
SASB1, Mystical Snow
Chain Soul Break (CSB), More the Merrier
AOSB, Glorious Blade
equipped with Snowspell Strike
Mako Might Record Materia - same effect as Dr. Mog’s Teachings
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Gave Mako Might to Celes Chere from Final Fantasy VI so she can cast her physical ice Chain Soul Break right away.
Also equipped Squall with the Omega Drive ability so he can build up his Soul Break bar faster.
Celes also got the Banishing Strike ability so she can dispel Ice-weak Dark Odin’s buffs.
Things worked pretty well. Managed to get the win in 28.28 seconds. Yay for being able to sub-30 this Dark Odin fight.
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Really impressed with Squall’s damage output. Well, he was being buffed a lot by his teammates, but still. He did really well. No regrets in completing his Record Board and making his Hero Ability.
Conclusion
So what about you? Have you tried fighting against ice-weak Dark Odin yet? How did it go? What team did you use? What do you think about this fight? Feel free to share your thoughts and opinions by leaving a comment below or by reblogging or replying to this post.
Notes:
screenshots are from my Final Fantasy Record Keeper game account
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freyayuki · 3 years
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Final Fantasy Record Keeper Current Progress Part 6
Here’s a list of my current progress in the Final Fantasy Record Keeper (#ad) (FFRK) mobile game.
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5-star Fire Magicite, Belias
Belias is the 5-star Fire Magicite who is weak to the water element and who takes reduced damage against physical attacks.
Unfortunately, just like my ice tech, I’m also lacking in magical water relics so I had to take on this fight with a physical water team. To make matters worse, my physical water team was positively subpar when compared to my ice team or even my fire team. I don’t even have a water Sync, and I barely have any water-type AASBs. Yeah, it’s that bad. Still, I wanted to give it a try.
My Magicite deck was:
Famfrit (XII) - Dampen Fire Level 10 and Health Boon Level 5
Geosgaeno (X) - 2 Empower Water Level 15
Madeen (IX) - Healing Boon Level 15 and Health Boon Level 5
Madeen (IX) - 2 Attack Boon Level 20 - thanks to beating Typhon, I now have Attack Boon Level 20
Phoenix (VI) - Spell Ward Level 5 and Blade Ward Level 8
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My team was:
Yuffie Kisaragi from Final Fantasy VII
partial Record Board - got her attack tiles and some of her defense, HP, and resistance tiles
100 Magia in attack stat and 93 in water attack stat
AASB1, Sublime Doom
AOSB1, Freewheeling Bloodfest
USB2, Freewheeling Gauntlet
G+1, Ebb and Flow
G1, Freewheeling Reflection
CSB, Smoke Shell
LMR, Finders Keepers
equipped with Azure Unending. Also ended up making Aquatic Weakness, an ability that imperils the water element
Mako Might Record Materia
Aeris or Aerith Gainsborough from Final Fantasy VII
complete Record Board
100 Magia in mind and HP stats, 50 Magia in defense and resistance stats
AASB, Star Pulse
USB1, Hidden Bloom
USB2, Innocent Cure
G+1, Refreshing Breeze
G+2, Star Whisper
Unique Soul Break, Planet Protector
LMR, Flower of the Slums
equipped with Dispel and Ultra Cure
Dr. Mog’s Teachings Record Materia
Tyro - Wrath, Entrust, and support as usual.
Tidus from Final Fantasy X
partial Record Board - didn’t get his Camaraderie tile
100 Magia in attack stat
Arcane Dyad Soul Break (ADSB) or True Arcane Soul Break (TASB), Apex Blitz Ace
USB1, Day to Remember
USB2, Quick Rush
CSB, A Fleeting Dream
G+, Sphere Form
equipped with Trinity Bombshell and Omega Drive
Scholar’s Boon Record Materia
Elarra - this time, I had her singing the Warrior’s Hymn and Ode to Victory.
Since I have Yuffie’s AASB, I initially had her as my main DPS. Had Tidus use his water Chain to support her. Her damage was laughably bad though, even under the effects of her Awakening. She wasn’t breaking the damage cap at all. I was disappointed. It’s been a while since I last used her, but I didn’t remember her being this bad. 
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I guess it’s also because this isn’t exactly the best water team. Tidus’s Chain wasn’t that good either. In fact, the whole time I was doing the fight, IIRC, no one was able to break the damage cap at all, so much so that I was surprised I actually managed to win.  
For my next try, I decided to use Yuffie’s water Chain and have Tidus as my DPS instead. Tidus turned out to be much better than Yuffie thanks to his TASB and his USB2, both of which actually enabled him to break the damage cap a few times. Was pleased to see his ADSB dealing some pretty good numbers. With better support and better relics for him (wish I have his Syncs and his AASB), I think he’ll be able to hit much harder.
Magicite Passives List
Here’s a list of passives that can be obtained from 5-star Magicite fights. Not all passives are listed though. Didn’t bother to list the Empower Elements and the Dampen Elements since I already got those from the 4-star Magicites.
Precise Strikes Level 10 - Increases the critical hit chance of all allies. Can be obtained from Behemoth King or Manticore
Fast Act Level 10 - Reduces the action delay of all allies. Can be obtained from Quetzalcoatl
Blade Ward Level 8 - Decreases physical damage taken by all allies. Can be obtained from Geosgaeno or Mateus
Spell Ward Level 8 - Decreases magic damage taken by all allies. Can be obtained from Famfrit
Deadly Strikes Level 10 - Increases the critical hit damage of all allies. Can be obtained from Belias
Health Boon Level 8 - Increases the HP of all allies, proportional to combined Magicite stats. Can be obtained from Phoenix
Attack Boon Level 20 - Increases the Attack of all allies, proportional to combined Magicite stats. Can be obtained from Typhon
Magic Boon Level 20 - Increases the Magic of all allies, proportional to combined Magicite stats. Can be obtained from Syldra
Defense Boon Level 20 - Increases the Defense of all allies, proportional to combined Magicite stats. Can be obtained from Adamantoise
Resistance Boon Level 20 - Increases the Resistance of all allies, proportional to combined Magicite stats. Can be obtained from Hecatoncheir
Healing Boon Level 15 - Increases the effect of healing on all allies. Can be obtained from Lakshmi
Mind Boon Level 20 - Increases the Mind of all allies, proportional to combined Magicite stats. Can be obtained from Ark
Final Fantasy I Dreams Dungeons Infernal
The Dreams Dungeons quests range from Ultimate (level 180) to Infernal (level 350). I’ve been able to do the level 180 quests on auto although haven’t had the time to finish all of them yet. I think I’ve only done a few of the Infernal quests so far since haven’t really had the time to get through all of these. What’s the rush anyway, right?
Well, I was content to ignore all these permanent content for as long as possible but then these limited time missions showed up. These missions include doing some of the Cardia Dungeons (Dreams are part of this) with at least 3 chars from the same realm.
One of these realms was Final Fantasy I. I don’t have a lot of Soul Breaks for the FF1 realm so I decided to try the Final Fantasy I Dreams fights with a modified version of my fire team. By that, I mean that I grabbed 3 chars from FF1 then 2 of the chars from my fire team then put them together then proceeded to auto all the FF1 Dreams quests. Surprisingly, it actually worked. 
I brought my Level 120 Final Fantasy VII Historia Crystal to all these fights since my main DPS was from FF7. My team was:
Genesis Rhapsodos from Crisis Core: Final Fantasy VII
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Limit Break Overstrike (LBO), Light of Doom
Synchro Arcane Soul Break (SASB), Purgatorial Wave
Awakened Arcane Soul Break (AASB), Genesis Rhapsody
Arcane Overstrike Soul Break (AOSB), SOLDIER’s Epic
Ultra Soul Break (USB), Apocalypse Genesis
Glint+ Soul Break 1 (G+1), Epic of Creation
Glint+ Soul Break 2 (G+2), Epic of Heroism
Glint Soul Break (G), Epic of Destruction
Legend Materia Relic (LMR), Fierce Opposition
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100 Magia in the fire attack, attack, defense, resistance, and HP stats then 10 each for the defense stat of all the elements
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complete Record Board
equipped with his Hero Ability, Genesis Slash, and Inferno Assault
Twisted Creator Record Materia - deal much more physical damage when a sword is equipped
Yeah, Genesis is my most built char in this game. I'd bring him to all the battles if I could. That’s because Genesis is currently my most favorite Final Fantasy char. He’s the reason why I’m playing Final Fantasy Record Keeper.
Balthier (Ffamran mied Bunansa) from Final Fantasy XII
partial Record Board - got the attack and HP tiles and some of the defense and resistance tiles 
has 107 Magia points but looks like I forgot to use them. Whoops
CSSB2, Incendiary Trap
AASB, Untouchable Hellfire
G+2, Scarlet Sky Fluke
BSB1, Gatling Gun
BSB2, Spark of Change
equipped with Burnt Offering and Flame Offering
Mako Might
I brought Balthier to support Genesis. He’s here to imperil the fire element and cast his fire Chain Soul Break to buff and increase Genesis’s damage.
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Garland from Final Fantasy I
Unlocked his 3, 4, and 5-star Spheres but didn’t bother to get any of the tiles on his Record Board. I have his Chain Soul Break, but it’s for the dark element so didn’t even bother to equip it for this fight. He’s equipped with the Touched by Darkness and Demon’s Cross abilities as well as his Ultra Soul Break, Source of Hatred, not that any of this matters at all since he hit like a wet noodle and was only really here so I could get the limited rewards.
Warrior of Light from Final Fantasy I
The same could be said for the Warrior of Light although I actually have a few more of his relics, including his AASB, Oversoul. He also hits like a wet noodle though, likely because I didn’t get his Record Board and didn’t even give him a 6-star ability.
Sarah from Final Fantasy I
Sarah served as my healer although, obviously, if I had the choice, I’d bring someone else. I only have 2 relics for her - USB2, Crystal's Gleam, and G1, Love of Cornelia. Didn’t bother to bring the G1 since it doesn’t even heal. I don’t have her G+ that grants the party Protect, Shell, and Haste, and I don’t want to spend Lenses to get it, so I had to equip her with the Hastega ability. Her second slot has Curada. She worked well enough. Too bad I don’t have more of her relics.
Final Fantasy V Dreams Dungeons Infernal
Also managed to do the Final Fantasy V Dreams Dungeons Infernal quest. Of course, I brought Genesis as my main DPS again with Balthier to support him. The rest of the team was:
Gilgamesh from Final Fantasy V - have his fire Chain Soul Break. Used to use him before I got Balthier. His Chain isn’t that bad, but he can’t equip the Machinist abilities that imperil fire so I prefer Balthier.
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Bartz Klauser from Final Fantasy V - have his wind Sync and one of his Glints but didn’t bother to get his Record Board. He’s equipped with Snowspell Strike but he hits like a wet noodle even under the effects of his Sync.
Lenna Charlotte Tycoon from Final Fantasy V - actually happen to have a near complete Lenna (the relics I’m missing for her can be bought from the The Record Lab), including both of her Awakenings and her Sync as well as her so-called “best” USB so I got most of her Record Board. She’s equipped with Passionate Salsa and Curada. 
Final Fantasy X Dreams Dungeons Infernal
For this fight, the chars from Final Fantasy X that I brought were:
Jecht - have his AASB1, not that it matters since he ended up hitting like a wet noodle even when equipped with 6-star abilities.
Auron - have his Sync, AASB, 2 of his Ultras, his Glint+, and 1 of his Burst Soul Breaks (BSB). Auron is actually my secondary fire DPS. He’s part of my fire team alongside Genesis and Balthier. I use him often though nowadays I also sometimes use Vincent Valentine (from Dirge of Cerberus: Final Fantasy VII and Final Fantasy VII) instead of him. 
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Yuna - served as the party’s healer. I have her holy Chain, but of course it didn’t get equipped for this fight. Have her AOSB although since she’s more of a support than an attacker and she was here to heal, didn’t bother to equip this either. She’s equipped with the only Ultra Soul Break I have for her. This is her bad USB since it doesn’t activate instantly. At least it grants Haste though so I didn’t need to slot in Hastega.  
Final Fantasy I D450 Torment Dungeon
There are also time limited rewards for bringing at least 3 Final Fantasy I chars and clearing the FF1 D450 Torment Dungeon. Didn’t think I could auto this, at least not if I’m also bringing 2 off-realm chars (there's a penalty if you bring off-realm chars to the fight. The more in-realm chars you bring, the better). So had to do the fight manually.
Tried the same team that I used to take on the FFI Dreams Dungeon, and it worked out well enough, but clearly improvements could still be made since the fight ended well after 30 seconds. Since we had to do the fight several times to get all the rewards, I tried again and kept tweaking my setup and team.
Ended up dropping Garland and replacing him with Wol. I have his Awakening and one of his Bursts, but it didn’t matter for this fight since that wasn’t the reason why I brought him. I chose him over Garland because Wol can equip the Wrath and Entrust abilities. So he acted as my support, giving gauges to Sarah, Balthier and Genesis.
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Due to the penalty for bringing 2 off-realm chars to this quest, I needed Balthier to not just use his Chain, but also his Burst Soul Break so he could stack imperil fire. This meant he needed a lot of gauges so Wol mostly Entrusted to him and occasionally to Sarah so she could keep up with the healing. Borrowed the healing Roaming Warrior too since I wasn’t gonna use the FF1 Realm Chain anyway.
Had Genesis equipped with Omega Drive so he could build more gauges on his own. The Warrior of Light’s Ultra grants allies a barrier that reflects a portion of the damage they take back to the attackers and it can also remove delay from all allies’ actions for one turn so I had him spam that. Sarah focused on healing, casting Hastega on her first turn then spamming Ultra Cure (would have brought Curada since it’s better but this boss likes to debuff so I needed the Esuna from Ultra Cure) until she had enough bars to activate her USB.
Genesis was able to deal good damage once everything was setup. Really glad that I was able to get the win although couldn’t do it within 30 seconds. I’m off by like 5 seconds. Eh, it’s fine. I’ll revisit this later on. Only kept trying until I was able to get all the time limited rewards. I can go back to sub-30 some other time. Maybe I’ll have more FF1 relics by then.
Final Fantasy V D450 Torment Dungeon
For my first clear, I brought the same team as before except I dropped Gilgamesh for Faris Scherwiz (Sarisa Scherwil Tycoon) because she can use Wrath and Entrust. Since I had Bartz’s Sync, I wanted him to act as my secondary DPS except his damage was so meh.
On subsequent tries, I just dropped him since he wasn’t really contributing to this team anyway. I brought back Gilgamesh, mostly because he can use the Banishing Strike ability which dispels an enemy. 
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The boss here likes to buff himself, and I really need to dispel that. Lenna can equip the dispel ability but that would mean having to drop Passionate Salsa since I also need Ultra Cure for the status effects. It was a bit of a dilemma until I decided to just drop Bartz. Now Gilgamesh can dispel the enemy while Lenna can dance the Salsa and esuna the status effects.
Once again, stacking imperil fire was the name of the game. Needed to get everything setup before having Genesis activate his Soul Breaks so he could basically solo the entire fight with support from his team mates. Got the win, but no sub-30 again. Ah, well. That’s okay. I’m more than pleased that I was able to use Genesis against these kinds of fights where you’re practically required to bring a full realm team to make things easier for you.
Final Fantasy IV Dreams Dungeons Infernal
Unfortunately, I wasn’t able to try the Final Fantasy X D450 Torment Dungeon before the time limited missions for those ended. Ran out of time. Whoops. It’s fine though. Now there are new time limited missions, and this time they’re all about Final Fantasy IV.
The FF4 chars I brought to the Infernal Dreams fight were:
Edward Chris von Muir - don’t have any of his relics but he can sing the Warrior’s Hymn and Ode to Victory so I brought him to buff my fave Genesis’s stats.
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Paladin Cecil Harvey - have one of his USBs and BSBs. Since he can equip Ultra Cure, had him act as my secondary healer.
Rosa Joanna Farrell - she was my main healer. Actually have her AASB and one of her Ultras. Equipped her with Holyja so she’d spam that under her AASB and heal the party with her follow-ups. 
Final Fantasy VII Realm Banner
Just got a Realm/Elemental x11 ticket and decided to use it on the Final Fantasy VII Realm banner. Got 3 disco orbs, but Dr. Mog didn’t show up, and ended up getting 2 dupes. One was a dupe of Cloud’s wind Awakening. Meh. Wish that had been his Sync or his dark Awakening instead.
Didn’t bother to take notes since this pull was really quite disappointing but it looks like the new relic I got belongs to Tifa Lockhart. It might be her Overstrike Soul Break (OSB).
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The other dupe I got was Genesis’s Ultra Soul Break. That was really the only reason why I bothered to screenshot this pull. It’s always nice to see his relics, but I already have all of them so it’s hard not to be disappointed with the results of this draw. It felt like a waste of a ticket.
If I was gonna get dupes of Genesis’s relics, I wish it had been his AOSB or his Awakening instead since at least those can be ranked up, and I’ve yet to max out either. Too bad his Ultra can’t be ranked up. 
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Also, his Ultra comes from his Dirge of Cerberus outfit while his Arcane Overstrike Soul Break comes from his Crisis Core outfit. I prefer the latter. But it seems like I keep getting his USB. 
Final Fantasy II Dreams Dungeons Infernal
Time limited missions for the Final Fantasy II Cardia Dungeons have just shown up so once again I brought Genesis, Balthier and 3 chars from FFII to auto these fights. The 3 FFII chars I ended up going with were:
Firion - have his Awakening but haven’t really invested in him, so, unsurprisingly, he hit like a wet noodle.
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Josef - surprised to find I actually have one of his Ultras. It imperils ice but at least it also grants everyone a damage reduction barrier.
Hilda - my healer. Only had her Glint+ which grants the party Protect, Shell, and Haste. That allowed me to forego having to bring Hastega. But I did have to buy her Ultra from the The Record Lab. It seems like she could be pretty good if I have more relics for her since she can sing and dance like Elarra. So apart from keeping everyone alive, she also buffed their attack and debuffed enemies. 
Final Fantasy IV D450 Torment Dungeon
Managed to do the Final Fantasy IV D450 Torment Dungeon on manual using the same team I used to auto the FFIV Dreams Dungeon. Couldn’t get the sub-30 yet though.
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5-star Fire Magicite, Phoenix
Phoenix is the 5-star Fire Magicite who is weak to the water element and who takes reduced damage against magic and ninjutsu attacks. For this fight, I brought the same team that I used to take on Belias. Well, it wasn’t like I had much of a choice anyway. As aforementioned, my water tech is sorely lacking. 
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Surprisingly, managed to win this fight within 30 seconds. Got the win at 27.47 seconds. I suppose it really helped that Phoenix is actually weak to physical water attacks so Yuffie and Tidus were able to deal pretty decent damage, especially once Tyro, Elarra and Aerith buffed them as much as possible.
5-star Water Magicite, Famfrit
Famfrit is the 5-star Water Magicite who is weak to the lightning element and who takes reduced damage against magic and ninjutsu attacks. 
If my water-type relics are sorely lacking, then my lightning tech is basically nonexistent. I don’t even have a lightning Chain or Sync. I think I have like 1 or 2 lightning Awakenings. So, yeah, there was no way I could field a lightning team against Famfrit.
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Thankfully, my fire team was able to get the victory. I brought Genesis, Vincent, Balthier, Tyro, and Elarra and even managed to get sub-30, winning the fight at 26.84 seconds.
Had Tyro and Elarra buff Genesis’s attack and increase his critical hit chance and critical hit damage. Balthier was there for his fire Chain. He also imperiled fire for Genesis. Vincent can also help imperil fire with his Sync command 1. And even he dealt pretty good damage once everything was set up.
Notes:
pics are from Amazon.com; links shown above
screenshots are from my Final Fantasy Record Keeper game account
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