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#for this playthrough i really leaned into letting every character make their own decisions and i think it made for a nice story
pikayay213 · 10 months
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yeah okay. played the epilogue. my merry band of friends and heroes had some tragic undertones but damn. i almost cried. like three times. ok wow yeah. baldur's gate 3 my favorite game now and for all time unbeatable forever
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ms-scarletwings · 1 year
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A Messy, Sedulous Necropsy of Zib Membrane
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That’s what we call him right? Not Invader Zib? Hell if I know, we’ll let the tags decide.
Whatever he is christened by his author, enemies, or fans, this titular villain of the Zimvoid is such a mind blaster to me. I wish we had more time with him within the comics. I wish he had been a concept explored in the show. I wish he had a movie. I am having fun with a little hyperbole here, but I truly do find him just as interesting and potentially pivotal of an antagonist as Tak was, if not even more.
Both, of course, were so badly underutilized for sake of the series status quo. To that, Zib was a much bigger threat than Tak, and especially to that of the comics’ own. He potentially changes everything, and somehow absolutely nothing by the end. The TV show always had a more overt tone of cruelty and the macabre floating about its themes. These print issues? I don’t dislike them. It’s still recognizably invader Zim, and the more the merrier, content-wise, but longtime fans can feel that there was this change of essence in the transition. More obviously, in the art, but more subtly, there was an audible softening of that bluntly darker, cynical tone the show was made iconic for. To put it very generally, they lean a little more into the whackiness of this world, there’s a lot more dark comedy to be found in what I’ve seen so far rather than in your face darkness, and in the absence of the ost and voice acting the show accustomed us to, the comics leave a lot more room to be read as you wile. To me, they’re goofier and more episodic in spirit.
This all is not a critique or rating on the comics.. It’s purely, I feel, why Zib stuck out to me all the more jarringly in his context. His reveal was a genuine twist that brought forth stakes higher than arguably any other threat in the entire franchise. He represents a plausible while horrifying prophecy of our main characters if only they made worse decisions. The most interesting of all, for every piece of amazing information he fed to us, he bred dozens more questions about everything than he answered, from Irken machinations, to his ambivalent backstory, to the secrets hidden by the sum of his parts.
Though he was left evidently alive at the end of his story, I don’t see any chance for him making a return, so he is memorialized as another defeated one-off the writers have brisked past and left behind for good. Therefore, I’m here today to take what we got and present it on the metaphorical autopsy table. I want to really pull apart why this character alone pulled me back into the TV series, really just flay open the bits I can’t get out of my own head and dig harder until we find something or we run out of threads to tug at. Starting with the one already hanging out of my mouth, but
• B.E.F
“Bad End Friend” is a term I learned the meaning of within the last 12 hours or so of writing this, and I’m exuberant over that discovery. It’s a niche trope i didn’t know ive been a giant fan of since I was a child. Summed up, fictional characters from beloved media, typically, animated child protagonists… given the worst case scenario treatment. Their “bad ending”, whether that means a corruption arc, demonic possession, a lovecraftIan tragedy… usually something that’s anywhere along the lines of a fate worse than death to a full villainous turnover. As a treat. The concept is strongly associated with fanworks and AUs of popular media, but just as often this is something that becomes explored in the source material as well. A couple great examples I know would probably be Ice Prince Finn from Adventure Time or what happens in Undertale when you decide you want to run the most depraved playthrough possible. From a more mature story, “Evil” Morty is another validly arguable sample.
Besides a bit of a fondness I got going for certain dark or spooky themes in general, what I REALLY love about canonical BEFs the most is their utility as characterization tools. They’re the “having your cake and eating it too” option! The perfect way for an author to explore certain things about any character without actually committing to well… a bad ending.
Almost always, they are necessarily hypothetical or reversible. If they’re not reversible, they go often hand-in-hand with a little universe tampering to make happen. Sometimes, this means the story goes the way of time travel and branching off butterfly effects. Sometimes it means confirming multiverse theory, which can be the same thing depending on your semantical position.
And Zib crossed off the BEF qualifications by far and away. His implications are extremely dark given any pause think about them, and he’s a living, disturbing tragedy in aftermath. If you want to view a rigamarole about that aspect of his characterization as he appeared in the comics, someone else long beat me to that and I’m enthusiastically recommending a peek at their own work. I’m thrilled to do so and build a little upon that with those extended what-if-wonders.
• Lessons From a Lost Episode
Elephant in the room I haven’t seen someone ask yet, uh..
By show rules, isn’t Zib supposed to be a clear case of the writers committing the sin of retcon? By show I’m including the unaired scripts, including “10 Minutes to Doom”. In that one we had what looked like the potential setup for a Zib case, and it was deconstructed across the whole episode.
In short recap, Dib learned the hard and reckless way about the true nature of what Irken PAKs actually are. This is not an inventory bag, it is not “gear”. It’s the actual Irken entity- at least, the primary component.
Detaching it from the organic shell essentially caused a temporary split into two instances of Zim, desperately trying to connect back together under threat of obliteration.
Like let me be very clear about this,
The PAK is an autonomous instance of Zim’s consciousness, and it’s the main one. We’ve seen it act to save his life when his body has been out cold or flatlined, and he doesn’t appear the least bit disoriented or confused once “he” wakes and jumps back into the action. There’s no known separate computer assistant AI or security autopilot in there. That code, that program, IS Zim. As Long as the PAK is active, he is capable of staying fully conscious and able to react to what’s happening around him, and that’s what we’ve been seeing, his own actions.
Zim proved me right when Virooz tried to replace him and detached the PAK. Take note of his phrasing after the chair event™.
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“I” activated the protocol. Immediately after Virooz ran off with my shell.
“I” Voluntarily chose to do so.
I don’t remember it playing out like that in “10 Minutes to Doom”.
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Attaching to a new host wasn’t the first reflex. Dib was not the least bit aware that that he has literally holding the actual Zim captive in sense, and the latter was fighting like a cornered animal to escape him. Failing that, alongside the distance between him and his original body growing fast, he made a last desperate gambit, and he willingly connected himself into Dib’s body.
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I can see why he thought this was better than nothing, no matter how repulsive the notion might have been. If he couldn’t fend Dib off physically, he could incapacitate him in some fashion by trying to overtake his will. Maybe give the shell a better chance to catch up, maybe in the longshot hope of being able to pilot dib in order to become whole with the correct host again. And you can say he succeeded, at least in dominating bodily control away from Dib, but at the cost of his already tenuously held sanity. This could be because of the interference of Dib’s own mind still resisting to fully submit, or malfunctions because of the biological incompatibility; however, the thing that Dib mentally becomes is only the basic idea of what “Zim” is. Instead of remembering it needs to reunite with its shell ASAP, the PAK mistakes Dib’s body for its own and goes through the manic motions of following the Invader mission. And it does this, weirdly enough, with almost no regard for blowing its cover.
When things are set right again, Zim’s later words near the episode ending revealed that he knew that was an unsustainable state.
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Such a risk was not just accounted for, he was actually banking on it if that clock had hit zero. If Zim had truly lost, if he was really doomed to meet his end on this nasty rock in the middle of Nowhere, Space, then by every damned circuit in his being, he was going to take down this insolent fool boy and as many other humans possible with him. A dying act of vengeful rage.
• The Exceptional… Exception
Now, wouldn’t all of this be the definitive reason for Zib’s existence to be an aberrant impossibility? Yes, but actually no. Fun thing about multiverses is if something doesn’t work in one setting, you can just tweak a few dials and suddenly you have a world where the impossible becomes possible. But that’s a pretty cheap answer, isn’t it? So, what exactly was that crucial difference?
What happened in Zib’s timeline that went down so, so divergently from the events of 10 Minutes to Doom?
Because the only one who was in any position to explain it for us was Zib himself, and he’s proven to be one of the most unreliable of narrators. It’s as @dana-chan-the-control-brain already spared no effort to demonstrate, when he does tell us something about his past, his story is pocked with contradicting half-truths or outright lies. Ergo it helps to break down each recount of events to pick out the real facts.
Version 1: This is an alternate version of dib who defeated his complementing Zim (logically sensible) and went on to achieve all of the success and respect he sought after in his timeline (absolute bullshit). He kind of gestures and only implies about what has happened to his body while explaining that he came to his current understanding of Irken technology by studying it through Zim’s lab (a partial truth). He lets slip in passing that he has in fact fused with the PAK in order to learn how to alter and reprogram its coding, lessons he has applied to Number 2 in order to have a brainwashed pawn (also apparently true).
Version 2, when cornered and red handed: This is an alternate version of Dib who managed to specifically stop Zim's mission (Again, makes sense) but somehow could not convince the world of his findings or his warnings about the Irken Armada (*VERY eyebrow raising). Frustrated with the people’s lack of cooperation, he decides he has no choice but to physically merge with Zim’s PAK post-mortem (concerning and evidently mostly accurate), dominate the Earth himself, and enslave humans to help him in his efforts (highly troubling and probably true). The construction of his EMP super-weapon is successful, but ultimately led to the creation of the Zimvoid when the device was field tested (self evident, absolutely horrifying).
You know what I noticed was missing from both of these accounts? Exactly how his Zim was defeated. Which honestly could have been some beyond useful wisdom to pass along to the main Dib??? More than anything else? I’m not going to fault our boy for not pressing that matter better under the awing circumstance; however, there’s an implication I’ve been reading between lines. 
When Zib mentions “defeating” his own Zim, he’s talking about something different than ours.
When our Dib has always talked about “defeating” Zim, he’s meant incapacitation and capture. Throughout the show he explicitly wants to present Zim before an audience alive and whole. Yeah, he fantasizes about other people torturing or disassembling him for study, but HIS role was supposed to be reaping the fame for an undeniable, ground-breaking discovery. Conspiracies and cryptids are all this kid breathes and lives by! And as long as pop culture has always been fascinated with the paranormal, and he has to know this full well, people keep bringing forward hoax after hoax after scam. I mean there’s a freaking current one or few still going IRL about this exact topic. Dib would want no room left for being dismissed as another one of those con artists. 
Nonetheless, I actually doubt this is the reason Zib couldn’t get through to the scientific community. A genuine alien lifeform, even a dead one, could still be confirmed by any basic medical examination. The world thinks Dib is too crazy to listen to, but his father is still Professor Membrane. In "10 Minutes to Doom" OUR Dib got as close as having Membrane literally analyzing a PAK, or at worst, preparing to. “Ultimate Dib” gets his hands on the same thing and pulls a move I’d expect from an HP Lovecraft Protagonist instead.
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We’re assuming way too much to what these two Dibs have in common, because this ^^^ is really what made the Zimvoid an outlier in the multiverse. That world didn’t only have a very different, more threatening Zim from the main timeline, it had the Dib who proved even more formidable, cunning, and ruthless, even before the fusion. 
He didn’t obtain that PAK ala the “10 minutes to Doom” accident, it’s a personal trophy. This is extra strange remembering that capturing an Irken is realistically more easy than killing one. They’re seriously more tenacious than kudzu and will even fight back in PAK form alone. I’m convinced that whatever sort of final showdown made the Ultimate Dib the victor, there are two optional endings on the table.
Option 1: There was not a body even left intact enough to bring in to research. Maybe Dib’s fault, maybe an accident, maybe even Zim’s own luck running out and his incompetent antics finally swallowed him (and possibly GIR). This theory assumes that the PAK was the only sort of remains to come into Dib’s recovery/possession.
Option 2: Curiosity Killed the cat,
but satisfaction brought it back.
Or, the one I personally headcanon. Dib… all Dibs, I assume, don’t just hate the Irken species. They are mesmerized by them, and all that they represent from his perspective. Firstly, the epic villain he gets to roleplay nemesis to in order to feel his own worth and importance. Secondly, an unknown wonder from beyond the boundaries of the cosmos. He’s not really a ghost buster or a Men In Black agent at heart, but a scientist, like his father. Underneath his contempt for Zim’s plans to destroy the world is a genuine and appropriately childish awe for alien presence, especially for Zim’s technology. His silent, dopey smile when Tak’s ship ended up in his backyard said more than words ever will.. 
Earlier in the show, a great deal of Dib’s time and effort was spent on trying to infiltrate the lower levels of Zim’s base. Sneaking into the house was hard enough, but the computer security can’t be bypassed like the gnomes. Not even by Zim himself unless he really is all himself. Perhaps you’re starting to sniff where I’m going with this one when I refer back to “Bolognius Maximus”. I’ve another reference that’s a little more on the nose, and a lot more… dark.
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Were an expired Irken husk before you, you too might take your victory and cash in then. Still, who knows what sudden impulse may run through the head of a less humble version of yourself, one some could call greedier, obsessive to a fault, a screw or two loose, yet, a hell of a smart cookie. Smart enough to see it for what it actually was, the keys to a whole world of discovery that went so many layers deeper than they could ever imagine. It’s possible the Ultimate Dib already learned beforehand the same hard lessons about the PAKs that our own did, and took that understanding toward not repeating the same mistake this time. What happened to Zim? I think he was murdered in cold blood, body, and entity. “10 Minutes to Doom” showed us a fight between 2 brains clinging to one body, struggling until one overpowered another, but that’s not what this is. Through whatever means of science were available to him, this Dib has probably tried to “disarm” the technology by either erasing Zim’s consciousness out of it altogether, or by forcing the autonomous code into a kind of dormancy. His intentions were to render it back to its basic hardware without losing its precious knowledge and usefulness, something like the brain-filled tank that was wired into Skrang’s head. Zim’s PAK doesn’t cling onto his body like a parasitic teratoma this time; it’s merged in a literal sense with his nervous and circulatory system. As well, he has fooled the device’s ability to detect and reject a foreign host shell, the exact same way he deceived the the base’s security AI. If an Irken biology is what these measures authorize to command them and their secrets, then he had the tools on hand to give them just that- in an atrocity I like to call
the darker harvest.
Within this theory, there is not as much room to wonder exactly what became of Zim’s organic remains. 
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But where Dib fucked up was, for the second time, in his ignorance to the true nature of what he was even playing with. That was a mistake that even the mighty Elder Brains of Judgementia lost themselves to; How much more vulnerable was the weak, human mind? Though Zim can be devoured, he can never be digested. In that fact was born this aberration against nature, sanity, and humanity alike.
"Have you ever heard of insect politics? Neither have I. Insects… don't have politics. They're very… brutal. No compassion, no compromise. We can't trust the insect. I'd like to become the first… insect politician. Y'see, I'd like to, but… I'm afraid, uh… I'm saying… I'm saying I - I'm an insect who dreamt he was a man and loved it. But now the dream is over… and the insect is awake." - Seth Brundle, The Fly, 1986
By fusing what is half-mad and what is utterly mad, neither being was cured, only assimilated into the birth of a new madness. The madness of the creature that snickers behind the curtain in the Zimvoid. I rightfully fear that lonesome thing, but not I think as much as I pity him.
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• Dejavu, or Re:Plagarism
One more thing about the Zimvoid arc I find curious is the way it makes you question more and more just how much of the aberration is actually still Dib, and how much of it is Zim's infection haunting him. He does nothing with all of his intellect, his resources, and his time in the void doing anything but surrounding himself in everything he claims he despises. He decries alien tyranny in one breath while lording over a homemade, cruel dictatorship in another. He calls for eradication of the very race who's technology and physiology he has thoroughly appropriated. He laments feeling unable to protect the Earth from the Armada alone, yet sneers literally through Irken teeth to insult humans as inferior and of no value to him any longer. Our Dib spent the whole damn show longing for the support of other people, but Zib pushes away potential allies in his arrogance. His broken timeline never became a Dibvoid instead because while only half of his mind can't stand Irkens, both of the souls inside him remember that they loathe and look down upon a Dib, deep inside.
The corruption goes as far as even subverting his own creativity. None of Zib's plans are wholly original. His anti-Irken weapon was already a concept blueprinted inside of that PAK before the merge. Our Dib has several times shown a propensity for some DIY ingenuity, sometimes dipping a toe into the supernatural. Zib entirely calls upon, scavenges and regurgitates Irken designs with a few modifications or upgrades. The Dib Virus, I think is his most uninspired creation yet, for it's original form was always something inside of Zim, even if the latter himself was not aware of the fact. Like all else, it is a weapon he has plundered, customized, and turned around on everyone else for his own selfish ends. This brief point I will end on one  more reflection. The one kind of help Zim ever allowed at his side were the likes of GIR and his own creations. Unable to connect and cooperate with his peers and own kind, his ego preferred to be around those defective machines he related to- drones to be owned by him and always loyally at his beck and call. A slave to admire him unconditionally is the only companionship he's ever been willing to admit to desiring.
And what was Number 2's purpose again? What role exactly were the arena combatants auditioning for, when you think about it?
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IM PUTTING IN MY TWO CENTS HERE because I think the entire conversation about why people choose certain potions and routes within non-linear choice based game,s, or any game that provides some level of illusion of choice. I remember talking about this extensively in my Psychology class for Game Design, and though of course theres a multitude of reasoning, I think what peoples idea of fantasy or even coping is largely at play. I know one of your thoughts on playing questionable or morally challenging characters is because you already conform to a societal expectation to "be nice" or an upstanding citizen, and Honestly thats super understandable! Im not here to analyze anyone, but a good chunk of other people I talk to have some sort of revenge fantasy and I dont mean that in a bad way! Rebellion to rules that plague reality and the ability to let lose, or just an interest in consequences for your playthrough that dont actually affect you is another reasoning, albeit the rarer of the two options. On the otherhand, as someone who loves to make The Most Morally Good Characters, and is also a big baby when it comes to being mean in most video games, My "revenge fantasy" IS being nice, because we are all forced to tiptoe around the same sociteal expectations but even those on the other side dont have much power in helping people on a larger scale that video games allow! To be The Hero that helps as many people as possible, that has to power to fundamentally change the world for the better, that is a unrealistic reward of its own. And I know you also mentioned briefly how you see it as limiting, and I think to some people this might ring true of them allowing themselves to cave and actually enjoy the "morally questionable" decision making, however I think for the other half its not limiting? Its Highly Rewarding. Theres also something to mention in how Linear people are themselves, its much more common to hear about people replaying one exact route despite there being 100000s choices vs those who do every route imaginable, so the more likely someone is to lean one side esp in their initial playthrough, the less likely they are to want to go the other way. I HOPE THIS DOESNT COME OFF AS LIKE...A REBUTTAL, Its not! I think this is a genuinely facinating phenomenon that ive had to think and write about in school, theres so many layers to it Id love to discuss and love to HEAR discusssed so youre so smart for actually starting that poll bc Ive been enjoying searching through the replies of it
hfdsgfsdg Javi your enthusiasm is a TREASURE it most definitely does not come off like a rebuttal. And I think your points are really cogent and in line with what I've kinda been angling at, which is that they're two sides of the same coin of "indulging in a fantasy." And it probably makes me a bit of a hypocrite that I'm like "I just don't get why other people can't see the appeal of Doing Bad Things as an escapist fantasy!" even though I would also say with my whole chest that being the big damn hero who saves everyone and changes the world for the better holds absolutely zero appeal to me LOL It is truly just a matter of taste.
It's probably beyond the scope of a tumblr poll but I feel like an interesting follow-up re: people not choosing to behave badly in games, would be to ask people why. Like there's the obvious "it's usually not written as well/doesn't let you have the full game experience" reason which is valid, but of the remainder I wonder how many people would honestly say it's just not fun to be mean, and how many would admit that it makes them uncomfortable because they still feel the need to conform to societal standards even in their fantasy world. (I feel like this reads as me passing a judgment on either stance and I'm not! Just thinking out loud. In text.)
also lmao
Oh man I forgot to touch upon this in my initial ask BUT tldr; yes I think games that present themselves as choice based and yet lean heavily towards one morality (usually the good Guys) and dont give second thoughts to the other side, defeats the purpose of allowing players to play how they want. I think this is actually why the only game I like being morally questionable in is fnv, bc both "choices" actually present interesting outcomes. Theres also something to say how in games the good side rewards more which I think is stupid.
You are SOOOO CORRECT I think whenever I'm like "I think I just need to spend like 60 hours or so being completely feral" FNV is the first place I go.
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nokikissa · 1 year
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Whoaahhh finished Baldur's Gate 3, it only took me like nearly 120 hours haha!
Putting some stuff about like the ending I got/decisions I made under the cut because spoilers, obviously.
I decided to free Orpheus instead of going with the Emperor. Partly cos I do quite like Lae'zel even though I didn't use her that much during the game, so I did want to complete like her storyline. And I did bring her along for the final fight and she was very mvp in that, slashed through most of the netherbrains health with one turn thanks to me saving action surge haha.
And like character motivation wise I'd say it makes some sense as well, ever since the Emperor revealed them to be Mindflayer and was all "yeah I know you wanna be cure of the tadpole but actually you should totally become illithid tho it's the superior lifeform" I've been trying to pick kinda avoidant wishy washy options when interacting with him as Runo, like not outright hostile but bit unsure about that all, And it's kinda fucked up Orpheus was imprisoned. So decided to free him.
I think that might've made the final battle harder haha? Since the Emperor goes all oh okay then I'll join the elderbrain I guess and is in the fight alongside with his dream guard people, and those guys were rather annoying with their constant silencing my dudes and making them drop their weapons etc.
I had gathered very many allies during the game so I summoned a lot of those to even the playing field, tho I did not want to summon some of the like singular character ones cos like what if they die??? I dunno if there'd actually be repercussions for them dying but still because of that I did not summon Dame Aylin or the Owlbear, that owlbear is my baby cannot let him be hurt???
So yeah ending wise the Netherbrain and tadpoles got killed, Lae'zel got tasked to become the saviour of Githyanki by Orpheus before he had us mercy kill him as he had to become a mindflayer to destroy the netherbrain, so Lae'zel flew off with red dragons to do that.
Karlach and Wyll headed off to Avernus so Karlach doesn't die.
Runo and Astarion went off to continue be together and have their own adventures :3
All around it was a very good game, had a lot of fun! Already planning the next playthrough lmaoo
I was thinking of doing a playthough as my Halfling Monk character Mara, but at the end of the day the events would probably play very similarily since Mara is a good leaning character as well, maybe just bit more fighting since she wouldn't really be talking her way through stuff and would be more inclined to start fights... but then I've been seeing many article titles saying that the Dark Urge origin feels like the intended main character story, that it can be the most heroic playthrough or whatever, so I kinda wanna do that...
So I might be doing a Dark Urge origin playthrough with Mara tbh. Maybe her resurrection and falling through dimensions into bg3 went a bit wrong lol. And it'd seem interesting to play her while trying to deal with the dark urge stuff.
And also almost every time I see someone's dark urge character it's like a dragonborn or edgy looking tiefling or something, it's be funny to play a in general positive small halfling woman who is actually kinda fucked up lol?
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coldshrugs · 3 years
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thank you for this blessed template, @possumsunshine. this was so fun and cute, i couldn't resist after seeing it on my dash 💗
pulled a couple of answers from oc asks i've done recently because oof this got long.
QUICK READ OF YOUR DETECTIVE
Name: alma greene
Pronouns: she/her
Sexuality: bisexual
Love interest: mason
Best friend: felix but also nate
Main skill: science/tech
Secondary skill: people/psychology
Main personality trait: tied for impulsive and sarcastic
Secondary personality trait: stubborn
Why did they join the Wayhaven PD?: she’s not a detective, but science skills
Relationship with Rebecca: very close, even with absences, but waning
Relationship with Bobby: college friend, currently hates him
Verda or Tina?: both
Murphy bite?: wrist
Murphy’s fate?: at large, babyyy
Rescue LI or Rescue Sanja?: sanja
GENERAL
Name: alma eloise greene
Nickname: sweetheart/space girl by mason; sweetie by rebecca
Birthday: june 12th
Age: 29
Pronouns: she/her
Sexuality: bisexual (demiromantic??)
Hair color: dark brown
Eye color: dark brown, nearly black
Height: 5’1”
Piercings: ears, former nostril piercings
Tattoos: a small snail on her right arm, super cartoony spaceship and tractor beam over the words “i want to believe” on the back of her left calf
Clothing Style: “modern” i guess, according to the game. tbh i usually describe it as “too old to be an e-girl but too cute to care.” bleached denim, dark plaid, graphic crop tops, black vans or converse, thigh-high tights, etc etc
Apartment Style: cozy. did she find it on the side of the road or goodwill or an estate sale? if not, it’s probably not in her apartment.
STATS
Personality:
Charming | Intimidating
Impulsive | Cautious
Sarcastic | Genuine
Friendly | Stoic
Easygoing | Stubborn
Traits:
Heart | Mind
Optimist | Pessimist
Team Player | Independent
Skills:
Main Skill: science/tech
Second Skill: people/psychology
By the Book | Bend the Rules
KEY DECISIONS
Reason for joining the Wayhaven PD: alma is wayhaven’s only forensic analyst because i refuse to let my black oc be a cop
¯\_(ツ)_/¯ in-game, she’s 100% there for her scientific prowess.
Murphy bite: Wrist | Neck | None
Murphy’s Fate: Captured | Escaped
Rescued: Love Interest | Sanja
ROMANTIC RELATIONSHIP
Love Interest: mason
Why them?: on a meta level: oh no he’s hot
but alma’s reasoning is that he’s very upfront about what he wants in the beginning and she’s never been pursued in such a way. It’s a bit of a rush and an ego boost for her at first. but mason’s loyalty very quickly becomes the steadiness alma’s been missing for most of her life and she latches on to that. she’s not had someone so dependable around in… well, ever. and her physical attraction becomes emotional VERY quickly.
Bold, shy, or mixed?: shy until they sleep together, then a mix of bold and genuine afterward.
What were their first impressions of each other?:
alma on mason: thought he was super attractive but that was quickly pushed aside by “holy shit, this guy’s an ass.” she thinks he’s an uncooperative jerk that only cares about himself for quite a while, honestly. she asks him along for things she wants to do alone precisely because she thinks he’ll be the most likely to just stay out of her way. she’s surprised by his attitudes and opinions, and her incorrect assumptions about them, during those times.
mason on alma: would never, ever, ever admit that his first thought upon meeting Alma was simply “cute.” he quickly found parts of her to assess individually. those first few days were mostly spent appraising her physical attributes and watching her back when she needed it. mason did find her funny right away, but he wasn’t willing to trust someone new, regardless of that person being their handler’s daughter or not.
What do they find attractive about each other, mentally or physically?:
alma on mason: his eyes, freckles, and every single version of his smile. his decisiveness, differentially, and willingness to stab as a warning.
mason on alma: her hair tbh, there’s just… a lot of it. her hips, her eyelashes. He also likes her adaptability, sense of humor, and the warmth she gives with no expectation of reciprocation.
What do they do to spend time together?: lots of stargazing, lots of watching tv very quietly and making fun of the storylines they don’t understand until they get bored and make out instead, walking around the quieter parts of wayhaven or taking late-night drives.
What is their favorite memory together?: i like to think mason finds the carnival photo of them after the place has been sacked and gives it to alma sometime later. both the taking of the photo and the giving of it are very fond memories for both of them.
What are their love languages?: touch, quality time.
How do they handle being apart from one another?: badly. mason absolutely hates it after a time. if alma’s out of town, he’s in her apartment with the excuse of feeding her cat, but it’s 100% just to sleep in her bed and be around all the things that make her, her. alma does a little better. she’s used to having folks sort of come and go and come again, but she gets almost hyper-insecure?? it’s nothing she’d admit openly, but she’s second-guessing herself in totally unrelated aspects of her life until they’re reunited.
Do they argue? How do they handle arguments and disagreements? How do they make up?: they don’t necessarily argue, but they disagree with the intent to problem solve. alma is pretty flexible and as long as she can understand why someone might feel the way they feel, she’s willing to hear them out or go along with their plan. if an argument does get out of hand, they need space from it for a while. they each have places to retreat for those times, and they wait for the “hey” text to come through to know it’s time to talk about it.
What does their future look like?: alma becomes a vampire two years into their relationship. they move into a quiet, old house on the edge of town until the whole team moves elsewhere. mason has to get used to having a cat because october has several years left in him. they don’t get married, but they’re inseparable.
Anything else you’d like to share: in the time before alma turns, mason learns to perfect making grilled cheese because it’s what alma craves when she’s not feeling well. He makes the grilled cheese then he immediately showers to get the smell off him but he makes it regardless.
BEST FRIEND RELATIONSHIP
Best friend: depending on the playthrough it swaps between felix and nate, but felix feels more in character
Why them?: alma loves felix’s sense of adventure and nosiness. Most of all she loves that he won’t judge her for pulling the same shit every now and then.
What were their first impressions of each other?: alma was super thrown off by that hand kiss. “who the fuck is this mischief-maker?” while nate was very kind and warm, felix (surprisingly) was the UB teammate that really humanized the rest of the team for alma. he’s fun and genuine and wants everyone else to be happy together. felix was incredibly interested to learn more about alma, as a human, as his boss’s daughter, and then as a friend when she readily accepted the supernatural and, by extension, him as a vampire. The fact that she’s easily flustered or surprised really works in his favor because he lives for being the most shocking person in the room.
What do they do to spend time together?: they share music, they dance, and they text A LOT. lots of memes, lots of “what does [x] mean?” “oh nice” “[proceeds to use the thing they just learned incorrectly]”. they also compare and share hair products.
Anything else you’d like to share: they each have a tamagotchi named after the other (baby felix and baby alma) and they compete to see who can keep theirs alive the longest. everyone loses.
OTHER RELATIONSHIPS (Feel free to go in-depth!)
Relationship with Rebecca: oof okay. alma seeks rebecca’s approval and depends on her for a sense of safety and “stability.” in some ways, she wants to be exactly like her mom: strong, independent, unbothered, worldly. but a lot of that shatters the longer alma works professionally with rebecca and with the revelations surrounding rook. alma sees how much rebecca uses her as a crutch, projects her perceived failures onto alma’s life, and over-shelters her.
Relationship with Rook: alma doesn’t remember him and tries not to think of him often or fondly or at all BUT she has so many of his things. his flannels, his detective badge, his ancient comic book collection (which is the only reason she has her own). she has his eyes and his impulsive streak, his care for people of all varieties. she IS rook’s daughter and she ignores that fact so it doesn’t hurt her.
Relationship with Bobby: they used to be very close, slightly flirty friends but there’s no way in hell alma can trust him now. (i originally had bobby as alma’s ex but it was all getting a little too Bella Swan for me. like bobby, douglas, the werewolves, falk, and mason like????? it was a bit much so bobby’s just an old ex-friend)
Relationship with Verda: alma fucking loves verda. that’s her mentor, that’s her dad friend. she feels a sense of Pride and Accomplishment when she can make verda laugh or impress him in the lab, or both. alma’s fond of spending evenings over his place with eric and the kids, making dinner, or just hanging out.
Relationship with Tina: tina was alma’s first friend as a kid. they lost touch in high school because tina was bubbly and cute and popular, while alma was… not. but the summer before they left for college they ran into each other at a house party and since that reconnection, they’ve been thick as thieves. it was like nothing had changed. tina is a light in alma’s life, and alma lets tina lean into the stranger parts of herself without judgment.
Relationship with the Mayor: thinks he’s a creep and a bad parent.
Relationship with Capt. Sung: appreciates how he prioritizes the town and its people, but thinks he could loosen up a bit.
Relationship with Haley: haley is a couple of years older than alma but they’ve known each other forever. alma admires haley’s work ethic and cheery attitude.
Relationship with Elidor: oh man, alma is absolutely stunned by elidor. he’s beautiful, kind, and knowledgeable. in those early days, elidor is responsible for quite a bit of her supernatural education. alma grills him while he nurses her back to health. her curiosity is refreshing to him.
Relationship with Tapeesa/Vieno: alma thinks vieno is cute and funny, says hi when she sees them around, but they’re not best friends or anything. she can’t shake the thought that they’re basically a fae version of danny devito.
Relationship with Unit Alpha: absolutely smitten with lesedi. she’s never seen a more beautiful woman. tamiko ends up being a pretty good friend. the twins are on her social periphery but alma’s not close with them.
Relationship with the Maa-alused: alma sincerely wants to help them adjust to life in this world and takes that goal very seriously. at the same time she really really wishes falk hadn’t developed this weird attachment to her.
Do they have any other important relationships, past or present? (Relatives, friends, etc.?): YES. i’ve thrown another oc in wayhaven for the express purpose of being The Detective. His name is javi. alma met him in college and they were fast friends. alma convinced him to try out wayhaven after graduation. They lived together for a while and now they, along with tina, can often be seen in the corner booth of chen’s pub.
she was also very close with her maternal grandmother before she died. she was raised by her while rebecca was absent, but i need to develop this more.
her cat, october, whom she’s had for five years. he’s a sweet, mostly black tortie that can hardly meow. alma adopted him as an adult when she got her own place.
PERSONAL BIO
Describe their personality: alma is so open and ready to accept new possibilities. she’s the sort of person that embraces what scares her, finds beauty in it, and loves it intensely. she’s sharp and resourceful. i wouldn’t exactly describe her as hard-working, but she’s knowledgeable about her field and tries to be helpful when she has a goal in mind.
she’s quite tactile. touchy with other people. likes to use her hands for work or hobbies. she doesn’t really mind being alone for long stretches of time but would prefer not to be. she wants others to want to be around her.
she’s also terrible at being honest about her trauma. everything is fine, she’s fine, she doesn’t need to talk about this :) :) :) she will handle the breakdown when it happens and not one second before. also, with quick wit comes uncontrollable sarcasm and it does not always hit well.
Strengths: the only person in unit bravo that knows how to use google
Weaknesses: squishy
Where in the world is their Wayhaven?: super torn here because wayhaven feels inland to me, but i think i’ve finally settled on the north carolina coast but not like the outer banks area. If not there, then maybe virginia, closer to the chesapeake bay.
What is their personal history?: alma is born to rook and rebecca in wayhaven. spends her childhood being raised mostly by her grandmother, idolizes rebecca. academic success comes easily for her; a heavy interest in science leads to a scholarship at a university just far away enough to feel like she’s Leaving The Nest. alma dates a bit in college but she’s the type to end up becoming friends with everyone she sleeps with and romance is difficult for her to cultivate. when she does date, the relationships are short-lived. she returns to wayhaven after school and puts her degree to work in wayhaven’s police department. she wishes she’d applied for a position in the city but craves the comfort (and tbh, the low stakes) of home.
If they weren’t a detective, what would their dream job be?: she’s a forensic analyst and honestly?? it’s a pretty dreamy job for her. she loves being a scientist, loves helping people, and isn’t easily grossed out.
Anything else you’d like to share: has tried to stay overnight in an ikea. did not succeed.
RANDOM FACTS
Zodiac sign: gemini
Hobbies: reading peer-reviewed journals, watching terrible sci-fi, collecting comic books and mugs, thrift shopping
Likes: good hair days, denim jackets, vanilla candles, halloween, unflavored lipbalm, driving at night, that warm “surrounded by love” feeling, snails, fuzzy socks
Dislikes: the lights while driving at night, winter, dry skin, minimalist decor, smudged glasses, being overwhelmed with choices
Drink of choice: white wine usually, white russians if she’s out at chen’s, or shots of jaeger if she’s feeling trashy
Starbucks order: grande flat white with 3 pumps of toffee nut syrup and a sprinkle of cinnamon
Favorite food: a simple, fresh spaghetti pomodoro OR lemon meringue pie
Favorite color: golden mustard yellow
Favorite music: she loves just about everything and it’s heavily dependant on her mood. (this is actually really difficult to think about without feeling like i'm giving her my exact taste in music but here's a little playlist that fits her vibe)
Favorite genre (and favorite movie/book/etc): science fiction or psychological thrillers, but her favorite movie is oliver and company.
Favorite season: fall
Anything else you’d like to share: has a stupid amount of blankets stashed around her apartment. she really does not like being cold.
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malarkiness · 4 years
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Finished Nier Automata, and I have many.... many thoughts.
I just want to start by saying that this game is aggressively bleak once you hit Routes C/D. Endings A/B are really the last bright spots in the story, and then it's just tragedy after tragedy from that point forward, and the worst part of it is that none of these tragedies result in anything good or even decent or even narratively satisfying. They just happen, and you're left thinking "wow, that fucking sucks" before you shake it off and proceed with the game.
Despite that, I kept playing because I thought all these tragedies would eventually result in something that would've made the characters' suffering worth it because that's just how a good story works, right? But that never really happens (at least, not within the context of the story itself), so when I finally got to Endings C/D, I honestly felt like I'd spent ~27 hours playing a game just to watch the leads die terrible deaths. It just felt really hollow and pointless.
But then I got Ending E, and that kind of changed my entire way of looking at this game.
So this ending shows the PODs deciding to try salvaging the androids' data rather than deleting it all as ordered. The game warns you that saving the data is risky and unlikely to work, then says "Knowing that, do you still wish for them to survive?" Choosing yes turns the credits scroll into a hacking minigame that is UNFORGIVABLY!!!!! difficult, but each game over screen reels you back in with something like "IS IT ALL POINTLESS?"/"DO YOU WANT TO GIVE UP?"/etc.
Now if you're connected to PSN, you'll also get little encouraging messages from players all over the world on each game over screen, but I wasn't connected for my first playthrough lmfao, so I just suffered through it for like 20 minutes and was starting to think the whole thing was deliberately impossible just to give the player one last kick in the teeth and show that yes, it really was pointless and that they're wasting their time trying to fix something that can't be changed. With the way this game's storyline played out, that really wouldn't have surprised me.
But then I restarted the segment and connected to """The Network""" when prompted, then died a few more times before getting a screen asking me if I'd like help. And I really wish I'd screencapped that prompt because that was when I started noticing all the little messages that other players left. There was one from someone in China that really got to me for some reason, and I can't even remember what it was lol, but it made me tear up. Once you restart after that, a bunch of other players' cursors will join in the fight to help you and the solo singer turns into a chorus, and I just.
😭
Every time you lose a player, though, you're told that "[name]'s data has been lost," which I thought was kind of sad, but it wasn't until I finally beat that segment that I realized what they all had actually done. After the credits wrap up, you learn that all the players who helped you finish the game gave up their save data to do it, and then you're asked if you'd like to do the same to help someone else. And while I've since learned that all this actually does is let you leave an encouraging message for other players and have your username show up during the ending sequence for someone else (sort of like an arcade game's scoreboard), the game presents it as an opportunity to really help other players finish the story, so of course I said yes. It wasn't a hard decision at all, and making that choice after playing through the credits was easily the most rewarding part of the entire game, or really any game I've ever played.
And I know I've spent like... 75% of this post talking about a credits sequence lmfao, but that really did change how I look at this game. When you finish the storyline with Endings C/D, the answer to this game's whole thematic question of "What's the point of living?" seems to be "There ain't one, chief." But finishing with Ending E, the answer leans more toward "The point is hoping for and working toward something better because you believe it's there." Add in the fact that you're given the option to "sacrifice" yourself to help someone else continue, and that the game makes this such a painless decision despite what an actual pain in the ass it is for you as a Gamer™, and it actually makes for a more satisfying ending than the in-story ending.
SE could've just had that one sequel-hook scene play at the end of the credits without the minigame at all, or just gone the typical RPG route and made that scene unlockable if you got 100% or whatever. But instead, they took this really creative meta approach that not only pushes you to do a task that's seemingly impossible, but also asks you to sacrifice something you've worked hard for just to help someone else get through that same task. And the fact that so many other players made that choice is just really sweet and honestly kind of touching. Like I'm sure plenty of people just got around it by saving their data on a usb lmao, but still. It's a nice thought. And for the record, my username is Larkey, and my message was "I bet you're having a tough time right now. But we've got this!"
Anyway! Other things about this game:
2B's history of killing 9S over and over or A2's backstory with Anemone and the YoRHa troops definitely should've been given actual screentime, and not just stated in the last 2 minutes of the story or shoved into some optional text. Watching 9S's grief-turned-madness was fascinating, sure, but 2B and A2 deserved just as much focus on their grief (which would've been way more interesting, just for the record. 2B purposefully distancing herself emotionally from someone she has to repeatedly kill, and A2 feeling betrayed by her own creators after watching her friends die needlessly, are storylines that would likely have a lot more emotional weight than "angry teenage boy goes on murder spree before finally getting his revenge only to fall on his opponent's sword and die like a dumbass." I know the Nier franchise has approximately 93 trillion pieces of supplemental material that fill in the gaps from the games, so it's possible that some of those cover 2B and A2 more, but come on. These characters are just as important to the story as 9S; They should've gotten actual in-game screentime devoted to contemplating their existences/grief/etc.
I talked about how bleak this game's storyline is, but the real kicker for me was the scene where all the children in Pascal's village commit suicide. That just seemed so needlessly cruel, and the fact that it happens (depending on how you play) maybe an hour after A2's shown to have warmed up a bit towards the machines is just... cheap? It really did feel like emotional string-pulling just for the sake of it, like the kind of silly edgelord shit I wrote when I was 14. It's so over-the-top that I almost couldn't take it seriously. And if all that wasn't 3edgy5me enough, Pascal then asks you to either wipe his memory or kill him because he can't live with the heartbreak. Fuck's sake. I think what really annoys me about this whole scene is that... This game introduces us to A2 by having her kill a defenseless baby machine, right? So you'd think there'd be some kind of reflection from her after Pascal loses all the children in his village. She fought an insane battle to protect them, too, and she's clearly horrified when she finds out what happens to them, but... that's kind of it. This incident is never brought up again, despite the huge impact it should have on her character. The only thing this scene really does for the narrative, I think, is set up a parallel between Pascal and YoRHa troops like 2B and 9S. And in that way, it does fit into game's overall theme of finding meaning for your life, especially after you've lost what you were living for in the first place (so Pascal's community, and YoRHa's "god worth dying for"). But like I said, the game never really seems to resolve that thematic question within the context of the story itself. And even if that parallel was the point, you could've accomplished it by just having everyone in the village die during the cannibal machine attack and Pascal + A2 failing to save them, no baby suicide needed. I dunno, I've gone back and forth on how I feel about this scene, but honestly, more than anything, it just comes off as a try-hard, eyeroll-worthy way for this game to earn its M-rating. And the fact that A2 gets 0 character development out of it just makes it seem lazy.
Characterwise, I'd definitely say A2 is my favorite. Her ending on the C/D routes was probably the most satisfying just because she essentially gets the only thing she's really wanted ever since she lost her friends, and I thought her unusual relationship with 2B was interesting (and again, deserved more screentime). 2B's also great, especially on the second playthrough when you know why she purposefully tries to get 9S to shut up anytime he innocently wonders something out loud. And I like 9S too just because he's so endearing in Routes A/B, making his stark personality shift in C/D that much more jarring. I'm a little annoyed that he never finds out why A2 killed 2B, though by the end of C/D, he's probably too far gone to actually take that in. I liked most of the NPCs, too. Anemone and Jackass are my favs, but 6O and 21O have some good moments, too. And while a lot of the female YoRHa designs are just... embarrassingly male, there are some really creative character/boss designs here and there. Simone's corpse dress is probably something I'll never forget.
The soundtrack is incredible. "Weight of the World/End of YoRHa" is a standout track not just because of the ending it plays through, but also just because of how cleanly it blends together the 8-bit sound from the hacking minigames and the English and Japanese versions of the song, and how it ends with the game's fictional "Chaos" language (which is apparently meant to be a futuristic blend of English, Japanese, Gaelic, and a few others). I definitely want to check out more of Keiichi Okabe's work, and that of the singers for all three languages. Some other favs are "Vague Hope," "Wretched Weaponry," "Alien Manifestation," and "The Tower."
I enjoyed most of the gameplay. The hacking minigames could be a little tedious sometimes, but overall, I found myself enjoying 9S's gameplay more than the other leads' because of it. I also actually liked most of the sidequests, too, and I normally don't like those all that much in other games (well, okay, I mainly just hate them in FF7R). I think I liked the machine quests the most because so many of them were just silly and low stakes, which was a nice change of pace compared to the main story. I remember the Father Servo one making me laugh a few times. And as for the androids, I liked 11B's memento quest and the Amnesia one (partly because 2B and 9S bicker so much through it, and partly because it's the first we hear about execution models).
I loved the voicework in this game, especially A2 and Anemone's. And whoever voiced 9S did his job perfectly.
I was crying through that whole Ending E sequence, but the part where the POD asks you something like "You put all that work into unlocking Chapter Select. Are you SURE you want to delete all your save data?" made me crack up. I'm doing a replay now, and Chapter Select is probably what I miss most from my original save data lmfao.
So... yeah? Overall, I liked it. I really do think that credits sequence was what sold me on this game as a whole, as weird as that sounds. I'd say the game's biggest faults are the unbalanced focus on the leads and its tendency to throw in pointless angst here and there, and I really wish those two things could've been smoothed out to make a good story even better, but eh. I'm enjoying my replay now, and I'm taking my time doing more quests and exploring areas. I'm going to try to get more of the joke endings, too.
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“Ok, but I had a Johnny first, and mine is better”: Adventures in Cyberpunk with a snarky headmate
Warning: this post contains considerable discussion of a major plot point in Cyberpunk 2077 which is discussed in the promotional materials (trailers etc) but which is not revealed in-game until after the first segment of the main story (the heist). Those who wish to remain unspoiled may instead view this lovely picture I edited of four raccoons in a trenchcoat (inspired by Critical Role’s playthrough of the absolutely delightful ttrpg Crash Pandas, which I highly encourage everybody in existence to go check out).
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This phenomenal piece of art is surely the high point of this post. It can only go downhill from here.
Anyway.
So as we all know, Cyberpunk 2077 was finally released a few days ago to the expected amount of drama and fanfare, and my partner and I have been playing it together, by which I mean he’s been playing and I’ve been providing helpful advice like “We should totally buy the awesome purple car what do you mean you want a motorcycle THE MOTORCYCLE ISN’T PURPLE”. It’s not, y’know, an amazing game, but it’s pretty fun and I have already found multiple characters to ship V with, which I’m sure we can all agree is the truly important thing here. Plus of course there is abundant opportunity to make innuendo at my partner so I am a happy kitten. Mostly. There is one aspect of the story that is proving to be a continual source of awkwardness and general highly disconcerting aura. Namely, Johnny Silverhands.
At some point (I fell asleep for this part so I don’t know exactly what happened), you end up fused with a chip containing the personality of Johnny Silverhands, some kind of sort of famous dude who died a long time ago or something like that. awards self 10/10 stars for that eloquent and informative summary of important plot elements I was totally paying attention to and wasn’t asleep for at all anyway the important thing is there’s a dude hanging out in your brain with you. This is kind of weird and awkward for me, since I also have a dude hanging out in my brain with me. His name is Jonas. Jonas, say hi. J: I’m not a zoo animal and I don’t do tricks, also I reject the idea that this adds to the post in any real way. However you are very lucky because I am bored and complaining at you sounds more fun than going back to sleep. Now I’m tired and it’s 3:30 am go to bed or write the rest of this by your own damn self. That’s basically the same thing I guess.
Jonas is a bit weird. I don’t really have any idea what he is, and it’s not really within the scope of this blog post to discuss it in depth. He is some flavor of alternate personality, he is one of my closest friends, and he is a pain in the ass, much like most of my other friends. Having Jonas around is uncannily like V’s experience sharing their brain with Johnny Silverhands. Now I have a few other friends who have multiple personalities, one of whom is watching playthroughs of Cyberpunk and has appropriately described the experience as “pretty fucky”, which about sums it up. However it’s made even worse for me personally by the sheer number of similarities between Jonas and Johnny and their interactions with the people they share heads with, for (the most obvious) example, their names are really fucking similar. Jonas has matured a lot since he started appearing about 6-7 years ago but Johnny’s snark, unhelpfulness, complete disinterest in being nice, and even his body language all scream of Jonas’s original behavior, which, let’s be honest here, he still does all that anyway, he’s just nicer about it because he likes me. When Jonas and I talk, we tend to picture him as standing (or sitting or leaning against the wall or whatever) somewhere in the room with me, much as Johnny appears to V. He’s not active all the time and until very very recently was almost never “in charge”, so to speak, much like Johnny. So what we have here is somebody who acts a fuck of a lot like Jonas, has a similar name to Jonas, and interacts with their host in a manner that is almost a perfect match to how Jonas interacts with me. Somehow all of this went over my head. Then something even more uncanny happened.
Now, Jonas was originally an extremely minor character in a vast series of stories that I have made up in my head and never actually written down. He somehow evolved, without any conscious effort on my part, from a bit character who was never meant to do anything besides show up, get scolded by the authorities, and leave, to an increasingly major character, to living in my brain with me. Consequently, while he generally shares my tastes and preferences in terms of food and etc etc etc, there is an extremely major way in which we diverge: Jonas, like Johnny, and unlike me, smokes. All the time. It is Very Important to him. As such, the fact that I do not smoke and have exactly negative one billion interest in ever doing so is a source of intense frustration to him. We have had m a n y arguments about this. He knows not to push it too much and respects that it is my decision but that is not about to stop him from complaining about it loudly and with great passion. So when we encountered a scene of V and Johnny having the exact same fucking argument, ending with the incredibly blatantly Jonasesque lamentation from Johnny “Nonsmokers are the fucking worst”, it was like getting hit in the head with a brick. Actually forget the brick, it was like being hit with an entire building, and then having Jonas stick his head out the window and go “Missed me? ;)”, and then yelling back “WELL IDK BUT MAYBE NEXT TIME YOU’RE PILOTING AN ENTIRE FUCKING BUILDING IF YOU COULD TRY A LITTLE HARDER TO MISS ME THAT’D BE REALLY NICE THANKS” and then having him wink at me and assure me that head trauma builds character. It fucking doesn’t and he knows it.
After that, it was impossible to not see Jonas every time Johnny came onscreen. I still enjoy the game a lot. The setting and story are both really really cool and the loot is A+, and I really love being able to hang out in voice chat with my partner, who currently lives pretty far away, and do something fun together and experience something new. But having my relationship with Jonas, which I still have a lot of conflicting feelings about no matter how much I genuinely believe he’s a positive force in my life, reflected back at me at every turn, is bizarre, surreal, and a constant reminder of issues that have been nagging at me for a while, many of which are explicitly being brought up by the game itself. Last night we were doing a mission where V and Johnny at some point start talking and V mentions how they seem to be getting along better and Johnny suggests that maybe it’s because he’s rubbing off on V. V responds with something to the effect of “Am I becoming more like you, or are you becoming more like me?”. Jonas and I have been asking ourselves the same question for years. The only answer we were ever able to come up with is “probably both”, but the question of how much and to what extent, and if you start blending together with somebody else that much, are you really the same person anymore, and on down the rabbit hole we go, can really eat at you if you’re the kind of person who cares about that sort of thing. Which I guess we both are. And frankly we are probably not even half done with the main storyline and I doubt it’s going to stop posing these questions. 
J: so I said I wasn’t going to have any more of this and went off in a huff but actually I changed my mind I have some stuff to say. 
this is obviously weird for kitsie, and I guess it might be obviously weird for me too but it’s weird in an entirely different kinda way. it’s certainly surreal, and a lot of the questions it keeps bringing up are a lot to think about. Johnny is a program on a computer chip designed to be a copy of the original Johnny’s brain. this raises the question, and this may or may not be addressed later, how real is he? and is he the original Johnny, just on a computer chip now, or is he a different entity who happens to be identical to Johnny? and how is a person on a computer chip embedded on somebody’s brain really different from a person who’s a subroutine in somebody else’s brain? am I real? am I a part of Kitsie that just thinks differently for some reason? are we two facets of a whole being that’s kind of both of us and kind of neither of us? am I just a hitchhiker? I really don’t know. I have a lot of memories and backstory. things I did in the past, before I knew Kitsie. are those memories real? they feel real to me but on the other hand they didn’t actually happen. are Johnny’s memories real? they did happen but he’s a brain scan so did they actually happen to him? it’s a lot to think about, but hard to stop thinking.
and then there’s the other concern, which is that this is a game for kitsie to enjoy with her partner, and whenever this shit happens it wakes me up and I end up feeling really weird, like I’m intruding. which I am.  and as wonderful and understanding as he is, I’m still very much something he is getting used to and having problems adjusting to and I really understand because fuck I’m having a problem adjusting to me too. and maybe it’s stupid but I feel bad for being the disconcerting aura of uncomfortable thoughts wafting through something that’s supposed to be a pleasant and fun evening without me in it. which frankly sums up my entire existence. fuck this I’m tired I’m out of here again go tf to sleep kit.
I had more to say but “what he said” pretty much sums it up.
In conclusion, I don’t really have any objection to the story itself. It’s an interesting concept carried out fairly well that under normal circumstances I would think was really cool, and certainly it’s been a unique experience anyway. And I guess if anything the fact that it’s so unnervingly on the nose is a sign they did a good job? I’m still having a huge amount of fun with the game and the massive backlog of sidequests combined with our minimal ability to focus means that the main quest only takes up a small portion of our playtime in any case. I just needed to get all this shit off my chest.
This has been tonight’s episode of the Kitty Rambles Podcast, I am too tired to think of any good way to end this so goodnight and thank you for tuning in!
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snowtoroislord · 8 years
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List 93: Top Ten Anime I want to make a Game for
I love video games. I would easily say it is my favorite hobby I do. Usually it takes a backseat nowadays to me doing other things in my life but it is truly the one I find the most passion in. That got me to thinking what anime would I want to turn into games? I started visualizing genres and unique ways to turn them into games and my imagination went wild with the idea. It really was one of the most fun ideas I’ve come up with in a while. I ordered these in less of quality and more of how proud I was of each idea I came up with for them. I also put genre and studio making it to make it really feel more alive to me. Game on!
10: Kids on the Slope
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Genre: Rhythm    Company: Nintendo
This was a given with the show in question. I sat for a while thinking over whether it or Your Lie in April deserved this spot and settled on Kids for a few reasons. I figured a time piece of music would be very neat to see in gaming. We always get certain series or styles but never one time period aside from like when Rockband did stuff for Kiss. You can play one of 4 instruments: piano, drums, trumpet, and double bass. The music selection would all be songs from the anime and time period. A jazz based rhythm game made by men in Nintendo who grew up in that time period. The would for sure connect with the title and bring out the music quality to the highest standard. 
9: Gurren Lagann
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Genre: Mech Open World Adventure   Company: Monolith Soft
This one would have you building your own mech form the start and working through the story of Gurren Lagann with it as a part of Team Dai Gurren. Once the 7 year gap happens you would have tons of side quests and ways to upgrade and remodel your mech while taking on tons of challenges. Monolith loves mechs to death so I figure who better to display Mechs at the most over the top in gaming form. References to other famous Mech anime would be nice too as a way to make it feel special. Unlockable mechs for certain Gundams and the Evas from Neon Genesis would be a true delight. 
8: Rurouni Kenshin
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Genre: Action  Company:  Rocksteady Studios
Following the story of Kenshin beat for beat is what I want here. The game would be split into 3 parts. The first would be a section in Tokyo where basic missions and gameplay is taught while getting through the start of the story. Then you would get to Kyoto and have a much larger area to see and the story would build up to the Shishio arc. Then you would end off with Kenshin’s backstory and Enishi’s arc with a Tokyo filled with tons more to do. You would have also side unlockable stories playable with Sanosuke, Yahiko, Kaoru, and Saito. I chose Rocksteady for it’s great open world design, and combat flow in the Batman games. I think bringing that to a Kenshin game would be fantastic. Mix their love to drop hidden facts about the city and characters with obtainable secrets and this game would be a love letter to Kenshin fans. Telling the story from start to finish and constantly giving you new abilities as you work through the story. 
7:Kill la Kill
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Genre: Beat’em Up   Company: Platinum Games
Name a company that makes better crazy action games then Platinum? With Bayonetta and Metal Gear Rising alone I’m convinced they could make a wonderful adaptation of the Kill la Kill world and make the action feel like the anime did. I’m undecided if I want the actual story to be the focus or just let them make an original plot within the world. I’d rather like to play Ryuko though and kick ass with my scissor blades. So I think I lean more towards that for sure. 
6:Fullmetal Alchemist
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Genre: Action Adventure    Company: Bandai Namco
Haha Looks like I forgot to type something here the first time!
FMA’s game would follow the story of the series of course(brotherhood), and you would play everyone from Ed to Mustang to Winry. Varieties of gameplay styles and modes to keep it fresh while hitting the player hard with the feels of the story itself. It would hit all the marks and try to be a little bit of everything just like the actual series. Bandai makes tons of great titles like the Tales series so I trust them to figure out a way to make it all come to life with a perfect equivalent exchange. 
5: Fate Series
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Genre: Open World Action-RPG    Company: From Software
Fate is a pretty dark world and the set up of the Holy Grail War is fantastic. Give players the option to choose from almost a hundred options of heroes of the past, present, and future and let them take part in the war. Letting you improve as you battle and explore trying to find intel on the other competitors would allow you a ton of freedom while playing. Mix all the options and each playthrough would be unique as well. I think a risk/reward battle system like From Software is known for would work here. You are rewarded for being more risky but at the same time show all your skills and you could be at a disadvantage when trying to fight future heroes. I think it would be a very challenging battle of wits and reflexes at least. 
4: Kuroko no Basuke
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Genre: Sports    Company: 2K Games
Anyone remember NBA Jam and NBA Showtime? The hilarious bombastic basketball video games that would let you dunk from almost anywhere on the court. Imagine the basically superpower of the Kuroko cast in video game glory. Let people play through the story or exhibition matches and let them go crazy with every character’s special traits. Heck you could even make a few fake new character with weird abilities just to spice it up a bit. I’ll let a sports series expert handle this one and make it crazy as can be. 
3: Magic Kaito
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Genre: Heist Stealth    Company: Level-5 
With Persona 5 on the cusp on being released world wide it made me think, why not a Kaito game in a similar vein? You could play through a multitude of scenarios made for the game including all sorts of characters from Aoko to Conan. Be Kaito Kid and use what the game gives you to make it through the police, other adversaries, and of course Conan again to best them all as the phantom thief! I think this game would be full of laughs and creative level design open to player to explore. Think like a funny Hitman game, where you steal instead of kill. Any fan would be in for a treat and I think Level-5 has a huge track record that would reassure me. 
2: Spice & Wolf
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Genre: Economics/Dating Sim   Company: MPS Labs
From the creators of Civ. I want a fantastic simulation title. You play through the world of Spice & Wolf as Kraft Lawrence and try to get Holo to her home. The game would have travel segments like Oregon trail, a romance meter to build with Holo, and a very complex world economics system to learn and master. If you are able to be the best at all of them you will get the best and true ending of the game. Anything from death to Holo leaving you can happen, its up to you to master the market and your heart to get the true end! 
1: The Girl Who Leapt Through TIme
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Genre: Choice Based Adventure    Company: Naughty Dog
So, I was thinking lets have a new character that you play in the same world as the Girl Who Leapt Through Time. You are given 100 jumps to make. And the game takes place over the course of 3 months. So around 90 days. Every day you play through like a simulation game building relationships, leveling up certain personality and knowledge stats and overall learning about the world. At any time over the 3 months you can jump back in time after completing any new task. Which ones are important and which ones are truly unimportant in the grand scheme? Maybe they are all important. Work your way to a happy ending and not the bad one you see in your dreams on day 1 of the story. It would make players really try their hardest to appreciate every little decision and I think I want the perfect graphics of realism from Naughty Dog and their little touches to make this a true classic through time. 
Disclaimer: I do not own or claim to own any of the above pictures. The credit goes to the original creators of each and thus will be considered theirs. Enjoy the pics!
What anime would you make a game out of? I tried to use a variety of genres and ideas but I’m sure there are tons more out there! Tell me somewhere on the net!
See ya Space Corgis!
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