interest check!!!
i love switching up my device’s aesthetics every so often so i decided to make my own wallpaper + icon pack (and widgets i just havent gotten there yet lol)
is there any interest for these wallpaper packs? is this design good enough? :)
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One of my crazy radical idea is that parents should be forced to take a child development or read a book/pamphlet on it because people are too aggressive to their children/babies who are —quite literally — brand new to the world and don’t know shit.
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i wish Dr. Nick from the simpsons was real. not bc i would ever want him to be my surgeon for something life or death like a heart transplant but bc i think he would give the wildest fucking gender affirming care with zero questions asked
like forget run of the mill hormones and top/bottom surgeries, a trans person could walk in one day and he'd just be like "Hi everybody!" and they'd be like "Hi Dr. Nick! Can I have a robot arm with a death ray setting? I need it to ease my dysphoria" and he'd be like "Sure! what color of death ray is most vital to your gender expression?" and theyd just walk out with a robotic arm with death ray blast same day for dirt cheap
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I feel like for the doctor Spam au is the only au I’d consider the acid theory for cause of the idea of Spam not having been cared for during his acid incident hence why the damage is so bad and a patient comes in with battery acid burns and he’s super shaken by it and almost unable to treat them. Then he remembers/gets flashbacks to how inaction or outright neglect fucked him over so he pushes through and gives them the best care he can cause he’ll be damned if someone ends up as corrupted as him.
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In other news. I caved. ;-; I bought Final Fantasy XVI
I will review at some point once I've played, if it's consistent quality (as in the story was clearly fully planned and executed and the combat/level design was planned consistently) a la Final Fantasy X, Final Fantasy XII, and the older ones.
Or inconsistent, a la Final Fantasy XV, where because of long development and some major switches mid project, it has the odd situation where part 1 of the game feels very different than part 2. (I'd say combat was thankfully consistently designed for ff15, but story wise there wasn't a clear paced path like 7, 9, 10, 12, 13). I expect and hope for main line final fantasy games to have consistent game play (which I don't have to like personally, but does indicate they clearly committed to some combat design and tried to execute it well), and to have a consistent story that feels in character and plotted at a fairly consistent pace that feels concluded satisfactorily at the end (which again I don't have to like it, but from what I can tell at least 6, 7, 9, 10, 12, and 13 all provided that experience - I didn't play 8 so I'm not sure). Final fantasy 15s (to me) biggest issue was the long development and switches during it, caused some major inconsistencies where the game feels inconsistent between the main part and the end. Combat design was good, and whether one likes or hates it the combat does feel purposefully designed and they committed to trying to execute it well). Final Fantasy VII Remake, unfortunately, had some issues as well. Combat design: committed to and done consistently (yay). Story: committed to and feels consistent quality all the way through (like or hate it, from what I can tell its consistent so yay). Pacing: yikes (I absolutely cannot forgive the game ever for dragging out some sections like the reactors 5+ hours longer than they should've been, since they were just dungeons with little added plot or character moments, and I suspect the dungeon time was increased to pad gameplay time to get it closer to 40 hours... when I'd have prefered a 20-30 hour game that did not waste my time with meaningless extensions of sections). I imagine (though I have no idea) what happened is ff7 remake realized it would have to be more than 1 game, and also took a LONG time to make part 1. So instead of releasing part 1 as a 20-30 hour game, and looking "bad" for releasing a shorter than usual final fantasy game despite a HUGE amount of development time? They probably decided to pad the game play so it looked like they released a game as "long and good quality" as is expected of a mainline game. However I think the pacing decision, a weak point I have to endure every single fucking time I play -.- makes the game noticeably worse. I'd forget the development took so long after X years, and forgive it for being a 25 hour GOOD game. But after X Years, I'm never going to forget how annoying it is to be stuck in boring dungeons for X extra hours every single time i play. I have a very low tolerance for pointless dungeons for hours if theres no plot payoff during it to justify it, I don't usually play games that have them. Final fantasy 15 also had a long development, and I assume they decided to push it out with the weird inconsistent feeling between the bulk of the game and the end, because making it reel more consistent may have required a significantly longer development they just could not afford any more.
So anyway. My point is (aside from constantly wishing immensely square enix would Hire tons of fucking project managers and stop putting directors onto multiple major games at once so they can focus on one main game at a time and therefore do more consistent work instead of being divided) that I hope ff16 is a Return to consistent experience in mainline final fantasy games. Combat design already looks good based on the demo, so they succeeded at that. Story, assuming it can maintain the quality of the intro demo, will be fine (like ff7 remakes is consistent). Pacing? God I really hope its good. If it's fine, it will be a return to solid quality that will be really good for Final Fantasy. From what I can tell, the team they put on ff16 is all good decision wise in terms of talent, assuming square enix didn't fuck up and overschedule anyone major on multiple big projects (but knowing square enix they probably did). I'd love to see a game proving square enix can make a reliably good mainline game again. It would be nice to see. I hope so.
On a side note lol I'm happy ff16 is rated M. I heard ff7 remake took out the blood trail sephiroth left cause it would've increased rating. And that was a weak point (although a very small one compared to the pacing issue). So making ff16 Mature so they can show blood as needed for the war plot they intend? Solid choice i think, that will pay off for them. I personally think it's better to commit and tell the story you intended to tell, then suddenly change and edit your story as you make adjustments for more marketability (like making ff7 remakes trail of blood into non-blood to lower the age rating to sell to wider audiences). Yes, as a product, choices should be made to sell. But I think the bulk of those choices should be made early on when making the plot, not at the end of game production when everything's already made. Better to plan what audience you want, what rating and it's limitations you aim for, what gameplay you want it to have and the game players that play that type, at the start when you're writing the plot and designing the game (it helps with CONSISTENCY).
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