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#fun fact basically all of my dragons have human forms and are d&d npcs now
swag-dragons · 2 months
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oops i forgot i had this blog. please enjoy Wine Man
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biteghost · 3 years
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How do you come up with so many cool characters?? All of your OCs seem so vibrant and fleshed out. Do you have a specific process for developing them, or do they just kinda come to you mostly formed? I find I struggle with building a compelling OCs for D&D games & would love to hear your thoughts on character development.
(This answer got long, sorry.) This is a super nice sentiment, I’m happy you think my characters are all cool and unique!!
As far as process goes, uh, it depends on the character? I’ve spent a long time (years) rewiring my brain when it comes to what I think about when creating OCs. They don’t usually come to me fully formed - I get an idea in my head about a concept, and then over like a week or even months of fiddling I end up with a character for that concept.
A lot of the time my characters are simply people I wanted to see more of in media as a kid! Mostly, female characters I actually relate to or are as nuanced and messy as their male cast members, haha... (It was a trip when I realized in high school that I didn’t hate female characters - it was actually that none of them were written as well as the cool boys in the anime series I liked, haha! Be the change you want to see in the world, basically.)
Inspiration for characters (and stories for them to be part of) come from a lot of places. An easy piece of advice is to make an effort to intake media you like! Read new comics, watch new movies and television shows, read books, play video games, listen to music and obsessively memorize the lyrics - hell, obsessively learn everything there is to know about black holes or public domain characters (that’s what I did, lol...)!
(Note: ’New’ meaning new to YOU - you don’t need to only be partaking of media that’s created in 2021 - you can find a lot to love in media that was created before your time, or for generations before you!)
I must reiterate: intake new media that you ENJOY! You don’t have to like all the same things as everyone else, you don’t have to be invested in the same shows and podcasts as your friends. Varied interests and taste is part of what makes us all unique! Increasing your pool of inspiration will help you come up with interesting ideas, and help you find YOUR voice. Your particular interests and the niche things that speak to you will help you figure out what kind of characters and what kind of stories you like to create! But the process doesn’t end at just intaking media... When you find the stuff that brings you joy, analyze what exactly it is about that thing that speaks to you... Put it into words. Explain it to a friend. Make it tangible, analyze the feelings and why the series made you feel that way... and then take it and shove it into your own stories, lol!
Engage critically and thoughtfully with work you like, with characters you like, and it will help you have the language and thought process to recreate it in your own work!
My creative process is like an exquisite corpse of all the characters and series I’ve liked over my lifetime. I mesh them all together in a grim blender and what comes out is a shake in the vague shape as an OC, lol
BUT... it seems like you’re asking more specifically about making characters for tabletop roleplaying games like D&D? And THAT is a different process for me than making OCs for my comics or original story ideas!
I don’t usually join a tabletop game with a fully fleshed out character, actually?? I don’t spend a long time on their backstory, and I usually figure it out like halfway through the story, or through collaboration with my game master!
My TTRPG characters are usually whatever I think would be most interesting in the given game setting or set-up and... usually they exist in opposition to whatever the core concept of the game is. So, the examples I have from games I’ve played are:
In Cardians: West (World of Darkness: Hunter the Vigil): we played in a modern-day urban fantasy setting, where players were recruited into a supernatural Hunter group that was also a criminal organization that Did Crimes and Broke The Law in the name of keeping peace and protecting humanity from the supernatural creatures that go bump in the night. I played Andrew, a Lawful Good Police Detective, because I thought playing a character who would need to grow past his original ideals of ‘Right and Wrong’ in the name of the greater good would be interesting! (And it was!)
In SINNING ADVENTURE (WoD: Geist: The Sin-Eaters) we payed in a modern-day urban fantasy setting with the premise that the players all Died and were brought back to life by forming a pact with a powerful spirit (and getting cool ghost powers in the process!) I played Cassius, a character who could not cope with his death, and thus refused to use his new powers because they were evidence that he was no longer strictly human. It caused conflict in the group and world, but I thought it would be interesting! (And it was! Cassius was a Bitch.)
In Rex Machina (Dungeons and Dragons 5E), I wanted to play an Aarakocra, but was having a hard time deciding on a class or backstory... until I found out that in the ‘canon’ of D&D Aarakocra only live to be like, mid 20s???? Their lifespans are insanely short compared to other playable races!! And I thought that was stupid, so I decided to make MY Aarakocra, Izzy, a warlock that’s looking for ways to extend his own stupidly short life. His pact essentially granted that to him, giving him extra time to find a way to achieve True Immortality. His conflict challenges what’s ‘true’ living in this world, and his extended life is in direct conflict with a lot of forces in the world we play in, and while it is very stressful I think it’s really interesting to play!
In Lamplighting (Monster of the Week), my character Aicen is an assassin who made a deal with a demon and gained supernatural perks out of it... except I decided that she doesn’t WANT to be in this deal. She is actively trying to undo it because it wasn’t her deal - she inherited it from a CEO that she killed during an unrelated job. (Aicen is probably my character I’ve put the most backstory into, and that’s just because at character creation in MOTW you are given a lot of questions about who your character is and why they’re where they are!)
In Hand of Adam (WoD: HtV), the concept was that all players were going to join a post-apocalyptic supernatural-hating cult. I played Shouter, who was a self-preserving pacifist coward who also turned out to be a fae (which the cult would have killed him over). It was stressful but very fun. I love Shouter. He ran away from fights and didn’t actually kill anyone until the last episode where they fought God (whom he killed, lol).
NOW. THESE ARE ALL JUST EXAMPLES OF HOW *I* LIKE TO PLAY CHARACTERS!! For me personally, I enjoy playing a character who has built-in conflict either with the world, the story, or the other players. I’m only able to play characters like this because my friend group are all really cool and we all know that conflict is not bad - it’s fiction and we’re just roleplaying! If I didn’t trust my GMs and fellow players as much as I do, I probably wouldn’t have felt comfortable enough playing some of these concepts.
I don’t think you need to know every little thing about a tabletop character, and in fact, not knowing some things and leaving it up to the GM and story to flesh out is an easy way to help you get more invested in both your character AND the story your GM is telling! Tabletops are a collaborative storytelling experience, so if you’ve already plotted out your character’s whole story, there won’t be much participation from other players or your GM. Figure out what your character wants, and let your roleplaying and GM slowly put all the other pieces in place over the course of your campaign!
But the TL:DR about how I make tabletop OCs is that I just... try to give them a goal, an ideal, or a personality that is in direct conflict with some aspect of the game we’re playing. I don’t want the character to be undermining the whole game, because that’s really crappy to do to your GM, but I have to have something for my character to grow through or change. I like giving them built-in character arc starters, lol. I haven’t played a game where my character has gotten along with every other player character and NPC over the entire campaign since my very FIRST game, lol!
Also, if you’re having trouble, why not ask your GM what they think? Again, tabletops are collaborative! Don’t be afraid to talk ideas out with your GM for your character.
A final note about playing in specifically oneshot games (i.e. games that are not long campaigns but are meant to be played in one or two sittings). Personally, I always just retrofit an OC I already have to play in oneshots! When I make a new character for a long campaign, it usually takes me two or three sessions to find their voice and figure out how to roleplay them. If the game you’re playing is only one session, I find it easier to jump right in and get the most out of your character and the game when you’re playing a character you already know pretty well! I’ve played characters from my webcomic quite a few times, and it’s always a lot more fun for me than figuring out a new character on the fly!
SO UH, IN CONCLUSION... sorry if this is mad unhelpfu!! My personal processes are unique to me! but that's the point - no one person will have the exact answer that works for you! You have to keep trying until you figure it out for yourself! Good luck! Keep creating! <3
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samsbastardzone · 4 years
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Hey, you know that 35 d&d questions ask meme? I answered all of them.
This is a long ass post. Be warned. It took up seven and a half pages in google docs. Original post here.
1. A favorite character you have played.
Would have to be Zize Fortier, dragonborn gunslinger. Their tag on this blog is #zize and you can find their bio and info on my character page. Love that bastard!! He’s sweet and bratty and a total delight to play (we are such an OP party, y’all).
2. Your favorite character that someone else has played.
UM UM gonna talk about a few here. To be fair to people I play a *lot* of games with, I’m only gonna  talk about one PC per person.
- The bastard trio in my Wildemount game– @toomanyorphans ’s Nakoria, @overplannedbutunnamednpc ‘s Zier (also an NPC in the campaign Zize is in), and @glasyasbutch ‘s Nissy. They all really suck so bad but in SUCH funny ways. They’re varying degrees of self centered and awful, but we trust each other in this campaign, and those 3 players are SO funny in their RP.
- (RIP) Avri in my Wildemount game. They and Bly named each other,,,,  they were parent and child…… VERY sweet. huge goliath with tiny bird in backpack.
- @bekahdoesnershit ‘s Raini. Zize’s BFF, and her tag on that blog is rich. She’s SUCH a bitch but we love her.
- @bhissar ‘s Saela. She is a dream character for me to DM for– very little fleshed out backstory with room to explore, with still-concrete events in it. Consistent character choices and personality, to the point I can sometimes predict what she’ll do. Very cool aesthetically. And overall? EXTREMELY sweet. Baby, baby bird.
3. Your favorite side quest.
Either the one going on right now in amnesia, where we have to collect brain matter from big powerful elementals, or the stop we made at a family of vampires in Acarnya (the one I played Osfyr in).
4. Your current campaign.
There are five of those, with two on hold. 
-Wildemount, aka the Frozen Sick module from Explorer’s Guide to Wildemount (we’re almost done with that, my PC is Bly). 
-Amnesia campaign aka high level campaign: we woke up in hell with no memories! PC is Zize. 
-Hoard of the Dragon Queen module, near the beginning of that, PC is Pointy. 
-Horror campaign, only two sessions so far, but we’re trapped in an alternate dimension carrying out tasks for a creepy dude. PC is Vinny. 
-Kithan, where we’re high level monster hunting guild members searching  out ancient artifacts of the gods (campaign based on the Monster Hunter games), PC is Topaz.
-Silas, party is currently trying to help dragons free themselves and stop a… dude? No spoilers! I DM. On hold because I had too many campaigns going at once.
-Silas v2: extremely vaguely based on the plot of season one of the web series Carmilla. A tweaked version of the first arc the Silas party went through. On hold because it was played in person at school.
5. Favorite NPC.
I don’t really have any NPCs in my campaigns that I’m super attached to, except– Nikeo, a goliath rogue PC in Silas 1, had many adopted children. Three of them– kobolds– sometimes stand on each others’ shoulders, put on a long coat, and help out around their parent’s store. They’ve named themselves Koby.
As for favorite NPCs in campaigns I’ve played, I can think of… a lot. The first is Laurel, a blue dragonborn loner type who followed Osfyr and friends in Acarnya. They were kind of broody and dark, but they really drew me in. They were the first NPC we really talked to– they were sitting on top of the post office laughing at the mob scene of people protesting not getting their mail delivered.
I’d also pick Osfyr’s partners in that campaign– Yelkian, a backstory love interest I came up with, a flamboyant soft sorcerer. Jupiter, politician’s niece, who took pity on Osfyr’s attempts to seduce information out of her and let them succeed on both counts (seduction and information). Xerxes, extra AF rogue with a big loving family, who swept in after a fight on the back of an eagle-wildshaped Brysth (npc druid). 
There’s a blue dragon in the HOTDQ campaign that we don’t know much about. I really enjoyed the way @dungeonsanddraconicqueer played him. He’s just a dude! Lex’s warlock made a Deal with him to leave the town alone. We still don’t know the implications of that. It’s fine, guys.
And then, there’s Stewart the Skin Steward, a servant of False Mystra. Fun dude.  Very cavalier– nigh, enthusiastic!– about the fact that his entire city was made of skin. Something of a skin connoisseur, in fact!
6. Favorite death (monster, player character, NPC, etc).
Saela, hands down. She got breathed on by a dragon, yo. We then had to stop playing for 4-5 months because a player lost access to the Internet. I wrote a vision/speech from her warlock patron, the Raven Queen, the night she died, and basically didn’t touch it until I read it out in game. It involved a confession that the Queen was  tired of being a god, and showing Saela all the lives she’d touched. Then we used Matt Mercer’s rez rules for her. She came back– but it was her choice.
7. Your favorite downtime activity.
Fucking tinkering dude!!! I don’t get to do it enough as Zize and that is entirely my fault. @ morgan, eyes emoji
8. Your favorite fight/encounter.
I LOVE creepy shit. There was a train car with people dancing in it, and party members got enchanted to dance along and eat the food,  and the revelers were clearly in pain, and snuffing out a candle caused a reveler to disappear. Creepy shit!
In Kithan, we had to climb a staircase, and we timed it with produce flame which is a 10 minute duration cantrip, and we were climbing for 50 minutes. We started to see things in the edges of our vision. Then someone realized it was an illusion, and it all vanished. It freaked me out so bad.
In amnesia campaign, at level 19, we were traversing a cave, and our shadows started dripping the same black goop we were there to investigate. We killed one and it took down the max hp of the person whose shadow it was, and then they straight up didn’t have a shadow until they long rested. It really freaked us out, realizing the shadows were actually creatures, but they were like CR 1. Really effective use of a low level monster.
9. Your favorite thing about D&D.
The way it has something for everyone… the way it’s brought me so many friends… the way it’s inspired my OC creation like nothing else.
10. Your favorite enemy and the enemy you hate the most.
I’m not sure if this is asking about NPCs I’ve had as enemies, or any monster in D&D canon? The longest campaign I played in didn’t have long term enemies  per se. I’d say I was frustrated with the cultists that ambushed us last session in HOTDQ,  but I didn’t hate them! I just couldn’t seem to hit or dodge them. As for a favorite… probably False Mystra: the demon lord Orcus who’d taken over  the position, and therefore the duties, of Mystra, the god of arcane magic.  We killed it,  but then whoopso!! Our wizard lost her powers.
11. How often do you play and how often would you ideally like to play?
I play an ideal amount, honestly: four times a week, for about 2.5-3 hours a session. HOTDQ Tuesdays, Kithan and horror campaign switching off Wednesdays, Wildemount Thursdays cause we miss CR, Amnesia Sundays.
12. Your in game inside jokes/memes/catchphrases and where they came from.
Amnesia: Yocheved, the party barbarian/full time fish, has a secret third arm and/or a prosthetic ass. Cylthia, the druid, does arson (but actually). Relentless is a Crown paladin, so she puts her fingers in her ears when we do crime/lie. She also has a rod of lordly might that, immediately post amnesia, she made into a 32 foot climbing pole. Yocheved eats pounds and pounds of raw fish for every meal.
Wildemount: just the shenanigans and sabotaging each other that the Bastard Trio get into. Example: Nissy was tasked with buying Zier a cloak for cold weather and purposely got him an  ugly one. Zier then prestidigitated it to be a nicer color.
13. Introduce your current party.
Oh boy, I have 6 of those. Here goes. Keep in mind many of these characters are played and games are DMed by my friends who have OC blogs of their own: Raini and Ayen are bekahdoesnerdshit, Ezra, Nissy, and Roona are glasyasbutch, Horror DM, Lent, Eve, and Nakoria are toomanyorphans, Wildemount DM, Saela, Daecyne, and Cylthia are bhissar, HOTDQ DM is dungeonsanddraconicqueer, and Amnesia DM, Zier, Nyxi, and Sarril are overplannedbutunnamednpc. Not an OC blog, but Yocheved, Avri, Arbor, Thraf, Nikeo, and Whisper are mickgoesabsolutelyhamforbarbie.
Amnesia (Zize): Lent, tiefling paladin, former crownsguard who “fell” (became an oathbreaker), then un-fell when we lost our memories. Cylthia, tiefling/elf druid who can shift between tiefling and elf forms and loves setting things on fire. Yocheved, 14 foot tall nereid (fishfolk) barbarian with a dry sense of humor, is the party parent. And Raini, aasimar wizard, sass machine and Zize’s bff.
HOTDQ. My PC is Pointy. Ezra, quiet human paladin. Theata, moon elf rogue. Freya, sweet (human?) light cleric who sometimes misreads situations. Eve, 13 year old (!!) human warlock who kinda sucks, but like, she’s 13. Nyxi, motherly gnome bard who Is going to adopt Pointy. 
Wildemount (Bly): Alene, human barbarian. Quiet and with somewhat of a parent instinct. Some sort of Mysterious Backstory. Delta, aasimar rogue, similarly shady backstory? Unclear. Sticks with Alene. Nissy, drow rune knight, sucks. Zier, drow sorcerer, also sucks. Nakoria, dragonborn warlock, ALSO sucks. (Those three make up the Bastard Trio.) Avri (F for them), goliath bard and Avri’s guardian, died last session by falling on a floor full of knives. 
Horror campaign (Vinny): Roona, halfling bard, very impulsive, eats exclusively with her spoon that says ASS, and chills in Vinny’s fanny pack. Ayen, elven teenage warlock with a dark backstory. Sarril, Ayen’s not-dad, half elf beast barbarian who got it from his wife. Arbor, dryad  monk, who wears an all white plague doctor outfit at all times.
Silas v1 (DM), Original party before 1 left and 1 died: Hacka (RIP), human luchador-styled drunken monk. Nikeo (left), goliath rogue with so many adopted children. Inferno, fire genasi paladin/phoenix sorcerer with anger and impulse control issues. Saela, babiest aarakocra warlock of the Raven Queen. Hacka’s player now plays Voda, a stoic water genasi tempest cleric who cast Raise Dead successfully on Saela. Nikeo’s player now plays Whisper, a tabaxi astral soul monk.
Kithan (Topaz): Thraf, monsterborn (universe-compliant dragonborn) barbarian. Very social, very outgoing, very stupid, and very traumatized. Fucks majorly. Daecyne, sweet tiefling druid and Topaz’s good friend. Viosa, aasimar homebrew class I forget the name of, uses her small stature and allure to her advantage. Damur, half-orc eldritch knight, the party’s only braincell.
14. Introduce any other parties you have played in or DM-ed.
Acarnya. My PC was Osfyr. Soraphine, traumatized halfling bard. Azalea, human fighter. Durzuell, haughty high elf sorcerer. James, nerdy half elf wizard. Drago, erratic Russian dragonborn monk. Kairon, slightly edgy ranger/paladin (but we love him). 
Nordenheim. My PC was Cap. I will admit: we only played 2 or 3 sessions, so I don’t really remember  most of the other party members except Rory, a fire genasi ranger who almost burned to death.
Silas v2 (hopefully will continue; I DMed): Kysseris IV. Half-elf paladin, uptight. Tower 1-6, warforged wizard who crawled out of the desert and is looking for info on how he was made. Mae “Pock”, gnome rogue, very small and  sweet. Josh, human trickery cleric, kind of an asshole, but in a way that’s funny and hasn’t bled over into IRL annoying.
[school] West Marches campaign (Ner): by the nature of West Marches, there was never a consistent party, but a few stood out to me. Red Foot, a hyperactive kobold sorcerer who’s level 8 against all West Marches odds. Lyra, Great Old One warlock of Tzee’Mhor, an abomination goat that a party I was in accidentally created. Fildo Baggins, divination wizard who can only affect allies whose toenail clippings he has in his vial.
15. Do you have snacks during game times?
Hell yeah babey!!! I mostly play digitally, especially during COVID, and I need something to munch after DMing for a while. Shit’s exhausting.
16. Do you play online or in person? Which do you prefer?
Welp! Online mostly, since everyone I want to play with has the audacity to live far away, and now exclusively online because of COVID.
17. What are some house rules that your group has?
Our Amnesia party is so rich that we just don’t keep track of money. In Kithan, a lot of rules that make characters less powerful are just… abolished (like the bonus action spell rule). (The DM likes super OP characters so she can throw SUPER OP monsters at us.  My character has a necklace that gives 5 additional uses of channel divinity.)
18. Does your party keep any pets?
Nope. No opportunities for them. Zize’s party has a little water snake on the druid’s arm but I doubt that will last very long.
19. Do you or your party have any dice superstitions?
Absolutely. Cursed dice get j a i l.
20. How did you get into D&D? How long have you been playing?
Acarnya got me into d&d, it was my first campaign, and it was happening at the place I lived. I’ve been playing almost 2 years. (Critical Role inspired me to DM)
21. Have you ever regretted something your character has done?
Not sent a fucking letter to say goodbye to their boyfriend before the world-fate-deciding bullshit that was gonna happen and possibly destroy shit. It was fine in the end though!
22. What color was your first dragon?
Red. Man, that guy sucked, he almost killed Osfyr. We were investigating a monastery secretly run by dragons disguised as humans.
23. Do you use premade modules or original campaigns?
Original campaigns. I’ve never run a module before! I’m not opposed, but most of my campaigns came from ideas  that I had. I’ve never been short on ideas for a game.
24. How much planning/preparation do you do for a game?
As a player, I just open my character sheet and get out dice. As a DM, I try and think about what material I want to get through this session, and write some narration and/or stat things out if I feel like it.
For DMs
25. What have your players done that you never could have planned for?
A lot of times, Inferno has rushed into battle from what I’d built as a stealth mission, and gotten her ass and sometimes the party’s asses kicked. I should really have learned by now.
26. What was your favorite scene to write and show your characters?
Definitely Saela’s resurrection ritual and vision.
27. Do you allow homebrew content?
Yes! I’ll check it first,  but I’m all for expanding the boundaries. I homebrew items and monsters all the time, why shouldn’t my payers get to homebrew their shit?
28. How often do you use NPCs in a party?
Too often in my first arc. I had like 7 NPCs running around at all times (they were Carmilla characters). Super not recommended. I have 0 right now.
29. Do you prefer RP heavy sessions or combat sessions?
I’m still finding my groove with RP as a DM. I like encouraging my players to RP amongst themselves. I consider myself fairly good at combat on both sides of the equation, DM and player, so that’s always fun to me, especially when my players enjoy it too.
30. Are your players diplomatic or murder hobos?
I have one actively reforming murder hobo player, the rest are diplomatic. (The character, Inferno, is having a great growth arc. I’m super proud.)
For Players
31. What is your favorite class? Favorite race?
I fucking love genasi as a concept. Favorite class would have to be rogue or cleric, but gunslinger’s up there too.
32. What role do you like to play the most? (Tank/healer/etc?)
I  honestly don't have the patience to not play DPS. I love doing lots of damage. Healing is satisfying, support is satisfying, but there’s a reason I picked rogue twice and tempest cleric over other domains.
33. How do you write your backstory, or do you even write a backstory?
Sometimes the backstory is part of the character concept– especially for Pointy, because I had the name first, then went hmm why would she have this name. Almost always, though, more backstory gets written during the campaign when I have an idea. Sometimes a character will act in a way I don’t expect, and it’s fun thinking of a justification to fill backstory gaps.
34. Do you tend to pick weapons/spells for being useful or for flavor?
Mostly  usefulness honestly. I’ll make choices among several for flavor, but I’m a big proponent of using mechanics to build character. What I mean is, think about Magnus in TAZ Balance– his protection fighting style contributed a lot to the way Travis played him as a protective person. I love that shit.
35. How much roleplay do you like to do?
I like to do a lot, but unfortunately my  energy is pretty down lately so I haven’t been doing as much.
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sepiadice · 7 years
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SepiaDice GMs D&D5e (7/20/17): After School Excursion
After much time, I finally return to the GM’s seat, watching and plotting behind my screen!
So, after many months of scheduling conflicts, and playing other games, I got a small band from my Improv Group (mostly different from the cast of the last campaign) to subject themselves to me. Which is charitable on their part, especially since I’ve still haven’t really read the fifth edition rules…[1]
I went in with my favorite amount of preparation: an opening spiel, a vague idea of what I’d like to have happen, and a large swathe of empty, terrifying space to just let the players run rampant with.
I don’t plan sandboxes, just to be clear. Because that would imply I prepare NPCs and locations. I entered with five paragraphs of introduction and a puzzle.
Of course, my players are seasoned comedy improvisers, so I could’ve also come in with nothing, and they would’ve entertained themselves, even if most of them were new to Dungeons and Dragons.
I told them to make characters, stressing that they should have no backstory before we start. Not even a name or alignment. Because I had an opening twist.
The story began with a spooky dream. Disused lighthouse, shadowy figure, and glowing runes.
Then they had a school day. Because, as it turns out, they’re normal High School Juniors. I followed this reveal by letting them dictate what their school is like.
I admit, if my goal was a normal high school with maybe a couple anime-esques tropes, I shouldn’t have allowed greenhorn players with backgrounds in comedy dictate the terms. However, it does accomplish the more important task of getting the players to make the world their own.[2]
So what I got was a giant, wall-less warehouse named after the setting of High School musical.
Sure, at first I thought “I can interpret wall-less as just being a California High School”, but the players then insisted on specifying that, no, it’s literally a building with no classrooms, instead operating off a grid system.
Also, it’s super-cliquey, poorly funded, and originally a mansion that was part of the underground railroad and bootlegging, so there might be secret tunnels.
After establishing there’s been gossip of the shared dream going on in the (nonexistent) hallways, it’s now lunch, and they’re probably just vaguely themselves,[4] I just let my players go.
(Luckily, unlike me, my players have common names, so I’m going to go ahead and just use them.)
The party reveled momentarily at the chance to go back and do it right, before quickly conceding that, no, they’re totally nerds.
Chris, for whatever bloody reason, decided he wanted to be class president. And also a super Christian, but he’s playing a Paladin, so that’s just foreshadowing.[5]
The others then quickly established his crush on a girl named Tiffany, which they built upon for a bit. Then I brought Tiffany over, only to have three of them immediately give her grief and make her leave.
Which was a nice, subtle method of telling me they didn’t need too much NPC work from me. Again, I prepared very little, and they introduced Tiffany, so I’ve got nothing against that. Let the players define the terms of their entertainment, and fill in what needs be filled in while having fun yourself.
So, after I clarified what is known about the lighthouse (it’s always been there, but they’ve never seen it lit, and it’s on an island), they decide to skip class and go to the docks.
I had hoped to dedicate the opening portion of the game with them investigating and trying to figure out how to get to the lighthouse.
Jason,[6] wanting to be helpful, decided to get into an argument over the fact that I gave everyone a different rune in their dream, and used that as inspiration to go to the lighthouse to prove the rune he saw was the correct one. Also, there was optimism that they’d end up as Power Rangers. Which is… fine as a motivation…
It was as they searched for a ride that I realized an easy way to differentiate their high school forms from their future form: use the Adventurer stats, but with disadvantage on everything![7]
Brook wanted to try and skip the dock sequence by establishing her father has a boat. Not wanting them to brush over things too quickly, I subtly killed that and tried to get them to convince a fisherman to take them.
They started with Tim, who, as a compromise, had his shirt both tied off and also just off and draped over his shoulder. Brook tried to flirt with him to get a ride. I decided to play the ‘Ah, no, you’re fifteen, and I’m an adult angle.’
So Jason improvised inexplicable blackmail, because apparently when given enough agency, my friends default to Loony Toons. He also established that Tim’s a furry.
Jason failed the persuasion check, however, so Tim gets to be a proud furry. Little more discussion, and Tim offers to take them to the lighthouse if they could get some dirt on a rival.
Who I named Dave.
So they go to Dave, who casually admits to criminal activity, but also belief in a giant squid cryptid, which the party then spun to get a ride at midnight, forsaking Tim.
They then went to Tiffany’s party, which was made up to handwave time. I made it midnight in case they wanted to do a youth adventure, gearing up sequence, but instead they went to a house party.
Midnight comes, and Dave sails for the lighthouse, since the party told him light attracts the giant squid. The party then enters the lighthouse, where I finally sprung a puzzle on them!
I bought some wood blocks, drew runes on them, and they had to figure out the sequence to open a magic portal.
I colored the runes differently on each of their handouts, and I expected them to share the notes at some point. Once they identified the correct side, it was a simple matter of following the rainbow.
I apparently underestimated the paranoia the last campaign left with Jason, because no one looked at anyone else’s notes. They successfully communicated what the runes look like, but they never picked up on the different colors, even though that was a passing mention in the argument that got them there.
Basically, it was exactly the subtle time killer I hoped the puzzle would be. Even had pull out the ‘roll INT for hints’ trick once or twice.[8]
Like a good pun, a puzzle should be obvious afterwards, but engaging during the set up.
Anyways, go ahead and steal that one for your games, GMs!
Once they solved the puzzle, the portal opened. I described it and gave a little space to let them decide if they’re going in by their own power or if I need to Digimon them.
They walked in. Because who needs self preservation instincts?
Once in, they obviously turned into their Adventurer selves, waking up at the dead end of a dungeon.
‘Do we still have our own minds?’ “No, all this high schooler stuff was just a Shaggy Dog story.”
I had the players introduce what they looked like at this point. By pure coincidence, the one player who made a human went last, describing himself as just looking aged up.
The others were a dragonborn (the Furry Christian), a Tiefling (Jason played this up for the ‘which afterlife did we go to!?’ angle) and a half-elf dressed in leaves (Brook’s playing a druid.)
So, again, sit back and just let the players enjoy themselves. Then, when I got bored, have Kobolds show up and pick a fight.
I surprisingly wasn’t bored. Probably helped that it was an intentionally easy fight just to introduce the mechanics to the players, who mostly one shotted the Kobolds.
After killing six tiny lizard men, and with no clear way out, the players went deeper into the dungeon.
Jason fell into a trap, and they were ambushed by Gnolls, knocking them out.[9]
End of session.
So, lesson? Low expectations and little planning is a good method if you feel your players are fine building off themselves. I probably would never attempt this structure with less improvisational players, but I knew they could take it.
Still, I probably should’ve had a more clear plan for the dock sequence, and maybe a firmer hand on the school environment. However, I had fun, the players tell me they had fun, so it was a success. Hopefully I can manage to get them back for a session 2. Because I have intentions.
Until next time, may your dice make things interesting!
[1] However, I have years of experience in other systems, have played in a couple 5e games, and I principally learn by doing over reading. [2] Besides, if I actually wanted to anime it up, I already have a setting for that.[3] [3] Maybe I’ll let them play in it someday. Maybe. [4] I could’ve pushed them to establish High School Personas, but, again, Improv Club. Just let them do what they want and hope. [5] I can concede that it’s painfully obvious where my set-up was going, but it’s okay to telegraph things to players so they can subtly help the story. [6] Previous roles include Windy Jerk and… other people? [7] I love the Advantage/Disadvantage system. I’m going to houserule it into everything. [8] Well, I gave a freebie by clarifying all the runes are meant to be hexagons. [9] I love gnolls, which is why it’s surprising this is the first time I’ve ever used gnolls.
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