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#funfair hire
tamekalina-blog · 9 days
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When you hire a funfair provider, you’re not just getting rides and attractions; you’re gaining access to a team of professionals who specialise in event planning and management. Funfair hire providers have the experience and expertise to understand your event’s needs, tailoring their offerings to match your theme, audience, and goals. They handle everything from setup to takedown, allowing you to focus on other aspects of your event.
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deandreraden · 10 months
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On the other hand, if you are planning a Christmas event, whether it’s a corporate Christmas party or a community gathering, you can definitely have your own piece of Brighton with the help of a funfair hire specialist such as We Are Tricycle.
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mlpleasurefairs · 1 year
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todisrael · 2 years
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On the other hand, if you are having a family fun day for your company, you may have a fairground or carnival-themed affair, where you can rent the rides and attractions from providers like https://www.wearetricycle.co.uk/.
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directdogman · 1 year
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Would Abel and Bunny have ever interacted? They are my favorites and I think considering their similarities they would have fun interactions
The two are similar in many ways but do have character differences that aren't super apparent since Bunny gets smooshed and replaced in the Mingling. For a time, before I decided to do the switcheroo, the two WERE gonna appear together and interact!
I always feel weird talking about characters with little screen time with such detail because a part of me thinks "this guy has like 8 lines, shut UP, hound", but people keep saying they wanna know for some reason, so I say, like, "okay, this is what I'm pulling from." It'd also probably make since if I decided to give Bunny more screentime (and yes, I do have a scene with him on paper rn that I haven't used yet! One day.)
Mostly, Bunny's thing is a feeling of superiority, genuinely. He sees those he deems beneath him as less than human and holds his own accomplishments above his head. He's very smug and sliiightly more derisive than Abel in how he speaks about others. Whereas Abel is irritable and not good to his employees either, Bunny's a tad different because his restaurant is actually successful for what it is and Bunny, while the guy's naturally lazy (from his own sense of superiority) holds his employees to such high standards with such little respect because he sees himself as a cut above the rest for owning it. Abel knows his funfair is shit. He knows HE'S shit. When he lashes out, he's really reminding HIMSELF more than anyone else that he's in charge. For someone who owns a large business, Abel doesn't have much going for him.
I had it in my head that the reason Randy's interview with Abel in his good ending was so easy and the hiring standards were so lenient is because Abel probably hated that Jerry was clearly smarter and more generally competent at everything than him and would prefer a much weaker subordinate with less confidence and less to say about Abel's poor management... Like Randy. Imagine the guy you pay minimum wage to, with a failing marriage, who lives with 12 SICK dogs, giving you advice on how better run your business. For someone with a weak ego (Abel), that would be devastating.
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brienneoftarth1989 · 1 year
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Theories
Larissa Weems x fem reader
Summary: - As the newest outcast teacher at Nevermore you made it your mission to find who was which outcast. However you were stumped about Larissa until one night you finally got it right
Warnings: graphic violence
Requests open
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You have been working at Nevermore for the past six months and since you have been here you have been trying your best to figure out what kind of outcasts your colleagues were. I mean you could’ve asked your colleagues but that was no fun. You liked to make a game out of it.
You have always had a curious soul about things and considering you were the history teacher at Nevermore Academy you’ve always liked to know about the past and you especially like knowing everyone else's history.
However you do have your limits. You didn’t want to pry too much to the point where you made people uncomfortable. Like you said you just had a curious personality. The first colleague you were able to guess right was coach Vlad.
He was a vampire. You knew that Vlad was a very common name among the vampire world so it came to no surprise to find out he was one. You and the fencing coach became quite close immediately when you started. You had a lot in common in terms of your personality so the two of you always seemed to have a laugh together.
You were officially told by coach Vlad that he was a vampire after you both sat in the staff canteen. It was 9:00 and he had a glass of what looked to be red wine. You out of pure curiosity asked why he was drinking at this time of the morning with humour behind your question.
That was when he informed you that it was not wine he was drinking but in fact blood. He told you that he was a vampire and every so often he needed to replenish his body with fresh blood. It was nice that he trusted you enough to tell the truth.
Over time you managed to get closer and closer with your colleagues and eventually found out what outcasts they were. Mr Fitts, who taught English, was a werewolf. Miss Hilda Boom, who taught supernatural studies, was a psychic, no surprise there. Mr Raiden Cooper who taught outcast anatomy was a siren. Mr Henry Darwin who taught astronomy was a gorgon.
You also learnt that Marilyn Thornhill who taught botanical sciences was in fact not an outcast and was therefore a normie. It makes sense that Larissa hired a teacher that wasn’t an outcast considering she is trying desperately for outcasts and normies to have a stronger relationship.
Speaking of Larissa she was the one person you couldn’t seem to figure out. You’ve tried to get close to the headmistress but she isn’t one for making friends. Even if you never figured out what type of outcast Larissa was, you still wanted to be her friend but she wouldn’t let anyone get too close to her. She differently has trust issues due to something in her past.
You had a hunch as to what type of outcast she was but you had no hard core evidence that it was true. You believed that she was a shapeshifter due to her height. Shapeshifters are known to be very tall and beautiful but that was the only evidence you had and it could’ve been a coincidence.
That was until the night of the funfair. The night had a relatively normal start to it. You were chaperoning the kids at the local funfair which would show up in town a few times of the year. Providing the children had permission on a selected night they would get to go down and enjoy the night.
You were also allowed to enjoy the night but you also had to be around to keep an eye on the students. You knew what the normie kids could be like around the students so it was important to keep an eye on everyone to make sure nothing broke out. The night was going smoothly until you saw Wednesday start chasing Rowan into the woods.
You were highly concerned considering the students were not supposed to leave the fairground let alone go into the woods without permission. You chased after them hoping you would catch up with them quickly as you didn’t want either of them to get hurt as you didn’t know what was going on.
“Wednesday! Rowan!” you shouted searching the woods for the two students. However you were shocked when you came to an opening to see that Wednesday was pinned to a tree with Rowan using his telekinesis powers to keep her there. Just as you were about to intervene you watched this huge monster run out from deep in the woods.
You stood in shock as you watched this beast tear Rowan’s body apart. You let out this deafening scream which seemed to scare the monster causing it to run back to where it came from. You immediately ran over to Wednesday.
“Are you alright?” you asked, picking up her weak body trying to shield her eyes from the massacre in front of her. However it was already too late. You heard Wednesday scream into your chest at the sight of her friend. She was tough but this would be enough to traumatise anyone.
You carried Wednesday to your car and let her rest there before going to find Principal Weems. “Larissa, there has been a massive incident. I just watched this huge beast tear Rowan’s body apart in the woods. Wednesday witnessed everything as well but I’ve taken her to my car at the moment” you said as quickly as you could so Larissa could deal with the matter at hand quickly.
“Thanks for letting me know. I will see if I can sort this out. I don’t want the sheriff finding out just yet as they will immediately blame us for this tragic event. Inform the other staff members here to get the remaining students back to Nevermore effective immediately” she said before storming off in the direction of the forest.
The next half an hour you spent finding your colleagues and helping them find the rest of the students. After about an hour you had finally managed to round up all the students and get back to Nevermore. You also spoke to Enid and told her to keep an eye on Wednesday and if there are any issues to come find you immediately.
Over the next few days everyone around Nevermore was on edge including yourself. You had tried to speak to Larissa about what happened but she wouldn’t tell you anything that was going on. You found it quite bizarre with how secretive she was being about this. You thought she might’ve given you some insight to everything that happened considering you informed her about what happened.
You let it go. You decided you needed to move on with everything because it was clear that Larissa wasn’t going to give you anymore information. However you were shook to your core when you watched Rowan walk past you and walk into Larissa’s office. Were you dreaming? That was definitely Rowan.
But that was impossible. You watched Rowan die. You saw the state of his body and there is no possible way he could’ve come back from that and you knew that no outcast would be able to use their power to bring him back to life.
You were suspicious. There was no way that was Rowan so who the hell was it. You followed Rowan however you stopped at the giant oak doors resting your ear against the wood trying to get a listen as to what was being said. You managed to find out that ‘Rowan’ was going back home so would be leaving this afternoon to go to the train station.
This was the perfect opportunity. You rushed to your room to get changed into a different outfit as well as grabbing a hat and a pair of sunglasses. You then immediately went to the train station to start your investigation. You sat for about an hour when you saw Rowan walk onto the platform.
You watched as Rowan walked into the restrooms but were shocked to see someone else walk out a couple minutes late. A tall blonde man. That was strange because you never saw him enter the restroom. You had been very observant over the last hour so you would’ve seen him walk into that bathroom.
You decided to follow him. You had a feeling that this person would help give you answers. You followed them into a darker area of the station making sure you kept a decent distance between the two of you so they didn’t become suspicious.
However when you watched the man walk into the dark shadows, so you were surprised to see Larissa emerge. You were right. She was a shapeshifter and now you had the proof with your own eyes. “Larissa?” you questioned as you walked closer to the tall woman.
Larissa quickly snapped her neck to look at you realising she had been caught shifting. “Of course it would be you that would find out the truth about me. I heard that you were going around trying to find out who was what kind of outcast” she moaned at you. “So spit it out, now you know I’m a shifter who do you want me to turn into?” she asked.
You just stood there in shock. “I don’t want you to turn into anyone” you said shyly looking down at your feet. “So why have you been so desperate to find out about everyone’s abilities then?” she questioned you. “I’m a history teacher Larissa. I just enjoy learning about everything but I know my limits. All I ever wanted was to be your friend Larissa. I’ve been able to make friends with everyone but you” you sighed, still looking at your feet before eventually making eye contact with her.
“I’m sorry y/n, I’ve always been secretive about my abilities. People have never trusted me because they didn’t know if I was shifting into other people and the people who did trust me always wanted me to shift into someone else” she sighed. You could see she was hurt by her past.
“Let's go back to Nevermore Larissa. Just know that I didn’t mean for you to feel uncomfortable. I really just wanted to know you better. Why don’t we open a nice bottle of red that I have in my room? We can just chill out and get to know each other a bit better” you smiled as you walked past Larissa to start heading back to Nevermore.
“That would be nice y/n” Larissa said as she followed behind you.
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foolsplay-funfair · 7 months
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Hi there! Been a bit since our last post, huh? The funfair is back in construction: as this week we've hired many volunteer artists to help with decals for our game!
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We've been in development nonstop this week! Game optimization is being fixed as of the moment and so much more is to come. After almost a year, Foolsplay Funfair is almost complete!
We predict that the game may be released by June of this year or earlier— depending on how much time is spent on development. We hope to see you there!
P.S. We're going to hold a grand opening when it releases! Stay tuned!
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groovysaber · 1 year
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an introduction to THE PHONE BOY(tm)
You can find the image here in my Pillowfort! (Due to ai scraping on Tumblr, my main blog is now over on PF!)
AKA, PHONE CRIMSON (Dialtown)
It all started when i was away and played dialtown again after a long time
And i returned and became a CHANGED MAN
drip? YES
a criminal? he ate pineapple pizza
Info: Phone Crimson
He/Him
ver3 gae (phone fan) His associated color is a light-ish Hot Pink (#FF248A), and his dialogue font is Solid Grooves
His Theme Music: Hit the Road Jack (Electro Swing Instrumental) (Funky Electro Swing Theme) he is nokia phone (INDESTRUCTABLE, unlike randy)combines fancy and funky clothes, unpredictable just like himis he even human? (no) he likes to open the fridge constantly, even if he has no intention of actually getting food out of it (Note: A lover of pizza and such delicious dishes, what a bodacious gentleman) his red-blue goggles work much like red-blue 3D glasses he is very bad at making jokes, and he makes one every 3 to 8 minutes he uses words like ''groovy'' and ''epique'' (french for epic)99% of movies he has watched were on shady movie sites he owns 34 different types of weapons (one of them is a rocket launcher)
fnaf fan he's a creative and resourceful mind (he custom-painted the phone head himself) he's also very technically-minded (He made the phone head himself)
instead of using it, he became a criminal (only on tuesdays and sundays)
when it's not tuesday or sunday, he works in the funfair as operator for the ''El Crabbo'' and ''The Funeral-Planner'' attractions (the only job where people were willing to hire him) he got drip
More images of him below
You can find all of the art here in my Pillowfort! (Due to ai scraping on Tumblr, my main blog is now over on PF!)
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adarkrainbow · 8 months
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Another fairytale park... Mirapolis (1)
We have been talking about Disney a lot - and of course, with Disney comes Disneyland. I have made reblogs aboutt the Efteling park (and maybe more posts shall come in the future). But today, I want to invite you to an amusement park that doesn't exist anymore, and yet remains a part of France's history, and a part of the history of French folklore and fairytales. This is... the defunct amusement park Mirapolis.
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Mirapolis was opened on the 20th of May 1987, in the city-group of Cergy-Pontoise (more specifically it belonged to the town of Courdimanches. It was a complicated situation as Cergy-Pontoise was one of the "new cities" built in the 60s/70s by sticking various existing small towns together as a way to deal with the population boom in the Ile-de-France region/Parisian area... Its the convoluted ways of French territory delimitation). It lasted for only five seasons, closing on the 20th of October 1991. The name of the park was explained as such by its creator, Anne Fourcade: "mira" is meant to evoke mirrors, the infinite, the eternal, while "polis" reminds of "the greatness of cities and of ancient kingdoms". It is thus meant to bring in people's minds ideas of adventure, of fabulous, and of future... Too bad the park didn't live up to its name and was a big failure.
The project of Mirapolis is tied to the arrival in Europe of Disney - more precisely, the appearance of the Euro Disney Resort (current "Disneyland Paris"). The Walt Disney Company was on our ground, the Americans against the Europeans, and Europe had to fight back. [Another complicated thing: Euro Disney Resort only offically opened in 1992, but the project existed and had been going on - though secretly - since 1976, and in december of 1985 it had been publically announced that France would be the country welcoming the first European Disney park.] Mirapolis was an attempt to create a counterpart to this American implantation: it was to be the greatest, largest and first French amusement park.
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And large and great it was! Too great probably... Mirapolis was agreed to be an excessive project, truly bigger than life - a lot of resources were given to the project, and they didn't hesitate to consume every last drop of it and even more. The park was 55 hectars in terms of size - something unheard of in France until this point. Created by the collaboration of Anne Fourcade (architect and the creator of the park) and of Ghaith Pharaon (a wealthy businessman), the park's main problems were an ever-growing debt and a series of constantly changing owner and staff. The park was first owned by the Paris-Parc society - until the society went bankrupt. It then became the ownership of the Cergy-Parc society, and the original gestion and maintenance team was replaced by staff coming from the Club Med (the most famous French holiday-club/vacation-company ever), but THEN they were replaced by a group of carnies (carnies who funnily originally were against the project and had loudly expressed their opposition... but they still were hired and ran the park until it went bankrupt, and their presence made the park half-funfair). Because while the first year was a good year that met its mark (500 millions of francs invested, no loss), the second year started going flawly (700 millions of francs invested, 85 millions of loss), and then the third went bad (140 millions of loss) - and so on and so on until the park clearly wasn't profitable in any way anymore.
Now, why would this park be interesting for this blog? Because its themes was "French legends and French fairytales" - it was an amusement park entirely centered around French folklore! Again, since Mirapolis was about counter-attacking the "American invasion", it makes sense the park would be focused on glorifying the local heritage and culture, and proving that you could do a fully French park instead of having Disneyified verson of Perrault and Grimm's fairytales. A very admirable project... that unfortunately failed. Why? There's a big debate as to what was the exact cause (or causes, in plural) of this park's downfall - we'll get into this another time. But all in all, beyond being an amusement park trivia, and the background of current urbex explorations, the story of Mirapolis is one of the chapters of the massive wave and passion for amusement parks in France in the 80s-90s. Plus, the park still technically "lives on" as a lot of its attractions and elements are currently in use by other European amusement parks... But I'll get into the more historical details later.
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For now let's focus on...
WHAT THE PARK LOOKED LIKE
The park was organized in eight zones, whose names were only fixed by the second year of the park's run. Each zone was a mix of rides and food-sources. When the park opened in 1987, there were only 20 attractions in total - but when the park closed, it had a fifty or so or them.
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1 ) "La Grand'Place" (The Main Square/The Great Plaza)
This area was called "Le palais des merveilles", "The Palace of Wonders", during the park's first year. While it was renamed the "Grand'Place", the name "Palace of Wonders" was kept for the theater in the area - a building for theater plays, special-effects shows and other ballets that could welcome up to 800 people and have different shows playing simultaneously. In 1987, René-Louis Baron (a famous name of musical experiments in the 70s and 80s) created there a show based on La Fontaine's fables, called "Partir à point", with costumes by Yves Brunier. It was also within the Palace of Wonders theater that the first episodes of the "Juste Prix" (the French "The Price is Right") were recorded, between 1987 and 1988. In the second year, "Le Palais des Merveilles" became "Le Château des Visions" (The Castle of Visions), and became the first and only permanent 3D movie-theater of France - sponsored by Fujifilm, and decorated on the outside to look like a medieval castle.
Other buildings of the area included "Le théâtre de verdure" (The Greenery Theater), an open-air theater of 900 places ; and "La Navette aux milles sensations", a small-sized moving movie-theater that was carried across the area. Finally when the carnies arrived in 1989, they prepared a karting course there. The Grand'Place area was also where "La Grande Parade" (The Great Parade) was organized, a big parade with roughly 200 characters/costumes - among which many were the characters of La Fontaine's Fables.
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2 ) Le jardin de la Belle Epoque (The garden of the Belle Epoque)
[For those of you not in the know, "La Belle Epoque", "The Beautiful Era", is the nickname of the era of French history located between the end of the 19th century and the First World War]
Located north-west of the park, The Garden of La Belle Epoque was originally called "Les Impressionnistes", in homage to the titular artistic movement/group. The three main attractions of the area were Le Ruisseau fleuri, les Tacots-Chapeaux and Le Manège de chevaux de bois. Le Ruisseau fleuri (The Flowery Stream) was a boat-travel in a canal surrounded by animated scenes based on impressionist paintings (it was renamed Rivière fleurie, Flowery river, in 1988). Le Manège de chevaux de bois (The wooden-horse carousel) was, as the title says, a carousel of fifty-four wooden horses - and it was renowned for being the first traditonal carousel created in France since 80 years... It was later moved to the "Land of Legends" when the carnies arrived. The third ride was the Tacots chapeaux (Hat-cars), little cars you could drive around which wore eyeglasses, mustaches and hats. There was also a fair-organ/band-organ playing music for the guests.
In 1988 new attractions were added - but clearly designed with a medieval theme, which clashed with the Belle Epoque one (for example there was "The Knights' Poney-Club", which was a medieval-theme poney-ride). Among the novelties there was a small maquette of the Port of Deauville, a faithful miniature reproduction in which children could drive around mechanical boats.
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3 ) Le domaine du Moyen-Âge (The Middle-Ages domain/area)
North of the park, the Middle-Ages domain used to be called "Gargantua the giant", because its main attraction was the huge statue of Gargantua - it was a "scenic route in height". Basically you could climb inside the giant and look at the park from within him - this statue was considered to be part of the "duck architecture" (l'architecture canard) where buildings were made to look like objects or people (for example you could have a building looking like a giant picnic basket).
This area also contained a miniature train station where the park's train, the Mirapolis Express, went. In 1988 they created there "Le Chapiteau de l'épée magic" (The tent of the magic sword), where there was a laser show of medieval theme ; but it was moved to the Legend Land in 1989. Meanwhile, the same year, this medieval area was invested by most of the funfair and carnival-attractions and stands, brought by the carnies: there was a UFO ride (called... UFO) for 48 people ; La Pieuvre (an octopus-ride) ; La Chenille (a Music Express), a Buggy ride ; and "Godbille", a children carousel.
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4 ) Le royaume de l'illusion (The Kingdom of Illusions)
Its original title was "The Castle of Spells" - because the titular castle was the main ride of the area. There was also a restaurant called "Les Sortilèges" (Spells, The Spells), and a building called "La tour de Léonard de Vinci" (Leonardo da Vinci's Tower). Within this tower, which was meant to recreate Leonardo's workshop, there was an animatronic show created by Pascal Pinteau: the show was about a painting of king François Ier suddenly coming to life and presenting to the audience Leonardo da Vinci, while making parallels between his inventions and modern day's technology. (There was also a "futuristic character" named Alpha apparently?). The special effects were overseen by Jacques Renoir (the great-grandchild of the painter Auguste Renoir), Leonardo da Vinci was voiced by Jean Topart, and Roger Carel made the voice of the other characters of the show. The animatronic of Leonardo da Vinci was renowned for being very complex and advanced - it was moved by three hundred different motors, which allowed for things such as the animatronic's eybrows to move to mimick emotions.
To the back of the Castle of Spells, there was a rollercoaster named "Le Dragon des sortilèges" (The Dragon of Spells) ; and north to the castle there was Le Labyrinthe - a two-hectar maze inspired by an actual labyrinth of the Middle-Ages. In 1988 a hot-air balloon ride was added.
Now you know how it goes: in 1989, as the park became half-carnival/funfair, a lot of carnival rides were added in the area: Le Grand Huit (Galaxi-type rollercoaster), "Télé Combat Avion" (a plane-themed ride), a ghost train "Geisterburg/Train Fantôme", a "Tagada" (a sort of horizontal platform with a bench all around it facing the inside, and the platform jumped and turned around) - and "Les Cygnes Blanc", a water-ride in swan-shaped boats (once Mirapolis was closed, it moved to the parc Saint-Paul, renowned the Pédalos cygnes).
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5 ) La terre de l'aventure (Adventure Land)
West of the park, it was originally called after its main attraction, "La descente des rapides" - going down the rapids of a river on 14 meters-logs (the ride was another spnsorship of Fujifilm). There was a lot of boats-and-water based rides: there was a "tow boat ride" called "La Rivière des Castors" - Beaver River. It took the guests on a water-ride onto thriteen boats, with the shores decorated by beaver figures. There was also a "balancing boat" ride, called "Le bateau pirate" (The Pirates' ship).
When the Club Med took over Mirapolis in 1988, a lot of attractions were added - twelve hot-air balloons ; an inflating castle (La Montagne molle), a gravitron-ride (Le Galion) and a "Bateau pirate junior".
But the most striking part of this area was the Nesquik sponsorized area. It was originally just one specific ride, the "Quick Cup" (also called "La Chocolatière de Groquik"), your usual spinning-cup ride, but with Groquik on the sides of all the cups. However in 1988, the "Groquik area" expended with three more children-rides: Le Mille-Pattes, Le Chemin des tortures (a kiddie train" shaped like turtles), and the Mini-dragons (a plane-jet-ride shaped like dragons - it survived the closure of Mirapolis by becoming the "Manège dragon" of the Parc Saint-Paul before being retired for good in 2009). If you are confused by my mention of "Groquik" let me explain: before Nesquik brought over in France its chocolate-colored bunny as a mascot, France had its own Nesquik mascot called "Groquik". Created in 1978, it was a big, jolly, large yellow hippopotamus with a straw hat (he also doubled as the Greek Nesquik mascot as "Kouikaras") ; but he got officially retired in 1990 because Nesquik realized having a big, fat mascot for their products could mean their products made children fat or obese... So he was replaced by the fit, trim and athletic Nesquik bunny.
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6 ) Le Pays des Légendes (Legend Land/ Legend Country)
Its original name was "La ville d'Ys", "The Town of Ys" - once again, because it was the title of the main ride, The City of Ys. [When the name Land of Legends was brought, the attraction became "Voyage sous la mer", "Travel under the sea"]. It was an omnimover scenic-ride that went fourteen meters down below the earth, and made the guests explore the legendary city of Ys - this fabulous lost city of Bretagne supposed to have sunk below the waves. The SFP society designed the monsters and animatronics encountered during this ride, from gigantic invertebrate to a ten-heads hydra. And of course, Dahut was there too - princess, witch and mermaid all at once!
There was an area called "La forêt de Brocéliande" (Broceliand forest), which contained a replica of the Round Table, and a "potager des fées" (The fairies' vegetable garden). There was a lake, and on its shore a tent - a large circus tent that actually welcomed the shows of Annie Fratellini (one of the most famous female clowns). Annie Fratellini also had there a "circus school", that presented to the guests the story of clowns from the 18th to the 20th centuries. In 1988, due to the lack of food-areas, this tent was transformed into a restaurant - it was called le "Camp du Drap d'Or" (The Field of Gold Cloth), in homage to the historical event of the same name. But in 1990, it became once again a clown-area that doubled as "Le Musée des Arts forains", a museum dedicated to funfairs and the art of carnivals.
From the second year of the park onward, there was also a Viking-theme area prepared: a Viking village built near the lake's shores, with a drakkar within the lake's water ; and a "Viking Farm" with farm animals in it. (Plus a Palace of Mirrors/Mirror maze was added there, for some reasons).
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7 ) Le paradis des comptines gourmandes
(This one is a mouthful to translate... "The paradise of tasty nursery rhymes" ; "The heaven of sweet-toothed nursery rhymes")
Originally called "Le domaine des enfants" (Children's domain, Children's area), the main building of this zone was "Le Palais de Dame Tartine" - inspired by the French nursery rhyme "Dame Tartine" (Lady Toast, with her "palace of fresh butter"). The Palace itself was divided into several unities, the two most important being a two-hundred places theater ; and a "Gallery of Automatons".
The theater could be reached by going through the sleeve of a gigantic reproduction of Mister Gimblette (Dame Tartine's husband in the nursery rhyme, here crowned with a "galette des rois", the typical dish of the Epiphany). The main show of this theater was a show depicting the four seasons, and partially created by the SFP - it also had René Clermont voicing an owl who told not just the cycle of seasons but also how the world was created ; there were also other automaton-animals, as well as an enormous luminous tree of 450 kilos, made with ten thousand optic fibers. It was due to this tree that the area was sometimes called "Le théâtre de l'Arbre Lumière" (The Theater of the Light-Tree).
As for the Gallery of Automatons, it was also called la "Balade des contes" (A walk through fairytales) - going all around the Theater, this gallery was filled with animatronic animals that activated themselves when a guest came nearby, and these animatronics sang the various legends and folktales of France. Other areas within Dame Tartine's palace included a gigantic kaleidoscope, a pool of plastic balls, and another theater of 500 places.
Outside of the palace, there was also a Music-Express ride called "Caravelles", and "Le Petit Train des comptines" (The Small train of nursery rhymes) - a children ride with two little trains, whose wagons were shaped like rabbits and elephants, and which rode through a vegetable garden with giant vegetables. After the closure of Mirapolis, the Caravelles ride was moved to the Jacquou Parc (Dordogne) and renamed Gabarots.
There was also a later inclusion of a "robot" shaped area added later, during the "funfairification" of the park.
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8 ) Le sommet de la grande frousse (The top of great fear / The summit of big fright)
This was actually one of the first areas of the park, just west of the entrance. In fact, during the first year of the park it was called the "Entry zone" and grouped together with the park's entrance - before the entrance and this area were divided. Its main attraction was a roller-coaster called "the Miralooping", famed for being the French roller-coasters with the most loopings at the time. Some newspapers and advertisement also called this roller-coaster the "biggest roller-coaster of France", able to rival the biggest roller-coasters of Europe (though this was apparently not certain and put to doubt?).
There was also a troika-ride called "Le Tourbillon", and most importantly a train station called the "Mirapolis Express", with three trains leaving it to go around the park (with the second train station being located at the foot of the Gargantua statue). There was also a bike-shaped ride opened in 1990 called "Les Vélos drôles" (The funny bikes).
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(This picture is not of the Mirapolis park, it is the Saint Paul park - but the white swans you can see were originally those of Mirapolis)
And before leaving you for now, I will share another weird trivia about this weird park. The official logo and symbol of the park was this:
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But on all the merch the park sold (such as official Mirapolis clothes), a different logo and symbol was used, and it looked like this:
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The idea was that the three faces would embody the three emotions guests were supposed to go through: surprise, joy and wonder.
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norribobs · 1 year
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So I work as clinical staff in my local hospital and they’ve being trying to make the blank corridors more fun so they they’ve hired a painter to come paint fun scenes all over. And the one outside my department is a funfair scene.
We spoke to him a lot durning the day and he was thinking over what number to put on the back of the waltzer car. I took my chance to have Max Verstappen on the wall because my boss is a Lewis fan who can’t stand Max. Now she has to pass number 33 every day before work 🥰🥰
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tamekalina-blog · 2 months
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One of the most exciting applications of VR in corporate events is branded games, as confirmed by branded games specialists like Expoplay.co.uk. These games are designed to promote the company’s brand while providing an engaging experience for participants. Here are a few ways branded games are being used:
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deandreraden · 11 months
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https://theoliversmadhouse.co.uk/how-to-plan-your-very-own-halloween-party-a-step-by-step-guide/
Decide where you want to host your Halloween party. Depending on the number of guests and your theme, you might opt for your home, a rented event space, or even an outdoor location like a garden or backyard. If you plan to incorporate funfair rides and games from a reputable funfair hire expert, ensure the venue can accommodate them safely.
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mlpleasurefairs · 1 year
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todisrael · 2 years
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If you want, you can spend the whole day with your family, just enjoying each other’s company and making an entire day fun with some games and booths designed for the whole family. Https://www.wearetricycle.co.uk/ would be happy to set it all up for you, no matter what booth or ride you prefer – and you can have it in your own backyard or even indoors!
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ratgingi · 2 years
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[weakly crawls in] can . can you spare a bit of Mr Jackson Coxx lore and information. I am obsessed with his repressed dumbass in a "beee who you are for yourrrr prideeee" manner
ofc....... im glad his swagless demeanor has captivated u . jackson momence under cut
1. his name is an incredibly obvious pun . his middle name makes it funnier but if you ask him what it is he'll just tell you its jackson again. the only person who knows what his true middle name is is exie but she also has an embarrassing relationship with her name and is taking it to her grave. if you do not accept his double jackson answer and insist on finding out what it is he will probably cry
2. hes very cring yes but he IS actually decently strong, he can carry things much heavier than him for extended amounts of time and of my ocs the only person who can lift more than him is juniper (and it isnt by much, its like maybe 2 pounds more or smth and she cannot do it consistently like he can but she holds it over his head) with lillith being a close second to him
3. he has a mother who lives out of town that he writes letters to. moved to dialtown for a fresh start in a new place n' all that. michy has personally delivered a few of the letters for him
4. all of his Issues (tm) are very internalized. he hasnt nor will he ever project them onto another person, nd this would actually be a thing thtd be touched on in his route a little
5. hed have two bad ends, one where you fuck him up worse and the shit yourself and die end where you end up getting looney-toons flattened by weights in the gym after a failed bet from juniper
6. hes not very good at sticking up for people (himself or otherwise) and crumbles easy under pressure. he relies a lot on being tall and looking strong in the hopes people leave him be
7. he and jerry are acquainted from a few times where he'd been hired to move heavy equipment in the funfair
8. he has an insanely unhealthy diet but would never admit it, he insists that he is incredibly healthy and fit
9. the only other routes he would appear in are margos (during a scene between the player and juniper) and randys (as someone you could approach and ask if he'd seen randy around, to which hed say he didn't really know the guy but hadn't seen him at the park and would wish you luck finding him)
10. hes got a good bit of practical intelligence. he can adapt to situations pretty well. however do not ask him to do complex brain things if its for something important because he Will answer incorrectly and do so with complete confidence that hes right
11. he cant read roman numerals and thats why his watch has a digital display
12. along with michy and outis, hes one of my more 'social' ocs, which basically just means hes aware of a number of the others rather than just sticking to his set little group. the only people he actively considers friends / acquaintances though are michy, exie, and juniper
13. in chapter 3 when you meet him, he would have a sprite showing that his gym bag has a small pride flag pin on it. he'd mention that while hes not totally past his problem hes been trying to do more active interacting with the community and learning abt/becoming more comfortable with himself. baby steps :-]
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Ok so here’s episode 4 now, which also seems to be the first time Harper appears, or at least has a more important role
After Harper complains that she and Alex never spend time together anymore, Alex somehow convinces her parents to hire her. It turns out that Harper is a complete klutz, and has never worked a real day in her life. After Harper causes complete destruction for an hour, Alex's parents tell her to either make Harper improve immediately, or they will fire her. Alex uses "The Serving Wench Spell" to help out Harper. However, her plan backfires when Harper becomes a strict workaholic, causing Alex to fire her. Meanwhile, Justin starts a tutoring business that makes Frankie mad. Frankie tries to get back at Justin by having a bunch of kids try to beat him up. In order to get back at Frankie, Justin gets his students to scare Frankie and his friends in the frozen yogurt parlor that Harper has started working at. Harper has been working for only a few hours, but suddenly becomes Employee of the Month. Alex visits her at work and tries to apologize to her, but it doesn't work out well. Alex uses another spell to reverse Harper's waitressing skills, and everything goes back to normal.
Other than making things a bit gayer with Alex and Harper, I think this can mostly vibe on its' own.
I think we might have more on like. Discussion on why Magic and NonMagical are kept separate and why Alex isn't supposed to tell Harper. The only reason Alex's mom was allowed to know about Magic is because she married into this and had Magic kids, but even then Jerry had to give up the rightful win of his sibling's Magic Competition to be with her because Magic/NonMagical romances aren't quite allowed otherwise.
So especially 'just friendship', she is not supposed to tell Harper.
Alex calls this out as absolutely funfair and fucked up. Everyone kind of agrees, but there's little they can do about it just yet.
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