──★ ˙🍓 ̟ !! what is this? boyfriend material.
☆⌒(ゝ。∂).ᐟ ᴡʜᴀᴛ ᴀʀᴇ ʙʟʟᴋ ʙᴏʏs ʟɪᴋᴇ ɪɴ ᴀ ʀᴇʟᴀᴛɪᴏɴsʜɪᴘ ᴘᴛ. 𝟷
✿ ─ characters: isagi yoichi, chigiri hyoma, reo mikage, nagi seishiro
✿ ─ cw: fluff, gn!reader, no pronouns but there are a few 'fem coded' things referenced like make up or skirts, aged-up!characters, established relationships, pet names, kissing, groping, pda, use of foul language, suggestive themes, proofread so many times so if there’s a typo ill cry
✿ ─ notes: this is my first post ♪(´▽`) i haven't written stuff like this in a pretty long time so bear with me ‹𝟹 this is some hybrid of headcanon and drabble idk
ISAGI YOICHI is a full-fledged bonafide simp...
he suffers from tragic a condition. when he’s not trying? flirting supreme panty dropper. however, when he tries to flirt with someone he likes? bro is fumbling. at first he seems like such an instant charmer. hes a classic gentleman, great listener, and super attractive. but the second he gets an inkling of a crush, he ruins it for himself. stuttering and getting his words mixed up, saying the most embarrassing jumbled combination of what he actually meant to.
follows you around to all your tasks because how else would he spend his free time except hanging with his baby. to sephora, to the grocery store, to the salon, the the ends of the earth if that's where you're heading that day. more than happy to hold onto your hand as you go about your business, rambling about global soccer statistics and looking at you like you hold the world. yoichi is a prideful purse holder too, his arms and pockets and car being full of your belongings makes him insanely happy for some reason he can’t put his finger on. always ready to press the lip gloss you’re patting yourself down for into the palm your hand, taking a kiss as payment.
he’s bad at planning dates, so don’t put him in charge unless you want to be late to a reservation at a restaurant 2 hours away with mediocre food. he’s good at paying for them though!! the dates he does get to plan are usually to the mall. what can i say, man likes to spoil you.
at the mall isagi can kind of trick you. because typically if he were to offer to buy you a couple hundred dollars worth of things, you would absolutely refuse. buttt if its just one thing from this store and one thing from another, and maybe its the fact that you dont feel the weight of all the items as your boyfriend carries it all, but it flies under your radar. and at some point you look at yoichi… and he has a lot of shopping bags. surely some of those were his right? the little pleased love sick smile on his face says otherwise.
its so worth it to isagi tho. he gets to spend time with you, make you happy, be a doting bf. but it also means that he can pick out clothes for you. as generous as he was, he could be a bit of a greedy gifter - never leaving the mall without a new skirt of his choosing. will personally pick out a pile of things he wants you to try on just for him.
once youre with isagi for a few months, he reveals his true colors. man is a serial PDA offender. he just thinks you’re so pretty, and it gives him such an ego boost to be the guy by your side. better hold his hand or its going in your back pocket. leans in under the guise of giving you a quick, generally acceptable peck on the lips… but all of a sudden he wants another before you even fully pull away from the first and its all downhill from there. sits on your side of the table at restaurants instead of across from you so he can rest his hand on your thigh and sneak in small squeezes when he thinks youre not paying attention. and be careful about walking in front of him, he’s not strong enough to resist the urge to smack your ass.
if the PDA thing wasnt a dead give away, isagi is just very affectionate in general, honestly has a hard time leaving you alone when you’re in the same room as him. he just gravitates towards you no matter what he was previously doing. very easily distracted, very easy to bribe. he’s the type of guy where when he goes to get out of bed in the morning to go to practice, and you cling to him and ask him for just 5 more minutes, theres nothing that could stop him from sinking right back into your arms. his attendance record has definitely suffered because he is unable to deny you a single thing you ask for, especially if that thing is him.
CHIGIRI HYOMA is taken and makes sure everyone knows it…
hyoma’s partner very quickly becomes his best friend if they weren’t before they started dating. it’s not even intentional, but he gets very quickly attached to you. sure, he has a decent amount of friends, but none of them know him like you do. he loves to hear you talk about your life, invested in your daily drama and indulging you with all of his. he likes to hear your input and insights on situations. he takes notes in his phone when he sees things he thinks you would like, or conversations he had that he wants to tell you about. forever surprised by how much he misses you when you’re apart, chigiri is used to not needing anyone the way he needs you. is so much grumpier at matches that have him go abroad without you, texting you often throughout the day, whenever he can get his hands on his phone.
because you’re now his best friend and partner, chigiri’s a bit tied to you at the hip, but he would never admit to being clingy. not that you mind, hanging out with him is fun and surprisingly intimate. he never fails to hold your hand wherever you go or throw an arm around your shoulder. on dates he’ll lean in close to your ear to whisper little observations and jokes about the people around, the two of you sharing witty comments and secretive snickers behind your hands. when hanging out with mutual friends, the way yours eyes meet his wordlessly, both holding the same micro expression, indistinguishable to other people, that says “we are so talking about that later”.
speaking of clinging to your side, hyoma can have a bit of a possessive streak at times. i feel like it’s something you don’t really expect of him until there’s a guy flirting with you in a store. the way your boyfriend is at your side before you can even answer, standing at his full height, squaring his shoulders with a sour look on his face, not at all shy about the way his arm snakes around your waist. “they’re not interested.” he states plainly, as if it were obvious, but if you payed close attention to him (which you always did), you would notice the distasteful curl of his lip or the venom seeping into his tone or the way his usually gentle fingers hold onto your side with a firm grip.
he doesn’t meet your eyes after, already sensing the knowing smirk on your lips. his ears turn red when you break the silence to tell him that green was a good color on him. but, your ever clever boyfriend is quick to reply, “that’s cute baby, but i’m not jealous. you haven’t seen me when i’m jealous.” the mischievous glimmer in his eye and the smug smile he wears reminds you to not test him.
king of matching outfits with you. not in the novelty shirts cheesy way, but he always asks for a fit check before he picks you up on dates. chigiri is outside your apartment within the hour, wearing a jacket that matches the color of your shoes and a sly grin. generally starts to shift his style to be a bit more cohesive with yours, he loves going out and looking like you belong together.
not to mention, matching outfits give him more excuses to take pictures with you. photos of you and him are plastered all over his instagram, your handle in his bio and everything. he’s no amateur either, always able to catch your best side, in perfect lighting. really makes you feel as pretty as he seems to think you are. hyoma is a bit of a show off too, so he gets a bit of an ego boost getting to let everyone know how cute you are, and that you’re all his.
hyoma greatly values the alone time he gets to spend with you. the best part of his week is sitting on the couch as you help him with his hair care routine. you running a mix of the comb and your fingers through his hair as the two of you catch up on the k-drama you started together. your touch and your attention and your warm presence enough to make the stress of a pro soccer career melt off his shoulders. makes you teach him how to do your nails and learns your skin care routine so that he can return the favor, although he’s much better at the latter.
MIKAGE REO is ungodly whipped and more than a little dramatic…
if we’re talking about social media boyfriends, reo is near insufferable. let’s be real, reo was already flexing on the gram before you got with him. constantly posting pictures of his car and expensive watches and exclusive clubs. he just becomes worse when you agree to go out with him. his story is full of aesthetically blurry shots of you, sometimes featuring him, anywhere and everywhere. in his car, on dates, cooking in his kitchen. he even found the audacity to post a picture of you in his bed, your bare back in full frame, the sheets pooled around your waist. “i’m so lucky” was the caption and the only context provided. unsurprisingly the lifespan of that post was quite short once you caught wind of it, with the assurance that he wouldn’t be getting so lucky in the near future.
i totally think reo is the type of guy that tries to act like a fuckboy but is secretly a hopeless romantic. in other words, reo is a huge sap™. has a picture of you in his wallet. you’re his screen saver and all his passwords feature your name. nagi is the last person left that will still listen to reo ramble on about you, all of his other friends having gotten tired of it.
we already know that reo is taking you to fancy dinners on the regular, but more unexpectedly i think he is a big fan of outdoorsy dates. previously mentioned hopeless romantic tendencies means reo loves a picnic way more than he lets on. his favorite is when the summer comes around and he gets to take you to the beach. if reo dies and goes to heaven and it's not you rubbing sunscreen into his warm back in a skimpy swimsuit he picked out for you himself, he's not interested. a close second favorite of his is late night drives with you. all the windows of his luxury sports car down, blasting a playlist the two of you made together, singing loud and ugly down the empty freeway. in these moments you make him feel weightless and he swears it’s addicting.
king of clingy. every time that you feel your phone vibrate, there's a good chance that it's your boyfriend. never with anything important either, asking where you are, how was your day, sending you pics of whatever he is doing, even resorting to imessage games when he runs out of things to talk about. he just always finds himself itching to open your contact. if mikage reo could eat up all of your attention, he would not hesitate to do so.
reo is usually the caretaker. when he obtained status of boyfriend, you automatically went on his list of special people in his life, only really consisting of you and nagi, and this granted you the exclusive privilege of walking all over him if you so please. truly a pushover and weak to your pouts. while we’re on the subject of ways to get him to fold, reo is surprisingly easy to flatter. your compliments are honey to his ears, no matter how many people have said the same to him before. his heart thumps loud in his chest whenever you do any act of service or labor of love for him. just wait for the day you buy this man some flowers. got his hand splayed over his red face, his palm not wide enough to cover his infatuated grin. "they're really for me, babe? god i knew i picked you for a reason.”
reo's feelings for you run extremely deep. scary deep. you make him feel stupid and irrational. he can't think straight, he's impulsive. you have to keep a close eye on him because give reo enough time alone and he'll convince himself that getting your name tattooed across his chest is an amazing idea, a grandiose display of his affection and devotion to you - sick as hell too. god forbid you go on a trip by yourself, there's honestly a decent chance you'll come home to a marriage proposal and explanations on how "no no, don't worry babe, i know its sooner than you expected but i've got it all planned out.” just be glad that up until this point he has resisted the strong urge to drop a fourth of his trust fund on a ring, a price he's more than willing to pay to make you all his.
NAGI SEISHIRO is greedy and will readily take a mile if given an inch…
nagi is… new to the whole boyfriend thing to say the least. not to say he’s bad at it or anything, but i imagine that in the beginning of your relationship, things are a bit, for a lack of better words, lukewarm. he struggles a bit with recognizing that the switch from friends to more than friends is more than just the title, letting you completely take the wheel. but his passiveness doesn’t last long. not when he can’t escape the way you are constantly on his mind. he thought it was overwhelming enough having a crush on you, but now that he’s falling for you it’s on another level. he thinks of you when he first opens his eyes, facing the obnoxious blue light of his phone to send you your daily goodmorning :x . he thinks of you at night, when he’s restlessly fighting to fall asleep before he ultimately caves and facetimes you so that he can drift off to your tired mumbles and even breaths. he thinks of you when practice drags on, the anticipation of seeing you after the only thing keeping him from giving into his exhaustion.
nagi can’t get you out of his head for the life of him, but to be fair he doesn’t put up much of a fight. seishiro is used to getting what he wants, so what does he do when his desire for you becomes a hassle? he makes it your problem. constantly calling you and asking you to pick him up from social functions because he misses you. insisting that he stays the night at your place or that you come to his because he needs his daily dose of you. and he doesn’t have the shame to be shy of telling you everything on his mind either. he unintentionally says very flustering things, unabashedly demanding your touch and your company, no matter who is listening. it’s your fault he’s like this after all, you might as well take responsibility and give him what he wants.
and what he wants is affection from you, as much as he can get. serishiro is mesmerized by your reactions. being in love with you is uncharted territory that he maps out with piqued curiosity and newfound greed. especially kissing. once nagi gets his first taste of kissing you for real, messy and needy and drawn out, he never wants to go back. not after seeing your red face, eyes lidded and lips parted so cutely he just has to steal one more. now his day dreams revolve around you, what flavor of chapstick you’re wearing, what perfume do you have on, are you thinking of him as much as he does you? thats one thing he never really finds the courage to ask, but that he secretly hopes is true.
he loves to find things you can work on together, even if you always end up being the one putting in more effort. nagi will insist on cooking dinner together, and maybe you get his help for a good 10 minutes before he’s slumped in a seat at the counter eating the ingredients. buys tons of lego sets for the two of you to put together and while you’re following the instructions, he’s stealing pieces you need so he can build a little car to push around the table while he watches you figure it out. he’ll even settle for a puzzle and a movie, but your out of luck if you expect him to do anything but the edges.
the lazy genius only really has the time and energy to have a couple of important people in his life, but once you make it into that inner circle, that shit is permanent as far as he’s concerned. it begins with him telling you that it only makes sense to leave some clothes at his apartment, you’re at his place half the week anyway. and then its him smuggling over your favorite pillows and stuffed animals to his bed instead of yours. then he’s asking you to go grocery shopping with him every week. the jokes he makes about the fact that, “you keep all your stuff here anyway. just move in with me already,” are far too frequent to be subtle. but when he hits you with the puppy eyes, which are annoyingly effective, how could you say no?
you’ve put yourself in his orbit after all and now the solar system that is nagi seishiro will use his gravity to pull you inevitably closer. it’s doomed.
is my bias obvious?? cuz i feel like it might be… lmk which one was your favorite!!
© 2023 hyomaslut. please do not copy, translate, or repost any of my content onto any other sites.
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i would love to hear your dark spore rant. i didnt even know spore had a sequel.
Oh anon. Poor sweet anon. I’m so sorry.
So, the thing about Darkspore is…
… it was a really REALLY… mediocre game.
Like, the moment to moment gameplay was… fine. Just fine. Not incredible. But not BAD! Really, it only had two major flaws:
The first, it was buggy as hell. One particularly nasty bug was present in the games launcher, and on certain systems the game would fail to install at all. They were unable to ever fix this bug, which I speculate was a major reason the game was abandoned by the devs so quickly and lead to it being taken down from every major digital distribution site. You could still install and play it if you already bought it though! If… it actually installed for you.
Which leads us to the second flaw. It’s right there on the box.
“Internet connection required”
The game has Always Online DRM. All the levels, enemies, loot, your entire account, was all stored server side. And servers are expensive. So, when the games bugs became unwieldy and not worth fixing, and they took it offline… it became a money sink. It was a game generating ZERO revenue, but had huge server maintenance costs. So eventually, they just shut down the servers.
It is now very difficult to obtain the game, requiring you to buy one of the few unopened physical copies remaining. And even once you do have it, it is IMPOSSIBLE to play. There is a project called Resurrection Capsule in the works, some fans trying to create a private server for it. But with so much info stored server side, they basically have to recreate entire subsystems from scratch. It’s… not going very fast, and to my knowledge hasn’t been touched in over a year.
Story
The story of the game is pretty basic. A progenitor race of alien super-scientists create a new, synthetic form of DNA, called Exponential-DNA, or E-DNA. This rapidly mutates to create new life, and can be guided to create specific, specialized organisms, condensing thousands of years of evolution to a few hours. It can also be injected into existing creatures to alter them and make them more powerful. However it also linked everything affected by it into a hivemind. So it was outlawed. The creator of it decided to respond by creating a E-DNA virus, called The Darkspore, infecting himself with it, and spreading it across the galaxy and conquering it, wiping out his own race.
You play as another member of that race, who has been in hibernation for 1000 years while that was going down. Your ship AI has woken you up because it has managed to stabilize E-DNA and also keep it disconnected from the hivemind, and needs you to go kill the guy who took over the galaxy. That is how the game starts.
…
And how the story ends. There is not really any more story past that part. You get a cutscene describing each of the games 6 planets the first time you visit it, and a final “Hey you won!” cutscene after killing the final boss which ends with the cliche “implication the villain isn’t really dead” trope, and… that’s it. That’s the entire story. Not really the selling point of this game. Its not even entirely clear if it takes place in the same universe as Spore! It’s just set dressing for “Run through these 24 levels and beat everything up”
Gameplay
Darkspore was created by Maxis. This alone was HUGE. This was a team of developers who only really made lifesims like The Sims and Sim City, taking a stab at making a diablolike game.
And I GENUINELY BELIEVE every single studio out there needs to do shit like this. Designing for something so outside your wheelhouse creates SOOOOO much innovation so quickly. You get fresh new ideas injected into the genre so quickly. The final product won’t be good! You don’t have any damn experience in the genre! But it will create something unique beautiful, and god damn I wish we lived in a world where that alone was enough and devs weren’t focused on chasing profits instead.
Genesis
Genesis is just a fancy way of saying ‘Element’. There are 5 of them: Plasma (fire and lightning), Bio (plants and animals), Cyber (machines), Necro (death and fear), and Quantum (space and time) and the way they interact is… certainly a choice I guess. Each Darkspore you face has a genesis it falls into, and each of your heroes has one as well. If your Genesis matches that of the darkspore you are fighting at the moment, you take double damage and they take half damage. If they don’t match, all damage both ways is neutral.
The system itself is kinda mediocre. The biggest part of it, however, is the Variant Skills. Each Genesis has 4 unique skills tied to it that represent the common elements of that type.
Heroes
There are 25 heroes in the game, which each have one Genesis and one Class (Sentinel which are the tanks, Ravagers which are the DPS, and Tempest which are the Casters/Support)
Each hero has 4 total variants, with the first one you unlock being Alpha, and as you level up your account (heroes do not have their own levels) you eventually can purchase their Beta, Gamma, and Delta variants, with each variant having slightly different stats, and a different one of their Genesis’ 4 variant abilities.
Each hero has a unique basic attack, which USUALLY has a little extra to it. For example Sage shoots a bolt that hurts enemies it hits, but heals allies it hits. Zrin alternates between two different punches, one of which has a short duration DoT and the other of which has a 10% stun chance. Stuff like that.
They also have a passive effect that is always active while you are playing them. Collect a soul from each enemy killed for a 5% damage boost, 10% damage bonus when attacking from behind, a stacking defense buff every time you take damage, stuff like that.
Finally, a character has 2 unique abilities. One that is unique to them and can only be used while you are playing that hero, and a second ability that is everyone in the squad can use if that hero is present.
Squad Decks
Which brings me to the first rant and something I am SO AUTISTIC ABOUT (positive). SQUADS. The game had you craft Squad Decks, collections of 3 heroes that you can swap between during your missions, for a total of 883.2k squad combinations (I think my math might be off on that). Swapping between them is on a cooldown of about 10 seconds, but otherwise is don’t instantaneously and as often as you want without penalty. You always have 5 abilities active:
- The unique ability of your active hero
- The Genesis ability of your active heroes variant
- Hero 1’s Squad ability
- Hero 2’s Squad ability
- Hero 3’s squad ability
The first two abilities change out every time you swap heroes, but the last 3 are fixed. So you have 3 abilities that you always have access to, and 6 abilities that are paired up and you can swap between which pair of those abilities is active.
Your heroes do NOT share a health/energy pool, but DO share healing pickups. Any time you pick up a health or energy restoration pickup, it refills a chunk of the respective health pool of your currently active hero, and a smaller chunk of each of your inactive heroes in the squad.
So the core loop of moment to moment gameplay becomes swapping situationally between heroes both offensively and defensively, to get access to your other heroes skills and also to mitigate damage from enemies based on their genesis or control where your healing is directed.
Loot
Loot in Darkspore is fairly standard for your average Diablolike. Item drops have 4 tiers: Common (Item Level=Account Level-5), Uncommon (Item Level=Account Level), Rarified (Item Level=Account Level+5), and Purified (Item Level=Account Level+10)
Items of higher tiers have more chances to roll on a table to gain beneficial modifiers.
Each item fell into one of a few different categories: Weapon, Hands, Feet, Offensive, Defensive, or Utility.
Each hero has one of each slot, plus an additional slot based on their class. Ravagers have an extra Offense slot, Sentinels have an extra Defense slot, and Tempests have an extra Utility slot. Any hero can equip any item you gain, with the exception of Weapons that are hero specific. Some heroes also lack Hands or Feet, in which case their weapon has extra stats and can get the same modifiers as hands and feet can.
The items you equip can then be added onto the Hero in the Hero Editor. The Hero Editor is often equated to the Creature Editor in Spore, which is BULLSHIT and was a pet peeve of mine the ENTIRE DAMN TIME THE FAME WAS LIVE. This is a FALSE EQUIVALENCE. It uses the outfit editor from the Tribal/Civilization phases of Spore instead. Importantly: this means you cannot alter the overall silhouette of your hero. It will always maintain the same basic profile and animations. However you can freely place the extra parts you equip anywhere on its body, and can also place multiple copies of them.
Additionally, old parts can have their stats stripped, converting them into ‘Detail’ parts with no stats, of which you can equip 6 different parts, each of which you can include 10 copies of on your hero. So you could get some pretty cool looks from it!
However all this loot is garbage and you likely would not use most of it outside of appearance. Which brings me to…
Cash-out Loot
Usually if you mention the word ‘cash’ in any sentence involving a game published by EA, it would be a call for concern. Luckily this isn’t that! It’s just gambling! Everything is fine!
The main progression in Darkspore comes from gear, and the best gear comes from how good your ships engines are. These come from account upgrades as you level up your account, determining how many levels you can do in a row. Every time you complete a level, you are given an option: Keep going, or ‘cash out’ and get a guaranteed piece of Uncommon gear, with a 10% chance of it becoming Rarified, as well as all the gear you picked up in the level.
If you choose to keep going, you have to complete the next level. If you die, you lose ALL the gear you picked up, including that guaranteed piece. If you make it to the end, you are given another choice: Risk it all again and go on to the next level, or stop here and get your TWO pieces of guaranteed uncommon loot, which each now have a 20% chance of becoming rarified and a 5% chance of becoming purified.
You can only go another of levels equal to the number of Engine Upgrades you have earned by leveling up your account. So at first, after the second level you HAVE to cash out. As you progress you can start to do many more levels at a time, getting a dozen pieces of gear that are practically guaranteed to be the highest rank.
But of course you have to play these levels in order, and you don’t get a chance to upgrade your character with all the cool new loot you found on the way, so you can’t just jump straight into this. You have to slowly build up to being able to push yourself this much, and once you can, you have a readily available source of some of the best gear in the game.
And that ties into my absolute favorite system of Darkspore:
Catalysts
Many diablolikes have a mechanic called ‘Sockets’. The gear you equip has its own type of equipment slot, and you put gems in there that give you small bonuses. Every game does it a little differently, but it’s kind of a staple of the series.
Darkspore uses a similar system, but utilizes it VERY differently. While you are running levels, enemies will rarely drop Catalysts instead of loot. These come in 5 colors: Purple (boosts your base stats), Red (boosts offensive secondary stats like damage or attack speed), Blue (boosts defensive secondary stats like health regen or damage resistance), Green (boosts utility secondary stats like movement speed or lifesteal), and Rainbow (can contain any of the bonuses of the previous categories) They also come in two sizes: Big and Small. This determines how big the bonus from them is.
You have a 3x3 grid on your HUD that the catalysts you collect go into. You can rearrange them however you want, and if you create a line of 3 of the same color (Rainbow is a wildcard and matches with all of them), it will double the bonus of all Catalysts in that line. This stacks, meaning if you create multiple lines over a single catalyst it could get a x3, x4, or even x5 bonus if it’s the center piece of the grid and forms a line in every direction.
However, you can’t save Catalysts. You can equip it to the grid or drop it on the ground and move on. That’s it. You have to decide now. Do you keep that Big Purple you have for the big buff to your most important stat, or do you trade it for that Small Rainbow for a mediocre stat you just found that you can plug in the middle and double everything else in your grid?
“Surely that only matters early game, and once you have good catalysts you don’t swap them out that much, right?” I hear the diablolike veterans asking, because that is how socketing works in most of those games. And normally you would be right. Except for one major change: All your catalysts only last until the end of your run. When you get to the cash out screen, and choose to keep going? You keep them. But if you choose to cash out, or if you ever die, your catalysts all vanish. Every new run you have to go through and collect them again, which results in you playing your heroes in new ways and adopting new strategies based on what catalysts drop for you each run.
It’s an INCREDIBLE easy to learn system that adds SO MUCH depth and replayability to the game. I love it so incredibly much. Each mechanic flows elegantly into the the next. The catalysts help you do better runs which gets you better gear which upgrades your heroes which lets you do better runs, the entire spiral being locked into your account level to give a quantifiable metric of how far this spiral is gone. It was so good!
And now, it’s gone forever.
Man that sure was a long post. Friends have heard me go on this rant SO many times. Thank god I never got into a second mediocre game filled with novel innovations that are ultimately lost to time and can never be experienced again due to Always Online DRM making it unplayable. Can you imagine if I didn’t learn my lesson and did that a second time? Ha!
… I never did that again. Right?
… right?
…
HEX: Shards of Fate
Hex was a digital TCG legal battle with TCG elements created by Cryptozoic. It was originally put up on Kickstarter, advertised as a digital card game with both PvE and PvP modes, a unique focus on the design space opened up by being a digital game, and gameplay damn near identical to Magic: The Gathering.
The thinly veiled truth was that this game was never meant to succeed. They had hoped it would, and it would be great if it did, but I’m fairly certain that was always a secondary objective. The first objective was to get sued by Wizards of the Coast over the similarities to Magic: The Gathering.
Now, that might sound strange to an outsider, but to anyone in the industry, they are probably nodding along and going “Yeah that tracks actually.”
You see, Wizards of the Coast is… bad. Really bad. They do everything in their power to choke the life out of the industry and have resorted to a lot of questionable tactics to do so. One of these is against anyone who develops any form of trading card game. You see, WotC has a patent on booster packs, customizable decks of cards, and turning cards sideways.
Literally.
U.S. Patent No 5,662,332 (A)
It is not a coincidence that the second two biggest names in TCGs don’t involve turning your cards sideways. Konami contested that Yugioh was different enough to not violate the patent.
WotC responded by suing them. They settled out of court.
Nintendo actually hired WotC to design the Pokémon TCG to NOT violate the patent in return for WotC getting to distribute the first few sets. WotC gladly accepted, distributed the game, got their cut of the sales, and as soon as that was over….
WotC responded by suing them. They settled out of court.
Every single other game out there ended up paying royalties to WotC. Because the cut of the sales to WotC was cheaper than going to court even if you won. WotC had their fingers in every pie, but was smart enough to make sure not to piss people off so much that refusal was ever a viable option.
Cryptozoic was a company that, at the time, was making several licensed TCGs. The big one that jumps out was the World of Warcraft TCG, which they were in charge of (though it was originally made by Upper Deck). Cryptozoic was begrudgingly paying royalties because having the WoWTCG license was too good and they didn’t want to give that up. Then Hearthstone happened and Cryptozoic was going to lose the WoWTCG license as it got discontinued.
So Cryptozoic set up their new game, Hex, specifically to bait WotC into suing them, so they could get the patent overturned.
See, the patent isn’t actually valid. You cannot patent a game mechanic. There are certainly aspects of the patent that ARE valid and CAN be enforced, but the parts about mechanics can’t actually be enforced. WotC uses it because people can’t contest it, but if it actually was used in court it would get overturned VERY easily, and WotC would be declawed.
So Cryptozoic created a game that was a clone of MtG, used a Kickstarter to build up a large amount of legal funds, and got sued by WotC! Yes! Exactly what they wanted!
… and then they settled out of court.
Sigh.
I guess I’ll talk about the game now.
Lore
The lore of the game was solid. Pretty typical fantasy setting. Humans and elves and sort of racist orcs (better than most other orcs I’ve seen at least) and extremely racist tribal coyote people make up the good guys. Undead, spider-orcs, dwarves, and also pretty racist samurai rabbit people make up the bad guys.
There are two types of magic in the world: Blood magic and Wild magic. Elves are adept at wild magic. Shin’hare (the rabbit people) are adept at wild magic as well. The Shin’hare tried to take over the world, forcing the Orcs, Humans, Elves, and Cyotle to ally together to drive them underground into the underworld.
There the Shin’hare met and allied with the Vennen, an all male race descended from Orcs. They were adept blood mages, and they procreated by kidnapping orcs and using them as incubators for spiders. I fucking love the Vennen. I’ll focus on them a lot in this. The Vennen taught the Shin’hare how to sacrifice their young for more power.
The two then allied with the Dwarves, a genderless race of sentient stone statues who excel at creating machinery, and who believe the world itself is a giant machine. Specifically, a weapon of mass destruction, and they are trying to set it off. They believe blowing people the fuck up to be their natural calling.
The underworld and overworld forces go back and forth a bit, with the Elves doing a large chunk of the work as the only overworld race that can use magic.
Then Hex happened. Hex is a massive meteor made up of Diamond, Emerald, and Sapphire. Hex punched clean through the world, scattering gems all across it, before stabilizing in orbit on the other side, becoming the worlds moon.
These gems were incredibly magical, allowing every race to now use magic. Diamonds were restorative, bringing life to things. Rubies were extremely destructive and burned bright and hot and quickly. Sapphire allowed finesse manipulation and control over water. These
Yes this is just the MtG color pie.
Eventually, humanity stumbled into one of their old crypts that was very close to the impact site of Hex, and found it CRAWLING with undead. They were taking the Diamonds from Hex and putting them into the eye sockets of human corpses, causing those corpses to reanimate. These were NOT actually undead, but an alien consciousness that existed within the gems that were using human corpses as a host.
The Necrotic sought a peaceful and symbiotic relationship with humanity as thanks for the use of the bodies. Humanity responded by getting really pissed off that the Necrotic were grave robbing, and went to war over it. Eventually the Necrotic retreated deep into the underworld and allied with the other races instead, eventually helping the Shin’hare with a second attack on the surface.
The lore has a lot more depth than that, but that’s the basic. I liked it a lot. The Orcs being good guys who just really liked tests of strength was a refreshing take on orcs. I liked them a lot. The extremely racist caricature that made up the Cyotle and the Shin’hare? Less so.
Digital Design Space
As for the actual gameplay… it was MtG. Like, almost 1:1.
Like…
Seriously.
Shards work similarly to Lands, with there being 5 basic shards, Diamond, Sapphire, Ruby, Wild, and Blood. You can only play one Shard per turn and when you do you get 1/1 Resource. 1 resource to spend on this turn, and 1 permanent resource. You spend that resource to play a card that costs 1, and you go down to 0/1 resources. Start of your turn, you would go back up to 1/1 resource.
Pretty straight forward stuff. Resources are a card type like in MtG, but once it’s played it acts as a perpetual resource like the Mana in Hearthstone, with no need to care about where the resource is coming from.
… wait a second though, this is a MtG clone. It uses the color pie. Caring where those resources come from is KIND OF a big deal in MtG.
Which is the first really cool difference between Hex and MtG! THRESHOLD! Each time you play a shard you gain 1 threshold in that color. To play a card, you have to have at least as many threshold as are displayed below its cost. See that purple dot below Murder? That means you need 1 blood threshold to play it.
Threshold is NOT consumed when you play a card, which DRASTICALLY alters deckbuilding and how feasible multi-color decks are.
For example, in MtG, if you had 4 swamps and 1 mountain in play, and 5 cards in hand that all cost R…. You can play 1 whole card this turn.
In Hex, if you have 4 Blood and 1 Ruby, and have 5 cards that all cost 1 and have a single Ruby threshold, you can play your entire hand that turn. This made it incredibly viable to splash colors in relatively smaller amounts. It also opened up cool new design space, like cards that cost 1 but still required 3 threshold in a color. Or cards that require 1 threshold of every type to activate a bonus effect (very common among Necrotic) or… for sockets!
HEY WE ARE COMING FULL CIRCLE!
Remember how I mentioned Diablolike games having sockets, but how Darkspore didn’t use it? Well Hex DOES. There was a pair of keywords called Socketable Major and Socketable Minor. Each set, there would be 10 gems (two of each color) that rotated out for Socketable cards. Cards with Major sockets could equip any gem, while minor sockets could only equip half of them. So for example the current rotation might have the Sapphire gems be “While you have at least 1 Sapphire Threshold, this card has Flying” for its Minor gem, and “When you play this card, if you have at least 3 Sapphire Threshold, target player draws 3 cards”
You chose which gem was in each Socketable card during deckbuilding. Different copies of the same card could have different gems equipped, or you could have the same gem equipped across multiple different cards. It was basically a way to go “This card was designed to be splashed in other color decks. You pick what that other color is.”
It opened up a lot of design space! This was something Hex did VERY well. They knew they were making a MtG clone, but they weren’t beholden to the same restrictions a physical card game did, and they THRIVED in those areas.
For example, REPLICATORS GAMBIT, a one cost card that creates six copies of a troop (read: creature) that just… could not exist in MtG.
Another example of this was in my favorite archetype in Hex: Mill. Now, I’m not normally a blue player. I’m not a big fan of the ‘you don’t get to play the game’ archetype. Even mill isn’t really my thing. But the way it worked in HexTCG? God I loved it. I wish I could see my opponents faces as they reached a trembling hand out to their bloated, grotesque deck, a cruel mockery of what it once was. They had started the match with only 60 cards, but now it held twice that number. Knowing every draw was more likely to bring their own skittering death out.
…
Maybe I should back up a bit.
There the Shin’hare met and allied with the Vennen, an all male race descended from Orcs. They were adept blood mages, and they procreated by kidnapping orcs and using them as incubators for spiders. I fucking love the Vennen. I’ll focus on them a lot in this.
Vennen are, in MtG terms, tribal Blue/Black with a focus on control. Specifically an aggressive form of control. Your wincon is still ‘beat your opponent to death’, but the means by which you do it is… spiders.
Lots of Vennen cards work by still allowing your opponent to do the thing that you blocked, but it now creates Spider Eggs in their deck. Lock down a creature as it enters play with ‘Everytime this creature becomes tapped, shuffle 3 spider eggs into your deck’ or ‘Whenever an opponent draws a third card this turn add a spider egg to their deck’ or ‘When this creature is destroyed add a spider egg to your opponent’s deck’ and when they DRAW a spider egg… well… the effect of a spider egg is more or less ‘When this card enters your hand or graveyard, draw/discard another card into that zone and destroy this one. Your opponent creates a Spiderling and puts it in play. “
Spiderlings are 1/1 Unblockable creatures.
The Vennen win con is to just fill your opponent with spiders and then shred them apart once the spiders start hatching. It was a DELIGHTFUL playstyle.
PvE
Hex also features a fairly robust PvE mode with a point crawl encounter map that was quite delightful. There were cards unique to PvE, but all PvP cards were also legal in PvE. In general, all your staples came from PvP and were the same core staples everyone uses to win (they were very generous with handing out common/uncommon PvP cards in the single player mode, which in turn also made Pauper a very popular format), however you also had PvE cards which made up your win cons. PvE cards weren’t balanced as tightly, and allowed to just be dumb overpowered bullshit just because it’s fun to use dumb overpowered bullshit sometimes!
There were also equipment slots that would modify the cards in your deck, turning PvP cards into PvE cards. For example, Replicators Gambit made it so that EVERY copy of that card gained that text.
PvE started with character creation. You would create a character that was one of the 8 races, and one of 6 3 different classes. Warrior, Cleric, or Ranger. I think there was a late update that added Mage but I don’t recall too clearly, and it isn’t document online anymore as far as I can tell!
Each class had a unique talent tree that you could customize and change how you played. Your race determined what colors you could play, and your level determined how many of each rarity you could play.
I played a Vennen Cleric. Cleric’s whole thing was that you would gain Blessings, 0 cost cards that would rise in your deck each turn, and could be played to draw a card as well as additional effects based on your build. My blessings put more eggs in the enemy deck, to the surprise of no one.
As you went from encounter to encounter you would earn new cards to modify your deck, swapping decks between fights. Then there were dungeons, long laborious streaks of a dozen or so encounters, with branching paths and decisions to be made, earning you tons of new packs and equipment and experience to boost your character. One especially fun encounter was crossing a desert with a pack of… I think it was gnomes? There were 20 of them that needed rescuing. The way you rescued them was putting them in your deck, and then leaving the desert through a single combat encounter. Except they were AWFUL. Like 3 cost vanilla 1/1’s level of awful. The more you had in your deck, the harder the encounter became. It was a really nice way to portray the logistical challenge of trying to fight while protecting all these useless tagalongs.
There were plans to even introduce Raids, 3v1 PvE encounters, but they fizzled out as the game got sunset.
The game was good. REALLY good. It relished in the digital design space in a way I haven’t quite seen since then. A few games, like Legends of Runeterra, have come close, but always fall short, and that’s so sad! I DESPERATELY want to play a TCG with this level of customization again!
Luckily that was the end of it. I finally learned the error of my ways, never touched anything ‘always online’ again, and now can live a life without regrets! … except Legends of Runeterra a little bit like I mentioned above but THATS IT! There are no other always online games I have regrets about!
…
ToonTown Online
Okay no, not seriously. I’ve never played toontown. But honestly it looked kinda silly and like a shitpost in video game form. I think it would have been fun to try at some point with a few friends. Not seriously, just to screw around in for a bit.
Never going to get that chance. Just like nearly everyone reading this will never get to play two of my biggest influences that shaped how I think about game design.
Always Online DRM is an insidious beast. It doesn’t just kill games, it kills *archival*. All we have left of these games is a relatively small number of gameplay videos. I was planning on having a lot more pictures in this post of all the interface elements I was talking about as I talked about them, but there just… aren’t any good pictures of them. Even these details are based on my own memory cross referenced with a couple of wikis, and even those were sparse.
Some games can’t feasibly avoid Always Online. MMO’s are a big example. But by adding it into a game that has a single player experience involved, and not making that single player experience a standalone thing on its own, you are destroying any hope that your game will be remembered. It will fade into obscurity. There will never be a cult revival. Your work will be discarded and forgotten and it’s… so incredibly sad to see.
I jokingly titled this section being about ToonTown, but really this section is about Kingdom Hearts: Union X. It was a mediocre and disgustingly predatory gacha. It was horribly managed with horrible issues around localization and it was just… a mess. But it was part of the world of Kingdom Hearts, and it’s story was important and mattered.
The game is no longer playable, but it’s also not entirely lost. The devs created a new version of it, as a gallery to view the cutscenes. The single-player side mode, Dark Road, is also included. The devs didn’t have to do this. They could have gone the same route as Darkspore and HexTCG, and had their work be forgotten. They chose to save it. Not in full, but at least the parts the deemed important.
It also makes me wonder how much this happens in other mediums. Ludology is a pretty new field, and it rarely goes into specific games and their impact on the medium, mostly just focusing on the impacts they have on humanity, rather than the mechanics themselves as these beautiful pieces of art. And it makes me wonder how often this happens with say… film critics. Are there any indie film makers who are deep in the paint of indie films and critique of not just the films themselves, but the very techniques being used, just sitting there going “It’s so upsetting that this big studio managed to do something this beautiful and all of us in the scene recognize it’s beauty, but no one else seems to, and now it’s gone?”
… as I’m writing this I actually realize that this does happen there. It’s how I found out about what became my favorite film of all time, The Man From Earth. It’s a small film that flopped horribly in theaters, and only gained any attention by being pirated by a lot by indies who wanted to talk about it. It’s a good movie, highly recommend. Not for everyone though.
I don’t know. I’m sure I had a point with all this but… seeing it happen again and again and now with streaming services taking stuff down it’s just… I can’t help but seeing not just more and more games, but more and more of EVERY artistic medium ending up in this area. How many digital artists entire portfolios have vanished off the face of the earth because their tumblr got deactivated? How many movies are going to be gone forever when Netflix eventually goes out of business? We can’t even rely on piracy! Many old pieces of media is just lost forever. Just ask the Doctor Who fandom. They probably know more about that than anyone else at this point.
But mostly I just really wish more developers would consider what parts of their games are important, and what kind of legacy they want to leave, instead of just what will generate a short burst of profit, with no care for what happens after.
… I should start doing video essays with how long this got. It’s like some kind of text based video essay. A text essay. Those are a new thing I just invented.
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Hi!!Can i ask for LUXIEM(or just ike) hcs with an s/o who's just insanely good at suika or puyo puyo even though they just played the game once or twice?:D
i had to write this ASAP i love writing ab reader playing games LMAOO
Luxiem + S/O who’s good at Suika
• he’s mediocre at suika, so normally he wouldnt join any tostus while the other is playing (i hardly see him join totsus in general so-)
• however if its YOU whos hosting any kind of tostu or just anything, HES JOINING INBA HEARTBEAT
• yk how he is with ike? all simp-y and always looking for a way to spend time with him? yeah he does that to you too
• anyway, when he sees you get 3000+ points your FIRST TIME PLAYING
• his face: 😧
• he probably doesn’t believe that its your first time LMAOO - you probably have to prove it to him off stream somehow
• if you’re his kouhai: “y/n, i’m your elder you can’t be embarrassing me like this…”
• if you’re his senpai: “…you know what they say; the elder, the wiser.”
• “oh god, please don’t bounce up…” “PLEASE BOUNCE UP FOR THE LOVE OF GOD” - guess which one is vox
• anyway, afterwards, he’ll probably force you to watch him play fnaf afterwards so he has sone sort of pride in being able to out-do you somehow
• the mf sings to try and distract you to get you to mess up
• change. my. mind.
• “country rooooaaaaadssss, take me hooooooooome, to the plaaaaaceeee i BEEEELOOOOOOONGGGGG”
• getting 3000 first time hes just like ?????
• probably has that one face with the wide eyes and mouth wide open (like that one clip of sonny during the game show off collab w/ noctyx)
• and if you’re like him and start spewing nonsense to focus better, he’ll be laughing so hard
• “hey, chat, do you think anal hurts that bad?”
• “what???”
• if you have his fugi on your head whilst streaming he’ll probably pretend to punch it now and then just to get a reaction out of you
• mf is okay at suika but not like terribly amazing
• that being said hes rooting for you and will probably be so amazed at you repeatedly getting over 3000
• if there ever is a point where you’re malding he’ll either - A: Mald with you - B: Laugh his fucking ass off
• “WHY THE FUCK DID IT BOUNCE UP TO THE TOP?!?!”
• “LMAO AHAHAHAHAHABSISHWHAHA”
• definitely literally says “lmao” if you fail
• will bring up the most random things to talk about!!!
• “y/n have you seen that food theory video where he tried to cook his steak in the dryer??”
• “luca wtf are you talking about?”
• if you recently had an off collab he’ll also be telling embarrassing stories about you
• “[insert fan name] did you guys know that Y/N eats their oatmeal dry?? like no water.”
• anyways all around, hes amazed and he probably sends you a sweet discord message after stream
• “you’re so good at suika!!! :D”
• FOLLOW UP MESSAGE: “ew that was cringe ignore that”
• he just sucks at suika so hes just like: :0
• “y/n??? this isn’t like…pre-recorded?”
• “DO YOU NOT TRUST ME, IKE??”
• im running out of ideas for them uhhh
• when you get over 3000 your first try hes genuinely so amazed
• say he has a zatsu the next day, if someone superchats him about the totsu the night before he’ll go on a rant about how jealous he is that you’re so good at Suika
• “yeah, Y/N is like Shu and Mari with Tetris, they need to teach me their ways.”
• “an akasupa! ‘honest opinions on Y/N?’ Good question!”
• and then never elaborates
• uhhhhhh
• will most likely start bringing up either super philosophical topics to talk about or it’ll end up just being about miku
• LMAO IMAGINE YOU START TRASH TALKING IKE BEFORE HE JOINS THE TOTSU AND HE JOINS OUT OF PETTINESS???
• “yeah- so ike sucks at this game HAHAH-“ *ike joins* “SAY IT TO MY FACE”
• as soon as you sent the message you were doing a totsu he reacted to the message with that pepe side eye emote they have in the NIJI discord
• probably doesn’t join first, he waits for others
• LMAOO IF ITS HIM AND CLAUDE ITS GONNA BE CHAOTIC ASF
• claude: “y/n how do you feel about patriotism?” shu: “frick the patriarchy” y/n: “????”
• but, if the other leaves and its just you two, since hes pretty good at the game as well, he’ll probably help you with where to drop it
• and again, like luca, will probably bring up random topics
• and ligma jokes
• lots and lots of ligma jokes
• will also send messages in the discord server like:
• Shu Yamino: “y/n is too good someone plz trash talk them”
• Shu Yamino: “oh frick y/n’s good”
• LMAO PROBABLY TWEETS TOO
• Shu Yamino 👟☯️: y’all cant compare what the flip is this
notice how luca and ike’s are the longest
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