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#gets resolved. in a fucking mobile gacha game
beepborpdoodledorp · 1 year
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Ingo vs Ingo brawl in the PLA Masters update or we riot
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silvermoon424 · 2 years
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Do not use JapanCodeSupply
Posting this in the tags of every popular gacha game I can think of so I can warn people not to use a particular Japanese iTunes card-selling service. For those unaware, iPhone users can purchase Japanese iTunes codes so they can buy in-game currency for Japanese mobile games (usually gacha games).
I'd been using a site called JapanCodeSupply for a bit to buy cards in order to buy in-game currency for my one and only gacha game, Magia Record. It was going okay one day until they sent me a code that had been previously used. Obviously upset by this, I went to their customer support on Twitter and asked for a new code. After doing a bunch of steps to confirm that I wasn't scamming them, they sent me a new, unused code. I figured it was a fluke and moved on.
A few weeks later, I bought another card (this time for a much larger amount) and once again recieved a used code. I was once again pretty upset but decided to go to customer support. They had me go through all the steps again to prove I wasn't scamming them... and then sent me a canned response about how their code system "had a 100% success rate" and how they would not be giving me a new code. No matter how many times I argued, I kept getting generic, canned responses from their support team.
I opened up a case on PayPal (which I had used to pay the site) and am currently waiting for my case to be resolved. This happened back in late August and I wasn't going to say anything until the case closed, but what pissed me off is that JapanCodeSupply was silent for weeks after I opened the case until I escalated it. Then they just provided a tracking number (what? it's a digital order, there would be no tracking number), presumably in the hopes that the PayPal overseer would be overworked, see a tracking number, and decide in their favor.
So yeah, fuck this company. They knowingly send out used codes to people and then refuse to reimburse them even after they provide the evidence the company themselves asked for. If you want an alternative place to buy Japanese iTunes cards, I recommend PlayAsia instead. I have had zero issues with them and they are overall a far more reputable company.
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yostresswritinggirl · 3 years
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@butterfly-mochi​ Rewrote this freaking thing thrice because it keeps getting deleted wth tumblr agjvahkfajkvk- I enjoyed writing it a lot tho and since I’m too weak to the characters I ended up writing for all of them (except for Sucrose, im sorry bb huhu, I ran out of brain power). This is my first time writing for so many of them in one go so please excuse me for any mistakes or blandness ywy thank you for letting me write for my baby Ganyu too hhhhh
Universe Reversal 2
Genshin Impact Character Reader and Modern Players with Zhongli, Childe & Ganyu (how they simp for you) (event masterlist / Part 1 / Part 3)
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Zhongli the F2P
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The most relatable out of the bunch because this man is still broke and can only rely on the primogems he can farm. And he had a LOT. The one thing he doesn’t have a lot on, however, is his luck.
So how did he manage to pull you?: Well after exhausting all his primogem on your banner with nothing but weapons and other characters, he has lost his resolve. But by some weird luck, there was a character bug that was fixed and in his email was the almighty consolation primogem. Enough for ONE pull. And by the Gods he FINALLY got you.
He’d nonchalantly post his screenshot of pulling you using a single acquaint fate in his friend group without any words and everyone else just loses their shit. “You got them in one pull?!” “Yeah” A riot.
This was partnered with the fact that not only is Zhongli an F2P player, but also barely has any five star characters.
He looks calm and apathetic over the news, but behind the screen he’s exhausted and relieved, silently livid.
He has no primogems left to squeeze for a constellation so you’re instead pampered with the best weapon suitable for you (because that’s all he keeps getting).
Zhongles spends most of his time farming for materials to quickly level you up, unlocking all your stories and voiceline, but he fucked up on your build (his artifacts are messy).
He follows communities, forums and videos regarding your character to know all the things he needs to perfect your build. You can barely make a dent against normal mobs, so he knew he was doing something VERY wrong.
Is the type of person to keep refreshing the page for new content, very updated.
Ask him a question about your character and he’s gonna bring you the word vomit that is his research. He’s not gonna stop- probably accidentally developed a copypasta for you.
Also follows your VA in both Tiktok and Twitter to indulge in every bit of content. He also has that screenshot of his pull saved and locked.
On his birthday, a friend of his gifted him a chibi plushie of you and he has treasured it ever since, treating and handling it like its a figurine.
“It is merely pure luck and grace from the gacha gods that I got this character, and I will make sure that they know I am very grateful for this fortune.”
Favorite Voiceline: Birthday Message
Childe The Whaler
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This lucky wealthy bastard with no remorse for his money whales for EVERY character. He’s making a collection, which is to get all the characters, especially the five stars. So when your banner finally popped up, he’s gonna square up and trigger a whole ass meteor shower.
How he pulled you: Money. His luck with this games are actually not the best so he always compensates with money, he got you halfway through the first failed pity, almost giving him a heart attack that he might actually break the bank just to get you.
And then he pulls more to raise your constellation lol.
The first thing he does is look over your character info and read through it all; constellation infos, your base stats, artifact compatibility.
At the end when he’s maximized everything, he would then focus on playing around with your character *coughs climbing noises coughs*
He thought you’d just be another part of his collection but playing with your character was very enjoyable and in-line with his playstyle- oops 100 screenshots with the Kamera-
Any and all merchandise that he fancies would be his, and he’s definitely flexing it to the other sweetie nerds who call themselves simps. He’s fighting for the simping title, and he’s currently neck and neck with this fanartist in Pixiv.
Speaking of that fanartist, he definitely commissioned an expensive and detailed portrait of you, full rights and everything. No one else was allowed to use it but him.
Was also the first one with the audacity to call out your VA to create an account on Tiktok to create more content with your voice. He was successful.
His obssession also comes in the form of self-indulgent contents, and had been keeping track of the ship wars happening. During conventions, he cosplays as the character shipped with you the most (or the character he thinks should end up with you).
Silently scrutinizing those who cosplay you, only ever taking pictures with/of the best looking one, sorry haha
Definitely flaunts that you are his waifu/husbando and will fight for best girl/best boy during debates or polls. Has mobilized the community to vote for you once. He’s very persuasive.
“Hm? Why I’m just the best collector in the game, and I am more than happy to let everyone know that I am their number one fan haha, everyone who claims otherwise is definitely wrong!”
Favorite Voiceline: More About (Y/N) I-IV, (Y/N)’s Hobbies...
Ganyu the Employed
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Ganyu, our dearest overworker, is one of the players in the older stage who actually has a job but still plays Genshin for their past times. The gorgeous sceneries and the music is her main focus in playing the game, not much of a try-hard but still decent in the combat mechanics.
How she pulled you: You came home within 50 pulls! And you appeared again after another 10 pull! Ganyu was so SHOOKT and so distressed because oh goodness, what does she do? She doesn’t know anything much about you!
Will rewatch your three trailers to try and understand your skills better, ended up saving the soundtracks from them because that was such a nice trailer music! Tnbee gains a new follower!
Ganyu will take a while before she can properly play or build you up because she’s so busy with work, she only ever plays when she feels fully done with her work.
During her break she plays with your character while multi-tasking on eating, earphones plugged in and sight on the phone as she farms materials and artifacts for you.
The moment she gets more help from her player friends tho, holy shit, you just ended up being so OP. She had so many good artifacts and weapons for you because she didn’t know what they were for before.
She loves how you’re so easy to use and can easily solo the enemies and even the boss fights. A huge breather, because now Ganyu can cheese the battles that takes a while, to give her more time to focus on the storyline and lores.
Since Ganyu plays for the story and aesthetic, she’ll find you almost always in her team. Still very proud of her pull, she makes the best screenshots of your fights or in the best angle through exploration.
Treasures you so much she starts talking to her phone- “Ah, no, please don’t fall.” “There’s violetgrass up there, let’s try and get it”
Blushes everytime you produce a sound when climbing, doesn’t change you anyways tho
Hums to your trailer music while working, and if permitted, would have the song on repeat while she buries herself in work. She finds it really refreshing and the time she spends in work miraculously flies by fast when she gets lost in the sound.
At one point, when she was given a day-off or if the convention was on her free time, she attends to look for cosplayers of you and take a picture. No one rejects her because she’s so adorable and cute when asking shyly.
Had brought a decent amount of merchandise, preferably the functional/practical ones like a phone cover, mug or keychain. Also has an earphones clamp with your little chibi self as the holder.
When asked, she would shyly announce that she likes your character the most.
“Their character theme and music really soothes me during work, it feels nice to have them, and I have not once regretted ever pulling for them. They are the best.”
Favorite Voicelines: Good Night/Afternoon..., About Us, Something To Share..., Interesting Things...
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so enjoyable...
@moaa @zelos-simp @legionqueensav @dandelion-dreams @snackgod @rxsalinee
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jira-chii · 4 years
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I tried rewriting the Afterlost/Shoumetsu Toshi anime
Background: Madhouse made an anime from a mobile game with the best story out of any gacha game I have ever played, and fucking botched it. So I tried to see if I could do it better.
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You don’t need to have seen Shoumetsu Toshi to read this post.  However I do recommend reading this article concurrently with my summary of episodes on twitter.
So, the Shoumetsu Toshi anime was announced during the game’s fifth anniversary, and aired in April 2019. It was both exciting and terrifying because Shoumetsu Toshi is a seriously underrated game with a mindblowing story, but given the track record of game-to-anime adaptations, everyone was sceptical about it. And that scepticism ended up being justified. 
In summary (my opinion): the anime itself started out half-decent, shot itself in the foot three episodes in, staggered back up for another two or three episodes, fell flat on its face directly after, and then just kept on falling from episode 8 onwards.
While watching said anime, I realised there were very minor things I could do to improve the flow, such as changing the order of episodes, or introducing certain characters later. After a while I came up with a new alternate anime structure (see tldr on twitter). This post will be the accompanying commentary explaining the decisions I made.
My aim for this exercise was to stick as close as possible to the main message and tone of the original anime. Honestly though, if I were rewriting the anime from scratch, I would have taken a different approach entirely (because I don’t agree with the message or the tone of what we got, but that’s a story for another post).
I have tried to make sure you don’t need to watch the anime to understand this post (it would be my last wish to force anyone to watch it). That said, I may make reference to the (far superior) source material, the Shoumetsu Toshi game. I have tried to keep the general commentary in the main body, with more specific detail in the side notes at the end of each episode break-down. 
Ok, here goes.
Episode 1 Lost/Lost
The role of the first episode is to establish the characters and setting. The main idea of this episode should be to introduce Lost as mysterious and frightening, and why the main characters need to go there.
As a whole, I think the original anime does do this. It starts off with an overview of the situation (courtesy of Yuki’s monologue), and then gives us some action. Characters are introduced, the mystery starts to reveal itself, and then we end on a cliffhanger. I personally don’t feel a need to change that structurally.
I do however feel the need to switch up the order and amount of introduced characters in this episode. Our brains can only hold so much information in one episode and this episode probably exceeded that capacity and then some. 
Instead of Eiji and Kikyou saving them, I suggest having Takuya take Yuki to Geek’s first. Geek can provide a simple man’s explanation of the tragedy of Lost, using his favourite idol group SPR5 as an illustrative example. 
This means we will not be met with completely new information when the much heavier exposition from Kikyou and Eiji comes later. Because instead of brand new information, most of it will be filling in the gaps from what Geek told us. And that is much less headache-inducing than the chaos of the original episode 1.
This also means the cliffhanger of the first episode becomes Yuki finding out her father is possibly alive (instead of us wondering if Takuya is still alive…). This is admittedly not as dramatic nor as shocking as the cliffhanger of the original anime. However I went with this because I don’t think an audience going in blind would have been able to handle any more new information right after what Kikyou and Eiji did to us. Also, I don’t think many people would fall for the main character dying in the very first episode...
Side notes:
The original episode 1 started with Yuki’s monologue. I liked that it invoked interest while telling a story succinctly. So I would keep it. I would also keep the scene where Takuya busts Yuki out by throwing a fire extinguisher and jumping out the window because ngl, that was badass.
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I think the original anime built up too much goodwill in Takuya in the first two episodes. By episode 2, Yuki basically completely trusts him, but I think it would be more fitting if Takuya had to ‘earn’ that goodwill gradually. Note that in my version of episode 1, none of the conflicts between Takuya and Yuki are resolved. For example, in the original anime, Takuya tells Yuki even if she doesn’t trust him, she has to trust her dad. What a good-guy thing to say. That doesn’t happen in my version. The aim of that is to create a constant feeling of unease and tension. Because this early on, none of us should be sure if Yuki can really trust anyone around her. She’s just forced to follow them to find her father.
You may have noticed I’ve removed Rou (flying monk dude) entirely from my version of the anime. I’m not hating on Rou, but I really don’t think he was useful. In fact, he just made people more confused. I would much rather prefer Suzumebachi appear in both episodes, with the fight not even happening until the second. I made this decision with three reasons in mind: 1. It sets up the expectation in the audience for more action in later episodes, encouraging them to keep watching to see the resolution; 2. It makes Suzumebachi seem like a more threatening opponent, thereby upping the tension; and 3. There is one less character we have to introduce (Akira), meaning he’ll really shine and leave an impact when we do the big reveal
Honestly, I would also remove fortune teller Kazuko. That’s a cameo nobody asked for, and it felt kind of forced. Though there’s also no harm in keeping her in. 
On the other hand I have deliberately chosen to delay introducing Yumiko and Kouta. Like I said, there are already too many characters in this first episode. The result of this, though, is that my ending deviates quite a lot from the original episode 1 ending. But I think that’s fine. This is only episode 1, we don’t have to end with drama. I think it’s more important to get the main themes across (the episode is titled ‘Lost’, so let’s make that the focus until the very end ok).
Episode 2: Sacrifice/Sacrifice
Episode 1 should be somewhat dramatic and action-packed to hook our audience in. But then episode 2 should provide them with more information about the setting. I think the anime made a bad move by pulling a plot twist at the end of episode 1 and then immediately rectifying it in episode 2. It feels cheap and undermining. And a waste of time.
So I chose to avoid the whole thing with Yumiko and Kouta saving Takuya. Instead I get Eiji and Kikyou to send them straight into hiding. I think it is more fitting if, directly following from episode 1, this episode starts off focusing on Yuki’s feelings about her family. This provides some much-needed context, and makes her values clear from the beginning, as she starts thinking about whether it is worth going to Lost to find her father.
Now we can start introducing some new characters. Honestly though, in the grand scheme of things, Yumiko and Kouta serve the exact same purpose as Eiji and Kikyou in the narrative. Which is a shame, because I think just their connection to the organisation opens up a whole heap of possibilities. Therefore, if I am going to include them I should take advantage of that connection. In my version of the anime I make them privy to certain information about Lost. This would make sense because the organisation they used to work for was all about getting Taiyou to Lost to complete the Noah Plan. By making that special information only Yumiko and Kouta know, I make them important to the plot. 
I can further leverage their connection to the enemy to arouse suspicion in them, because Takuya and Yuki wound up in an ambush with Suzumebachi following their instructions. But that’s a minor conflict that can easily be resolved and is honestly not that important.
What is important, is that being ambushed by Suzumebachi means I can finally show off  tamashii Akira! The fight will basically play out like the original episode 1, only with Suzumebachi instead of Rou. After the fight, I envision the scene to play out similar to the end of the original episode 3, with Souma appearing before them.
Side notes:
In the original anime episode 2, Yuki talks to Takuya when he shares bread with her on the roof. They talk about Akira, which is fair enough. However in my version they don’t even know about Akira at this point. They have nothing in common to bond over. Also, Yuki is still distrustful of him. This more closely mirrors the game, where both of them were more closed off. But I think it makes sense to be wary of a stranger you just met, let alone one who just called you a fucking package. 
That said, we can hint at some development through symbolism. Yuki starts off thinking about her family all by herself. But then Takuya comes. And even if they get nowhere in their conversation, physically at least, Yuki is no longer alone. 
The true reason Yumiko betrays the organisation is simply that she likes Takuya. But she can’t just tell him that directly. That’s one of the reasons the anime uses Suzuna in episode 2. I have Kouta take that role here. I also wanted Yumiko’s attraction to Takuya to be more subtle than her straight up telling Suzuna she likes him. There’s a bit of dramatic irony there because Takuya would still be suspicious of her, but the audience should be able to tell her true reason for helping is actually quite pure.
Akira is actually a symbol of hope for Yuki. He is a remnant of her old life. But as is the case in the tragic storyline of Shoumetsu Toshi, whenever we see hope, we must destroy it in the most ironic way possible. Here, it is the appearance of the other person from her old life, her brother Souma.
Episode 3: Memory/Suspicion
The original anime pulled a really, really bad move here, by throwing in a monster of the week-style episode while its setting was still developing. This is confusing and distracting. But the biggest reason I chose to delay the SPR5 episode to episode 4 is because Yuki’s character development in the original episode 3 was too great, as to almost make no sense. 
Therefore, I use episode 3 instead as a stepping stone to get Yuki to learn to trust the people around her. Once she can resolve her own insecurities, then it makes more sense for her to be able to fix other people’s problems.
My version of episode 3 is more similar to the anime’s original episode 4, which introduced Ryouko. After being betrayed by her remaining family member, a traumatised Yuki is finally introduced to somebody she thinks she can actually trust. But Eiji and the others warn Yuki she must not tell Ryouko anything. That said, Ryouko proves to be a good person, who even helps with some of Yuki’s troubles.
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Introducing Ryouko also introduces the investigative element of the anime, which emphasises the Lost mystery, but is also honestly a breath of fresh air from the doom and gloom on Yuki’s side. A benefit of seeing the police’s perspective is that they are just as clueless as the audience. So it is much easier to follow their train of thought (compared to the other group led by Eiji and Kikyou). 
So, with three episodes done, the audience should now have a good idea of what they are getting themselves into. We’ve got the characters, the setting, and a couple of mysteries set up. All that’s left is to deliver on them (which is easier said than done).
Side notes:
Honestly, writing up this first encounter with Suzuna and Souma was harder than I expected. The problem is that Souma is too powerful to be deterred by anyone, especially not the police. I have to come up with some reason to force him out of the picture. I decided to use Suzuna for a couple of reasons. It gives the audience a good sense of her foresight powers. But also, maybe it could indicate Suzuna has another motive? I had thought as far as using Taiyou as Suzuna’s excuse: Souma did not inform Taiyou he was going off on his own. If he does anything unnecessary he could get into trouble. This also effortlessly allows me to foreshadow the final boss.
Yuki is a very introspective character, meaning she thinks to herself a lot but rarely shows it. Which is why having a character like Ryouko spell out things for the audience can be helpful. 
Importantly, Yuki does not reveal everything to Ryouko just yet, even though she really wants to. This ups the tension, but importantly, it also means Ryouko can stick around a little longer! So we (and Yuki) get some time to get attached to her.
Ryouko’s thought process right now would be: she thinks the group is suspicious, but needs more evidence to back her gut feeling. So she does the background check, leading to Kaibara where we can hint at Takuya’s connection to Yoshiaki and start setting up the Kaitodan arc.
Episode 4: Suspicion/Memory
With the main plot finally set up, I am now comfortable to slip in the SPR5 episode. Surprisingly, I actually did not mind the episode as much as I thought I would. 
My biggest recommendation for this episode would be to drop the entire Seiji/Shoumetsu subplot altogether. It is just too confusing with all the other information in the episode. And with Seiji dying eventually, in the grand scheme of things it means nothing. The main aim of this episode should be to focus on what tamashii really are and what they can do. Dropping Seiji also means Takuya doesn’t have to disappear during Yuki’s character development (?) during her moment with Yua. I would really like to use this episode to hint more at Takuya’s regret, and do some more solid foreshadowing of the orphanage arc. This then leads in nicely to the sudden phone call from Yumiko I have inserted at the end of this episode to set up the next.
Episode 5: Affection/Affection
Just like the anime, my versions of episodes 5 and 6 focus on the Kaitodan. However, I make some pretty big changes. While I did really enjoy the execution of the original episode 5 (which was my favourite episode of the whole series), the whole ‘heist’ made no sense to me. Kaitodan didn’t even enter the building past the roof. The only real merit of the original setting is the clock tower, which is an Easter egg referencing Tsubasa and Yoshiaki’s reunion in the actual game. 
So I decided to switch up the tone entirely, by having Takuya and Yuki meet Yoshiaki in a family restaurant (family being the key word). Again, admittedly not as dramatic as the original, but this saves a lot more time.
Something I think the anime really should have done was foreshadow Tsubasa better. He has deep ties to Takuya, but episode 5 is the first time we hear about him. I opted to foreshadow him in episode 3 (through Yumiko’s memories), and episode 2 (being used by Souma). This should make it easier for the audience to piece the puzzle together with Yuki.
My drama for this scene comes in the form of an actual kidnapping. By separating Takuya and Yuki, we get a glimpse into how each thinks of the other. It’s also great that Rui canonically flirts with Yuki so I want to see that. I also really want to show the family dynamic of the Kaitodan, for three reasons. 1. As a contrast with Yuki to emphasise the loss she feels in losing her own family; 2. The irony that Yoshiaki will join this family as a result of losing his own, and to know he will be in good hands; and 3. Kaitodan’s quirky personalities are the most lovable thing about them and we need to see more of it.
Side notes:
Yoshiaki’s power reveal having a purpose to the plot would be so much cooler than him just randomly making an owl feather disappear. I decided to show said power in the midst of a dramatic car chase scene. Because why not.
I gave quite a lot of thought into how Kaitodan could secretly track down Takuya and Yuki, and it goes like this: Kana bugged Yumiko, because Kaitodan know the organisation had something to do with Tsubasa disappearing. I envision it happening the night Yumiko left the organisation. Once Yumiko escapes far enough to be safe, she would feel a sense of relief. But her guard would also lower. Kana has been tracking Yumiko ever since, waiting for a clue. This means the Kaitodan heard Yumiko’s call with Kaibara and know Tsubasa is involved. But they couldn’t make a move on Yoshiaki directly because they were aware he was being surveilled. So they followed Takuya and Yuki via Yumiko, and waited for their chance. Also, because it was Yumiko they bugged, they don’t get to know the contents of Takuya and Yuki’s meeting with Yoshiaki. This is all implied in my version of the anime, but none of it is important. It is just a check I did to make sure everything made logical sense.
I went as far as making up a scene to show some Kaitodan interaction. But including that in the episode summary is probably too much detail, so I will indulge myself in these side notes:
The Kaitodan notice Takuya chasing them. Jack tells Yuki that her “lover boy” is here. Yuki gets flustered and says he’s only coming after her because of their contract.
Rui doesn’t understand what Yuki sees in an uncouth guy like Takuya. He talks about a time Takuya used some pretty underhanded methods to catch them. They managed to escape by the skin of their necks by Jack throwing an up-close bomb. Kana laughs remembering how the bomb totally ruined Rui’s clothes. Rui then gets angry at Jack because that was a new suit. Sumire tries to break (i.e. cut) them apart with her chainsaw, causing chaos as Kana continues laughing hysterically.
Yuki looks on this with a small smile, thinking the Kaitodan aren’t such a bad bunch.
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Episode 6: Parting Ways/Choice
The anime concludes the Kaitodan arc in this episode, but I’d like to keep them for a little longer. I reserve the fighting for a later episode, and instead, I make this episode quite information heavy. The aim of all this is to lead into the orphanage arc. I did not like that Takuya went off to resolve his own regrets without Yuki in the original anime. However it makes no sense to have him make Yuki tag along with him to something unrelated to their contract. My solution to this is to give Yuki more agency, and the mind to make her own decision.
I intend for a couple of truth bombs to come out here: the organisation does human experimentation; Daichi works for the organisation; the organisation has a base in Lacuna; and Yuki and Takuya will die if they go to Lost. The anime left a lot of these reveals until the end, but I don’t think they are truly that important to warrant that. Having Yuki know these things now, and make a decision despite that, helps build her character more (so we can pull all her confidence down later).
Side notes:
Having Eiji reveal the truth puts both suspicion and trust in him. If he was working for Daichi, that means he was also working for the organisation. However, if what he says is the truth, the reason he reveals this information is because of his guilty conscience. To make sure he comes off as sincere, his guilt should be foreshadowed in earlier episodes.
I wonder, if Lacuna really did end up being the final boss, would that mean Yuki would not need to go to Lost anymore? If Yuki were able to save Souma and return him to ‘normal’ would she be satisfied with never seeing her father again? Or was she hoping Souma could join them on their journey to Lost as well? Honestly, not even I know what Yuki was thinking. All I know is that the anime built up Lacuna as a fake ‘last boss’ (spoiler: it’s not), so I will too.
Episode 7: Regret/Regret
Like the anime again, I make episode 7 the orphanage arc. Unlike the anime, I also combine it with Tsubasa’s arc. The key to making this work is to progress both, but put the focus on only one of the storylines. For episode 7, the orphanage will be the focus, while I leave Tsubasa for episode 8.
The anime originally put the focus of this episode on solving the mystery and finding the link between Lacuna and the orphanage. However, because of how I set things up in episode 6, our characters’ main goal is actually to find clues to the Iink between Souma and Tsubasa. I want the focus on the orphanage side to be entirely about Takuya’s character development, and how Yuki looks over that development. The real plot actually happens on the Kaitodan side. Naturally, Takuya and Yuki will eventually join the fray but I think, for the purpose of the final message of the anime, it is important to show that things can still happen without Takuya and Yuki. 
Side notes:
I want Ayano to have more screentime, so I am making her lead them to Hinako. Ayano thus acts as a facilitator, rather than an observer. Also, I plan to make her shuumeigiku an AF (because AF were built up as some really important thing in the original but were not even used in the final battle).
Having the episode end on a cliffhanger means the main characters (and hopefully the audience too) won’t have time to ponder the shuumeigiku, nor the birdhouse for now. This is intentional.
Episode 8: Choice/Parting Ways
In the original anime, episode 8 is the Lacuna break-in episode. But it’s still too early for that. My episode 8 wraps up the Kaitodan arc.
We've had some time to get to know the Kaitodan members so I want this episode to be their moment to shine. First off, putting the Kaitodan flashback at the start of the episode, instead of in the middle of a fight (like what episode 6 of the original did) makes it feel less hasty. I also use this opportunity to insert some more Kaitodan shenanigans through flashback. This episode focuses on the bonds they have with Tsubasa, and the pain of losing that bond. So to make that emotional impact really hit, I have to utilise the flashback effectively.
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Other than that, I guess the fight will progress similarly to episode 6 of the original, just in a different setting.
Side notes:
Having Yoshiaki and Tsubasa’s confrontation in the middle of what was once the lab both were experimented on as children has symbolic significance, especially because AF are the key to the battle.
I avoided the whole flashback around Tsubasa slashing Tsuki/the organisation hacking Yoshiaki’s twitter to lure Tsubasa into a trap. Because I think this episode already has more than enough flashbacks. I want to try to avoid overuse of flashbacks because they tend to ruin the immersion and pacing of an episode. If I really had to insert it somewhere though, it would be during an exposition by Souma when he calls Tsubasa weak.
I tried to make Sumire and Kana’s roles more relevant. I am not sure if it worked.
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You think the title of this episode refers to Yoshiaki and Tsubasa parting ways, but did you expect Ryouko would also actually die? This is (I hope), an unexpected death, and I want the audience to feel almost just as devastated as Yuki does. Ryouko’s stuck around for a while now, so killing her off should have some sort of impact.
The ending of my version of this episode is a direct copy of the Tsuki Taiyou scene from episode 10 of the original. Placing it here is a set up for what I have planned in my version of the Lacuna break-in. But alternatively, it could also be placed at the end of my version of episode 6, because that is the episode we learn more about the heads of the organisation.
Episode 9: Fate/Fate
The original anime made this entire episode a flashback. And I hate that. Because I hate flashbacks. And using one for an entire episode just seems like lazy writing. I will address the whole thing with Daichi in my own way in a later episode, but for now I’ve got to do the break-in.
So, in a nutshell, I was very unsatisfied with how the anime handled the break-in. It was anticlimactic, and the real conflict (with Souma) happened nowhere near Lacuna. I understand the need for futility, but having nothing accomplished at all in the grand scheme of things is also doing a disservice to your audience. Because it’s wasting time if it’s not progressing the story or characters.
Essentially, I want my version of this episode to deliver the same information as the original anime episode 9 (flashback), but with about 70% more action and 99% less flashback. 
As I mentioned before, Lacuna was built up like a climactic boss battle so I am going to treat it like one. This is also a chance to foreshadow Taiyou’s powers that exhibit symptoms of Lost. and a chance for Suzuna to show off more of how formidable her powers can be.
I’ve put Tsuki as the miniboss because mate, she’s perfect. Why wouldn’t I? The anime seriously missed a golden opportunity. Tsuki is actually a really good character to fight against because she stands for a lot. She is obviously on Taiyou’s side, but in a tragic way. Despite being betrayed by him, she still stands by him, and will sacrifice herself even after he turned her into a monster. This is exactly what makes her fascinating. She brings moral greyness to an otherwise black and white fight against Taiyou. It’s also a chance to show that Akira is becoming more powerful, and Yuki feels more confident in herself. 
That said, the end of this episode is a direct test of Yuki’s character development, because she’s been put in the exact same situation she was in at the start of the anime. This is her chance to fix that regret that’s been haunting her the whole time. And now she has Akira by her side, she can be brave enough to move forward. Little does she know, what lies beyond the door is really going to test her limits…
Side notes:
Yuki being a product of two worlds was surprising, but i feel the impact is stronger if she gets told that directly by Taiyou, rather than the audience seeing it through a flashback. It adds more tension, especially as Taiyou gets away.
In my version of the anime, it is entirely possible for Takuya and Yuki to not even be aware Tsuki was once human (but the audience does know). I can play up the dramatic irony, by having Tsuki voice her thoughts. Yuki might get the feeling: this monster is completely loyal to Taiyou. Is she his pet?
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On the other hand, if I choose to have Tsuki present herself as human-turned-monster, this gives an opportunity for her to explain there is good in following the Noah plan: it will save a lot of people. Going with this version should involve suggesting that Tsuki at least genuinely does want to save the people on her side. Maybe she has a child?
The Noah plan is important for understanding Taiyou’s motives. But honestly it is not that important for the audience to know all the details. Which is why I want Takuya to be the one to see it. He’ll trivialise it, because he knows what’s really important is what’s happening for him now. And really, Noah is just trivia/fan service for the audience in this anime, seeing as there is barely any moral ambiguity in Taiyou anyway.
Episode 10: Decision/Decision
This is the Souma episode. Despite the very different build up, the events in my version aren’t that different from the anime. 
I thought the lab would be an appropriate final confrontation setting. It symbolises Souma’s desire for power which ultimately led to his current downfall. But he wanted that power to protect Yuki. Which should resonate with Akira. And that is why he is also there.
Akira needed more screen time in the anime. He is not just a weapon; tamashii are not tools. He is Yuki’s protector, and his very presence as a tamashii implies his regret and desire around that.
This is simultaneously the grieving episode (original episode 10), which I’ve merged into the seaside scene. To really heighten the emotion, Yuki should have an outburst. Think about it, she’s been keeping everything bottled up inside her: her lab PTSD, the tragic fate of the orphans, and Ryouko. Losing her brother was the last straw. Showing vulnerability to Takuya is a sign she trusts him.
At the same moment Yuki loses one of the most important people in her life, Takuya gives her hope for the future. A bittersweet moment like this is really what the message of the anime should be about. Additionally the timing of this ray of hope means it is so much more important to Yuki to hold onto that image of happiness (and more impactful for the audience).
Takuya showing willingness to give up his contract is the ultimate sign this man cares for Yuki.
Side notes:
I feel like I packed a lot into this episode, but that’s because Souma’s death scene actually goes by very quickly, because neither side are putting up much of a fight? Both the original anime and my version have to rely on flashbacks to pad it out.
I foreshadowed Souma’s fate using Tsuki (both morphed into monsters).
Akira should also feel emotionally impacted by Souma’s death. Why does the anime make it seem like both Daichi and Akira show favouritism towards Yuki? Souma is also Daichi’s child, and he also saw Akira as a big brother. 
I also think the flashbacks should show more of the three interacting together, instead of solely Yuki and Souma.
Souma gets some final character development by apologising to Akira before he dies. 
At the seaside, Akira is also grieving. But he is full of guilt. He does not have the right to comfort Yuki.
Putting ourselves in Yuki’s shoes for a moment: the only two people left as a reminder of her previous ordinary life were her brother and her father. Now that Souma is gone, she is left with no choice but to go to Lost. Even if we ignore all the saving the world rhetoric, Yuki would still go just for personal reasons alone. Because what Yuki wants more than ever right now is the comfort of family. It’s an incredibly tragic situation. That’s why it is so important that Takuya shows a willingness to break his contract. He’s not just comforting her because he wants her to get over it and go to Lost so he can do his job. Knowing this allows Yuki to trust him, and show her vulnerable side.
This is the moment Yuki wishes things were different. If Takuya wasn’t here with her, she really might have reset the world like Daichi wanted her to.
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Episode 11: Trust/Trust
My version of episode 11 is quite similar to the anime’s episode 11. Except I cut some NPC moments and massively extend the parallel world moment.
Suzuna and Taiyou’s scene plays out like in the anime. If possible, I’d like them to have some conversation in the sedan hinting that Taiyou has lost his way to his original altruistic goal.
I make the crux of this episode the parallel worlds within Lost. I thought that part was very cool in the original anime, but it just wasn’t impactful enough. 
I want to use this as an opportunity for Yuki to see Daichi’s memory. Essentially, I want to condense the flashback episode (episode 9) in the original anime to its bare essentials. This is probably going to be challenging, but with a combination of visuals paired with efficient narration by Daichi, I think it is possible to make things move quicker.
Basically, I want Yuki to see the whole picture, to understand her father’s perspective, and despite that make her final decision. Yuki realises her father is from a parallel world and is trying to save a lot of people from another world. But even so she is conflicted about whether what she is doing is right.
I like that this allows a clear link to happiness at the end. Yuki resonates with Daichi’s own desire for happiness, causing her to remember the happy future she painted together with Takuya. This is a much clearer way of explaining how Takuya and Yuki managed to free themselves from the effects of Lost, while also emphasising their bond.
Side note:
I’d like to believe that even with a clear image of happiness in mind, a normal human like Takuya should not be able to escape Lost unscathed. I’d like to hint that the fact he is even able to function in this space is because of his bond with Yuki, a girl intricately connected to parallel worlds and thus more immune to their effects?
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Episode 12: Future/Future
The last episode’s boss battle with Taiyou plays out largely like the original anime. But I think there is scope to have a lot more satisfying pay-offs.
Lost is how the tamashii came to be, so first off I would recommend there be more of them. Even Tsubasa, who disappeared, could possibly exist as a parallel world version of himself. That’s what Lost is about, after all.
It would be fitting if Taiyou also gets taken down by these other tamashii, including the orphans. This would be an appropriate approach to highlight the contrast between Taiyou (who is alone), and Takuya and Yuki (who are not). Additionally, I bring back the shuumeigiku, which means ‘to endure’, in order to emphasise the justice that was eventually served.
I wanted there to be less spotlight on Suzuna and more on Akira. After all, he is the one with the real meaningful connection to protecting Yuki. Therefore I have him deal the final blow after evolving. On top of being epic fanservice, the fact he is the only tamashii who evolves in the entire anime means there is narrative significance to it. It is the culmination of his bond with Yuki, and it is fitting that he can finally wield that power to protect her properly.
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After the fight in the original anime, Daichi shows Yuki an alternate world without tragedy, an ideal world. However, importantly, this is a world where Yuki never interacts with Takuya, Geek, or any of the other people she’s met on her journey, and I think the anime could have done better to show that. 
So my alternative is to have Yuki see those happy versions of Ryouko, Yoshiaki etc in the previous episode, while showing her own alternative life in this one. I really want to juxtapose the happiness she feels living an ordinary life with her family, against the missed opportunities to meet people like Ryouko and Takuya. This provides a lot more ambiguity to her choice, and we get to see the conflict playing out in her head in real time. By actually making it possible to follow her train of thought, the audience will be more likely to understand why she makes the decision she makes.
Finally, I choose to end my version of the anime with a monologue from Daichi as a homage to the game. But also, it seems appropriate because he is an observer, just like us. And as observers, who are we to judge the choices people make? I contrast Daichi’s message of hope to the somewhat less than ideal futures everyone leads in order to show the ambiguous ending I think the original anime was going for. Regardless of whether you end up better or worse, life moves on.
Side notes:
Yuki needs to show more emotion when she sees Daichi. Seriously.
I referenced the ending of the original anime (Yuki’s ideal house) in the ‘ideal’ world Daichi shows Yuki. I think the message the anime wanted to convey with that scene is that what we perceive to be true happiness may not really be that. And that’s kind of the vibe I’m going for in my ideal world scene, which is why I put it there instead of at the end.
Daichi should thank Akira. Holy fuck the poor guy’s been through so much with absolutely zero gratitude. He kept your daughter alive gdi
Ultimately the problem of Lost was never properly resolved? But the anime left it equally open-ended so I’m cool with that.
Finally, some overall points 
I removed Keigo and Shunpei entirely from my version of the anime. Because they weren't needed. Keigo I can put back in (because he and Yuuji serve the same narrative purpose), but I don't want Shunpei. He was an original character created purely to betray Ryouko and then die. I have no need for a character like that. He could be Ryouko's assassinator I guess, but I would rather the sniper be a tamashii cameo like Wolf or something. Or nobody at all. Because the sniper as a character is not  important at all. 
I removed all the deliberate food scenes because there was no scope to include them. It is one thing to claim you want to put more emphasis on food, but that should be second to creating an actually viable product.
And with that, this project is finally complete. 
I admit I had high hopes for the anime, and it frustrates me that it turned out the way it did when there were so many simple things they could have done to make it less confusing. 
That said, fixing something that has already been done is much easier than creating something entirely from scratch. And while everything may work on paper, translating that into practice with the actual production is a very different story. Therefore, despite how everything turned out, I still commend the production team for being able to make the anime a reality at all. 
As I've mentioned before, it is not easy to make an engaging story fit in the span of just twelve episodes, let alone one adapted from an epic game featuring time travel and parallel worlds. But I wish they could have tried just a little bit harder, to be just a little bit more risky, to deliver a product we could actually enjoy.
Some of you may like my version of the anime better, some of you may not. A lot of my personal biases definitely showed through, and it was more challenging than I thought translating my ideas into writing. If I’ve confused you about anything, feel free to drop me a message.  
If this post wasn’t long enough for you, you can read more of my analyses on the Shoumetsu Toshi anime below: 
My thoughts on the anime before it aired
My thoughts on the anime after it aired
a deeper analysis of episodes 5 and 6
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mynameishong · 7 years
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i’ve been having way too many thoughts about fire emblem heroes, so i wanted to post a little bout them in no particular order:
i think, of all the SRPGs to adapt into a small, bite-sized mobile game, fire emblem makes a lot of sense. i spent a while thinking about why i feel this way, and i came up with at least 4 reasons: 1. i think fire emblem, even for an SRPG, has a relatively simpler flow than other games in the genre. for example: pretty much every SRPG uses the D&D system, where you have one movement action and one standard action, and you can use them separately in whatever order you like. in FE, you always have the option to move first, then make an action. furthermore, the way combat is resolved is pretty simple: when you select attack, you trade blows with your opponent, with the initiating party always hitting first. 2. the way FE handles items means you don’t have to spend much time looking through your menu commands, or think too much about deciding which equipment to put on beforehand. compared to other SRPGs, i think fire emblem has kind of a streamlined system going on, in the sense that instead of taking most of your actions through lists on your menu, your combat and healing options are all baked into the items you select from your small, limited inventory, and you otherwise don’t equip much you wouldn’t need to actively select from said inventory. 3. at least in the early game, before all the fancy promotions and stuff, everyone has a pretty clear-cut skillset. sword users attack with their swords, axe users attack with their axes, healers heal with staves, mages use magic, etc, and they don’t do much outside of that. compare other RPGs where everyone has a comparatively broader set of abilities and skills. 4. every mobile gacha game is using some color or type beats other type beats another type beats the first color system. fire emblem literally has one baked in.
i think it’s really interesting that there’s absolutely no luck elements in the actual gameplay, and i’m glad, because i think it would be an unnecessary element to port over. pretty much every other RPG has luck elements and stats; they add variance and unpredictability to conflicts, and ensure that no matter how screwed your situation is, if you get super lucky, there’s still a chance. but FE:H gets away with it because the fights are small and simple enough that unless you have a specifically deeply unbalanced party, you generally always have some way of winning the match as long as you play right. and even if you don’t, which hardly ever happens, battles are short and sweet. you can just try again later, or shift your party around for the next time.
i think the basic formula of fire emblem heroes is good enough that even without much level design, just level grinding your units tends to be fun
stamina is an evil mechanic. it’s evil. if you have any pending commitments in this game (grinding, quests, whatever), you’re stuck to the fucking phone forever because you never have enough stamina to do everything they give you in this game, and therefore always have shit to do as soon as your stamina recharges. evil.
did you know that the situation with F2P gacha games got to the point where the japanese gambling board has to regulate them. there are illegal game mechanics in the gacha field. if you wanna make revisions to a character, you have to send them to the board for review. what happened to video games
seriously
remember when games were like, pac-man
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